merge main

This commit is contained in:
petrie911 2023-10-14 09:03:14 -05:00
commit bcb3012042
1454 changed files with 63286 additions and 34455 deletions

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@ -15,8 +15,8 @@ RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone &
unzip \
vbindiff \
vim \
clang-tidy-11 \
clang-format-11 \
clang-tidy-14 \
clang-format-14 \
libpng-dev && \
apt clean && \
rm -rf /var/lib/apt/lists/*

4
Jenkinsfile vendored
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@ -84,7 +84,7 @@ pipeline {
}
stage('Report Progress') {
when {
branch 'master'
branch 'main'
}
steps {
sh 'mkdir reports'
@ -96,7 +96,7 @@ pipeline {
}
stage('Update Progress') {
when {
branch 'master'
branch 'main'
}
agent{
label 'zeldaret_website'

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@ -23,6 +23,8 @@ FULL_DISASM ?= 0
RUN_CC_CHECK ?= 1
# Dump build object files
OBJDUMP_BUILD ?= 0
# Force asm processor to run on every file
ASM_PROC_FORCE ?= 0
# Number of threads to disassmble, extract, and compress with
N_THREADS ?= $(shell nproc)
@ -92,6 +94,10 @@ ASM_PROC := python3 tools/asm-processor/build.py
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp --convert-statics=global-with-filename
ifneq ($(ASM_PROC_FORCE), 0)
ASM_PROC_FLAGS += --force
endif
IINC := -Iinclude -Isrc -Iassets -Ibuild -I.
ifeq ($(KEEP_MDEBUG),0)
@ -117,6 +123,7 @@ MKLDSCRIPT := tools/buildtools/mkldscript
YAZ0 := tools/buildtools/yaz0
ZAPD := tools/ZAPD/ZAPD.out
FADO := tools/fado/fado.elf
MAKEYAR := tools/buildtools/makeyar
OPTFLAGS := -O2 -g3
ASFLAGS := -march=vr4300 -32 -Iinclude
@ -184,9 +191,11 @@ C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS_C_FILES),$(wildcard
S_FILES := $(shell grep -F "build/asm" spec | sed 's/.*build\/// ; s/\.o\".*/.s/') \
$(shell grep -F "build/data" spec | sed 's/.*build\/// ; s/\.o\".*/.s/')
BASEROM_FILES := $(shell grep -F "build/baserom" spec | sed 's/.*build\/// ; s/\.o\".*//')
ARCHIVES_O := $(shell grep -F ".yar.o" spec | sed 's/.*include "// ; s/\.o\".*/.o/')
O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
$(foreach f,$(C_FILES:.c=.o),build/$f) \
$(foreach f,$(BASEROM_FILES),build/$f.o)
$(foreach f,$(BASEROM_FILES),build/$f.o) \
$(ARCHIVES_O)
OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | grep -o '[^"]*_reloc.o' )
@ -198,8 +207,7 @@ DEP_FILES := $(O_FILES:.o=.asmproc.d) $(OVL_RELOC_FILES:.o=.d)
$(shell mkdir -p build/baserom $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(ASSET_BIN_DIRS),build/$(dir)))
# directory flags
build/src/boot_O2/%.o: OPTFLAGS := -O2
build/src/boot_O2_g3/%.o: OPTFLAGS := -O2 -g3
build/src/boot/O2/%.o: OPTFLAGS := -O2
build/src/libultra/os/%.o: OPTFLAGS := -O1
build/src/libultra/voice/%.o: OPTFLAGS := -O2
@ -216,8 +224,8 @@ build/assets/%.o: OPTFLAGS := -O1
build/assets/%.o: ASM_PROC_FLAGS :=
# file flags
build/src/boot_O2_g3/fault.o: CFLAGS += -trapuv
build/src/boot_O2_g3/fault_drawer.o: CFLAGS += -trapuv
build/src/boot/fault.o: CFLAGS += -trapuv
build/src/boot/fault_drawer.o: CFLAGS += -trapuv
build/src/code/jpegutils.o: OPTFLAGS := -O2
build/src/code/jpegdecoder.o: OPTFLAGS := -O2
@ -230,8 +238,8 @@ build/src/libultra/libc/llcvt.o: OPTFLAGS := -O1
build/src/libultra/libc/llcvt.o: MIPS_VERSION := -mips3 -32
# cc & asm-processor
build/src/boot_O2/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot_O2_g3/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot/O2/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/libultra/%.o: CC := $(CC_OLD)
# Needed at least until voice is decompiled
@ -303,9 +311,10 @@ setup:
$(MAKE) -C tools
python3 tools/fixbaserom.py
python3 tools/extract_baserom.py
python3 tools/decompress_yars.py
assets:
python3 extract_assets.py -j $(N_THREADS)
python3 extract_assets.py -j $(N_THREADS) -Z Wno-hardcoded-pointer
## Assembly generation
disasm:
@ -344,6 +353,10 @@ build/assets/%.o: assets/%.c
$(OBJCOPY_BIN)
$(RM_MDEBUG)
build/assets/archives/%.yar.o: build/assets/archives/%.o
$(MAKEYAR) $< $(@:.yar.o=.yar.bin) $(@:.yar.o=.symbols.o)
$(OBJCOPY) -I binary -O elf32-big $(@:.yar.o=.yar.bin) $@
build/baserom/%.o: baserom/%
$(OBJCOPY) -I binary -O elf32-big $< $@
@ -392,3 +405,6 @@ build/assets/%.jpg.inc.c: assets/%.jpg
$(ZAPD) bren -eh -i $< -o $@
-include $(DEP_FILES)
# Print target for debugging
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true

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@ -2,8 +2,8 @@
[![Build Status][jenkins-badge]][jenkins] [![Decompilation Progress][progress-badge]][progress] [![Contributors][contributors-badge]][contributors] [![Discord Channel][discord-badge]][discord]
[jenkins]: https://jenkins.deco.mp/job/MM/job/master
[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FMM%2Fjob%2Fmaster
[jenkins]: https://jenkins.deco.mp/job/MM/job/main
[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FMM%2Fjob%2Fmain
[progress]: https://zelda64.dev/games/mm
[progress-badge]: https://img.shields.io/endpoint?url=https://zelda64.dev/assets/csv/progress-mm-shield.json

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@ -0,0 +1,21 @@
<Root>
<File Name="icon_item_24_static_yar.unarchive" Segment="9">
<Texture Name="gQuestIconGoldSkulltulaTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x0" />
<Texture Name="gQuestIconHeartContainerTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x900" />
<Texture Name="gQuestIconPieceOfHeartTex" OutName="piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200" />
<!-- Identical to gQuestIconPieceOfHeartTex -->
<Texture Name="gQuestIconPieceOfHeart2Tex" OutName="piece_of_heart_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00" />
<!-- Both identical to gQuestIconHeartContainerTex -->
<Texture Name="gQuestIconHeartContainer2Tex" OutName="heart_container_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400" />
<Texture Name="gQuestIconHeartContainer3Tex" OutName="heart_container_3_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00" />
<Texture Name="gQuestIconBossKeyTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600" />
<Texture Name="gQuestIconCompassTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00" />
<Texture Name="gQuestIconDungeonMapTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800" />
<!-- Identical to gQuestIconGoldSkulltulaTex -->
<Texture Name="gQuestIconGoldSkulltula2Tex" OutName="gold_skulltula_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100" />
<Texture Name="gQuestIconSmallMagicJarTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300" />
<Texture Name="gQuestIconSmallKeyTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00" />
<Texture Name="gQuestIconBigMagicJarTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00" />
<Texture Name="gQuestIconLinkHumanFaceTex" OutName="link_human_face_icon" Format="rgba16" Width="16" Height="16" Offset="0x7500"/>
</File>
</Root>

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@ -0,0 +1,223 @@
<Root>
<File Name="icon_item_static_yar.unarchive" Segment="8">
<!-- Item icons -->
<Texture Name="gItemIconOcarinaOfTimeTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x0000"/>
<Texture Name="gItemIconBowTex" OutName="bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="gItemIconFireArrowTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000" />
<Texture Name="gItemIconIceArrowTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000" />
<Texture Name="gItemIconLightArrowTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000" />
<Texture Name="gItemIconFairyOcarinaTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000" />
<Texture Name="gItemIconBombTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000" />
<Texture Name="gItemIconBombchuTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000" />
<Texture Name="gItemIconDekuStickTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000" />
<Texture Name="gItemIconDekuNutTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000" />
<Texture Name="gItemIconMagicBeansTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000" />
<Texture Name="gItemIconSlingshotTex" OutName="slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000" />
<Texture Name="gItemIconPowderKegTex" OutName="powder_keg_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000" />
<Texture Name="gItemIconPictographBoxTex" OutName="picto_box_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000" />
<Texture Name="gItemIconLensofTruthTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000" />
<Texture Name="gItemIconHookshotTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000" />
<Texture Name="gItemIconGreatFairysSwordTex" OutName="great_fairys_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000" />
<!-- Visually looks like OoT's Hookshot Icon -->
<Texture Name="gItemIconLongshotTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000" />
<!-- Bottled item icons -->
<Texture Name="gItemIconEmptyBottleTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000" />
<Texture Name="gItemIconRedPotionTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000" />
<Texture Name="gItemIconGreenPotionTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000" />
<Texture Name="gItemIconBluePotionTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000" />
<Texture Name="gItemIconBottledFairyTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000" />
<Texture Name="gItemIconBottledDekuPrincessTex" OutName="bottled_deku_princess_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000" />
<Texture Name="gItemIconBottledFullMilkTex" OutName="bottled_full_milk_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000" />
<Texture Name="gItemIconBottledHalfMilkTex" OutName="bottled_half_milk_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000" />
<Texture Name="gItemIconBottledFishTex" OutName="bottled_fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000" />
<Texture Name="gItemIconBottledBugTex" OutName="bottled_bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000" />
<Texture Name="gItemIconBottledBlueFireTex" OutName="bottled_blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000" />
<Texture Name="gItemIconBottledPoeTex" OutName="bottled_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000" />
<Texture Name="gItemIconBottledBigPoeTex" OutName="bottled_big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000" />
<Texture Name="gItemIconSpringWaterTex" OutName="spring_water_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000" />
<Texture Name="gItemIconHotSpringWaterTex" OutName="hot_spring_water_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000" />
<Texture Name="gItemIconBottledZoraEggTex" OutName="bottled_zora_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000" />
<Texture Name="gItemIconBottledGoldDustTex" OutName="bottled_gold_dust_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000" />
<Texture Name="gItemIconBottledMushroomTex" OutName="bottled_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000" />
<Texture Name="gItemIconBottledSeahorseTex" OutName="bottled_seahorse_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000" />
<Texture Name="gItemIconChateauRomaniTex" OutName="chateau_romani_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000" />
<Texture Name="gItemIconBottledHylianLoachTex" OutName="bottled_hylian_loach_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000" />
<!-- Identical to gItemIconEmptyBottleTex -->
<Texture Name="gItemIconEmptyBottle2Tex" OutName="empty_bottle_2_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000" />
<!-- Trade Quest icons -->
<Texture Name="gItemIconLandDeedTex" OutName="land_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000" />
<Texture Name="gItemIconMoonsTearTex" OutName="moons_tear_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000" />
<Texture Name="gItemIconSwampDeedTex" OutName="swamp_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000" />
<Texture Name="gItemIconMountainDeedTex" OutName="mountain_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000" />
<Texture Name="gItemIconOceanDeedTex" OutName="ocean_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000" />
<Texture Name="gItemIconRoomKeyTex" OutName="room_key_icon" Format="rgba32" Width="32" Height="32" Offset="0x2D000" />
<Texture Name="gItemIconLetterToMamaTex" OutName="letter_to_mama_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000" />
<Texture Name="gItemIconLetterToKafeiTex" OutName="letter_to_kafei_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000" />
<Texture Name="gItemIconPendantOfMemoriesTex" OutName="pendant_of_memories_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000" />
<Texture Name="gItemIconTingleMapTex" OutName="tingle_map_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000" />
<!-- Mask icons -->
<Texture Name="gItemIconDekuMaskTex" OutName="deku_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000" />
<Texture Name="gItemIconGoronMaskTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000" />
<Texture Name="gItemIconZoraMaskTex" OutName="zora_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000" />
<Texture Name="gItemIconFierceDeityMaskTex" OutName="fierce_deity_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000" />
<Texture Name="gItemIconMaskOfTruthTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000" />
<Texture Name="gItemIconKafeisMaskTex" OutName="kafeis_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000" />
<Texture Name="gItemIconAllNightMaskTex" OutName="all_night_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000" />
<Texture Name="gItemIconBunnyHoodTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000" />
<Texture Name="gItemIconKeatonMaskTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000" />
<Texture Name="gItemIconGaroMaskTex" OutName="garo_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000" />
<Texture Name="gItemIconRomaniMaskTex" OutName="romani_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000" />
<Texture Name="gItemIconCircusLeaderMaskTex" OutName="circus_leader_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000" />
<Texture Name="gItemIconPostmansHatTex" OutName="postmans_hat_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000" />
<Texture Name="gItemIconCouplesMaskTex" OutName="couples_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000" />
<Texture Name="gItemIconGreatFairyMaskTex" OutName="great_fairy_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000" />
<Texture Name="gItemIconGibdoMaskTex" OutName="gibdo_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000" />
<Texture Name="gItemIconDonGeroMaskTex" OutName="don_gero_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000" />
<Texture Name="gItemIconKamaroMaskTex" OutName="kamaro_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000" />
<Texture Name="gItemIconCaptainsHatTex" OutName="captains_hat_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000" />
<Texture Name="gItemIconStoneMaskTex" OutName="stone_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000" />
<Texture Name="gItemIconBremenMaskTex" OutName="bremen_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000" />
<Texture Name="gItemIconBlastMaskTex" OutName="blast_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000" />
<Texture Name="gItemIconMaskOfScentsTex" OutName="mask_of_scents_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000" />
<Texture Name="gItemIconGiantsMaskTex" OutName="giants_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000" />
<!-- Upgrads/Misc icons -->
<Texture Name="gItemIconBowFireTex" OutName="bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000" />
<Texture Name="gItemIconBowIceTex" OutName="bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000" />
<Texture Name="gItemIconBowLightTex" OutName="bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000" />
<Texture Name="gItemIconKokiriSwordTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000" />
<Texture Name="gItemIconRazorSwordTex" OutName="razor_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000" />
<Texture Name="gItemIconGildedSwordTex" OutName="gilded_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000" />
<Texture Name="gItemIconFierceDeitySwordTex" OutName="fierce_deity_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000" />
<Texture Name="gItemIconHerosShieldTex" OutName="heros_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000" />
<Texture Name="gItemIconMirrorShieldTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000" />
<Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000" />
<Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000" />
<Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000" />
<Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000" />
<Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000" />
<Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000" />
<Texture Name="gItemIconDefaultWalletTex" OutName="default_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000" />
<Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x5A000" />
<Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x5B000" />
<Texture Name="gItemIconFishingRodTex" OutName="fishing_rod_icon" Format="rgba32" Width="32" Height="32" Offset="0x5C000" />
<Texture Name="gItemIconOdolwasRemainsTex" OutName="odolwas_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5D000" />
<Texture Name="gItemIconGohtsRemainsTex" OutName="gohts_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5E000" />
<Texture Name="gItemIconGyorgsRemainsTex" OutName="gyorgs_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5F000" />
<Texture Name="gItemIconTwinmoldsRemainsTex" OutName="twinmolds_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x60000" />
<Texture Name="gItemIconBombersNotebookTex" OutName="bombers_notebook_icon" Format="rgba32" Width="32" Height="32" Offset="0x61000" />
<!-- ia8 icons -->
<Texture Name="gItemIconSongNoteTex" OutName="song_note_icon" Format="ia8" Width="16" Height="24" Offset="0x62000" />
<Texture Name="gItemIconHeartPiece1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x62180" />
<Texture Name="gItemIconHeartPiece2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x62A80" />
<Texture Name="gItemIconHeartPiece3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x63380" />
<!-- Cursors -->
<Texture Name="gPausePromptCursorTex" OutName="pause_prompt_cursor" Format="i4" Width="48" Height="48" Offset="0x63C80"/>
<Texture Name="gPauseUnusedCursorTex" OutName="pause_unused_cursor" Format="i8" Width="24" Height="24" Offset="0x64100"/>
<Texture Name="gPauseMenuCursorTex" OutName="pause_menu_cursor" Format="ia8" Width="16" Height="16" Offset="0x64340" />
<!-- Divided Background Menu: First Row -->
<Texture Name="gPauseMasks00Tex" OutName="pause_masks_0_0" Format="ia8" Width="80" Height="32" Offset="0x64440" />
<Texture Name="gPauseMasks10JPNTex" OutName="pause_masks_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x64E40" />
<Texture Name="gPauseMasks20Tex" OutName="pause_masks_2_0" Format="ia8" Width="80" Height="32" Offset="0x65840" />
<Texture Name="gPauseSelectItem00JPNTex" OutName="pause_select_item_0_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x66240" />
<Texture Name="gPauseSelectItem10JPNTex" OutName="pause_select_item_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x66C40" />
<Texture Name="gPauseSelectItem20JPNTex" OutName="pause_select_item_2_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x67640" />
<Texture Name="gPauseMap00Tex" OutName="pause_map_0_0" Format="ia8" Width="80" Height="32" Offset="0x68040" />
<Texture Name="gPauseMap10JPNTex" OutName="pause_map_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x68A40" />
<Texture Name="gPauseMap20Tex" OutName="pause_map_2_0" Format="ia8" Width="80" Height="32" Offset="0x69440" />
<Texture Name="gPauseQuestStatus00JPNTex" OutName="pause_quest_status_0_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x69E40" />
<Texture Name="gPauseQuestStatus10JPNTex" OutName="pause_quest_status_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6A840" />
<Texture Name="gPauseQuestStatus20JPNTex" OutName="pause_quest_status_2_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6B240" />
<Texture Name="gPauseSave00Tex" OutName="pause_save_0_0" Format="ia8" Width="80" Height="32" Offset="0x6BC40" />
<Texture Name="gPauseSave10JPNTex" OutName="pause_save_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6C640" />
<Texture Name="gPauseSave20Tex" OutName="pause_save_2_0" Format="ia8" Width="80" Height="32" Offset="0x6D040" />
<Texture Name="gPauseGameOver10Tex" OutName="pause_game_over_1_0" Format="ia8" Width="80" Height="32" Offset="0x6DA40" />
<!-- Divided Background Menu: Second Row -->
<Texture Name="gPauseMasks01Tex" OutName="pause_masks_0_1" Format="ia8" Width="80" Height="32" Offset="0x6E440" />
<Texture Name="gPauseMasks11Tex" OutName="pause_masks_1_1" Format="ia8" Width="80" Height="32" Offset="0x6EE40" />
<Texture Name="gPauseMasks21Tex" OutName="pause_masks_2_1" Format="ia8" Width="80" Height="32" Offset="0x6F840" />
<Texture Name="gPauseSelectItem01Tex" OutName="pause_select_item_0_1" Format="ia8" Width="80" Height="32" Offset="0x70240" />
<Texture Name="gPauseSelectItem11Tex" OutName="pause_select_item_1_1" Format="ia8" Width="80" Height="32" Offset="0x70C40" />
<Texture Name="gPauseSelectItem21Tex" OutName="pause_select_item_2_1" Format="ia8" Width="80" Height="32" Offset="0x71640" />
<Texture Name="gPauseMap01Tex" OutName="pause_map_0_1" Format="ia8" Width="80" Height="32" Offset="0x72040" />
<Texture Name="gPauseMap11Tex" OutName="pause_map_1_1" Format="ia8" Width="80" Height="32" Offset="0x72A40" />
<Texture Name="gPauseMap21Tex" OutName="pause_map_2_1" Format="ia8" Width="80" Height="32" Offset="0x73440" />
<Texture Name="gPauseQuestStatus01Tex" OutName="pause_quest_status_0_1" Format="ia8" Width="80" Height="32" Offset="0x73E40" />
<Texture Name="gPauseQuestStatus11Tex" OutName="pause_quest_status_1_1" Format="ia8" Width="80" Height="32" Offset="0x74840" />
<Texture Name="gPauseQuestStatus21Tex" OutName="pause_quest_status_2_1" Format="ia8" Width="80" Height="32" Offset="0x75240" />
<Texture Name="gPauseSave01Tex" OutName="pause_save_0_1" Format="ia8" Width="80" Height="32" Offset="0x75C40" />
<Texture Name="gPauseSave11Tex" OutName="pause_save_1_1" Format="ia8" Width="80" Height="32" Offset="0x76640" />
<Texture Name="gPauseSave21Tex" OutName="pause_save_2_1" Format="ia8" Width="80" Height="32" Offset="0x77040" />
<!-- Divided Background Menu: Third Row -->
<Texture Name="gPauseMasks02Tex" OutName="pause_masks_0_2" Format="ia8" Width="80" Height="32" Offset="0x77A40" />
<Texture Name="gPauseMasks12Tex" OutName="pause_masks_1_2" Format="ia8" Width="80" Height="32" Offset="0x78440" />
<Texture Name="gPauseMasks22Tex" OutName="pause_masks_2_2" Format="ia8" Width="80" Height="32" Offset="0x78E40" />
<Texture Name="gPauseSelectItem02Tex" OutName="pause_select_item_0_2" Format="ia8" Width="80" Height="32" Offset="0x79840" />
<Texture Name="gPauseSelectItem12Tex" OutName="pause_select_item_1_2" Format="ia8" Width="80" Height="32" Offset="0x7A240" />
<Texture Name="gPauseSelectItem22Tex" OutName="pause_select_item_2_2" Format="ia8" Width="80" Height="32" Offset="0x7AC40" />
<Texture Name="gPauseMap02Tex" OutName="pause_map_0_2" Format="ia8" Width="80" Height="32" Offset="0x7B640" />
<Texture Name="gPauseMap12Tex" OutName="pause_map_1_2" Format="ia8" Width="80" Height="32" Offset="0x7C040" />
<Texture Name="gPauseMap22Tex" OutName="pause_map_2_2" Format="ia8" Width="80" Height="32" Offset="0x7CA40" />
<Texture Name="gPauseQuestStatus02Tex" OutName="pause_quest_status_0_2" Format="ia8" Width="80" Height="32" Offset="0x7D440" />
<Texture Name="gPauseQuestStatus12Tex" OutName="pause_quest_status_1_2" Format="ia8" Width="80" Height="32" Offset="0x7DE40" />
<Texture Name="gPauseQuestStatus22Tex" OutName="pause_quest_status_2_2" Format="ia8" Width="80" Height="32" Offset="0x7E840" />
<Texture Name="gPauseSave02Tex" OutName="pause_save_0_2" Format="ia8" Width="80" Height="32" Offset="0x7F240" />
<Texture Name="gPauseSave12Tex" OutName="pause_save_1_2" Format="ia8" Width="80" Height="32" Offset="0x7FC40" />
<Texture Name="gPauseSave22Tex" OutName="pause_save_2_2" Format="ia8" Width="80" Height="32" Offset="0x80640" />
<!-- Divided Background Menu: Fourth Row -->
<Texture Name="gPauseMasks03Tex" OutName="pause_masks_0_3" Format="ia8" Width="80" Height="32" Offset="0x81040" />
<Texture Name="gPauseMasks13Tex" OutName="pause_masks_1_3" Format="ia8" Width="80" Height="32" Offset="0x81A40" />
<Texture Name="gPauseMasks23Tex" OutName="pause_masks_2_3" Format="ia8" Width="80" Height="32" Offset="0x82440" />
<Texture Name="gPauseSelectItem03Tex" OutName="pause_select_item_0_3" Format="ia8" Width="80" Height="32" Offset="0x82E40" />
<Texture Name="gPauseSelectItem13Tex" OutName="pause_select_item_1_3" Format="ia8" Width="80" Height="32" Offset="0x83840" />
<Texture Name="gPauseSelectItem23Tex" OutName="pause_select_item_2_3" Format="ia8" Width="80" Height="32" Offset="0x84240" />
<Texture Name="gPauseMap03Tex" OutName="pause_map_0_3" Format="ia8" Width="80" Height="32" Offset="0x84C40" />
<Texture Name="gPauseMap13Tex" OutName="pause_map_1_3" Format="ia8" Width="80" Height="32" Offset="0x85640" />
<Texture Name="gPauseMap23Tex" OutName="pause_map_2_3" Format="ia8" Width="80" Height="32" Offset="0x86040" />
<Texture Name="gPauseQuestStatus03Tex" OutName="pause_quest_status_0_3" Format="ia8" Width="80" Height="32" Offset="0x86A40" />
<Texture Name="gPauseQuestStatus13Tex" OutName="pause_quest_status_1_3" Format="ia8" Width="80" Height="32" Offset="0x87440" />
<Texture Name="gPauseQuestStatus23Tex" OutName="pause_quest_status_2_3" Format="ia8" Width="80" Height="32" Offset="0x87E40" />
<Texture Name="gPauseSave03Tex" OutName="pause_save_0_3" Format="ia8" Width="80" Height="32" Offset="0x88840" />
<Texture Name="gPauseSave13Tex" OutName="pause_save_1_3" Format="ia8" Width="80" Height="32" Offset="0x89240" />
<Texture Name="gPauseSave23Tex" OutName="pause_save_2_3" Format="ia8" Width="80" Height="32" Offset="0x89C40" />
<!-- Divided Background Menu: Fifth Row -->
<Texture Name="gPauseMasks04Tex" OutName="pause_masks_0_4" Format="ia8" Width="80" Height="32" Offset="0x8A640" />
<Texture Name="gPauseMasks14Tex" OutName="pause_masks_1_4" Format="ia8" Width="80" Height="32" Offset="0x8B040" />
<Texture Name="gPauseMasks24Tex" OutName="pause_masks_2_4" Format="ia8" Width="80" Height="32" Offset="0x8BA40" />
<Texture Name="gPauseSelectItem04Tex" OutName="pause_select_item_0_4" Format="ia8" Width="80" Height="32" Offset="0x8C440" />
<Texture Name="gPauseSelectItem14Tex" OutName="pause_select_item_1_4" Format="ia8" Width="80" Height="32" Offset="0x8CE40" />
<Texture Name="gPauseSelectItem24Tex" OutName="pause_select_item_2_4" Format="ia8" Width="80" Height="32" Offset="0x8D840" />
<Texture Name="gPauseMap04Tex" OutName="pause_map_0_4" Format="ia8" Width="80" Height="32" Offset="0x8E240" />
<Texture Name="gPauseMap14Tex" OutName="pause_map_1_4" Format="ia8" Width="80" Height="32" Offset="0x8EC40" />
<Texture Name="gPauseMap24Tex" OutName="pause_map_2_4" Format="ia8" Width="80" Height="32" Offset="0x8F640" />
<Texture Name="gPauseQuestStatus04Tex" OutName="pause_quest_status_0_4" Format="ia8" Width="80" Height="32" Offset="0x90040" />
<Texture Name="gPauseQuestStatus14Tex" OutName="pause_quest_status_1_4" Format="ia8" Width="80" Height="32" Offset="0x90A40" />
<Texture Name="gPauseQuestStatus24Tex" OutName="pause_quest_status_2_4" Format="ia8" Width="80" Height="32" Offset="0x91440" />
<Texture Name="gPauseSave04Tex" OutName="pause_save_0_4" Format="ia8" Width="80" Height="32" Offset="0x91E40" />
<Texture Name="gPauseSave14Tex" OutName="pause_save_1_4" Format="ia8" Width="80" Height="32" Offset="0x92840" />
<Texture Name="gPauseSave24Tex" OutName="pause_save_2_4" Format="ia8" Width="80" Height="32" Offset="0x93240" />
<!-- Textures used by display lists extracted from icon_item_vtx_static -->
<Texture Name="gABtnSymbolTex" OutName="a_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x93C40"/>
<Texture Name="gBBtnSymbolTex" OutName="b_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x93DC0"/>
<Texture Name="gCBtnSymbolsTex" OutName="c_button_symbols" Format="ia8" Width="48" Height="16" Offset="0x93F40"/>
<Texture Name="gNamePanelLeftTex" OutName="name_panel_left" Format="ia8" Width="72" Height="24" Offset="0x94240"/>
<Texture Name="gNamePanelRightTex" OutName="name_panel_right" Format="ia8" Width="72" Height="24" Offset="0x94900"/>
<Texture Name="gZButtonTex" OutName="z_button" Format="ia8" Width="24" Height="32" Offset="0x94FC0"/>
<Texture Name="gRButtonTex" OutName="r_button" Format="ia8" Width="24" Height="32" Offset="0x952C0"/>
<!-- unused -->
<Texture Name="gShowAMusicalNoteTex" OutName="show_a_musical_note" Format="ia8" Width="80" Height="16" Offset="0x955C0"/>
<Texture Name="gMagicArrowEquipEffectTex" OutName="magic_arrow_equip_effect" Format="ia8" Width="32" Height="32" Offset="0x95AC0"/>
</File>
</Root>

View File

@ -0,0 +1,157 @@
<Root>
<!-- Item Names. Must be ia4 128x16 and ordered following `ItemId` -->
<File Name="item_name_static.unarchive">
<!-- Main items -->
<Texture Name="gItemNameOcarinaOfTimeENGTex" OutName="item_name_ocarina_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_OCARINA_OF_TIME -->
<Texture Name="gItemNameHerosBowENGTex" OutName="item_name_heros_bow_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_BOW -->
<Texture Name="gItemNameFireArrowENGTex" OutName="item_name_fire_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_ARROW_FIRE -->
<Texture Name="gItemNameIceArrowENGTex" OutName="item_name_ice_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_ARROW_ICE -->
<Texture Name="gItemNameLightArrowENGTex" OutName="item_name_light_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_ARROW_LIGHT -->
<Texture Name="gItemNameFairyOcarinaJPNTex" OutName="item_name_fairy_ocarina_jpn" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_OCARINA_FAIRY -->
<Texture Name="gItemNameBombENGTex" OutName="item_name_bomb_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_BOMB -->
<Texture Name="gItemNameBombchuENGTex" OutName="item_name_bombchu_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_BOMBCHU -->
<Texture Name="gItemNameDekuStickENGTex" OutName="item_name_deku_stick_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_DEKU_STICK -->
<Texture Name="gItemNameDekuNutENGTex" OutName="item_name_deku_nut_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_DEKU_NUT -->
<Texture Name="gItemNameMagicBeansENGTex" OutName="item_name_magic_beans_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAGIC_BEANS -->
<!-- Swapped with slingshot -->
<Texture Name="gItemNameLongshotJPNTex" OutName="item_name_longshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_SLINGSHOT -->
<Texture Name="gItemNamePowderKegENGTex" OutName="item_name_powder_keg_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_POWDER_KEG -->
<Texture Name="gItemNamePictographBoxENGTex" OutName="item_name_pictograph_box_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_PICTOGRAPH_BOX -->
<Texture Name="gItemNameLensOfTruthENGTex" OutName="item_name_lens_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_LENS_OF_TRUTH -->
<Texture Name="gItemNameHookshotENGTex" OutName="item_name_hookshot_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_HOOKSHOT -->
<Texture Name="gItemNameGreatFairysSwordENGTex" OutName="item_name_great_fairys_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x4000" /> <!-- ITEM_SWORD_GREAT_FAIRY -->
<!-- Swapped with longshot -->
<Texture Name="gItemNameFairySlingshotJPNTex" OutName="item_name_fairy_slingshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x4400" /> <!-- ITEM_LONGSHOT -->
<!-- Bottled items -->
<Texture Name="gItemNameEmptyBottleENGTex" OutName="item_name_empty_bottle_eng" Format="ia4" Width="128" Height="16" Offset="0x4800" /> <!-- ITEM_BOTTLE -->
<Texture Name="gItemNameRedPotionENGTex" OutName="item_name_red_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x4C00" /> <!-- ITEM_POTION_RED -->
<Texture Name="gItemNameGreenPotionENGTex" OutName="item_name_green_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5000" /> <!-- ITEM_POTION_GREEN -->
<Texture Name="gItemNameBluePotionENGTex" OutName="item_name_blue_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5400" /> <!-- ITEM_POTION_BLUE -->
<Texture Name="gItemNameFairyENGTex" OutName="item_name_fairy_eng" Format="ia4" Width="128" Height="16" Offset="0x5800" /> <!-- ITEM_FAIRY -->
<Texture Name="gItemNameDekuPrincessENGTex" OutName="item_name_deku_princess_eng" Format="ia4" Width="128" Height="16" Offset="0x5C00" /> <!-- ITEM_DEKU_PRINCESS -->
<Texture Name="gItemNameFullMilkENGTex" OutName="item_name_full_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6000" /> <!-- ITEM_MILK_BOTTLE -->
<Texture Name="gItemNameHalfMilkENGTex" OutName="item_name_half_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6400" /> <!-- ITEM_MILK_HALF -->
<Texture Name="gItemNameFishENGTex" OutName="item_name_fish_eng" Format="ia4" Width="128" Height="16" Offset="0x6800" /> <!-- ITEM_FISH -->
<Texture Name="gItemNameBugENGTex" OutName="item_name_bug_eng" Format="ia4" Width="128" Height="16" Offset="0x6C00" /> <!-- ITEM_BUG -->
<Texture Name="gItemNameBlueFireENGTex" OutName="item_name_blue_fire_eng" Format="ia4" Width="128" Height="16" Offset="0x7000" /> <!-- ITEM_BLUE_FIRE -->
<Texture Name="gItemNamePoeENGTex" OutName="item_name_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7400" /> <!-- ITEM_POE -->
<Texture Name="gItemNameBigPoeENGTex" OutName="item_name_big_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7800" /> <!-- ITEM_BIG_POE -->
<Texture Name="gItemNameSpringWaterENGTex" OutName="item_name_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x7C00" /> <!-- ITEM_SPRING_WATER -->
<Texture Name="gItemNameHotSpringWaterENGTex" OutName="item_name_hot_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x8000" /> <!-- ITEM_HOT_SPRING_WATER -->
<Texture Name="gItemNameZoraEggENGTex" OutName="item_name_zora_egg_eng" Format="ia4" Width="128" Height="16" Offset="0x8400" /> <!-- ITEM_ZORA_EGG -->
<Texture Name="gItemNameGoldDustENGTex" OutName="item_name_gold_dust_eng" Format="ia4" Width="128" Height="16" Offset="0x8800" /> <!-- ITEM_GOLD_DUST -->
<Texture Name="gItemNameMagicalMushroomENGTex" OutName="item_name_magical_mushroom_eng" Format="ia4" Width="128" Height="16" Offset="0x8C00" /> <!-- ITEM_MUSHROOM -->
<Texture Name="gItemNameSeaHorseENGTex" OutName="item_name_sea_horse_eng" Format="ia4" Width="128" Height="16" Offset="0x9000" /> <!-- ITEM_SEAHORSE -->
<Texture Name="gItemNameChateauRomaniENGTex" OutName="item_name_chateau_romani_eng" Format="ia4" Width="128" Height="16" Offset="0x9400" /> <!-- ITEM_CHATEAU -->
<Texture Name="gItemNameHylianLoachJPNTex" OutName="item_name_hylian_loach_jpn" Format="ia4" Width="128" Height="16" Offset="0x9800" /> <!-- ITEM_HYLIAN_LOACH -->
<Texture Name="gItemNameObabasDrinkJPNTex" OutName="item_name_obabas_drink_jpn" Format="ia4" Width="128" Height="16" Offset="0x9C00" /> <!-- ITEM_OBABA_DRINK -->
<!-- Trade Items -->
<Texture Name="gItemNameMoonsTearENGTex" OutName="item_name_moons_tear_eng" Format="ia4" Width="128" Height="16" Offset="0xA000" /> <!-- ITEM_MOONS_TEAR -->
<Texture Name="gItemNameLandTitleDeedENGTex" OutName="item_name_land_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA400" /> <!-- ITEM_DEED_LAND -->
<Texture Name="gItemNameSwampTitleDeedENGTex" OutName="item_name_swamp_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA800" /> <!-- ITEM_DEED_SWAMP -->
<Texture Name="gItemNameMountainTitleDeedENGTex" OutName="item_name_mountain_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xAC00" /> <!-- ITEM_DEED_MOUNTAIN -->
<Texture Name="gItemNameOceanTitleDeedENGTex" OutName="item_name_ocean_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xB000" /> <!-- ITEM_DEED_OCEAN -->
<Texture Name="gItemNameRoomKeyENGTex" OutName="item_name_room_key_eng" Format="ia4" Width="128" Height="16" Offset="0xB400" /> <!-- ITEM_ROOM_KEY -->
<Texture Name="gItemNameSpecialDeliveryToMamaENGTex" OutName="item_name_special_delivery_to_mama_eng" Format="ia4" Width="128" Height="16" Offset="0xB800" /> <!-- ITEM_LETTER_MAMA -->
<Texture Name="gItemNameLetterToKafeiENGTex" OutName="item_name_letter_to_kafei_eng" Format="ia4" Width="128" Height="16" Offset="0xBC00" /> <!-- ITEM_LETTER_TO_KAFEI -->
<Texture Name="gItemNamePendantOfMemoriesENGTex" OutName="item_name_pendant_of_memories_eng" Format="ia4" Width="128" Height="16" Offset="0xC000" /> <!-- ITEM_PENDANT_OF_MEMORIES -->
<!-- Translates to Moon's Stone? Slightly different than the japanese translation of Moon's Tear. Replaces Tear with Stone, the same character used in Stone's Mask -->
<Texture Name="gItemNameMoonsStoneJPNTex" OutName="item_name_moons_stone_jpn" Format="ia4" Width="128" Height="16" Offset="0xC400" /> <!-- ITEM_TINGLE_MAP -->
<!-- Masks -->
<Texture Name="gItemNameDekuMaskENGTex" OutName="item_name_deku_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xC800" /> <!-- ITEM_MASK_DEKU -->
<Texture Name="gItemNameGoronMaskENGTex" OutName="item_name_goron_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xCC00" /> <!-- ITEM_MASK_GORON -->
<Texture Name="gItemNameZoraMaskENGTex" OutName="item_name_zora_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD000" /> <!-- ITEM_MASK_ZORA -->
<Texture Name="gItemNameFierceDeitysMaskENGTex" OutName="item_name_fierce_deitys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD400" /> <!-- ITEM_MASK_FIERCE_DEITY -->
<Texture Name="gItemNameMaskOfTruthENGTex" OutName="item_name_mask_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0xD800" /> <!-- ITEM_MASK_TRUTH -->
<Texture Name="gItemNameKafeisMaskENGTex" OutName="item_name_kafeis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xDC00" /> <!-- ITEM_MASK_KAFEIS_MASK -->
<Texture Name="gItemNameAllNightMaskENGTex" OutName="item_name_all_night_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE000" /> <!-- ITEM_MASK_ALL_NIGHT -->
<Texture Name="gItemNameBunnyHoodENGTex" OutName="item_name_bunny_hood_eng" Format="ia4" Width="128" Height="16" Offset="0xE400" /> <!-- ITEM_MASK_BUNNY -->
<Texture Name="gItemNameKeatonMaskENGTex" OutName="item_name_keaton_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE800" /> <!-- ITEM_MASK_KEATON -->
<Texture Name="gItemNameGarosMaskENGTex" OutName="item_name_garos_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xEC00" /> <!-- ITEM_MASK_GARO -->
<Texture Name="gItemNameRomanisMaskENGTex" OutName="item_name_romanis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF000" /> <!-- ITEM_MASK_ROMANI -->
<Texture Name="gItemNameCircusLeadersMaskENGTex" OutName="item_name_circus_leaders_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF400" /> <!-- ITEM_MASK_CIRCUS_LEADER -->
<Texture Name="gItemNamePostmansHatENGTex" OutName="item_name_postmans_hat_eng" Format="ia4" Width="128" Height="16" Offset="0xF800" /> <!-- ITEM_MASK_POSTMAN -->
<Texture Name="gItemNameCouplesMaskENGTex" OutName="item_name_couples_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xFC00" /> <!-- ITEM_MASK_COUPLE -->
<Texture Name="gItemNameGreatFairysMaskENGTex" OutName="item_name_great_fairys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10000" /> <!-- ITEM_MASK_GREAT_FAIRY -->
<Texture Name="gItemNameGibdoMaskENGTex" OutName="item_name_gibdo_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10400" /> <!-- ITEM_MASK_GIBDO -->
<Texture Name="gItemNameDonGerosMaskENGTex" OutName="item_name_don_geros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10800" /> <!-- ITEM_MASK_DON_GERO -->
<Texture Name="gItemNameKamarosMaskENGTex" OutName="item_name_kamaros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10C00" /> <!-- ITEM_MASK_KAMARO -->
<Texture Name="gItemNameCaptainsHatENGTex" OutName="item_name_captains_hat_eng" Format="ia4" Width="128" Height="16" Offset="0x11000" /> <!-- ITEM_MASK_CAPTAIN -->
<Texture Name="gItemNameStoneMaskENGTex" OutName="item_name_stone_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11400" /> <!-- ITEM_MASK_STONE -->
<Texture Name="gItemNameBremenMaskENGTex" OutName="item_name_bremen_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11800" /> <!-- ITEM_MASK_BREMEN -->
<Texture Name="gItemNameBlastMaskENGTex" OutName="item_name_blast_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11C00" /> <!-- ITEM_MASK_BLAST -->
<Texture Name="gItemNameMaskOfScentsENGTex" OutName="item_name_mask_of_scents_eng" Format="ia4" Width="128" Height="16" Offset="0x12000" /> <!-- ITEM_MASK_SCENTS -->
<Texture Name="gItemNameGiantsMaskENGTex" OutName="item_name_giants_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x12400" /> <!-- ITEM_MASK_GIANT -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameWindMedallionJPNTex" OutName="item_name_wind_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12800" /> <!-- ITEM_BOW_FIRE -->
<Texture Name="gItemNameFireMedallionJPNTex" OutName="item_name_fire_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12C00" /> <!-- ITEM_BOW_ICE -->
<Texture Name="gItemNameIceMedallionJPNTex" OutName="item_name_ice_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x13000" /> <!-- ITEM_BOW_LIGHT -->
<!-- Equipment -->
<Texture Name="gItemNameKokiriSwordENGTex" OutName="item_name_kokiri_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13400" /> <!-- ITEM_SWORD_KOKIRI -->
<Texture Name="gItemNameRazorSwordENGTex" OutName="item_name_razor_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13800" /> <!-- ITEM_SWORD_RAZOR -->
<Texture Name="gItemNameGildedSwordENGTex" OutName="item_name_gilded_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13C00" /> <!-- ITEM_SWORD_GILDED -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameBrokenGiantsKnifeJPNTex" OutName="item_name_broken_giants_knife_jpn" Format="ia4" Width="128" Height="16" Offset="0x14000" /> <!-- ITEM_SWORD_DEITY -->
<Texture Name="gItemNameHerosShieldENGTex" OutName="item_name_heros_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14400" /> <!-- ITEM_SHIELD_HERO -->
<Texture Name="gItemNameMirrorShieldENGTex" OutName="item_name_mirror_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14800" /> <!-- ITEM_SHIELD_MIRROR -->
<!-- Upgrades -->
<Texture Name="gItemNameQuiver30ENGTex" OutName="item_name_quiver_30_eng" Format="ia4" Width="128" Height="16" Offset="0x14C00" /> <!-- ITEM_QUIVER_30 -->
<Texture Name="gItemNameQuiver40ENGTex" OutName="item_name_quiver_40_eng" Format="ia4" Width="128" Height="16" Offset="0x15000" /> <!-- ITEM_QUIVER_40 -->
<Texture Name="gItemNameQuiver50ENGTex" OutName="item_name_quiver_50_eng" Format="ia4" Width="128" Height="16" Offset="0x15400" /> <!-- ITEM_QUIVER_50 -->
<Texture Name="gItemNameBombBag20ENGTex" OutName="item_name_bomb_bag_20_eng" Format="ia4" Width="128" Height="16" Offset="0x15800" /> <!-- ITEM_BOMB_BAG_20 -->
<Texture Name="gItemNameBombBag30ENGTex" OutName="item_name_bomb_bag_30_eng" Format="ia4" Width="128" Height="16" Offset="0x15C00" /> <!-- ITEM_BOMB_BAG_30 -->
<Texture Name="gItemNameBombBag40ENGTex" OutName="item_name_bomb_bag_40_eng" Format="ia4" Width="128" Height="16" Offset="0x16000" /> <!-- ITEM_BOMB_BAG_40 -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameBigKey1JPNTex" OutName="item_name_big_key_1_jpn" Format="ia4" Width="128" Height="16" Offset="0x16400" /> <!-- ITEM_WALLET_DEFAULT -->
<Texture Name="gItemNameBigKey2JPNTex" OutName="item_name_big_key_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x16800" /> <!-- ITEM_WALLET_ADULT -->
<Texture Name="gItemNameBigKey3JPNTex" OutName="item_name_big_key_3_jpn" Format="ia4" Width="128" Height="16" Offset="0x16C00" /> <!-- ITEM_WALLET_GIANT -->
<Texture Name="gItemNameBigKey4JPNTex" OutName="item_name_big_key_4_jpn" Format="ia4" Width="128" Height="16" Offset="0x17000" /> <!-- ITEM_FISHING_ROD -->
<!-- Boss remains -->
<Texture Name="gItemNameOdolwasRemainsENGTex" OutName="item_name_odolwas_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17400" /> <!-- ITEM_REMAINS_ODOLWA -->
<Texture Name="gItemNameGohtsRemainsENGTex" OutName="item_name_gohts_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17800" /> <!-- ITEM_REMAINS_GOHT -->
<Texture Name="gItemNameGyorgsRemainsENGTex" OutName="item_name_gyorgs_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17C00" /> <!-- ITEM_REMAINS_GYORG -->
<Texture Name="gItemNameTwinmoldsRemainsENGTex" OutName="item_name_twinmolds_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x18000" /> <!-- ITEM_REMAINS_TWINMOLD -->
<!-- Songs -->
<Texture Name="gItemNameSonataOfAwakeningENGTex" OutName="item_name_sonata_of_awakening_eng" Format="ia4" Width="128" Height="16" Offset="0x18400" /> <!-- ITEM_SONG_SONATA -->
<Texture Name="gItemNameGoronLullabyENGTex" OutName="item_name_goron_lullaby_eng" Format="ia4" Width="128" Height="16" Offset="0x18800" /> <!-- ITEM_SONG_LULLABY -->
<Texture Name="gItemNameNewWaveBossaNovaENGTex" OutName="item_name_new_wave_bossa_nova_eng" Format="ia4" Width="128" Height="16" Offset="0x18C00" /> <!-- ITEM_SONG_NOVA -->
<Texture Name="gItemNameElegyOfEmptynessENGTex" OutName="item_name_elegy_of_emptiness_eng" Format="ia4" Width="128" Height="16" Offset="0x19000" /> <!-- ITEM_SONG_ELEGY -->
<Texture Name="gItemNameOathToOrderENGTex" OutName="item_name_oath_to_order_eng" Format="ia4" Width="128" Height="16" Offset="0x19400" /> <!-- ITEM_SONG_OATH -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameNocturneOfShadowJPNTex" OutName="item_name_nocturne_of_shadow_jpn" Format="ia4" Width="128" Height="16" Offset="0x19800" /> <!-- ITEM_SONG_SARIA -->
<Texture Name="gItemNameSongOfTimeENGTex" OutName="item_name_song_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x19C00" /> <!-- ITEM_SONG_TIME -->
<Texture Name="gItemNameSongOfHealingENGTex" OutName="item_name_song_of_healing_eng" Format="ia4" Width="128" Height="16" Offset="0x1A000" /> <!-- ITEM_SONG_HEALING -->
<Texture Name="gItemNameEponasSongENGTex" OutName="item_name_eponas_song_eng" Format="ia4" Width="128" Height="16" Offset="0x1A400" /> <!-- ITEM_SONG_EPONA -->
<Texture Name="gItemNameSongOfSoaringENGTex" OutName="item_name_song_of_soaring_eng" Format="ia4" Width="128" Height="16" Offset="0x1A800" /> <!-- ITEM_SONG_SOARING -->
<Texture Name="gItemNameSongOfStormsENGTex" OutName="item_name_song_of_storms_eng" Format="ia4" Width="128" Height="16" Offset="0x1AC00" /> <!-- ITEM_SONG_STORMS -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameSunsSongJPNTex" OutName="item_name_suns_song_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B000" /> <!-- ITEM_SONG_SUN -->
<!-- Misc -->
<Texture Name="gItemNameBombersNotebookENGTex" OutName="item_name_bombers_notebook_eng" Format="ia4" Width="128" Height="16" Offset="0x1B400" /> <!-- ITEM_BOMBERS_NOTEBOOK -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameGoldSkulltulaJPNTex" OutName="item_name_gold_skulltula_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B800" /> <!-- ITEM_SKULL_TOKEN -->
<Texture Name="gItemNamePieceOfHeartENGTex" OutName="item_name_piece_of_heart_eng" Format="ia4" Width="128" Height="16" Offset="0x1BC00" /> <!-- ITEM_HEART_CONTAINER, Piece of Heart? -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNamePieceOfHeartJPNTex" OutName="item_name_piece_of_heart_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C000" /> <!-- ITEM_HEART_PIECE -->
<!-- Identical to gItemNameSunsSongJPNTex -->
<Texture Name="gItemNameSunsSong2JPNTex" OutName="item_name_suns_song_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C400" /> <!-- ITEM_71 -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameSongOfTimeJPNTex" OutName="item_name_song_of_time_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C800" /> <!-- ITEM_72 -->
<Texture Name="gItemNameLullabyIntroENGTex" OutName="item_name_lullaby_intro_eng" Format="ia4" Width="128" Height="16" Offset="0x1CC00" /> <!-- ITEM_SONG_LULLABY_INTRO -->
<Texture Name="gItemNameBigKeyENGTex" OutName="item_name_big_key_eng" Format="ia4" Width="128" Height="16" Offset="0x1D000" /> <!-- ITEM_KEY_BOSS -->
<Texture Name="gItemNameCompassENGTex" OutName="item_name_compass_eng" Format="ia4" Width="128" Height="16" Offset="0x1D400" /> <!-- ITEM_COMPASS -->
<Texture Name="gItemNameDungeonMapENGTex" OutName="item_name_dungeon_map_eng" Format="ia4" Width="128" Height="16" Offset="0x1D800" /> <!-- ITEM_DUNGEON_MAP -->
<Texture Name="gItemNameStrayFairiesENGTex" OutName="item_name_stray_fairies_eng" Format="ia4" Width="128" Height="16" Offset="0x1DC00" /> <!-- ITEM_STRAY_FAIRIES -->
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<Blob Name="map_i_static_Blob_0062B0" Size="0x0150" Offset="0x62B0" />
<Blob Name="map_i_static_Blob_006400" Size="0x0220" Offset="0x6400" />
<Blob Name="map_i_static_Blob_006620" Size="0x0300" Offset="0x6620" />
<Blob Name="map_i_static_Blob_006920" Size="0x0110" Offset="0x6920" />
<Blob Name="map_i_static_Blob_006A30" Size="0x0110" Offset="0x6A30" />
<Blob Name="map_i_static_Blob_006B40" Size="0x0150" Offset="0x6B40" />
<Blob Name="map_i_static_Blob_006C90" Size="0x0120" Offset="0x6C90" />
<Blob Name="map_i_static_Blob_006DB0" Size="0x00C0" Offset="0x6DB0" />
<Blob Name="map_i_static_Blob_006E70" Size="0x00D0" Offset="0x6E70" />
<Blob Name="map_i_static_Blob_006F40" Size="0x0230" Offset="0x6F40" />
<Blob Name="map_i_static_Blob_007170" Size="0x00A0" Offset="0x7170" />
<Blob Name="map_i_static_Blob_007210" Size="0x01C0" Offset="0x7210" />
<Blob Name="map_i_static_Blob_0073D0" Size="0x0100" Offset="0x73D0" />
<Blob Name="map_i_static_Blob_0074D0" Size="0x0180" Offset="0x74D0" />
<Blob Name="map_i_static_Blob_007650" Size="0x0150" Offset="0x7650" />
<Blob Name="map_i_static_Blob_0077A0" Size="0x00B0" Offset="0x77A0" />
<Blob Name="map_i_static_Blob_007850" Size="0x0050" Offset="0x7850" />
<Blob Name="map_i_static_Blob_0078A0" Size="0x0040" Offset="0x78A0" />
<Blob Name="map_i_static_Blob_0078E0" Size="0x0170" Offset="0x78E0" />
<Blob Name="map_i_static_Blob_007A50" Size="0x0080" Offset="0x7A50" />
<Blob Name="map_i_static_Blob_007AD0" Size="0x0090" Offset="0x7AD0" />
<Blob Name="map_i_static_Blob_007B60" Size="0x00C0" Offset="0x7B60" />
<Blob Name="map_i_static_Blob_007C20" Size="0x0080" Offset="0x7C20" />
<Blob Name="map_i_static_Blob_007CA0" Size="0x00F0" Offset="0x7CA0" />
<Blob Name="map_i_static_Blob_007D90" Size="0x0110" Offset="0x7D90" />
<Blob Name="map_i_static_Blob_007EA0" Size="0x0100" Offset="0x7EA0" />
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<Blob Name="map_i_static_Blob_0081F0" Size="0x0110" Offset="0x81F0" />
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<Blob Name="map_i_static_Blob_0083F0" Size="0x0110" Offset="0x83F0" />
<Blob Name="map_i_static_Blob_008500" Size="0x00F0" Offset="0x8500" />
<Blob Name="map_i_static_Blob_0085F0" Size="0x0090" Offset="0x85F0" />
<Blob Name="map_i_static_Blob_008680" Size="0x0080" Offset="0x8680" />
<Blob Name="map_i_static_Blob_008700" Size="0x00F0" Offset="0x8700" />
<Blob Name="map_i_static_Blob_0087F0" Size="0x0050" Offset="0x87F0" />
</File>
</Root>

