mirror of
https://github.com/HarbourMasters/2ship2harkinian.git
synced 2025-02-11 09:25:41 +00:00
z_parameter
This commit is contained in:
commit
b1a5cf8ede
@ -817,7 +817,7 @@ void Player_UpdateBottleHeld(PlayState* play, Player* player, ItemId itemId, Pla
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void Player_Untarget(Player* player);
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void func_80123DC0(Player* player);
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void func_80123E90(PlayState* play, Actor* actor);
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s32 func_80123F2C(PlayState* play, s32 ammo);
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s32 Player_SetBButtonAmmo(PlayState* play, s32 ammo);
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s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);
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u8 Player_GetStrength(void);
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s32 Player_GetMask(PlayState* play);
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@ -21,6 +21,11 @@
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#define ARRAY_COUNT_2D(arr) (ARRAY_COUNT(arr) * ARRAY_COUNT(arr[0]))
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#define KSEG0 0x80000000 // 0x80000000 - 0x9FFFFFFF Physical memory, cached, unmapped
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#define RDRAM_CACHED KSEG0
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#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr) + RDRAM_CACHED)
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#define SEGMENTED_TO_K0(addr) (void*)((gSegments[SEGMENT_NUMBER(addr)] + K0BASE) + SEGMENT_OFFSET(addr))
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#define GET_ACTIVE_CAM(play) ((play)->cameraPtrs[(play)->activeCamId])
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@ -136,7 +136,7 @@ extern RegEditor* gRegEditor;
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#define R_A_BTN_COLOR(i) XREG(22 + i)
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#define R_A_BTN_Y_OFFSET XREG(31)
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#define R_MAGIC_CONSUME_TIMER_GIANTS_MASK XREG(41)
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#define R_THREE_DAY_CLOCK_Y_POS XREG(43)
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#define R_THREE_DAY_CLOCK_Y_POS XREG(43) // TODO: Test
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#define R_THREE_DAY_CLOCK_SUN_MOON_CUTOFF XREG(44)
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#define R_THREE_DAY_CLOCK_HOUR_DIGIT_CUTOFF XREG(45)
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#define R_PAUSE_DBG_MAP_CLOUD_ON XREG(50)
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@ -167,6 +167,24 @@ typedef enum {
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/* 0x02 */ KALEID_OVL_MAX
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} KaleidoMgrOverlayType;
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typedef struct {
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/* 0x00 */ TexturePtr timg;
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/* 0x04 */ TexturePtr tlut;
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/* 0x08 */ u16 width;
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/* 0x0A */ u16 height;
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/* 0x0C */ u8 fmt;
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/* 0x0D */ u8 siz;
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/* 0x0E */ u16 tt;
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/* 0x10 */ u16 unk_10;
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/* 0x14 */ f32 x;
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/* 0x18 */ f32 y;
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/* 0x1C */ f32 xScale;
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/* 0x20 */ f32 yScale;
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/* 0x24 */ u32 flags;
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} PreRenderParams; // size = 0x28
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struct PlayState;
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typedef struct {
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/* 0x0 */ u8 seqId;
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/* 0x1 */ u8 ambienceId;
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@ -242,7 +260,7 @@ typedef struct PlayState {
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/* 0x18876 */ s16 worldCoverAlpha;
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/* 0x18878 */ s16 bgCoverAlpha;
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/* 0x1887A */ u16 nextEntrance;
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/* 0x1887C */ s8 unk_1887C; // shootingGalleryStatus?
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/* 0x1887C */ s8 bButtonAmmoPlusOne;
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/* 0x1887D */ s8 unk_1887D;
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/* 0x1887E */ s8 unk_1887E;
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/* 0x1887F */ u8 transitionType; // fadeTransition
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@ -64,7 +64,10 @@ typedef enum {
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/* 0x27 */ DO_ACTION_POUND,
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/* 0x28 */ DO_ACTION_HOOK,
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/* 0x29 */ DO_ACTION_SHOOT,
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/* 0x2A */ DO_ACTION_MAX
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/* 0x2A */ DO_ACTION_MAX,
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/* 0x2A */ TATL_STATE_2A = DO_ACTION_MAX,
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/* 0x2B */ TATL_STATE_2B,
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/* 0x2C */ TATL_STATE_2C
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} DoAction;
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typedef enum {
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@ -138,10 +141,10 @@ typedef struct {
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/* 0x1FC */ OSMesg loadMsg;
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/* 0x200 */ Viewport viewport;
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/* 0x210 */ s16 aButtonState;
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/* 0x212 */ u16 unk_212;
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/* 0x212 */ u16 aButtonHorseDoAction; // TODO: Confirm. Only seems to be used for Epona and "DO_ACTION_FASTER". Also Kaleido?
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/* 0x214 */ u16 aButtonDoAction;
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/* 0x218 */ f32 aButtonRoll;
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/* 0x21C */ s16 unk_21C;
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/* 0x21C */ s16 bButtonDoActionActive;
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/* 0x21E */ s16 bButtonDoAction;
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/* 0x220 */ s16 tatlCalling;
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/* 0x222 */ s16 unk_222;
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@ -243,16 +246,16 @@ u8 Item_CheckObtainability(u8 item);
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void Inventory_DeleteItem(s16 item, s16 slot);
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void Inventory_UnequipItem(s16 item);
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s32 Inventory_ReplaceItem(struct PlayState* play, u8 oldItem, u8 newItem);
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void Inventory_UpdateDeitySwordEquip(struct PlayState* play);
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void Inventory_UpdateDeitySwordEquip(struct PlayState* play) ;
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s32 Inventory_HasEmptyBottle(void);
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s32 Inventory_HasItemInBottle(u8 item);
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void Inventory_UpdateBottleItem(struct PlayState* play, u8 item, u8 btn);
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s32 Inventory_ConsumeFairy(struct PlayState* play);
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void Inventory_UpdateItem(struct PlayState* play, s16 slot, s16 item);
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void func_8011552C(struct PlayState* play, u16 arg1);
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void func_801155B4(struct PlayState* play, s16 arg1);
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void func_80115764(struct PlayState* play, UNK_TYPE arg1);
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void func_80115844(struct PlayState* play, s16 doAction);
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void Interface_SetAButtonDoAction(struct PlayState* play, u16 aButtonDoAction);
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void Interface_SetBButtonDoAction(struct PlayState* play, s16 bButtonDoAction);
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void Interface_SetTatlCall(struct PlayState* play, u16 tatlCallState);
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void Interface_LoadBButtonDoActionLabel(struct PlayState* play, s16 bButtonDoAction);
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s32 Health_ChangeBy(struct PlayState* play, s16 healthChange);
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void Health_GiveHearts(s16 hearts);
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void Rupees_ChangeBy(s16 rupeeChange);
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@ -6,6 +6,7 @@
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#include "z64item.h"
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#include "z64math.h"
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#include "unk.h"
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#include "z64item.h"
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struct GameState;
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struct PlayState;
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@ -104,8 +104,8 @@ void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 en
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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Prerender_DrawBackground2D(&gfx, buf, 0, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f,
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0.0f, 1.0f, 1.0f, BG2D_FLAGS_1 | BG2D_FLAGS_2 | BG2D_FLAGS_LOAD_S2DEX2);
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Prerender_DrawBackground2D(&gfx, buf, NULL, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0,
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0.0f, 0.0f, 1.0f, 1.0f, 0xB);
