Fix some issues caused by the extended scene geometry enhancement by patching DLs (#830)
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This commit is contained in:
Garrett Cox 2024-11-11 22:43:03 -06:00 committed by GitHub
parent 4669337a3f
commit b7a607b765
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GPG Key ID: B5690EEEBB952194
4 changed files with 62 additions and 7 deletions

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@ -651,11 +651,13 @@ void DrawEnhancementsMenu() {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 0, 255)); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 0, 255));
ImGui::SeparatorText("Unstable"); ImGui::SeparatorText("Unstable");
ImGui::PopStyleColor(); ImGui::PopStyleColor();
UIWidgets::CVarCheckbox( if (UIWidgets::CVarCheckbox(
"Disable Scene Geometry Distance Check", "gEnhancements.Graphics.DisableSceneGeometryDistanceCheck", "Disable Scene Geometry Distance Check", "gEnhancements.Graphics.DisableSceneGeometryDistanceCheck",
{ .tooltip = { .tooltip =
"Disables the distance check for scene geometry, allowing it to be drawn no matter how far " "Disables the distance check for scene geometry, allowing it to be drawn no matter how far "
"away it is from the player. This may have unintended side effects." }); "away it is from the player. This may have unintended side effects." })) {
GfxPatcher_ApplyGeometryIssuePatches();
}
UIWidgets::CVarCheckbox("Widescreen Actor Culling", UIWidgets::CVarCheckbox("Widescreen Actor Culling",
"gEnhancements.Graphics.ActorCullingAccountsForWidescreen", "gEnhancements.Graphics.ActorCullingAccountsForWidescreen",
{ .tooltip = "Adjusts the culling planes to account for widescreen resolutions. " { .tooltip = "Adjusts the culling planes to account for widescreen resolutions. "

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@ -1244,10 +1244,13 @@ void AddEnhancements() {
{ .widgetName = "Unstable", { .widgetName = "Unstable",
.widgetType = WIDGET_SEPARATOR_TEXT, .widgetType = WIDGET_SEPARATOR_TEXT,
.widgetOptions = { .color = UIWidgets::Colors::Yellow } }, .widgetOptions = { .color = UIWidgets::Colors::Yellow } },
{ "Disable Scene Geometry Distance Check", "gEnhancements.Graphics.DisableSceneGeometryDistanceCheck", { "Disable Scene Geometry Distance Check",
"gEnhancements.Graphics.DisableSceneGeometryDistanceCheck",
"Disables the distance check for scene geometry, allowing it to be drawn no matter how far " "Disables the distance check for scene geometry, allowing it to be drawn no matter how far "
"away it is from the player. This may have unintended side effects.", "away it is from the player. This may have unintended side effects.",
WIDGET_CVAR_CHECKBOX }, WIDGET_CVAR_CHECKBOX,
{},
[](widgetInfo& info) { GfxPatcher_ApplyGeometryIssuePatches(); } },
{ "Widescreen Actor Culling", "gEnhancements.Graphics.ActorCullingAccountsForWidescreen", { "Widescreen Actor Culling", "gEnhancements.Graphics.ActorCullingAccountsForWidescreen",
"Adjusts the culling planes to account for widescreen resolutions. " "Adjusts the culling planes to account for widescreen resolutions. "
"This may have unintended side effects.", "This may have unintended side effects.",

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@ -265,9 +265,58 @@ void PatchMiniGameCrossAndCircleSymbols() {
} }
} }
void PatchKnifeChamberRoomGeometry() {
if (CVarGetInteger("gEnhancements.Graphics.DisableSceneGeometryDistanceCheck", 0)) {
ResourceMgr_PatchGfxByName("scenes/nonmq/Z2_YADOYA/Z2_YADOYA_room_00DL_012280", "disableDistanceCheck1", 5,
gsSPNoOp());
ResourceMgr_PatchGfxByName("scenes/nonmq/Z2_YADOYA/Z2_YADOYA_room_00DL_012280", "disableDistanceCheck2", 6,
gsSPNoOp());
} else {
ResourceMgr_UnpatchGfxByName("scenes/nonmq/Z2_YADOYA/Z2_YADOYA_room_00DL_012280", "disableDistanceCheck1");
ResourceMgr_UnpatchGfxByName("scenes/nonmq/Z2_YADOYA/Z2_YADOYA_room_00DL_012280", "disableDistanceCheck2");
}
}
void PatchClockTownBuildingGeometry() {
if (CVarGetInteger("gEnhancements.Graphics.DisableSceneGeometryDistanceCheck", 0)) {
ResourceMgr_PatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00D490", "disableDistanceCheck1",
5, gsSPNoOp());
ResourceMgr_PatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00D490", "disableDistanceCheck2",
6, gsSPNoOp());
ResourceMgr_PatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00CD70", "disableDistanceCheck1",
5, gsSPNoOp());
ResourceMgr_PatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00CD70", "disableDistanceCheck2",
6, gsSPNoOp());
ResourceMgr_PatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00D9C8", "disableDistanceCheck1",
5, gsSPNoOp());
ResourceMgr_PatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00D9C8", "disableDistanceCheck2",
6, gsSPNoOp());
} else {
ResourceMgr_UnpatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00D490",
"disableDistanceCheck1");
ResourceMgr_UnpatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00D490",
"disableDistanceCheck2");
ResourceMgr_UnpatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00CD70",
"disableDistanceCheck1");
ResourceMgr_UnpatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00CD70",
"disableDistanceCheck2");
ResourceMgr_UnpatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00D9C8",
"disableDistanceCheck1");
ResourceMgr_UnpatchGfxByName("scenes/nonmq/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00DL_00D9C8",
"disableDistanceCheck2");
}
}
void GfxPatcher_ApplyGeometryIssuePatches() {
PatchKnifeChamberRoomGeometry();
PatchClockTownBuildingGeometry();
}
// Applies required patches for authentic bugs to allow the game to play and render properly // Applies required patches for authentic bugs to allow the game to play and render properly
void GfxPatcher_ApplyNecessaryAuthenticPatches() { void GfxPatcher_ApplyNecessaryAuthenticPatches() {
PatchMiniGameCrossAndCircleSymbols(); PatchMiniGameCrossAndCircleSymbols();
GfxPatcher_ApplyOverflowTexturePatches(); GfxPatcher_ApplyOverflowTexturePatches();
GfxPatcher_ApplyGeometryIssuePatches();
} }

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@ -3,5 +3,6 @@
void GfxPatcher_ApplyNecessaryAuthenticPatches(); void GfxPatcher_ApplyNecessaryAuthenticPatches();
void GfxPatcher_ApplyOverflowTexturePatches(); void GfxPatcher_ApplyOverflowTexturePatches();
void GfxPatcher_ApplyGeometryIssuePatches();
#endif // AUTHENTIC_GFX_PATCHES_H #endif // AUTHENTIC_GFX_PATCHES_H