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@ -0,0 +1,29 @@
<Root>
<!-- Map Point Names. Must be ia4 128x16 and continguous with `ItemId` starting from `ITEM_MAP_POINT_GREAT_BAY` -->
<File Name="map_name_static.unarchive">
<!-- First entries must be continguous with `RegionId` -->
<Texture Name="gMapPointGreatBayENGTex" OutName="map_point_great_bay_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_MAP_POINT_GREAT_BAY -->
<Texture Name="gMapPointZoraHallENGTex" OutName="map_point_zora_hall_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_MAP_POINT_ZORA_HALL -->
<Texture Name="gMapPointRomaniRanchENGTex" OutName="map_point_romani_ranch_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_MAP_POINT_ROMANI_RANCH -->
<Texture Name="gMapPointDekuPalaceENGTex" OutName="map_point_deku_palace_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_MAP_POINT_DEKU_PALACE -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointWoodfallENGTex" OutName="map_point_woodfall_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_MAP_POINT_WOODFALL -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointClockTownENGTex" OutName="map_point_clock_town_eng" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_MAP_POINT_CLOCK_TOWN -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointSnowheadENGTex" OutName="map_point_snowhead_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_MAP_POINT_SNOWHEAD -->
<Texture Name="gMapPointIkanaGraveyardENGTex" OutName="map_point_ikana_graveyard_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_MAP_POINT_IKANA_GRAVEYARD -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointIkanaCanyonENGTex" OutName="map_point_ikana_canyon_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_MAP_POINT_IKANA_CANYON -->
<Texture Name="gMapPointGoronVillageENGTex" OutName="map_point_goron_village_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_MAP_POINT_GORON_VILLAGE -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointStoneTowerENGTex" OutName="map_point_stone_tower_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAP_POINT_STONE_TOWER -->
<!-- Unique Owl Warp Map Points -->
<Texture Name="gMapPointGreatBayCoastENGTex" OutName="map_point_great_bay_coast_eng" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_MAP_POINT_GREAT_BAY_COAST -->
<Texture Name="gMapPointSouthernSwampENGTex" OutName="map_point_southern_swamp_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_MAP_POINT_SOUTHERN_SWAMP -->
<Texture Name="gMapPointMountainVillageENGTex" OutName="map_point_mountain_village_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_MAP_POINT_MOUNTAIN_VILLAGE -->
<Texture Name="gMapPointMilkRoadENGTex" OutName="map_point_milk_road_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_MAP_POINT_MILK_ROAD -->
<Texture Name="gMapPointZoraCapeENGTex" OutName="map_point_zora_cape_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_MAP_POINT_ZORA_CAPE -->
</File>
</Root>

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@ -0,0 +1,28 @@
<Root>
<File Name="schedule_dma_static_yar.unarchive" Segment="7">
<Texture Name="gBombersNotebookPhotoAnjuTex" OutName="bombers_notebook_photo_anju" Format="rgba16" Width="32" Height="32" Offset="0x0" />
<Texture Name="gBombersNotebookPhotoKafeiTex" OutName="bombers_notebook_photo_kafei" Format="rgba16" Width="32" Height="32" Offset="0x800" />
<Texture Name="gBombersNotebookPhotoCuriosityShopManTex" OutName="bombers_notebook_photo_curiosity_shop_man" Format="rgba16" Width="32" Height="32" Offset="0x1000" />
<Texture Name="gBombersNotebookPhotoBombShopLadyTex" OutName="bombers_notebook_photo_bomb_shop_lady" Format="rgba16" Width="32" Height="32" Offset="0x1800" />
<Texture Name="gBombersNotebookPhotoRomaniTex" OutName="bombers_notebook_photo_romani" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
<Texture Name="gBombersNotebookPhotoCremiaTex" OutName="bombers_notebook_photo_cremia" Format="rgba16" Width="32" Height="32" Offset="0x2800" />
<Texture Name="gBombersNotebookPhotoMayorDotourTex" OutName="bombers_notebook_photo_mayor_dotour" Format="rgba16" Width="32" Height="32" Offset="0x3000" />
<Texture Name="gBombersNotebookPhotoMadameAromaTex" OutName="bombers_notebook_photo_madame_aroma" Format="rgba16" Width="32" Height="32" Offset="0x3800" />
<Texture Name="gBombersNotebookPhotoTotoTex" OutName="bombers_notebook_photo_toto" Format="rgba16" Width="32" Height="32" Offset="0x4000" />
<Texture Name="gBombersNotebookPhotoGormanTex" OutName="bombers_notebook_photo_gorman" Format="rgba16" Width="32" Height="32" Offset="0x4800" />
<Texture Name="gBombersNotebookPhotoPostmanTex" OutName="bombers_notebook_photo_postman" Format="rgba16" Width="32" Height="32" Offset="0x5000" />
<Texture Name="gBombersNotebookPhotoRosaSistersTex" OutName="bombers_notebook_photo_rosa_sisters" Format="rgba16" Width="32" Height="32" Offset="0x5800" />
<Texture Name="gBombersNotebookPhotoToiletHandTex" OutName="bombers_notebook_photo_toilet_hand" Format="rgba16" Width="32" Height="32" Offset="0x6000" />
<Texture Name="gBombersNotebookPhotoAnjusGrandmotherTex" OutName="bombers_notebook_photo_anjus_grandmother" Format="rgba16" Width="32" Height="32" Offset="0x6800" />
<Texture Name="gBombersNotebookPhotoKamaroTex" OutName="bombers_notebook_photo_kamaro" Format="rgba16" Width="32" Height="32" Offset="0x7000" />
<Texture Name="gBombersNotebookPhotoGrogTex" OutName="bombers_notebook_photo_grog" Format="rgba16" Width="32" Height="32" Offset="0x7800" />
<Texture Name="gBombersNotebookPhotoGormanBrothersTex" OutName="bombers_notebook_photo_gorman_brothers" Format="rgba16" Width="32" Height="32" Offset="0x8000" />
<Texture Name="gBombersNotebookPhotoShiroTex" OutName="bombers_notebook_photo_shiro" Format="rgba16" Width="32" Height="32" Offset="0x8800" />
<Texture Name="gBombersNotebookPhotoGuruGuruTex" OutName="bombers_notebook_photo_guru_guru" Format="rgba16" Width="32" Height="32" Offset="0x9000" />
<Texture Name="gBombersNotebookPhotoBombersTex" OutName="bombers_notebook_photo_bombers" Format="rgba16" Width="32" Height="32" Offset="0x9800" />
<Texture Name="gBombersNotebookPhotoMadameAromaBrightTex" OutName="bombers_notebook_photo_madame_aroma_bright" Format="rgba16" Width="32" Height="32" Offset="0xA000" /> <!-- Unused, slightly different pose to the used one -->
<Texture Name="gBombersNotebookEntryIconExclamationPointLargeTex" OutName="bombers_notebook_entry_icon_exclamation_point_large" Format="ia8" Width="32" Height="32" Offset="0xA800" /> <!-- Unused -->
<Texture Name="gBombersNotebookEntryIconMaskTex" OutName="bombers_notebook_entry_icon_mask" Format="ia8" Width="24" Height="28" Offset="0xAC00" />
<Texture Name="gBombersNotebookEntryIconRibbonTex" OutName="bombers_notebook_entry_icon_ribbon" Format="ia8" Width="32" Height="28" Offset="0xAEA0" />
</File>
</Root>

View File

@ -12,6 +12,7 @@
<Texture Name="gBombersNotebookBackgroundTex" OutName="bombers_notebook_background" Format="i8" Width="32" Height="32" Offset="0x13D8"/>
<Texture Name="gBombersNotebookHeaderBoxTex" OutName="bombers_notebook_header_box" Format="i8" Width="8" Height="24" Offset="0x17D8"/>
<Texture Name="gBombersNotebookLineTex" OutName="bombers_notebook_line" Format="i8" Width="8" Height="1" Offset="0x1898"/>
<Texture Name="gBombersNotebookBarSmallTex" OutName="bombers_notebook_bar_small" Format="i8" Width="8" Height="2" Offset="0x18A0"/> <!-- Unused -->
<Texture Name="gBombersNotebookBarTex" OutName="bombers_notebook_bar" Format="i8" Width="8" Height="4" Offset="0x18B0"/>
<Texture Name="gBombersNotebookCursorTex" OutName="bombers_notebook_cursor" Format="ia4" Width="16" Height="16" Offset="0x18D0"/>
<Texture Name="gBombersNoteoobkTimeOfDayBoxTex" OutName="bombers_notebook_time_of_day_box" Format="ia4" Width="64" Height="28" Offset="0x1950"/>
@ -30,9 +31,29 @@
<Texture Name="gBombersNotebookDigit8Tex" OutName="bombers_notebook_digit_8" Format="i4" Width="16" Height="17" Offset="0x24B8"/>
<Texture Name="gBombersNotebookDigit9Tex" OutName="bombers_notebook_digit_9" Format="i4" Width="16" Height="17" Offset="0x2540"/>
<Texture Name="gBombersNotebookColonTex" OutName="bombers_notebook_colon" Format="i4" Width="16" Height="17" Offset="0x25C8"/>
<Texture Name="gBombersNotebookDay1stTex" OutName="bombers_notebook_day_1st" Format="ia8" Width="48" Height="22" Offset="0x2650"/>
<Texture Name="gBombersNotebookDay2ndTex" OutName="bombers_notebook_day_2nd" Format="ia8" Width="48" Height="22" Offset="0x2A70"/>
<Texture Name="gBombersNotebookDayFinalTex" OutName="bombers_notebook_day_final" Format="ia8" Width="48" Height="22" Offset="0x2E90"/>
<Texture Name="gBombersNotebookTimeOfDayTex" OutName="bombers_notebook_time_of_day" Format="i4" Width="96" Height="20" Offset="0x32B0"/>
<!-- English -->
<Texture Name="gBombersNotebookDay1stENGTex" OutName="bombers_notebook_day_1st_eng" Format="ia8" Width="48" Height="22" Offset="0x2650"/>
<Texture Name="gBombersNotebookDay2ndENGTex" OutName="bombers_notebook_day_2nd_eng" Format="ia8" Width="48" Height="22" Offset="0x2A70"/>
<Texture Name="gBombersNotebookDayFinalENGTex" OutName="bombers_notebook_day_final_eng" Format="ia8" Width="48" Height="22" Offset="0x2E90"/>
<Texture Name="gBombersNotebookTimeOfDayENGTex" OutName="bombers_notebook_time_of_day_eng" Format="i4" Width="96" Height="20" Offset="0x32B0"/>
<!-- German -->
<Texture Name="gBombersNotebookDay1stGERTex" OutName="bombers_notebook_day_1st_ger" Format="ia8" Width="48" Height="22" Offset="0x3670"/>
<Texture Name="gBombersNotebookDay2ndGERTex" OutName="bombers_notebook_day_2nd_ger" Format="ia8" Width="48" Height="22" Offset="0x3A90"/>
<Texture Name="gBombersNotebookDayFinalGERTex" OutName="bombers_notebook_day_final_ger" Format="ia8" Width="48" Height="22" Offset="0x3EB0"/>
<Texture Name="gBombersNotebookTimeOfDayGERTex" OutName="bombers_notebook_time_of_day_ger" Format="i4" Width="96" Height="20" Offset="0x42D0"/>
<!-- French -->
<Texture Name="gBombersNotebookDay1stFRATex" OutName="bombers_notebook_day_1st_fra" Format="ia8" Width="48" Height="22" Offset="0x4690"/>
<Texture Name="gBombersNotebookDay2ndFRATex" OutName="bombers_notebook_day_2nd_fra" Format="ia8" Width="48" Height="22" Offset="0x4AB0"/>
<Texture Name="gBombersNotebookDayFinalFRATex" OutName="bombers_notebook_day_final_fra" Format="ia8" Width="48" Height="22" Offset="0x4ED0"/>
<Texture Name="gBombersNotebookTimeOfDayFRATex" OutName="bombers_notebook_time_of_day_fra" Format="i4" Width="96" Height="20" Offset="0x52F0"/>
<!-- Spanish -->
<Texture Name="gBombersNotebookDay1stSPATex" OutName="bombers_notebook_day_1st_spa" Format="ia8" Width="48" Height="22" Offset="0x56B0"/>
<Texture Name="gBombersNotebookDay2ndSPATex" OutName="bombers_notebook_day_2nd_spa" Format="ia8" Width="48" Height="22" Offset="0x5AD0"/>
<Texture Name="gBombersNotebookDayFinalSPATex" OutName="bombers_notebook_day_final_spa" Format="ia8" Width="48" Height="22" Offset="0x5EF0"/>
<Texture Name="gBombersNotebookTimeOfDaySPATex" OutName="bombers_notebook_time_of_day_spa" Format="i4" Width="96" Height="20" Offset="0x6310"/>
</File>
</Root>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="week_static" Segment="9">
<Texture Name="gClockDay1stTex" OutName="clock_day_1st_tex" Format="i8" Width="48" Height="27" Offset="0x0"/>
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd_tex" Format="i8" Width="48" Height="27" Offset="0x510"/>
<Texture Name="gClockDayFinalTex" OutName="clock_day_final_tex" Format="i8" Width="48" Height="27" Offset="0xA20"/>
<Texture Name="gClockDay1stTex" OutName="clock_day_1st" Format="i8" Width="48" Height="27" Offset="0x0"/>
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd" Format="i8" Width="48" Height="27" Offset="0x510"/>
<Texture Name="gClockDayFinalTex" OutName="clock_day_final" Format="i8" Width="48" Height="27" Offset="0xA20"/>
</File>
</Root>

View File

@ -1,77 +1,90 @@
<Root>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gameplay_keep_Tex_000000" OutName="tex_000000" Format="i4" Width="16" Height="16" Offset="0x0" />
<DList Name="gameplay_keep_DL_000320" Offset="0x320" />
<DList Name="gameplay_keep_DL_0003E0" Offset="0x3E0" />
<Texture Name="gameplay_keep_Tex_000508" OutName="tex_000508" Format="i8" Width="16" Height="32" Offset="0x508" />
<Texture Name="gameplay_keep_Tex_000708" OutName="tex_000708" Format="i8" Width="8" Height="8" Offset="0x708" />
<DList Name="gameplay_keep_DL_0008D0" Offset="0x8D0" />
<Texture Name="gameplay_keep_Tex_000988" OutName="tex_000988" Format="rgba16" Width="16" Height="32" Offset="0x988" />
<DList Name="gameplay_keep_DL_0019B0" Offset="0x19B0" />
<DList Name="gameplay_keep_DL_001B20" Offset="0x1B20" />
<DList Name="gameplay_keep_DL_001BC8" Offset="0x1BC8" />
<DList Name="gameplay_keep_DL_001C60" Offset="0x1C60" />
<!-- Bottles -->
<Texture Name="gBottleTex" OutName="bottle" Format="i4" Width="16" Height="16" Offset="0x0" />
<DList Name="gBottleContentsDL" Offset="0x320" />
<DList Name="gBottleGlassDL" Offset="0x3E0" />
<Texture Name="gBottleContentsTex" OutName="bottle_contents" Format="i8" Width="16" Height="32" Offset="0x508" />
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="i8" Width="8" Height="8" Offset="0x708" />
<!-- Hookshot -->
<DList Name="gHookshotChainDL" Offset="0x8D0" />
<Texture Name="gHookshotChainLinkTex" OutName="hookshot_chain_link" Format="rgba16" Width="16" Height="32" Offset="0x988" />
<!-- Swords -->
<DList Name="gRazorSwordHandlePart4DL" Offset="0x19B0" />
<DList Name="gRazorSwordHandlePart3DL" Offset="0x1B20" />
<DList Name="gRazorSwordHandlePart2DL" Offset="0x1BC8" />
<DList Name="gRazorSwordHandlePart1DL" Offset="0x1C60" />
<DList Name="gRazorSwordHandleDL" Offset="0x1D00" />
<DList Name="gameplay_keep_DL_001D28" Offset="0x1D28" />
<DList Name="gameplay_keep_DL_001DC8" Offset="0x1DC8" />
<DList Name="gameplay_keep_DL_001E58" Offset="0x1E58" />
<DList Name="gameplay_keep_DL_001F08" Offset="0x1F08" />
<DList Name="gameplay_keep_DL_001FA8" Offset="0x1FA8" />
<DList Name="gameplay_keep_DL_002038" Offset="0x2038" />
<DList Name="gameplay_keep_DL_0020C8" Offset="0x20C8" />
<DList Name="gRazorSwordBladePart7DL" Offset="0x1D28" />
<DList Name="gRazorSwordBladePart6DL" Offset="0x1DC8" />
<DList Name="gRazorSwordBladePart5DL" Offset="0x1E58" />
<DList Name="gRazorSwordBladePart4DL" Offset="0x1F08" />
<DList Name="gRazorSwordBladePart3DL" Offset="0x1FA8" />
<DList Name="gRazorSwordBladePart2DL" Offset="0x2038" />
<DList Name="gRazorSwordBladePart1DL" Offset="0x20C8" />
<DList Name="gRazorSwordBladeDL" Offset="0x2168" />
<DList Name="gKokiriSwordHandleDL" Offset="0x21A8" />
<DList Name="gameplay_keep_DL_002480" Offset="0x2480" />
<DList Name="gameplay_keep_DL_002508" Offset="0x2508" />
<DList Name="gameplay_keep_DL_002590" Offset="0x2590" />
<DList Name="gameplay_keep_DL_002618" Offset="0x2618" />
<DList Name="gameplay_keep_DL_0026A0" Offset="0x26A0" />
<DList Name="gameplay_keep_DL_002728" Offset="0x2728" />
<DList Name="gameplay_keep_DL_0027B0" Offset="0x27B0" />
<DList Name="gameplay_keep_DL_002838" Offset="0x2838" />
<DList Name="gKokiriSwordBladePart8DL" Offset="0x2480" />
<DList Name="gKokiriSwordBladePart7DL" Offset="0x2508" />
<DList Name="gKokiriSwordBladePart6DL" Offset="0x2590" />
<DList Name="gKokiriSwordBladePart5DL" Offset="0x2618" />
<DList Name="gKokiriSwordBladePart4DL" Offset="0x26A0" />
<DList Name="gKokiriSwordBladePart3DL" Offset="0x2728" />
<DList Name="gKokiriSwordBladePart2DL" Offset="0x27B0" />
<DList Name="gKokiriSwordBladePart1DL" Offset="0x2838" />
<DList Name="gKokiriSwordBladeDL" Offset="0x28C0" />
<Texture Name="gameplay_keep_TLUT_002908" OutName="tlut_002908" Format="rgba16" Width="16" Height="16" Offset="0x2908" />
<Texture Name="gameplay_keep_Tex_002B08" OutName="tex_002B08" Format="rgba16" Width="8" Height="8" Offset="0x2B08" />
<Texture Name="gameplay_keep_Tex_002B88" OutName="tex_002B88" Format="rgba16" Width="16" Height="16" Offset="0x2B88" />
<Texture Name="gameplay_keep_Tex_002D88" OutName="tex_002D88" Format="ci8" Width="8" Height="8" Offset="0x2D88" />
<Texture Name="gameplay_keep_Tex_002DC8" OutName="tex_002DC8" Format="i8" Width="8" Height="8" Offset="0x2DC8" />
<Texture Name="gameplay_keep_Tex_002E08" OutName="tex_002E08" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
<Texture Name="gameplay_keep_Tex_003008" OutName="tex_003008" Format="i8" Width="8" Height="8" Offset="0x3008" />
<Texture Name="gKokiriSwordHandleTLUT" OutName="kokiri_sword_handle_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2908" />
<Texture Name="gKokiriSwordHandlePommelTex" OutName="kokiri_sword_handle_pommel" Format="rgba16" Width="8" Height="8" Offset="0x2B08" />
<Texture Name="gRazorSwordHandleGripTex" OutName="razor_sword_handle_grip" Format="rgba16" Width="16" Height="16" Offset="0x2B88" />
<Texture Name="gKokiriSwordHandleCrossGuardTex" OutName="kokiri_sword_handle_cross_gaurd" Format="ci8" Width="8" Height="8" Offset="0x2D88" />
<Texture Name="gKokiriSwordHandleGripTex" OutName="kokiri_sword_handle_grip" Format="i8" Width="8" Height="8" Offset="0x2DC8" />
<Texture Name="gRazorSwordHandleDesignTex" OutName="razor_sword_handle_design" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
<Texture Name="gSwordMetalTex" OutName="sword_metal" Format="i8" Width="8" Height="8" Offset="0x3008" />
<DList Name="gKokiriSwordDL" Offset="0x3050" />
<DList Name="gRazorSwordDL" Offset="0x3060" />
<DList Name="gDekuStickDL" Offset="0x32B0" /> <!-- @bug Supplies the wrong size to gsDPLoadTextureBlock, meaning it uses part of gLinkPauseChildJointTable as if it were a texture. -->
<Blob Name="gameplay_keep_Blob_003400" Size="0x9D0" Offset="0x3400" />
<DList Name="gameplay_keep_DL_005360" Offset="0x5360" />
<Array Name="gLinkMaskVtx" Count="157" Offset="0x3400"> <!-- Rendering the vertices shows the same shape as the Link Mask in object_stk -->
<Vtx/>
</Array>
<!-- Transformation Masks -->
<DList Name="gZoraMaskDL" Offset="0x5360" />
<DList Name="gDekuMaskDL" Offset="0x56C0" />
<DList Name="gGoronMaskDL" Offset="0x5A10" />
<Texture Name="gLinkMaskTLUT" OutName="link_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5DB8" /> <!-- Unused, leftover remnant same as the vertices -->
<Texture Name="gGoronMaskTLUT" OutName="goron_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5FB8" />
<Texture Name="gZoraMaskTLUT" OutName="zora_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x61B8" />
<Texture Name="gGoronMaskMouthTex" OutName="goron_mask_mouth" Format="ci8" Width="64" Height="32" Offset="0x63B8" />
<Texture Name="gGoronMaskInsideEyeTex" OutName="goron_mask_inside_eye" Format="ci8" Width="32" Height="32" Offset="0x6BB8" />
<Texture Name="gGoronMaskNoseEyebrowTex" OutName="goron_mask_nose_eyebrow" Format="ci8" Width="8" Height="8" Offset="0x6FB8" />
<Texture Name="gGoronMaskHairTex" OutName="goron_mask_hair" Format="ci8" Width="16" Height="16" Offset="0x6FF8" />
<Texture Name="gGoronMaskEyeTex" OutName="goron_mask_eye" Format="rgba32" Width="32" Height="32" Offset="0x70F8" />
<Texture Name="gDekuMaskEyeTex" OutName="deku_mask_eye" Format="rgba16" Width="64" Height="32" Offset="0x80F8" />
<Texture Name="gDekuMaskFaceTex" OutName="deku_mask_face" Format="rgba16" Width="16" Height="16" Offset="0x90F8" />
<Texture Name="gDekuMaskHairTex" OutName="deku_mask_hair" Format="rgba16" Width="32" Height="32" Offset="0x92F8" />
<Texture Name="gZoraMaskInsideEyeTex" OutName="zora_mask_inside_eye" Format="ci8" Width="32" Height="32" Offset="0x9AF8" />
<Texture Name="gZoraMaskMouthTex" OutName="zora_mask_mouth" Format="ci8" Width="32" Height="32" Offset="0x9EF8" />
<Texture Name="gZoraMaskNoseTex" OutName="zora_mask_nose" Format="ci8" Width="8" Height="8" Offset="0xA2F8" />
<Texture Name="gZoraMaskSpotsTex" OutName="zora_mask_spots" Format="ci8" Width="16" Height="32" Offset="0xA338" />
<Texture Name="gZoraMaskEyeTex" OutName="zora_mask_eye" Format="i8" Width="32" Height="32" Offset="0xA538" />
<!-- Fierce Deity Mask-->
<DList Name="gFierceDeityMaskDL" Offset="0xB260" />
<Texture Name="gFierceDeityMaskTLUT" OutName="fierce_deity_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0xB6B0" />
<Texture Name="gFierceDeityMaskHairTex" OutName="fierce_deity_mask_hair" Format="ci8" Width="32" Height="32" Offset="0xB8B0" />
<Texture Name="gFierceDeityMaskEyesTex" OutName="fierce_deity_mask_eyes" Format="ci8" Width="64" Height="32" Offset="0xBCB0" />
<Texture Name="gFierceDeityMaskMouthTex" OutName="fierce_deity_mask_mouth" Format="ci8" Width="32" Height="16" Offset="0xC4B0" />
<Texture Name="gFierceDeityMaskEarTex" OutName="fierce_deity_mask_ear" Format="ci8" Width="16" Height="16" Offset="0xC6B0" />
<Texture Name="gFierceDeityMaskHatTex" OutName="fierce_deity_mask_hat" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />
<DList Name="gameplay_keep_DL_005A10" Offset="0x5A10" />
<Blob Name="gameplay_keep_Blob_005DB8" Size="0x200" Offset="0x5DB8" />
<Texture Name="gameplay_keep_TLUT_005FB8" OutName="tlut_005FB8" Format="rgba16" Width="16" Height="16" Offset="0x5FB8" />
<Texture Name="gameplay_keep_TLUT_0061B8" OutName="tlut_0061B8" Format="rgba16" Width="16" Height="16" Offset="0x61B8" />
<Texture Name="gameplay_keep_Tex_0063B8" OutName="tex_0063B8" Format="ci8" Width="64" Height="32" Offset="0x63B8" />
<Texture Name="gameplay_keep_Tex_006BB8" OutName="tex_006BB8" Format="ci8" Width="32" Height="32" Offset="0x6BB8" />
<Texture Name="gameplay_keep_Tex_006FB8" OutName="tex_006FB8" Format="ci8" Width="8" Height="8" Offset="0x6FB8" />
<Texture Name="gameplay_keep_Tex_006FF8" OutName="tex_006FF8" Format="ci8" Width="16" Height="16" Offset="0x6FF8" />
<Texture Name="gameplay_keep_Tex_0070F8" OutName="tex_0070F8" Format="rgba32" Width="32" Height="32" Offset="0x70F8" />
<Texture Name="gameplay_keep_Tex_0080F8" OutName="tex_0080F8" Format="rgba16" Width="64" Height="32" Offset="0x80F8" />
<Texture Name="gameplay_keep_Tex_0090F8" OutName="tex_0090F8" Format="rgba16" Width="16" Height="16" Offset="0x90F8" />
<Texture Name="gameplay_keep_Tex_0092F8" OutName="tex_0092F8" Format="rgba16" Width="32" Height="32" Offset="0x92F8" />
<Texture Name="gameplay_keep_Tex_009AF8" OutName="tex_009AF8" Format="ci8" Width="32" Height="32" Offset="0x9AF8" />
<Texture Name="gameplay_keep_Tex_009EF8" OutName="tex_009EF8" Format="ci8" Width="32" Height="32" Offset="0x9EF8" />
<Texture Name="gameplay_keep_Tex_00A2F8" OutName="tex_00A2F8" Format="ci8" Width="8" Height="8" Offset="0xA2F8" />
<Texture Name="gameplay_keep_Tex_00A338" OutName="tex_00A338" Format="ci8" Width="16" Height="32" Offset="0xA338" />
<Texture Name="gameplay_keep_Tex_00A538" OutName="tex_00A538" Format="i8" Width="32" Height="32" Offset="0xA538" />
<DList Name="gameplay_keep_DL_00B260" Offset="0xB260" />
<Texture Name="gameplay_keep_TLUT_00B6B0" OutName="tlut_00B6B0" Format="rgba16" Width="16" Height="16" Offset="0xB6B0" />
<Texture Name="gameplay_keep_Tex_00B8B0" OutName="tex_00B8B0" Format="ci8" Width="32" Height="32" Offset="0xB8B0" />
<Texture Name="gameplay_keep_Tex_00BCB0" OutName="tex_00BCB0" Format="ci8" Width="64" Height="32" Offset="0xBCB0" />
<Texture Name="gameplay_keep_Tex_00C4B0" OutName="tex_00C4B0" Format="ci8" Width="32" Height="16" Offset="0xC4B0" />
<Texture Name="gameplay_keep_Tex_00C6B0" OutName="tex_00C6B0" Format="ci8" Width="16" Height="16" Offset="0xC6B0" />
<Texture Name="gameplay_keep_Tex_00C7B0" OutName="tex_00C7B0" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />
<Texture Name="gameplay_keep_Tex_00C830" OutName="tex_00C830" Format="rgba16" Width="16" Height="16" Offset="0xC830" />
<Texture Name="gameplay_keep_Tex_00CA30" OutName="tex_00CA30" Format="rgba16" Width="16" Height="16" Offset="0xCA30" />
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0xCC30" />
<!-- Leftover joint tables from Ocarina of Time's Pause Menu. -->
@ -1146,7 +1159,7 @@
<Texture Name="gElegyShellGoronPlatformTex" OutName="elegy_shell_goron_platform" Format="ci8" Width="8" Height="16" Offset="0x4E1A0" />
<Texture Name="gHookshotReticleTex" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
<DList Name="gHookshotReticleDL" Offset="0x4F250" />
<DList Name="gHookshotReticleDL" Offset="0x4F250" /> <!-- Original name might be "pointer_modelT" -->
<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
<DList Name="gEffIceFragment1DL" Offset="0x50550" />
<DList Name="gEffIceFragment2MaterialDL" Offset="0x50648" />
@ -1210,8 +1223,8 @@
<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" />
<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" />
<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527A0" />
<DList Name="gKakeraLeafMiddle" Offset="0x527F0" />
<DList Name="gKakeraLeafTip" Offset="0x528B0" />
<DList Name="gKakeraLeafMiddleDL" Offset="0x527F0" />
<DList Name="gKakeraLeafTipDL" Offset="0x528B0" />
<Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52940" />
<Texture Name="gameplay_keep_Tex_053140" OutName="tex_053140" Format="rgba16" Width="32" Height="32" Offset="0x53140" />
<Texture Name="gameplay_keep_Tex_053940" OutName="tex_053940" Format="i4" Width="64" Height="64" Offset="0x53940" />
@ -1268,7 +1281,7 @@
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x5C6F0" />
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x5CEF0" />
<Texture Name="gDropBombchuTex" OutName="drop_bombchu" Format="rgba16" Width="32" Height="32" Offset="0x5D6F0" />
<Texture Name="gDropUnknownPouch" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
<Texture Name="gDropUnknownPouchTex" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x5E6F0" />
<Texture Name="gDropHeartPieceTex" OutName="drop_heart_piece" Format="rgba16" Width="32" Height="32" Offset="0x5EEF0" />
<DList Name="gItemDropDL" Offset="0x5F6F0" />
@ -1288,8 +1301,8 @@
<DList Name="gRupeeDL" Offset="0x622C0" />
<Texture Name="gRecoveryHeartTex" OutName="recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x62390" />
<Texture Name="gBombTex" OutName="bomb_tex" Format="rgba16" Width="32" Height="32" Offset="0x62B90" />
<Texture Name="gArrowTex" OutName="arrow_tex" Format="rgba16" Width="32" Height="32" Offset="0x63390" />
<Texture Name="gBombTex" OutName="bomb" Format="rgba16" Width="32" Height="32" Offset="0x62B90" />
<Texture Name="gArrowTex" OutName="arrow" Format="rgba16" Width="32" Height="32" Offset="0x63390" />
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x63B90" />
<Texture Name="gRupeeLightBlueTex" OutName="rupee_light_blue" Format="rgba16" Width="4" Height="4" Offset="0x63BB0" />
<Texture Name="gHeartContainerTex" OutName="heart_container" Format="rgba16" Width="32" Height="32" Offset="0x63BD0" />
@ -1473,9 +1486,9 @@
<Texture Name="gElegyShellZoraFinTex" OutName="elegy_shell_zora_fin" Format="ci8" Width="16" Height="16" Offset="0x8C1E0" />
<Texture Name="gElegyShellZoraEyeTex" OutName="elegy_shell_zora_eye" Format="ci8" Width="32" Height="32" Offset="0x8C2E0" />
<Texture Name="gElegyShellZoraMouthTex" OutName="elegy_shell_zora_mouth" Format="ci8" Width="32" Height="32" Offset="0x8C6E0" />
<Texture Name="gElegyShellZoraRibsTattoo" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gElegyShellZoraArrowTattoo" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
<Texture Name="gElegyShellZoraRightShoulderTattoo" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gElegyShellZoraRibsTattooTex" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gElegyShellZoraArrowTattooTex" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
<Texture Name="gElegyShellZoraRightShoulderTattooTex" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gElegyShellZoraPlatformTex" OutName="elegy_shell_zora_platform" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />

View File

@ -8,32 +8,32 @@
<Animation Name="gAniTreeHangingReachAnim" Offset="0x27A0" /> <!-- Original name is "Ani_ki02" -->
<Limb Name="gAniPelvisLimb" Type="Standard" EnumName="ANI_LIMB_PELVIS" Offset="0x27B0" />
<Limb Name="gAniLeftThighLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_THIGH" Offset="0x27BC" />
<Limb Name="gAniLeftCalfLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_CALF" Offset="0x27C8" />
<Limb Name="gAniLeftShinLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_SHIN" Offset="0x27C8" />
<Limb Name="gAniLeftFootLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOOT" Offset="0x27D4" />
<Limb Name="gAniRightThighLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_THIGH" Offset="0x27E0" />
<Limb Name="gAniRightCalfLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_CALF" Offset="0x27EC" />
<Limb Name="gAniRightShinLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_SHIN" Offset="0x27EC" />
<Limb Name="gAniRightFootLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOOT" Offset="0x27F8" />
<Limb Name="gAniTorsoLimb" Type="Standard" EnumName="ANI_LIMB_TORSO" Offset="0x2804" />
<Limb Name="gAniLeftUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_UPPER_ARM" Offset="0x2810" />
<Limb Name="gAniLeftForArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FORARM" Offset="0x281C" />
<Limb Name="gAniLeftForearmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOREARM" Offset="0x281C" />
<Limb Name="gAniLeftHandLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_HAND" Offset="0x2828" />
<Limb Name="gAniRightUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_UPPER_ARM" Offset="0x2834" />
<Limb Name="gAniRightForArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FORARM" Offset="0x2840" />
<Limb Name="gAniRightForearmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOREARM" Offset="0x2840" />
<Limb Name="gAniRightHandLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_HAND" Offset="0x284C" />
<Limb Name="gAniHeadLimb" Type="Standard" EnumName="ANI_LIMB_HEAD" Offset="0x2858" />
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimb" Offset="0x28A0" />
<Skeleton Name="gAniSkel" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="AniLimb" Offset="0x28A0" />
<DList Name="gAniRightHandDL" Offset="0x4860" />
<DList Name="gAniRightForArmDL" Offset="0x4A50" />
<DList Name="gAniRightForearmDL" Offset="0x4A50" />
<DList Name="gAniRightUpperArmDL" Offset="0x4B38" />
<DList Name="gAniLeftHandDL" Offset="0x4C30" />
<DList Name="gAniLeftForArmDL" Offset="0x4E20" />
<DList Name="gAniLeftForearmDL" Offset="0x4E20" />
<DList Name="gAniLeftUpperArmDL" Offset="0x4F08" />
<DList Name="gAniTorsoDL" Offset="0x5000" />
<DList Name="gAniRightFootDL" Offset="0x5270" />
<DList Name="gAniRightCalfDL" Offset="0x5420" />
<DList Name="gAniRightShinDL" Offset="0x5420" />
<DList Name="gAniRightThighDL" Offset="0x5668" />
<DList Name="gAniLeftFootDL" Offset="0x5778" />
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
<DList Name="gAniLeftShinDL" Offset="0x5928" />
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
<DList Name="gAniPelvisDL" Offset="0x5D60" />
<Texture Name="gAniGeneralTLUT" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />

View File

@ -64,8 +64,8 @@
<Animation Name="gBeaverGlitchyLimbSpinAnim" Offset="0x750C" /> <!-- Original name might be "bea_wait". Unused -->
<Animation Name="gBeaverLaughLeftAnim" Offset="0x7D3C" /> <!-- Original name is "bev_chukletoL" -->
<Animation Name="gBeaverLaughRightAnim" Offset="0x86AC" /> <!-- Original name is "bev_chukletoR" -->
<Animation Name="gBeaverSwimWithSpinningTail" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
<Animation Name="gBeaverSwimWithRaisedTail" Offset="0x8BB4" /> <!-- Original name is "bev_propellerswim2". Unused variation of gBeaverSwimWithSpinningTail where the tail just stays upright. -->
<Animation Name="gBeaverSwimWithSpinningTailAnim" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
<Animation Name="gBeaverSwimWithRaisedTailAnim" Offset="0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTailAnim where the tail just stays upright. Original name is "bev_propellerswim2" -->
<Animation Name="gBeaverSwimAnim" Offset="0x8EAC" /> <!-- Original name is "bev_swim" -->
<Animation Name="gBeaverTalkAnim" Offset="0x925C" /> <!-- Original name is "bev_talk1" -->
<Animation Name="gBeaverTalkWaveArmsAnim" Offset="0x9B4C" /> <!-- Original name is "bev_talk2" -->