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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@ -478,8 +478,8 @@ s32 Inventory_GetBtnBItem(PlayState* play) {
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} else if (gSaveContext.bButtonStatus == BTN_DISABLED) {
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return ITEM_NONE;
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} else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_NONE) {
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if (play->interfaceCtx.unk_21C != 0) {
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if (play->interfaceCtx.bButtonDoAction != 0) {
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if (play->interfaceCtx.bButtonDoActionActive) {
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if (play->interfaceCtx.bButtonDoAction != DO_ACTION_ATTACK) {
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return play->interfaceCtx.bButtonDoAction;
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}
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}
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@ -3,9 +3,9 @@
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void Setup_SetRegs(void) {
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XREG(2) = 0;
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XREG(10) = 0x1A;
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XREG(11) = 0x14;
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XREG(12) = 0xE;
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XREG(10) = 26;
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XREG(11) = 20;
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XREG(12) = 14;
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XREG(13) = 0;
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R_A_BTN_Y_OFFSET = 0;
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R_MAGIC_CONSUME_TIMER_GIANTS_MASK = 80;
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@ -93,8 +93,8 @@ void KaleidoSetup_Update(PlayState* play) {
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(play->gameOverCtx.state == GAMEOVER_INACTIVE)) {
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if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
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if ((gSaveContext.save.cutsceneIndex < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
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if (!Play_InCsMode(play) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF))) {
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if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
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if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
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if ((play->bButtonAmmoPlusOne < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
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(gSaveContext.magicState != MAGIC_STATE_FILL)) {
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if (!CHECK_EVENTINF(EVENTINF_17) && !(player->stateFlags1 & PLAYER_STATE1_20)) {
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if (!(play->actorCtx.flags & ACTORCTX_FLAG_1) &&
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@ -1245,7 +1245,7 @@ void Message_DrawTextDefault(PlayState* play, Gfx** gfxP) {
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msgCtx->stateTimer = msgCtx->decodedBuffer.wchar[++i];
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Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1);
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if (play->csCtx.state == CS_STATE_IDLE) {
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func_8011552C(play, DO_ACTION_RETURN);
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Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
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}
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}
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*gfxP = gfx;
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@ -1258,7 +1258,7 @@ void Message_DrawTextDefault(PlayState* play, Gfx** gfxP) {
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msgCtx->stateTimer = msgCtx->decodedBuffer.wchar[++i];
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Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1);
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if (play->csCtx.state == CS_STATE_IDLE) {
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func_8011552C(play, DO_ACTION_RETURN);
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Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
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}
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}
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*gfxP = gfx;
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@ -1416,7 +1416,7 @@ void Message_DrawTextDefault(PlayState* play, Gfx** gfxP) {
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Font_LoadMessageBoxEndIcon(font, 0);
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}
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if (play->csCtx.state == CS_STATE_IDLE) {
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func_8011552C(play, DO_ACTION_RETURN);
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Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
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}
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} else {
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Audio_PlaySfx(NA_SE_NONE);
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@ -3106,7 +3106,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
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}
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if (textId == 0xFF) {
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func_80115844(play, DO_ACTION_STOP);
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Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
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play->msgCtx.hudVisibility = gSaveContext.hudVisibility;
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_C);
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gSaveContext.save.unk_06 = 20;
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@ -3337,9 +3337,9 @@ void Message_ContinueTextbox(PlayState* play, u16 textId) {
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if (interfaceCtx->unk_222 == 0) {
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if (textId != 0x1B93) {
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func_8011552C(play, DO_ACTION_NEXT);
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Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
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} else if (textId != 0xF8) {
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func_8011552C(play, DO_ACTION_DECIDE);
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Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
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}
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}
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msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
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@ -3566,7 +3566,7 @@ void Message_DisplayOcarinaStaffImpl(PlayState* play, u16 ocarinaAction) {
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msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
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if (!noStop) {
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func_80115844(play, DO_ACTION_STOP);
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Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
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noStop = gSaveContext.hudVisibility;
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Interface_SetHudVisibility(HUD_VISIBILITY_B_ALT);
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gSaveContext.hudVisibility = noStop;
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@ -5405,9 +5405,9 @@ void Message_Update(PlayState* play) {
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msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG;
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if (!pauseCtx->itemDescriptionOn) {
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if (msgCtx->currentTextId == 0xFF) {
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func_8011552C(play, DO_ACTION_STOP);
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Interface_SetAButtonDoAction(play, DO_ACTION_STOP);
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} else if (msgCtx->currentTextId != 0xF8) {
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func_8011552C(play, DO_ACTION_NEXT);
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Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
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}
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}
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break;
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@ -5698,7 +5698,7 @@ void Message_Update(PlayState* play) {
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Message_CloseTextbox(play);
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play->msgCtx.ocarinaMode = OCARINA_MODE_END;
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gSaveContext.prevHudVisibility = HUD_VISIBILITY_A_B;
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func_80115844(play, DO_ACTION_STOP);
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Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
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GameState_SetFramerateDivisor(&play->state, 2);
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if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) {
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ShrinkWindow_Letterbox_SetSizeTarget(0);
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@ -5759,7 +5759,7 @@ void Message_Update(PlayState* play) {
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XREG(31) = 0;
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if (pauseCtx->itemDescriptionOn) {
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func_8011552C(play, DO_ACTION_INFO);
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Interface_SetAButtonDoAction(play, DO_ACTION_INFO);
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pauseCtx->itemDescriptionOn = false;
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}
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@ -590,7 +590,7 @@ void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) {
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msgCtx->stateTimer = stateTimerHi;
