mirror of
https://github.com/HarbourMasters/2ship2harkinian.git
synced 2024-11-27 16:20:34 +00:00
refactor func_80C0E9CC
This commit is contained in:
parent
6931a2699d
commit
7a3c2c3ba5
@ -1131,48 +1131,55 @@ void func_80C0E618(EnBsb* this, PlayState* play) {
|
||||
}
|
||||
|
||||
s32 func_80C0E9CC(EnBsb* this, PlayState* play) {
|
||||
s32 sp24;
|
||||
s32 cueChannel;
|
||||
|
||||
if (Cutscene_IsCueInChannel(play, 0x214U) != 0) {
|
||||
sp24 = Cutscene_GetCueChannel(play, 0x214U);
|
||||
if (this->unk_0296 != play->csCtx.actorCues[sp24]->id) {
|
||||
if (this->unk_02B4 != 0xE) {
|
||||
if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_532) != 0) {
|
||||
cueChannel = Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_532);
|
||||
if (this->unk_0296 != play->csCtx.actorCues[cueChannel]->id) {
|
||||
if (this->unk_02B4 != 14) {
|
||||
func_80C0E178(this);
|
||||
}
|
||||
switch (play->csCtx.actorCues[sp24]->id) {
|
||||
|
||||
switch (play->csCtx.actorCues[cueChannel]->id) {
|
||||
case 1:
|
||||
func_80C0B290(this, 0xD);
|
||||
func_80C0B290(this, 13);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if ((this->unk_02D8 != 0xE) && (this->unk_02D8 != 0xF)) {
|
||||
func_80C0B290(this, 0xE);
|
||||
if ((this->unk_02D8 != 14) && (this->unk_02D8 != 15)) {
|
||||
func_80C0B290(this, 14);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if ((this->unk_02D8 != 0x10) && (this->unk_02D8 != 0x11)) {
|
||||
func_80C0B290(this, 0x10);
|
||||
if ((this->unk_02D8 != 16) && (this->unk_02D8 != 17)) {
|
||||
func_80C0B290(this, 16);
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if ((this->unk_02D8 != 0x12) && (this->unk_02D8 != 0x13)) {
|
||||
func_80C0B290(this, 0x12);
|
||||
if ((this->unk_02D8 != 18) && (this->unk_02D8 != 19)) {
|
||||
func_80C0B290(this, 18);
|
||||
}
|
||||
break;
|
||||
|
||||
case 5:
|
||||
gSaveContext.save.saveInfo.weekEventReg[0x17] |= 4;
|
||||
Actor_PlaySfx(&this->actor, 0x3AA9U);
|
||||
WEEKEVENTREG(23) |= 4;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_KITA_BREAK);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
Flags_SetSwitch(play, (s32)this->unk_02BA);
|
||||
Actor_PlaySfx(&this->actor, 0x4823U);
|
||||
Flags_SetSwitch(play, this->unk_02BA);
|
||||
Actor_PlaySfx(&this->actor, NA_SE_SY_PIECE_OF_HEART);
|
||||
break;
|
||||
}
|
||||
}
|
||||
this->unk_0296 = (s16)play->csCtx.actorCues[sp24]->id;
|
||||
Cutscene_ActorTranslateAndYaw(&this->actor, play, sp24);
|
||||
this->unk_0296 = play->csCtx.actorCues[cueChannel]->id;
|
||||
Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel);
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EnBsb_Update(Actor* thisx, PlayState* play) {
|
||||
|
Loading…
Reference in New Issue
Block a user