View File

@ -1,81 +1,94 @@
<Root>
<!-- Object file for Tingle -->
<File Name="object_bal" Segment="6">
<Animation Name="object_bal_Anim_0005FC" Offset="0x5FC" /> <!-- Original name is "bal_fly" -->
<Animation Name="object_bal_Anim_000840" Offset="0x840" /> <!-- Original name is "bal_fly2" -->
<Animation Name="object_bal_Anim_000C78" Offset="0xC78" /> <!-- Original name is "bal_kaiten" ("rotation; revolution; turn; spin") -->
<Animation Name="object_bal_Anim_001804" Offset="0x1804" /> <!-- Original name is "bal_kami" ("paper") -->
<DList Name="object_bal_DL_004000" Offset="0x4000" />
<DList Name="object_bal_DL_004108" Offset="0x4108" />
<DList Name="object_bal_DL_0041E8" Offset="0x41E8" />
<DList Name="object_bal_DL_0042A8" Offset="0x42A8" />
<DList Name="object_bal_DL_004368" Offset="0x4368" />
<DList Name="object_bal_DL_004448" Offset="0x4448" />
<DList Name="object_bal_DL_004508" Offset="0x4508" />
<DList Name="object_bal_DL_0045C8" Offset="0x45C8" />
<DList Name="object_bal_DL_004980" Offset="0x4980" />
<DList Name="object_bal_DL_004BA0" Offset="0x4BA0" />
<DList Name="object_bal_DL_004CA0" Offset="0x4CA0" />
<DList Name="object_bal_DL_004D58" Offset="0x4D58" />
<DList Name="object_bal_DL_004E40" Offset="0x4E40" />
<DList Name="object_bal_DL_004F00" Offset="0x4F00" />
<DList Name="object_bal_DL_005000" Offset="0x5000" />
<DList Name="object_bal_DL_0050F8" Offset="0x50F8" />
<DList Name="object_bal_DL_0051E0" Offset="0x51E0" />
<DList Name="object_bal_DL_0052A0" Offset="0x52A0" />
<Texture Name="object_bal_TLUT_0053B0" OutName="tlut_0053B0" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
<Texture Name="object_bal_Tex_0053D0" OutName="tex_0053D0" Format="rgba16" Width="16" Height="16" Offset="0x53D0" />
<Texture Name="object_bal_Tex_0055D0" OutName="tex_0055D0" Format="rgba16" Width="32" Height="32" Offset="0x55D0" />
<Texture Name="object_bal_Tex_005DD0" OutName="tex_005DD0" Format="rgba16" Width="16" Height="16" Offset="0x5DD0" />
<Texture Name="object_bal_Tex_005FD0" OutName="tex_005FD0" Format="rgba16" Width="8" Height="8" Offset="0x5FD0" />
<Texture Name="object_bal_Tex_006050" OutName="tex_006050" Format="rgba16" Width="32" Height="64" Offset="0x6050" />
<Texture Name="object_bal_Tex_007050" OutName="tex_007050" Format="rgba16" Width="8" Height="8" Offset="0x7050" />
<Texture Name="object_bal_Tex_0070D0" OutName="tex_0070D0" Format="rgba16" Width="16" Height="16" Offset="0x70D0" />
<Texture Name="object_bal_Tex_0072D0" OutName="tex_0072D0" Format="rgba16" Width="64" Height="32" Offset="0x72D0" />
<Texture Name="object_bal_Tex_0082D0" OutName="tex_0082D0" Format="rgba16" Width="16" Height="32" Offset="0x82D0" />
<Texture Name="object_bal_Tex_0086D0" OutName="tex_0086D0" Format="rgba16" Width="32" Height="16" Offset="0x86D0" />
<Texture Name="object_bal_Tex_008AD0" OutName="tex_008AD0" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
<Texture Name="object_bal_Tex_008CD0" OutName="tex_008CD0" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
<Texture Name="object_bal_Tex_0094D0" OutName="tex_0094D0" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" EnumName="OBJECT_BAL_LIMB_01" Offset="0xA4D0" />
<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" EnumName="OBJECT_BAL_LIMB_02" Offset="0xA4DC" />
<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" EnumName="OBJECT_BAL_LIMB_03" Offset="0xA4E8" />
<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" EnumName="OBJECT_BAL_LIMB_04" Offset="0xA4F4" />
<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" EnumName="OBJECT_BAL_LIMB_05" Offset="0xA500" />
<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" EnumName="OBJECT_BAL_LIMB_06" Offset="0xA50C" />
<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" EnumName="OBJECT_BAL_LIMB_07" Offset="0xA518" />
<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" EnumName="OBJECT_BAL_LIMB_08" Offset="0xA524" />
<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" EnumName="OBJECT_BAL_LIMB_09" Offset="0xA530" />
<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0A" Offset="0xA53C" />
<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" EnumName="OBJECT_BAL_LIMB_0B" Offset="0xA548" />
<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" EnumName="OBJECT_BAL_LIMB_0C" Offset="0xA554" />
<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" EnumName="OBJECT_BAL_LIMB_0D" Offset="0xA560" />
<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0E" Offset="0xA56C" />
<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" EnumName="OBJECT_BAL_LIMB_0F" Offset="0xA578" />
<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" EnumName="OBJECT_BAL_LIMB_10" Offset="0xA584" />
<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" EnumName="OBJECT_BAL_LIMB_11" Offset="0xA590" />
<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" EnumName="OBJECT_BAL_LIMB_12" Offset="0xA59C" />
<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" EnumName="OBJECT_BAL_LIMB_13" Offset="0xA5A8" />
<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" EnumName="OBJECT_BAL_LIMB_14" Offset="0xA5B4" />
<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" EnumName="OBJECT_BAL_LIMB_15" Offset="0xA5C0" />
<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" EnumName="OBJECT_BAL_LIMB_16" Offset="0xA5CC" />
<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" EnumName="OBJECT_BAL_LIMB_17" Offset="0xA5D8" />
<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" EnumName="OBJECT_BAL_LIMB_18" Offset="0xA5E4" />
<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" EnumName="OBJECT_BAL_LIMB_19" Offset="0xA5F0" />
<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" EnumName="OBJECT_BAL_LIMB_1A" Offset="0xA5FC" />
<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" EnumName="OBJECT_BAL_LIMB_1B" Offset="0xA608" />
<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" EnumName="OBJECT_BAL_LIMB_1C" Offset="0xA614" />
<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" EnumName="OBJECT_BAL_LIMB_1D" Offset="0xA620" />
<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" EnumName="OBJECT_BAL_LIMB_1E" Offset="0xA62C" />
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" EnumName="OBJECT_BAL_LIMB_1F" Offset="0xA638" />
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" EnumName="OBJECT_BAL_LIMB_20" Offset="0xA644" />
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="ObjectBalLimb" Offset="0xA6D0" />
<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" /> <!-- Original name is "bal_put" -->
<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" /> <!-- Original name is "bal_talk" -->
<Animation Name="object_bal_Anim_00B604" Offset="0xB604" /> <!-- Original name is "bal_talk2" -->
<Animation Name="object_bal_Anim_00C498" Offset="0xC498" /> <!-- Original name is "bal_talk3" -->
<Animation Name="object_bal_Anim_00C8D8" Offset="0xC8D8" /> <!-- Original name is "bal_talk4" -->
<Animation Name="object_bal_Anim_00CB78" Offset="0xCB78" /> <!-- Original name is "bal_tereru" ("to be shy; to be bashful") -->
<Animation Name="object_bal_Anim_00D530" Offset="0xD530" /> <!-- Original name is "bal_wait" -->
<!-- Animations 1 -->
<Animation Name="gTingleFloatIdleAnim" Offset="0x5FC" /> <!-- Original name is "bal_fly"-->
<Animation Name="gTingleFallAnim" Offset="0x840" /> <!-- Original name is "bal_fly2"-->
<Animation Name="gTingleSpinAnim" Offset="0xC78" /> <!-- Original name is "bal_kaiten" ("rotation; revolution; turn; spin") -->
<Animation Name="gTingleFloatThrowConfettiAnim" Offset="0x1804" /> <!-- Original name is "bal_kami" ("paper")-->
<!-- Model Pieces -->
<DList Name="gTinglePelvisDL" Offset="0x4000" />
<DList Name="gTingleLeftFootDL" Offset="0x4108" />
<DList Name="gTingleLeftShinDL" Offset="0x41E8" />
<DList Name="gTingleLeftThighDL" Offset="0x42A8" />
<DList Name="gTingleRightFootDL" Offset="0x4368" />
<DList Name="gTingleRightShinDL" Offset="0x4448" />
<DList Name="gTingleRightThighDL" Offset="0x4508" />
<DList Name="gTingleHeadDL" Offset="0x45C8" />
<DList Name="gTingleTorsoDL" Offset="0x4980" />
<DList Name="gTingleLeftHandDL" Offset="0x4BA0" />
<DList Name="gTingleMapDL" Offset="0x4CA0" />
<DList Name="gTingleLeftForearmDL" Offset="0x4D58" />
<DList Name="gTingleLeftUpperArmDL" Offset="0x4E40" />
<DList Name="gTingleRightHandDL" Offset="0x4F00" />
<DList Name="gTinglePenDL" Offset="0x5000" />
<DList Name="gTingleRightForearmDL" Offset="0x50F8" />
<DList Name="gTingleRightUpperArmDL" Offset="0x51E0" />
<DList Name="gTingleBalloonDL" Offset="0x52A0" />
<!-- Textures -->
<Texture Name="gTingleMapTLUT" OutName="tingle_map_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
<Texture Name="gTingleBriefsTex" OutName="tingle_briefs" Format="rgba16" Width="16" Height="16" Offset="0x53D0" />
<Texture Name="gTingleTopFrontTex" OutName="tingle_top" Format="rgba16" Width="32" Height="32" Offset="0x55D0" />
<Texture Name="gTingleBalloonTex" OutName="tingle_balloon" Format="rgba16" Width="16" Height="16" Offset="0x5DD0" />
<Texture Name="gTingleBackpackTex" OutName="tingle_backpack" Format="rgba16" Width="8" Height="8" Offset="0x5FD0" />
<Texture Name="gTingleEyeOpenTex" OutName="tingle_eye_open" Format="rgba16" Width="32" Height="64" Offset="0x6050" />
<Texture Name="gTingleBodysuitTex" OutName="tingle_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x7050" />
<Texture Name="gTingleNostrilTex" OutName="tingle_nostril" Format="rgba16" Width="16" Height="16" Offset="0x70D0" />
<Texture Name="gTingleMouthTex" OutName="tingle_mouth" Format="rgba16" Width="64" Height="32" Offset="0x72D0" />
<Texture Name="gTingleNoseSideTex" OutName="tingle_nose" Format="rgba16" Width="16" Height="32" Offset="0x82D0" />
<Texture Name="gTingleHandTex" OutName="tingle_hand" Format="rgba16" Width="32" Height="16" Offset="0x86D0" />
<Texture Name="gTinglePenTopTex" OutName="tingle_pen_top" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
<Texture Name="gTingleMapTex" OutName="tingle_map" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
<Texture Name="gTingleEyeClosedTex" OutName="tingle_eye_closed" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
<!-- Skeleton -->
<Limb Name="gTingleRootLimb" Type="Standard" EnumName="TINGLE_LIMB_ROOT" Offset="0xA4D0" />
<Limb Name="gTinglePelvisLimb" Type="Standard" EnumName="TINGLE_LIMB_PELVIS" Offset="0xA4DC" />
<Limb Name="gTingleUpperBodyRootLimb" Type="Standard" EnumName="TINGLE_LIMB_UPPER_BODY_ROOT" Offset="0xA4E8" />
<Limb Name="gTingleUpperBodyWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_UPPER_BODY_WRAPPER" Offset="0xA4F4" />
<Limb Name="gTingleBalloonRootLimb" Type="Standard" EnumName="TINGLE_LIMB_BALLOON_ROOT" Offset="0xA500" />
<Limb Name="gTingleBalloonLimb" Type="Standard" EnumName="TINGLE_LIMB_BALLOON" Offset="0xA50C" />
<Limb Name="gTingleRightArmRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_ARM_ROOT" Offset="0xA518" />
<Limb Name="gTingleRightArmWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_ARM_WRAPPER" Offset="0xA524" />
<Limb Name="gTingleRightUpperArmLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_UPPER_ARM" Offset="0xA530" />
<Limb Name="gTingleRightForearmLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_FOREARM" Offset="0xA53C" />
<Limb Name="gTingleRightHandRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_HAND_ROOT" Offset="0xA548" />
<Limb Name="gTingleRightHandLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_HAND" Offset="0xA554" />
<Limb Name="gTingleHeldPenLimb" Type="Standard" EnumName="TINGLE_LIMB_HELD_PEN" Offset="0xA560" />
<Limb Name="gTingleLeftArmRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_ARM_ROOT" Offset="0xA56C" />
<Limb Name="gTingleLeftArmWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_ARM_WRAPPER" Offset="0xA578" />
<Limb Name="gTingleLeftUpperArmLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_UPPER_ARM" Offset="0xA584" />
<Limb Name="gTingleLeftForearmLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_FOREARM" Offset="0xA590" />
<Limb Name="gTingleLeftHandRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_HAND_ROOT" Offset="0xA59C" />
<Limb Name="gTingleLeftHandLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_HAND" Offset="0xA5A8" />
<Limb Name="gTingleHeldMapLimb" Type="Standard" EnumName="TINGLE_LIMB_HELD_MAP" Offset="0xA5B4" />
<Limb Name="gTingleTorsoLimb" Type="Standard" EnumName="TINGLE_LIMB_TORSO" Offset="0xA5C0" />
<Limb Name="gTingleHeadLimb" Type="Standard" EnumName="TINGLE_LIMB_HEAD" Offset="0xA5CC" />
<Limb Name="gTingleRightLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_LEG_ROOT" Offset="0xA5D8" />
<Limb Name="gTingleRightThighLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_THIGH" Offset="0xA5E4" />
<Limb Name="gTingleRightLowerLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_LOWER_LEG_ROOT" Offset="0xA5F0" />
<Limb Name="gTingleRightShinLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_SHIN" Offset="0xA5FC" />
<Limb Name="gTingleRightFootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_FOOT" Offset="0xA608" />
<Limb Name="gTingleLeftLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_LEG_ROOT" Offset="0xA614" />
<Limb Name="gTingleLeftThighLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_THIGH" Offset="0xA620" />
<Limb Name="gTingleLeftLowerLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_LOWER_LEG_ROOT" Offset="0xA62C" />
<Limb Name="gTingleLeftShinLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_SHIN" Offset="0xA638" />
<Limb Name="gTingleLeftFootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_FOOT" Offset="0xA644" />
<Skeleton Name="gTingleSkel" Type="Flex" LimbType="Standard" LimbNone="TINGLE_LIMB_NONE" LimbMax="TINGLE_LIMB_MAX" EnumName="TingleLimb" Offset="0xA6D0" />
<!-- Animations 2 -->
<Animation Name="gTingleLandAnim" Offset="0xA7DC" /> <!-- Original name is "bal_put"-->
<Animation Name="gTingleTwistAnim" Offset="0xB1E8" /> <!-- Original name is "bal_talk" -->
<Animation Name="gTingleTalkAnim" Offset="0xB604" /> <!-- Original name is "bal_talk2" -->
<Animation Name="gTingleThrowConfettiAnim" Offset="0xC498" /> <!-- Original name is "bal_talk3" -->
<Animation Name="gTingleHappyDanceAnim" Offset="0xC8D8" /> <!-- Original name is "bal_talk4" -->
<Animation Name="gTingleFloatHideFaceAnim" Offset="0xCB78" /> <!-- Original name is "bal_tereru" ("to be shy; to be bashful") -->
<Animation Name="gTingleIdleAnim" Offset="0xD530" /> <!-- Original name is "bal_wait" -->
<!-- Misc. -->
<DList Name="gTingleConfettiDL" Offset="0xD5A0" /> <!-- Original name is "bal_cube32_model" -->
</File>
</Root>

View File

@ -52,18 +52,18 @@
<!-- Unused Textures -->
<!-- These are just exact copies of the used textures -->
<Texture Name="gBbaUnusedHairSkinTex" OutName="bba_unused_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedEarTex" OutName="bba_unused_ear" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedNostrilTex" OutName="bba_unused_nostril" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedEyeTex" OutName="bba_unused_eye" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
<Texture Name="gBbaUnusedWrinklesTex" OutName="bba_unused_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedCheekTex" OutName="bba_unused_cheek" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedSkinTex" OutName="bba_unused_skin" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedForeheadTex" OutName="bba_unused_forehead" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedFingersTex" OutName="bba_unused_fingers" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedShirtTex" OutName="bba_unused_shirt" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedBagTex" OutName="bba_unused_bag" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedSkirtTex" OutName="bba_unused_skirt" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
<Texture Name="gBbaHairSkin2Tex" OutName="bba_hair_skin_2" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
<Texture Name="gBbaEar2Tex" OutName="bba_ear_2" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
<Texture Name="gBbaNostril2Tex" OutName="bba_nostril_2" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
<Texture Name="gBbaEye2Tex" OutName="bba_eye_2" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
<Texture Name="gBbaWrinkles2Tex" OutName="bba_wrinkles_2" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
<Texture Name="gBbaCheek2Tex" OutName="bba_cheek_2" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
<Texture Name="gBbaSkin2Tex" OutName="bba_skin_2" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
<Texture Name="gBbaForehead2Tex" OutName="bba_forehead_2" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
<Texture Name="gBbaFingers2Tex" OutName="bba_fingers_2" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
<Texture Name="gBbaShirt2Tex" OutName="bba_shirt_2" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
<Texture Name="gBbaBag2Tex" OutName="bba_bag_2" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
<Texture Name="gBbaSkirt2Tex" OutName="bba_skirt_2" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
<!-- Textures -->
<Texture Name="gBbaSkinTex" OutName="bba_skin" Format="ci8" Width="8" Height="8" Offset="0x86E0" />

View File

@ -1,62 +1,79 @@
<Root>
<File Name="object_bg" Segment="6">
<!-- Animations -->
<Animation Name="object_bg_Anim_000968" Offset="0x968" /> <!-- Original name is "bg_asking" -->
<Animation Name="object_bg_Anim_000A00" Offset="0xA00" /> <!-- Original name is "bg_getup" -->
<Animation Name="object_bg_Anim_001384" Offset="0x1384" /> <!-- Original name is "bg_kunekune" ("wiggling; waving; swaying; twisting and turning") -->
<DList Name="object_bg_DL_003F50" Offset="0x3F50" />
<DList Name="object_bg_DL_004558" Offset="0x4558" />
<DList Name="object_bg_DL_004768" Offset="0x4768" />
<DList Name="object_bg_DL_004A38" Offset="0x4A38" />
<DList Name="object_bg_DL_004BC0" Offset="0x4BC0" />
<DList Name="object_bg_DL_004EE0" Offset="0x4EE0" />
<DList Name="object_bg_DL_0051B0" Offset="0x51B0" />
<DList Name="object_bg_DL_005338" Offset="0x5338" />
<DList Name="object_bg_DL_005658" Offset="0x5658" />
<DList Name="object_bg_DL_005978" Offset="0x5978" />
<DList Name="object_bg_DL_005B80" Offset="0x5B80" />
<DList Name="object_bg_DL_005F20" Offset="0x5F20" />
<DList Name="object_bg_DL_006090" Offset="0x6090" />
<DList Name="object_bg_DL_006298" Offset="0x6298" />
<DList Name="object_bg_DL_006638" Offset="0x6638" />
<DList Name="object_bg_DL_0067A8" Offset="0x67A8" />
<Texture Name="object_bg_TLUT_0068D8" OutName="tlut_0068D8" Format="rgba16" Width="16" Height="16" Offset="0x68D8" />
<Texture Name="object_bg_Tex_006AD8" OutName="tex_006AD8" Format="ci8" Width="32" Height="32" Offset="0x6AD8" />
<Texture Name="object_bg_Tex_006ED8" OutName="tex_006ED8" Format="ci8" Width="8" Height="16" Offset="0x6ED8" />
<!-- <Blob Name="object_bg_Blob_006F58" Size="0x1400" Offset="0x6F58" /> -->
<Texture Name="object_bg_Tex_008358" OutName="tex_008358" Format="ci8" Width="32" Height="32" Offset="0x8358" />
<Texture Name="object_bg_Tex_008758" OutName="tex_008758" Format="ci8" Width="16" Height="16" Offset="0x8758" />
<Texture Name="object_bg_Tex_008858" OutName="tex_008858" Format="ci8" Width="16" Height="16" Offset="0x8858" />
<Texture Name="object_bg_Tex_008958" OutName="tex_008958" Format="ci8" Width="32" Height="32" Offset="0x8958" />
<Texture Name="object_bg_Tex_008D58" OutName="tex_008D58" Format="ci8" Width="16" Height="16" Offset="0x8D58" />
<Limb Name="object_bg_Standardlimb_008E58" Type="Standard" EnumName="OBJECT_BG_1_LIMB_01" Offset="0x8E58" />
<Limb Name="object_bg_Standardlimb_008E64" Type="Standard" EnumName="OBJECT_BG_1_LIMB_02" Offset="0x8E64" />
<Limb Name="object_bg_Standardlimb_008E70" Type="Standard" EnumName="OBJECT_BG_1_LIMB_03" Offset="0x8E70" />
<Limb Name="object_bg_Standardlimb_008E7C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_04" Offset="0x8E7C" />
<Limb Name="object_bg_Standardlimb_008E88" Type="Standard" EnumName="OBJECT_BG_1_LIMB_05" Offset="0x8E88" />
<Limb Name="object_bg_Standardlimb_008E94" Type="Standard" EnumName="OBJECT_BG_1_LIMB_06" Offset="0x8E94" />
<Limb Name="object_bg_Standardlimb_008EA0" Type="Standard" EnumName="OBJECT_BG_1_LIMB_07" Offset="0x8EA0" />
<Limb Name="object_bg_Standardlimb_008EAC" Type="Standard" EnumName="OBJECT_BG_1_LIMB_08" Offset="0x8EAC" />
<Limb Name="object_bg_Standardlimb_008EB8" Type="Standard" EnumName="OBJECT_BG_1_LIMB_09" Offset="0x8EB8" />
<Limb Name="object_bg_Standardlimb_008EC4" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0A" Offset="0x8EC4" />
<Limb Name="object_bg_Standardlimb_008ED0" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0B" Offset="0x8ED0" />
<Limb Name="object_bg_Standardlimb_008EDC" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0C" Offset="0x8EDC" />
<Limb Name="object_bg_Standardlimb_008EE8" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0D" Offset="0x8EE8" />
<Limb Name="object_bg_Standardlimb_008EF4" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0E" Offset="0x8EF4" />
<Limb Name="object_bg_Standardlimb_008F00" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0F" Offset="0x8F00" />
<Limb Name="object_bg_Standardlimb_008F0C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_10" Offset="0x8F0C" />
<Limb Name="object_bg_Standardlimb_008F18" Type="Standard" EnumName="OBJECT_BG_1_LIMB_11" Offset="0x8F18" />
<Limb Name="object_bg_Standardlimb_008F24" Type="Standard" EnumName="OBJECT_BG_1_LIMB_12" Offset="0x8F24" />
<Limb Name="object_bg_Standardlimb_008F30" Type="Standard" EnumName="OBJECT_BG_1_LIMB_13" Offset="0x8F30" />
<Limb Name="object_bg_Standardlimb_008F3C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_14" Offset="0x8F3C" />
<Limb Name="object_bg_Standardlimb_008F48" Type="Standard" EnumName="OBJECT_BG_1_LIMB_15" Offset="0x8F48" />
<Limb Name="object_bg_Standardlimb_008F54" Type="Standard" EnumName="OBJECT_BG_1_LIMB_16" Offset="0x8F54" />
<Limb Name="object_bg_Standardlimb_008F60" Type="Standard" EnumName="OBJECT_BG_1_LIMB_17" Offset="0x8F60" />
<Skeleton Name="object_bg_Skel_008FC8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_1_LIMB_NONE" LimbMax="OBJECT_BG_1_LIMB_MAX" EnumName="ObjectBg1Limb" Offset="0x8FC8" />
<!-- Treasure Chest Shop Gal Limb DisplayLists -->
<DList Name="gTreasureChestShopGalHeadDL" Offset="0x3F50" />
<DList Name="gTreasureChestShopGalNeckDL" Offset="0x4558" />
<DList Name="gTreasureChestShopGalLeftHandDL" Offset="0x4768" />
<DList Name="gTreasureChestShopGalLeftForearmDL" Offset="0x4A38" />
<DList Name="gTreasureChestShopGalLeftUpperArmDL" Offset="0x4BC0" />
<DList Name="gTreasureChestShopGalRightHandDL" Offset="0x4EE0" />
<DList Name="gTreasureChestShopGalRightForearmDL" Offset="0x51B0" />
<DList Name="gTreasureChestShopGalRightUpperArmDL" Offset="0x5338" />
<DList Name="gTreasureChestShopGalTorsoDL" Offset="0x5658" />
<DList Name="gTreasureChestShopGalLeftFootDL" Offset="0x5978" />
<DList Name="gTreasureChestShopGalLeftShinDL" Offset="0x5B80" />
<DList Name="gTreasureChestShopGalLeftThighDL" Offset="0x5F20" />
<DList Name="gTreasureChestShopGalRightFootDL" Offset="0x6090" />
<DList Name="gTreasureChestShopGalRightShinDL" Offset="0x6298" />
<DList Name="gTreasureChestShopGalRightThighDL" Offset="0x6638" />
<DList Name="gTreasureChestShopGalHipsDL" Offset="0x67A8" />
<!-- Treasure Chest Shop Gal Textures -->
<Texture Name="gTreasureChestShopGalTLUT" OutName="treasure_cheat_shop_gal_tlut" Format="rgba16" Width="16" Height="16" Offset="0x68D8" />
<Texture Name="gTreasureChestShopGalHairTex" OutName="treasure_cheat_shop_gal_hair" Format="ci8" Width="32" Height="32" Offset="0x6AD8" />
<Texture Name="gTreasureChestShopGalHair2Tex" OutName="treasure_cheat_shop_gal_hair2" Format="ci8" Width="8" Height="16" Offset="0x6ED8" />
<Texture Name="gTreasureChestShopGalEyeOpenUpTex" OutName="treasure_cheat_shop_gal_eye_open_up" Format="ci8" Width="32" Height="32" Offset="0x6F58" />
<Texture Name="gTreasureChestShopGalEyeHalfUpTex" OutName="treasure_cheat_shop_gal_eye_half_up" Format="ci8" Width="32" Height="32" Offset="0x7358" />
<Texture Name="gTreasureChestShopGalEyeClosedTex" OutName="treasure_cheat_shop_gal_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x7758" />
<Texture Name="gTreasureChestShopGalEyeOpenDownTex" OutName="treasure_cheat_shop_gal_eye_open_down" Format="ci8" Width="32" Height="32" Offset="0x7B58" />
<Texture Name="gTreasureChestShopGalEyeHalfDownTex" OutName="treasure_cheat_shop_gal_eye_half_down" Format="ci8" Width="32" Height="32" Offset="0x7F58" />
<Texture Name="gTreasureChestShopGalMouthTex" OutName="treasure_cheat_shop_gal_mouth" Format="ci8" Width="32" Height="32" Offset="0x8358" />
<Texture Name="gTreasureChestShopGalEarAndBellyButtonTex" OutName="treasure_cheat_shop_gal_ear_and_belly_button" Format="ci8" Width="16" Height="16" Offset="0x8758" />
<Texture Name="gTreasureChestShopGalSkinTex" OutName="treasure_cheat_shop_gal_skin" Format="ci8" Width="16" Height="16" Offset="0x8858" />
<Texture Name="gTreasureChestShopGalClothesTex" OutName="treasure_cheat_shop_gal_clothes" Format="ci8" Width="32" Height="32" Offset="0x8958" />
<Texture Name="gTreasureChestShopGalFingersTex" OutName="treasure_cheat_shop_gal_fingers" Format="ci8" Width="16" Height="16" Offset="0x8D58" />
<!-- Treasure Chest Shop Gal Limbs -->
<Limb Name="gTreasureChestShopGalRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_ROOT" Offset="0x8E58" />
<Limb Name="gTreasureChestShopGalHipsLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_HIPS" Offset="0x8E64" />
<Limb Name="gTreasureChestShopGalTorsoLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_TORSO" Offset="0x8E70" />
<Limb Name="gTreasureChestShopGalNeckLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_NECK" Offset="0x8E7C" />
<Limb Name="gTreasureChestShopGalHeadLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_HEAD" Offset="0x8E88" />
<Limb Name="gTreasureChestShopGalLeftArmRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_ARM_ROOT" Offset="0x8E94" />
<Limb Name="gTreasureChestShopGalLeftUpperArmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_UPPER_ARM" Offset="0x8EA0" />
<Limb Name="gTreasureChestShopGalLeftForearmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOREARM" Offset="0x8EAC" />
<Limb Name="gTreasureChestShopGalLeftHandLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_HAND" Offset="0x8EB8" />
<Limb Name="gTreasureChestShopGalRightArmRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_ARM_ROOT" Offset="0x8EC4" />
<Limb Name="gTreasureChestShopGalRightUpperArmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_UPPER_ARM" Offset="0x8ED0" />
<Limb Name="gTreasureChestShopGalRightForearmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOREARM" Offset="0x8EDC" />
<Limb Name="gTreasureChestShopGalRightHandLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_HAND" Offset="0x8EE8" />
<Limb Name="gTreasureChestShopGalRightLegRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_LEG_ROOT" Offset="0x8EF4" />
<Limb Name="gTreasureChestShopGalRightThighLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_THIGH" Offset="0x8F00" />
<Limb Name="gTreasureChestShopGalRightShinLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_SHIN" Offset="0x8F0C" />
<Limb Name="gTreasureChestShopGalRightFootRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOOT_ROOT" Offset="0x8F18" />
<Limb Name="gTreasureChestShopGalRightFootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOOT" Offset="0x8F24" />
<Limb Name="gTreasureChestShopGalLeftLegRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_LEG_ROOT" Offset="0x8F30" />
<Limb Name="gTreasureChestShopGalLeftThighLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_THIGH" Offset="0x8F3C" />
<Limb Name="gTreasureChestShopGalLeftShinLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_SHIN" Offset="0x8F48" />
<Limb Name="gTreasureChestShopGalLeftFootRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOOT_ROOT" Offset="0x8F54" />
<Limb Name="gTreasureChestShopGalLeftFootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOOT" Offset="0x8F60" />
<!-- Treasure Chest Shop Gal Skeleton -->
<Skeleton Name="gTreasureChestShopGalSkel" Type="Flex" LimbType="Standard" LimbNone="TREASURE_CHEST_SHOP_GAL_LIMB_NONE" LimbMax="TREASURE_CHEST_SHOP_GAL_LIMB_MAX" EnumName="TreasureChestShopGalLimb" Offset="0x8FC8" />
<!-- Animations -->
<Animation Name="object_bg_Anim_009890" Offset="0x9890" /> <!-- Original name is "bg_newwait" -->
<Animation Name="object_bg_Anim_009F20" Offset="0x9F20" /> <!-- Original name is "bg_sleeping" -->
<Animation Name="object_bg_Anim_00A280" Offset="0xA280" /> <!-- Original name is "bg_tokune" (probably the English word "to" and "kunekune") -->
<Animation Name="object_bg_Anim_00AD98" Offset="0xAD98" /> <!-- Original name is "bg_up" -->
<Animation Name="object_bg_Anim_00B19C" Offset="0xB19C" /> <!-- Original name is "bg_wait" -->
<!-- Mayor's receptionist DisplayLists -->
<DList Name="object_bg_DL_00D5E0" Offset="0xD5E0" />
<DList Name="object_bg_DL_00D780" Offset="0xD780" />
<DList Name="object_bg_DL_00DB38" Offset="0xDB38" />
@ -73,6 +90,8 @@
<DList Name="object_bg_DL_00F1F0" Offset="0xF1F0" />
<DList Name="object_bg_DL_00F350" Offset="0xF350" />
<DList Name="object_bg_DL_00F4E8" Offset="0xF4E8" />
<!-- Mayor's receptionist Textures -->
<Texture Name="object_bg_TLUT_00F6F0" OutName="tlut_00F6F0" Format="rgba16" Width="16" Height="16" Offset="0xF6F0" />
<Texture Name="object_bg_Tex_00F8F0" OutName="tex_00F8F0" Format="ci8" Width="32" Height="32" Offset="0xF8F0" />
<Texture Name="object_bg_Tex_00FCF0" OutName="tex_00FCF0" Format="ci8" Width="32" Height="32" Offset="0xFCF0" />
@ -84,6 +103,8 @@
<Texture Name="object_bg_Tex_0110F0" OutName="tex_0110F0" Format="ci8" Width="32" Height="32" Offset="0x110F0" />
<Texture Name="object_bg_Tex_0114F0" OutName="tex_0114F0" Format="ci8" Width="16" Height="16" Offset="0x114F0" />
<Texture Name="object_bg_Tex_0115F0" OutName="tex_0115F0" Format="ci8" Width="32" Height="32" Offset="0x115F0" />
<!-- Mayor's receptionist Limbs -->
<Limb Name="object_bg_Standardlimb_0119F0" Type="Standard" EnumName="OBJECT_BG_2_LIMB_01" Offset="0x119F0" />
<Limb Name="object_bg_Standardlimb_0119FC" Type="Standard" EnumName="OBJECT_BG_2_LIMB_02" Offset="0x119FC" />
<Limb Name="object_bg_Standardlimb_011A08" Type="Standard" EnumName="OBJECT_BG_2_LIMB_03" Offset="0x11A08" />
@ -107,6 +128,8 @@
<Limb Name="object_bg_Standardlimb_011AE0" Type="Standard" EnumName="OBJECT_BG_2_LIMB_15" Offset="0x11AE0" />
<Limb Name="object_bg_Standardlimb_011AEC" Type="Standard" EnumName="OBJECT_BG_2_LIMB_16" Offset="0x11AEC" />
<Limb Name="object_bg_Standardlimb_011AF8" Type="Standard" EnumName="OBJECT_BG_2_LIMB_17" Offset="0x11AF8" />
<!--Mayor's receptionist Skeleton -->
<Skeleton Name="object_bg_Skel_011B60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_2_LIMB_NONE" LimbMax="OBJECT_BG_2_LIMB_MAX" EnumName="ObjectBg2Limb" Offset="0x11B60" />
</File>
</Root>

View File

@ -1,6 +1,7 @@
<Root>
<!-- Ring Of Fire used during Garo's encounters -->
<File Name="object_big_fwall" Segment="6">
<Texture Name="object_big_fwall_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0" />
<DList Name="object_big_fwall_DL_0009A0" Offset="0x9A0" /> <!-- Original name is "big_firewall_modelT" -->
<Texture Name="gRingOfFireTex" OutName="ring_of_fire" Format="i8" Width="32" Height="64" Offset="0x0" />
<DList Name="gRingOfFireDL" Offset="0x9A0" /> <!-- Original name is "big_firewall_modelT" -->
</File>
</Root>

View File

@ -1,47 +1,63 @@
<Root>
<!-- Assets for Big Poes -->
<File Name="object_bigpo" Segment="6">
<Animation Name="gBigpoSwingLampAttackAnim" Offset="0x158" /> <!-- Original name is "pog_atack" -->
<Animation Name="gBigpoShockAnim" Offset="0x454" /> <!-- Original name is "pog_damage" -->
<Animation Name="gBigpoBackpeddleAnim" Offset="0x608" /> <!-- Original name is "pog_escape" -->
<Animation Name="gBigpoFloatAnim" Offset="0x924" /> <!-- Original name is "pog_fly" -->
<Animation Name="gBigpoAwakenSpawnAnim" Offset="0xF9C" /> <!-- Original name is "pog_start" -->
<Animation Name="gBigpoAwakenStretchAnim" Offset="0x1360" /> <!-- Original name is "pog_wait" -->
<Texture Name="gBigpoSoulFace" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
<DList Name="gBigpoDrawSoulDL" Offset="0x1BB0" /> <!-- Original name is "bigpo_soul_modelT" -->
<Texture Name="gBigpoNecklaceSkullHalfTex" OutName="bigpo_skull_necklace" Format="rgba16" Width="16" Height="16" Offset="0x1C70" />
<Texture Name="gBigpoLanternGlassTex" OutName="bigpo_lantern_glass" Format="rgba16" Width="16" Height="16" Offset="0x1E70" />
<Texture Name="gBigpoTornRobeTex" OutName="bigpo_torn_robe" Format="rgba16" Width="32" Height="32" Offset="0x2070" />
<Texture Name="gBigpoArmSectionTex" OutName="bigpo_arm_section" Format="rgba16" Width="16" Height="16" Offset="0x2870" />
<Texture Name="gBigpoHoodEdge" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
<Texture Name="gBigpoNecklaceBeadsTex" OutName="bigpo_necklace_beads" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" />
<Texture Name="gBigpoShawlTex" OutName="bigpo_shawl" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" />
<Texture Name="gBigpoGlowingEyeTex" OutName="bigpo_glowing_eye" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
<!-- <Blob Name="object_bigpo_Blob_003200" Size="0x350" Offset="0x3200" /> -->
<!-- <Blob Name="object_bigpo_Blob_003790" Size="0x370" Offset="0x3790" /> -->
<DList Name="gBigpoDrawLanternFallingDL" Offset="0x41A0" /> <!-- Original name is "pog_kantera_hahen_model" ("kantera" = "lantern", "hahen" = "fragment") -->
<DList Name="gBigpoDrawLanternMainDL" Offset="0x42C8" /> <!-- Original name is "poh_big_cantera" -->
<DList Name="gBigpoDrawLanternPurpleTopDL" Offset="0x43F8" />
<DList Name="gBigpoDrawHandDL" Offset="0x4488" />
<DList Name="gBigpoDrawSmallArmDL" Offset="0x4538" />
<DList Name="gBigpoDrawBigArmDL" Offset="0x45D8" />
<DList Name="gBigpoDrawArmAndGrowthDL" Offset="0x4680" />
<DList Name="gBigpoDrawMediumArmDL" Offset="0x4768" />
<DList Name="gBigpoDrawNecklaceHoodShawlDL" Offset="0x4808" />
<DList Name="gBigpoDrawFaceDL" Offset="0x4AE8" />
<DList Name="gBigpoDrawLowerRobeDL" Offset="0x4BD8" />
<Texture Name="gBigpoCrispyPiecesTex" OutName="bigpo_crispy_pieces" Format="rgba16" Width="16" Height="16" Offset="0x4C98" />
<Texture Name="gBigpoCrispyEyesTex" OutName="bigpo_crispy_eyes" Format="rgba16" Width="8" Height="8" Offset="0x4E98" />
<DList Name="gBigpoDrawCrispyBodyDL" Offset="0x58B8" />
<Limb Name="gBigpoFaceLimb" Type="Standard" Offset="0x5B88" />
<Limb Name="gBigpoLeftArmUpperLimb" Type="Standard" Offset="0x5B94" />
<Limb Name="gBigpoLeftForarmLimb" Type="Standard" Offset="0x5BA0" />
<Limb Name="gBigpoRightArmUpperLimb" Type="Standard" Offset="0x5BAC" />
<Limb Name="gBigpoRightForarmLimb" Type="Standard" Offset="0x5BB8" />
<Limb Name="gBigpoRightHandLimb" Type="Standard" Offset="0x5BC4" />
<Limb Name="gBigpoLanternLimb" Type="Standard" Offset="0x5BD0" />
<Limb Name="gBigpoHatAndCloakLimb" Type="Standard" Offset="0x5BDC" />
<Limb Name="gBigpoLowerRobe" Type="Standard" Offset="0x5BE8" />
<Skeleton Name="gBigpoSkeleton" Type="Normal" LimbType="Standard" Offset="0x5C18" />
<Animation Name="gBigPoeSwingLampAttackAnim" Offset="0x158" /> <!-- Original name is "pog_atack" -->
<Animation Name="gBigPoeShockAnim" Offset="0x454" /> <!-- Original name is "pog_damage" -->
<Animation Name="gBigPoeBackpedalAnim" Offset="0x608" /> <!-- Original name is "pog_escape" -->
<Animation Name="gBigPoeFloatAnim" Offset="0x924" /> <!-- Original name is "pog_fly" -->
<Animation Name="gBigPoeAwakenSpawnAnim" Offset="0xF9C" /> <!-- Original name is "pog_start" -->
<Animation Name="gBigPoeAwakenStretchAnim" Offset="0x1360" /> <!-- Original name is "pog_wait" -->
<Texture Name="gBigPoeSoulFaceTex" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
<DList Name="gBigPoeSoulDL" Offset="0x1BB0" /> <!-- Original name is "bigpo_soul_modelT" -->
<Texture Name="gBigPoeNecklaceSkullHalfTex" OutName="bigpo_skull_necklace" Format="rgba16" Width="16" Height="16" Offset="0x1C70" />
<Texture Name="gBigPoeLanternGlassTex" OutName="bigpo_lantern_glass" Format="rgba16" Width="16" Height="16" Offset="0x1E70" />
<Texture Name="gBigPoeTornRobeTex" OutName="bigpo_torn_robe" Format="rgba16" Width="32" Height="32" Offset="0x2070" />
<Texture Name="gBigPoeArmSectionTex" OutName="bigpo_arm_section" Format="rgba16" Width="16" Height="16" Offset="0x2870" />
<Texture Name="gBigPoeHoodEdgeTex" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
<Texture Name="gBigPoeNecklaceBeadsTex" OutName="bigpo_necklace_beads" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" />
<Texture Name="gBigPoeShawlTex" OutName="bigpo_shawl" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" />
<Texture Name="gBigPoeGlowingEyeTex" OutName="bigpo_glowing_eye" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
<!-- Carried over from object_po_field from OoT. Field Poes and Big Poes shared assets, -->
<!-- but certain DLists/Vtx were dropped, so some remain unused -->
<!-- These 5 vtx were likely grouped as one, but they are separated out here for the used and unused sections -->
<Array Name="gFieldPoeLanternVtx" Count="33" Offset="0x2FF0">
<Vtx/>
</Array>
<Array Name="gFieldPoeBodyAndFaceVtx" Count="53" Offset="0x3200"> <!-- Unused -->
<Vtx/>
</Array>
<Array Name="gFieldPoeArmVtx" Count="36" Offset="0x3550">
<Vtx/>
</Array>
<Array Name="gFieldPoeCloakVtx" Count="55" Offset="0x3790"> <!-- Unused -->
<Vtx/>
</Array>
<Array Name="gFieldPoeFaceHoodRobeVtx" Count="106" Offset="0x3B00">
<Vtx/>
</Array>
<DList Name="gBigPoeLanternFallingDL" Offset="0x41A0" /> <!-- Original name is "pog_kantera_hahen_model" ("kantera" = "lantern", "hahen" = "fragment") -->
<DList Name="gBigPoeLanternMainDL" Offset="0x42C8" /> <!-- Original name is "poh_big_cantera" -->
<DList Name="gBigPoeLanternPurpleTopDL" Offset="0x43F8" />
<DList Name="gBigPoeHandDL" Offset="0x4488" />
<DList Name="gBigPoeSmallArmDL" Offset="0x4538" />
<DList Name="gBigPoeBigArmDL" Offset="0x45D8" />
<DList Name="gBigPoeArmAndGrowthDL" Offset="0x4680" />
<DList Name="gBigPoeMediumArmDL" Offset="0x4768" />
<DList Name="gBigPoeNecklaceHoodShawlDL" Offset="0x4808" />
<DList Name="gBigPoeFaceDL" Offset="0x4AE8" />
<DList Name="gBigPoeLowerRobeDL" Offset="0x4BD8" />
<Texture Name="gBigPoeCrispyPiecesTex" OutName="bigpo_crispy_pieces" Format="rgba16" Width="16" Height="16" Offset="0x4C98" />
<Texture Name="gBigPoeCrispyEyesTex" OutName="bigpo_crispy_eyes" Format="rgba16" Width="8" Height="8" Offset="0x4E98" />
<DList Name="gBigPoeCrispyBodyDL" Offset="0x58B8" />
<Limb Name="gBigPoeFaceLimb" Type="Standard" EnumName="BIG_POE_LIMB_FACE" Offset="0x5B88" />
<Limb Name="gBigPoeLeftUpperArmLimb" Type="Standard" EnumName="BIG_POE_LIMB_LEFT_UPPER_ARM" Offset="0x5B94" />
<Limb Name="gBigPoeLeftForearmLimb" Type="Standard" EnumName="BIG_POE_LIMB_LEFT_FOREARM" Offset="0x5BA0" />
<Limb Name="gBigPoeRightUpperArmLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_UPPER_ARM" Offset="0x5BAC" />
<Limb Name="gBigPoeRightForearmLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_FOREARM" Offset="0x5BB8" />
<Limb Name="gBigPoeRightHandLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_HAND" Offset="0x5BC4" />
<Limb Name="gBigPoeLanternLimb" Type="Standard" EnumName="BIG_POE_LIMB_LANTERN" Offset="0x5BD0" />
<Limb Name="gBigPoeHatAndCloakLimb" Type="Standard" EnumName="BIG_POE_LIMB_HAT_AND_CLOAK" Offset="0x5BDC" />
<Limb Name="gBigPoeLowerRobeLimb" Type="Standard" EnumName="BIG_POE_LIMB_LOWER_ROBE" Offset="0x5BE8" />
<Skeleton Name="gBigPoeSkel" Type="Normal" LimbType="Standard" LimbNone="BIG_POE_LIMB_NONE" LimbMax="BIG_POE_LIMB_MAX" EnumName="BigPoeLimb" Offset="0x5C18" />
</File>
</Root>

View File

@ -1,11 +1,14 @@
<Root>
<File Name="object_bombf" Segment="6">
<DList Name="object_bombf_DL_000340" Offset="0x340" /> <!-- Original name is "bm_leaf_model" -->
<DList Name="object_bombf_DL_000408" Offset="0x408" /> <!-- Original name is "bm_flower_model" -->
<DList Name="object_bombf_DL_000530" Offset="0x530" /> <!-- Original name is "bm_leaf2_model" -->
<Texture Name="object_bombf_Tex_0005D8" OutName="tex_0005D8" Format="rgba16" Width="32" Height="32" Offset="0x5D8" />
<Texture Name="object_bombf_Tex_000DD8" OutName="tex_000DD8" Format="rgba16" Width="16" Height="32" Offset="0xDD8" />
<Texture Name="object_bombf_Tex_0011D8" OutName="tex_0011D8" Format="ia16" Width="32" Height="32" Offset="0x11D8" />
<Texture Name="object_bombf_Tex_0019D8" OutName="tex_0019D8" Format="rgba16" Width="4" Height="4" Offset="0x19D8" />
<!-- Bomb Flower DisplayLists -->
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/> <!-- Original name is "bm_leaf_model" -->
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/> <!-- Original name is "bm_flower_model" -->
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/> <!-- Original name is "bm_leaf2_model" -->
<!-- Bomb Flower DisplayList Textures -->
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x5D8"/>
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0xDD8"/>
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x11D8"/>
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x19D8"/>
</File>
</Root>

View File

@ -36,13 +36,13 @@
<DList Name="gTwinmoldHeadRightMandibleDL" Offset="0x6C68" />
<!-- DisplayLists and Textures for the destructible props in Twinmold's arena -->
<DList Name="gTwinmoldPyramidRuinDL" Offset="0x6FD0" />
<Texture Name="gTwinmoldPyramidRuinTLUT" OutName="pyramid_ruin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x7158" />
<Texture Name="gTwinmoldPyramidRuinTex" OutName="pyramid_ruin" Format="ci4" Width="64" Height="64" Offset="0x7178" />
<DList Name="gTwinmoldRuinPyramidDL" Offset="0x6FD0" />
<Texture Name="gTwinmoldRuinPyramidTLUT" OutName="ruin_pyramid_tlut" Format="rgba16" Width="4" Height="4" Offset="0x7158" />
<Texture Name="gTwinmoldRuinPyramidTex" OutName="ruin_pyramid" Format="ci4" Width="64" Height="64" Offset="0x7178" />
<DList Name="gRuinFragmentDL" Offset="0x7A88" />
<DList Name="gTwinmoldMajoraPillarDL" Offset="0x7D18" />
<Texture Name="gTwinmoldMajoraPillarTLUT" OutName="majora_pillar_tlut" Format="rgba16" Width="4" Height="4" Offset="0x7E30" />
<Texture Name="gTwinmoldMajoraPillarTex" OutName="majora_pillar" Format="ci4" Width="64" Height="64" Offset="0x7E50" />
<DList Name="gTwinmoldRuinPillarDL" Offset="0x7D18" />
<Texture Name="gTwinmoldRuinPillarTLUT" OutName="ruin_pillar_tlut" Format="rgba16" Width="4" Height="4" Offset="0x7E30" />
<Texture Name="gTwinmoldRuinPillarTex" OutName="ruin_pillar" Format="ci4" Width="64" Height="64" Offset="0x7E50" />
<!-- Twinmold Title Card -->
<Texture Name="gTwinmoldTitleCardTex" OutName="twinmold_title_card" Format="ia8" Width="128" Height="40" Offset="0x8650" />

View File

@ -5,7 +5,7 @@
whip assets, along with an unused duplicate of the small fishes.
-->
<File Name="object_boss03" Segment="6">
<Animation Name="gGyorgIdleAnim" Offset="0x88" /> <!-- Original name is "bus_base". Maybe unused? -->
<Animation Name="gGyorgIdleAnim" Offset="0x88" /> <!-- Unused. Original name is "bus_base" -->
<!-- Unused Majora's Wrath Whip Texture -->
<Texture Name="gGyorgUnusedMajorasWrathWhipTex" OutName="unused_majoras_wrath_whip" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
@ -69,12 +69,12 @@
<!-- Gyorg Animations -->
<Animation Name="gGyorgFloppingAnim" Offset="0x9554" /> <!-- Original name is "bus_dead" -->
<Animation Name="gGyorgJumpingAnim" Offset="0x98F0" /> <!-- Original name is "bus_jump". Maybe unused? -->
<Animation Name="gGyorgJumpingAnim" Offset="0x98F0" /> <!-- Unused. Original name is "bus_jump" -->
<Animation Name="gGyorgStunnedAnim" Offset="0x99D0" /> <!-- Original name is "bus_sibire" ("paralyzed") -->
<Animation Name="gGyorgBackingUpAnim" Offset="0x9C14" /> <!-- Original name is "bus_stop" -->
<Animation Name="gGyorgFastSwimmingAnim" Offset="0x9CF8" /> <!-- Original name is "bus_swim" -->
<Animation Name="gGyorgGentleSwimmingAnim" Offset="0xA020" /> <!-- Maybe unused? -->
<Animation Name="gGyorgTailSweepAnim" Offset="0xA134" /> <!-- Maybe unused? -->
<Animation Name="gGyorgGentleSwimmingAnim" Offset="0xA020" /> <!-- Unused -->
<Animation Name="gGyorgTailSweepAnim" Offset="0xA134" /> <!-- Unused -->
<Animation Name="gGyorgCrawlingAnim" Offset="0xA6C8" />
<!-- Seaweed DisplayLists -->

View File

@ -10,7 +10,7 @@
<Animation Name="gMajorasIncarnationPumpingUpAnim" Offset="0x31E4" /> <!-- Original name is "last2_hensin3" -->
<Animation Name="gMajorasIncarnationFinalHitAnim" Offset="0x3854" /> <!-- Original name is "last2_hensin4" -->
<Animation Name="gMajorasIncarnationSquattingDanceAnim" Offset="0x3A64" /> <!-- Original name is "last2_kd" (probably short for "kosakku (Cossack) dance") -->
<Animation Name="gMajorasIncarnationStationaryAnim" Offset="0x3B3C" /> <!-- Original name is "last2_kihon" ("basic"). Unused -->
<Animation Name="gMajorasIncarnationStationaryAnim" Offset="0x3B3C" /> <!-- Unused. Original name is "last2_kihon" ("basic") -->
<!-- Majora's Incarnation Limb DisplayLists -->
<DList Name="gMajorasIncarnationEyestalkDL" Offset="0x7930" />
@ -68,7 +68,7 @@
<!-- Majora's Mask Animations -->
<Animation Name="gMajorasMaskJerkingAnim" Offset="0xAE40" /> <!-- Original name is "last3_dam" -->
<Animation Name="gMajorasMaskStationaryAnim" Offset="0xAEDC" /> <!-- Original name is "last3_kihon" ("basic"). Unused -->
<Animation Name="gMajorasMaskStationaryAnim" Offset="0xAEDC" /> <!-- Unused. Original name is "last3_kihon" ("basic") -->
<!-- Majora's Mask Tentacle Texture and DisplayLists -->
<Texture Name="gMajorasMaskTentacleTex" OutName="majoras_mask_tentacle" Format="rgba16" Width="8" Height="8" Offset="0xAEF0" />
@ -150,13 +150,13 @@
<Animation Name="gMajorasMaskFloatingAnim" Offset="0x19E48" /> <!-- Original name is "last3_stop" -->
<!-- Majora's Wrath Animations. For unused animations, we don't know what the whips are supposed to do, since their physics are controlled by the Boss07 actor. -->
<Animation Name="gMajorasWrathFlipLeftAndSpin" Offset="0x1AE1C" /> <!-- Original name is "last_ac01". Unused -->
<Animation Name="gMajorasWrathDoubleKickAndJumpBackAnim" Offset="0x1C430" /> <!-- Original name is "last_ac02". Unused -->
<Animation Name="gMajorasWrathBackflipUppercutAttackAnim" Offset="0x1CFF0" /> <!-- Original name is "last_ac03". Unused -->
<Animation Name="gMajorasWrathHighKickAnim" Offset="0x1D974" /> <!-- Original name is "last_ac04". Unused and almost identical to gMajorasWrathKickAnim -->
<Animation Name="gMajorasWrathFlipLeftAndSpinAnim" Offset="0x1AE1C" /> <!-- Unused. Original name is "last_ac01" -->
<Animation Name="gMajorasWrathDoubleKickAndJumpBackAnim" Offset="0x1C430" /> <!-- Unused. Original name is "last_ac02" -->
<Animation Name="gMajorasWrathBackflipUppercutAttackAnim" Offset="0x1CFF0" /> <!-- Unused. Original name is "last_ac03" -->
<Animation Name="gMajorasWrathHighKickAnim" Offset="0x1D974" /> <!-- Unused and almost identical to gMajorasWrathKickAnim. Original name is "last_ac04" -->
<Animation Name="gMajorasWrathDamageAnim" Offset="0x1DEB4" /> <!-- Original name is "last_dam" -->
<Animation Name="gMajorasWrathDeathAnim" Offset="0x22BB4" /> <!-- Original name is "last_dead" -->
<Animation Name="gMajorasWrathTiptoeWhipAttackAnim" Offset="0x23A44" /> <!-- Original name is "last_def". Unused -->
<Animation Name="gMajorasWrathTiptoeWhipAttackAnim" Offset="0x23A44" /> <!-- Unused. Original name is "last_def" -->
<Animation Name="gMajorasWrathHeavyBreathingAnim" Offset="0x23DAC" /> <!-- Original name is "last_hen" (short for "metamorphosis/transformation") -->
<Animation Name="gMajorasWrathIntroAnim" Offset="0x25018" /> <!-- Original name is "last_hen2" -->
<Animation Name="gMajorasWrathBackflipAnim" Offset="0x25878" /> <!-- Original name is "last_jump" -->

View File

@ -11,12 +11,12 @@
<DList Name="gBoxChestLidDL" Offset="0x12E8" />
<DList Name="gBoxChestLidGildedDL" Offset="0x1850" />
<DList Name="gBoxChestLidOrnateDL" Offset="0x1D58" />
<Texture Name="gBoxChestLockTex" OutName="chest_lock_tex" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
<Texture Name="gBoxChestCornerTex" OutName="chest_corner_tex" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded_tex" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded_tex" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate_tex" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate_tex" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
<Texture Name="gBoxChestLockTex" OutName="chest_lock" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
<Texture Name="gBoxChestCornerTex" OutName="chest_corner" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
<Limb Name="object_box_Standardlimb_006660" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_01" Offset="0x6660" />
<Limb Name="object_box_Standardlimb_00666C" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_02" Offset="0x666C" />
<Limb Name="object_box_Standardlimb_006678" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_03" Offset="0x6678" />
@ -24,7 +24,7 @@
<Skeleton Name="gBoxChestSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_CHEST_LIMB_NONE" LimbMax="OBJECT_BOX_CHEST_LIMB_MAX" EnumName="ObjectBoxChestLimb" Offset="0x66A0" />
<CurveAnimation Name="gBoxLightAdultCurveAnim" SkelOffset="0x7D78" Offset="0x6A20"/> <!-- Original name is "demo_tre_lgt_c_fcurve_data" -->
<CurveAnimation Name="gBoxLightChildCurveAnim" SkelOffset="0x7D78" Offset="0x6E30"/> <!-- Original name is "demo_tre_lgt_fcurve_data" -->
<Texture Name="gBoxLightTex" OutName="box_light_tex" Format="i8" Width="64" Height="32" Offset="0x6E40" />
<Texture Name="gBoxLightTex" OutName="box_light" Format="i8" Width="64" Height="32" Offset="0x6E40" />
<DList Name="object_box_DL_007890" Offset="0x7890" />
<DList Name="object_box_DL_007978" Offset="0x7978" />
<DList Name="object_box_DL_007A40" Offset="0x7A40" />