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Font_LoadMessageBoxEndIcon(font, 1);
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if (play->csCtx.state == CS_STATE_IDLE) {
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func_8011552C(play, DO_ACTION_RETURN);
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Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
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}
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}
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*gfxP = gfx;
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@ -605,7 +605,7 @@ void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) {
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msgCtx->stateTimer = stateTimerHi;
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Font_LoadMessageBoxEndIcon(font, 1);
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if (play->csCtx.state == CS_STATE_IDLE) {
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func_8011552C(play, DO_ACTION_RETURN);
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Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
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}
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}
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*gfxP = gfx;
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@ -785,7 +785,7 @@ void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) {
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Font_LoadMessageBoxEndIcon(font, 0);
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}
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if (play->csCtx.state == CS_STATE_IDLE) {
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func_8011552C(play, DO_ACTION_RETURN);
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Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
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}
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} else {
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Audio_PlaySfx(NA_SE_NONE);
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@ -171,6 +171,7 @@ s16 D_801BF9BC[] = {
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s16 D_801BF9C4[] = { 0x9E, 0x9B };
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s16 D_801BF9C8[] = { 0x17, 0x16 };
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f32 D_801BF9CC[] = { -380.0f, -350.0f };
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s16 D_801BF9D4[] = {
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0xA7, // EQUIP_SLOT_B
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0xE3, // EQUIP_SLOT_C_LEFT
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@ -1317,7 +1318,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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}
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if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) ||
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(gSaveContext.bButtonStatus == ITEM_NONE)) {
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||||
(gSaveContext.bButtonStatus == BTN_DISABLED)) {
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||||
if (interfaceCtx->bAlpha != 70) {
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interfaceCtx->bAlpha = 70;
|
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}
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@ -2185,7 +2186,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
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(!(CHECK_EVENTINF(EVENTINF_41)) && (play->bButtonAmmoPlusOne >= 2))) {
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||||
// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
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||||
// (non-minigame?)
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||||
if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
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@ -2237,7 +2238,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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||||
} else {
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||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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||||
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||||
if (play->unk_1887C >= 2) {
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if (play->bButtonAmmoPlusOne >= 2) {
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||||
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
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@ -2263,7 +2264,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
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(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
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||||
Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (play->unk_1887C >= 2) {
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||||
} else if (play->bButtonAmmoPlusOne >= 2) {
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||||
Interface_SetHudVisibility(HUD_VISIBILITY_B);
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||||
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
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||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
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||||
@ -2294,7 +2295,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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||||
}
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||||
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||||
if (play->unk_1887C >= 2) {
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||||
if (play->bButtonAmmoPlusOne >= 2) {
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||||
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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||||
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
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||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
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||||
@ -2320,7 +2321,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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||||
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
|
||||
} else if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
||||
} else if (play->unk_1887C >= 2) {
|
||||
} else if (play->bButtonAmmoPlusOne >= 2) {
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_B);
|
||||
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
|
||||
@ -2364,7 +2365,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
|
||||
Message_CloseTextbox(play);
|
||||
if (play->msgCtx.choiceIndex != 0) {
|
||||
Audio_PlaySfx_MessageCancel();
|
||||
func_80115844(play, DO_ACTION_STOP);
|
||||
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
|
||||
sPictoState = PICTO_BOX_STATE_LENS;
|
||||
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
|
||||
@ -2403,7 +2404,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
|
||||
} else if (play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON) {
|
||||
// Related to pictograph
|
||||
if (!CHECK_QUEST_ITEM(QUEST_PICTOGRAPH)) {
|
||||
func_80115844(play, DO_ACTION_STOP);
|
||||
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
|
||||
sPictoState = PICTO_BOX_STATE_LENS;
|
||||
} else {
|
||||
@ -2469,9 +2470,16 @@ void Interface_InitMinigame(PlayState* play) {
|
||||
interfaceCtx->minigameAmmo = 20;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIconImpl.s")
|
||||
void Interface_LoadItemIconImpl(PlayState* play, u8 btn) {
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIcon.s")
|
||||
CmpDma_LoadFile(SEGMENT_ROM_START(icon_item_static_yar), GET_CUR_FORM_BTN_ITEM(btn),
|
||||
&interfaceCtx->iconItemSegment[(u32)btn * 0x1000], 0x1000);
|
||||
}
|
||||
|
||||
void Interface_LoadItemIcon(PlayState* play, u8 btn) {
|
||||
Interface_LoadItemIconImpl(play, btn);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param play PlayState
|
||||
@ -3145,7 +3153,7 @@ void Inventory_UpdateDeitySwordEquip(PlayState* play) {
|
||||
u8 btn;
|
||||
|
||||
if (CUR_FORM == PLAYER_FORM_FIERCE_DEITY) {
|
||||
interfaceCtx->unk_21C = 0;
|
||||
interfaceCtx->bButtonDoActionActive = false;
|
||||
interfaceCtx->bButtonDoAction = 0;
|
||||
|
||||
// Is simply checking if (GET_PLAYER_FORM == PLAYER_FORM_FIERCE_DEITY)
|
||||
@ -3244,23 +3252,113 @@ void Inventory_UpdateItem(PlayState* play, s16 slot, s16 item) {
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801153C8.s")
|
||||
void Interface_MemSetZeroed(u32* buf, s32 count) {
|
||||
s32 i;
|
||||
|
||||
TexturePtr sDoActionTextures[] = {
|
||||
gDoActionAttackENGTex,
|
||||
gDoActionCheckENGTex,
|
||||
};
|
||||
for (i = 0; i != count; i++) {
|
||||
buf[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80115428(InterfaceContext* interfaceCtx, u16 doAction, s16 loadOffset);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115428.s")
|
||||
void Interface_LoadAButtonDoActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) {
|
||||
static TexturePtr sDoActionTextures[] = {
|
||||
gDoActionAttackENGTex,
|
||||
gDoActionCheckENGTex,
|
||||
};
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011552C.s")
|
||||
if (action >= DO_ACTION_MAX) {
|
||||
action = DO_ACTION_NONE;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801155B4.s")
|
||||
if (action != DO_ACTION_NONE) {
|
||||
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
|
||||
DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest,
|
||||
(u32)interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
|
||||
(u32)SEGMENT_ROM_START(do_action_static) + (action * DO_ACTION_TEX_SIZE),
|
||||
DO_ACTION_TEX_SIZE, 0, &interfaceCtx->loadQueue, 0);
|
||||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||||
} else {
|
||||
gSegments[0x09] = PHYSICAL_TO_VIRTUAL(interfaceCtx->doActionSegment);
|
||||
Interface_MemSetZeroed(Lib_SegmentedToVirtual(sDoActionTextures[loadOffset]), 0x60);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115764.s")
|
||||
void Interface_SetAButtonDoAction(PlayState* play, u16 aButtonDoAction) {
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
PauseContext* pauseCtx = &play->pauseCtx;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115844.s")
|
||||
if (interfaceCtx->aButtonDoAction != aButtonDoAction) {
|
||||
interfaceCtx->aButtonDoAction = aButtonDoAction;
|
||||
interfaceCtx->aButtonState = A_BTN_STATE_1;
|
||||
interfaceCtx->aButtonRoll = 0.0f;
|
||||
Interface_LoadAButtonDoActionLabel(interfaceCtx, aButtonDoAction, 1);
|
||||
if (pauseCtx->state != PAUSE_STATE_OFF) {
|
||||
interfaceCtx->aButtonState = A_BTN_STATE_3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interface_SetBButtonDoAction(PlayState* play, s16 bButtonDoAction) {
