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https://github.com/HarbourMasters/2ship2harkinian.git
synced 2024-11-23 05:59:40 +00:00
Chore: Replace rest of segment 0x0E calculations with macro (#16)
* replace rest of segment 0x0E calculations with macro * switch to original gsp macro
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e392725058
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8c91bab60f
@ -275,19 +275,12 @@ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) {
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{
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Gfx* gfx = gGfxMasterDL->taskStart;
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gSPSegment(gfx++, 0x0E, gGfxMasterDL->taskStart);
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//__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.disps[3] - (uintptr_t)&D_0E000000) + 1);
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//__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.disps[0] - (uintptr_t)&D_0E000000) + 1);
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//__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.disps[1] - (uintptr_t)&D_0E000000) + 1);
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//__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.disps[2] - (uintptr_t)&D_0E000000) + 1);
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//__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.debugDisp[0] - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(gfx++, gfxCtx->work.start);
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gSPDisplayList(gfx++, gGfxPools[gfxCtx->gfxPoolIdx % 2].workBuffer);
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gSPDisplayList(gfx++, gGfxPools[gfxCtx->gfxPoolIdx % 2].polyOpaBuffer);
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gSPDisplayList(gfx++, gGfxPools[gfxCtx->gfxPoolIdx % 2].polyXluBuffer);
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gSPDisplayList(gfx++, gGfxPools[gfxCtx->gfxPoolIdx % 2].overlayBuffer);
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gSPDisplayList(gfx++, gGfxPools[gfxCtx->gfxPoolIdx % 2].debugBuffer);
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gSPSegment(gfx++, 0x0E, gGfxMasterDL);
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(disps[3])); // Work buffer
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(disps[0])); // OPA buffer
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(disps[1])); // XLU buffer
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(disps[2])); // Overlay buffer
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(debugDisp[0])); // Debug buffer
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gDPPipeSync(gfx++);
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gDPFullSync(gfx++);
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@ -116,7 +116,7 @@ void TransitionFade_Draw(void* thisx, Gfx** gfxP) {
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gfx = *gfxP;
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gSPDisplayList(gfx++, sTransFadeSetupDL);
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gDPSetPrimColor(gfx++, 0, 0, color->r, color->g, color->b, color->a);
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gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.fillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(fillRect));
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*gfxP = gfx;
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}
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}
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@ -1998,7 +1998,7 @@ void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, (u8)(weight * 75.0f) + 180, (u8)(weight * 155.0f) + 100,
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(u8)envCtx->glareAlpha);
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gSPDisplayList(POLY_XLU_DISP++, 0x0E000000 + ((uintptr_t)&D_0E000000.clearFillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_XLU_DISP++, D_0E000000_TO_SEGMENTED(clearFillRect));
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} else {
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envCtx->glareAlpha = 0.0f;
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}
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@ -2180,7 +2180,7 @@ void Environment_DrawSkyboxFilters(PlayState* play) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->lightCtx.fogColor[0] + 16, play->lightCtx.fogColor[1] + 16,
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play->lightCtx.fogColor[2] + 16, 255.0f * D_801F4E74);
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}
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gSPDisplayList(POLY_OPA_DISP++, 0x0E000000 + ((uintptr_t)&D_0E000000.clearFillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_OPA_DISP++, D_0E000000_TO_SEGMENTED(clearFillRect));
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -2191,7 +2191,7 @@ void Environment_DrawSkyboxFilters(PlayState* play) {
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Gfx_SetupDL57_Opa(play->state.gfxCtx);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0], play->envCtx.skyboxFilterColor[1],
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play->envCtx.skyboxFilterColor[2], play->envCtx.skyboxFilterColor[3]);
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gSPDisplayList(POLY_OPA_DISP++, 0x0E000000 + ((uintptr_t)&D_0E000000.clearFillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_OPA_DISP++, D_0E000000_TO_SEGMENTED(clearFillRect));
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -2202,7 +2202,7 @@ void Environment_DrawLightningFlash(PlayState* play, u8 red, u8 green, u8 blue,
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Gfx_SetupDL57_Opa(play->state.gfxCtx);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha);