View File

@ -1,8 +1,12 @@
<Root>
<!-- Object for Beehive -->
<File Name="object_comb" Segment="6">
<Texture Name="object_comb_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0" />
<DList Name="object_comb_DL_000CB0" Offset="0xCB0" /> <!-- Original name is "hatisu_model" ("hive; beehive") -->
<Texture Name="object_comb_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="16" Height="16" Offset="0xE10" />
<DList Name="object_comb_DL_001040" Offset="0x1040" /> <!-- Original name is "hatisu_hahen_model" ("hahen" = "fragment; broken piece") -->
<!-- Beehive -->
<Texture Name="gBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x0" />
<DList Name="gBeehiveDL" Offset="0xCB0" /> <!-- Original name is "hatisu_model" ("hive; beehive") -->
<!-- Beehive Fragment -->
<Texture Name="gBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0xE10" />
<DList Name="gBeehiveFragmentDL" Offset="0x1040" /> <!-- Original name is "hatisu_hahen_model" ("hahen" = "fragment; broken piece") -->
</File>
</Root>

View File

@ -14,7 +14,7 @@
<!-- DisplayLists and Collision for the ice stalactites that can be thawed with Fire Arrows. -->
<DList Name="gGreatBayTempleObjectIceStalactiteRimDL" Offset="0x3250" />
<DList Name="gGreatBayTempleObjectIceStalactiteDL" Offset="0x3358" /> <!-- Original name is "m2_KON_ICE_model" -->
<Collision Name="gGreatBayTempleObjectIceStalactiteCol" Offset="0x3540" /> <!-- Original name is "m2_KON_ICE_bgdatainfo". Unused -->
<Collision Name="gGreatBayTempleObjectIceStalactiteCol" Offset="0x3540" /> <!-- Unused. Original name is "m2_KON_ICE_bgdatainfo" -->
<!-- DisplayLists for the frozen version of the waterfall that briefly appears when you hit it with an Ice Arrow. -->
<DList Name="gGreatBayTempleObjectFrozenWaterfallDL" Offset="0x3770" />

View File

@ -1,71 +1,76 @@
<Root>
<!-- Object for Dinolfos -->
<File Name="object_dinofos" Segment="6">
<Animation Name="object_dinofos_Anim_000580" Offset="0x580" /> <!-- Original name is "zf2_aruku" -->
<Animation Name="object_dinofos_Anim_000AF0" Offset="0xAF0" /> <!-- Original name is "zf2_chakuti" -->
<Animation Name="object_dinofos_Anim_001040" Offset="0x1040" /> <!-- Original name is "zf2_fire1" -->
<Animation Name="object_dinofos_Anim_0013C0" Offset="0x13C0" /> <!-- Original name is "zf2_fire2" -->
<Animation Name="object_dinofos_Anim_0017B8" Offset="0x17B8" /> <!-- Original name is "zf2_fire3" -->
<Animation Name="object_dinofos_Anim_001CCC" Offset="0x1CCC" /> <!-- Original name is "zf2_jump" -->
<Animation Name="object_dinofos_Anim_0025B4" Offset="0x25B4" /> <!-- Original name is "zf2_kiru" -->
<Animation Name="object_dinofos_Anim_002E40" Offset="0x2E40" /> <!-- Original name is "zf2_matsu" -->
<DList Name="object_dinofos_DL_005B10" Offset="0x5B10" />
<DList Name="object_dinofos_DL_005D00" Offset="0x5D00" />
<DList Name="object_dinofos_DL_005E60" Offset="0x5E60" />
<DList Name="object_dinofos_DL_005FC8" Offset="0x5FC8" />
<DList Name="object_dinofos_DL_0061F8" Offset="0x61F8" />
<DList Name="object_dinofos_DL_006440" Offset="0x6440" />
<DList Name="object_dinofos_DL_006930" Offset="0x6930" />
<DList Name="object_dinofos_DL_006C28" Offset="0x6C28" />
<DList Name="object_dinofos_DL_006D68" Offset="0x6D68" />
<DList Name="object_dinofos_DL_006E58" Offset="0x6E58" />
<DList Name="object_dinofos_DL_0070A0" Offset="0x70A0" />
<DList Name="object_dinofos_DL_0071E0" Offset="0x71E0" />
<DList Name="object_dinofos_DL_0072D0" Offset="0x72D0" />
<DList Name="object_dinofos_DL_007450" Offset="0x7450" />
<DList Name="object_dinofos_DL_007690" Offset="0x7690" />
<DList Name="object_dinofos_DL_0078E0" Offset="0x78E0" />
<DList Name="object_dinofos_DL_007AC8" Offset="0x7AC8" />
<DList Name="object_dinofos_DL_007C20" Offset="0x7C20" />
<DList Name="object_dinofos_DL_007E70" Offset="0x7E70" />
<DList Name="object_dinofos_DL_008058" Offset="0x8058" />
<Texture Name="object_dinofos_TLUT_0081B0" OutName="tlut_0081B0" Format="rgba16" Width="16" Height="16" Offset="0x81B0" />
<Texture Name="object_dinofos_Tex_0083B0" OutName="tex_0083B0" Format="ci8" Width="16" Height="16" Offset="0x83B0" />
<Texture Name="object_dinofos_Tex_0084B0" OutName="tex_0084B0" Format="rgba16" Width="16" Height="16" Offset="0x84B0" />
<Texture Name="object_dinofos_Tex_0086B0" OutName="tex_0086B0" Format="rgba16" Width="16" Height="16" Offset="0x86B0" />
<Texture Name="object_dinofos_Tex_0088B0" OutName="tex_0088B0" Format="rgba16" Width="8" Height="8" Offset="0x88B0" />
<Texture Name="object_dinofos_Tex_008930" OutName="tex_008930" Format="rgba16" Width="16" Height="16" Offset="0x8930" />
<Texture Name="object_dinofos_Tex_008B30" OutName="tex_008B30" Format="rgba16" Width="8" Height="8" Offset="0x8B30" />
<Texture Name="object_dinofos_Tex_008BB0" OutName="tex_008BB0" Format="rgba16" Width="8" Height="16" Offset="0x8BB0" />
<Texture Name="object_dinofos_Tex_008CB0" OutName="tex_008CB0" Format="rgba16" Width="16" Height="8" Offset="0x8CB0" />
<Texture Name="object_dinofos_Tex_008DB0" OutName="tex_008DB0" Format="rgba16" Width="8" Height="8" Offset="0x8DB0" />
<Texture Name="object_dinofos_Tex_008E30" OutName="tex_008E30" Format="rgba16" Width="16" Height="16" Offset="0x8E30" />
<Texture Name="object_dinofos_Tex_009030" OutName="tex_009030" Format="rgba16" Width="16" Height="16" Offset="0x9030" />
<Texture Name="object_dinofos_Tex_009230" OutName="tex_009230" Format="rgba16" Width="16" Height="16" Offset="0x9230" />
<Limb Name="object_dinofos_Standardlimb_009430" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_01" Offset="0x9430" />
<Limb Name="object_dinofos_Standardlimb_00943C" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_02" Offset="0x943C" />
<Limb Name="object_dinofos_Standardlimb_009448" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_03" Offset="0x9448" />
<Limb Name="object_dinofos_Standardlimb_009454" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_04" Offset="0x9454" />
<Limb Name="object_dinofos_Standardlimb_009460" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_05" Offset="0x9460" />
<Limb Name="object_dinofos_Standardlimb_00946C" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_06" Offset="0x946C" />
<Limb Name="object_dinofos_Standardlimb_009478" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_07" Offset="0x9478" />
<Limb Name="object_dinofos_Standardlimb_009484" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_08" Offset="0x9484" />
<Limb Name="object_dinofos_Standardlimb_009490" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_09" Offset="0x9490" />
<Limb Name="object_dinofos_Standardlimb_00949C" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0A" Offset="0x949C" />
<Limb Name="object_dinofos_Standardlimb_0094A8" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0B" Offset="0x94A8" />
<Limb Name="object_dinofos_Standardlimb_0094B4" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0C" Offset="0x94B4" />
<Limb Name="object_dinofos_Standardlimb_0094C0" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0D" Offset="0x94C0" />
<Limb Name="object_dinofos_Standardlimb_0094CC" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0E" Offset="0x94CC" />
<Limb Name="object_dinofos_Standardlimb_0094D8" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0F" Offset="0x94D8" />
<Limb Name="object_dinofos_Standardlimb_0094E4" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_10" Offset="0x94E4" />
<Limb Name="object_dinofos_Standardlimb_0094F0" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_11" Offset="0x94F0" />
<Limb Name="object_dinofos_Standardlimb_0094FC" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_12" Offset="0x94FC" />
<Limb Name="object_dinofos_Standardlimb_009508" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_13" Offset="0x9508" />
<Limb Name="object_dinofos_Standardlimb_009514" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_14" Offset="0x9514" />
<Skeleton Name="object_dinofos_Skel_009570" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DINOFOS_LIMB_NONE" LimbMax="OBJECT_DINOFOS_LIMB_MAX" EnumName="ObjectDinofosLimb" Offset="0x9570" />
<Animation Name="object_dinofos_Anim_009B70" Offset="0x9B70" /> <!-- Original name is "zf2_sakebi" -->
<Animation Name="object_dinofos_Anim_00ABD0" Offset="0xABD0" /> <!-- Original name is "zf2_shini" -->
<Animation Name="object_dinofos_Anim_00C974" Offset="0xC974" /> <!-- Original name is "zf2_startDEMO" -->
<Animation Name="object_dinofos_Anim_00D21C" Offset="0xD21C" /> <!-- Original name is "zf2_yarare" -->
<Animation Name="object_dinofos_Anim_00D62C" Offset="0xD62C" /> <!-- Original name is "zf2_yokoaruki" -->
<Animation Name="gDinolfosWalkAnim" Offset="0x580" /> <!-- Original name is "zf2_aruku" -->
<Animation Name="gDinolfosLandAnim" Offset="0xAF0" /> <!-- Original name is "zf2_chakuti" -->
<Animation Name="gDinolfosFireStartAnim" Offset="0x1040" /> <!-- Original name is "zf2_fire1" -->
<Animation Name="gDinolfosFireLoopAnim" Offset="0x13C0" /> <!-- Original name is "zf2_fire2" -->
<Animation Name="gDinolfosFireEndAnim" Offset="0x17B8" /> <!-- Original name is "zf2_fire3" -->
<Animation Name="gDinolfosJumpAnim" Offset="0x1CCC" /> <!-- Original name is "zf2_jump" -->
<Animation Name="gDinolfosAttackAnim" Offset="0x25B4" /> <!-- Original name is "zf2_kiru" -->
<Animation Name="gDinolfosIdleAnim" Offset="0x2E40" /> <!-- Original name is "zf2_matsu" -->
<DList Name="gDinolfosKnifeDL" Offset="0x5B10" />
<DList Name="gDinolfosLowerTailDL" Offset="0x5D00" />
<DList Name="gDinolfosUpperTailDL" Offset="0x5E60" />
<DList Name="gDinolfosUpperBodyDL" Offset="0x5FC8" />
<DList Name="gDinolfosNeckDL" Offset="0x61F8" />
<DList Name="gDinolfosHeadDL" Offset="0x6440" />
<DList Name="gDinolfosJawDL" Offset="0x6930" />
<DList Name="gDinolfosRightUpperArmDL" Offset="0x6C28" />
<DList Name="gDinolfosRightForearmDL" Offset="0x6D68" />
<DList Name="gDinolfosRightHandDL" Offset="0x6E58" />
<DList Name="gDinolfosLeftUpperArmDL" Offset="0x70A0" />
<DList Name="gDinolfosLeftForearmDL" Offset="0x71E0" />
<DList Name="gDinolfosLeftHandDL" Offset="0x72D0" />
<DList Name="gDinolfosLowerBodyDL" Offset="0x7450" />
<DList Name="gDinolfosRightUpperLegDL" Offset="0x7690" />
<DList Name="gDinolfosRightLowerLegDL" Offset="0x78E0" />
<DList Name="gDinolfosRightClawsDL" Offset="0x7AC8" />
<DList Name="gDinolfosLeftUpperLegDL" Offset="0x7C20" />
<DList Name="gDinolfosLeftLowerLegDL" Offset="0x7E70" />
<DList Name="gDinolfosLeftClawsDL" Offset="0x8058" />
<Texture Name="gDinolfosTLUT" OutName="dinolfos_tlut" Format="rgba16" Width="16" Height="16" Offset="0x81B0" />
<Texture Name="gDinolfosSkinTex" OutName="dinolfos_skin" Format="ci8" Width="16" Height="16" Offset="0x83B0" />
<Texture Name="gDinolfosScaleTex" OutName="dinolfos_scale" Format="rgba16" Width="16" Height="16" Offset="0x84B0" />
<Texture Name="gDinolfosArmorTex" OutName="dinolfos_armor" Format="rgba16" Width="16" Height="16" Offset="0x86B0" />
<Texture Name="gDinolfosSpikeTex" OutName="dinolfos_spike" Format="rgba16" Width="8" Height="8" Offset="0x88B0" />
<Texture Name="gDinolfosInnerMouthTex" OutName="dinolfos_inner_mouth" Format="rgba16" Width="16" Height="16" Offset="0x8930" />
<Texture Name="gDinolfosKnifeHoleTex" OutName="dinolfos_knife_hole" Format="rgba16" Width="8" Height="8" Offset="0x8B30" />
<Texture Name="gDinolfosJawTex" OutName="dinolfos_jaw" Format="rgba16" Width="8" Height="16" Offset="0x8BB0" />
<Texture Name="gDinolfosEyeHoleTex" OutName="dinolfos_eye_hole" Format="rgba16" Width="16" Height="8" Offset="0x8CB0" />
<Texture Name="gDinolfosClawTex" OutName="dinolfos_claw" Format="rgba16" Width="8" Height="8" Offset="0x8DB0" />
<Texture Name="gDinolfosEyeOpenTex" OutName="dinolfos_eye_open" Format="rgba16" Width="16" Height="16" Offset="0x8E30" />
<Texture Name="gDinolfosEyeHalfTex" OutName="dinolfos_eye_half" Format="rgba16" Width="16" Height="16" Offset="0x9030" />
<Texture Name="gDinolfosEyeClosedTex" OutName="dinolfos_eye_closed" Format="rgba16" Width="16" Height="16" Offset="0x9230" />
<Limb Name="gDinolfosLowerBodyLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LOWER_BODY" Offset="0x9430" />
<Limb Name="gDinolfosLeftUpperLegLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_UPPER_LEG" Offset="0x943C" />
<Limb Name="gDinolfosLeftLowerLegLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_LOWER_LEG" Offset="0x9448" />
<Limb Name="gDinolfosLeftClawsLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_CLAWS" Offset="0x9454" />
<Limb Name="gDinolfosRightUpperLegLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_UPPER_LEG" Offset="0x9460" />
<Limb Name="gDinolfosRightLowerLegLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_LOWER_LEG" Offset="0x946C" />
<Limb Name="gDinolfosRightClawsLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_CLAWS" Offset="0x9478" />
<Limb Name="gDinolfosUpperBodyLimb" Type="Standard" EnumName="DINOLFOS_LIMB_UPPER_BODY" Offset="0x9484" />
<Limb Name="gDinolfosLeftUpperArmLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_UPPER_ARM" Offset="0x9490" />
<Limb Name="gDinolfosLeftForearmLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_FOREARM" Offset="0x949C" />
<Limb Name="gDinolfosLeftHandLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_HAND" Offset="0x94A8" />
<Limb Name="gDinolfosRightUpperArmLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_UPPER_ARM" Offset="0x94B4" />
<Limb Name="gDinolfosRightForearmLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_FOREARM" Offset="0x94C0" />
<Limb Name="gDinolfosRightHandLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_HAND" Offset="0x94CC" />
<Limb Name="gDinolfosNeckLimb" Type="Standard" EnumName="DINOLFOS_LIMB_NECK" Offset="0x94D8" />
<Limb Name="gDinolfosHeadLimb" Type="Standard" EnumName="DINOLFOS_LIMB_HEAD" Offset="0x94E4" />
<Limb Name="gDinolfosJawLimb" Type="Standard" EnumName="DINOLFOS_LIMB_JAW" Offset="0x94F0" />
<Limb Name="gDinolfosUpperTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_UPPER_TAIL" Offset="0x94FC" />
<Limb Name="gDinolfosLowerTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LOWER_TAIL" Offset="0x9508" />
<Limb Name="gDinolfosKnifeLimb" Type="Standard" EnumName="DINOLFOS_LIMB_KNIFE" Offset="0x9514" />
<Skeleton Name="gDinolfosSkel" Type="Flex" LimbType="Standard" LimbNone="DINOLFOS_LIMB_NONE" LimbMax="DINOLFOS_LIMB_MAX" EnumName="DinolfosLimb" Offset="0x9570" />
<Animation Name="gDinolfosCryAnim" Offset="0x9B70" /> <!-- Original name is "zf2_sakebi" -->
<Animation Name="gDinolfosDieAnim" Offset="0xABD0" /> <!-- Original name is "zf2_lowerlegi" -->
<Animation Name="gDinolfosIntroAnim" Offset="0xC974" /> <!-- Original name is "zf2_startDEMO" -->
<Animation Name="gDinolfosHitAnim" Offset="0xD21C" /> <!-- Original name is "zf2_yarare" -->
<Animation Name="gDinolfosSidestepAnim" Offset="0xD62C" /> <!-- Original name is "zf2_yokoaruki" -->
</File>
</Root>

View File

@ -1,9 +1,10 @@
<Root>
<!-- Assets for the ivy jail -->
<File Name="object_dkjail_obj" Segment="6">
<DList Name="gDkjailIvyDL" Offset="0x80" /> <!-- Original name is "m2_Mn_TUTA_modelT" -->
<DList Name="object_dkjail_obj_DL_000150" Offset="0x150" />
<Texture Name="object_dkjail_obj_Tex_000158" OutName="tex_000158" Format="rgba16" Width="32" Height="32" Offset="0x158" />
<Texture Name="object_dkjail_obj_Tex_000958" OutName="tex_000958" Format="ia8" Width="32" Height="64" Offset="0x958" />
<Collision Name="object_dkjail_obj_Colheader_0011A8" Offset="0x11A8" /> <!-- Original name is "m2_Mn_TUTA_bgdatainfo" -->
<DList Name="gDkjailEmptyDL" Offset="0x150" />
<Texture Name="gDkjailIvyTex" OutName="dkjail_ivy" Format="rgba16" Width="32" Height="32" Offset="0x158" />
<Texture Name="gDkjailMaskTex" OutName="dkjail_mask" Format="ia8" Width="32" Height="64" Offset="0x958" />
<Collision Name="gDkjailCol" Offset="0x11A8" /> <!-- Original name is "m2_Mn_TUTA_bgdatainfo" -->
</File>
</Root>

View File

@ -59,7 +59,7 @@
<Texture Name="gDekuButlerParasolPetalTex" OutName="deku_butler_parasol_petal" Format="rgba16" Width="16" Height="32" Offset="0xD848" />
<Texture Name="gDekuButlerCandleTex" OutName="deku_butler_candle" Format="rgba16" Width="16" Height="8" Offset="0xDC48" />
<Texture Name="gDekuButlerHairTex" OutName="deku_butler_hair" Format="rgba16" Width="16" Height="16" Offset="0xDD48" />
<Texture Name="gDekuButlerBowtieCenter" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" />
<Texture Name="gDekuButlerBowtieCenterTex" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" />
<!-- Deku Butler Limbs -->
<Limb Name="gDekuButlerRootLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_ROOT" Offset="0xE048" />

View File

@ -33,7 +33,7 @@
<DList Name="gDekuPalaceGuardHead2DL" Offset="0x2400" />
<DList Name="gDekuPalaceGuardSnoutDL" Offset="0x2410" />
<DList Name="gDekuPalaceGuardSnout2DL" Offset="0x2510" />
<DList Name="gDekuPalaceGuardFlower" Offset="0x2700" />
<DList Name="gDekuPalaceGuardFlowerDL" Offset="0x2700" />
<Limb Name="gDekuPalaceGuardTorsoLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_TORSO" Offset="0x27A8" />
<Limb Name="gDekuPalaceGuardHeadLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_HEAD" Offset="0x27B4" />
<Limb Name="gDekuPalaceGuardLeftLeafLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_LEFT_LEAF" Offset="0x27C0" />

View File

@ -25,7 +25,7 @@
<Texture Name="gKingsChamberDekuGuardEyeOpenTex" OutName="kings_chamber_deku_guard_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />
<Texture Name="gKingsChamberDekuGuardEyeHalfTex" OutName="kings_chamber_deku_guard_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x2968" />
<Texture Name="gKingsChamberDekuGuardEyeClosedTex" OutName="kings_chamber_deku_guard_eye_closed" Format="rgba16" Width="8" Height="8" Offset="0x29E8" />
<DList Name="gKingsChamberDekuGuardDekuFlower" Offset="0x2C48" />
<DList Name="gKingsChamberDekuGuardDekuFlowerDL" Offset="0x2C48" />
<Limb Name="gKingsChamberDekuGuardTorsoLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_TORSO" Offset="0x2D18" />
<Limb Name="gKingsChamberDekuGuardHeadLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_HEAD" Offset="0x2D24" />
<Limb Name="gKingsChamberDekuGuardStalkLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_STALK" Offset="0x2D30" />

View File

@ -1,91 +1,106 @@
<Root>
<!-- Assets for business scrubs -->
<File Name="object_dnt" Segment="6">
<Animation Name="object_dnt_Anim_000994" Offset="0x994" /> <!-- Original name is "dnt_banban" -->
<Animation Name="object_dnt_Anim_0012F4" Offset="0x12F4" /> <!-- Original name is "dnt_boyon" -->
<DList Name="object_dnt_DL_001350" Offset="0x1350" />
<DList Name="object_dnt_DL_001420" Offset="0x1420" />
<Animation Name="object_dnt_Anim_001BC8" Offset="0x1BC8" /> <!-- Original name is "dnt_fly" -->
<Animation Name="object_dnt_Anim_001E2C" Offset="0x1E2C" /> <!-- Original name is "dnt_iyaiya" -->
<Animation Name="object_dnt_Anim_002268" Offset="0x2268" /> <!-- Original name is "dnt_iyaiyaTOmuun" -->
<Animation Name="object_dnt_Anim_002670" Offset="0x2670" /> <!-- Original name is "dnt_kouka" -->
<Animation Name="object_dnt_Anim_0029E8" Offset="0x29E8" /> <!-- Original name is "dnt_moguru" -->
<Animation Name="object_dnt_Anim_002F08" Offset="0x2F08" /> <!-- Original name is "dnt_muun" -->
<Animation Name="object_dnt_Anim_003438" Offset="0x3438" /> <!-- Original name is "dnt_nooo" -->
<Animation Name="object_dnt_Anim_0038CC" Offset="0x38CC" /> <!-- Original name is "dnt_onedari" -->
<Animation Name="object_dnt_Anim_003CC0" Offset="0x3CC0" /> <!-- Original name is "dnt_onedariTOwait" -->
<Blob Name="object_dnt_Blob_003CD0" Size="0x10" Offset="0x3CD0" />
<Animation Name="object_dnt_Anim_004700" Offset="0x4700" /> <!-- Original name is "dnt_spoon" -->
<Animation Name="object_dnt_Anim_004AA0" Offset="0x4AA0" /> <!-- Original name is "dnt_tobidasu01" -->
<Animation Name="object_dnt_Anim_004E38" Offset="0x4E38" /> <!-- Original name is "dnt_tobidasu02" -->
<Animation Name="object_dnt_Anim_005488" Offset="0x5488" /> <!-- Original name is "dnt_wait" -->
<Animation Name="object_dnt_Anim_00577C" Offset="0x577C" /> <!-- Original name is "dnt_wait02" -->
<Animation Name="object_dnt_Anim_005CA8" Offset="0x5CA8" /> <!-- Original name is "dnt_waitTOonedari" -->
<DList Name="object_dnt_DL_007EA0" Offset="0x7EA0" />
<DList Name="object_dnt_DL_008048" Offset="0x8048" />
<DList Name="object_dnt_DL_008290" Offset="0x8290" />
<DList Name="object_dnt_DL_008320" Offset="0x8320" />
<DList Name="object_dnt_DL_008438" Offset="0x8438" />
<DList Name="object_dnt_DL_0085D8" Offset="0x85D8" />
<DList Name="object_dnt_DL_008688" Offset="0x8688" />
<DList Name="object_dnt_DL_008718" Offset="0x8718" />
<DList Name="object_dnt_DL_008838" Offset="0x8838" />
<DList Name="object_dnt_DL_008A48" Offset="0x8A48" />
<DList Name="object_dnt_DL_008B60" Offset="0x8B60" />
<DList Name="object_dnt_DL_008C10" Offset="0x8C10" />
<DList Name="object_dnt_DL_008DB0" Offset="0x8DB0" />
<DList Name="object_dnt_DL_008ED0" Offset="0x8ED0" />
<DList Name="object_dnt_DL_0090E8" Offset="0x90E8" />
<DList Name="object_dnt_DL_009200" Offset="0x9200" />
<DList Name="object_dnt_DL_0092B0" Offset="0x92B0" />
<DList Name="object_dnt_DL_009340" Offset="0x9340" />
<DList Name="object_dnt_DL_0093D0" Offset="0x93D0" />
<DList Name="object_dnt_DL_0094E8" Offset="0x94E8" />
<DList Name="object_dnt_DL_009630" Offset="0x9630" />
<DList Name="object_dnt_DL_009740" Offset="0x9740" />
<DList Name="object_dnt_DL_009838" Offset="0x9838" />
<DList Name="object_dnt_DL_0098D8" Offset="0x98D8" />
<DList Name="object_dnt_DL_0099E8" Offset="0x99E8" />
<DList Name="object_dnt_DL_009AE0" Offset="0x9AE0" />
<Texture Name="object_dnt_Tex_009B80" OutName="tex_009B80" Format="rgba16" Width="16" Height="16" Offset="0x9B80" />
<Texture Name="object_dnt_Tex_009D80" OutName="tex_009D80" Format="rgba16" Width="16" Height="16" Offset="0x9D80" />
<Texture Name="object_dnt_Tex_009F80" OutName="tex_009F80" Format="rgba16" Width="8" Height="16" Offset="0x9F80" />
<Texture Name="object_dnt_Tex_00A080" OutName="tex_00A080" Format="rgba16" Width="8" Height="16" Offset="0xA080" />
<Texture Name="object_dnt_Tex_00A180" OutName="tex_00A180" Format="rgba16" Width="2" Height="16" Offset="0xA180" />
<Texture Name="object_dnt_Tex_00A1C0" OutName="tex_00A1C0" Format="rgba16" Width="8" Height="8" Offset="0xA1C0" />
<Texture Name="object_dnt_Tex_00A240" OutName="tex_00A240" Format="rgba16" Width="8" Height="16" Offset="0xA240" />
<Texture Name="object_dnt_Tex_00A340" OutName="tex_00A340" Format="rgba16" Width="16" Height="32" Offset="0xA340" />
<Texture Name="object_dnt_Tex_00A740" OutName="tex_00A740" Format="rgba16" Width="8" Height="8" Offset="0xA740" />
<Texture Name="object_dnt_Tex_00A7C0" OutName="tex_00A7C0" Format="rgba16" Width="16" Height="8" Offset="0xA7C0" />
<Texture Name="object_dnt_Tex_00A8C0" OutName="tex_00A8C0" Format="rgba16" Width="16" Height="16" Offset="0xA8C0" />
<Limb Name="object_dnt_Standardlimb_00AAC0" Type="Standard" EnumName="OBJECT_DNT_LIMB_01" Offset="0xAAC0" />
<Limb Name="object_dnt_Standardlimb_00AACC" Type="Standard" EnumName="OBJECT_DNT_LIMB_02" Offset="0xAACC" />
<Limb Name="object_dnt_Standardlimb_00AAD8" Type="Standard" EnumName="OBJECT_DNT_LIMB_03" Offset="0xAAD8" />
<Limb Name="object_dnt_Standardlimb_00AAE4" Type="Standard" EnumName="OBJECT_DNT_LIMB_04" Offset="0xAAE4" />
<Limb Name="object_dnt_Standardlimb_00AAF0" Type="Standard" EnumName="OBJECT_DNT_LIMB_05" Offset="0xAAF0" />
<Limb Name="object_dnt_Standardlimb_00AAFC" Type="Standard" EnumName="OBJECT_DNT_LIMB_06" Offset="0xAAFC" />
<Limb Name="object_dnt_Standardlimb_00AB08" Type="Standard" EnumName="OBJECT_DNT_LIMB_07" Offset="0xAB08" />
<Limb Name="object_dnt_Standardlimb_00AB14" Type="Standard" EnumName="OBJECT_DNT_LIMB_08" Offset="0xAB14" />
<Limb Name="object_dnt_Standardlimb_00AB20" Type="Standard" EnumName="OBJECT_DNT_LIMB_09" Offset="0xAB20" />
<Limb Name="object_dnt_Standardlimb_00AB2C" Type="Standard" EnumName="OBJECT_DNT_LIMB_0A" Offset="0xAB2C" />
<Limb Name="object_dnt_Standardlimb_00AB38" Type="Standard" EnumName="OBJECT_DNT_LIMB_0B" Offset="0xAB38" />
<Limb Name="object_dnt_Standardlimb_00AB44" Type="Standard" EnumName="OBJECT_DNT_LIMB_0C" Offset="0xAB44" />
<Limb Name="object_dnt_Standardlimb_00AB50" Type="Standard" EnumName="OBJECT_DNT_LIMB_0D" Offset="0xAB50" />
<Limb Name="object_dnt_Standardlimb_00AB5C" Type="Standard" EnumName="OBJECT_DNT_LIMB_0E" Offset="0xAB5C" />
<Limb Name="object_dnt_Standardlimb_00AB68" Type="Standard" EnumName="OBJECT_DNT_LIMB_0F" Offset="0xAB68" />
<Limb Name="object_dnt_Standardlimb_00AB74" Type="Standard" EnumName="OBJECT_DNT_LIMB_10" Offset="0xAB74" />
<Limb Name="object_dnt_Standardlimb_00AB80" Type="Standard" EnumName="OBJECT_DNT_LIMB_11" Offset="0xAB80" />
<Limb Name="object_dnt_Standardlimb_00AB8C" Type="Standard" EnumName="OBJECT_DNT_LIMB_12" Offset="0xAB8C" />
<Limb Name="object_dnt_Standardlimb_00AB98" Type="Standard" EnumName="OBJECT_DNT_LIMB_13" Offset="0xAB98" />
<Limb Name="object_dnt_Standardlimb_00ABA4" Type="Standard" EnumName="OBJECT_DNT_LIMB_14" Offset="0xABA4" />
<Limb Name="object_dnt_Standardlimb_00ABB0" Type="Standard" EnumName="OBJECT_DNT_LIMB_15" Offset="0xABB0" />
<Limb Name="object_dnt_Standardlimb_00ABBC" Type="Standard" EnumName="OBJECT_DNT_LIMB_16" Offset="0xABBC" />
<Limb Name="object_dnt_Standardlimb_00ABC8" Type="Standard" EnumName="OBJECT_DNT_LIMB_17" Offset="0xABC8" />
<Limb Name="object_dnt_Standardlimb_00ABD4" Type="Standard" EnumName="OBJECT_DNT_LIMB_18" Offset="0xABD4" />
<Limb Name="object_dnt_Standardlimb_00ABE0" Type="Standard" EnumName="OBJECT_DNT_LIMB_19" Offset="0xABE0" />
<Limb Name="object_dnt_Standardlimb_00ABEC" Type="Standard" EnumName="OBJECT_DNT_LIMB_1A" Offset="0xABEC" />
<Limb Name="object_dnt_Standardlimb_00ABF8" Type="Standard" EnumName="OBJECT_DNT_LIMB_1B" Offset="0xABF8" />
<Skeleton Name="object_dnt_Skel_00AC70" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DNT_LIMB_NONE" LimbMax="OBJECT_DNT_LIMB_MAX" EnumName="ObjectDntLimb" Offset="0xAC70" />
<Animation Name="object_dnt_Anim_00B0B4" Offset="0xB0B4" /> <!-- Original name is "dnt_walk" -->
<Texture Name="object_dnt_Tex_00B0D0" OutName="tex_00B0D0" Format="rgba16" Width="16" Height="16" Offset="0xB0D0" />
<!-- Animations -->
<Animation Name="gBusinessScrubShockedPoundAnim" Offset="0x994" /> <!-- Original name is "dnt_banban" -->
<Animation Name="gBusinessScrubTakeOffHatAnim" Offset="0x12F4" /> <!-- Original name is "dnt_boyon" -->
<!-- Additional Eyes DLs -->
<DList Name="gBusinessScrubEyesWideDL" Offset="0x1350" />
<DList Name="gBusinessScrubEyesSquintDL" Offset="0x1420" />
<!-- Animations -->
<Animation Name="gBusinessScrubFlyLoopAnim" Offset="0x1BC8" /> <!-- Original name is "dnt_fly" -->
<Animation Name="gBusinessScrubShockedShakeHeadAnim" Offset="0x1E2C" /> <!-- Original name is "dnt_iyaiya" -->
<Animation Name="gBusinessScrubShockedEndAnim" Offset="0x2268" /> <!-- Original name is "dnt_iyaiyaTOmuun" -->
<Animation Name="gBusinessScrubFlyEndAnim" Offset="0x2670" /> <!-- Original name is "dnt_kouka" -->
<Animation Name="gBusinessScrubBurrowAnim" Offset="0x29E8" /> <!-- Original name is "dnt_moguru" -->
<Animation Name="gBusinessScrubThinkAnim" Offset="0x2F08" /> <!-- Original name is "dnt_muun" -->
<Animation Name="gBusinessScrubShockedStartAnim" Offset="0x3438" /> <!-- Original name is "dnt_nooo" -->
<Animation Name="gBusinessScrubExcitedLoopAnim" Offset="0x38CC" /> <!-- Original name is "dnt_onedari" -->
<Animation Name="gBusinessScrubExcitedEndAnim" Offset="0x3CC0" /> <!-- Original name is "dnt_onedariTOwait" -->
<TextureAnimation Name="gBusinessScrubEmptyTexAnim" Offset="0x3CD0" />
<Animation Name="gBusinessScrubFlyStartAnim" Offset="0x4700" /> <!-- Original name is "dnt_spoon" -->
<Animation Name="gBusinessScrubRiseUpAnim" Offset="0x4AA0" /> <!-- Original name is "dnt_tobidasu01" -->
<Animation Name="gBusinessScrubJumpAnim" Offset="0x4E38" /> <!-- Original name is "dnt_tobidasu02" -->
<Animation Name="gBusinessScrubStandingAnim" Offset="0x5488" /> <!-- Original name is "dnt_wait" -->
<Animation Name="gBusinessScrubBobAnim" Offset="0x577C" /> <!-- Original name is "dnt_wait02" --> <!-- used as the idle anim when half burrowed into a deku flower-->
<Animation Name="gBusinessScrubExcitedStartAnim" Offset="0x5CA8" /> <!-- Original name is "dnt_waitTOonedari" -->
<!-- DLs -->
<DList Name="gBusinessScrubHeadDL" Offset="0x7EA0" />
<DList Name="gBusinessScrubLeftArmBagDL" Offset="0x8048" />
<DList Name="gBusinessScrubEyesDL" Offset="0x8290" />
<DList Name="gBusinessScrubScalpDL" Offset="0x8320" />
<DList Name="gBusinessScrubHatDL" Offset="0x8438" />
<DList Name="gBusinessScrubHairDL" Offset="0x85D8" />
<DList Name="gBusinessScrubLeftEarDL" Offset="0x8688" />
<DList Name="gBusinessScrubLeftHandDL" Offset="0x8718" />
<DList Name="gBusinessScrubLeftHandBagDL" Offset="0x8838" />
<DList Name="gBusinessScrubLeftForearmDL" Offset="0x8A48" />
<DList Name="gBusinessScrubLeftUpperArmDL" Offset="0x8B60" />
<DList Name="gBusinessScrubRightHandHatDL" Offset="0x8C10" />
<DList Name="gBusinessScrubRightHandDL" Offset="0x8DB0" />
<DList Name="gBusinessScrubRightHandBagDL" Offset="0x8ED0" />
<DList Name="gBusinessScrubRightForearmDL" Offset="0x90E8" />
<DList Name="gBusinessScrubRightUpperArmDL" Offset="0x9200" />
<DList Name="gBusinessScrubRightMustacheDL" Offset="0x92B0" />
<DList Name="gBusinessScrubRightEarDL" Offset="0x9340" />
<DList Name="gBusinessScrubSnoutDL" Offset="0x93D0" />
<DList Name="gBusinessScrubBodyDL" Offset="0x94E8" />
<DList Name="gBusinessScrubLeftFootDL" Offset="0x9630" />
<DList Name="gBusinessScrubLeftShinDL" Offset="0x9740" />
<DList Name="gBusinessScrubLeftThighDL" Offset="0x9838" />
<DList Name="gBusinessScrubRightFootDL" Offset="0x98D8" />
<DList Name="gBusinessScrubRightShinDL" Offset="0x99E8" />
<DList Name="gBusinessScrubRightThighDL" Offset="0x9AE0" />
<!-- Textures -->
<Texture Name="gBusinessScrubSkinTex" OutName="business_scrub_skin" Format="rgba16" Width="16" Height="16" Offset="0x9B80" />
<Texture Name="gBusinessScrubLeafTex" OutName="business_scrub_leaf" Format="rgba16" Width="16" Height="16" Offset="0x9D80" />
<Texture Name="gBusinessScrubBagOpeningTex" OutName="business_scrub_bag_opening" Format="rgba16" Width="8" Height="16" Offset="0x9F80" />
<Texture Name="gBusinessScrubBagCordTex" OutName="business_scrub_bag_cord" Format="rgba16" Width="8" Height="16" Offset="0xA080" />
<Texture Name="gBusinessScrubBagTex" OutName="business_scrub_bag" Format="rgba16" Width="2" Height="16" Offset="0xA180" />
<Texture Name="gBusinessScrubHatTex" OutName="business_scrub_hat" Format="rgba16" Width="8" Height="8" Offset="0xA1C0" />
<Texture Name="gBusinessScrubHatLeafTex" OutName="business_scrub_hat_leaf" Format="rgba16" Width="8" Height="16" Offset="0xA240" />
<Texture Name="gBusinessScrubHairTex" OutName="business_scrub_hair" Format="rgba16" Width="16" Height="32" Offset="0xA340" />
<Texture Name="gBusinessScrubScalpTex" OutName="business_scrub_scalp" Format="rgba16" Width="8" Height="8" Offset="0xA740" />
<Texture Name="gBusinessScrubSnoutTex" OutName="business_scrub_snout" Format="rgba16" Width="16" Height="8" Offset="0xA7C0" />
<Texture Name="gBusinessScrubEyeTex" OutName="business_scrub_eye" Format="rgba16" Width="16" Height="16" Offset="0xA8C0" />
<!-- Skeleton -->
<Limb Name="gBusinessScrubRootLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_ROOT" Offset="0xAAC0" />
<Limb Name="gBusinessScrubBodyLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_BODY" Offset="0xAACC" />
<Limb Name="gBusinessScrubRightThighLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_THIGH" Offset="0xAAD8" />
<Limb Name="gBusinessScrubRightShinLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_SHIN" Offset="0xAAE4" />
<Limb Name="gBusinessScrubRightFootLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_FOOT" Offset="0xAAF0" />
<Limb Name="gBusinessScrubLeftThighLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_THIGH" Offset="0xAAFC" />
<Limb Name="gBusinessScrubLeftShinLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_SHIN" Offset="0xAB08" />
<Limb Name="gBusinessScrubLeftFootLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_FOOT" Offset="0xAB14" />
<Limb Name="gBusinessScrubHeadLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_HEAD" Offset="0xAB20" />
<Limb Name="gBusinessScrubSnoutLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_SNOUT" Offset="0xAB2C" />
<Limb Name="gBusinessScrubRightLeafLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_LEAF" Offset="0xAB38" />
<Limb Name="gBusinessScrubRightMustacheLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_MUSTACHE" Offset="0xAB44" />
<Limb Name="gBusinessScrubRightUpperArmLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_UPPER_ARM" Offset="0xAB50" />
<Limb Name="gBusinessScrubRightForearmLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_FOREARM" Offset="0xAB5C" />
<Limb Name="gBusinessScrubRightHandHatLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_HAND_HAT" Offset="0xAB68" />
<Limb Name="gBusinessScrubRightHandBagLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_HAND_BAG" Offset="0xAB74" />
<Limb Name="gBusinessScrubRightHandLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_HAND" Offset="0xAB80" />
<Limb Name="gBusinessScrubLeftUpperArmLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_UPPER_ARM" Offset="0xAB8C" />
<Limb Name="gBusinessScrubLeftForearmLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_FOREARM" Offset="0xAB98" />
<Limb Name="gBusinessScrubLeftHandLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_HAND" Offset="0xABA4" />
<Limb Name="gBusinessScrubLeftHandBagLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_HAND_BAG" Offset="0xABB0" />
<Limb Name="gBusinessScrubLeftLeafLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_LEAF" Offset="0xABBC" />
<Limb Name="gBusinessScrubScalpLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_SCALP" Offset="0xABC8" />
<Limb Name="gBusinessScrubHairLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_HAIR" Offset="0xABD4" />
<Limb Name="gBusinessScrubHatLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_HAT" Offset="0xABE0" />
<Limb Name="gBusinessScrubEyesLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_EYES" Offset="0xABEC" />
<Limb Name="gBusinessScrubLeftArmBagLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_ARM_BAG" Offset="0xABF8" />
<Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" LimbNone="BUSINESS_SCRUB_LIMB_NONE" LimbMax="BUSINESS_SCRUB_LIMB_MAX" EnumName="BusinessScrubLimb" Offset="0xAC70" />
<Animation Name="gBusinessScrubWalkAnim" Offset="0xB0B4" /> <!-- Original name is "dnt_walk" -->
<!-- An exact copy of gBusinessScrubEyeTex -->
<Texture Name="gBusinessScrubEye2Tex" OutName="business_scrub_eye_2" Format="rgba16" Width="16" Height="16" Offset="0xB0D0" />
</File>
</Root>

View File

@ -3,13 +3,13 @@
<File Name="object_dog" Segment="6">
<!-- Unused Selection Arrow with a Texture Animation -->
<DList Name="gDogSelectionArrowAnimatedDL" Offset="0x170" /> <!-- Original name is "cursor_00_anim_model" -->
<DList Name="gDogSelectionArrowAnimatedEmptyDL" Offset="0x250" /> <!-- Original name is "cursor_00_anim_modelT". Probably meant "transparent" at one point -->
<DList Name="gDogSelectionArrowAnimatedEmptyDL" Offset="0x250" /> <!-- Original name is "cursor_00_anim_modelT" -->
<Texture Name="gDogSelectionArrowAnimatedTex" OutName="dog_selection_arrow_animated" Format="i8" Width="8" Height="32" Offset="0x258" />
<TextureAnimation Name="gDogSelectionArrowTexAnim" Offset="0x3C4" />
<!-- Selection Arrow DisplayLists and Texture -->
<DList Name="gDogSelectionArrowDL" Offset="0x550" /> <!-- Original name is "cursor_00_none_model" -->
<DList Name="gDogSelectionArrowEmptyDL" Offset="0x618" /> <!-- Original name is "cursor_00_none_modelT". Probably meant "transparent" at one point-->
<DList Name="gDogSelectionArrowEmptyDL" Offset="0x618" /> <!-- Original name is "cursor_00_none_modelT" -->
<Texture Name="gDogSelectionArrowTex" OutName="dog_selection_arrow" Format="i4" Width="16" Height="32" Offset="0x620" />
<!-- Dog Animations -->

View File

@ -1,7 +1,8 @@
<Root>
<!-- Object for Astral Observatory / Marine Research Lab Door (Bland metal door) -->
<File Name="object_dor01" Segment="6">
<DList Name="object_dor01_DL_000440" Offset="0x440" /> <!-- Original name is "z2_dor01_modelT" -->
<DList Name="object_dor01_DL_000448" Offset="0x448" /> <!-- Original name is "z2_dor01_model" -->
<Texture Name="object_dor01_Tex_000650" OutName="tex_000650" Format="rgba16" Width="16" Height="128" Offset="0x650" />
<DList Name="gObservatoryLabDoorEmptyDL" Offset="0x440" /> <!-- Original name is "z2_dor01_modelT" -->
<DList Name="gObservatoryLabDoorDL" Offset="0x448" /> <!-- Original name is "z2_dor01_model" -->
<Texture Name="gObservatoryLabDoorTex" OutName="observatory_lab_door" Format="rgba16" Width="16" Height="128" Offset="0x650" />
</File>
</Root>

View File

@ -1,6 +1,7 @@
<Root>
<!-- Assets for a zora hall door -->
<File Name="object_dor02" Segment="6">
<DList Name="object_dor02_DL_000420" Offset="0x420"/> <!-- Original name is "z2_dor02_modelT" -->
<DList Name="gZoraHallDoorEmptyDL" Offset="0x420"/> <!-- Original name is "z2_dor02_modelT" -->
<DList Name="gZoraHallDoorDL" Offset="0x428"/> <!-- Original name is "z2_dor02_model" -->
<Texture Name="gZoraHallDoorTex" OutName="zora_hall_door" Format="rgba16" Width="32" Height="64" Offset="0x610"/>
</File>

View File

@ -1,6 +1,7 @@
<Root>
<!-- Assets for the magic hag potion shop door -->
<File Name="object_dor04" Segment="6">
<DList Name="gMagicHagPotionShopDoorEndDL" Offset="0x460"/> <!-- Original name is "z2_dor04_modelT" -->
<DList Name="gMagicHagPotionShopDoorEmptyDL" Offset="0x460"/> <!-- Original name is "z2_dor04_modelT" -->
<DList Name="gMagicHagPotionShopDoorDL" Offset="0x468"/> <!-- Original name is "z2_dor04_model" -->
<Texture Name="gMagicHagPotionShopDoorTex" OutName="magic_hag_potion_shop_door" Format="rgba16" Width="64" Height="32" Offset="0x658"/>
</File>