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
|
||||
if (((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) >= ITEM_SWORD_KOKIRI) &&
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) <= ITEM_SWORD_GILDED)) ||
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_NONE) ||
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_DEKU_NUT)) {
|
||||
if ((CUR_FORM == PLAYER_FORM_DEKU) && !gSaveContext.save.saveInfo.playerData.isMagicAcquired) {
|
||||
interfaceCtx->bButtonDoAction = 0xFD;
|
||||
} else {
|
||||
interfaceCtx->bButtonDoAction = bButtonDoAction;
|
||||
if (interfaceCtx->bButtonDoAction != DO_ACTION_NONE) {
|
||||
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
|
||||
DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest, interfaceCtx->doActionSegment + 0x600,
|
||||
(bButtonDoAction * 0x180) + SEGMENT_ROM_START(do_action_static), 0x180, 0,
|
||||
&interfaceCtx->loadQueue, NULL);
|
||||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||||
}
|
||||
|
||||
interfaceCtx->bButtonDoActionActive = true;
|
||||
}
|
||||
} else {
|
||||
interfaceCtx->bButtonDoActionActive = false;
|
||||
interfaceCtx->bButtonDoAction = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Interface_SetTatlCall(PlayState* play, u16 tatlCallState) {
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
|
||||
if (((tatlCallState == TATL_STATE_2A) || (tatlCallState == TATL_STATE_2B)) && !interfaceCtx->tatlCalling &&
|
||||
(play->csCtx.state == CS_STATE_IDLE)) {
|
||||
if (tatlCallState == TATL_STATE_2B) {
|
||||
Audio_PlaySfx(NA_SE_VO_NAVY_CALL);
|
||||
}
|
||||
if (tatlCallState == TATL_STATE_2A) {
|
||||
Audio_PlaySfx_AtPosWithReverb(&gSfxDefaultPos, NA_SE_VO_NA_HELLO_2, 0x20);
|
||||
}
|
||||
interfaceCtx->tatlCalling = true;
|
||||
sCUpInvisible = 0;
|
||||
sCUpTimer = 10;
|
||||
} else if (tatlCallState == TATL_STATE_2C) {
|
||||
if (interfaceCtx->tatlCalling) {
|
||||
interfaceCtx->tatlCalling = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interface_LoadBButtonDoActionLabel(PlayState* play, s16 bButtonDoAction) {
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
|
||||
interfaceCtx->unk_224 = bButtonDoAction;
|
||||
|
||||
osCreateMesgQueue(&play->interfaceCtx.loadQueue, &play->interfaceCtx.loadMsg, 1);
|
||||
DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest, interfaceCtx->doActionSegment + 0x480,
|
||||
(bButtonDoAction * 0x180) + SEGMENT_ROM_START(do_action_static), 0x180, 0,
|
||||
&interfaceCtx->loadQueue, NULL);
|
||||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||||
|
||||
interfaceCtx->unk_222 = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return false if player is out of health
|
||||
@ -3701,8 +3799,8 @@ void Magic_Update(PlayState* play) {
|
||||
gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA;
|
||||
// fallthrough
|
||||
case MAGIC_STATE_CONSUME_GORON_ZORA:
|
||||
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
|
||||
(msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
||||
if (!Play_InCsMode(play)) {
|
||||
interfaceCtx->magicConsumptionTimer--;
|
||||
@ -4033,8 +4131,8 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
|
||||
|
||||
if ((button == EQUIP_SLOT_B) && (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
|
||||
ammo = play->interfaceCtx.minigameAmmo;
|
||||
} else if ((button == EQUIP_SLOT_B) && (play->unk_1887C > 1)) {
|
||||
ammo = play->unk_1887C - 1;
|
||||
} else if ((button == EQUIP_SLOT_B) && (play->bButtonAmmoPlusOne > 1)) {
|
||||
ammo = play->bButtonAmmoPlusOne - 1;
|
||||
} else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) ||
|
||||
((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
|
||||
((i == ITEM_DEKU_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_DEKU_STICKS))) ||
|
||||
@ -4086,8 +4184,8 @@ void Interface_DrawBButtonIcons(PlayState* play) {
|
||||
|
||||
Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
|
||||
}
|
||||
} else if ((!interfaceCtx->unk_21C && (interfaceCtx->unk_222 == 0)) ||
|
||||
((interfaceCtx->unk_21C &&
|
||||
} else if ((!interfaceCtx->bButtonDoActionActive && (interfaceCtx->unk_222 == 0)) ||
|
||||
((interfaceCtx->bButtonDoActionActive &&
|
||||
((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI) ||
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED)) &&
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) &&
|
||||
@ -4096,7 +4194,7 @@ void Interface_DrawBButtonIcons(PlayState* play) {
|
||||
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
|
||||
Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, EQUIP_SLOT_B);
|
||||
if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
|
||||
(play->unk_1887C >= 2)) {
|
||||
(play->bButtonAmmoPlusOne >= 2)) {
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
@ -4105,8 +4203,8 @@ void Interface_DrawBButtonIcons(PlayState* play) {
|
||||
(play->sceneId != SCENE_BOWLING) &&
|
||||
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
|
||||
(gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) &&
|
||||
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !CHECK_EVENTINF(EVENTINF_35)) &&
|
||||
(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->unk_1887C != 100))) {
|
||||
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !(CHECK_EVENTINF(EVENTINF_35))) &&
|
||||
(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->bButtonAmmoPlusOne != 100))) {
|
||||
Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
|
||||
}
|
||||
}
|
||||
@ -4263,9 +4361,9 @@ void Interface_DrawAButton(PlayState* play) {
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
static s16 sMagicArrowEffectsR[] = { 255, 100, 255 };
|
||||
static s16 sMagicArrowEffectsG[] = { 0, 100, 255 };
|
||||
static s16 sMagicArrowEffectsB[] = { 0, 255, 100 };
|
||||
static s16 sMagicArrowEffectsR[] = { 255, 100, 255 }; // magicArrowEffectsR
|
||||
static s16 sMagicArrowEffectsG[] = { 0, 100, 255 }; // magicArrowEffectsG
|
||||
static s16 sMagicArrowEffectsB[] = { 0, 255, 100 }; // magicArrowEffectsB
|
||||
|
||||
void Interface_DrawPauseMenuEquippingIcons(PlayState* play) {
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
@ -5571,9 +5669,9 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
gSaveContext.timerY[sTimerId] = 22;
|
||||
} else if (gSaveContext.save.saveInfo.playerData.healthCapacity > 0xA0) {
|
||||
gSaveContext.timerY[sTimerId] = 54;
|
||||
gSaveContext.timerY[sTimerId] = 54; // two rows of hearts
|
||||
} else {
|
||||
gSaveContext.timerY[sTimerId] = 46;
|
||||
gSaveContext.timerY[sTimerId] = 46; // one row of hearts
|
||||
}
|
||||
|
||||
if ((interfaceCtx->minigameState == MINIGAME_STATE_COUNTDOWN_GO) ||
|
||||
@ -5629,9 +5727,9 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
} else {
|
||||
gSaveContext.timerX[sTimerId] = 26;
|
||||
if (gSaveContext.save.saveInfo.playerData.healthCapacity > 0xA0) {
|
||||
gSaveContext.timerY[sTimerId] = 54;
|
||||
gSaveContext.timerY[sTimerId] = 54; // two rows of hearts
|
||||
} else {
|
||||
gSaveContext.timerY[sTimerId] = 46;
|
||||
gSaveContext.timerY[sTimerId] = 46; // one row of hearts
|
||||
}
|
||||
}
|
||||
|
||||
@ -6025,7 +6123,7 @@ void Interface_DrawMinigameIcons(PlayState* play) {
|
||||
|
||||
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
|
||||
// Carrots rendering if the action corresponds to riding a horse
|
||||
if (interfaceCtx->unk_212 == DO_ACTION_FASTER) {
|
||||
if (interfaceCtx->aButtonHorseDoAction == DO_ACTION_FASTER) {
|
||||
// Load Carrot Icon
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
@ -6229,7 +6327,7 @@ void Interface_Draw(PlayState* play) {
|
||||
sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].b, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].r,
|
||||
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].g,
|
||||
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].b, 255);
|
||||
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].b, 255);
|
||||
OVERLAY_DISP =
|
||||
Gfx_DrawTexRectIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10);
|
||||
|
||||
@ -6815,7 +6913,7 @@ void Interface_Update(PlayState* play) {
|
||||
|
||||
// Update minigame State
|
||||
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
|
||||
if ((u32)interfaceCtx->minigameState != MINIGAME_STATE_NONE) {
|
||||
if (interfaceCtx->minigameState) { // != MINIGAME_STATE_NONE
|
||||
switch (interfaceCtx->minigameState) {
|
||||
case MINIGAME_STATE_COUNTDOWN_SETUP_3:
|
||||
case MINIGAME_STATE_COUNTDOWN_SETUP_2:
|
||||
@ -6885,12 +6983,12 @@ void Interface_Update(PlayState* play) {
|
||||
if (interfaceCtx->aButtonRoll >= 0.0f) {
|
||||
interfaceCtx->aButtonRoll = 0.0f;
|
||||
interfaceCtx->aButtonState = A_BTN_STATE_0;
|
||||
interfaceCtx->unk_212 = interfaceCtx->aButtonDoAction;
|
||||
aButtonDoAction = interfaceCtx->unk_212;
|
||||
interfaceCtx->aButtonHorseDoAction = interfaceCtx->aButtonDoAction;
|
||||
aButtonDoAction = interfaceCtx->aButtonHorseDoAction;
|
||||
if ((aButtonDoAction == DO_ACTION_MAX) || (aButtonDoAction == DO_ACTION_MAX + 1)) {
|
||||
aButtonDoAction = DO_ACTION_NONE;
|
||||
}
|
||||
func_80115428(&play->interfaceCtx, aButtonDoAction, 0);
|
||||
Interface_LoadAButtonDoActionLabel(&play->interfaceCtx, aButtonDoAction, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -6907,13 +7005,13 @@ void Interface_Update(PlayState* play) {
|
||||
if (interfaceCtx->aButtonRoll >= 0.0f) {
|
||||
interfaceCtx->aButtonRoll = 0.0f;
|
||||
interfaceCtx->aButtonState = A_BTN_STATE_0;
|
||||
interfaceCtx->unk_212 = interfaceCtx->aButtonDoAction;
|
||||
aButtonDoAction = interfaceCtx->unk_212;
|
||||
interfaceCtx->aButtonHorseDoAction = interfaceCtx->aButtonDoAction;
|
||||
aButtonDoAction = interfaceCtx->aButtonHorseDoAction;
|
||||
if ((aButtonDoAction == DO_ACTION_MAX) || (aButtonDoAction == DO_ACTION_MAX + 1)) {
|
||||
aButtonDoAction = DO_ACTION_NONE;
|
||||
}
|
||||
|
||||
func_80115428(&play->interfaceCtx, aButtonDoAction, 0);
|
||||
Interface_LoadAButtonDoActionLabel(&play->interfaceCtx, aButtonDoAction, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1362,8 +1362,8 @@ s32 func_80123F14(PlayState* play) {
|
||||
return player->stateFlags1 & PLAYER_STATE1_800000;
|
||||
}
|
||||
|
||||
s32 func_80123F2C(PlayState* play, s32 ammo) {
|
||||
play->unk_1887C = ammo + 1;
|
||||
s32 Player_SetBButtonAmmo(PlayState* play, s32 ammo) {
|
||||
play->bButtonAmmoPlusOne = ammo + 1;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -131,7 +131,7 @@ s32 func_80953DA8(BgIngate* this, PlayState* play) {
|
||||
SET_EVENTINF(EVENTINF_41);
|
||||
}
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_BOAT_CRUISE);
|
||||
play->unk_1887C = 0x63;
|
||||
play->bButtonAmmoPlusOne = 99;
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -143,7 +143,7 @@ void func_80953E38(PlayState* play) {
|
||||
CLEAR_EVENTINF(EVENTINF_41);
|
||||
}
|
||||
|
||||
play->unk_1887C = -1;
|
||||
play->bButtonAmmoPlusOne = -1;
|
||||
}
|
