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https://github.com/HarbourMasters/2ship2harkinian.git
synced 2024-11-23 22:19:53 +00:00
remove padding and change to vec3s
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391f9b5338
commit
92757988e9
@ -1112,9 +1112,9 @@ void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 a
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var_s0->accel = *accel;
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var_s0->unk_30 = arg0;
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var_s0->unk_34 = arg1;
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var_s0->unk_28 = (s16) (s32) Rand_CenteredFloat(30000.0f);
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var_s0->unk_2A = (s16) (s32) Rand_CenteredFloat(30000.0f);
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var_s0->unk_2C = (s16) (s32) Rand_CenteredFloat(30000.0f);
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var_s0->unk_28.x = (s16) (s32) Rand_CenteredFloat(30000.0f);
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var_s0->unk_28.y = (s16) (s32) Rand_CenteredFloat(30000.0f);
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var_s0->unk_28.z = (s16) (s32) Rand_CenteredFloat(30000.0f);
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return;
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}
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}
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@ -9,17 +9,12 @@ typedef void (*EnBsbActionFunc)(struct EnBsb*, PlayState*);
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typedef struct EnBsbUnkStruct {
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/* 0x00 */ u8 unk_00;
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/* 0x01 */ char unk_01[0x3];
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/* 0x04 */ Vec3f pos;
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/* 0x10 */ Vec3f velocity;
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/* 0x1C */ Vec3f accel;
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/* 0x28 */ s16 unk_28;
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/* 0x2A */ s16 unk_2A;
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/* 0x2C */ s16 unk_2C;
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/* 0x2E */ char unk_2E[0x2];
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/* 0x28 */ Vec3s unk_28;
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/* 0x30 */ f32 unk_30;
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/* 0x34 */ s16 unk_34;
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/* 0x36 */ char unk_36[0x2];
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} EnBsbUnkStruct; // size = 0x38
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typedef struct EnBsb {
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