View File

@ -7,22 +7,22 @@
<DList Name="gDs2nTorsoDL" Offset="0x2420" />
<DList Name="gDs2nHeadDL" Offset="0x2740" />
<DList Name="gDs2nRightUpperArmDL" Offset="0x2C20" />
<DList Name="gDs2nRightForarmDL" Offset="0x2D38" />
<DList Name="gDs2nRightForearmDL" Offset="0x2D38" />
<DList Name="gDs2nRightHandDL" Offset="0x2F68" />
<DList Name="gDs2nLeftUpperArmDL" Offset="0x30E0" />
<DList Name="gDs2nLeftForarmDL" Offset="0x31F8" />
<DList Name="gDs2nLeftForearmDL" Offset="0x31F8" />
<DList Name="gDs2nLeftHandDL" Offset="0x33B0" />
<DList Name="gDs2nHipsDL" Offset="0x3528" />
<DList Name="gDs2nRightThighDL" Offset="0x35F0" />
<DList Name="gDs2nRightCalfDL" Offset="0x36D0" />
<DList Name="gDs2nRightShinDL" Offset="0x36D0" />
<DList Name="gDs2nRightFootDL" Offset="0x37A8" />
<DList Name="gDs2nLeftThighDL" Offset="0x3988" />
<DList Name="gDs2nLeftCalfDL" Offset="0x3A68" />
<DList Name="gDs2nLeftShinDL" Offset="0x3A68" />
<DList Name="gDs2nLeftFootDL" Offset="0x3B40" />
<Texture Name="gDs2nMainTlut" OutName="tlut_main" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
<Texture Name="gDs2nFingersTlut" OutName="tlut_fingers" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
<Texture Name="gDs2nEyesTlut" OutName="tlut_eyes" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
<Texture Name="gDs2nMainTLUT" OutName="main_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
<Texture Name="gDs2nFingersTLUT" OutName="fingers_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
<Texture Name="gDs2nEyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
<Texture Name="gDs2nPantsAndShirtBottomTex" OutName="pants_and_shirt_bottom" Format="rgba16" Width="16" Height="16" Offset="0x42D8" />
<Texture Name="gDs2nShoesTex" OutName="shoes" Format="rgba16" Width="16" Height="32" Offset="0x44D8" />
@ -49,9 +49,9 @@
<!-- 6418 -> 6450: unknown small data -->
<!-- Unused and unreferenced. Exact copies of the above used textures. -->
<Texture Name="gDs2nMain2Tlut" OutName="tlut_main2" Format="rgba16" Width="16" Height="16" Offset="0x6450" />
<Texture Name="gDs2nFingers2Tlut" OutName="tlut_fingers2" Format="rgba16" Width="16" Height="16" Offset="0x6650" />
<Texture Name="gDs2nEyes2Tlut" OutName="tlut_eyes2" Format="rgba16" Width="16" Height="16" Offset="0x6850" />
<Texture Name="gDs2nMain2TLUT" OutName="main2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6450" />
<Texture Name="gDs2nFingers2TLUT" OutName="fingers2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6650" />
<Texture Name="gDs2nEyes2TLUT" OutName="eyes2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6850" />
<Texture Name="gDs2nPantsAndShirtBottom2Tex" OutName="pants_and_shirt_bottom2" Format="rgba16" Width="16" Height="16" Offset="0x6A50" />
<Texture Name="gDs2nShoes2Tex" OutName="shoes2" Format="rgba16" Width="16" Height="32" Offset="0x6C50" />
<Texture Name="gDs2nFingers2Tex" OutName="fingers2" Format="ci8" Width="16" Height="16" Offset="0x7050" TlutOffset="0x6650" />
@ -70,23 +70,23 @@
<!-- z64Utils cannot render this skeleton, no idea what the three limbs with no DL are for, our actor doesnt use them -->
<Limb Name="gDs2nHipsLimb" Type="Standard" EnumName="DS2N_LIMB_HIPS" Offset="0x8050" />
<Limb Name="gDs2nLeftThighLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_THIGH" Offset="0x805C" />
<Limb Name="gDs2nLeftCalfLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_CALF" Offset="0x8068" />
<Limb Name="gDs2nLeftShinLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_SHIN" Offset="0x8068" />
<Limb Name="gDs2nLeftFootLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FOOT" Offset="0x8074" />
<Limb Name="gDs2nRightThighLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_THIGH" Offset="0x8080" />
<Limb Name="gDs2nRightCalfLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_CALF" Offset="0x808C" />
<Limb Name="gDs2nRightShinLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_SHIN" Offset="0x808C" />
<Limb Name="gDs2nRightFootLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FOOT" Offset="0x8098" />
<Limb Name="gDs2nLimb_008098" Type="Standard" EnumName="DS2N_LIMB_08" Offset="0x80A4" /> <!-- these three have no DL -->
<Limb Name="gDs2nLimb_0080B0" Type="Standard" EnumName="DS2N_LIMB_09" Offset="0x80B0" />
<Limb Name="gDs2nLimb_0080BC" Type="Standard" EnumName="DS2N_LIMB_0A" Offset="0x80BC" />
<Limb Name="gDs2nTorsoLimb" Type="Standard" EnumName="DS2N_LIMB_TORSO" Offset="0x80C8" />
<Limb Name="gDs2nLeftUpperArmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_UPPER_ARM" Offset="0x80D4" />
<Limb Name="gDs2nLeftForarmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FORARM" Offset="0x80E0" />
<Limb Name="gDs2nLeftForearmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FOREARM" Offset="0x80E0" />
<Limb Name="gDs2nLeftHandLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_HAND" Offset="0x80EC" />
<Limb Name="gDs2nRightUpperArmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_UPPER_ARM" Offset="0x80F8" />
<Limb Name="gDs2nRightForarmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FORARM" Offset="0x8104" />
<Limb Name="gDs2nRightForearmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FOREARM" Offset="0x8104" />
<Limb Name="gDs2nRightHandLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_HAND" Offset="0x8110" />
<Limb Name="gDs2nHeadLimb" Type="Standard" EnumName="DS2N_LIMB_HEAD" Offset="0x811C" />
<Skeleton Name="gDs2nSkeleton" Type="Flex" LimbType="Standard" LimbNone="DS2N_LIMB_NONE" LimbMax="DS2N_LIMB_MAX" EnumName="Ds2nLimb" Offset="0x8170" />
<Skeleton Name="gDs2nSkel" Type="Flex" LimbType="Standard" LimbNone="DS2N_LIMB_NONE" LimbMax="DS2N_LIMB_MAX" EnumName="Ds2nLimb" Offset="0x8170" />
<!-- 8 bytes: 0x11 followed by zeros <Blob Name="gDs2n_Blob_008178" Size="0x8" Offset="0x8178" /> -->
</File>

View File

@ -1,51 +1,62 @@
<Root>
<!-- Great Fairy assets -->
<File Name="object_dy_obj" Segment="6">
<Animation Name="object_dy_obj_Anim_00129C" Offset="0x129C" /> <!-- Original name is "be_mahoukousi" -->
<Animation Name="object_dy_obj_Anim_002338" Offset="0x2338" /> <!-- Original name is "be_mahoukousi_loop" -->
<Animation Name="object_dy_obj_Anim_0027B0" Offset="0x27B0" /> <!-- Original name is "be_syutugen" -->
<Animation Name="object_dy_obj_Anim_0045FC" Offset="0x45FC" /> <!-- Original name is "be_utubuse" -->
<Animation Name="object_dy_obj_Anim_005238" Offset="0x5238" /> <!-- Original name is "be_utubuse_loop" -->
<Animation Name="object_dy_obj_Anim_005E20" Offset="0x5E20" /> <!-- Original name is "bigelf_denjyu" -->
<Animation Name="object_dy_obj_Anim_006DE4" Offset="0x6DE4" /> <!-- Original name is "bigelf_hakusyu" -->
<Animation Name="object_dy_obj_Anim_008090" Offset="0x8090" /> <!-- Original name is "bigelf_itemdasu" -->
<Animation Name="object_dy_obj_Anim_00C500" Offset="0xC500" /> <!-- Original name is "bigelf_syutugen" -->
<Animation Name="object_dy_obj_Anim_00D15C" Offset="0xD15C" /> <!-- Original name is "bigelf_udegumi" -->
<DList Name="object_dy_obj_DL_00D1B0" Offset="0xD1B0" />
<DList Name="object_dy_obj_DL_00D228" Offset="0xD228" />
<Texture Name="object_dy_obj_Tex_00D240" OutName="tex_00D240" Format="i4" Width="32" Height="32" Offset="0xD240" />
<Texture Name="object_dy_obj_Tex_00D440" OutName="tex_00D440" Format="i8" Width="16" Height="16" Offset="0xD440" />
<Texture Name="object_dy_obj_Tex_00D540" OutName="tex_00D540" Format="i8" Width="32" Height="64" Offset="0xD540" />
<Array Name="object_dy_obj_Vtx_00DD40" Count="27" Offset="0xDD40">
<!-- Great Fairy animations -->
<Animation Name="gGreatFairyStartGivingUpgradeAnim" Offset="0x129C" /> <!-- Original name is "be_mahoukousi" -->
<Animation Name="gGreatFairyGivingUpgradeAnim" Offset="0x2338" /> <!-- Original name is "be_mahoukousi_loop" -->
<Animation Name="gGreatFairyAnim_0027B0" Offset="0x27B0" /> <!-- Original name is "be_syutugen" --> <!-- unused -->
<Animation Name="gGreatFairyLayDownTransitionAnim" Offset="0x45FC" /> <!-- Original name is "be_utubuse" -->
<Animation Name="gGreatFairyLayingDownAnim" Offset="0x5238" /> <!-- Original name is "be_utubuse_loop" -->
<Animation Name="gGreatFairyTeachSpinAttackAnim" Offset="0x5E20" /> <!-- Original name is "bigelf_denjyu" ("instruction") -->
<Animation Name="gGreatFairyClappingAnim" Offset="0x6DE4" /> <!-- Original name is "bigelf_hakusyu" ("applause") -->
<Animation Name="gGreatFairyShowingItemAnim" Offset="0x8090" /> <!-- Original name is "bigelf_itemdasu" -->
<Animation Name="gGreatFairySpinLayDownAnim" Offset="0xC500" /> <!-- Original name is "bigelf_syutugen" -->
<Animation Name="gGreatFairyArmsFoldedAnim" Offset="0xD15C" /> <!-- Original name is "bigelf_udegumi" ("arms crossed") -->
<!-- Great Fairy particles -->
<DList Name="gGreatFairyParticleSetupDL" Offset="0xD1B0" />
<DList Name="gGreatFairyParticleDL" Offset="0xD228" />
<Texture Name="gGreatFairyParticleTex" OutName="great_fairy_particle" Format="i4" Width="32" Height="32" Offset="0xD240" />
<!-- Great Fairy spiral beam -->
<Texture Name="gGreatFairySpiralBeamPatternTex" OutName="spiral_beam_pattern" Format="i8" Width="16" Height="16" Offset="0xD440" />
<Texture Name="gGreatFairySpiralBeamGradientTex" OutName="spiral_beam_gradient" Format="i8" Width="32" Height="64" Offset="0xD540" />
<Array Name="gGreatFairySpiralBeamVtx" Count="27" Offset="0xDD40">
<Vtx/>
</Array>
<DList Name="object_dy_obj_DL_00DEF0" Offset="0xDEF0" /> <!-- Original name is "efc_g_fairly_modelT" -->
<DList Name="object_dy_obj_DL_013810" Offset="0x13810" />
<DList Name="object_dy_obj_DL_013928" Offset="0x13928" />
<DList Name="object_dy_obj_DL_013CF8" Offset="0x13CF8" />
<DList Name="object_dy_obj_DL_0142E0" Offset="0x142E0" />
<DList Name="object_dy_obj_DL_0143F0" Offset="0x143F0" />
<DList Name="object_dy_obj_DL_014578" Offset="0x14578" />
<DList Name="object_dy_obj_DL_014670" Offset="0x14670" />
<DList Name="object_dy_obj_DL_014760" Offset="0x14760" />
<DList Name="object_dy_obj_DL_014908" Offset="0x14908" />
<DList Name="object_dy_obj_DL_014A00" Offset="0x14A00" />
<DList Name="object_dy_obj_DL_014B88" Offset="0x14B88" />
<DList Name="object_dy_obj_DL_014C78" Offset="0x14C78" />
<DList Name="object_dy_obj_DL_014E08" Offset="0x14E08" />
<DList Name="object_dy_obj_DL_014F08" Offset="0x14F08" />
<DList Name="object_dy_obj_DL_015008" Offset="0x15008" />
<DList Name="object_dy_obj_DL_0150F8" Offset="0x150F8" />
<DList Name="object_dy_obj_DL_015220" Offset="0x15220" />
<DList Name="object_dy_obj_DL_0153B8" Offset="0x153B8" />
<DList Name="object_dy_obj_DL_015598" Offset="0x15598" />
<DList Name="object_dy_obj_DL_0156C0" Offset="0x156C0" />
<DList Name="object_dy_obj_DL_0158E8" Offset="0x158E8" />
<DList Name="object_dy_obj_DL_015AC8" Offset="0x15AC8" />
<DList Name="object_dy_obj_DL_015E88" Offset="0x15E88" />
<DList Name="object_dy_obj_DL_015FE8" Offset="0x15FE8" />
<DList Name="object_dy_obj_DL_0160F8" Offset="0x160F8" />
<DList Name="object_dy_obj_DL_016360" Offset="0x16360" />
<DList Name="object_dy_obj_DL_0164B8" Offset="0x164B8" />
<DList Name="gGreatFairySpiralBeamDL" Offset="0xDEF0" /> <!-- Original name is "efc_g_fairly_modelT" -->
<!-- Great Fairy model -->
<!-- Displaylists -->
<DList Name="gGreatFairyWaistDL" Offset="0x13810" />
<DList Name="gGreatFairyTorsoDL" Offset="0x13928" />
<DList Name="gGreatFairyHeadDL" Offset="0x13CF8" />
<DList Name="gGreatFairyRightHairLowerPartDL" Offset="0x142E0" />
<DList Name="gGreatFairyRightHairMiddlePartDL" Offset="0x143F0" />
<DList Name="gGreatFairyRightHairUpperPartDL" Offset="0x14578" />
<DList Name="gGreatFairyRightHairTipDL" Offset="0x14670" />
<DList Name="gGreatFairyLeftHairLowerPartDL" Offset="0x14760" />
<DList Name="gGreatFairyLeftHairMiddlePartDL" Offset="0x14908" />
<DList Name="gGreatFairyLeftHairUpperPartDL" Offset="0x14A00" />
<DList Name="gGreatFairyLeftHairTipDL" Offset="0x14B88" />
<DList Name="gGreatFairyMiddleHairLowerPartDL" Offset="0x14C78" />
<DList Name="gGreatFairyMiddleHairMiddlePartDL" Offset="0x14E08" />
<DList Name="gGreatFairyMiddleHairUpperPartDL" Offset="0x14F08" />
<DList Name="gGreatFairyMiddleHairTipDL" Offset="0x15008" />
<DList Name="gGreatFairyRightUpperArmDL" Offset="0x150F8" />
<DList Name="gGreatFairyRightForearmDL" Offset="0x15220" />
<DList Name="gGreatFairyRightHandDL" Offset="0x153B8" />
<DList Name="gGreatFairyLeftUpperArmDL" Offset="0x15598" />
<DList Name="gGreatFairyLeftForearmDL" Offset="0x156C0" />
<DList Name="gGreatFairyLeftHandDL" Offset="0x158E8" />
<DList Name="gGreatFairyRightThighDL" Offset="0x15AC8" />
<DList Name="gGreatFairyRightLowerLegDL" Offset="0x15E88" />
<DList Name="gGreatFairyRightFootDL" Offset="0x15FE8" />
<DList Name="gGreatFairyLeftThighDL" Offset="0x160F8" />
<DList Name="gGreatFairyLeftLowerLegDL" Offset="0x16360" />
<DList Name="gGreatFairyLeftFootDL" Offset="0x164B8" />
<!-- Textures -->
<Texture Name="object_dy_obj_TLUT_0165C8" OutName="tlut_0165C8" Format="rgba16" Width="16" Height="16" Offset="0x165C8" />
<Texture Name="object_dy_obj_Tex_0167C8" OutName="tex_0167C8" Format="ci8" Width="8" Height="8" Offset="0x167C8" />
<Texture Name="object_dy_obj_Tex_016808" OutName="tex_016808" Format="ci8" Width="8" Height="8" Offset="0x16808" />
@ -55,42 +66,46 @@
<Texture Name="object_dy_obj_Tex_017488" OutName="tex_017488" Format="ci8" Width="32" Height="32" Offset="0x17488" />
<Texture Name="object_dy_obj_Tex_017888" OutName="tex_017888" Format="ci8" Width="16" Height="16" Offset="0x17888" />
<Texture Name="object_dy_obj_Tex_017988" OutName="tex_017988" Format="rgba16" Width="32" Height="16" Offset="0x17988" />
<Texture Name="object_dy_obj_Tex_017D88" OutName="tex_017D88" Format="rgba16" Width="32" Height="32" Offset="0x17D88" />
<Texture Name="object_dy_obj_Tex_018588" OutName="tex_018588" Format="rgba16" Width="32" Height="32" Offset="0x18588" />
<Texture Name="object_dy_obj_Tex_018D88" OutName="tex_018D88" Format="rgba16" Width="32" Height="32" Offset="0x18D88" />
<Texture Name="object_dy_obj_Tex_019588" OutName="tex_019588" Format="rgba16" Width="32" Height="32" Offset="0x19588" />
<Texture Name="object_dy_obj_Tex_019D88" OutName="tex_019D88" Format="rgba16" Width="32" Height="32" Offset="0x19D88" />
<Texture Name="object_dy_obj_Tex_01A588" OutName="tex_01A588" Format="rgba16" Width="64" Height="32" Offset="0x1A588" />
<Texture Name="object_dy_obj_Tex_01B588" OutName="tex_01B588" Format="rgba16" Width="64" Height="32" Offset="0x1B588" />
<Texture Name="gGreatFairyMouthClosedTex" OutName="great_fairy_mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x1A588" />
<Texture Name="gGreatFairyMouthOpenTex" OutName="great_fairy_mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1B588" />
<Texture Name="object_dy_obj_Tex_01C588" OutName="tex_01C588" Format="i8" Width="16" Height="16" Offset="0x1C588" />
<TextureAnimation Name="object_dy_obj_Matanimheader_01C6F4" Offset="0x1C6F4" />
<Limb Name="object_dy_obj_Standardlimb_01C704" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_01" Offset="0x1C704" />
<Limb Name="object_dy_obj_Standardlimb_01C710" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_02" Offset="0x1C710" />
<Limb Name="object_dy_obj_Standardlimb_01C71C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_03" Offset="0x1C71C" />
<Limb Name="object_dy_obj_Standardlimb_01C728" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_04" Offset="0x1C728" />
<Limb Name="object_dy_obj_Standardlimb_01C734" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_05" Offset="0x1C734" />
<Limb Name="object_dy_obj_Standardlimb_01C740" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_06" Offset="0x1C740" />
<Limb Name="object_dy_obj_Standardlimb_01C74C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_07" Offset="0x1C74C" />
<Limb Name="object_dy_obj_Standardlimb_01C758" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_08" Offset="0x1C758" />
<Limb Name="object_dy_obj_Standardlimb_01C764" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_09" Offset="0x1C764" />
<Limb Name="object_dy_obj_Standardlimb_01C770" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0A" Offset="0x1C770" />
<Limb Name="object_dy_obj_Standardlimb_01C77C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0B" Offset="0x1C77C" />
<Limb Name="object_dy_obj_Standardlimb_01C788" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0C" Offset="0x1C788" />
<Limb Name="object_dy_obj_Standardlimb_01C794" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0D" Offset="0x1C794" />
<Limb Name="object_dy_obj_Standardlimb_01C7A0" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0E" Offset="0x1C7A0" />
<Limb Name="object_dy_obj_Standardlimb_01C7AC" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_0F" Offset="0x1C7AC" />
<Limb Name="object_dy_obj_Standardlimb_01C7B8" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_10" Offset="0x1C7B8" />
<Limb Name="object_dy_obj_Standardlimb_01C7C4" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_11" Offset="0x1C7C4" />
<Limb Name="object_dy_obj_Standardlimb_01C7D0" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_12" Offset="0x1C7D0" />
<Limb Name="object_dy_obj_Standardlimb_01C7DC" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_13" Offset="0x1C7DC" />
<Limb Name="object_dy_obj_Standardlimb_01C7E8" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_14" Offset="0x1C7E8" />
<Limb Name="object_dy_obj_Standardlimb_01C7F4" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_15" Offset="0x1C7F4" />
<Limb Name="object_dy_obj_Standardlimb_01C800" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_16" Offset="0x1C800" />
<Limb Name="object_dy_obj_Standardlimb_01C80C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_17" Offset="0x1C80C" />
<Limb Name="object_dy_obj_Standardlimb_01C818" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_18" Offset="0x1C818" />
<Limb Name="object_dy_obj_Standardlimb_01C824" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_19" Offset="0x1C824" />
<Limb Name="object_dy_obj_Standardlimb_01C830" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_1A" Offset="0x1C830" />
<Limb Name="object_dy_obj_Standardlimb_01C83C" Type="Standard" EnumName="OBJECT_DY_OBJ_LIMB_1B" Offset="0x1C83C" />
<Skeleton Name="object_dy_obj_Skel_01C8B4" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DY_OBJ_LIMB_NONE" LimbMax="OBJECT_DY_OBJ_LIMB_MAX" EnumName="ObjectDyObjLimb" Offset="0x1C8B4" />
<TextureAnimation Name="gGreatFairyAppearenceTexAnim" Offset="0x1C6F4" />
<!-- Great Fairy Skeleton -->
<Limb Name="gGreatFairyWaistLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_WAIST" Offset="0x1C704" />
<Limb Name="gGreatFairyLeftThighLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_THIGH" Offset="0x1C710" />
<Limb Name="gGreatFairyLeftLowerLegLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_LOWER_LEG" Offset="0x1C71C" />
<Limb Name="gGreatFairyLeftFootLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_FOOT" Offset="0x1C728" />
<Limb Name="gGreatFairyRightThighLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_THIGH" Offset="0x1C734" />
<Limb Name="gGreatFairyRightLowerLegLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_LOWER_LEG" Offset="0x1C740" />
<Limb Name="gGreatFairyRightFootLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_FOOT" Offset="0x1C74C" />
<Limb Name="gGreatFairyTorsoLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_TORSO" Offset="0x1C758" />
<Limb Name="gGreatFairyLeftUpperArmLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_UPPER_ARM" Offset="0x1C764" />
<Limb Name="gGreatFairyLeftForearmLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_FOREARM" Offset="0x1C770" />
<Limb Name="gGreatFairyLeftHandLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_HAND" Offset="0x1C77C" />
<Limb Name="gGreatFairyRightUpperArmLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_UPPER_ARM" Offset="0x1C788" />
<Limb Name="gGreatFairyRightForearmLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_FOREARM" Offset="0x1C794" />
<Limb Name="gGreatFairyRightHandLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_HAND" Offset="0x1C7A0" />
<Limb Name="gGreatFairyHeadLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_HEAD" Offset="0x1C7AC" />
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_MIDDLE_HAIR_LOWER_PART" Offset="0x1C7B8" />
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_MIDDLE_HAIR_MIDDLE_PART" Offset="0x1C7C4" />
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_MIDDLE_HAIR_UPPER_PART" Offset="0x1C7D0" />
<Limb Name="gGreatFairyMiddleHairTipLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_MIDDLE_HAIR_TIP" Offset="0x1C7DC" />
<Limb Name="gGreatFairyLeftHairLowerPartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_HAIR_LOWER_PART" Offset="0x1C7E8" />
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_HAIR_MIDDLE_PART" Offset="0x1C7F4" />
<Limb Name="gGreatFairyLeftHairUpperPartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_HAIR_UPPER_PART" Offset="0x1C800" />
<Limb Name="gGreatFairyLeftHairTipLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_LEFT_HAIR_TIP" Offset="0x1C80C" />
<Limb Name="gGreatFairyRightHairLowerPartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_HAIR_LOWER_PART" Offset="0x1C818" />
<Limb Name="gGreatFairyRightHairMiddlePartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_HAIR_MIDDLE_PART" Offset="0x1C824" />
<Limb Name="gGreatFairyRightHairUpperPartLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_HAIR_UPPER_PART" Offset="0x1C830" />
<Limb Name="gGreatFairyRightHairTipLimb" Type="Standard" EnumName="GREAT_FAIRY_LIMB_RIGHT_HAIR_TIP" Offset="0x1C83C" />
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" LimbNone="GREAT_FAIRY_LIMB_NONE" LimbMax="GREAT_FAIRY_LIMB_MAX" EnumName="GreatFairyLimb" Offset="0x1C8B4" />
</File>
</Root>

View File

@ -1,13 +1,16 @@
<Root>
<File Name="object_efc_tw" Segment="6">
<CurveAnimation Name="object_efc_tw_CurveAnim_000050" SkelOffset="0x12E8" Offset="0x50" />
<Array Name="object_efc_tw_Vtx_000060" Count="21" Offset="0x60" >
<CurveAnimation Name="gTimewarpAnim" SkelOffset="0x12E8" Offset="0x50" />
<Array Name="gTimewarpVtx" Count="21" Offset="0x60" >
<Vtx/>
</Array>
<DList Name="object_efc_tw_DL_0001B0" Offset="0x1B0" /> <!-- Original name is "top_fc_mdl" -->
<Texture Name="object_efc_tw_Tex_0002C8" OutName="tex_0002C8" Format="i8" Width="64" Height="64" Offset="0x2C8" />
<Limb Name="object_efc_tw_Curvelimb_0012C8" Type="Curve" EnumName="OBJECT_EFC_TW_LIMB_01" Offset="0x12C8" />
<Limb Name="object_efc_tw_Curvelimb_0012D4" Type="Curve" EnumName="OBJECT_EFC_TW_LIMB_02" Offset="0x12D4" />
<Skeleton Name="object_efc_tw_Skel_0012E8" Type="Curve" LimbType="Curve" LimbNone="OBJECT_EFC_TW_LIMB_NONE" LimbMax="OBJECT_EFC_TW_LIMB_MAX" EnumName="ObjectEfcTwLimb" Offset="0x12E8" />
<DList Name="gTimewarpDL" Offset="0x1B0" /> <!-- Original name is "top_fc_mdl" -->
<Texture Name="gTimewarpTex" OutName="timewarp" Format="i8" Width="64" Height="64" Offset="0x2C8" />
<Limb Name="gTimewarp1Limb" Type="Curve" EnumName="TIMEWARP_LIMB_1" Offset="0x12C8" />
<Limb Name="gTimewarp2Limb" Type="Curve" EnumName="TIMEWARP_LIMB_2" Offset="0x12D4" />
<Skeleton Name="gTimewarpSkel" Type="Curve" LimbType="Curve" LimbNone="TIMEWARP_LIMB_NONE" LimbMax="TIMEWARP_LIMB_MAX" EnumName="TimewarpLimb" Offset="0x12E8" />
</File>
</Root>

View File

@ -34,20 +34,20 @@
<!-- Display list for Eyegore's laser attack -->
<DList Name="gEyegoreLaserDL" Offset="0x41F0" /> <!-- Original name is "eg_sen_SCR1_F_model" -->
<!-- Several unused textures. Purpose unknown. -->
<Texture Name="gEyegoreUnusedUnknown1Tex" OutName="eyegore_unused_unknown_1" Format="rgba16" Width="8" Height="8" Offset="0x4280" /> <!-- unused -->
<Texture Name="gEyegoreUnusedUnknown2Tex" OutName="eyegore_unused_unknown_2" Format="i4" Width="16" Height="32" Offset="0x4300" /> <!-- type is uncertain -->
<Texture Name="gEyegoreUnusedUnknown3Tex" OutName="eyegore_unused_unknown_3" Format="rgba16" Width="16" Height="32" Offset="0x4400" /> <!-- unused -->
<Texture Name="gEyegoreUnusedUnknown4Tex" OutName="eyegore_unused_unknown_4" Format="rgba16" Width="16" Height="8" Offset="0x4800" /> <!-- unused -->
<Texture Name="gEyegoreUnusedUnknown5Tex" OutName="eyegore_unused_unknown_5" Format="rgba16" Width="16" Height="16" Offset="0x4900" /> <!-- unused -->
<Texture Name="gEyegoreUnusedEyeTex" OutName="eyegore_unused_eye" Format="rgba16" Width="32" Height="16" Offset="0x4B00" /> <!-- unused -->
<Texture Name="gEyegoreUnusedUnknown6Tex" OutName="eyegore_unused_unknown_6" Format="rgba16" Width="16" Height="16" Offset="0x4F00" /> <!-- unused -->
<!-- Several unused textures that look to come from object_vm. Purpose unknown. -->
<Texture Name="gEyegoreBeamosBodyGradientTex" OutName="eyegore_beamos_body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x4280" />
<Texture Name="gEyegoreBeamosGrayMetalTex" OutName="eyegore_beamos_gray_metal" Format="i4" Width="16" Height="32" Offset="0x4300" />
<Texture Name="gEyegoreBeamosBoltAndMetalTex" OutName="eyegore_beamos_bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x4400" />
<Texture Name="gEyegoreBeamosInnerEyeLidTex" OutName="eyegore_beamos_inner_eye_lid" Format="rgba16" Width="16" Height="8" Offset="0x4800" />
<Texture Name="gEyegoreBeamosEyeOutlineTex" OutName="eyegore_beamos_eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x4900" />
<Texture Name="gEyegoreBeamosEyeTex" OutName="eyegore_beamos_eye" Format="rgba16" Width="32" Height="16" Offset="0x4B00" />
<Texture Name="gEyegoreBeamosBodyTex" OutName="eyegore_beamos_body" Format="rgba16" Width="16" Height="16" Offset="0x4F00" />
<!-- Animated texture for Eyegore's laser attack. Uses gEyegoreEyeLaserTexAnim. -->
<Texture Name="gEyegoreLaserTex" OutName="eyegore_laser" Format="rgba16" Width="8" Height="8" Offset="0x5100" />
<!-- Unused teeth texture. Purpose unknown. -->
<Texture Name="gEyegoreUnusedTeethTex" OutName="eyegore_unused_teeth" Format="rgba16" Width="32" Height="32" Offset="0x5180" /> <!-- unused -->
<!-- Unused teeth texture that looks to come from object_vm. Purpose unknown. -->
<Texture Name="gEyegoreBeamosTeethTex" OutName="eyegore_beamos_teeth" Format="rgba16" Width="32" Height="32" Offset="0x5180" />
<!-- Eyegore limb display lists -->
<DList Name="gEyegoreHipsDL" Offset="0x7C80" />

View File

@ -1,9 +1,10 @@
<Root>
<!-- Object for Stone Tower Switch -->
<File Name="object_f40_switch" Segment="6">
<Collision Name="object_f40_switch_Colheader_000118" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
<DList Name="object_f40_switch_DL_000390" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
<DList Name="object_f40_switch_DL_000438" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
<Texture Name="object_f40_switch_Tex_0004E8" OutName="tex_0004E8" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
<Texture Name="object_f40_switch_Tex_000CE8" OutName="tex_000CE8" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
<Collision Name="gStoneTowerFloorSwitchCol" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
<DList Name="gStoneTowerFloorSwitchOutlineDL" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
<DList Name="gStoneTowerFloorSwitchDL" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
<Texture Name="gStoneTowerFloorSwitchOutlineTex" OutName="stone_tower_switch_outline" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
<Texture Name="gStoneTowerFloorSwitchTex" OutName="stone_tower_switch" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
</File>
</Root>

View File

@ -1,10 +1,10 @@
<Root>
<File Name="object_f52_obj" Segment="6">
<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Original name is "bw_01_model". Bell post -->
<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Original name is "bk_model". Bell -->
<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post. Original name is "bw_01_model" -->
<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell. Original name is "bk_model" -->
<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base -->
<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Original name is "bqT_model". Bell Shadow -->
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Original name is "bhT_model". Bell Hook -->
<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow. Original name is "bqT_model" -->
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook. Original name is "bhT_model" -->
<DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs -->
<Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" />
<Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" />

View File

@ -22,7 +22,7 @@
<Limb Name="gFamosSwordLimb" Type="Standard" EnumName="FAMOS_LIMB_SWORD" Offset="0x3D00" />
<Limb Name="gFamosShieldLimb" Type="Standard" EnumName="FAMOS_LIMB_SHIELD" Offset="0x3D0C" />
<Limb Name="gFamosHeadLimb" Type="Standard" EnumName="FAMOS_LIMB_HEAD" Offset="0x3D18" />
<Skeleton Name="gFamosSkeleton" Type="Normal" LimbType="Standard" LimbNone="FAMOS_LIMB_NONE" LimbMax="FAMOS_LIMB_MAX" EnumName="FamosLimb" Offset="0x3D38" />
<Skeleton Name="gFamosSkel" Type="Normal" LimbType="Standard" LimbNone="FAMOS_LIMB_NONE" LimbMax="FAMOS_LIMB_MAX" EnumName="FamosLimb" Offset="0x3D38" />
<Animation Name="gFamosIdleAnim" Offset="0x3DC8" /> <!-- Original name is "fam_dosun" -->
<TextureAnimation Name="gFamosNormalGlowingEmblemTexAnim" Offset="0x3E30" />

View File

@ -1,54 +1,83 @@
<Root>
<File Name="object_firefly" Segment="6">
<Animation Name="object_firefly_Anim_00017C" Offset="0x17C" /> <!-- Original name is "firefly_foot_fly" -->
<Texture Name="object_firefly_Tex_000190" OutName="tex_000190" Format="rgba16" Width="8" Height="8" Offset="0x190" />
<Texture Name="object_firefly_Tex_000210" OutName="tex_000210" Format="rgba16" Width="8" Height="8" Offset="0x210" />
<Texture Name="object_firefly_Tex_000290" OutName="tex_000290" Format="rgba16" Width="8" Height="8" Offset="0x290" />
<Texture Name="object_firefly_Tex_000310" OutName="tex_000310" Format="rgba16" Width="16" Height="8" Offset="0x310" />
<Texture Name="object_firefly_Tex_000410" OutName="tex_000410" Format="rgba16" Width="8" Height="16" Offset="0x410" />
<Texture Name="object_firefly_Tex_000510" OutName="tex_000510" Format="rgba16" Width="4" Height="16" Offset="0x510" />
<Texture Name="object_firefly_Tex_000590" OutName="tex_000590" Format="rgba16" Width="8" Height="8" Offset="0x590" />
<Texture Name="object_firefly_Tex_000610" OutName="tex_000610" Format="rgba16" Width="8" Height="16" Offset="0x610" />
<Texture Name="object_firefly_Tex_000710" OutName="tex_000710" Format="rgba16" Width="4" Height="16" Offset="0x710" />
<Texture Name="object_firefly_Tex_000790" OutName="tex_000790" Format="rgba16" Width="16" Height="8" Offset="0x790" />
<DList Name="object_firefly_DL_000D30" Offset="0xD30" />
<DList Name="object_firefly_DL_000F40" Offset="0xF40" />
<DList Name="object_firefly_DL_001038" Offset="0x1038" />
<DList Name="object_firefly_DL_001100" Offset="0x1100" />
<DList Name="object_firefly_DL_0011C8" Offset="0x11C8" />
<DList Name="object_firefly_DL_001290" Offset="0x1290" />
<DList Name="object_firefly_DL_001358" Offset="0x1358" />
<DList Name="object_firefly_DL_001420" Offset="0x1420" />
<DList Name="object_firefly_DL_0014E8" Offset="0x14E8" />
<DList Name="object_firefly_DL_0015B0" Offset="0x15B0" />
<DList Name="object_firefly_DL_001678" Offset="0x1678" />
<Limb Name="object_firefly_Standardlimb_001708" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_01" Offset="0x1708" />
<Limb Name="object_firefly_Standardlimb_001714" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_02" Offset="0x1714" />
<Limb Name="object_firefly_Standardlimb_001720" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_03" Offset="0x1720" />
<Limb Name="object_firefly_Standardlimb_00172C" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_04" Offset="0x172C" />
<Limb Name="object_firefly_Standardlimb_001738" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_05" Offset="0x1738" />
<Limb Name="object_firefly_Standardlimb_001744" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_06" Offset="0x1744" />
<Limb Name="object_firefly_Standardlimb_001750" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_07" Offset="0x1750" />
<Limb Name="object_firefly_Standardlimb_00175C" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_08" Offset="0x175C" />
<Limb Name="object_firefly_Standardlimb_001768" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_09" Offset="0x1768" />
<Limb Name="object_firefly_Standardlimb_001774" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_0A" Offset="0x1774" />
<Limb Name="object_firefly_Standardlimb_001780" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_0B" Offset="0x1780" />
<Limb Name="object_firefly_Standardlimb_00178C" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_0C" Offset="0x178C" />
<Limb Name="object_firefly_Standardlimb_001798" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_0D" Offset="0x1798" />
<Limb Name="object_firefly_Standardlimb_0017A4" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_0E" Offset="0x17A4" />
<Limb Name="object_firefly_Standardlimb_0017B0" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_0F" Offset="0x17B0" />
<Limb Name="object_firefly_Standardlimb_0017BC" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_10" Offset="0x17BC" />
<Limb Name="object_firefly_Standardlimb_0017C8" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_11" Offset="0x17C8" />
<Limb Name="object_firefly_Standardlimb_0017D4" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_12" Offset="0x17D4" />
<Limb Name="object_firefly_Standardlimb_0017E0" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_13" Offset="0x17E0" />
<Limb Name="object_firefly_Standardlimb_0017EC" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_14" Offset="0x17EC" />
<Limb Name="object_firefly_Standardlimb_0017F8" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_15" Offset="0x17F8" />
<Limb Name="object_firefly_Standardlimb_001804" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_16" Offset="0x1804" />
<Limb Name="object_firefly_Standardlimb_001810" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_17" Offset="0x1810" />
<Limb Name="object_firefly_Standardlimb_00181C" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_18" Offset="0x181C" />
<Limb Name="object_firefly_Standardlimb_001828" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_19" Offset="0x1828" />
<Limb Name="object_firefly_Standardlimb_001834" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_1A" Offset="0x1834" />
<Limb Name="object_firefly_Standardlimb_001840" Type="Standard" EnumName="OBJECT_FIREFLY_LIMB_1B" Offset="0x1840" />
<Skeleton Name="object_firefly_Skel_0018B8" Type="Normal" LimbType="Standard" LimbNone="OBJECT_FIREFLY_LIMB_NONE" LimbMax="OBJECT_FIREFLY_LIMB_MAX" EnumName="ObjectFireflyLimb" Offset="0x18B8" />
<!-- Assets for the Fire Keese-->
<!-- Fire Keese Flying Animation-->
<Animation Name="gFireKeeseFlyAnim" Offset="0x17C" /> <!-- Original name is "firefly_foot_fly" -->
<!--Fire Keese Textures-->
<Texture Name="gFireKeeseBodyTex" OutName="fire_keese_body" Format="rgba16" Width="8" Height="8" Offset="0x210" />
<Texture Name="gFireKeeseEyeTex" OutName="fire_keese_eye" Format="rgba16" Width="8" Height="8" Offset="0x290" />
<Texture Name="gFireKeeseEarTex" OutName="fire_keese_ear" Format="rgba16" Width="16" Height="8" Offset="0x310" />
<Texture Name="gFireKeeseTalonTex" OutName="fire_keese_talon" Format="rgba16" Width="8" Height="16" Offset="0x410" />
<Texture Name="gFireKeeseWingTex" OutName="fire_keese_wing" Format="rgba16" Width="4" Height="16" Offset="0x510" />
<!--Regular Keese Textures-->
<Texture Name="gKeeseRedEyeTex" OutName="keese_red_eye" Format="rgba16" Width="8" Height="8" Offset="0x190" />
<Texture Name="gKeeseBodyTex" OutName="keese_body" Format="rgba16" Width="8" Height="8" Offset="0x590" />
<Texture Name="gKeeseTalonTex" OutName="keese_talon" Format="rgba16" Width="8" Height="16" Offset="0x610" />
<Texture Name="gKeeseWingTex" OutName="keese_wing" Format="rgba16" Width="4" Height="16" Offset="0x710" />
<Texture Name="gKeeseEarTex" OutName="keese_ear" Format="rgba16" Width="16" Height="8" Offset="0x790" />
<!--DLists-->
<DList Name="gFireKeeseHeadDL" Offset="0xD30" />
<DList Name="gFireKeeseBodyDL" Offset="0xF40" />
<DList Name="gFireKeeseLeftFootDL" Offset="0x1038" />
<DList Name="gFireKeeseRightFootDL" Offset="0x1100" />
<DList Name="gFireKeeseRightWingStartDL" Offset="0x11C8" />
<DList Name="gFireKeeseRightWingMidDL" Offset="0x1290" />
<DList Name="gFireKeeseRightWingEndDL" Offset="0x1358" />
<DList Name="gFireKeeseLeftWingEndDL" Offset="0x1420" />
<DList Name="gFireKeeseLeftWingMidDL" Offset="0x14E8" />
<DList Name="gFireKeeseLeftWingStartDL" Offset="0x15B0" />
<DList Name="gKeeseRedEyesDL" Offset="0x1678" />
<!--Limbs for the whole thing-->
<Limb Name="gFireKeeseRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_ROOT" Offset="0x1708" />
<Limb Name="gFireKeeseRootWrapperLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_ROOT_WRAPPER" Offset="0x1714" />
<!--Root Limb for all feet-->
<Limb Name="gFireKeeseFeetRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_FEET_ROOT" Offset="0x1720" />
<!--Right Foot Limbs-->
<Limb Name="gFireKeeseRightFootRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_FOOT_ROOT" Offset="0x172C" />
<Limb Name="gFirekeeseRightFootWrapperLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_FOOT_WRAPPER" Offset="0x1738" />
<Limb Name="gFireKeeseRightFootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_FOOT" Offset="0x1744" />
<!--Left Foot Limbs-->
<Limb Name="gFireKeeseLeftFootRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_FOOT_ROOT" Offset="0x1750" />
<Limb Name="gFireKeeseLeftFootWrapperLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_FOOT_WRAPPER" Offset="0x175C" />
<Limb Name="gFireKeeseLeftFootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_FOOT" Offset="0x1768" />
<!--Body Limb-->
<Limb Name="gFireKeeseBodyLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_BODY" Offset="0x1774" />
<!--Left Wing Limbs-->
<Limb Name="gFireKeeseLeftWingRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_WING_ROOT" Offset="0x1780" />
<Limb Name="gFireKeeseLeftWingWrapperLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_WING_WRAPPER" Offset="0x178C" />
<Limb Name="gFireKeeseLeftWingEndMidRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_WING_END_MID_ROOT" Offset="0x1798" />
<Limb Name="gFireKeeseLeftWingEndRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_WING_END_ROOT" Offset="0x17A4" />
<Limb Name="gFireKeeseLeftWingEndLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_WING_END" Offset="0x17B0" />
<Limb Name="gFireKeeseLeftWingMidLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_WING_MID" Offset="0x17BC" />
<Limb Name="gFireKeeseLeftWingStartLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_LEFT_WING_START" Offset="0x17C8" />
<!--Right Wing Limbs-->
<Limb Name="gFireKeeseRightWingRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_WING_ROOT" Offset="0x17D4" />
<Limb Name="gFireKeeseRightWingWrapperLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_WING_WRAPPER" Offset="0x17E0" />
<Limb Name="gFireKeeseRightWingEndMidRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_WING_END_MID_ROOT" Offset="0x17EC" />
<Limb Name="gFireKeeseRightWingEndRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_WING_END_ROOT" Offset="0x17F8" />
<Limb Name="gFireKeeseRightWingEndLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_WING_END" Offset="0x1804" />
<Limb Name="gFireKeeseRightWingMidLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_WING_MID" Offset="0x1810" />
<Limb Name="gFireKeeseRightWingStartLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_RIGHT_WING_START" Offset="0x181C" />
<!--Head Limbs-->
<Limb Name="gFireKeeseHeadRootLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_HEAD_ROOT" Offset="0x1828" />
<Limb Name="gFireKeeseHeadWrapperLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_HEAD_WRAPPER" Offset="0x1834" />
<Limb Name="gFireKeeseHeadLimb" Type="Standard" EnumName="FIRE_KEESE_LIMB_HEAD" Offset="0x1840" />
<!--Skeleton-->
<Skeleton Name="gFireKeeseSkel" Type="Normal" LimbType="Standard" LimbNone="FIRE_KEESE_LIMB_NONE" LimbMax="FIRE_KEESE_LIMB_MAX" EnumName="FireKeeseLimb" Offset="0x18B8" />
</File>
</Root>