||||
|
||||
void func_80953EA4(BgIngate* this, PlayState* play) {
|
||||
|
@ -721,10 +721,10 @@ void func_80C02704(EnBomjimb* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
u16 D_80C03230[] = {
|
||||
0x0721, 0x0722, 0x0723, 0x0724, 0x072C,
|
||||
};
|
||||
void func_80C02740(EnBomjimb* this, PlayState* play) {
|
||||
static u16 D_80C03230[] = {
|
||||
0x0721, 0x0722, 0x0723, 0x0724, 0x072C,
|
||||
};
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
func_80C012E0(this);
|
||||
|
@ -825,7 +825,7 @@ void EnFsn_BeginInteraction(EnFsn* this, PlayState* play) {
|
||||
CutsceneManager_StartWithPlayerCsAndSetFlag(this->csId, &this->actor);
|
||||
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
|
||||
if (Player_GetMask(play) == PLAYER_MASK_NONE) {
|
||||
func_8011552C(play, DO_ACTION_NEXT);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
|
||||
if (EnFsn_HasItemsToSell()) {
|
||||
this->actionFunc = EnFsn_AskBuyOrSell;
|
||||
} else {
|
||||
@ -916,7 +916,7 @@ void EnFsn_AskBuyOrSell(EnFsn* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
} else if (talkState == TEXT_STATE_CHOICE) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnFsn_TestEndInteraction(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
@ -1100,7 +1100,7 @@ void EnFsn_ResumeShoppingInteraction(EnFsn* this, PlayState* play) {
|
||||
} else if (this->actor.textId != 0x29D6) {
|
||||
this->actionFunc = EnFsn_AskCanBuyAterRunningOutOfItems;
|
||||
} else {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
this->stickRightPrompt.isEnabled = true;
|
||||
this->actionFunc = EnFsn_FaceShopkeeperSelling;
|
||||
@ -1151,7 +1151,7 @@ void EnFsn_BrowseShelf(EnFsn* this, PlayState* play) {
|
||||
this->stickLeftPrompt.isEnabled = true;
|
||||
EnFsn_UpdateCursorPos(this, play);
|
||||
if (talkstate == TEXT_STATE_5) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnFsn_HasPlayerSelectedItem(this, play, CONTROLLER1(&play->state))) {
|
||||
EnFsn_CursorLeftRight(this);
|
||||
if (this->cursorIndex != prevCursorIdx) {
|
||||
@ -1259,7 +1259,7 @@ void EnFsn_SelectItem(EnFsn* this, PlayState* play) {
|
||||
u8 talkState = Message_GetState(&play->msgCtx);
|
||||
|
||||
if (EnFsn_TakeItemOffShelf(this) && (talkState == TEXT_STATE_CHOICE)) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnFsn_TestCancelOption(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
@ -1392,7 +1392,7 @@ void EnFsn_FaceShopkeeperSelling(EnFsn* this, PlayState* play) {
|
||||
u8 cursorIndex;
|
||||
|
||||
if (talkState == TEXT_STATE_CHOICE) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnFsn_TestEndInteraction(this, play, CONTROLLER1(&play->state)) &&
|
||||
(!Message_ShouldAdvance(play) || !EnFsn_FacingShopkeeperDialogResult(this, play)) &&
|
||||
this->stickAccumX > 0) {
|
||||
@ -1400,7 +1400,7 @@ void EnFsn_FaceShopkeeperSelling(EnFsn* this, PlayState* play) {
|
||||
if (cursorIndex != CURSOR_INVALID) {
|
||||
this->cursorIndex = cursorIndex;
|
||||
this->actionFunc = EnFsn_LookToShelf;
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickRightPrompt.isEnabled = false;
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
|
@ -4017,8 +4017,8 @@ void func_80886C00(EnHorse* this, PlayState* play) {
|
||||
|
||||
if (((this->action == ENHORSE_ACTION_MOUNTED_WALK) || (this->action == ENHORSE_ACTION_MOUNTED_TROT) ||
|
||||
(this->action == ENHORSE_ACTION_MOUNTED_GALLOP)) &&
|
||||
(CHECK_BTN_ALL(input->press.button, BTN_A) || (AudioVoice_GetWord() == VOICE_WORD_ID_HIYA)) &&
|
||||
(play->interfaceCtx.unk_212 == 8) && !(this->stateFlags & ENHORSE_BOOST) &&
|
||||
(CHECK_BTN_ALL(input->press.button, BTN_A) || (AudioVoice_GetWord() == 5)) &&
|
||||
(play->interfaceCtx.aButtonHorseDoAction == DO_ACTION_FASTER) && !(this->stateFlags & ENHORSE_BOOST) &&
|
||||
!(this->stateFlags & ENHORSE_FLAG_8) && !(this->stateFlags & ENHORSE_FLAG_9)) {
|
||||
if (this->numBoosts > 0) {
|
||||
Rumble_Request(0.0f, 180, 20, 100);
|
||||
|
@ -343,7 +343,7 @@ s32 EnOssan_TestCancelOption(EnOssan* this, PlayState* play, Input* input) {
|
||||
}
|
||||
|
||||
void EnOssan_SetupStartShopping(PlayState* play, EnOssan* this, u8 skipHello) {
|
||||
func_8011552C(play, DO_ACTION_NEXT);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
|
||||
if (!skipHello) {
|
||||
EnOssan_SetupAction(this, EnOssan_Hello);
|
||||
} else {
|
||||
@ -354,7 +354,7 @@ void EnOssan_SetupStartShopping(PlayState* play, EnOssan* this, u8 skipHello) {
|
||||
void EnOssan_StartShopping(PlayState* play, EnOssan* this) {
|
||||
EnOssan_SetupAction(this, EnOssan_FaceShopkeeper);
|
||||
Message_ContinueTextbox(play, 0x640);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickRightPrompt.isEnabled = true;
|
||||
this->stickLeftPrompt.isEnabled = true;
|
||||
}
|
||||
@ -612,7 +612,7 @@ s32 EnOssan_FacingShopkeeperDialogResult(EnOssan* this, PlayState* play) {
|
||||
}
|
||||
EnOssan_SetupAction(this, EnOssan_TalkToShopkeeper);
|
||||
Message_ContinueTextbox(play, sTalkOptionTextIds[this->actor.params]);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
this->stickRightPrompt.isEnabled = false;
|
||||
return true;
|
||||
@ -642,7 +642,7 @@ void EnOssan_FaceShopkeeper(EnOssan* this, PlayState* play) {
|
||||
this->cutsceneState = ENOSSAN_CUTSCENESTATE_WAITING;
|
||||
} else {
|
||||
if (talkState == TEXT_STATE_CHOICE) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnOssan_TestEndInteraction(this, play, CONTROLLER1(&play->state)) &&
|
||||
(!Message_ShouldAdvance(play) || !EnOssan_FacingShopkeeperDialogResult(this, play))) {
|
||||
if (this->stickAccumX < 0) {
|
||||
@ -650,7 +650,7 @@ void EnOssan_FaceShopkeeper(EnOssan* this, PlayState* play) {
|
||||
if (cursorIndex != CURSOR_INVALID) {
|
||||
this->cursorIndex = cursorIndex;
|
||||
EnOssan_SetupAction(this, EnOssan_LookToLeftShelf);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
@ -659,7 +659,7 @@ void EnOssan_FaceShopkeeper(EnOssan* this, PlayState* play) {
|
||||
if (cursorIndex != CURSOR_INVALID) {
|
||||
this->cursorIndex = cursorIndex;
|
||||
EnOssan_SetupAction(this, EnOssan_LookToRightShelf);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickRightPrompt.isEnabled = false;
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
@ -865,7 +865,7 @@ void EnOssan_BrowseLeftShelf(EnOssan* this, PlayState* play) {
|
||||
this->stickRightPrompt.isEnabled = true;
|
||||
EnOssan_UpdateCursorPos(play, this);
|
||||
if (talkState == TEXT_STATE_5) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnOssan_HasPlayerSelectedItem(play, this, CONTROLLER1(&play->state))) {
|
||||
if (this->moveHorizontal) {
|
||||
if (this->stickAccumX > 0) {
|
||||
@ -923,7 +923,7 @@ void EnOssan_BrowseRightShelf(EnOssan* this, PlayState* play) {
|
||||
this->stickLeftPrompt.isEnabled = true;
|
||||
EnOssan_UpdateCursorPos(play, this);
|
||||
if (talkState == TEXT_STATE_5) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnOssan_HasPlayerSelectedItem(play, this, CONTROLLER1(&play->state))) {
|
||||
if (this->moveHorizontal != 0) {
|
||||
if (this->stickAccumX < 0) {
|
||||
@ -1073,7 +1073,7 @@ void EnOssan_SelectItem(EnOssan* this, PlayState* play) {
|
||||
u8 talkState = Message_GetState(&play->msgCtx);
|
||||
|
||||
if (EnOssan_TakeItemOffShelf(this) && (talkState == TEXT_STATE_CHOICE)) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnOssan_TestCancelOption(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
@ -1144,7 +1144,7 @@ void EnOssan_ContinueShopping(EnOssan* this, PlayState* play) {
|
||||
EnGirlA* item;
|
||||
|
||||
if (talkState == TEXT_STATE_CHOICE) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
EnOssan_ResetItemPosition(this);
|
||||
item = this->items[this->cursorIndex];
|
||||
|
@ -500,7 +500,7 @@ s32 EnSob1_TestCancelOption(EnSob1* this, PlayState* play, Input* input) {
|
||||
}
|
||||
|
||||
void EnSob1_SetupStartShopping(PlayState* play, EnSob1* this, u8 skipHello) {
|
||||
func_8011552C(play, DO_ACTION_NEXT);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
|
||||
if (!skipHello) {
|
||||
EnSob1_SetupAction(this, EnSob1_Hello);
|
||||
} else {
|
||||
@ -511,7 +511,7 @@ void EnSob1_SetupStartShopping(PlayState* play, EnSob1* this, u8 skipHello) {
|
||||
void EnSob1_StartShopping(PlayState* play, EnSob1* this) {
|
||||
EnSob1_SetupAction(this, EnSob1_FaceShopkeeper);
|
||||
Message_ContinueTextbox(play, sFacingShopkeeperTextIds[this->shopType]);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
this->stickRightPrompt.isEnabled = true;
|
||||
}
|
||||
@ -520,7 +520,7 @@ void EnSob1_TalkToShopkeeper(PlayState* play, EnSob1* this) {
|
||||
EnSob1_SetupAction(this, EnSob1_TalkingToShopkeeper);
|
||||
this->talkOptionTextId = EnSob1_GetTalkOption(this, play);
|
||||
Message_ContinueTextbox(play, this->talkOptionTextId);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
this->stickRightPrompt.isEnabled = false;
|
||||
}
|
||||
@ -687,7 +687,7 @@ void EnSob1_FaceShopkeeper(EnSob1* this, PlayState* play) {
|
||||
this->cutsceneState = ENSOB1_CUTSCENESTATE_WAITING;
|
||||
} else {
|
||||
if (talkState == TEXT_STATE_CHOICE) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnSob1_TestEndInteraction(this, play, CONTROLLER1(&play->state))) {
|
||||
if (!Message_ShouldAdvance(play) || !EnSob1_FacingShopkeeperDialogResult(this, play)) {
|
||||
if (this->stickAccumX > 0) {
|
||||
@ -695,7 +695,7 @@ void EnSob1_FaceShopkeeper(EnSob1* this, PlayState* play) {
|
||||
if (cursorIndex != CURSOR_INVALID) {
|
||||
this->cursorIndex = cursorIndex;
|
||||
EnSob1_SetupAction(this, EnSob1_LookToShelf);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickRightPrompt.isEnabled = false;
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
@ -940,7 +940,7 @@ void EnSob1_BrowseShelf(EnSob1* this, PlayState* play) {
|
||||
this->stickLeftPrompt.isEnabled = true;
|
||||
EnSob1_UpdateCursorPos(play, this);
|
||||
if (talkState == TEXT_STATE_5) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnSob1_HasPlayerSelectedItem(play, this, CONTROLLER1(&play->state))) {
|
||||
EnSob1_CursorLeftRight(play, this);
|
||||
cursorIndex = this->cursorIndex;
|
||||
@ -1060,7 +1060,7 @@ void EnSob1_SelectItem(EnSob1* this, PlayState* play) {
|
||||
u8 talkState = Message_GetState(&play->msgCtx);
|
||||
|
||||
if (EnSob1_TakeItemOffShelf(this) && (talkState == TEXT_STATE_CHOICE)) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnSob1_TestCancelOption(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
|
@ -420,7 +420,7 @@ void EnSyatekiMan_Swamp_HandleNormalMessage(EnSyatekiMan* this, PlayState* play)
|
||||
player->actor.freezeTimer = 0;
|
||||
Interface_InitMinigame(play);
|
||||
play->interfaceCtx.minigameAmmo = 80;
|
||||
func_80123F2C(play, 80);
|
||||
Player_SetBButtonAmmo(play, 80);
|
||||
this->shootingGameState = SG_GAME_STATE_RUNNING;
|
||||
this->actionFunc = EnSyatekiMan_Swamp_StartGame;
|
||||
Audio_PlaySubBgm(NA_BGM_TIMED_MINI_GAME);
|
||||