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gSPDisplayList(POLY_OPA_DISP++, 0x0E000000 + ((uintptr_t)&D_0E000000.clearFillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_OPA_DISP++, D_0E000000_TO_SEGMENTED(clearFillRect));
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -2657,8 +2657,7 @@ void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue,
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gDPSetAlphaDither(POLY_OPA_DISP++, G_AD_DISABLE);
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gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE);
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__gSPDisplayList(POLY_OPA_DISP++,
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0x0E000000 + ((uintptr_t)&D_0E000000.clearFillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_OPA_DISP++, D_0E000000_TO_SEGMENTED(clearFillRect));
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}
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if (drawFlags & FILL_SCREEN_XLU) {
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@ -2672,8 +2671,7 @@ void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue,
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
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__gSPDisplayList(POLY_XLU_DISP++,
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0x0E000000 + ((uintptr_t)&D_0E000000.clearFillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_XLU_DISP++, D_0E000000_TO_SEGMENTED(clearFillRect));
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}
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CLOSE_DISPS(gfxCtx);
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@ -1275,8 +1275,7 @@ void Play_DrawMain(PlayState* this) {
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func_80170798(&this->pauseBgPreRender, &sp8C);
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}
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__gSPDisplayList(sp8C++,
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0x0E000000 + ((uintptr_t)&D_0E000000.syncSegments - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(sp8C++, D_0E000000_TO_SEGMENTED(syncSegments));
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POLY_OPA_DISP = sp8C;
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sp25B = true;
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goto PostWorldDraw;
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@ -1084,7 +1084,7 @@ void BombersNotebook_Draw(BombersNotebook* this, GraphicsContext* gfxCtx) {
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gDPPipeSync(gfx++);
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__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.setScissor - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(setScissor));
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BombersNotebook_DrawTimeOfDay(&gfx);
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@ -1458,7 +1458,7 @@ void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g
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masterGfx = gGfxMasterDL->setupBuffers;
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__gSPDisplayList(&masterGfx[0], 0x0E000000 + ((uintptr_t)&D_0E000000.syncSegments - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(&masterGfx[0], D_0E000000_TO_SEGMENTED(syncSegments));
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gSPDisplayList(&masterGfx[1], sFillSetupDL);
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@ -1490,7 +1490,7 @@ void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g
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gDPSetRenderMode(&masterGfx[3], G_RM_NOOP, G_RM_NOOP2);
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gDPSetFillColor(&masterGfx[4], (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
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gSPDisplayList(&masterGfx[5], 0x0E000000 + ((uintptr_t)&D_0E000000.clearFillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(&masterGfx[5], D_0E000000_TO_SEGMENTED(clearFillRect));
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gDPSetColorImage(&masterGfx[6], G_IM_FMT_RGBA, G_IM_SIZ_16b, gCfbWidth, D_0F000000);
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gSPEndDisplayList(&masterGfx[7]);
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@ -1505,7 +1505,7 @@ void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g
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gDPSetRenderMode(&masterGfx[2], G_RM_NOOP, G_RM_NOOP2);
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gDPSetFillColor(&masterGfx[3], (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
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gSPBranchList(&masterGfx[4], 0x0E000000 + ((uintptr_t)&D_0E000000.clearFillRect - (uintptr_t)&D_0E000000) + 1);
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gSPBranchList(&masterGfx[4], D_0E000000_TO_SEGMENTED(clearFillRect));
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// Fillrect used by the above buffer clearing routines
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@ -1544,12 +1544,10 @@ void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g
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gSPDisplayList(DEBUG_DISP++, gGfxMasterDL->setupBuffers);
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if (clearZb) {
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__gSPDisplayList(POLY_OPA_DISP++,
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0x0E000000 + ((uintptr_t)&D_0E000000.clearZBuffer - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_OPA_DISP++, D_0E000000_TO_SEGMENTED(clearZBuffer));
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}
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if (clearFb) {