View File

@ -1,162 +1,315 @@
<Root>
<!-- Assets for fishing -->
<File Name="object_fish" Segment="6">
<Animation Name="gFishingFishAnim" Offset="0x7C" /> <!-- Original name is "basu" -->
<DList Name="object_fish_DL_000940" Offset="0x940" />
<DList Name="object_fish_DL_0009E8" Offset="0x9E8" />
<DList Name="object_fish_DL_000B00" Offset="0xB00" />
<DList Name="object_fish_DL_000BA0" Offset="0xBA0" />
<DList Name="object_fish_DL_000C40" Offset="0xC40" />
<DList Name="object_fish_DL_000E30" Offset="0xE30" />
<DList Name="object_fish_DL_000ED0" Offset="0xED0" />
<DList Name="object_fish_DL_000F70" Offset="0xF70" />
<DList Name="object_fish_DL_0010A0" Offset="0x10A0" />
<DList Name="object_fish_DL_001260" Offset="0x1260" />
<DList Name="object_fish_DL_001300" Offset="0x1300" />
<DList Name="object_fish_DL_0013A0" Offset="0x13A0" />
<Texture Name="object_fish_Tex_0014D0" OutName="tex_0014D0" Format="rgba16" Width="16" Height="16" Offset="0x14D0" />
<Texture Name="object_fish_Tex_0016D0" OutName="tex_0016D0" Format="rgba16" Width="16" Height="16" Offset="0x16D0" />
<Texture Name="object_fish_Tex_0018D0" OutName="tex_0018D0" Format="rgba16" Width="16" Height="16" Offset="0x18D0" />
<Texture Name="object_fish_Tex_001AD0" OutName="tex_001AD0" Format="rgba16" Width="32" Height="32" Offset="0x1AD0" />
<Texture Name="object_fish_Tex_0022D0" OutName="tex_0022D0" Format="rgba16" Width="16" Height="16" Offset="0x22D0" />
<!-- <Blob Name="object_fish_Blob_0024D0" Size="0x200" Offset="0x24D0" /> -->
<Texture Name="object_fish_Tex_0026D0" OutName="tex_0026D0" Format="rgba16" Width="16" Height="16" Offset="0x26D0" />
<Limb Name="object_fish_Standardlimb_0028D0" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_01" Offset="0x28D0" />
<Limb Name="object_fish_Standardlimb_0028DC" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_02" Offset="0x28DC" />
<Limb Name="object_fish_Standardlimb_0028E8" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_03" Offset="0x28E8" />
<Limb Name="object_fish_Standardlimb_0028F4" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_04" Offset="0x28F4" />
<Limb Name="object_fish_Standardlimb_002900" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_05" Offset="0x2900" />
<Limb Name="object_fish_Standardlimb_00290C" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_06" Offset="0x290C" />
<Limb Name="object_fish_Standardlimb_002918" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_07" Offset="0x2918" />
<Limb Name="object_fish_Standardlimb_002924" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_08" Offset="0x2924" />
<Limb Name="object_fish_Standardlimb_002930" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_09" Offset="0x2930" />
<Limb Name="object_fish_Standardlimb_00293C" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_0A" Offset="0x293C" />
<Limb Name="object_fish_Standardlimb_002948" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_0B" Offset="0x2948" />
<Limb Name="object_fish_Standardlimb_002954" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_0C" Offset="0x2954" />
<Limb Name="object_fish_Standardlimb_002960" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_0D" Offset="0x2960" />
<Limb Name="object_fish_Standardlimb_00296C" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_0E" Offset="0x296C" />
<Limb Name="object_fish_Standardlimb_002978" Type="Standard" EnumName="OBJECT_FISH_1_LIMB_0F" Offset="0x2978" />
<Skeleton Name="gFishingFishSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_FISH_1_LIMB_NONE" LimbMax="OBJECT_FISH_1_LIMB_MAX" EnumName="ObjectFish1Limb" Offset="0x29C0" />
<Texture Name="object_fish_Tex_0029D0" OutName="tex_0029D0" Format="rgba16" Width="8" Height="16" Offset="0x29D0" />
<Texture Name="object_fish_Tex_002AD0" OutName="tex_002AD0" Format="rgba16" Width="8" Height="8" Offset="0x2AD0" />
<DList Name="object_fish_DL_002BD0" Offset="0x2BD0" />
<Texture Name="object_fish_Tex_002CE0" OutName="tex_002CE0" Format="i4" Width="32" Height="64" Offset="0x2CE0" />
<Texture Name="object_fish_Tex_0030E0" OutName="tex_0030E0" Format="i4" Width="16" Height="16" Offset="0x30E0" />
<!-- Bass -->
<!-- Bass Animations -->
<Animation Name="gFishingBassAnim" Offset="0x7C" /> <!-- Original name is "basu" -->
<!-- Bass DLs -->
<DList Name="gFishingBassTailFinDL" Offset="0x940" />
<DList Name="gFishingBassBackSegmentEndDL" Offset="0x9E8" />
<DList Name="gFishingBassTopRearFinDL" Offset="0xB00" />
<DList Name="gFishingBassBottomRearFinDL" Offset="0xBA0" />
<DList Name="gFishingBassBackSegmentDL" Offset="0xC40" />
<DList Name="gFishingBassTopFrontFinDL" Offset="0xE30" />
<DList Name="gFishingBassBottomFrontFinDL" Offset="0xED0" />
<DList Name="gFishingBassMiddleSegmentDL" Offset="0xF70" />
<DList Name="gFishingBassHeadDL" Offset="0x10A0" />
<DList Name="gFishingBassLeftPectoralFinDL" Offset="0x1260" />
<DList Name="gFishingBassRightPectoralFinDL" Offset="0x1300" />
<DList Name="gFishingBassJawDL" Offset="0x13A0" />
<!-- Bass Textures -->
<Texture Name="gFishingBassTailFinTex" OutName="fishing_bass_tail_fin" Format="rgba16" Width="16" Height="16" Offset="0x14D0" />
<Texture Name="gFishingBassTopScalesTex" OutName="fishing_bass_top_scales" Format="rgba16" Width="16" Height="16" Offset="0x16D0" />
<Texture Name="gFishingBassBottomScalesTex" OutName="fishing_bass_bottom_scales" Format="rgba16" Width="16" Height="16" Offset="0x18D0" />
<Texture Name="gFishingBassHeadTex" OutName="fishing_bass_head" Format="rgba16" Width="32" Height="32" Offset="0x1AD0" />
<Texture Name="gFishingBassFinTex" OutName="fishing_bass_fin" Format="rgba16" Width="16" Height="16" Offset="0x22D0" />
<Texture Name="gFishingBassUnusedFinTex" OutName="fishing_bass_unused_fin" Format="rgba16" Width="16" Height="16" Offset="0x24D0" />
<Texture Name="gFishingBassSpinyFinTex" OutName="fishing_bass_spiny_fin" Format="rgba16" Width="16" Height="16" Offset="0x26D0" />
<!-- Bass Limbs and Skel -->
<Limb Name="gFishingBassHeadLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_HEAD" Offset="0x28D0" />
<Limb Name="gFishingBassMiddleSegmentRootLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_MIDDLE_SEGMENT_ROOT" Offset="0x28DC" />
<Limb Name="gFishingBassBackSegmentRootLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_BACK_SEGMENT_ROOT" Offset="0x28E8" />
<Limb Name="gFishingBassEndRootLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_END_ROOT" Offset="0x28F4" />
<Limb Name="gFishingBassTailFinLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_TAIL_FIN" Offset="0x2900" />
<Limb Name="gFishingBassBackSegmentEndLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_BACK_SEGMENT_END" Offset="0x290C" />
<Limb Name="gFishingBassBackSegmentLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_BACK_SEGMENT" Offset="0x2918" />
<Limb Name="gFishingBassTopRearFinLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_TOP_REAR_FIN" Offset="0x2924" />
<Limb Name="gFishingBassBottomRearFinLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_BOTTOM_REAR_FIN" Offset="0x2930" />
<Limb Name="gFishingBassMiddleSegmentLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_MIDDLE_SEGMENT" Offset="0x293C" />
<Limb Name="gFishingBassTopFrontFinLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_TOP_FRONT_FIN" Offset="0x2948" />
<Limb Name="gFishingBassBottomFrontFinLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_BOTTOM_FRONT_FIN" Offset="0x2954" />
<Limb Name="gFishingBassJawLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_JAW" Offset="0x2960" />
<Limb Name="gFishingBassRightPectoralFinLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_RIGHT_PECTORAL_FIN" Offset="0x296C" />
<Limb Name="gFishingBassLeftPectoralFinLimb" Type="Standard" EnumName="FISHING_BASS_LIMB_LEFT_PECTORAL_FIN" Offset="0x2978" />
<Skeleton Name="gFishingBassSkel" Type="Flex" LimbType="Standard" LimbNone="FISHING_BASS_LIMB_NONE" LimbMax="FISHING_BASS_LIMB_MAX" EnumName="FishingBassLimb" Offset="0x29C0" />
<!-- Old Lure -->
<!-- Old Lure Textures -->
<Texture Name="gFishingOldLureHookTex" OutName="fishing_old_lure_hook" Format="rgba16" Width="8" Height="16" Offset="0x29D0" />
<Texture Name="gFishingOldLureFloatTex" OutName="fishing_old_lure_float" Format="rgba16" Width="8" Height="8" Offset="0x2AD0" />
<!-- Old Lure DLs -->
<DList Name="gFishingOldLureDL" Offset="0x2BD0" />
<!-- Stream Splash -->
<!-- Stream Splash Textures -->
<Texture Name="gFishingStreamSplashTile1Tex" OutName="fishing_stream_splash_tile_1" Format="i4" Width="32" Height="64" Offset="0x2CE0" />
<Texture Name="gFishingStreamSplashTile2Tex" OutName="fishing_stream_splash_tile_2" Format="i4" Width="16" Height="16" Offset="0x30E0" />
<!-- Stream Splash DLs-->
<DList Name="gFishingStreamSplashDL" Offset="0x3230" />
<Texture Name="object_fish_Tex_003320" OutName="tex_003320" Format="ia8" Width="16" Height="16" Offset="0x3320" />
<!-- Bubble -->
<!-- Bubble Textures-->
<Texture Name="gFishingBubbleTex" OutName="fishing_bubble" Format="ia8" Width="16" Height="16" Offset="0x3320" />
<!-- Bubble DLs-->
<DList Name="gFishingBubbleMaterialDL" Offset="0x3460" />
<DList Name="gFishingBubbleModelDL" Offset="0x34C0" />
<Texture Name="object_fish_Tex_0034E0" OutName="tex_0034E0" Format="i8" Width="16" Height="16" Offset="0x34E0" />
<!-- Dust Splash -->
<!-- Dust Splash Texture-->
<Texture Name="gFishingDustSplashTex" OutName="fishing_dust_splash" Format="i8" Width="16" Height="16" Offset="0x34E0" />
<!-- Dust Splash DLs-->
<DList Name="gFishingDustSplashMaterialDL" Offset="0x3610" />
<DList Name="gFishingDustSplashModelDL" Offset="0x3680" />
<DList Name="object_fish_DL_0036E0" Offset="0x36E0" />
<!-- Line -->
<!-- Line DLs -->
<DList Name="gFishingUnusedMaterialDL" Offset="0x36E0" />
<DList Name="gFishingLineModelDL" Offset="0x3710" />
<!-- Raindrop -->
<!-- Raindrop DLs -->
<DList Name="gFishingRainDropModelDL" Offset="0x3760" />
<Texture Name="object_fish_Tex_003778" OutName="tex_003778" Format="rgba16" Width="16" Height="16" Offset="0x3778" />
<!-- Rain Splash -->
<!-- Rain Splash Textures -->
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778" />
<!-- Rain Splash DLs -->
<DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8" />
<DList Name="gFishingRainSplashModelDL" Offset="0x3A18" />
<!-- Owner -->
<!-- Owner Animations -->
<Animation Name="gFishingOwnerAnim" Offset="0x453C" /> <!-- Original name is "fs_matsu" -->
<DList Name="object_fish_DL_006F60" Offset="0x6F60" />
<!-- Owner DLs -->
<DList Name="gFishingOwnerTorsoDL" Offset="0x6F60" />
<DList Name="gFishingOwnerHairDL" Offset="0x7350" />
<DList Name="gFishingOwnerHatDL" Offset="0x74C8" /> <!-- Original name is "fs_cap_model" -->
<DList Name="object_fish_DL_0076B8" Offset="0x76B8" />
<DList Name="object_fish_DL_007CF8" Offset="0x7CF8" />
<DList Name="object_fish_DL_007E48" Offset="0x7E48" />
<DList Name="object_fish_DL_007F78" Offset="0x7F78" />
<DList Name="object_fish_DL_008138" Offset="0x8138" />
<DList Name="object_fish_DL_008288" Offset="0x8288" />
<DList Name="object_fish_DL_0083B8" Offset="0x83B8" />
<Limb Name="object_fish_Standardlimb_008578" Type="Standard" EnumName="OBJECT_FISH_2_LIMB_01" Offset="0x8578" />
<Limb Name="object_fish_Standardlimb_008584" Type="Standard" EnumName="OBJECT_FISH_2_LIMB_02" Offset="0x8584" />
<Limb Name="object_fish_Standardlimb_008590" Type="Standard" EnumName="OBJECT_FISH_2_LIMB_03" Offset="0x8590" />
<Limb Name="object_fish_Standardlimb_00859C" Type="Standard" EnumName="OBJECT_FISH_2_LIMB_04" Offset="0x859C" />
<Limb Name="object_fish_Standardlimb_0085A8" Type="Standard" EnumName="OBJECT_FISH_2_LIMB_05" Offset="0x85A8" />
<Limb Name="object_fish_Standardlimb_0085B4" Type="Standard" EnumName="OBJECT_FISH_2_LIMB_06" Offset="0x85B4" />
<Limb Name="object_fish_Standardlimb_0085C0" Type="Standard" EnumName="OBJECT_FISH_2_LIMB_07" Offset="0x85C0" />
<Limb Name="object_fish_Standardlimb_0085CC" Type="Standard" EnumName="OBJECT_FISH_2_LIMB_08" Offset="0x85CC" />
<Skeleton Name="gFishingOwnerSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_FISH_2_LIMB_NONE" LimbMax="OBJECT_FISH_2_LIMB_MAX" EnumName="ObjectFish2Limb" Offset="0x85F8" />
<DList Name="gFishingOwnerHeadDL" Offset="0x76B8" />
<DList Name="gFishingOwnerRightUpperArmDL" Offset="0x7CF8" />
<DList Name="gFishingOwnerRightForearmDL" Offset="0x7E48" />
<DList Name="gFishingOwnerRightHandDL" Offset="0x7F78" />
<DList Name="gFishingOwnerLeftUpperArmDL" Offset="0x8138" />
<DList Name="gFishingOwnerLeftForearmDL" Offset="0x8288" />
<DList Name="gFishingOwnerLeftHandDL" Offset="0x83B8" />
<!-- Owner Limbs and Skel -->
<Limb Name="gFishingOwnerTorsoLimb" Type="Standard" EnumName="FISHING_OWNER_LIMB_TORSO" Offset="0x8578" />
<Limb Name="gFishingOwnerLeftUpperArmLimb" Type="Standard" EnumName="FISHING_OWNER_LIMB_LEFT_UPPER_ARM" Offset="0x8584" />
<Limb Name="gFishingOwnerLeftForearmLimb" Type="Standard" EnumName="FISHING_OWNER_LIMB_LEFT_FOREARM" Offset="0x8590" />
<Limb Name="gFishingOwnerLeftHandLimb" Type="Standard" EnumName="FISHING_OWNER_LIMB_LEFT_HAND" Offset="0x859C" />
<Limb Name="gFishingOwnerRightUpperArmLimb" Type="Standard" EnumName="FISHING_OWNER_LIMB_RIGHT_UPPER_ARM" Offset="0x85A8" />
<Limb Name="gFishingOwnerRightForearmLimb" Type="Standard" EnumName="FISHING_OWNER_LIMB_RIGHT_FOREARM" Offset="0x85B4" />
<Limb Name="gFishingOwnerRightHandLimb" Type="Standard" EnumName="FISHING_OWNER_LIMB_RIGHT_HAND" Offset="0x85C0" />
<Limb Name="gFishingOwnerHeadLimb" Type="Standard" EnumName="FISHING_OWNER_LIMB_HEAD" Offset="0x85CC" />
<Skeleton Name="gFishingOwnerSkel" Type="Flex" LimbType="Standard" LimbNone="FISHING_OWNER_LIMB_NONE" LimbMax="FISHING_OWNER_LIMB_MAX" EnumName="FishingOwnerLimb" Offset="0x85F8" />
<!-- Ripple -->
<!-- Ripple DLs -->
<DList Name="gFishingRippleMaterialDL" Offset="0x8610" />
<DList Name="gFishingRippleModelDL" Offset="0x8678" />
<Texture Name="object_fish_Tex_008690" OutName="tex_008690" Format="i4" Width="32" Height="32" Offset="0x8690" />
<!-- Water Dust -->
<!-- Water Dust Textures-->
<Texture Name="gFishingWaterDustTex" OutName="fishing_water_dust" Format="i4" Width="32" Height="32" Offset="0x8690" />
<!-- Water Dust DLs -->
<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0" />
<DList Name="gFishingWaterDustModelDL" Offset="0x8970" /> <!-- Original name is "fs_smoke_modelT" -->
<Texture Name="object_fish_TLUT_008990" OutName="tlut_008990" Format="rgba16" Width="16" Height="16" Offset="0x8990" />
<Texture Name="object_fish_Tex_008B90" OutName="tex_008B90" Format="ci8" Width="8" Height="8" Offset="0x8B90" />
<Texture Name="object_fish_Tex_008BD0" OutName="tex_008BD0" Format="ci8" Width="16" Height="16" Offset="0x8BD0" />
<Texture Name="object_fish_Tex_008CD0" OutName="tex_008CD0" Format="ci8" Width="16" Height="16" Offset="0x8CD0" />
<Texture Name="object_fish_Tex_008DD0" OutName="tex_008DD0" Format="ci8" Width="8" Height="8" Offset="0x8DD0" />
<Texture Name="object_fish_Tex_008E10" OutName="tex_008E10" Format="ci8" Width="32" Height="32" Offset="0x8E10" />
<Texture Name="object_fish_Tex_009210" OutName="tex_009210" Format="ci8" Width="8" Height="8" Offset="0x9210" />
<Texture Name="gFishingOwnerEyeOpenTex" OutName="tex_009250" Format="ci8" Width="32" Height="32" Offset="0x9250" />
<Texture Name="gFishingOwnerEyeHalfTex" OutName="tex_009650" Format="ci8" Width="32" Height="32" Offset="0x9650" />
<Texture Name="gFishingOwnerEyeClosedTex" OutName="tex_009A50" Format="ci8" Width="32" Height="32" Offset="0x9A50" />
<Texture Name="object_fish_Tex_009E50" OutName="tex_009E50" Format="ci8" Width="64" Height="32" Offset="0x9E50" />
<Texture Name="object_fish_Tex_00A650" OutName="tex_00A650" Format="ci8" Width="8" Height="8" Offset="0xA650" />
<Texture Name="object_fish_Tex_00A690" OutName="tex_00A690" Format="ci8" Width="16" Height="16" Offset="0xA690" />
<Texture Name="object_fish_Tex_00A790" OutName="tex_00A790" Format="ci8" Width="8" Height="16" Offset="0xA790" />
<Texture Name="object_fish_Tex_00A810" OutName="tex_00A810" Format="ci8" Width="16" Height="16" Offset="0xA810" />
<Texture Name="object_fish_Tex_00A910" OutName="tex_00A910" Format="ia8" Width="64" Height="64" Offset="0xA910" />
<!-- Owner -->
<!-- Owner Textures -->
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990" />
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerEarTex" OutName="fishing_owner_ear" Format="ci8" Width="8" Height="8" Offset="0x8DD0" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerMouthTex" OutName="fishing_owner_mouth" Format="ci8" Width="32" Height="32" Offset="0x8E10" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerNostrilTex" OutName="fishing_owner_nostril" Format="ci8" Width="8" Height="8" Offset="0x9210" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerEyeOpenTex" OutName="fishing_owner_eye_open" Format="ci8" Width="32" Height="32" Offset="0x9250" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerEyeHalfTex" OutName="fishing_owner_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9650" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerEyeClosedTex" OutName="fishing_owner_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9A50" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerHatTex" OutName="fishing_owner_hat" Format="ci8" Width="64" Height="32" Offset="0x9E50" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerShirtTex" OutName="fishing_owner_shirt" Format="ci8" Width="8" Height="8" Offset="0xA650" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerFingersTex" OutName="fishing_owner_fingers" Format="ci8" Width="16" Height="16" Offset="0xA690" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerCollarTex" OutName="fishing_owner_collar" Format="ci8" Width="8" Height="16" Offset="0xA790" TlutOffset="0x8990" />
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990" />
<!-- Sinking Lure -->
<!-- Sinking Lure Textures -->
<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910" />
<!-- Sinking Lure DLs -->
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950" />
<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0" />
<Texture Name="object_fish_Tex_00B9E0" OutName="tex_00B9E0" Format="rgba16" Width="64" Height="16" Offset="0xB9E0" />
<!-- Group Fish -->
<!-- Group Fish Texture -->
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0" />
<!-- Group Fish DLs -->
<DList Name="gFishingGroupFishMaterialDL" Offset="0xC220" />
<DList Name="gFishingGroupFishModelDL" Offset="0xC298" /> <!-- Original name is "minnow_model" -->
<DList Name="object_fish_DL_00C650" Offset="0xC650" />
<Texture Name="object_fish_Tex_00C780" OutName="tex_00C780" Format="rgba16" Width="32" Height="32" Offset="0xC780" />
<!-- Unused Rock -->
<!-- Unused Rock DLs -->
<DList Name="gFishingUnusedRockDL" Offset="0xC650" />
<!-- Unused Rock Textures -->
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780" />
<!-- Loach -->
<!-- Loach Animations -->
<Animation Name="gFishingLoachAnim" Offset="0xCFE0" /> <!-- Original name is "nz_namazu" -->
<DList Name="object_fish_DL_00DED0" Offset="0xDED0" />
<DList Name="object_fish_DL_00DFA8" Offset="0xDFA8" />
<DList Name="object_fish_DL_00E048" Offset="0xE048" />
<DList Name="object_fish_DL_00E168" Offset="0xE168" />
<DList Name="object_fish_DL_00E460" Offset="0xE460" />
<DList Name="object_fish_DL_00E500" Offset="0xE500" />
<DList Name="object_fish_DL_00E808" Offset="0xE808" />
<DList Name="object_fish_DL_00E8B0" Offset="0xE8B0" />
<DList Name="object_fish_DL_00EB28" Offset="0xEB28" />
<DList Name="object_fish_DL_00EBC8" Offset="0xEBC8" />
<DList Name="object_fish_DL_00EC68" Offset="0xEC68" />
<Texture Name="object_fish_Tex_00ED28" OutName="tex_00ED28" Format="rgba16" Width="32" Height="32" Offset="0xED28" />
<Texture Name="object_fish_Tex_00F528" OutName="tex_00F528" Format="rgba16" Width="32" Height="32" Offset="0xF528" />
<Texture Name="object_fish_Tex_00FD28" OutName="tex_00FD28" Format="rgba16" Width="32" Height="32" Offset="0xFD28" />
<Texture Name="object_fish_Tex_010528" OutName="tex_010528" Format="rgba16" Width="32" Height="32" Offset="0x10528" />
<Texture Name="object_fish_Tex_010D28" OutName="tex_010D28" Format="rgba16" Width="8" Height="8" Offset="0x10D28" />
<Texture Name="object_fish_Tex_010DA8" OutName="tex_010DA8" Format="rgba16" Width="16" Height="16" Offset="0x10DA8" />
<Limb Name="object_fish_Standardlimb_010FA8" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_01" Offset="0x10FA8" />
<Limb Name="object_fish_Standardlimb_010FB4" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_02" Offset="0x10FB4" />
<Limb Name="object_fish_Standardlimb_010FC0" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_03" Offset="0x10FC0" />
<Limb Name="object_fish_Standardlimb_010FCC" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_04" Offset="0x10FCC" />
<Limb Name="object_fish_Standardlimb_010FD8" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_05" Offset="0x10FD8" />
<Limb Name="object_fish_Standardlimb_010FE4" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_06" Offset="0x10FE4" />
<Limb Name="object_fish_Standardlimb_010FF0" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_07" Offset="0x10FF0" />
<Limb Name="object_fish_Standardlimb_010FFC" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_08" Offset="0x10FFC" />
<Limb Name="object_fish_Standardlimb_011008" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_09" Offset="0x11008" />
<Limb Name="object_fish_Standardlimb_011014" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_0A" Offset="0x11014" />
<Limb Name="object_fish_Standardlimb_011020" Type="Standard" EnumName="OBJECT_FISH_3_LIMB_0B" Offset="0x11020" />
<Skeleton Name="gFishingLoachSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_FISH_3_LIMB_NONE" LimbMax="OBJECT_FISH_3_LIMB_MAX" EnumName="ObjectFish3Limb" Offset="0x11058" />
<Blob Name="object_fish_Blob_011064" Size="0xC" Offset="0x11064" />
<Texture Name="gFishingRodSegmentStripTex" OutName="tex_011070" Format="rgba16" Width="16" Height="8" Offset="0x11070" />
<Texture Name="gFishingRodSegmentBlackTex" OutName="tex_011170" Format="rgba16" Width="16" Height="8" Offset="0x11170" />
<Texture Name="gFishingRodSegmentWhiteTex" OutName="tex_011270" Format="rgba16" Width="16" Height="8" Offset="0x11270" />
<!-- Loach DLs -->
<DList Name="gFishingLoachHeadDL" Offset="0xDED0" />
<DList Name="gFishingLoachLowerFrontFinDL" Offset="0xDFA8" />
<DList Name="gFishingLoachFrontSegmentDL" Offset="0xE048" />
<DList Name="gFishingLoachMiddleSegmentDL" Offset="0xE168" />
<DList Name="gFishingLoachLowerBackFinDL" Offset="0xE460" />
<DList Name="gFishingLoachBackSegmentDL" Offset="0xE500" />
<DList Name="gFishingLoachTailFinDL" Offset="0xE808" />
<DList Name="gFishingLoachTailSegmentDL" Offset="0xE8B0" />
<DList Name="gFishingLoachRightPectoralFinDL" Offset="0xEB28" />
<DList Name="gFishingLoachLeftPectoralFinDL" Offset="0xEBC8" />
<DList Name="gFishingLoachJawDL" Offset="0xEC68" />
<!-- Loach Textures -->
<Texture Name="gFishingLoachTopScalesTex" OutName="fishing_loach_top_scales" Format="rgba16" Width="32" Height="32" Offset="0xED28" />
<Texture Name="gFishingLoachBottomScalesTex" OutName="fishing_loach_bottom_scales" Format="rgba16" Width="32" Height="32" Offset="0xF528" />
<Texture Name="gFishingLoachGillTex" OutName="fishing_loach_gill" Format="rgba16" Width="32" Height="32" Offset="0xFD28" />
<Texture Name="gFishingLoachHeadTex" OutName="fishing_loach_head" Format="rgba16" Width="32" Height="32" Offset="0x10528" />
<Texture Name="gFishingLoachTopFinTex" OutName="fishing_loach_top_fin" Format="rgba16" Width="8" Height="8" Offset="0x10D28" />
<Texture Name="gFishingLoachFinTex" OutName="fishing_loach_fin" Format="rgba16" Width="16" Height="16" Offset="0x10DA8" />
<!-- Loach Limbs and Skel -->
<Limb Name="gFishingLoachHeadLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_HEAD" Offset="0x10FA8" />
<Limb Name="gFishingLoachLowerFrontFinLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_LOWER_FRONT_FIN" Offset="0x10FB4" />
<Limb Name="gFishingLoachMiddleSegmentLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_MIDDLE_SEGMENT" Offset="0x10FC0" />
<Limb Name="gFishingLoachLowerBackFinLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_LOWER_BACK_FIN" Offset="0x10FCC" />
<Limb Name="gFishingLoachTailFinLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_TAIL_FIN" Offset="0x10FD8" />
<Limb Name="gFishingLoachTailSegmentLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_TAIL_SEGMENT" Offset="0x10FE4" />
<Limb Name="gFishingLoachBackSegmentLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_BACK_SEGMENT" Offset="0x10FF0" />
<Limb Name="gFishingLoachFrontSegmentLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_FRONT_SEGMENT" Offset="0x10FFC" />
<Limb Name="gFishingLoachLeftPectoralFinLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_LEFT_PECTORAL_FIN" Offset="0x11008" />
<Limb Name="gFishingLoachRightPectoralFinLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_RIGHT_PECTORAL_FIN" Offset="0x11014" />
<Limb Name="gFishingLoachJawLimb" Type="Standard" EnumName="FISHING_LOACH_LIMB_JAW" Offset="0x11020" />
<Skeleton Name="gFishingLoachSkel" Type="Flex" LimbType="Standard" LimbNone="FISHING_LOACH_LIMB_NONE" LimbMax="FISHING_LOACH_LIMB_MAX" EnumName="FishingLoachLimb" Offset="0x11058" />
<!-- Fishing Rod -->
<!-- Fishing Rod Textures -->
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070" />
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170" />
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270" />
<!-- Fishing Rod DLs -->
<DList Name="gFishingRodSetupDL" Offset="0x113D0" />
<DList Name="gFishingRodSegmentDL" Offset="0x11410" /> <!-- Original name is "rod_model" -->
<Texture Name="object_fish_Tex_011440" OutName="tex_011440" Format="rgba16" Width="32" Height="32" Offset="0x11440" />
<Texture Name="object_fish_Tex_011C40" OutName="tex_011C40" Format="rgba16" Width="32" Height="16" Offset="0x11C40" />
<!-- Lure -->
<!-- Lure Textures -->
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440" />
<Texture Name="gFishingLureFloatTex" OutName="fishing_lure_float" Format="rgba16" Width="32" Height="16" Offset="0x11C40" />
<!-- Lure DLs -->
<DList Name="gFishingLureHookDL" Offset="0x12160" /> <!-- Original name is "rua_hari_model" -->
<DList Name="gFishingLureFloatDL" Offset="0x121F0" /> <!-- Original name is "rua_body_model" -->
<Texture Name="object_fish_Tex_0122E0" OutName="tex_0122E0" Format="rgba16" Width="32" Height="32" Offset="0x122E0" />
<Texture Name="object_fish_Tex_012AE0" OutName="tex_012AE0" Format="rgba16" Width="32" Height="32" Offset="0x12AE0" />
<!-- Lily Pad and Rock -->
<!-- Lily Pad and Rock Textures -->
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0" />
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0" />
<!-- Lily Pad and Rock DLs -->
<DList Name="gFishingLilyPadMaterialDL" Offset="0x13330" />
<DList Name="gFishingLilyPadModelDL" Offset="0x133B0" /> <!-- Original name is "turi_hasu_model" -->
<DList Name="gFishingRockMaterialDL" Offset="0x13590" />
<DList Name="gFishingRockModelDL" Offset="0x13610" />
<Texture Name="object_fish_Tex_013660" OutName="tex_013660" Format="rgba16" Width="32" Height="32" Offset="0x13660" />
<!-- Wood Post -->
<!-- Wood Post Textures -->
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660" />
<!-- Wood Post DLs -->
<DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50" />
<DList Name="gFishingWoodPostModelDL" Offset="0x13FD0" />
<!-- Reed -->
<!-- Reed DLs -->
<DList Name="gFishingReedMaterialDL" Offset="0x14030" />
<DList Name="gFishingReedModelDL" Offset="0x140B0" /> <!-- Original name is "turi_kusa_model" -->
<Texture Name="object_fish_Tex_0140D0" OutName="tex_0140D0" Format="rgba16" Width="16" Height="16" Offset="0x140D0" />
<Texture Name="object_fish_Tex_0142D0" OutName="tex_0142D0" Format="rgba16" Width="32" Height="32" Offset="0x142D0" />
<Texture Name="object_fish_Tex_014AD0" OutName="tex_014AD0" Format="i8" Width="32" Height="32" Offset="0x14AD0" />
<!-- Aquarium -->
<!-- Aquarium Textures -->
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0" />
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0" />
<Texture Name="gFishingAquariumGlassTex" OutName="fishing_aquarium_glass" Format="i8" Width="32" Height="32" Offset="0x14AD0" />
<!-- Aquarium DLs -->
<DList Name="gFishingAquariumBottomDL" Offset="0x153D0" />
<DList Name="gFishingAquariumContainerDL" Offset="0x15470" /> <!-- Original name is "turi_suisou_modelT" -->
</File>
</Root>

View File

@ -1,67 +1,68 @@
<Root>
<!-- Object for the choir frogs and unused hostile(?) frog -->
<File Name="object_fr" Segment="6">
<Animation Name="object_fr_Anim_0007BC" Offset="0x7BC" /> <!-- Original name is "Jump" -->
<Animation Name="object_fr_Anim_0011C0" Offset="0x11C0" /> <!-- Original name is "swing" -->
<Animation Name="object_fr_Anim_001534" Offset="0x1534" /> <!-- Original name is "wait" -->
<Texture Name="object_fr_Tex_001550" OutName="tex_001550" Format="rgba16" Width="32" Height="32" Offset="0x1550" />
<!-- <Blob Name="object_fr_Blob_001D50" Size="0x1D50" Offset="0x1D50" /> -->
<Texture Name="object_fr_Tex_003AA0" OutName="tex_003AA0" Format="i8" Width="16" Height="16" Offset="0x3AA0" />
<Texture Name="object_fr_Tex_003BA0" OutName="tex_003BA0" Format="rgba16" Width="32" Height="32" Offset="0x3BA0" />
<Texture Name="object_fr_Tex_0043A0" OutName="tex_0043A0" Format="rgba16" Width="32" Height="32" Offset="0x43A0" />
<Texture Name="object_fr_Tex_004BA0" OutName="tex_004BA0" Format="rgba16" Width="16" Height="16" Offset="0x4BA0" />
<Texture Name="object_fr_Tex_004DA0" OutName="tex_004DA0" Format="rgba16" Width="32" Height="32" Offset="0x4DA0" />
<Texture Name="object_fr_Tex_0055A0" OutName="tex_0055A0" Format="i8" Width="32" Height="32" Offset="0x55A0" />
<Texture Name="object_fr_Tex_0059A0" OutName="tex_0059A0" Format="rgba16" Width="16" Height="16" Offset="0x59A0" />
<Texture Name="object_fr_Tex_005BA0" OutName="tex_005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0" />
<Texture Name="object_fr_Tex_005DA0" OutName="tex_005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0" />
<Texture Name="object_fr_Tex_0065A0" OutName="tex_0065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0" />
<DList Name="object_fr_DL_008EC0" Offset="0x8EC0" />
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<DList Name="object_fr_DL_009B80" Offset="0x9B80" />
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<DList Name="object_fr_DL_009FB0" Offset="0x9FB0" />
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<DList Name="object_fr_DL_00A428" Offset="0xA428" />
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<DList Name="object_fr_DL_00B338" Offset="0xB338" />
<Limb Name="object_fr_Standardlimb_00B3C8" Type="Standard" EnumName="OBJECT_FR_LIMB_01" Offset="0xB3C8" />
<Limb Name="object_fr_Standardlimb_00B3D4" Type="Standard" EnumName="OBJECT_FR_LIMB_02" Offset="0xB3D4" />
<Limb Name="object_fr_Standardlimb_00B3E0" Type="Standard" EnumName="OBJECT_FR_LIMB_03" Offset="0xB3E0" />
<Limb Name="object_fr_Standardlimb_00B3EC" Type="Standard" EnumName="OBJECT_FR_LIMB_04" Offset="0xB3EC" />
<Limb Name="object_fr_Standardlimb_00B3F8" Type="Standard" EnumName="OBJECT_FR_LIMB_05" Offset="0xB3F8" />
<Limb Name="object_fr_Standardlimb_00B404" Type="Standard" EnumName="OBJECT_FR_LIMB_06" Offset="0xB404" />
<Limb Name="object_fr_Standardlimb_00B410" Type="Standard" EnumName="OBJECT_FR_LIMB_07" Offset="0xB410" />
<Limb Name="object_fr_Standardlimb_00B41C" Type="Standard" EnumName="OBJECT_FR_LIMB_08" Offset="0xB41C" />
<Limb Name="object_fr_Standardlimb_00B428" Type="Standard" EnumName="OBJECT_FR_LIMB_09" Offset="0xB428" />
<Limb Name="object_fr_Standardlimb_00B434" Type="Standard" EnumName="OBJECT_FR_LIMB_0A" Offset="0xB434" />
<Limb Name="object_fr_Standardlimb_00B440" Type="Standard" EnumName="OBJECT_FR_LIMB_0B" Offset="0xB440" />
<Limb Name="object_fr_Standardlimb_00B44C" Type="Standard" EnumName="OBJECT_FR_LIMB_0C" Offset="0xB44C" />
<Limb Name="object_fr_Standardlimb_00B458" Type="Standard" EnumName="OBJECT_FR_LIMB_0D" Offset="0xB458" />
<Limb Name="object_fr_Standardlimb_00B464" Type="Standard" EnumName="OBJECT_FR_LIMB_0E" Offset="0xB464" />
<Limb Name="object_fr_Standardlimb_00B470" Type="Standard" EnumName="OBJECT_FR_LIMB_0F" Offset="0xB470" />
<Limb Name="object_fr_Standardlimb_00B47C" Type="Standard" EnumName="OBJECT_FR_LIMB_10" Offset="0xB47C" />
<Limb Name="object_fr_Standardlimb_00B488" Type="Standard" EnumName="OBJECT_FR_LIMB_11" Offset="0xB488" />
<Limb Name="object_fr_Standardlimb_00B494" Type="Standard" EnumName="OBJECT_FR_LIMB_12" Offset="0xB494" />
<Limb Name="object_fr_Standardlimb_00B4A0" Type="Standard" EnumName="OBJECT_FR_LIMB_13" Offset="0xB4A0" />
<Limb Name="object_fr_Standardlimb_00B4AC" Type="Standard" EnumName="OBJECT_FR_LIMB_14" Offset="0xB4AC" />
<Limb Name="object_fr_Standardlimb_00B4B8" Type="Standard" EnumName="OBJECT_FR_LIMB_15" Offset="0xB4B8" />
<Limb Name="object_fr_Standardlimb_00B4C4" Type="Standard" EnumName="OBJECT_FR_LIMB_16" Offset="0xB4C4" />
<Limb Name="object_fr_Standardlimb_00B4D0" Type="Standard" EnumName="OBJECT_FR_LIMB_17" Offset="0xB4D0" />
<Skeleton Name="object_fr_Skel_00B538" Type="Flex" LimbType="Standard" LimbNone="OBJECT_FR_LIMB_NONE" LimbMax="OBJECT_FR_LIMB_MAX" EnumName="ObjectFrLimb" Offset="0xB538" />
<Animation Name="gFrogJumpAnim" Offset="0x7BC" /> <!-- Original name is "Jump" -->
<Animation Name="gFrogDanceAnim" Offset="0x11C0" /> <!-- Original name is "swing" -->
<Animation Name="gFrogIdleAnim" Offset="0x1534" /> <!-- Original name is "wait" -->
<Texture Name="gFrogLimbPatternTex" OutName="frog_limb_pattern" Format="rgba16" Width="32" Height="32" Offset="0x1550" />
<Texture Name="gFrogQuestionMarkTex" OutName="frog_question_mark" Format="rgba16" Width="50" Height="74" Offset="0x1D50" />
<Texture Name="gFrogNostrilTex" OutName="frog_nostril" Format="i8" Width="16" Height="16" Offset="0x3AA0" />
<Texture Name="gFrogLowerInnerMouthTex" OutName="frog_lower_inner_mouth" Format="rgba16" Width="32" Height="32" Offset="0x3BA0" />
<Texture Name="gFrogUpperInnerMouthTex" OutName="frog_upper_inner_mouth" Format="rgba16" Width="32" Height="32" Offset="0x43A0" />
<Texture Name="gFrogSkinTex" OutName="frog_skin" Format="rgba16" Width="16" Height="16" Offset="0x4BA0" />
<Texture Name="gFrogUpperBodyPatternTex" OutName="frog_upper_body_pattern" Format="rgba16" Width="32" Height="32" Offset="0x4DA0" />
<Texture Name="gFrogLowerBodyPatternTex" OutName="frog_lower_body_pattern" Format="i8" Width="32" Height="32" Offset="0x55A0" />
<Texture Name="gFrogIrisOpenTex" OutName="frog_iris_open" Format="rgba16" Width="16" Height="16" Offset="0x59A0" />
<Texture Name="gFrogIrisClosedTex" OutName="frog_iris_closed" Format="rgba16" Width="16" Height="16" Offset="0x5BA0" />
<Texture Name="gFrogEyeTex" OutName="frog_eye" Format="ia16" Width="32" Height="32" Offset="0x5DA0" />
<Texture Name="gFrogHandAndToeTex" OutName="frog_hand_and_toe" Format="ia16" Width="32" Height="32" Offset="0x65A0" />
<DList Name="gFrogRightEyeDL" Offset="0x8EC0" />
<DList Name="gFrogLeftEyeDL" Offset="0x8F60" />
<DList Name="gFrogHeadDL" Offset="0x9000" />
<DList Name="gFrogRightIrisDL" Offset="0x9328" />
<DList Name="gFrogLeftIrisDL" Offset="0x93C8" />
<DList Name="gFrogJawDL" Offset="0x9468" />
<DList Name="gFrogUpperBodyDL" Offset="0x95A0" />
<DList Name="gFrogLeftForearmDL" Offset="0x98B8" />
<DList Name="gFrogLeftHandDL" Offset="0x9AE0" />
<DList Name="gFrogLeftUpperArmDL" Offset="0x9B80" />
<DList Name="gFrogRightForearmDL" Offset="0x9D88" />
<DList Name="gFrogRightHandDL" Offset="0x9FB0" />
<DList Name="gFrogRightUpperArmDL" Offset="0xA050" />
<DList Name="gFrogLowerBodyDL" Offset="0xA258" />
<DList Name="gFrogRightHeelDL" Offset="0xA428" />
<DList Name="gFrogRightToeDL" Offset="0xA6B8" />
<DList Name="gFrogRightShinDL" Offset="0xA758" />
<DList Name="gFrogRightThighDL" Offset="0xA978" />
<DList Name="gFrogLeftHeelDL" Offset="0xABA8" />
<DList Name="gFrogLeftToeDL" Offset="0xAE38" />
<DList Name="gFrogLeftShinDL" Offset="0xAED8" />
<DList Name="gFrogLeftThighDL" Offset="0xB0F8" />
<DList Name="gFrogDustMaterialDL" Offset="0xB328" />
<DList Name="gFrogDustModelDL" Offset="0xB338" />
<Limb Name="gFrogLowerBodyLimb" Type="Standard" EnumName="FROG_LIMB_LOWER_BODY" Offset="0xB3C8" />
<Limb Name="gFrogUpperBodyLimb" Type="Standard" EnumName="FROG_LIMB_UPPER_BODY" Offset="0xB3D4" />
<Limb Name="gFrogHeadRootLimb" Type="Standard" EnumName="FROG_LIMB_HEAD_ROOT" Offset="0xB3E0" />
<Limb Name="gFrogHeadLimb" Type="Standard" EnumName="FROG_LIMB_HEAD" Offset="0xB3EC" />
<Limb Name="gFrogRightIrisLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_IRIS" Offset="0xB3F8" />
<Limb Name="gFrogJawLimb" Type="Standard" EnumName="FROG_LIMB_JAW" Offset="0xB404" />
<Limb Name="gFrogRightEyeLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_EYE" Offset="0xB410" />
<Limb Name="gFrogLeftEyeLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_EYE" Offset="0xB41C" />
<Limb Name="gFrogLeftIrisLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_IRIS" Offset="0xB428" />
<Limb Name="gFrogLeftUpperArmLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_UPPER_ARM" Offset="0xB434" />
<Limb Name="gFrogLeftForearmLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_FOREARM" Offset="0xB440" />
<Limb Name="gFrogLeftHandLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_HAND" Offset="0xB44C" />
<Limb Name="gFrogRightUpperArmLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_UPPER_ARM" Offset="0xB458" />
<Limb Name="gFrogRightForearmLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_FOREARM" Offset="0xB464" />
<Limb Name="gFrogRightHandLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_HAND" Offset="0xB470" />
<Limb Name="gFrogRightThighLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_THIGH" Offset="0xB47C" />
<Limb Name="gFrogRightShinLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_SHIN" Offset="0xB488" />
<Limb Name="gFrogRightHeelLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_HEEL" Offset="0xB494" />
<Limb Name="gFrogRightToesLimb" Type="Standard" EnumName="FROG_LIMB_RIGHT_TOES" Offset="0xB4A0" />
<Limb Name="gFrogLeftThighLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_THIGH" Offset="0xB4AC" />
<Limb Name="gFrogLeftShinLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_SHIN" Offset="0xB4B8" />
<Limb Name="gFrogLeftHeelLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_HEEL" Offset="0xB4C4" />
<Limb Name="gFrogLeftToesLimb" Type="Standard" EnumName="FROG_LIMB_LEFT_TOES" Offset="0xB4D0" />
<Skeleton Name="gFrogSkel" Type="Flex" LimbType="Standard" LimbNone="FROG_LIMB_NONE" LimbMax="FROG_LIMB_MAX" EnumName="FrogLimb" Offset="0xB538" />
</File>
</Root>

View File

@ -6,10 +6,10 @@
<DList Name="gFsnToupeeDL" Offset="0x2D88" />
<DList Name="gFsnHeadDL" Offset="0x2EF0" />
<DList Name="gFsnRightUpperArmDL" Offset="0x34C8" />
<DList Name="gFsnRightForeArmDL" Offset="0x3600" />
<DList Name="gFsnRightForearmDL" Offset="0x3600" />
<DList Name="gFsnRightHandDL" Offset="0x3718" />
<DList Name="gFsnLeftUpperArmDL" Offset="0x3860" />
<DList Name="gFsnLeftForeArmDL" Offset="0x3998" />
<DList Name="gFsnLeftForearmDL" Offset="0x3998" />
<DList Name="gFsnLeftHandDL" Offset="0x3AB0" />
<DList Name="gFsnPelvisDL" Offset="0x3BF8" />
<DList Name="gFsnRightThighDL" Offset="0x3CF0" />

View File

@ -1,52 +1,61 @@
<Root>
<File Name="object_fu" Segment="6">
<Animation Name="object_fu_Anim_00057C" Offset="0x57C" /> <!-- Original name is "are_are" -->
<Animation Name="object_fu_Anim_000B04" Offset="0xB04" /> <!-- Original name is "fu_mawasu" -->
<DList Name="object_fu_DL_003130" Offset="0x3130" />
<DList Name="object_fu_DL_003320" Offset="0x3320" />
<DList Name="object_fu_DL_0036A0" Offset="0x36A0" />
<DList Name="object_fu_DL_003BD8" Offset="0x3BD8" />
<DList Name="object_fu_DL_003D08" Offset="0x3D08" />
<DList Name="object_fu_DL_003E38" Offset="0x3E38" />
<DList Name="object_fu_DL_0040E0" Offset="0x40E0" />
<DList Name="object_fu_DL_004390" Offset="0x4390" />
<DList Name="object_fu_DL_004460" Offset="0x4460" />
<DList Name="object_fu_DL_004570" Offset="0x4570" />
<DList Name="object_fu_DL_004690" Offset="0x4690" />
<DList Name="object_fu_DL_0047E0" Offset="0x47E0" />
<DList Name="object_fu_DL_0048E8" Offset="0x48E8" />
<DList Name="object_fu_DL_004A08" Offset="0x4A08" />
<DList Name="object_fu_DL_004B58" Offset="0x4B58" />
<Texture Name="object_fu_TLUT_004C60" OutName="tlut_004C60" Format="rgba16" Width="16" Height="16" Offset="0x4C60" />
<Texture Name="object_fu_TLUT_004E60" OutName="tlut_004E60" Format="rgba16" Width="16" Height="16" Offset="0x4E60" />
<Texture Name="object_fu_Tex_005060" OutName="tex_005060" Format="ci8" Width="16" Height="16" Offset="0x5060" />
<Texture Name="object_fu_Tex_005160" OutName="tex_005160" Format="ci8" Width="8" Height="8" Offset="0x5160" />
<Texture Name="object_fu_Tex_0051A0" OutName="tex_0051A0" Format="ci8" Width="32" Height="32" Offset="0x51A0" />
<Texture Name="object_fu_Tex_0055A0" OutName="tex_0055A0" Format="ci8" Width="16" Height="16" Offset="0x55A0" />
<Texture Name="object_fu_Tex_0056A0" OutName="tex_0056A0" Format="ci8" Width="8" Height="8" Offset="0x56A0" />
<Texture Name="object_fu_Tex_0056E0" OutName="tex_0056E0" Format="ci8" Width="32" Height="32" Offset="0x56E0" />
<Texture Name="object_fu_Tex_005AE0" OutName="tex_005AE0" Format="ci8" Width="32" Height="32" Offset="0x5AE0" />
<Texture Name="object_fu_Tex_005EE0" OutName="tex_005EE0" Format="ci8" Width="8" Height="8" Offset="0x5EE0" />
<Texture Name="object_fu_Tex_005F20" OutName="tex_005F20" Format="ci8" Width="32" Height="32" Offset="0x5F20" />
<Texture Name="object_fu_Tex_006320" OutName="tex_006320" Format="ci8" Width="32" Height="32" Offset="0x6320" />
<Texture Name="object_fu_Tex_006720" OutName="tex_006720" Format="ci8" Width="32" Height="16" Offset="0x6720" />
<Texture Name="object_fu_Tex_006920" OutName="tex_006920" Format="ci8" Width="32" Height="16" Offset="0x6920" />
<Texture Name="object_fu_Tex_006B20" OutName="tex_006B20" Format="ci8" Width="8" Height="16" Offset="0x6B20" />
<Limb Name="object_fu_Standardlimb_006BA0" Type="Standard" EnumName="OBJECT_FU_LIMB_01" Offset="0x6BA0" />
<Limb Name="object_fu_Standardlimb_006BAC" Type="Standard" EnumName="OBJECT_FU_LIMB_02" Offset="0x6BAC" />
<Limb Name="object_fu_Standardlimb_006BB8" Type="Standard" EnumName="OBJECT_FU_LIMB_03" Offset="0x6BB8" />
<Limb Name="object_fu_Standardlimb_006BC4" Type="Standard" EnumName="OBJECT_FU_LIMB_04" Offset="0x6BC4" />
<Limb Name="object_fu_Standardlimb_006BD0" Type="Standard" EnumName="OBJECT_FU_LIMB_05" Offset="0x6BD0" />
<Limb Name="object_fu_Standardlimb_006BDC" Type="Standard" EnumName="OBJECT_FU_LIMB_06" Offset="0x6BDC" />
<Limb Name="object_fu_Standardlimb_006BE8" Type="Standard" EnumName="OBJECT_FU_LIMB_07" Offset="0x6BE8" />
<Limb Name="object_fu_Standardlimb_006BF4" Type="Standard" EnumName="OBJECT_FU_LIMB_08" Offset="0x6BF4" />
<Limb Name="object_fu_Standardlimb_006C00" Type="Standard" EnumName="OBJECT_FU_LIMB_09" Offset="0x6C00" />
<Limb Name="object_fu_Standardlimb_006C0C" Type="Standard" EnumName="OBJECT_FU_LIMB_0A" Offset="0x6C0C" />
<Limb Name="object_fu_Standardlimb_006C18" Type="Standard" EnumName="OBJECT_FU_LIMB_0B" Offset="0x6C18" />
<Limb Name="object_fu_Standardlimb_006C24" Type="Standard" EnumName="OBJECT_FU_LIMB_0C" Offset="0x6C24" />
<Limb Name="object_fu_Standardlimb_006C30" Type="Standard" EnumName="OBJECT_FU_LIMB_0D" Offset="0x6C30" />
<Limb Name="object_fu_Standardlimb_006C3C" Type="Standard" EnumName="OBJECT_FU_LIMB_0E" Offset="0x6C3C" />
<Limb Name="object_fu_Standardlimb_006C48" Type="Standard" EnumName="OBJECT_FU_LIMB_0F" Offset="0x6C48" />
<Skeleton Name="object_fu_Skel_006C90" Type="Flex" LimbType="Standard" LimbNone="OBJECT_FU_LIMB_NONE" LimbMax="OBJECT_FU_LIMB_MAX" EnumName="ObjectFuLimb" Offset="0x6C90" />
<!-- Animations -->
<Animation Name="gGuruGuruPlayAndMoveHeadAnim" Offset="0x57C"/> <!-- Original name is "are_are" -->
<Animation Name="gGuruGuruPlayStillAnim" Offset="0xB04"/> <!-- Original name is "fu_mawasu" -->
<!-- Guru Guru Limb DisplayLists -->
<DList Name="gGuruGuruHornDL" Offset="0x3130"/>
<DList Name="gGuruGuruChestAndMusicBoxPipeDL" Offset="0x3320"/>
<DList Name="gGuruGuruHeadDL" Offset="0x36A0"/>
<DList Name="gGuruGuruRightShoulderDL" Offset="0x3BD8"/>
<DList Name="gGuruGuruRightArmDL" Offset="0x3D08"/>
<DList Name="gGuruGuruRightHandAndCrankDL" Offset="0x3E38"/>
<DList Name="gGuruGuruLeftArmAndMusicBoxDL" Offset="0x40E0"/>
<DList Name="gGuruGuruBlueTriangleDL" Offset="0x4390"/>
<DList Name="gGuruGuruTorsoDL" Offset="0x4460"/>
<DList Name="gGuruGuruRightThighDL" Offset="0x4570"/>
<DList Name="gGuruGuruRightLegDL" Offset="0x4690"/>
<DList Name="gGuruGuruRightFootDL" Offset="0x47E0"/>
<DList Name="gGuruGuruLeftThighDL" Offset="0x48E8"/>
<DList Name="gGuruGuruLeftLegDL" Offset="0x4A08"/>
<DList Name="gGuruGuruLeftFootDL" Offset="0x4B58"/>
<!-- Textures -->
<Texture Name="gGuruGuruClothesTLUT" OutName="guru_guru_clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="gGuruGuruSkinTLUT" OutName="guru_guru_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="gGuruGuruPantsTex" OutName="guru_guru_pants" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/>
<Texture Name="gGuruGuruHeadSkinTex" OutName="guru_guru_head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/>
<Texture Name="gGuruGuruMusicBoxTex" OutName="guru_guru_music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/>
<Texture Name="gGuruGuruFingersAndToesTex" OutName="guru_guru_fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/>
<Texture Name="gGuruGuruEarTex" OutName="guru_guru_ear" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/>
<Texture Name="gGuruGuruUpperHornAndCrankTex" OutName="guru_guru_upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
<Texture Name="gGuruGuruShirtTex" OutName="guru_guru_shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
<Texture Name="gGuruGuruHornAndPipeTex" OutName="guru_guru_horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
<Texture Name="gGuruGuruEyeClosedTex" OutName="guru_guru_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
<Texture Name="gGuruGuruEyeAngryTex" OutName="guru_guru_eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
<Texture Name="gGuruGuruMouthOpenTex" OutName="guru_guru_mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
<Texture Name="gGuruGuruMouthAngryTex" OutName="guru_guru_mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
<Texture Name="gGuruGuruHairTex" OutName="guru_guru_hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
<!-- Guru Guru Limbs -->
<Limb Name="gGuruGuruTorsoLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_TORSO" Offset="0x6BA0"/>
<Limb Name="gGuruGuruLeftThighLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_LEFT_THIGH" Offset="0x6BAC"/>
<Limb Name="gGuruGuruLeftLegLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_LEFT_LEG" Offset="0x6BB8"/>
<Limb Name="gGuruGuruLeftFootLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_LEFT_FOOT" Offset="0x6BC4"/>
<Limb Name="gGuruGuruRightThighLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_THIGH" Offset="0x6BD0"/>
<Limb Name="gGuruGuruRightLegLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_LEG" Offset="0x6BDC"/>
<Limb Name="gGuruGuruRightFootLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_FOOT" Offset="0x6BE8"/>
<Limb Name="gGuruGuruChestAndMusicBoxPipeLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_CHEST_AND_MUSIC_BOX_PIPE" Offset="0x6BF4"/>
<Limb Name="gGuruGuruLeftArmAndMusicBoxLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_LEFT_ARM_AND_MUSIC_BOX" Offset="0x6C00"/>
<Limb Name="gGuruGuruTriangleLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_TRIANGLE" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
<Limb Name="gGuruGuruRightShoulderLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_SHOULDER" Offset="0x6C18"/>
<Limb Name="gGuruGuruRightArmLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT" Offset="0x6C24"/>
<Limb Name="gGuruGuruRightHandAndCrankLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_HAND_AND_CRANK" Offset="0x6C30"/>
<Limb Name="gGuruGuruHeadLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_HEAD" Offset="0x6C3C"/>
<Limb Name="gGuruGuruHornLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_HORN" Offset="0x6C48"/>
<!-- Guru Guru Skeleton -->
<Skeleton Name="gGuruGuruSkel" Type="Flex" LimbType="Standard" LimbNone="GURU_GURU_LIMB_NONE" LimbMax="GURU_GURU_LIMB_MAX" EnumName="GuruGuruLimb" Offset="0x6C90" />
</File>
</Root>