@ -782,7 +782,7 @@ void EnSyatekiMan_Town_HandleNormalMessage(EnSyatekiMan* this, PlayState* play)
|
||||
player->actor.freezeTimer = 0;
|
||||
this->flagsIndex = 0;
|
||||
Interface_InitMinigame(play);
|
||||
func_80123F2C(play, 0x63);
|
||||
Player_SetBButtonAmmo(play, 99);
|
||||
this->shootingGameState = SG_GAME_STATE_RUNNING;
|
||||
Audio_PlaySubBgm(NA_BGM_TIMED_MINI_GAME);
|
||||
this->actionFunc = EnSyatekiMan_Town_StartGame;
|
||||
@ -1180,7 +1180,7 @@ void EnSyatekiMan_Swamp_EndGame(EnSyatekiMan* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->talkWaitTimer < 5) {
|
||||
play->unk_1887C = -10;
|
||||
play->bButtonAmmoPlusOne = -10;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1453,7 +1453,7 @@ void EnSyatekiMan_Town_EndGame(EnSyatekiMan* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->talkWaitTimer < 5) {
|
||||
play->unk_1887C = -10;
|
||||
play->bButtonAmmoPlusOne = -10;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21,17 +21,22 @@ void func_80A42AB8(EnTest4* this, PlayState* play);
|
||||
void func_80A42F20(EnTest4* this, PlayState* play);
|
||||
|
||||
ActorInit En_Test4_InitVars = {
|
||||
/**/ ACTOR_EN_TEST4,
|
||||
/**/ ACTORCAT_SWITCH,
|
||||
/**/ FLAGS,
|
||||
/**/ GAMEPLAY_KEEP,
|
||||
/**/ sizeof(EnTest4),
|
||||
/**/ EnTest4_Init,
|
||||
/**/ EnTest4_Destroy,
|
||||
/**/ EnTest4_Update,
|
||||
/**/ NULL,
|
||||
ACTOR_EN_TEST4,
|
||||
ACTORCAT_SWITCH,
|
||||
FLAGS,
|
||||
GAMEPLAY_KEEP,
|
||||
sizeof(EnTest4),
|
||||
(ActorFunc)EnTest4_Init,
|
||||
(ActorFunc)EnTest4_Destroy,
|
||||
(ActorFunc)EnTest4_Update,
|
||||
(ActorFunc)NULL, // Interface_DrawClock
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ TIME_DAY,
|
||||
/* 1 */ TIME_NIGHT,
|
||||
} NightFlag;
|
||||
|
||||
static s32 sIsLoaded = false;
|
||||
// "Night of ..."
|
||||
static s16 sNightMessages1[] = { 0x1BB4, 0x1BB5, 0x1BB6 };
|
||||
@ -41,7 +46,7 @@ static s16 sDayMessages1[] = { 0x1BB2, 0x1BB2, 0x1BB3 };
|
||||
static s16 sNightMessages2[] = { 0x1BB4, 0x1BB5, 0x1BB6 };
|
||||
// "Dawn of ..." (Note: first two message are the same)
|
||||
static s16 sDayMessages2[] = { 0x1BB2, 0x1BB2, 0x1BB3 };
|
||||
static u16 D_80A43364[] = { CLOCK_TIME(6, 0), CLOCK_TIME(18, 0) };
|
||||
static u16 sDayNightTransitionTimes[] = { CLOCK_TIME(6, 0), CLOCK_TIME(18, 0) };
|
||||
|
||||
static s16 sCsIdList[2];
|
||||
static s16 sCurCsId;
|
||||
@ -369,7 +374,7 @@ void func_80A42AB8(EnTest4* this, PlayState* play) {
|
||||
if ((play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (play->numSetupActors <= 0) &&
|
||||
(play->roomCtx.status == 0) && !Play_IsDebugCamEnabled()) {
|
||||
s16 temp_a2;
|
||||
u16 temp_a0 = D_80A43364[this->csIdIndex];
|
||||
u16 temp_a0 = sDayNightTransitionTimes[this->csIdIndex];
|
||||
s16 temp_a3;
|
||||
s16 bellDiff;
|
||||
s16 new_var;
|
||||
|
@ -253,7 +253,7 @@ s32 EnTrt_TestCancelOption(EnTrt* this, PlayState* play, Input* input) {
|
||||
}
|
||||
|
||||
void EnTrt_SetupStartShopping(PlayState* play, EnTrt* this, u8 skipHello) {
|
||||
func_8011552C(play, DO_ACTION_NEXT);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
|
||||
if (!skipHello) {
|
||||
this->actionFunc = EnTrt_Hello;
|
||||
} else {
|
||||
@ -263,7 +263,7 @@ void EnTrt_SetupStartShopping(PlayState* play, EnTrt* this, u8 skipHello) {
|
||||
|
||||
void EnTrt_StartShopping(PlayState* play, EnTrt* this) {
|
||||
Message_ContinueTextbox(play, 0x83E);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
this->stickRightPrompt.isEnabled = true;
|
||||
this->actionFunc = EnTrt_FaceShopkeeper;
|
||||
@ -542,7 +542,7 @@ void EnTrt_FaceShopkeeper(EnTrt* this, PlayState* play) {
|
||||
CutsceneManager_Queue(this->csId);
|
||||
this->cutsceneState = ENTRT_CUTSCENESTATE_WAITING;
|
||||
} else if (talkState == TEXT_STATE_CHOICE) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnTrt_TestEndInteraction(this, play, CONTROLLER1(&play->state))) {
|
||||
if ((!Message_ShouldAdvance(play) || !EnTrt_FacingShopkeeperDialogResult(this, play)) &&
|
||||
(this->stickAccumX > 0)) {
|
||||
@ -550,7 +550,7 @@ void EnTrt_FaceShopkeeper(EnTrt* this, PlayState* play) {
|
||||
if (cursorIndex != CURSOR_INVALID) {
|
||||
this->cursorIndex = cursorIndex;
|
||||
this->actionFunc = EnTrt_LookToShelf;
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickRightPrompt.isEnabled = false;
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
@ -644,7 +644,7 @@ void EnTrt_BrowseShelf(EnTrt* this, PlayState* play) {
|
||||
this->stickLeftPrompt.isEnabled = true;
|
||||
EnTrt_UpdateCursorPos(play, this);
|
||||
if (talkState == TEXT_STATE_5) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnTrt_HasPlayerSelectedItem(play, this, CONTROLLER1(&play->state))) {
|
||||
EnTrt_CursorLeftRight(play, this);
|
||||
if (this->cursorIndex != prevCursorIdx) {
|
||||
@ -737,7 +737,7 @@ void EnTrt_SelectItem(EnTrt* this, PlayState* play) {
|
||||
|
||||
if (EnTrt_TakeItemOffShelf(this)) {
|
||||
if (talkState == TEXT_STATE_CHOICE) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (!EnTrt_TestCancelOption(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
@ -909,11 +909,9 @@ void EnTrt_BeginInteraction(EnTrt* this, PlayState* play) {
|
||||
this->animIndex = TRT_ANIM_HANDS_ON_COUNTER;
|
||||
switch (this->textId) {
|
||||
case 0x834:
|
||||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_SAVED_KOUME) &&
|
||||
!CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_RED_POTION_FOR_KOUME) &&
|
||||
!CHECK_WEEKEVENTREG(WEEKEVENTREG_TALKED_KOUME_INJURED) &&
|
||||
!CHECK_WEEKEVENTREG(WEEKEVENTREG_TALKED_KOUME_KIOSK_EMPTY)) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_SAVED_KOUME) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_RED_POTION_FOR_KOUME) &&
|
||||
!CHECK_WEEKEVENTREG(WEEKEVENTREG_TALKED_KOUME_INJURED) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_TALKED_KOUME_KIOSK_EMPTY)) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
this->stickRightPrompt.isEnabled = true;
|
||||
this->actionFunc = EnTrt_Hello;
|
||||
@ -923,7 +921,7 @@ void EnTrt_BeginInteraction(EnTrt* this, PlayState* play) {
|
||||
break;
|
||||
|
||||
case 0x83E:
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
this->stickRightPrompt.isEnabled = true;
|
||||
this->actionFunc = EnTrt_FaceShopkeeper;
|
||||
@ -1141,7 +1139,7 @@ void EnTrt_ContinueShopping(EnTrt* this, PlayState* play) {
|
||||
EnGirlA* item;
|
||||
|
||||
if (talkState == TEXT_STATE_CHOICE) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
EnTrt_ResetItemPosition(this);
|
||||
item = this->items[this->cursorIndex];
|
||||
@ -1455,7 +1453,7 @@ void EnTrt_TalkToShopkeeper(EnTrt* this, PlayState* play) {
|
||||
void EnTrt_SetupTalkToShopkeeper(PlayState* play, EnTrt* this) {
|
||||
this->actionFunc = EnTrt_TalkToShopkeeper;
|
||||
Message_ContinueTextbox(play, this->talkOptionTextId);
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
this->stickLeftPrompt.isEnabled = false;
|
||||
this->stickRightPrompt.isEnabled = false;
|
||||
}
|
||||
|
@ -1726,10 +1726,10 @@ void ObjUm_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->flags & OBJ_UM_FLAG_0010) {
|
||||
func_80123F2C(play, 0x63);
|
||||
Player_SetBButtonAmmo(play, 99);
|
||||
this->flags &= ~OBJ_UM_FLAG_0010;
|
||||
} else if (this->flags & OBJ_UM_FLAG_0004) {
|
||||
func_80123F2C(play, -3);
|
||||
Player_SetBButtonAmmo(play, -3);
|
||||
this->flags &= ~OBJ_UM_FLAG_0004;
|
||||
}
|
||||
|
||||
|
@ -3797,7 +3797,7 @@ void Player_UpdateItems(Player* this, PlayState* play) {
|
||||
if ((this->actor.id == ACTOR_PLAYER) && !(this->stateFlags3 & PLAYER_STATE3_START_CHANGING_HELD_ITEM)) {
|
||||
if ((this->heldItemAction == this->itemAction) || (this->stateFlags1 & PLAYER_STATE1_400000)) {
|
||||
if ((gSaveContext.save.saveInfo.playerData.health != 0) && (play->csCtx.state == CS_STATE_IDLE)) {
|
||||
if ((this->csAction == PLAYER_CSACTION_NONE) && (play->unk_1887C == 0) &&
|
||||
if ((this->csAction == PLAYER_CSACTION_NONE) && (play->bButtonAmmoPlusOne == 0) &&
|
||||
(play->activeCamId == CAM_ID_MAIN)) {
|
||||
if (!func_8082DA90(play) && (gSaveContext.timerStates[TIMER_ID_MINIGAME_2] != TIMER_STATE_STOP)) {
|
||||
Player_ProcessItemButtons(this, play);
|
||||
@ -3836,8 +3836,8 @@ s32 func_808305BC(PlayState* play, Player* this, ItemId* item, ArrowType* typePa
|
||||
if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {
|
||||
return play->interfaceCtx.minigameAmmo;
|
||||
}
|
||||
if (play->unk_1887C != 0) {
|
||||
return play->unk_1887C;
|
||||
if (play->bButtonAmmoPlusOne != 0) {
|
||||
return play->bButtonAmmoPlusOne;
|
||||
}
|
||||
|
||||
return AMMO(*item);
|
||||
@ -3998,7 +3998,7 @@ s32 func_80830B88(PlayState* play, Player* this) {
|
||||
if (!(this->stateFlags1 & (PLAYER_STATE1_400000 | PLAYER_STATE1_800000 | PLAYER_STATE1_20000000))) {
|
||||
if (!(this->stateFlags1 & PLAYER_STATE1_8000000) || ((this->currentBoots >= PLAYER_BOOTS_ZORA_UNDERWATER) &&
|
||||
(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND))) {
|
||||
if ((play->unk_1887C == 0) && (this->heldItemAction == this->itemAction)) {
|
||||
if ((play->bButtonAmmoPlusOne == 0) && (this->heldItemAction == this->itemAction)) {
|
||||
if ((this->transformation == PLAYER_FORM_FIERCE_DEITY) ||
|
||||
(!Player_IsGoronOrDeku(this) &&
|
||||
((((this->transformation == PLAYER_FORM_ZORA)) &&
|
||||
@ -4090,13 +4090,14 @@ s32 func_80830E30(Player* this, PlayState* play) {
|
||||
}
|
||||
|
||||
s32 func_80830F9C(PlayState* play) {
|
||||
return (play->unk_1887C > 0) && CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B);
|
||||
return (play->bButtonAmmoPlusOne > 0) && CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B);
|
||||
}
|
||||
|
||||
s32 func_80830FD4(PlayState* play) {
|
||||
return (play->unk_1887C != 0) &&
|
||||
((play->unk_1887C < 0) || CHECK_BTN_ANY(sPlayerControlInput->cur.button,
|
||||
BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_B | BTN_A));
|
||||
return (play->bButtonAmmoPlusOne != 0) &&
|
||||
((play->bButtonAmmoPlusOne < 0) ||
|
||||
CHECK_BTN_ANY(sPlayerControlInput->cur.button,
|
||||
BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_B | BTN_A));
|
||||
}
|
||||
|
||||
s32 func_80831010(Player* this, PlayState* play) {
|
||||
@ -4146,15 +4147,15 @@ s32 func_80831194(PlayState* play, Player* this) {
|
||||
(play->sceneId != SCENE_SYATEKI_MORI)) {
|
||||
play->interfaceCtx.minigameAmmo--;
|
||||
}
|
||||
} else if (play->unk_1887C != 0) {
|
||||
play->unk_1887C--;
|
||||
} else if (play->bButtonAmmoPlusOne != 0) {
|
||||
play->bButtonAmmoPlusOne--;
|
||||
} else {
|
||||
Inventory_ChangeAmmo(item, -1);
|
||||
}
|
||||
}
|
||||
|
||||
if (play->unk_1887C == 1) {
|
||||
play->unk_1887C = -10;
|
||||
if (play->bButtonAmmoPlusOne == 1) {
|
||||
play->bButtonAmmoPlusOne = -10;
|
||||
}
|
||||
|
||||
Player_RequestRumble(play, this, 150, 10, 150, SQ(0));
|
||||
@ -8007,7 +8008,7 @@ s32 Player_ActionChange_6(Player* this, PlayState* play) {
|
||||
|
||||
s32 Player_ActionChange_11(Player* this, PlayState* play) {
