mirror of
https://github.com/HarbourMasters/2ship2harkinian.git
synced 2024-11-23 14:09:43 +00:00
Grant bubble when granting magic in save editor (#400)
This commit is contained in:
parent
594c60be3e
commit
77a578cc34
@ -262,6 +262,7 @@ void DrawGeneralTab() {
|
||||
gSaveContext.save.saveInfo.playerData.magicLevel = 2;
|
||||
gSaveContext.save.saveInfo.playerData.isMagicAcquired = true;
|
||||
gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = true;
|
||||
BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (UIWidgets::Button("Reset##resetMagicButton", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
|
||||
@ -282,10 +283,12 @@ void DrawGeneralTab() {
|
||||
case 1:
|
||||
gSaveContext.save.saveInfo.playerData.isMagicAcquired = true;
|
||||
gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = false;
|
||||
BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
||||
break;
|
||||
case 2:
|
||||
gSaveContext.save.saveInfo.playerData.isMagicAcquired = true;
|
||||
gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = true;
|
||||
BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user