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@ -1,6 +1,7 @@
<Root>
<!-- Object for Stone Tower Smoke -->
<File Name="object_funen" Segment="6">
<DList Name="object_funen_DL_0000D0" Offset="0xD0" /> <!-- Original name is "obj_smork_modelT" -->
<Texture Name="object_funen_Tex_0001C0" OutName="tex_0001C0" Format="ia8" Width="32" Height="32" Offset="0x1C0" />
<DList Name="gStoneTowerSmokeDL" Offset="0xD0" /> <!-- Original name is "obj_smork_modelT" -->
<Texture Name="gStoneTowerSmokeTex" OutName="stone_tower_smoke" Format="ia8" Width="32" Height="32" Offset="0x1C0" />
</File>
</Root>

View File

@ -3,16 +3,16 @@
<File Name="object_ge1" Segment="6">
<!-- White-clothed Gerudo Animations -->
<Animation Name="gGerudoWhiteStandingHeadBowedAnim" Offset="0x594" /><!-- Original name may be "gb_ie" ("home")? -->
<Animation Name="gGerudoWhiteSaluteAnim" Offset="0xABC" /><!-- Original name: "gb_keirei" ("salute/bow") -->
<Animation Name="gGerudoWhiteStiffeningAnim" Offset="0xCF8" /><!-- Original name: "gb_kochoku" ("stiffening/rigidity") -->
<Animation Name="gGerudoWhiteStiffShiveringAnim" Offset="0x13CC" /><!-- Original name: "gb_kochoku_loop" ("stiffening loop") -->
<Animation Name="gGerudoWhiteTrudgingOffAnim" Offset="0x202C" /><!-- Original name: "gb_tobotobo" ("totteringly/trudgingly") -->
<Animation Name="gGerudoWhiteGreatBayCutsceneAnim" Offset="0x2148" /><!-- one frame used for each part of Great Bay Temple first entry cutscene. Original name: "gb_twister" -->
<Animation Name="gGerudoWhiteExcitedClappingAnim" Offset="0x2954" /><!-- Original name: "gb_wakuwaku", ("excited") -->
<Animation Name="gGerudoWhiteUnfoldingArmsAnim" Offset="0x2AD8" /><!-- Original name: "ge1_hanasi" ("talk") -->
<Animation Name="gGerudoWhiteSaluteAnim" Offset="0xABC" /><!-- Original name is "gb_keirei" ("salute/bow") -->
<Animation Name="gGerudoWhiteStiffeningAnim" Offset="0xCF8" /><!-- Original name is "gb_kochoku" ("stiffening/rigidity") -->
<Animation Name="gGerudoWhiteStiffShiveringAnim" Offset="0x13CC" /><!-- Original name is "gb_kochoku_loop" ("stiffening loop") -->
<Animation Name="gGerudoWhiteTrudgingOffAnim" Offset="0x202C" /><!-- Original name is "gb_tobotobo" ("totteringly/trudgingly") -->
<Animation Name="gGerudoWhiteGreatBayCutsceneAnim" Offset="0x2148" /><!-- one frame used for each part of Great Bay Temple first entry cutscene. Original name is "gb_twister" -->
<Animation Name="gGerudoWhiteExcitedClappingAnim" Offset="0x2954" /><!-- Original name is "gb_wakuwaku", ("excited") -->
<Animation Name="gGerudoWhiteUnfoldingArmsAnim" Offset="0x2AD8" /><!-- Original name is "ge1_hanasi" ("talk") -->
<!-- From here to the end this file is identical to OoT's object_ge1, offset 0x0-0x9860 -->
<Animation Name="gGerudoWhiteArmsFoldedAnim" Offset="0x2B98" /><!-- Original name: "ge1_matsu" ("waiting") -->
<Animation Name="gGerudoWhiteArmsFoldedAnim" Offset="0x2B98" /><!-- Original name is "ge1_matsu" ("waiting") -->
<!-- White-clothed Gerudo Limbs -->
<Limb Name="gGerudoWhiteWaistLimb" Type="Standard" EnumName="GERUDO_WHITE_LIMB_WAIST" Offset="0x2BB0" />

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@ -1,78 +1,84 @@
<Root>
<!-- Assets for Gerudo wearing red, i.e. Aveil -->
<File Name="object_geldb" Segment="6">
<Animation Name="object_geldb_Anim_000734" Offset="0x734" />
<Animation Name="object_geldb_Anim_000CB0" Offset="0xCB0" />
<Animation Name="object_geldb_Anim_000EE0" Offset="0xEE0" />
<Animation Name="object_geldb_Anim_0014CC" Offset="0x14CC" />
<Animation Name="object_geldb_Anim_001AC8" Offset="0x1AC8" />
<Animation Name="object_geldb_Anim_001DFC" Offset="0x1DFC" />
<Animation Name="object_geldb_Anim_001EFC" Offset="0x1EFC" />
<Animation Name="object_geldb_Anim_0028A0" Offset="0x28A0" />
<Texture Name="object_geldb_TLUT_0028B0" OutName="tlut_0028B0" Format="rgba16" Width="16" Height="16" Offset="0x28B0" />
<Texture Name="object_geldb_Tex_002AB0" OutName="tex_002AB0" Format="ci8" Width="8" Height="8" Offset="0x2AB0" />
<Texture Name="object_geldb_Tex_002AF0" OutName="tex_002AF0" Format="ci8" Width="8" Height="8" Offset="0x2AF0" />
<Texture Name="object_geldb_Tex_002B30" OutName="tex_002B30" Format="ci8" Width="16" Height="16" Offset="0x2B30" />
<Texture Name="object_geldb_Tex_002C30" OutName="tex_002C30" Format="i8" Width="16" Height="16" Offset="0x2C30" />
<Texture Name="object_geldb_Tex_002D30" OutName="tex_002D30" Format="ci8" Width="16" Height="16" Offset="0x2D30" />
<Texture Name="object_geldb_Tex_002E30" OutName="tex_002E30" Format="i8" Width="16" Height="16" Offset="0x2E30" />
<Texture Name="object_geldb_Tex_002F30" OutName="tex_002F30" Format="i8" Width="8" Height="16" Offset="0x2F30" />
<DList Name="object_geldb_DL_004C90" Offset="0x4C90" />
<DList Name="object_geldb_DL_005110" Offset="0x5110" />
<DList Name="object_geldb_DL_005248" Offset="0x5248" />
<DList Name="object_geldb_DL_005470" Offset="0x5470" />
<DList Name="object_geldb_DL_0055A8" Offset="0x55A8" />
<DList Name="object_geldb_DL_0057D0" Offset="0x57D0" />
<DList Name="object_geldb_DL_0059F0" Offset="0x59F0" />
<DList Name="object_geldb_DL_005AF0" Offset="0x5AF0" />
<DList Name="object_geldb_DL_005D60" Offset="0x5D60" />
<DList Name="object_geldb_DL_005E60" Offset="0x5E60" />
<!-- <Texture Name="object_geldb_TLUT_0060E0" OutName="tlut_0060E0" Format="rgba16" Width="16" Height="16" Offset="0x60E0" /> -->
<!-- <Blob Name="object_geldb_Blob_0062E0" Size="0x38" Offset="0x62E0" /> -->
<Texture Name="object_geldb_Tex_006318" OutName="tex_006318" Format="ci8" Width="8" Height="16" Offset="0x6318" />
<!-- <Blob Name="object_geldb_Blob_006398" Size="0x400" Offset="0x6398" /> -->
<Texture Name="object_geldb_Tex_006798" OutName="tex_006798" Format="i8" Width="16" Height="16" Offset="0x6798" />
<Texture Name="object_geldb_Tex_006898" OutName="tex_006898" Format="ci8" Width="8" Height="16" Offset="0x6898" />
<Texture Name="object_geldb_Tex_006918" OutName="tex_006918" Format="ci8" Width="8" Height="8" Offset="0x6918" />
<!-- <Blob Name="object_geldb_Blob_006958" Size="0x400" Offset="0x6958" /> -->
<Texture Name="object_geldb_Tex_006D58" OutName="tex_006D58" Format="i8" Width="8" Height="16" Offset="0x6D58" />
<Texture Name="object_geldb_Tex_006DD8" OutName="tex_006DD8" Format="ci8" Width="16" Height="16" Offset="0x6DD8" />
<Texture Name="object_geldb_Tex_006ED8" OutName="tex_006ED8" Format="ci8" Width="16" Height="16" Offset="0x6ED8" />
<Texture Name="object_geldb_Tex_006FD8" OutName="tex_006FD8" Format="ci8" Width="16" Height="16" Offset="0x6FD8" />
<!-- <Blob Name="object_geldb_Blob_0070D8" Size="0x400" Offset="0x70D8" /> -->
<DList Name="object_geldb_DL_0092F8" Offset="0x92F8" />
<DList Name="object_geldb_DL_0094B8" Offset="0x94B8" />
<DList Name="object_geldb_DL_009678" Offset="0x9678" />
<DList Name="object_geldb_DL_009810" Offset="0x9810" />
<DList Name="object_geldb_DL_0099E8" Offset="0x99E8" />
<DList Name="object_geldb_DL_009B80" Offset="0x9B80" />
<DList Name="object_geldb_DL_009D58" Offset="0x9D58" />
<DList Name="object_geldb_DL_009E10" Offset="0x9E10" />
<DList Name="object_geldb_DL_009F00" Offset="0x9F00" />
<Limb Name="object_geldb_Standardlimb_00A698" Type="Standard" EnumName="OBJECT_GELDB_LIMB_01" Offset="0xA698" />
<Limb Name="object_geldb_Standardlimb_00A6A4" Type="Standard" EnumName="OBJECT_GELDB_LIMB_02" Offset="0xA6A4" />
<Limb Name="object_geldb_Standardlimb_00A6B0" Type="Standard" EnumName="OBJECT_GELDB_LIMB_03" Offset="0xA6B0" />
<Limb Name="object_geldb_Standardlimb_00A6BC" Type="Standard" EnumName="OBJECT_GELDB_LIMB_04" Offset="0xA6BC" />
<Limb Name="object_geldb_Standardlimb_00A6C8" Type="Standard" EnumName="OBJECT_GELDB_LIMB_05" Offset="0xA6C8" />
<Limb Name="object_geldb_Standardlimb_00A6D4" Type="Standard" EnumName="OBJECT_GELDB_LIMB_06" Offset="0xA6D4" />
<Limb Name="object_geldb_Standardlimb_00A6E0" Type="Standard" EnumName="OBJECT_GELDB_LIMB_07" Offset="0xA6E0" />
<Limb Name="object_geldb_Standardlimb_00A6EC" Type="Standard" EnumName="OBJECT_GELDB_LIMB_08" Offset="0xA6EC" />
<Limb Name="object_geldb_Standardlimb_00A6F8" Type="Standard" EnumName="OBJECT_GELDB_LIMB_09" Offset="0xA6F8" />
<Limb Name="object_geldb_Standardlimb_00A704" Type="Standard" EnumName="OBJECT_GELDB_LIMB_0A" Offset="0xA704" />
<Limb Name="object_geldb_Standardlimb_00A710" Type="Standard" EnumName="OBJECT_GELDB_LIMB_0B" Offset="0xA710" />
<Limb Name="object_geldb_Standardlimb_00A71C" Type="Standard" EnumName="OBJECT_GELDB_LIMB_0C" Offset="0xA71C" />
<Limb Name="object_geldb_Standardlimb_00A728" Type="Standard" EnumName="OBJECT_GELDB_LIMB_0D" Offset="0xA728" />
<Limb Name="object_geldb_Standardlimb_00A734" Type="Standard" EnumName="OBJECT_GELDB_LIMB_0E" Offset="0xA734" />
<Limb Name="object_geldb_Standardlimb_00A740" Type="Standard" EnumName="OBJECT_GELDB_LIMB_0F" Offset="0xA740" />
<Limb Name="object_geldb_Standardlimb_00A74C" Type="Standard" EnumName="OBJECT_GELDB_LIMB_10" Offset="0xA74C" />
<Limb Name="object_geldb_Standardlimb_00A758" Type="Standard" EnumName="OBJECT_GELDB_LIMB_11" Offset="0xA758" />
<Limb Name="object_geldb_Standardlimb_00A764" Type="Standard" EnumName="OBJECT_GELDB_LIMB_12" Offset="0xA764" />
<Limb Name="object_geldb_Standardlimb_00A770" Type="Standard" EnumName="OBJECT_GELDB_LIMB_13" Offset="0xA770" />
<Limb Name="object_geldb_Standardlimb_00A77C" Type="Standard" EnumName="OBJECT_GELDB_LIMB_14" Offset="0xA77C" />
<Limb Name="object_geldb_Standardlimb_00A788" Type="Standard" EnumName="OBJECT_GELDB_LIMB_15" Offset="0xA788" />
<Limb Name="object_geldb_Standardlimb_00A794" Type="Standard" EnumName="OBJECT_GELDB_LIMB_16" Offset="0xA794" />
<Limb Name="object_geldb_Standardlimb_00A7A0" Type="Standard" EnumName="OBJECT_GELDB_LIMB_17" Offset="0xA7A0" />
<Skeleton Name="object_geldb_Skel_00A808" Type="Flex" LimbType="Standard" LimbNone="OBJECT_GELDB_LIMB_NONE" LimbMax="OBJECT_GELDB_LIMB_MAX" EnumName="ObjectGeldbLimb" Offset="0xA808" />
<Animation Name="object_geldb_Anim_00AA8C" Offset="0xAA8C" />
<Animation Name="object_geldb_Anim_00B0E4" Offset="0xB0E4" />
<Animation Name="gGerudoRedBegAnim" Offset="0x734" /> <!-- Original name is "ga_asonde" begging? "idle"? -->
<Animation Name="gGerudoRedDismissAnim" Offset="0xCB0" /> <!-- Original name is "ga_hayaku" "hurry" -->
<Animation Name="gGerudoRedTurnHeadAnim" Offset="0xEE0" /> <!-- Original name is "ga_matu" "wait" -->
<Animation Name="gGerudoRedWaitAnim" Offset="0x14CC" /> <!-- Original name is "ga_matu_loop" "wait_loop" -->
<Animation Name="gGerudoRedDemandAnim" Offset="0x1AC8" /> <!-- hands on hips leaning forward (demanding?). Original name is "ga_naniyatte" -->
<Animation Name="gGerudoRedRunAwayAnim" Offset="0x1DFC" /> <!-- Running away from the bees. Original name is "ga_nigedasu" -->
<Animation Name="gGerudoRedHandOnHipWaitAnim" Offset="0x1EFC" /> <!-- Single frame pose with hand on hip. Original name is "gelb_wait" -->
<Animation Name="gGerudoRedWalkAnim" Offset="0x28A0" /> <!-- Walking. Original name is "gelb_walk" -->
<!-- Model, same as OoT object_geldb 0x2500-0xA470 -->
<Texture Name="gGerudoRed1TLUT" OutName="gerudo_red_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x28B0" />
<Texture Name="gGerudoRedSkinShadowTex" OutName="gerudo_red_skin_shadow" Format="ci8" Width="8" Height="8" Offset="0x2AB0" TlutOffset="0x28B0" />
<Texture Name="gGerudoRedDarkRedFabricTex" OutName="gerudo_red_dark_red_fabric" Format="ci8" Width="8" Height="8" Offset="0x2AF0" TlutOffset="0x28B0" />
<Texture Name="gGerudoRedYellowJewel1Tex" OutName="gerudo_red_yellow_jewel_1" Format="ci8" Width="16" Height="16" Offset="0x2B30" /> <!-- also used for gauntlets and greaves -->
<Texture Name="gGerudoRedGerudoPatternFabricTex" OutName="gerudo_red_gerudo_pattern_fabric" Format="i8" Width="16" Height="16" Offset="0x2C30" />
<Texture Name="gGerudoRedMidriffTex" OutName="gerudo_red_midriff" Format="ci8" Width="16" Height="16" Offset="0x2D30" TlutOffset="0x28B0" />
<Texture Name="gGerudoTrousersTex" OutName="gerudo_red_trousers" Format="i8" Width="16" Height="16" Offset="0x2E30" />
<Texture Name="gGerudoMail1Tex" OutName="gerudo_red_mail_1" Format="i8" Width="8" Height="16" Offset="0x2F30" />
<DList Name="gGerudoRedTorsoDL" Offset="0x4C90" />
<DList Name="gGerudoRedRightUpperArmDL" Offset="0x5110" />
<DList Name="gGerudoRedRightForearmDL" Offset="0x5248" />
<DList Name="gGerudoRedLeftUpperArmDL" Offset="0x5470" />
<DList Name="gGerudoRedLeftForearmDL" Offset="0x55A8" />
<DList Name="gGerudoRedPelvisDL" Offset="0x57D0" />
<DList Name="gGerudoRedRightThighDL" Offset="0x59F0" />
<DList Name="gGerudoRedRightLowerLegDL" Offset="0x5AF0" />
<DList Name="gGerudoRedLeftThighDL" Offset="0x5D60" />
<DList Name="gGerudoRedLeftLowerLegDL" Offset="0x5E60" />
<Texture Name="gGerudoRed2TLUT" OutName="gerudo_red_2_tlut" Format="rgba16" Width="18" Height="14" Offset="0x60E0" />
<Texture Name="gGerudoRedSkinGradientTex" OutName="gerudo_red_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x62D8" /> <!-- also used on head -->
<Texture Name="gGerudoRedEarTex" OutName="gerudo_red_ear" Format="ci8" Width="8" Height="16" Offset="0x6318" />
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x6398" TlutOffset="0x60E0" />
<Texture Name="gGerudoRedVeilFabricTex" OutName="gerudo_red_veil_fabric" Format="i8" Width="16" Height="16" Offset="0x6798" />
<Texture Name="gGerudoRedShoeUpperTex" OutName="gerudo_red_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x6898" />
<Texture Name="gGerudoRedShoeSoleTex" OutName="gerudo_red_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x6918" />
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x6958" TlutOffset="0x60E0" />
<Texture Name="gGerudoRedMail2Tex" OutName="gerudo_red_mail_2" Format="i8" Width="8" Height="16" Offset="0x6D58" />
<Texture Name="gGerudoRedHairTex" OutName="gerudo_red_hair" Format="ci8" Width="16" Height="16" Offset="0x6DD8" />
<Texture Name="gGerudoRedFingersTex" OutName="gerudo_red_fingers" Format="ci8" Width="16" Height="16" Offset="0x6ED8" />
<Texture Name="gGerudoRedYellowJewel2Tex" OutName="gerudo_red_yellow_jewel_2" Format="ci8" Width="16" Height="16" Offset="0x6FD8" /> <!-- used for head and sword guards -->
<Texture Name="gGerudoRedEyeClosedTex" OutName="gerudo_red_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x70D8" TlutOffset="0x60E0" />
<DList Name="gGerudoRedLeftFootDL" Offset="0x92F8" />
<DList Name="gGerudoRedRightFootDL" Offset="0x94B8" />
<DList Name="gGerudoRedLeftHandDL" Offset="0x9678" />
<DList Name="gGerudoRedLeftSwordDL" Offset="0x9810" />
<DList Name="gGerudoRedRightHandDL" Offset="0x99E8" />
<DList Name="gGerudoRedRightSwordDL" Offset="0x9B80" />
<DList Name="gGerudoRedVeilDL" Offset="0x9D58" />
<DList Name="gGerudoRedPonytailDL" Offset="0x9E10" />
<DList Name="gGerudoRedHeadDL" Offset="0x9F00" />
<Limb Name="gGerudoRedRootLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_ROOT" Offset="0xA698" />
<Limb Name="gGerudoRedTorsoLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_TORSO" Offset="0xA6A4" />
<Limb Name="gGerudoRedNeckLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_NECK" Offset="0xA6B0" />
<Limb Name="gGerudoRedPonytailLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_PONYTAIL" Offset="0xA6BC" />
<Limb Name="gGerudoRedVeilLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_VEIL" Offset="0xA6C8" />
<Limb Name="gGerudoRedHeadLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_HEAD" Offset="0xA6D4" />
<Limb Name="gGerudoRedRightUpperArmLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_RIGHT_UPPER_ARM" Offset="0xA6E0" />
<Limb Name="gGerudoRedRightForearmLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_RIGHT_FOREARM" Offset="0xA6EC" />
<Limb Name="gGerudoRedRightWristLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_RIGHT_WRIST" Offset="0xA6F8" />
<Limb Name="gGerudoRedRightHandLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_RIGHT_HAND" Offset="0xA704" />
<Limb Name="gGerudoRedRightSwordLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_RIGHT_SWORD" Offset="0xA710" />
<Limb Name="gGerudoRedLeftUpperArmLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_LEFT_UPPER_ARM" Offset="0xA71C" />
<Limb Name="gGerudoRedLeftForearmLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_LEFT_FOREARM" Offset="0xA728" />
<Limb Name="gGerudoRedLeftWristLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_LEFT_WRIST" Offset="0xA734" />
<Limb Name="gGerudoRedLeftHandLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_LEFT_HAND" Offset="0xA740" />
<Limb Name="gGerudoRedLeftSwordLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_LEFT_SWORD" Offset="0xA74C" />
<Limb Name="gGerudoRedLeftThighLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_LEFT_THIGH" Offset="0xA758" />
<Limb Name="gGerudoRedLeftLowerLegLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_LEFT_LOWER_LEG" Offset="0xA764" />
<Limb Name="gGerudoRedLeftFootLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_LEFT_FOOT" Offset="0xA770" />
<Limb Name="gGerudoRedRightThighLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_RIGHT_THIGH" Offset="0xA77C" />
<Limb Name="gGerudoRedRightLowerLegLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_RIGHT_LOWER_LEG" Offset="0xA788" />
<Limb Name="gGerudoRedRightFootLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_RIGHT_FOOT" Offset="0xA794" />
<Limb Name="gGerudoRedPelvisLimb" Type="Standard" EnumName="GERUDO_RED_LIMB_PELVIS" Offset="0xA7A0" />
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" LimbNone="GERUDO_RED_LIMB_NONE" LimbMax="GERUDO_RED_LIMB_MAX" EnumName="GerudoRedLimb" Offset="0xA808" />
<!-- Same as OoT object_geldb 0xAE10-end -->
<Animation Name="gGerudoRedStandAnim" Offset="0xAA8C" /> <!-- Original name is "geldB_talk" -->
<Animation Name="gGerudoRedNeutralAnim" Offset="0xB0E4" /> <!-- Original name is "geldB_wait" -->
</File>
</Root>

View File

@ -39,19 +39,19 @@
<Texture Name="object_gg_Tex_009660" OutName="tex_009660" Format="i8" Width="32" Height="32" Offset="0x9660" />
<Texture Name="object_gg_Tex_009A60" OutName="tex_009A60" Format="i8" Width="32" Height="32" Offset="0x9A60" />
<Texture Name="object_gg_Tex_009E60" OutName="tex_009E60" Format="i8" Width="32" Height="32" Offset="0x9E60" />
<Animation Name="object_gg_Anim_00A4B4" Offset="0xA4B4" />
<Animation Name="object_gg_Anim_00A4B4" Offset="0xA4B4" /> <!-- Original name is "gg_2um" -->
<TextureAnimation Name="object_gg_Matanimheader_00A4F4" Offset="0xA4F4" />
<Animation Name="object_gg_Anim_00AF40" Offset="0xAF40" />
<Animation Name="object_gg_Anim_00B560" Offset="0xB560" />
<Animation Name="object_gg_Anim_00BAF0" Offset="0xBAF0" />
<Animation Name="object_gg_Anim_00CDA0" Offset="0xCDA0" />
<Animation Name="object_gg_Anim_00D174" Offset="0xD174" />
<Animation Name="object_gg_Anim_00D528" Offset="0xD528" />
<Animation Name="object_gg_Anim_00D99C" Offset="0xD99C" />
<Animation Name="object_gg_Anim_00E2A4" Offset="0xE2A4" />
<Animation Name="object_gg_Anim_00E86C" Offset="0xE86C" />
<Animation Name="object_gg_Anim_00ECC0" Offset="0xECC0" />
<Animation Name="object_gg_Anim_00F578" Offset="0xF578" />
<Animation Name="object_gg_Anim_00AF40" Offset="0xAF40" /> <!-- Original name is "gg_fly" -->
<Animation Name="object_gg_Anim_00B560" Offset="0xB560" /> <!-- Original name is "gg_gokyu" -->
<Animation Name="object_gg_Anim_00BAF0" Offset="0xBAF0" /> <!-- Original name is "gg_kongan" -->
<Animation Name="object_gg_Anim_00CDA0" Offset="0xCDA0" /> <!-- Original name is "gg_kyorokyoro" -->
<Animation Name="object_gg_Anim_00D174" Offset="0xD174" /> <!-- Original name is "gg_munen" -->
<Animation Name="object_gg_Anim_00D528" Offset="0xD528" /> <!-- Original name is "gg_odoroki" -->
<Animation Name="object_gg_Anim_00D99C" Offset="0xD99C" /> <!-- Original name is "gg_otakebi" -->
<Animation Name="object_gg_Anim_00E2A4" Offset="0xE2A4" /> <!-- Original name is "gg_otakebi_loop" -->
<Animation Name="object_gg_Anim_00E86C" Offset="0xE86C" /> <!-- Original name is "gg_um" -->
<Animation Name="object_gg_Anim_00ECC0" Offset="0xECC0" /> <!-- Original name is "gg_unadareru" -->
<Animation Name="object_gg_Anim_00F578" Offset="0xF578" /> <!-- Original name is "gg_wait" -->
<Limb Name="object_gg_Standardlimb_00F590" Type="Standard" EnumName="OBJECT_GG_LIMB_01" Offset="0xF590" />
<Limb Name="object_gg_Standardlimb_00F59C" Type="Standard" EnumName="OBJECT_GG_LIMB_02" Offset="0xF59C" />
<Limb Name="object_gg_Standardlimb_00F5A8" Type="Standard" EnumName="OBJECT_GG_LIMB_03" Offset="0xF5A8" />
@ -72,6 +72,6 @@
<Limb Name="object_gg_Standardlimb_00F65C" Type="Standard" EnumName="OBJECT_GG_LIMB_12" Offset="0xF65C" />
<Limb Name="object_gg_Standardlimb_00F668" Type="Standard" EnumName="OBJECT_GG_LIMB_13" Offset="0xF668" />
<Skeleton Name="object_gg_Skel_00F6C0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_GG_LIMB_NONE" LimbMax="OBJECT_GG_LIMB_MAX" EnumName="ObjectGgLimb" Offset="0xF6C0" />
<Animation Name="object_gg_Anim_0100C8" Offset="0x100C8" />
<Animation Name="object_gg_Anim_0100C8" Offset="0x100C8" /> <!-- Original name is "gg_yurayura" -->
</File>
</Root>

View File

@ -1,12 +1,12 @@
<Root>
<File Name="object_ghaka" Segment="6">
<Collision Name="object_ghaka_Colheader_0000E8" Offset="0xE8" />
<Collision Name="object_ghaka_Colheader_0000E8" Offset="0xE8" /> <!-- Original name is "goron_hakaisi_bgdatainfo" -->
<DList Name="object_ghaka_DL_001980" Offset="0x1980" />
<DList Name="object_ghaka_DL_001A20" Offset="0x1A20" />
<DList Name="object_ghaka_DL_001A20" Offset="0x1A20" /> <!-- Original name is "z2_goron_hakaisi_model" -->
<Texture Name="object_ghaka_Tex_002020" OutName="tex_002020" Format="i8" Width="32" Height="64" Offset="0x2020" />
<Texture Name="object_ghaka_Tex_002820" OutName="tex_002820" Format="ia16" Width="16" Height="16" Offset="0x2820" />
<Texture Name="object_ghaka_Tex_002A20" OutName="tex_002A20" Format="rgba16" Width="32" Height="32" Offset="0x2A20" />
<Texture Name="object_ghaka_Tex_003220" OutName="tex_003220" Format="rgba16" Width="32" Height="32" Offset="0x3220" />
<Collision Name="object_ghaka_Colheader_003CD0" Offset="0x3CD0" />
<Collision Name="object_ghaka_Colheader_003CD0" Offset="0x3CD0" /> <!-- Original name is "z2_goron_hakaisi_bgdatainfo" -->
</File>
</Root>

View File

@ -1,14 +1,14 @@
<Root>
<!-- Get Item Draw: Great Fairy Sword -->
<!-- Get Item Draw: Great Fairys Sword -->
<File Name="object_gi_sword_4" Segment="6">
<!-- Great Fairy Sword Display Lists -->
<DList Name="gGiGreatFairySwordHiltEmblemDL" Offset="0x940" /> <!-- The leafy hilt and the green emblem on the blade -->
<DList Name="gGiGreatFairySwordBladeDL" Offset="0xAD8" />
<!-- Great Fairys Sword Display Lists -->
<DList Name="gGiGreatFairysSwordHiltEmblemDL" Offset="0x940" /> <!-- The leafy hilt and the green emblem on the blade -->
<DList Name="gGiGreatFairysSwordBladeDL" Offset="0xAD8" />
<!-- Great Fairy Sword Textures -->
<Texture Name="gGiGreatFairySwordLeafPatternTex" OutName="gi_great_fairy_sword_leaf_pattern" Format="ia8" Width="32" Height="32" Offset="0xE58" />
<Texture Name="gGiGreatFairySwordBladeTex" OutName="gi_great_fairy_sword_blade" Format="i8" Width="16" Height="16" Offset="0x1258" />
<Texture Name="gGiGreatFairySwordEmblemBackgroundTex" OutName="gi_great_fairy_sword_emblem_background" Format="i8" Width="16" Height="16" Offset="0x1358" />
<!-- Great Fairys Sword Textures -->
<Texture Name="gGiGreatFairysSwordLeafPatternTex" OutName="gi_great_fairys_sword_leaf_pattern" Format="ia8" Width="32" Height="32" Offset="0xE58" />
<Texture Name="gGiGreatFairysSwordBladeTex" OutName="gi_great_fairys_sword_blade" Format="i8" Width="16" Height="16" Offset="0x1258" />
<Texture Name="gGiGreatFairysSwordEmblemBackgroundTex" OutName="gi_great_fairys_sword_emblem_background" Format="i8" Width="16" Height="16" Offset="0x1358" />
</File>
</Root>

View File

@ -19,10 +19,10 @@
<DList Name="object_gk_DL_004DA0" Offset="0x4DA0" />
<DList Name="object_gk_DL_004ED0" Offset="0x4ED0" />
<TextureAnimation Name="object_gk_Matanimheader_005144" Offset="0x5144" />
<Animation Name="object_gk_Anim_005EDC" Offset="0x5EDC" />
<Animation Name="object_gk_Anim_005EDC" Offset="0x5EDC" /> <!-- Original name is "gk_furafura" -->
<DList Name="object_gk_DL_006680" Offset="0x6680" />
<DList Name="object_gk_DL_006688" Offset="0x6688" />
<Animation Name="object_gk_Anim_00787C" Offset="0x787C" />
<DList Name="object_gk_DL_006688" Offset="0x6688" /> <!-- Original name is "gk_iwa_obj_model" -->
<Animation Name="object_gk_Anim_00787C" Offset="0x787C" /> <!-- Oriignal name is "gk_naki" -->
<Limb Name="object_gk_Standardlimb_007890" Type="Standard" EnumName="OBJECT_GK_LIMB_01" Offset="0x7890" />
<Limb Name="object_gk_Standardlimb_00789C" Type="Standard" EnumName="OBJECT_GK_LIMB_02" Offset="0x789C" />
<Limb Name="object_gk_Standardlimb_0078A8" Type="Standard" EnumName="OBJECT_GK_LIMB_03" Offset="0x78A8" />
@ -43,17 +43,17 @@
<Limb Name="object_gk_Standardlimb_00795C" Type="Standard" EnumName="OBJECT_GK_LIMB_12" Offset="0x795C" />
<Limb Name="object_gk_Standardlimb_007968" Type="Standard" EnumName="OBJECT_GK_LIMB_13" Offset="0x7968" />
<Skeleton Name="object_gk_Skel_0079C0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_GK_LIMB_NONE" LimbMax="OBJECT_GK_LIMB_MAX" EnumName="ObjectGkLimb" Offset="0x79C0" />
<Animation Name="object_gk_Anim_007DC4" Offset="0x7DC4" />
<Animation Name="object_gk_Anim_008774" Offset="0x8774" />
<Animation Name="object_gk_Anim_0092C0" Offset="0x92C0" />
<Animation Name="object_gk_Anim_009638" Offset="0x9638" />
<Animation Name="object_gk_Anim_009858" Offset="0x9858" />
<Animation Name="object_gk_Anim_009D88" Offset="0x9D88" />
<Animation Name="object_gk_Anim_00A21C" Offset="0xA21C" />
<Animation Name="object_gk_Anim_00AAEC" Offset="0xAAEC" />
<Animation Name="object_gk_Anim_00AE34" Offset="0xAE34" />
<Animation Name="object_gk_Anim_00BD90" Offset="0xBD90" />
<Animation Name="object_gk_Anim_00C308" Offset="0xC308" />
<Animation Name="object_gk_Anim_007DC4" Offset="0x7DC4" /> <!-- Original name is "gk_sleep" -->
<Animation Name="object_gk_Anim_008774" Offset="0x8774" /> <!-- Original name is "gk_stand_wait" -->
<Animation Name="object_gk_Anim_0092C0" Offset="0x92C0" /> <!-- Original name is "gk_talk" -->
<Animation Name="object_gk_Anim_009638" Offset="0x9638" /> <!-- Original name is "gk_wait" -->
<Animation Name="object_gk_Anim_009858" Offset="0x9858" /> <!-- Original name is "gkid_dada" -->
<Animation Name="object_gk_Anim_009D88" Offset="0x9D88" /> <!-- Original name is "gkid_dada_loop" -->
<Animation Name="object_gk_Anim_00A21C" Offset="0xA21C" /> <!-- Original name is "gkid_dada_modori" -->
<Animation Name="object_gk_Anim_00AAEC" Offset="0xAAEC" /> <!-- Original name is "gkid_dakko" -->
<Animation Name="object_gk_Anim_00AE34" Offset="0xAE34" /> <!-- Original name is "gkid_run_loop" -->
<Animation Name="object_gk_Anim_00BD90" Offset="0xBD90" /> <!-- Original name is "gkid_utau" -->
<Animation Name="object_gk_Anim_00C308" Offset="0xC308" /> <!-- Original name is "gkid_utau_loop" -->
<Texture Name="object_gk_TLUT_00C320" OutName="tlut_00C320" Format="rgba16" Width="16" Height="16" Offset="0xC320" />
<!-- <Blob Name="object_gk_Blob_00C520" Size="0x1900" Offset="0xC520" /> -->
<Texture Name="object_gk_Tex_00DE20" OutName="tex_00DE20" Format="ci8" Width="8" Height="8" Offset="0xDE20" />

View File

@ -1,15 +1,15 @@
<Root>
<!-- object for the assets for ovl_En_Ge2 (Purple-clad Gerudo) -->
<File Name="object_gla" Segment="6">
<Animation Name="gGerudoPurpleRunningAwayCutsceneAnim" Offset="0x30C" /><!-- Original name: g_yari_nigedasu -->
<Animation Name="gGerudoPurpleGreatBayCutsceneAnim" Offset="0x460" /><!-- Original name: g_yari_twister -->
<Animation Name="gGerudoPurpleRunningAwayCutsceneAnim" Offset="0x30C" /><!-- Original name is "g_yari_nigedasu" -->
<Animation Name="gGerudoPurpleGreatBayCutsceneAnim" Offset="0x460" /><!-- Original name is "g_yari_twister" -->
<!-- Identical to OoT's object_gla from here to the end -->
<Animation Name="gGerudoPurpleHorizontalSlashAnim" Offset="0x794" /><!-- Unused. Original name: geldA_attack -->
<Animation Name="gGerudoPurpleSlashToStandingAnim" Offset="0xBF0" /><!-- Usused. Original name: geldA_attack_end -->
<Animation Name="gGerudoPurpleFallingToGroundAnim" Offset="0x1664" /><!-- Original name: geldA_down -->
<Animation Name="gGerudoPurpleStandingToCrouchAnim" Offset="0x1A40" /><!-- Unused. Original name: geldA_find -->
<Animation Name="gGerudoPurpleCrouchingLookAroundAnim" Offset="0x1FAC" /><!-- Unused. Original name: geldA_find_wait -->
<Animation Name="gGerudoPurpleHorizontalSlashAnim" Offset="0x794" /><!-- Unused. Original name is "geldA_attack" -->
<Animation Name="gGerudoPurpleSlashToStandingAnim" Offset="0xBF0" /><!-- Usused. Original name is "geldA_attack_end" -->
<Animation Name="gGerudoPurpleFallingToGroundAnim" Offset="0x1664" /><!-- Original name is "geldA_down" -->
<Animation Name="gGerudoPurpleStandingToCrouchAnim" Offset="0x1A40" /><!-- Unused. Original name is "geldA_find" -->
<Animation Name="gGerudoPurpleCrouchingLookAroundAnim" Offset="0x1FAC" /><!-- Unused. Original name is "geldA_find_wait" -->
<DList Name="gGerudoPurpleTorsoDL" Offset="0x39B0" />
<DList Name="gGerudoPurpleLeftUpperArmDL" Offset="0x3E50" />
@ -31,7 +31,7 @@
<Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x5328" TlutOffset="0x5178" />
<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x5368" TlutOffset="0x5178" />
<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x53E8" TlutOffset="0x5178" />
<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x57E8" />
<Texture Name="gGerudoPurpleGlaiveGuardTex" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x57E8" />
<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x5828" />
<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x5928" TlutOffset="0x5178" />
<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x59A8" TlutOffset="0x5178" />
@ -71,8 +71,8 @@
<Limb Name="gGerudoPurpleWaistLimb" Type="Standard" EnumName="GERUDO_PURPLE_WAIST_LIMB" Offset="0x8D78" />
<Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" LimbNone="GERUDO_PURPLE_LIMB_NONE" LimbMax="GERUDO_PURPLE_LIMB_MAX" EnumName="GerudoPurpleLimb" Offset="0x8DD8" />
<Animation Name="gGerudoPurpleChargingAnim" Offset="0x91D0" /><!-- Original name: geldA_run -->
<Animation Name="gGerudoPurpleLookingAboutAnim" Offset="0x9D1C" /><!-- Original name: geldA_wait -->
<Animation Name="gGerudoPurpleWalkingAnim" Offset="0xA344" /><!-- Original name: geldA_walk -->
<Animation Name="gGerudoPurpleChargingAnim" Offset="0x91D0" /><!-- Original name is "geldA_run" -->
<Animation Name="gGerudoPurpleLookingAboutAnim" Offset="0x9D1C" /><!-- Original name is "geldA_wait" -->
<Animation Name="gGerudoPurpleWalkingAnim" Offset="0xA344" /><!-- Original name is "geldA_walk" -->
</File>
</Root>

View File

@ -1,6 +1,6 @@
<Root>
<!-- This file is empty -->
<File Name="object_gm" Segment="6">
<!-- This file is empty -->
<Blob Name="object_gm_Blob_000000" Size="0x10" Offset="0x0" />
<Blob Name="gGmEmptyBlob" Size="0x10" Offset="0x0" />
</File>
</Root>

View File

@ -1,26 +1,26 @@
<Root>
<File Name="object_goroiwa" Segment="6">
<DList Name="object_goroiwa_DL_0003B0" Offset="0x3B0" />
<DList Name="object_goroiwa_DL_0003B0" Offset="0x3B0" /> <!-- Original name is "Z2_goron_hahenAT_model" -->
<Texture Name="object_goroiwa_Tex_000520" OutName="tex_000520" Format="rgba16" Width="32" Height="32" Offset="0x520" />
<Texture Name="object_goroiwa_Tex_000D20" OutName="tex_000D20" Format="rgba16" Width="32" Height="32" Offset="0xD20" />
<Texture Name="object_goroiwa_Tex_001520" OutName="tex_001520" Format="rgba16" Width="32" Height="64" Offset="0x1520" />
<DList Name="object_goroiwa_DL_0028E0" Offset="0x28E0" />
<DList Name="object_goroiwa_DL_002D70" Offset="0x2D70" />
<DList Name="object_goroiwa_DL_0032E0" Offset="0x32E0" />
<DList Name="object_goroiwa_DL_003B40" Offset="0x3B40" />
<DList Name="object_goroiwa_DL_0042B0" Offset="0x42B0" />
<DList Name="object_goroiwa_DL_004960" Offset="0x4960" />
<DList Name="object_goroiwa_DL_004EF0" Offset="0x4EF0" />
<DList Name="object_goroiwa_DL_005C20" Offset="0x5C20" />
<DList Name="object_goroiwa_DL_0028E0" Offset="0x28E0" /> <!-- Original name is "Z2_goron_hahenBT_model" -->
<DList Name="object_goroiwa_DL_002D70" Offset="0x2D70" /> <!-- Original name is "Z2_goron_hahenCT_model" -->
<DList Name="object_goroiwa_DL_0032E0" Offset="0x32E0" /> <!-- Original name is "Z2_goron_halfAT_model" -->
<DList Name="object_goroiwa_DL_003B40" Offset="0x3B40" /> <!-- Original name is "Z2_gorongoroiwa_model" -->
<DList Name="object_goroiwa_DL_0042B0" Offset="0x42B0" /> <!-- Original name is "Z2_new_hahenA_model" -->
<DList Name="object_goroiwa_DL_004960" Offset="0x4960" /> <!-- Original name is "Z2_new_hahenB_model" -->
<DList Name="object_goroiwa_DL_004EF0" Offset="0x4EF0" /> <!-- Original name is "Z2_new_hahenC_model" -->
<DList Name="object_goroiwa_DL_005C20" Offset="0x5C20" /> <!-- Original name is "Z2_newgoroiwa_model" -->
<Texture Name="object_goroiwa_TLUT_005EE0" OutName="tlut_005EE0" Format="rgba16" Width="4" Height="4" Offset="0x5EE0" />
<Texture Name="object_goroiwa_TLUT_005F00" OutName="tlut_005F00" Format="rgba16" Width="4" Height="4" Offset="0x5F00" />
<Texture Name="object_goroiwa_Tex_005F20" OutName="tex_005F20" Format="ci4" Width="64" Height="64" Offset="0x5F20" />
<Texture Name="object_goroiwa_Tex_006720" OutName="tex_006720" Format="ci4" Width="64" Height="64" Offset="0x6720" />
<DList Name="object_goroiwa_DL_0072F0" Offset="0x72F0" />
<DList Name="object_goroiwa_DL_0077D0" Offset="0x77D0" />
<DList Name="object_goroiwa_DL_007C60" Offset="0x7C60" />
<DList Name="object_goroiwa_DL_0082D0" Offset="0x82D0" />
<DList Name="object_goroiwa_DL_008B90" Offset="0x8B90" />
<DList Name="object_goroiwa_DL_0072F0" Offset="0x72F0" /> <!-- Original name is "Z2_snow_hahenA_model" -->
<DList Name="object_goroiwa_DL_0077D0" Offset="0x77D0" /> <!-- Original name is "Z2_snow_hahenB_model" -->
<DList Name="object_goroiwa_DL_007C60" Offset="0x7C60" /> <!-- Original name is "Z2_snow_hahenC_model" -->
<DList Name="object_goroiwa_DL_0082D0" Offset="0x82D0" /> <!-- Original name is "Z2_snow_halfA_model" -->
<DList Name="object_goroiwa_DL_008B90" Offset="0x8B90" /> <!-- Original name is "Z2_snowgoroniwa_model" -->
<!-- <Blob Name="object_goroiwa_Blob_008D80" Size="0x20" Offset="0x8D80" /> -->
<Texture Name="object_goroiwa_Tex_008DA0" OutName="tex_008DA0" Format="rgba16" Width="32" Height="64" Offset="0x8DA0" />
<!-- <Blob Name="object_goroiwa_Blob_009DA0" Size="0x800" Offset="0x9DA0" /> -->

View File

@ -1,10 +1,10 @@
<Root>
<File Name="object_goronswitch" Segment="6">
<DList Name="object_goronswitch_DL_000260" Offset="0x260" />
<DList Name="object_goronswitch_DL_000268" Offset="0x268" />
<Collision Name="object_goronswitch_Colheader_0005C8" Offset="0x5C8" />
<DList Name="object_goronswitch_DL_0007D0" Offset="0x7D0" />
<DList Name="object_goronswitch_DL_0007D8" Offset="0x7D8" />
<DList Name="object_goronswitch_DL_000260" Offset="0x260" /> <!-- Original name is "i2_H_swit1_modelT" -->
<DList Name="object_goronswitch_DL_000268" Offset="0x268" /> <!-- Original name is "i2_H_swit1_model" -->
<Collision Name="object_goronswitch_Colheader_0005C8" Offset="0x5C8" /> <!-- Original name is "i2_h_swit1_bgdatainfo" -->
<DList Name="object_goronswitch_DL_0007D0" Offset="0x7D0" /> <!-- Original name is "i2_H_swit2_modelT" -->
<DList Name="object_goronswitch_DL_0007D8" Offset="0x7D8" /> <!-- Original name is "i2_H_swit2_model" -->
<Texture Name="object_goronswitch_TLUT_000970" OutName="tlut_000970" Format="rgba16" Width="4" Height="4" Offset="0x970" />
<Texture Name="object_goronswitch_TLUT_000990" OutName="tlut_000990" Format="rgba16" Width="4" Height="4" Offset="0x990" />
<Texture Name="object_goronswitch_Tex_0009B0" OutName="tex_0009B0" Format="i8" Width="64" Height="64" Offset="0x9B0" />