|
||||
if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_R) && (this->unk_AA5 == PLAYER_UNKAA5_0) &&
|
||||
(play->unk_1887C == 0)) {
|
||||
(play->bButtonAmmoPlusOne == 0)) {
|
||||
if (Player_IsGoronOrDeku(this) ||
|
||||
((((this->transformation == PLAYER_FORM_ZORA) && !(this->stateFlags1 & PLAYER_STATE1_2000000)) ||
|
||||
((this->transformation == PLAYER_FORM_HUMAN) && (this->currentShield != PLAYER_SHIELD_NONE))) &&
|
||||
@ -10784,7 +10785,7 @@ void Player_Init(Actor* thisx, PlayState* play) {
|
||||
return;
|
||||
}
|
||||
|
||||
play->unk_1887C = 0;
|
||||
play->bButtonAmmoPlusOne = 0;
|
||||
play->unk_1887D = 0;
|
||||
play->unk_1887E = 0;
|
||||
this->giObjectSegment = ZeldaArena_Malloc(0x2000);
|
||||
@ -10974,9 +10975,9 @@ void Player_SetDoAction(PlayState* play, Player* this) {
|
||||
}
|
||||
|
||||
if (doActionB > -1) {
|
||||
func_801155B4(play, doActionB);
|
||||
} else if (play->interfaceCtx.unk_21C != 0) {
|
||||
play->interfaceCtx.unk_21C = 0;
|
||||
Interface_SetBButtonDoAction(play, doActionB);
|
||||
} else if (play->interfaceCtx.bButtonDoActionActive) {
|
||||
play->interfaceCtx.bButtonDoActionActive = false;
|
||||
play->interfaceCtx.bButtonDoAction = 0;
|
||||
}
|
||||
|
||||
@ -11118,19 +11119,19 @@ void Player_SetDoAction(PlayState* play, Player* this) {
|
||||
this->putAwayCountdown--;
|
||||
}
|
||||
|
||||
func_8011552C(play, doActionA);
|
||||
Interface_SetAButtonDoAction(play, doActionA);
|
||||
|
||||
// Set Tatl state
|
||||
if (!Play_InCsMode(play) && (this->stateFlags2 & PLAYER_STATE2_200000) &&
|
||||
!(this->stateFlags3 & PLAYER_STATE3_100)) {
|
||||
if (this->lockOnActor != NULL) {
|
||||
func_80115764(play, 0x2B);
|
||||
Interface_SetTatlCall(play, TATL_STATE_2B);
|
||||
} else {
|
||||
func_80115764(play, 0x2A);
|
||||
Interface_SetTatlCall(play, TATL_STATE_2A);
|
||||
}
|
||||
CutsceneManager_Queue(CS_ID_GLOBAL_TALK);
|
||||
} else {
|
||||
func_80115764(play, 0x2C);
|
||||
Interface_SetTatlCall(play, TATL_STATE_2C);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -12806,7 +12807,7 @@ s32 func_80847190(PlayState* play, Player* this, s32 arg2) {
|
||||
|
||||
this->unk_AA6 |= 2;
|
||||
|
||||
return func_80832754(this, (play->unk_1887C != 0) || func_800B7128(this) || func_8082EF20(this));
|
||||
return func_80832754(this, (play->bButtonAmmoPlusOne != 0) || func_800B7128(this) || func_8082EF20(this));
|
||||
}
|
||||
|
||||
void func_8084748C(Player* this, f32* speed, f32 speedTarget, s16 yawTarget) {
|
||||
@ -12886,10 +12887,10 @@ void func_808477D0(PlayState* play, Player* this, Input* input, f32 arg3) {
|
||||
}
|
||||
|
||||
s32 func_80847880(PlayState* play, Player* this) {
|
||||
if (play->unk_1887C != 0) {
|
||||
if (play->bButtonAmmoPlusOne != 0) {
|
||||
if (play->sceneId == SCENE_20SICHITAI) {
|
||||
Player_SetAction(play, this, Player_Action_80, 0);
|
||||
play->unk_1887C = 0;
|
||||
play->bButtonAmmoPlusOne = 0;
|
||||
this->csAction = PLAYER_CSACTION_NONE;
|
||||
return true;
|
||||
}
|
||||
@ -13286,9 +13287,8 @@ s32 Player_UpperAction_1(Player* this, PlayState* play) {
|
||||
s32 Player_UpperAction_ChangeHeldItem(Player* this, PlayState* play) {
|
||||
if (PlayerAnimation_Update(play, &this->skelAnimeUpper) ||
|
||||
((Player_ItemToItemAction(this, this->heldItemId) == this->heldItemAction) &&
|
||||
(sPlayerUseHeldItem =
|
||||
(sPlayerUseHeldItem || ((this->modelAnimType != PLAYER_ANIMTYPE_3) &&
|
||||
(this->heldItemAction != PLAYER_IA_DEKU_STICK) && (play->unk_1887C == 0)))))) {
|
||||
(sPlayerUseHeldItem = sPlayerUseHeldItem || ((this->modelAnimType != PLAYER_ANIMTYPE_3) &&
|
||||
(this->heldItemAction != PLAYER_IA_DEKU_STICK) && (play->bButtonAmmoPlusOne == 0))))) {
|
||||
Player_SetUpperAction(play, this, sPlayerUpperActionUpdateFuncs[this->heldItemAction]);
|
||||
this->unk_ACC = 0;
|
||||
this->unk_AA4 = 0;
|
||||
@ -15258,11 +15258,11 @@ void Player_Action_35(Player* this, PlayState* play) {
|
||||
func_801226E0(play, ((void)0, gSaveContext.respawn[RESPAWN_MODE_DOWN].data));
|
||||
}
|
||||
|
||||
if (play->unk_1887C != 0) {
|
||||
if (play->bButtonAmmoPlusOne != 0) {
|
||||
play->func_18780(this, play);
|
||||
Player_SetAction(play, this, Player_Action_80, 0);
|
||||
if (play->sceneId == SCENE_20SICHITAI) {
|
||||
play->unk_1887C = 0;
|
||||
if (play->sceneId == 0x45) {
|
||||
play->bButtonAmmoPlusOne = 0;
|
||||
}
|
||||
} else if (!Player_ActionChange_4(this, play)) {
|
||||
func_8083B2E4(this, play);
|
||||
@ -17610,17 +17610,17 @@ void Player_Action_79(Player* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void Player_Action_80(Player* this, PlayState* play) {
|
||||
if (play->unk_1887C < 0) {
|
||||
play->unk_1887C = 0;
|
||||
if (play->bButtonAmmoPlusOne < 0) {
|
||||
play->bButtonAmmoPlusOne = 0;
|
||||
func_80839ED0(this, play);
|
||||
} else if (this->av1.actionVar1 == 0) {
|
||||
if ((play->sceneId != SCENE_20SICHITAI) && CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B)) {
|
||||
play->unk_1887C = 10;
|
||||
play->bButtonAmmoPlusOne = 10;
|
||||
func_80847880(play, this);
|
||||
Player_SetAction(play, this, Player_Action_80, 1);
|
||||
this->av1.actionVar1 = 1;
|
||||
} else {
|
||||
play->unk_1887C = 0;
|
||||
play->bButtonAmmoPlusOne = 0;
|
||||
func_80847190(play, this, 0);
|
||||
|
||||
if (play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON) {
|
||||
@ -17638,12 +17638,12 @@ void Player_Action_80(Player* this, PlayState* play) {
|
||||
}
|
||||
} else if (CHECK_BTN_ANY(sPlayerControlInput->press.button,
|
||||
BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_R | BTN_A)) {
|
||||
play->unk_1887C = -1;
|
||||
play->bButtonAmmoPlusOne = -1;
|
||||
Player_Action_81(this, play);
|
||||
Player_SetAction(play, this, Player_Action_80, 0);
|
||||
this->av1.actionVar1 = 0;
|
||||
} else {
|
||||
play->unk_1887C = 10;
|
||||
play->bButtonAmmoPlusOne = 10;
|
||||
Player_Action_81(this, play);
|
||||
}
|
||||
}
|
||||
@ -17656,9 +17656,9 @@ void Player_Action_81(Player* this, PlayState* play) {
|
||||
this->upperLimbRot.y = func_80847190(play, this, 1) - this->actor.shape.rot.y;
|
||||
this->unk_AA6 |= 0x80;
|
||||
|
||||
if (play->unk_1887C < 0) {
|
||||
play->unk_1887C++;
|
||||
if (play->unk_1887C == 0) {
|
||||
if (play->bButtonAmmoPlusOne < 0) {
|
||||
play->bButtonAmmoPlusOne++;
|
||||
if (play->bButtonAmmoPlusOne == 0) {
|
||||
func_80839ED0(this, play);
|
||||
}
|
||||
}
|
||||
|
@ -623,8 +623,8 @@ void KaleidoScope_UpdateQuestCursor(PlayState* play) {
|
||||
if (nextCursorPoint == CURSOR_TO_LEFT) {
|
||||
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_LEFT);
|
||||
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
|
||||
if (interfaceCtx->unk_212 == 6) {
|
||||
func_8011552C(play, DO_ACTION_INFO);
|
||||
if (interfaceCtx->aButtonHorseDoAction == DO_ACTION_DECIDE) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_INFO);
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
@ -807,8 +807,8 @@ void KaleidoScope_UpdateQuestCursor(PlayState* play) {
|
||||
|
||||
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG;
|
||||
|
||||
if (interfaceCtx->unk_212 != 6) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
if (interfaceCtx->aButtonHorseDoAction != DO_ACTION_DECIDE) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
}
|
||||
|
||||
// Stop receiving input to play a song as mentioned above
|
||||
@ -820,8 +820,8 @@ void KaleidoScope_UpdateQuestCursor(PlayState* play) {
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
||||
}
|
||||
} else {
|
||||
if (interfaceCtx->unk_212 != 6) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
if (interfaceCtx->aButtonHorseDoAction != DO_ACTION_DECIDE) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
}
|
||||
if (gSaveContext.buttonStatus[EQUIP_SLOT_A] != BTN_DISABLED) {
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_DISABLED;
|
||||
@ -831,12 +831,12 @@ void KaleidoScope_UpdateQuestCursor(PlayState* play) {
|
||||
}
|
||||
} else {
|
||||
if ((cursor == QUEST_BOMBERS_NOTEBOOK) && (pauseCtx->cursorItem[PAUSE_QUEST] != PAUSE_ITEM_NONE)) {
|
||||
if (interfaceCtx->unk_212 != 6) {
|
||||
func_8011552C(play, DO_ACTION_DECIDE);
|
||||
if (interfaceCtx->aButtonHorseDoAction != DO_ACTION_DECIDE) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
|
||||
}
|
||||
pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_BLUE;
|
||||
} else if (interfaceCtx->unk_212 == 6) {
|
||||
func_8011552C(play, DO_ACTION_INFO);
|
||||
} else if (interfaceCtx->aButtonHorseDoAction == DO_ACTION_DECIDE) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_INFO);
|
||||
}
|
||||
|
||||
if ((pauseCtx->cursorItem[PAUSE_QUEST] != PAUSE_ITEM_NONE) && (msgCtx->msgLength == 0)) {
|
||||
|
@ -352,8 +352,8 @@ void KaleidoScope_HandlePageToggles(PlayState* play, Input* input) {
|
||||
|
||||
if (CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->press.button, BTN_R)) {
|
||||
// Switch the page to the right regardless of where the cursor is
|
||||
if (interfaceCtx->unk_212 == 6) {
|
||||
func_8011552C(play, 0x15);
|
||||
if (interfaceCtx->aButtonHorseDoAction == DO_ACTION_DECIDE) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_INFO);
|
||||
}
|
||||
KaleidoScope_SwitchPage(pauseCtx, SWITCH_PAGE_RIGHT);
|
||||
return;
|
||||
@ -361,8 +361,8 @@ void KaleidoScope_HandlePageToggles(PlayState* play, Input* input) {
|
||||
|
||||
if (CHECK_BTN_ALL(input->cur.button, BTN_DLEFT) || CHECK_BTN_ALL(input->press.button, BTN_Z)) {
|
||||
// Switch the page to the left regardless of where the cursor is
|
||||
if (interfaceCtx->unk_212 == 6) {
|
||||
func_8011552C(play, 0x15);
|
||||
if (interfaceCtx->aButtonHorseDoAction == DO_ACTION_DECIDE) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_INFO);
|
||||
}
|
||||
KaleidoScope_SwitchPage(pauseCtx, SWITCH_PAGE_LEFT);
|
||||
return;
|
||||
@ -2792,7 +2792,7 @@ void KaleidoScope_UpdateOpening(PlayState* play) {
|
||||
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
|
||||
pauseCtx->state++; // PAUSE_STATE_MAIN
|
||||
pauseCtx->alpha = 255;
|
||||
func_80115844(play, DO_ACTION_RETURN);
|
||||
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_RETURN);
|
||||
} else if (pauseCtx->switchPageTimer == 64) {
|
||||
pauseCtx->pageIndex = sPageSwitchNextPageIndex[pauseCtx->nextPageMode];
|
||||
pauseCtx->nextPageMode = (pauseCtx->pageIndex * 2) + 1;
|
||||
@ -2897,10 +2897,8 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
DmaMgr_SendRequest0(pauseCtx->iconItemLangSegment, SEGMENT_ROM_START(icon_item_jpn_static), size2);
|
||||
|
||||
pauseCtx->nameSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemLangSegment + size2);
|
||||
func_8011552C(play, DO_ACTION_INFO);
|
||||
|
||||
//! note: `worldMapArea` never set to a value other than 0
|
||||
if (((void)0, gSaveContext.worldMapArea) < 22) {
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_INFO);
|
||||
if (((void)0, gSaveContext.worldMapArea) < 0x16) {