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__gSPDisplayList(POLY_OPA_DISP++,
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0x0E000000 + ((uintptr_t)&D_0E000000.clearFrameBuffer - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_OPA_DISP++, D_0E000000_TO_SEGMENTED(clearFrameBuffer));
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}
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CLOSE_DISPS(gfxCtx);
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@ -59,7 +59,7 @@ void VisCvg_Draw(VisCvg* this, Gfx** gfxp) {
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gDPSetPrimDepth(gfx++, -1, -1);
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if (this->setScissor == true) {
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__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.setScissor - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(setScissor));
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}
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switch (this->type) {
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@ -54,7 +54,7 @@ void VisFbuf_DrawBgToColorImage(Gfx** gfxP, uObjBg* bg, void* img, s32 width, s3
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gDPPipeSync(gfx++);
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// Reset the color image and scissor to frame's defaults
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gCfbWidth, D_0F000000);
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gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.setScissor - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(setScissor));
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*gfxP = gfx;
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}
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@ -154,7 +154,7 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) {
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gDPPipeSync(gfx++);
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if (this->setScissor == true) {
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__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.setScissor - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(setScissor));
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}
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gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
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@ -33,7 +33,7 @@ void VisZbuf_Draw(VisZbuf* this, Gfx** gfxP, void* zbuffer) {
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gDPPipeSync(gfx++);
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if (this->setScissor == true) {
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__gSPDisplayList(gfx++, 0x0E000000 + ((uintptr_t)&D_0E000000.setScissor - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(gfx++, D_0E000000_TO_SEGMENTED(setScissor));
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}
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gDPSetOtherMode(gfx++,
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@ -265,8 +265,7 @@ void ArrowFire_Draw(Actor* thisx, PlayState* play) {
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
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__gSPDisplayList(POLY_XLU_DISP++,
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0x0E000000 + ((uintptr_t)&D_0E000000.fillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_XLU_DISP++, D_0E000000_TO_SEGMENTED(fillRect));
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}
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Gfx_SetupDL25_Xlu(play->state.gfxCtx);
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@ -208,8 +208,7 @@ void ArrowIce_Draw(Actor* thisx, PlayState* play) {
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(s32)(150.0f * this->blueingEffectMagnitude) & 0xFF);
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
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__gSPDisplayList(POLY_XLU_DISP++,
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0x0E000000 + ((uintptr_t)&D_0E000000.fillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_XLU_DISP++, D_0E000000_TO_SEGMENTED(fillRect));
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}
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// Draw ice on the arrow
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@ -200,8 +200,7 @@ void ArrowLight_Draw(Actor* thisx, PlayState* play) {
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(s32)(150.0f * this->screenFillIntensity) & 0xFF);
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
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__gSPDisplayList(POLY_XLU_DISP++,
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0x0E000000 + ((uintptr_t)&D_0E000000.fillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_XLU_DISP++, D_0E000000_TO_SEGMENTED(fillRect));
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}
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Gfx_SetupDL25_Xlu(play->state.gfxCtx);
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@ -2404,7 +2404,7 @@ void FileSelect_Main(GameState* thisx) {
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gDPPipeSync(POLY_OPA_DISP++);
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gSPDisplayList(POLY_OPA_DISP++, sScreenFillSetupDL);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, this->screenFillAlpha);
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gSPDisplayList(POLY_OPA_DISP++, 0x0E000000 + ((uintptr_t)&D_0E000000.fillRect - (uintptr_t)&D_0E000000) + 1);
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gSPDisplayList(POLY_OPA_DISP++, D_0E000000_TO_SEGMENTED(fillRect));
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CLOSE_DISPS(this->state.gfxCtx);
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}
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