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Grant bubble when granting magic in save editor (#400)
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parent
594c60be3e
commit
77a578cc34
@ -262,6 +262,7 @@ void DrawGeneralTab() {
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gSaveContext.save.saveInfo.playerData.magicLevel = 2;
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gSaveContext.save.saveInfo.playerData.isMagicAcquired = true;
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gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = true;
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BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Reset##resetMagicButton", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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@ -282,10 +283,12 @@ void DrawGeneralTab() {
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case 1:
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gSaveContext.save.saveInfo.playerData.isMagicAcquired = true;
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gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = false;
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BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
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break;
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case 2:
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gSaveContext.save.saveInfo.playerData.isMagicAcquired = true;
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gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = true;
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BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
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break;
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}
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}
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