|
||||
Kaleido_LoadMapNameStaticLarge(pauseCtx->nameSegment + 0x400, ((void)0, gSaveContext.worldMapArea));
|
||||
}
|
||||
|
||||
@ -2945,7 +2943,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
case PAUSE_MAIN_STATE_IDLE:
|
||||
if (!pauseCtx->itemDescriptionOn &&
|
||||
(CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_B))) {
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = PAUSE_STATE_UNPAUSE_SETUP;
|
||||
sPauseMenuVerticalOffset = -6240.0f;
|
||||
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE);
|
||||
@ -2979,7 +2977,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
// Abort having the player play the song and close the pause menu
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = PAUSE_STATE_UNPAUSE_SETUP;
|
||||
sPauseMenuVerticalOffset = -6240.0f;
|
||||
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE);
|
||||
@ -3015,7 +3013,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
case PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = PAUSE_STATE_UNPAUSE_SETUP;
|
||||
sPauseMenuVerticalOffset = -6240.0f;
|
||||
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE);
|
||||
@ -3057,7 +3055,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
case PAUSE_SAVEPROMPT_STATE_1:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
|
||||
if (pauseCtx->promptChoice != PAUSE_PROMPT_YES) {
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->savePromptState = PAUSE_SAVEPROMPT_STATE_RETURN_TO_MENU;
|
||||
} else {
|
||||
Audio_PlaySfx(NA_SE_SY_PIECE_OF_HEART);
|
||||
@ -3075,13 +3073,13 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
sDelayTimer = 90;
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->savePromptState = PAUSE_SAVEPROMPT_STATE_3;
|
||||
sPauseMenuVerticalOffset = -6240.0f;
|
||||
D_8082B90C = pauseCtx->roll;
|
||||
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE);
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->savePromptState = PAUSE_SAVEPROMPT_STATE_RETURN_TO_MENU;
|
||||
D_8082B90C = pauseCtx->roll;
|
||||
}
|
||||
@ -3096,7 +3094,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
case PAUSE_SAVEPROMPT_STATE_5:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_B) || CHECK_BTN_ALL(input->press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(input->press.button, BTN_START) || (--sDelayTimer == 0)) {
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->savePromptState = PAUSE_SAVEPROMPT_STATE_3;
|
||||
sPauseMenuVerticalOffset = -6240.0f;
|
||||
D_8082B90C = pauseCtx->roll;
|
||||
@ -3139,7 +3137,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
pauseCtx->roll = -314.0f;
|
||||
pauseCtx->itemPageRoll = pauseCtx->mapPageRoll = pauseCtx->questPageRoll =
|
||||
pauseCtx->maskPageRoll = 0.0f;
|
||||
func_8011552C(play, DO_ACTION_INFO);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_INFO);
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_B] =
|
||||
gPageSwitchNextButtonStatus[pauseCtx->pageIndex + 1][0];
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] =
|
||||
@ -3450,7 +3448,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
DmaMgr_SendRequest0(pauseCtx->iconItemLangSegment, SEGMENT_ROM_START(icon_item_jpn_static), size2);
|
||||
|
||||
pauseCtx->nameSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemLangSegment + size2);
|
||||
func_8011552C(play, DO_ACTION_WARP);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_WARP);
|
||||
worldMapCursorPoint = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
Kaleido_LoadMapNameStatic(pauseCtx->nameSegment, worldMapCursorPoint);
|
||||
|
||||
@ -3486,7 +3484,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
|
||||
case PAUSE_STATE_OWLWARP_SELECT:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = PAUSE_STATE_OWLWARP_6;
|
||||
sPauseMenuVerticalOffset = -6240.0f;
|
||||
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE);
|
||||
@ -3506,7 +3504,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
msgCtx->msgLength = 0;
|
||||
msgCtx->msgMode = MSGMODE_NONE;
|
||||
if (msgCtx->choiceIndex == 0) {
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = PAUSE_STATE_OWLWARP_6;
|
||||
sPauseMenuVerticalOffset = -6240.0f;
|
||||
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE);
|
||||
@ -3514,7 +3512,7 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
Audio_PlaySfx(NA_SE_SY_DECIDE);
|
||||
} else {
|
||||
pauseCtx->state = PAUSE_STATE_OWLWARP_SELECT;
|
||||
func_8011552C(play, DO_ACTION_WARP);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_WARP);
|
||||
Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS);
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
@ -3524,8 +3522,8 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS);
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
msgCtx->msgLength = 0;
|
||||
msgCtx->msgMode = MSGMODE_NONE;
|
||||
func_8011552C(play, DO_ACTION_NONE);
|
||||
msgCtx->msgMode = 0;
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = PAUSE_STATE_OWLWARP_6;
|
||||
sPauseMenuVerticalOffset = -6240.0f;
|
||||
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE);
|
||||
@ -3604,9 +3602,9 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
MsgEvent_SendNullTask();
|
||||
func_80143324(play, &play->skyboxCtx, play->skyboxId);
|
||||
|
||||
if ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF)) {
|
||||
func_80115844(play, DO_ACTION_STOP);
|
||||
func_8011552C(play, DO_ACTION_STOP);
|
||||
if ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF)) {
|
||||
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
|
||||
Interface_SetAButtonDoAction(play, DO_ACTION_STOP);
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_C);
|
||||
} else {
|
||||
interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
|
||||
|
@ -2124,12 +2124,12 @@
|
||||
0x80114FD0:("Inventory_UpdateBottleItem",),
|
||||
0x80115130:("Inventory_ConsumeFairy",),
|
||||
0x801152B8:("Inventory_UpdateItem",),
|
||||
0x801153C8:("func_801153C8",),
|
||||
0x80115428:("func_80115428",),
|
||||
0x8011552C:("func_8011552C",),
|
||||
0x801155B4:("func_801155B4",),
|
||||
0x80115764:("func_80115764",),
|
||||
0x80115844:("func_80115844",),
|
||||
0x801153C8:("Interface_MemSetZeroed",),
|
||||
0x80115428:("Interface_LoadAButtonDoActionLabel",),
|
||||
0x8011552C:("Interface_SetAButtonDoAction",),
|
||||
0x801155B4:("Interface_SetBButtonDoAction",),
|
||||
0x80115764:("Interface_SetTatlCall",),
|
||||
0x80115844:("Interface_LoadBButtonDoActionLabel",),
|
||||
0x80115908:("Health_ChangeBy",),
|
||||
0x801159C0:("Health_GiveHearts",),
|
||||
0x801159EC:("Rupees_ChangeBy",),
|
||||
@ -2212,7 +2212,7 @@
|
||||
0x80123DC0:("func_80123DC0",),
|
||||
0x80123E90:("func_80123E90",),
|
||||
0x80123F14:("func_80123F14",),
|
||||
0x80123F2C:("func_80123F2C",),
|
||||
0x80123F2C:("Player_SetBButtonAmmo",),
|
||||
0x80123F48:("Player_IsBurningStickInRange",),
|
||||
0x80124020:("Player_GetStrength",),
|
||||
0x8012403C:("Player_GetMask",),
|
||||
|
@ -1122,8 +1122,8 @@
|
||||
0x801BFCE4:("sTimerStateTimer","UNK_TYPE4","",0x4),
|
||||
0x801BFCE8:("sTimerDigits","u16","[8]",0x10),
|
||||
0x801BFCF8:("sTimerBeepSfxSeconds","UNK_TYPE4","",0x4),
|
||||
0x801BFCFC:("D_801BFCFC","UNK_TYPE4","",0x4),
|
||||
0x801BFD0C:("D_801BFD0C","UNK_TYPE4","",0x4),
|
||||
0x801BFCFC:("sTimerDigitsOffsetX","UNK_TYPE4","",0x4),
|
||||
0x801BFD0C:("sTimerDigitsWidth","UNK_TYPE4","",0x4),
|
||||
0x801BFD1C:("sRupeeDigitsFirst","UNK_TYPE1","",0x1),
|
||||
0x801BFD24:("sRupeeDigitsCount","UNK_TYPE1","",0x1),
|
||||
0x801BFD2C:("sRupeeCounterIconPrimColors","UNK_TYPE1","",0x1),
|
||||
@ -11240,7 +11240,7 @@
|
||||
0x80A4334A:("sDayMessages1","s16","[3]",0x6),
|
||||
0x80A43352:("sNightMessages2","s16","[3]",0x6),
|
||||
0x80A4335A:("sDayMessages2","s16","[3]",0x6),
|
||||
0x80A43364:("D_80A43364","u16","[2]",0x4),
|
||||
0x80A43364:("sDayNightTransitionTimes","u16","[2]",0x4),
|
||||
0x80A434D0:("sCsIdList","s16","[2]",0x4),
|
||||
0x80A434D4:("sCurCsId","s16","",0x2),
|
||||
0x80A449E0:("En_Bat_InitVars","ActorInit","",0x1),
|
||||
|
@ -1638,12 +1638,12 @@ asm/non_matchings/code/z_parameter/Inventory_HasItemInBottle.s,Inventory_HasItem
|
||||
asm/non_matchings/code/z_parameter/Inventory_UpdateBottleItem.s,Inventory_UpdateBottleItem,0x80114FD0,0x58
|
||||
asm/non_matchings/code/z_parameter/Inventory_ConsumeFairy.s,Inventory_ConsumeFairy,0x80115130,0x62
|
||||
asm/non_matchings/code/z_parameter/Inventory_UpdateItem.s,Inventory_UpdateItem,0x801152B8,0x44
|
||||
asm/non_matchings/code/z_parameter/func_801153C8.s,func_801153C8,0x801153C8,0x18
|
||||
asm/non_matchings/code/z_parameter/func_80115428.s,func_80115428,0x80115428,0x41
|
||||
asm/non_matchings/code/z_parameter/func_8011552C.s,func_8011552C,0x8011552C,0x22
|
||||
asm/non_matchings/code/z_parameter/func_801155B4.s,func_801155B4,0x801155B4,0x6C
|
||||
asm/non_matchings/code/z_parameter/func_80115764.s,func_80115764,0x80115764,0x38
|
||||
asm/non_matchings/code/z_parameter/func_80115844.s,func_80115844,0x80115844,0x31
|
||||
asm/non_matchings/code/z_parameter/Interface_MemSetZeroed.s,Interface_MemSetZeroed,0x801153C8,0x18
|
||||
asm/non_matchings/code/z_parameter/Interface_LoadAButtonDoActionLabel.s,Interface_LoadAButtonDoActionLabel,0x80115428,0x41
|
||||
asm/non_matchings/code/z_parameter/Interface_SetAButtonDoAction.s,Interface_SetAButtonDoAction,0x8011552C,0x22
|
||||
asm/non_matchings/code/z_parameter/Interface_SetBButtonDoAction.s,Interface_SetBButtonDoAction,0x801155B4,0x6C
|
||||
asm/non_matchings/code/z_parameter/Interface_SetTatlCall.s,Interface_SetTatlCall,0x80115764,0x38
|
||||
asm/non_matchings/code/z_parameter/Interface_LoadBButtonDoActionLabel.s,Interface_LoadBButtonDoActionLabel,0x80115844,0x31
|
||||
asm/non_matchings/code/z_parameter/Health_ChangeBy.s,Health_ChangeBy,0x80115908,0x2E
|
||||
asm/non_matchings/code/z_parameter/Health_GiveHearts.s,Health_GiveHearts,0x801159C0,0xB
|
||||
asm/non_matchings/code/z_parameter/Rupees_ChangeBy.s,Rupees_ChangeBy,0x801159EC,0xA
|
||||
@ -1726,7 +1726,7 @@ asm/non_matchings/code/z_player_lib/Player_Untarget.s,Player_Untarget,0x80123DA4
|
||||
asm/non_matchings/code/z_player_lib/func_80123DC0.s,func_80123DC0,0x80123DC0,0x34
|
||||
asm/non_matchings/code/z_player_lib/func_80123E90.s,func_80123E90,0x80123E90,0x21
|
||||
asm/non_matchings/code/z_player_lib/func_80123F14.s,func_80123F14,0x80123F14,0x6
|
||||
asm/non_matchings/code/z_player_lib/func_80123F2C.s,func_80123F2C,0x80123F2C,0x7
|
||||
asm/non_matchings/code/z_player_lib/Player_SetBButtonAmmo.s,Player_SetBButtonAmmo,0x80123F2C,0x7
|
||||
asm/non_matchings/code/z_player_lib/Player_IsBurningStickInRange.s,Player_IsBurningStickInRange,0x80123F48,0x36
|
||||
asm/non_matchings/code/z_player_lib/Player_GetStrength.s,Player_GetStrength,0x80124020,0x7
|
||||
asm/non_matchings/code/z_player_lib/Player_GetMask.s,Player_GetMask,0x8012403C,0x4
|
||||
|
|
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Reference in New Issue
Block a user