View File

@ -1,135 +1,162 @@
<Root>
<!-- Assets for Cremia's Donkeys and Gorman Brothers' Horses -->
<File Name="object_ha" Segment="6">
<Animation Name="object_ha_Anim_0000C4" Offset="0xC4" />
<DList Name="object_ha_DL_0030C0" Offset="0x30C0" />
<DList Name="object_ha_DL_003418" Offset="0x3418" />
<DList Name="object_ha_DL_0035D8" Offset="0x35D8" />
<DList Name="object_ha_DL_0037A8" Offset="0x37A8" />
<DList Name="object_ha_DL_003A68" Offset="0x3A68" />
<DList Name="object_ha_DL_003DB8" Offset="0x3DB8" />
<DList Name="object_ha_DL_003F78" Offset="0x3F78" />
<DList Name="object_ha_DL_004150" Offset="0x4150" />
<DList Name="object_ha_DL_0044C0" Offset="0x44C0" />
<DList Name="object_ha_DL_004628" Offset="0x4628" />
<DList Name="object_ha_DL_0047A8" Offset="0x47A8" />
<DList Name="object_ha_DL_004880" Offset="0x4880" />
<DList Name="object_ha_DL_004CA8" Offset="0x4CA8" />
<DList Name="object_ha_DL_005000" Offset="0x5000" />
<DList Name="object_ha_DL_0051C0" Offset="0x51C0" />
<DList Name="object_ha_DL_005390" Offset="0x5390" />
<DList Name="object_ha_DL_005450" Offset="0x5450" />
<DList Name="object_ha_DL_005E08" Offset="0x5E08" />
<DList Name="object_ha_DL_005F98" Offset="0x5F98" />
<DList Name="object_ha_DL_006220" Offset="0x6220" />
<DList Name="object_ha_DL_006538" Offset="0x6538" />
<DList Name="object_ha_DL_006708" Offset="0x6708" />
<DList Name="object_ha_DL_0068E8" Offset="0x68E8" />
<DList Name="object_ha_DL_0069A8" Offset="0x69A8" />
<Texture Name="object_ha_TLUT_006E58" OutName="tlut_006E58" Format="rgba16" Width="16" Height="16" Offset="0x6E58" />
<Texture Name="object_ha_Tex_007058" OutName="tex_007058" Format="ci8" Width="16" Height="16" Offset="0x7058" />
<Texture Name="object_ha_Tex_007158" OutName="tex_007158" Format="ci8" Width="16" Height="32" Offset="0x7158" />
<Texture Name="object_ha_Tex_007358" OutName="tex_007358" Format="rgba16" Width="16" Height="16" Offset="0x7358" />
<Texture Name="object_ha_Tex_007558" OutName="tex_007558" Format="ci8" Width="16" Height="16" Offset="0x7558" />
<Texture Name="object_ha_Tex_007658" OutName="tex_007658" Format="ci8" Width="16" Height="16" Offset="0x7658" />
<Texture Name="object_ha_Tex_007758" OutName="tex_007758" Format="rgba16" Width="32" Height="32" Offset="0x7758" />
<Texture Name="object_ha_Tex_007F58" OutName="tex_007F58" Format="ci8" Width="32" Height="32" Offset="0x7F58" />
<Texture Name="object_ha_Tex_008358" OutName="tex_008358" Format="ci8" Width="32" Height="32" Offset="0x8358" />
<Texture Name="object_ha_Tex_008758" OutName="tex_008758" Format="rgba16" Width="8" Height="16" Offset="0x8758" />
<Texture Name="object_ha_Tex_008858" OutName="tex_008858" Format="ci8" Width="16" Height="16" Offset="0x8858" />
<Texture Name="object_ha_Tex_008958" OutName="tex_008958" Format="ci8" Width="16" Height="16" Offset="0x8958" />
<Texture Name="object_ha_Tex_008A58" OutName="tex_008A58" Format="ci8" Width="8" Height="16" Offset="0x8A58" />
<Limb Name="object_ha_Standardlimb_008AD8" Type="Standard" EnumName="OBJECT_HA_1_LIMB_01" Offset="0x8AD8" />
<Limb Name="object_ha_Standardlimb_008AE4" Type="Standard" EnumName="OBJECT_HA_1_LIMB_02" Offset="0x8AE4" />
<Limb Name="object_ha_Standardlimb_008AF0" Type="Standard" EnumName="OBJECT_HA_1_LIMB_03" Offset="0x8AF0" />
<Limb Name="object_ha_Standardlimb_008AFC" Type="Standard" EnumName="OBJECT_HA_1_LIMB_04" Offset="0x8AFC" />
<Limb Name="object_ha_Standardlimb_008B08" Type="Standard" EnumName="OBJECT_HA_1_LIMB_05" Offset="0x8B08" />
<Limb Name="object_ha_Standardlimb_008B14" Type="Standard" EnumName="OBJECT_HA_1_LIMB_06" Offset="0x8B14" />
<Limb Name="object_ha_Standardlimb_008B20" Type="Standard" EnumName="OBJECT_HA_1_LIMB_07" Offset="0x8B20" />
<Limb Name="object_ha_Standardlimb_008B2C" Type="Standard" EnumName="OBJECT_HA_1_LIMB_08" Offset="0x8B2C" />
<Limb Name="object_ha_Standardlimb_008B38" Type="Standard" EnumName="OBJECT_HA_1_LIMB_09" Offset="0x8B38" />
<Limb Name="object_ha_Standardlimb_008B44" Type="Standard" EnumName="OBJECT_HA_1_LIMB_0A" Offset="0x8B44" />
<Limb Name="object_ha_Standardlimb_008B50" Type="Standard" EnumName="OBJECT_HA_1_LIMB_0B" Offset="0x8B50" />
<Limb Name="object_ha_Standardlimb_008B5C" Type="Standard" EnumName="OBJECT_HA_1_LIMB_0C" Offset="0x8B5C" />
<Limb Name="object_ha_Standardlimb_008B68" Type="Standard" EnumName="OBJECT_HA_1_LIMB_0D" Offset="0x8B68" />
<Limb Name="object_ha_Standardlimb_008B74" Type="Standard" EnumName="OBJECT_HA_1_LIMB_0E" Offset="0x8B74" />
<Limb Name="object_ha_Standardlimb_008B80" Type="Standard" EnumName="OBJECT_HA_1_LIMB_0F" Offset="0x8B80" />
<Limb Name="object_ha_Standardlimb_008B8C" Type="Standard" EnumName="OBJECT_HA_1_LIMB_10" Offset="0x8B8C" />
<Limb Name="object_ha_Standardlimb_008B98" Type="Standard" EnumName="OBJECT_HA_1_LIMB_11" Offset="0x8B98" />
<Limb Name="object_ha_Standardlimb_008BA4" Type="Standard" EnumName="OBJECT_HA_1_LIMB_12" Offset="0x8BA4" />
<Limb Name="object_ha_Standardlimb_008BB0" Type="Standard" EnumName="OBJECT_HA_1_LIMB_13" Offset="0x8BB0" />
<Limb Name="object_ha_Standardlimb_008BBC" Type="Standard" EnumName="OBJECT_HA_1_LIMB_14" Offset="0x8BBC" />
<Limb Name="object_ha_Standardlimb_008BC8" Type="Standard" EnumName="OBJECT_HA_1_LIMB_15" Offset="0x8BC8" />
<Limb Name="object_ha_Standardlimb_008BD4" Type="Standard" EnumName="OBJECT_HA_1_LIMB_16" Offset="0x8BD4" />
<Limb Name="object_ha_Standardlimb_008BE0" Type="Standard" EnumName="OBJECT_HA_1_LIMB_17" Offset="0x8BE0" />
<Limb Name="object_ha_Standardlimb_008BEC" Type="Standard" EnumName="OBJECT_HA_1_LIMB_18" Offset="0x8BEC" />
<Limb Name="object_ha_Standardlimb_008BF8" Type="Standard" EnumName="OBJECT_HA_1_LIMB_19" Offset="0x8BF8" />
<Skeleton Name="object_ha_Skel_008C68" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HA_1_LIMB_NONE" LimbMax="OBJECT_HA_1_LIMB_MAX" EnumName="ObjectHa1Limb" Offset="0x8C68" />
<Animation Name="object_ha_Anim_009208" Offset="0x9208" />
<Animation Name="object_ha_Anim_009858" Offset="0x9858" />
<Animation Name="object_ha_Anim_00A05C" Offset="0xA05C" />
<Animation Name="object_ha_Anim_00A650" Offset="0xA650" />
<Animation Name="object_ha_Anim_00B00C" Offset="0xB00C" />
<Animation Name="object_ha_Anim_00B9C8" Offset="0xB9C8" />
<Animation Name="object_ha_Anim_00C850" Offset="0xC850" />
<Animation Name="object_ha_Anim_00CE70" Offset="0xCE70" />
<Animation Name="object_ha_Anim_00D648" Offset="0xD648" />
<DList Name="object_ha_DL_0100B0" Offset="0x100B0" />
<DList Name="object_ha_DL_010258" Offset="0x10258" />
<DList Name="object_ha_DL_0103F0" Offset="0x103F0" />
<DList Name="object_ha_DL_0105C8" Offset="0x105C8" />
<DList Name="object_ha_DL_0107A8" Offset="0x107A8" />
<DList Name="object_ha_DL_010940" Offset="0x10940" />
<DList Name="object_ha_DL_010AE0" Offset="0x10AE0" />
<DList Name="object_ha_DL_010CB8" Offset="0x10CB8" />
<DList Name="object_ha_DL_010E88" Offset="0x10E88" />
<DList Name="object_ha_DL_010FE0" Offset="0x10FE0" />
<DList Name="object_ha_DL_011160" Offset="0x11160" />
<DList Name="object_ha_DL_011228" Offset="0x11228" />
<DList Name="object_ha_DL_011378" Offset="0x11378" />
<DList Name="object_ha_DL_011518" Offset="0x11518" />
<DList Name="object_ha_DL_0116A8" Offset="0x116A8" />
<DList Name="object_ha_DL_011888" Offset="0x11888" />
<DList Name="object_ha_DL_011948" Offset="0x11948" />
<DList Name="object_ha_DL_011E08" Offset="0x11E08" />
<DList Name="object_ha_DL_011F90" Offset="0x11F90" />
<DList Name="object_ha_DL_0122C0" Offset="0x122C0" />
<DList Name="object_ha_DL_012460" Offset="0x12460" />
<DList Name="object_ha_DL_0125E8" Offset="0x125E8" />
<DList Name="object_ha_DL_0127D0" Offset="0x127D0" />
<DList Name="object_ha_DL_012890" Offset="0x12890" />
<Texture Name="object_ha_TLUT_012D48" OutName="tlut_012D48" Format="rgba16" Width="16" Height="16" Offset="0x12D48" />
<Texture Name="object_ha_Tex_012F48" OutName="tex_012F48" Format="ci8" Width="32" Height="32" Offset="0x12F48" />
<Texture Name="object_ha_Tex_013348" OutName="tex_013348" Format="ci8" Width="32" Height="32" Offset="0x13348" />
<Texture Name="object_ha_Tex_013748" OutName="tex_013748" Format="rgba32" Width="32" Height="32" Offset="0x13748" />
<Texture Name="object_ha_Tex_014748" OutName="tex_014748" Format="ci8" Width="16" Height="32" Offset="0x14748" />
<Texture Name="object_ha_Tex_014948" OutName="tex_014948" Format="ci8" Width="32" Height="32" Offset="0x14948" />
<Texture Name="object_ha_Tex_014D48" OutName="tex_014D48" Format="ci8" Width="16" Height="16" Offset="0x14D48" />
<Texture Name="object_ha_Tex_014E48" OutName="tex_014E48" Format="ci8" Width="16" Height="16" Offset="0x14E48" />
<Limb Name="object_ha_Standardlimb_014F48" Type="Standard" EnumName="OBJECT_HA_2_LIMB_01" Offset="0x14F48" />
<Limb Name="object_ha_Standardlimb_014F54" Type="Standard" EnumName="OBJECT_HA_2_LIMB_02" Offset="0x14F54" />
<Limb Name="object_ha_Standardlimb_014F60" Type="Standard" EnumName="OBJECT_HA_2_LIMB_03" Offset="0x14F60" />
<Limb Name="object_ha_Standardlimb_014F6C" Type="Standard" EnumName="OBJECT_HA_2_LIMB_04" Offset="0x14F6C" />
<Limb Name="object_ha_Standardlimb_014F78" Type="Standard" EnumName="OBJECT_HA_2_LIMB_05" Offset="0x14F78" />
<Limb Name="object_ha_Standardlimb_014F84" Type="Standard" EnumName="OBJECT_HA_2_LIMB_06" Offset="0x14F84" />
<Limb Name="object_ha_Standardlimb_014F90" Type="Standard" EnumName="OBJECT_HA_2_LIMB_07" Offset="0x14F90" />
<Limb Name="object_ha_Standardlimb_014F9C" Type="Standard" EnumName="OBJECT_HA_2_LIMB_08" Offset="0x14F9C" />
<Limb Name="object_ha_Standardlimb_014FA8" Type="Standard" EnumName="OBJECT_HA_2_LIMB_09" Offset="0x14FA8" />
<Limb Name="object_ha_Standardlimb_014FB4" Type="Standard" EnumName="OBJECT_HA_2_LIMB_0A" Offset="0x14FB4" />
<Limb Name="object_ha_Standardlimb_014FC0" Type="Standard" EnumName="OBJECT_HA_2_LIMB_0B" Offset="0x14FC0" />
<Limb Name="object_ha_Standardlimb_014FCC" Type="Standard" EnumName="OBJECT_HA_2_LIMB_0C" Offset="0x14FCC" />
<Limb Name="object_ha_Standardlimb_014FD8" Type="Standard" EnumName="OBJECT_HA_2_LIMB_0D" Offset="0x14FD8" />
<Limb Name="object_ha_Standardlimb_014FE4" Type="Standard" EnumName="OBJECT_HA_2_LIMB_0E" Offset="0x14FE4" />
<Limb Name="object_ha_Standardlimb_014FF0" Type="Standard" EnumName="OBJECT_HA_2_LIMB_0F" Offset="0x14FF0" />
<Limb Name="object_ha_Standardlimb_014FFC" Type="Standard" EnumName="OBJECT_HA_2_LIMB_10" Offset="0x14FFC" />
<Limb Name="object_ha_Standardlimb_015008" Type="Standard" EnumName="OBJECT_HA_2_LIMB_11" Offset="0x15008" />
<Limb Name="object_ha_Standardlimb_015014" Type="Standard" EnumName="OBJECT_HA_2_LIMB_12" Offset="0x15014" />
<Limb Name="object_ha_Standardlimb_015020" Type="Standard" EnumName="OBJECT_HA_2_LIMB_13" Offset="0x15020" />
<Limb Name="object_ha_Standardlimb_01502C" Type="Standard" EnumName="OBJECT_HA_2_LIMB_14" Offset="0x1502C" />
<Limb Name="object_ha_Standardlimb_015038" Type="Standard" EnumName="OBJECT_HA_2_LIMB_15" Offset="0x15038" />
<Limb Name="object_ha_Standardlimb_015044" Type="Standard" EnumName="OBJECT_HA_2_LIMB_16" Offset="0x15044" />
<Limb Name="object_ha_Standardlimb_015050" Type="Standard" EnumName="OBJECT_HA_2_LIMB_17" Offset="0x15050" />
<Limb Name="object_ha_Standardlimb_01505C" Type="Standard" EnumName="OBJECT_HA_2_LIMB_18" Offset="0x1505C" />
<Limb Name="object_ha_Standardlimb_015068" Type="Standard" EnumName="OBJECT_HA_2_LIMB_19" Offset="0x15068" />
<Skeleton Name="object_ha_Skel_0150D8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HA_2_LIMB_NONE" LimbMax="OBJECT_HA_2_LIMB_MAX" EnumName="ObjectHa2Limb" Offset="0x150D8" />
<Animation Name="gHorseUnusedAnim" Offset="0xC4" /> <!-- Original name is "ha_default" -->
<!-- Gorman Brothers' Horses -->
<!-- Gorman Brothers' Horses' DLs -->
<DList Name="gHorseBanditRightHindFootDL" Offset="0x30C0" />
<DList Name="gHorseBanditRightHindCannonDL" Offset="0x3418" />
<DList Name="gHorseBanditRightHindStifleDL" Offset="0x35D8" />
<DList Name="gHorseBanditRightHindThighDL" Offset="0x37A8" />
<DList Name="gHorseBanditLeftHindFootDL" Offset="0x3A68" />
<DList Name="gHorseBanditLeftHindCannonDL" Offset="0x3DB8" />
<DList Name="gHorseBanditLeftHindStifleDL" Offset="0x3F78" />
<DList Name="gHorseBanditLeftHindThighDL" Offset="0x4150" />
<DList Name="gHorseBanditTailEndDL" Offset="0x44C0" />
<DList Name="gHorseBanditTailMiddleDL" Offset="0x4628" />
<DList Name="gHorseBanditTailDockDL" Offset="0x47A8" />
<DList Name="gHorseBanditPelvisDL" Offset="0x4880" />
<DList Name="gHorseBanditRightFrontFootDL" Offset="0x4CA8" />
<DList Name="gHorseBanditRightFrontCannonDL" Offset="0x5000" />
<DList Name="gHorseBanditRightFrontForearmDL" Offset="0x51C0" />
<DList Name="gHorseBanditRightFrontLegRootDL" Offset="0x5390" />
<DList Name="gHorseBanditHeadDL" Offset="0x5450" />
<DList Name="gHorseBanditUpperNeckDL" Offset="0x5E08" />
<DList Name="gHorseBanditLowerNeckDL" Offset="0x5F98" />
<DList Name="gHorseBanditLeftFrontFootDL" Offset="0x6220" />
<DList Name="gHorseBanditLeftFrontCannonDL" Offset="0x6538" />
<DList Name="gHorseBanditLeftFrontForearmDL" Offset="0x6708" />
<DList Name="gHorseBanditLeftFrontLegRootDL" Offset="0x68E8" />
<DList Name="gHorseBanditTorsoDL" Offset="0x69A8" />
<!-- Gorman Brothers' Horses' Textures -->
<Texture Name="gHorseBanditTLUT" OutName="horse_bandit_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6E58" />
<Texture Name="gHorseBanditMaskTex" OutName="horse_bandit_mask" Format="ci8" Width="16" Height="16" Offset="0x7058" />
<Texture Name="gHorseBanditSpottedDetailTex" OutName="horse_bandit_spotted_detail" Format="ci8" Width="16" Height="32" Offset="0x7158" />
<Texture Name="gHorseBanditEyebrowTex" OutName="horse_bandit_eyebrow" Format="rgba16" Width="16" Height="16" Offset="0x7358" />
<Texture Name="gHorseBanditTeethTex" OutName="horse_bandit_teeth" Format="ci8" Width="16" Height="16" Offset="0x7558" />
<Texture Name="gHorseBanditTailAndFeetTex" OutName="horse_bandit_tail_and_feet" Format="ci8" Width="16" Height="16" Offset="0x7658" />
<Texture Name="gHorseBanditEyeTex" OutName="horse_bandit_eye" Format="rgba16" Width="32" Height="32" Offset="0x7758" />
<Texture Name="gHorseBanditMouthTex" OutName="horse_bandit_mouth" Format="ci8" Width="32" Height="32" Offset="0x7F58" />
<Texture Name="gHorseBanditSpottedSkinTex" OutName="horse_bandit_spotted_skin" Format="ci8" Width="32" Height="32" Offset="0x8358" />
<Texture Name="gHorseBanditTasselTex" OutName="horse_bandit_tassel" Format="rgba16" Width="8" Height="16" Offset="0x8758" />
<Texture Name="gHorseBanditSaddleSideTex" OutName="horse_bandit_saddle_side" Format="ci8" Width="16" Height="16" Offset="0x8858" />
<Texture Name="gHorseBanditSaddleTopTex" OutName="horse_bandit_saddle_top" Format="ci8" Width="16" Height="16" Offset="0x8958" />
<Texture Name="gHorseBanditSaddleBackTex" OutName="horse_bandit_saddle_back" Format="ci8" Width="8" Height="16" Offset="0x8A58" />
<!-- Gorman Brothers' Horses' Limbs and Skel -->
<Limb Name="gHorseBanditRootLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_ROOT" Offset="0x8AD8" />
<Limb Name="gHorseBanditPelvisLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_PELVIS" Offset="0x8AE4" />
<Limb Name="gHorseBanditTorsoLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_TORSO" Offset="0x8AF0" />
<Limb Name="gHorseBanditLeftFrontLegRootLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LEFT_FRONT_LEG_ROOT" Offset="0x8AFC" />
<Limb Name="gHorseBanditLeftFrontForearmLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LEFT_FRONT_FOREARM" Offset="0x8B08" />
<Limb Name="gHorseBanditLeftFrontCannonLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LEFT_FRONT_CANNON" Offset="0x8B14" />
<Limb Name="gHorseBanditLeftFrontFootLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LEFT_FRONT_FOOT" Offset="0x8B20" />
<Limb Name="gHorseBanditLowerNeckLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LOWER_NECK" Offset="0x8B2C" />
<Limb Name="gHorseBanditUpperNeckLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_UPPER_NECK" Offset="0x8B38" />
<Limb Name="gHorseBanditHeadLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_HEAD" Offset="0x8B44" />
<Limb Name="gHorseBanditRightFrontLegRootLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_RIGHT_FRONT_LEG_ROOT" Offset="0x8B50" />
<Limb Name="gHorseBanditRightFrontForearmLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_RIGHT_FRONT_FOREARM" Offset="0x8B5C" />
<Limb Name="gHorseBanditRightFrontCannonLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_RIGHT_FRONT_CANNON" Offset="0x8B68" />
<Limb Name="gHorseBanditRightFrontFootLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_RIGHT_FRONT_FOOT" Offset="0x8B74" />
<Limb Name="gHorseBanditTailDockLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_TAIL_DOCK" Offset="0x8B80" />
<Limb Name="gHorseBanditTailMiddleLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_TAIL_MIDDLE" Offset="0x8B8C" />
<Limb Name="gHorseBanditTailEndLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_TAIL_END" Offset="0x8B98" />
<Limb Name="gHorseBanditLeftHindThighLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LEFT_HIND_THIGH" Offset="0x8BA4" />
<Limb Name="gHorseBanditLeftHindStifleLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LEFT_HIND_STIFLE" Offset="0x8BB0" />
<Limb Name="gHorseBanditLeftHindCannonLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LEFT_HIND_CANNON" Offset="0x8BBC" />
<Limb Name="gHorseBanditLeftHindFootLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_LEFT_HIND_FOOT" Offset="0x8BC8" />
<Limb Name="gHorseBanditRightHindThighLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_RIGHT_HIND_THIGH" Offset="0x8BD4" />
<Limb Name="gHorseBanditRightHindStifleLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_RIGHT_HIND_STIFLE" Offset="0x8BE0" />
<Limb Name="gHorseBanditRightHindCannonLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_RIGHT_HIND_CANNON" Offset="0x8BEC" />
<Limb Name="gHorseBanditRightHindFootLimb" Type="Standard" EnumName="HORSE_BANDIT_LIMB_RIGHT_HIND_FOOT" Offset="0x8BF8" />
<Skeleton Name="gHorseBanditSkel" Type="Flex" LimbType="Standard" LimbNone="HORSE_BANDIT_LIMB_NONE" LimbMax="HORSE_BANDIT_LIMB_MAX" EnumName="DonkeyBanditLimb" Offset="0x8C68" />
<!-- Horse/Donkey Animations -->
<Animation Name="gHorseGallopAnim" Offset="0x9208" /> <!-- Original name is "ha_fastrun" -->
<Animation Name="gHorseJumpLowAnim" Offset="0x9858" /> <!-- Original name is "ha_jump100" -->
<Animation Name="gHorseJumpHighAnim" Offset="0xA05C" /> <!-- Original name is "ha_jump200" -->
<Animation Name="gHorseTrotAnim" Offset="0xA650" /> <!-- Original name is "ha_slowrun" -->
<Animation Name="gHorseWhinnyAnim" Offset="0xB00C" /> <!-- Original name is "ha_stand" -->
<Animation Name="gHorseStopAnim" Offset="0xB9C8" /> <!-- Original name is "ha_stop" -->
<Animation Name="gHorseIdleAnim" Offset="0xC850" /> <!-- Original name is "ha_wait" -->
<Animation Name="gHorseShakeHeadAnim" Offset="0xCE70" /> <!-- Original name is "ha_wait02" -->
<Animation Name="gHorseWalkAnim" Offset="0xD648" /> <!-- Original name is "ha_walk" -->
<!-- Cremia's Donkey -->
<!-- Cremia's Donkey DLs -->
<DList Name="gDonkeyRightHindFootDL" Offset="0x100B0" />
<DList Name="gDonkeyRightHindCannonDL" Offset="0x10258" />
<DList Name="gDonkeyRightHindStifleDL" Offset="0x103F0" />
<DList Name="gDonkeyRightHindThighDL" Offset="0x105C8" />
<DList Name="gDonkeyLeftHindFootDL" Offset="0x107A8" />
<DList Name="gDonkeyLeftHindCannonDL" Offset="0x10940" />
<DList Name="gDonkeyLeftHindStifleDL" Offset="0x10AE0" />
<DList Name="gDonkeyLeftHindThighDL" Offset="0x10CB8" />
<DList Name="gDonkeyTailEndDL" Offset="0x10E88" />
<DList Name="gDonkeyTailMiddleDL" Offset="0x10FE0" />
<DList Name="gDonkeyTailDockDL" Offset="0x11160" />
<DList Name="gDonkeyPelvisDL" Offset="0x11228" />
<DList Name="gDonkeyRightFrontFootDL" Offset="0x11378" />
<DList Name="gDonkeyRightFrontCannonDL" Offset="0x11518" />
<DList Name="gDonkeyRightFrontForearmDL" Offset="0x116A8" />
<DList Name="gDonkeyRightFrontLegRootDL" Offset="0x11888" />
<DList Name="gDonkeyHeadDL" Offset="0x11948" />
<DList Name="gDonkeyUpperNeckDL" Offset="0x11E08" />
<DList Name="gDonkeyLowerNeckDL" Offset="0x11F90" />
<DList Name="gDonkeyLeftFrontFootDL" Offset="0x122C0" />
<DList Name="gDonkeyLeftFrontCannonDL" Offset="0x12460" />
<DList Name="gDonkeyLeftFrontForearmDL" Offset="0x125E8" />
<DList Name="gDonkeyLeftFrontLegRootDL" Offset="0x127D0" />
<DList Name="gDonkeyTorsoDL" Offset="0x12890" />
<!-- Cremia's Donkey Textures -->
<Texture Name="gDonkeyTLUT" OutName="donkey_tlut" Format="rgba16" Width="16" Height="16" Offset="0x12D48" />
<Texture Name="gDonkeyMouthTex" OutName="donkey_mouth" Format="ci8" Width="32" Height="32" Offset="0x12F48" />
<Texture Name="gDonkeyHeadTex" OutName="donkey_head" Format="ci8" Width="32" Height="32" Offset="0x13348" />
<Texture Name="gDonkeyEyeTex" OutName="donkey_eye" Format="rgba32" Width="32" Height="32" Offset="0x13748" />
<Texture Name="gDonkeyManeTex" OutName="donkey_mane" Format="ci8" Width="16" Height="32" Offset="0x14748" />
<Texture Name="gDonkeySkinTex" OutName="donkey_skin" Format="ci8" Width="32" Height="32" Offset="0x14948" />
<Texture Name="gDonkeyHarnessTex" OutName="donkey_harness" Format="ci8" Width="16" Height="16" Offset="0x14D48" />
<Texture Name="gDonkeyTailAndFeetTex" OutName="donkey_tail_and_feet" Format="ci8" Width="16" Height="16" Offset="0x14E48" />
<!-- Cremia's Donkey Limbs and Skel-->
<Limb Name="gDonkeyRootLimb" Type="Standard" EnumName="DONKEY_LIMB_ROOT" Offset="0x14F48" />
<Limb Name="gDonkeyPelvisLimb" Type="Standard" EnumName="DONKEY_LIMB_PELVIS" Offset="0x14F54" />
<Limb Name="gDonkeyTorsoLimb" Type="Standard" EnumName="DONKEY_LIMB_TORSO" Offset="0x14F60" />
<Limb Name="gDonkeyLeftFrontLegRootLimb" Type="Standard" EnumName="DONKEY_LIMB_LEFT_FRONT_LEG_ROOT" Offset="0x14F6C" />
<Limb Name="gDonkeyLeftFrontForearmLimb" Type="Standard" EnumName="DONKEY_LIMB_LEFT_FRONT_FOREARM" Offset="0x14F78" />
<Limb Name="gDonkeyLeftFrontCannonLimb" Type="Standard" EnumName="DONKEY_LIMB_LEFT_FRONT_CANNON" Offset="0x14F84" />
<Limb Name="gDonkeyLeftFrontFootLimb" Type="Standard" EnumName="DONKEY_LIMB_LEFT_FRONT_FOOT" Offset="0x14F90" />
<Limb Name="gDonkeyLowerNeckLimb" Type="Standard" EnumName="DONKEY_LIMB_LOWER_NECK" Offset="0x14F9C" />
<Limb Name="gDonkeyUpperNeckLimb" Type="Standard" EnumName="DONKEY_LIMB_UPPER_NECK" Offset="0x14FA8" />
<Limb Name="gDonkeyHeadLimb" Type="Standard" EnumName="DONKEY_LIMB_HEAD" Offset="0x14FB4" />
<Limb Name="gDonkeyRightFrontLegRootLimb" Type="Standard" EnumName="DONKEY_LIMB_RIGHT_FRONT_LEG_ROOT" Offset="0x14FC0" />
<Limb Name="gDonkeyRightFrontForearmLimb" Type="Standard" EnumName="DONKEY_LIMB_RIGHT_FRONT_FOREARM" Offset="0x14FCC" />
<Limb Name="gDonkeyRightFrontCannonLimb" Type="Standard" EnumName="DONKEY_LIMB_RIGHT_FRONT_CANNON" Offset="0x14FD8" />
<Limb Name="gDonkeyRightFrontFootLimb" Type="Standard" EnumName="DONKEY_LIMB_RIGHT_FRONT_FOOT" Offset="0x14FE4" />
<Limb Name="gDonkeyTailDockLimb" Type="Standard" EnumName="DONKEY_LIMB_TAIL_DOCK" Offset="0x14FF0" />
<Limb Name="gDonkeyTailMiddleLimb" Type="Standard" EnumName="DONKEY_LIMB_TAIL_MIDDLE" Offset="0x14FFC" />
<Limb Name="gDonkeyTailEndLimb" Type="Standard" EnumName="DONKEY_LIMB_TAIL_END" Offset="0x15008" />
<Limb Name="gDonkeyLeftHindThighLimb" Type="Standard" EnumName="DONKEY_LIMB_LEFT_HIND_THIGH" Offset="0x15014" />
<Limb Name="gDonkeyLeftHindStifleLimb" Type="Standard" EnumName="DONKEY_LIMB_LEFT_HIND_STIFLE" Offset="0x15020" />
<Limb Name="gDonkeyLeftHindCannonLimb" Type="Standard" EnumName="DONKEY_LIMB_LEFT_HIND_CANNON" Offset="0x1502C" />
<Limb Name="gDonkeyLeftHindFootLimb" Type="Standard" EnumName="DONKEY_LIMB_LEFT_HIND_FOOT" Offset="0x15038" />
<Limb Name="gDonkeyRightHindThighLimb" Type="Standard" EnumName="DONKEY_LIMB_RIGHT_HIND_THIGH" Offset="0x15044" />
<Limb Name="gDonkeyRightHindStifleLimb" Type="Standard" EnumName="DONKEY_LIMB_RIGHT_HIND_STIFLE" Offset="0x15050" />
<Limb Name="gDonkeyRightHindCannonLimb" Type="Standard" EnumName="DONKEY_LIMB_RIGHT_HIND_CANNON" Offset="0x1505C" />
<Limb Name="gDonkeyRightHindFootLimb" Type="Standard" EnumName="DONKEY_LIMB_RIGHT_HIND_FOOT" Offset="0x15068" />
<Skeleton Name="gDonkeySkel" Type="Flex" LimbType="Standard" LimbNone="DONKEY_LIMB_NONE" LimbMax="DONKEY_LIMB_MAX" EnumName="DonkeyLimb" Offset="0x150D8" />
</File>
</Root>

View File

@ -1,14 +1,14 @@
<Root>
<File Name="object_haka_obj" Segment="6">
<DList Name="object_haka_obj_DL_000040" Offset="0x40" />
<Collision Name="object_haka_obj_Colheader_000148" Offset="0x148" />
<DList Name="object_haka_obj_DL_0007B0" Offset="0x7B0" />
<Collision Name="object_haka_obj_Colheader_000EE8" Offset="0xEE8" />
<DList Name="object_haka_obj_DL_000F70" Offset="0xF70" />
<DList Name="object_haka_obj_DL_001200" Offset="0x1200" />
<DList Name="object_haka_obj_DL_001410" Offset="0x1410" />
<Collision Name="object_haka_obj_Colheader_001588" Offset="0x1588" />
<DList Name="object_haka_obj_DL_001680" Offset="0x1680" />
<DList Name="object_haka_obj_DL_000040" Offset="0x40" /> <!-- Original name is "Y2_bakuKABE_model" -->
<Collision Name="object_haka_obj_Colheader_000148" Offset="0x148" /> <!-- Original name is "Y2_bakuKABE_bgdatainfo" -->
<DList Name="object_haka_obj_DL_0007B0" Offset="0x7B0" /> <!-- Original name is "Y2_hakaishi_model" -->
<Collision Name="object_haka_obj_Colheader_000EE8" Offset="0xEE8" /> <!-- Original name is "Y2_hakaishi_bgdatainfo" -->
<DList Name="object_haka_obj_DL_000F70" Offset="0xF70" /> <!-- Original name is "Y2_hakashita00_meganeOBJ_model" -->
<DList Name="object_haka_obj_DL_001200" Offset="0x1200" /> <!-- Original name is "Y2_hakashita03_meganeOBJ_model" -->
<DList Name="object_haka_obj_DL_001410" Offset="0x1410" /> <!-- Original name is "Y2_hakashitaMAKU_model" -->
<Collision Name="object_haka_obj_Colheader_001588" Offset="0x1588" /> <!-- Original name is "Y2_hakashitaMAKU_bgdatainfo" -->
<DList Name="object_haka_obj_DL_001680" Offset="0x1680" /> <!-- Original name is "Y2_kakera_model" -->
<Texture Name="object_haka_obj_TLUT_001800" OutName="tlut_001800" Format="rgba16" Width="16" Height="16" Offset="0x1800" />
<Texture Name="object_haka_obj_TLUT_001A00" OutName="tlut_001A00" Format="rgba16" Width="4" Height="4" Offset="0x1A00" />
<Texture Name="object_haka_obj_TLUT_001A20" OutName="tlut_001A20" Format="rgba16" Width="4" Height="4" Offset="0x1A20" />

View File

@ -5,11 +5,11 @@
<Texture Name="object_hakaisi_Tex_000300" OutName="tex_000300" Format="rgba16" Width="16" Height="16" Offset="0x300" />
<Texture Name="object_hakaisi_Tex_000500" OutName="tex_000500" Format="rgba16" Width="32" Height="64" Offset="0x500" />
<Texture Name="object_hakaisi_Tex_001500" OutName="tex_001500" Format="rgba16" Width="16" Height="64" Offset="0x1500" />
<DList Name="object_hakaisi_DL_001F10" Offset="0x1F10" />
<DList Name="object_hakaisi_DL_0021B0" Offset="0x21B0" />
<DList Name="object_hakaisi_DL_002650" Offset="0x2650" />
<DList Name="object_hakaisi_DL_0029C0" Offset="0x29C0" />
<DList Name="object_hakaisi_DL_002CC0" Offset="0x2CC0" />
<Collision Name="object_hakaisi_Colheader_002FC4" Offset="0x2FC4" />
<DList Name="object_hakaisi_DL_001F10" Offset="0x1F10" /> <!-- Original name is "hahen01_model" -->
<DList Name="object_hakaisi_DL_0021B0" Offset="0x21B0" /> <!-- Original name is "hahen02_model" -->
<DList Name="object_hakaisi_DL_002650" Offset="0x2650" /> <!-- Original name is "haka_model" -->
<DList Name="object_hakaisi_DL_0029C0" Offset="0x29C0" /> <!-- Original name is "haka02_model" -->
<DList Name="object_hakaisi_DL_002CC0" Offset="0x2CC0" /> <!-- Original name is "haka03_model" -->
<Collision Name="object_hakaisi_Colheader_002FC4" Offset="0x2FC4" /> <!-- Original name is "z2_haka_bgdatainfo" -->
</File>
</Root>

View File

@ -1,9 +1,9 @@
<Root>
<!-- Animations for Gorons during the arrival of spring cutscene -->
<File Name="object_hakugin_demo" Segment="6">
<Animation Name="gGoronSpringShowAnim" Offset="0x1420" />
<Animation Name="gGoronSpringShowLoopAnim" Offset="0x1A4C" />
<Animation Name="gGoronSpringLookAroundAnim" Offset="0x2704" />
<Animation Name="gGoronSpringLookAroundLoopAnim" Offset="0x3378" />
<Animation Name="gGoronSpringShowAnim" Offset="0x1420" /> <!-- Original name is "goron_hora" -->
<Animation Name="gGoronSpringShowLoopAnim" Offset="0x1A4C" /> <!-- Original name is "goron_hora_loop" -->
<Animation Name="gGoronSpringLookAroundAnim" Offset="0x2704" /> <!-- Original name is "goron_mimawasu" -->
<Animation Name="gGoronSpringLookAroundLoopAnim" Offset="0x3378" /> <!-- Original name is "goron_mimawasu_loop" -->
</File>
</Root>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_hakugin_obj" Segment="6">
<DList Name="object_hakugin_obj_DL_000120" Offset="0x120" />
<DList Name="object_hakugin_obj_DL_000128" Offset="0x128" />
<DList Name="object_hakugin_obj_DL_000128" Offset="0x128" /> <!-- Original name is "i2_H_shutter1_model" -->
<Texture Name="object_hakugin_obj_TLUT_000310" OutName="tlut_000310" Format="rgba16" Width="4" Height="4" Offset="0x310" />
<Texture Name="object_hakugin_obj_Tex_000330" OutName="tex_000330" Format="ci4" Width="64" Height="64" Offset="0x330" />
<DList Name="object_hakugin_obj_DL_000D30" Offset="0xD30" />
@ -10,27 +10,27 @@
<Texture Name="object_hakugin_obj_TLUT_000E50" OutName="tlut_000E50" Format="rgba16" Width="4" Height="4" Offset="0xE50" />
<Texture Name="object_hakugin_obj_Tex_000E70" OutName="tex_000E70" Format="ci4" Width="64" Height="64" Offset="0xE70" />
<DList Name="object_hakugin_obj_DL_0016D0" Offset="0x16D0" />
<DList Name="object_hakugin_obj_DL_0016D8" Offset="0x16D8" />
<DList Name="object_hakugin_obj_DL_0016D8" Offset="0x16D8" /> <!-- Original name is "i2_haku041_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_0017A8" Offset="0x17A8" />
<Texture Name="object_hakugin_obj_TLUT_0017B0" OutName="tlut_0017B0" Format="rgba16" Width="4" Height="4" Offset="0x17B0" />
<Texture Name="object_hakugin_obj_Tex_0017D0" OutName="tex_0017D0" Format="ci4" Width="64" Height="64" Offset="0x17D0" />
<DList Name="object_hakugin_obj_DL_002010" Offset="0x2010" />
<DList Name="object_hakugin_obj_DL_002018" Offset="0x2018" />
<DList Name="object_hakugin_obj_DL_002018" Offset="0x2018" /> <!-- Original name is "i2_haku071_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_0020E8" Offset="0x20E8" />
<Texture Name="object_hakugin_obj_TLUT_0020F0" OutName="tlut_0020F0" Format="rgba16" Width="4" Height="4" Offset="0x20F0" />
<Texture Name="object_hakugin_obj_Tex_002110" OutName="tex_002110" Format="ci4" Width="64" Height="64" Offset="0x2110" />
<DList Name="object_hakugin_obj_DL_002970" Offset="0x2970" />
<DList Name="object_hakugin_obj_DL_002978" Offset="0x2978" />
<DList Name="object_hakugin_obj_DL_002978" Offset="0x2978" /> <!-- Original name is "i2_haku081_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_002A58" Offset="0x2A58" />
<DList Name="object_hakugin_obj_DL_0035A0" Offset="0x35A0" />
<DList Name="object_hakugin_obj_DL_0035A8" Offset="0x35A8" />
<DList Name="object_hakugin_obj_DL_0035A8" Offset="0x35A8" /> <!-- Original name is "i2_haku091_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_003888" Offset="0x3888" />
<Texture Name="object_hakugin_obj_TLUT_003890" OutName="tlut_003890" Format="rgba16" Width="4" Height="4" Offset="0x3890" />
<Texture Name="object_hakugin_obj_TLUT_0038B0" OutName="tlut_0038B0" Format="rgba16" Width="4" Height="4" Offset="0x38B0" />
<Texture Name="object_hakugin_obj_Tex_0038D0" OutName="tex_0038D0" Format="ci4" Width="64" Height="64" Offset="0x38D0" />
<Texture Name="object_hakugin_obj_Tex_0040D0" OutName="tex_0040D0" Format="ci4" Width="64" Height="64" Offset="0x40D0" />
<DList Name="object_hakugin_obj_DL_004920" Offset="0x4920" />
<DList Name="object_hakugin_obj_DL_004928" Offset="0x4928" />
<DList Name="object_hakugin_obj_DL_004928" Offset="0x4928" /> <!-- Original name is "i2_haku0a1_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_0049F8" Offset="0x49F8" />
<Texture Name="object_hakugin_obj_TLUT_004A00" OutName="tlut_004A00" Format="rgba16" Width="4" Height="4" Offset="0x4A00" />
<Texture Name="object_hakugin_obj_Tex_004A20" OutName="tex_004A20" Format="ci4" Width="64" Height="64" Offset="0x4A20" />
@ -40,7 +40,7 @@
<Texture Name="object_hakugin_obj_TLUT_005340" OutName="tlut_005340" Format="rgba16" Width="4" Height="4" Offset="0x5340" />
<Texture Name="object_hakugin_obj_Tex_005360" OutName="tex_005360" Format="ci4" Width="64" Height="64" Offset="0x5360" />
<DList Name="object_hakugin_obj_DL_006120" Offset="0x6120" />
<DList Name="object_hakugin_obj_DL_006128" Offset="0x6128" />
<DList Name="object_hakugin_obj_DL_006128" Offset="0x6128" /> <!-- Original name is "i2_H_RASENsita_model" -->
<Texture Name="object_hakugin_obj_TLUT_0064C0" OutName="tlut_0064C0" Format="rgba16" Width="4" Height="4" Offset="0x64C0" />
<Texture Name="object_hakugin_obj_TLUT_0064E0" OutName="tlut_0064E0" Format="rgba16" Width="4" Height="4" Offset="0x64E0" />
<Texture Name="object_hakugin_obj_TLUT_006500" OutName="tlut_006500" Format="rgba16" Width="4" Height="4" Offset="0x6500" />
@ -50,11 +50,11 @@
<Texture Name="object_hakugin_obj_Tex_007D20" OutName="tex_007D20" Format="rgba16" Width="32" Height="32" Offset="0x7D20" />
<Texture Name="object_hakugin_obj_Tex_008520" OutName="tex_008520" Format="ci4" Width="64" Height="64" Offset="0x8520" />
<DList Name="object_hakugin_obj_DL_009270" Offset="0x9270" />
<DList Name="object_hakugin_obj_DL_009278" Offset="0x9278" />
<DList Name="object_hakugin_obj_DL_009278" Offset="0x9278" /> <!-- Original name is "i2_H_RASENue_model" -->
<DList Name="object_hakugin_obj_DL_009650" Offset="0x9650" />
<DList Name="object_hakugin_obj_DL_009658" Offset="0x9658" />
<Collision Name="object_hakugin_obj_Colheader_009768" Offset="0x9768" />
<DList Name="object_hakugin_obj_DL_009830" Offset="0x9830" />
<DList Name="object_hakugin_obj_DL_009658" Offset="0x9658" /> <!-- Original name is "i2_bomH1_model" -->
<Collision Name="object_hakugin_obj_Colheader_009768" Offset="0x9768" /> <!-- Original name is "i2_bomH1_bgdatainfo" -->
<DList Name="object_hakugin_obj_DL_009830" Offset="0x9830" /> <!-- Original name is "i2_bomH1_sep_model" -->
<DList Name="object_hakugin_obj_DL_0099A0" Offset="0x99A0" />
<DList Name="object_hakugin_obj_DL_0099A8" Offset="0x99A8" />
<Collision Name="object_hakugin_obj_Colheader_009AF0" Offset="0x9AF0" />
@ -63,22 +63,22 @@
<Texture Name="object_hakugin_obj_Tex_009B60" OutName="tex_009B60" Format="ci4" Width="64" Height="64" Offset="0x9B60" />
<Texture Name="object_hakugin_obj_Tex_00A360" OutName="tex_00A360" Format="ci4" Width="64" Height="64" Offset="0xA360" />
<DList Name="object_hakugin_obj_DL_00ACB0" Offset="0xACB0" />
<DList Name="object_hakugin_obj_DL_00ACB8" Offset="0xACB8" />
<DList Name="object_hakugin_obj_DL_00ACB8" Offset="0xACB8" /> <!-- Original name is "i2_elvH1_model" -->
<Texture Name="object_hakugin_obj_TLUT_00AE18" OutName="tlut_00AE18" Format="rgba16" Width="4" Height="4" Offset="0xAE18" />
<Texture Name="object_hakugin_obj_TLUT_00AE38" OutName="tlut_00AE38" Format="rgba16" Width="4" Height="4" Offset="0xAE38" />
<Texture Name="object_hakugin_obj_Tex_00AE58" OutName="tex_00AE58" Format="ci4" Width="64" Height="64" Offset="0xAE58" />
<Texture Name="object_hakugin_obj_Tex_00B658" OutName="tex_00B658" Format="ci4" Width="64" Height="64" Offset="0xB658" />
<Collision Name="object_hakugin_obj_Colheader_00BF40" Offset="0xBF40" />
<Collision Name="object_hakugin_obj_Colheader_00BF40" Offset="0xBF40" /> <!-- Original name is "i2_elvH1_bgdatainfo" -->
<DList Name="object_hakugin_obj_DL_00C1A0" Offset="0xC1A0" />
<DList Name="object_hakugin_obj_DL_00C1A8" Offset="0xC1A8" />
<DList Name="object_hakugin_obj_DL_00C1A8" Offset="0xC1A8" /> <!-- Original name is "i2_icecol1_model" -->
<DList Name="object_hakugin_obj_DL_00C560" Offset="0xC560" />
<DList Name="object_hakugin_obj_DL_00C568" Offset="0xC568" />
<DList Name="object_hakugin_obj_DL_00C568" Offset="0xC568" /> <!-- Original name is "i2_icecol2_model" -->
<DList Name="object_hakugin_obj_DL_00CA30" Offset="0xCA30" />
<DList Name="object_hakugin_obj_DL_00CA38" Offset="0xCA38" />
<DList Name="object_hakugin_obj_DL_00CA38" Offset="0xCA38" /> <!-- Original name is "i2_icecolA_model" -->
<DList Name="object_hakugin_obj_DL_00CEC0" Offset="0xCEC0" />
<DList Name="object_hakugin_obj_DL_00CEC8" Offset="0xCEC8" />
<DList Name="object_hakugin_obj_DL_00CEC8" Offset="0xCEC8" /> <!-- Original name is "i2_icecolB_model" -->
<DList Name="object_hakugin_obj_DL_00D090" Offset="0xD090" />
<DList Name="object_hakugin_obj_DL_00D098" Offset="0xD098" />
<DList Name="object_hakugin_obj_DL_00D098" Offset="0xD098" /> <!-- Original name is "i2_icecolB_sep_model" -->
<Collision Name="object_hakugin_obj_Colheader_00D3B0" Offset="0xD3B0" />
<Texture Name="object_hakugin_obj_TLUT_00D3E0" OutName="tlut_00D3E0" Format="rgba16" Width="4" Height="4" Offset="0xD3E0" />
<!-- <Blob Name="object_hakugin_obj_Blob_00D400" Size="0x40" Offset="0xD400" /> -->

View File

@ -1,13 +1,19 @@
<Root>
<!-- Assets for the orange graveyard flowers -->
<File Name="object_hana" Segment="6">
<DList Name="object_hana_DL_000000" Offset="0x0" />
<DList Name="object_hana_DL_0000A0" Offset="0xA0" />
<DList Name="object_hana_DL_000140" Offset="0x140" />
<DList Name="object_hana_DL_0001E0" Offset="0x1E0" />
<DList Name="object_hana_DL_000280" Offset="0x280" />
<DList Name="object_hana_DL_000320" Offset="0x320" />
<DList Name="object_hana_DL_0003C0" Offset="0x3C0" />
<DList Name="object_hana_DL_000460" Offset="0x460" />
<DList Name="object_hana_DL_000500" Offset="0x500" />
<!-- Each of these is a single flower out of the 3 -->
<DList Name="gGraveyardFlower1DL" Offset="0x0" />
<DList Name="gGraveyardFlower2DL" Offset="0xA0" />
<DList Name="gGraveyardFlower3DL" Offset="0x140" />
<!-- Each of these is a single leaf out of the 5 -->
<DList Name="gGraveyardFlowerLeaf1DL" Offset="0x1E0" />
<DList Name="gGraveyardFlowerLeaf2DL" Offset="0x280" />
<DList Name="gGraveyardFlowerLeaf3DL" Offset="0x320" />
<DList Name="gGraveyardFlowerLeaf4DL" Offset="0x3C0" />
<DList Name="gGraveyardFlowerLeaf5DL" Offset="0x460" />
<!-- This DL combines all the other DLs to make the whole object -->
<DList Name="gGraveyardFlowersDL" Offset="0x500" /> <!-- Original name is "flower1_model" -->
</File>
</Root>

View File

@ -3,11 +3,11 @@
<File Name="object_harfgibud" Segment="6">
<!-- Gibdo Form -->
<Animation Name="gPamelasFatherLeanForwardAnim" Offset="0x370" />
<Animation Name="gPamelasFatherReachForwardAnim" Offset="0x1138" />
<Animation Name="gPamelasFatherCurlUpAnim" Offset="0x15D4" />
<Animation Name="gPamelasFatherCrouchedPanicAnim" Offset="0x1960" />
<Animation Name="gPamelasFatherIdleAnim" Offset="0x260C" />
<Animation Name="gPamelasFatherLeanForwardAnim" Offset="0x370" /> <!-- Original name is "hg_garuru" -->
<Animation Name="gPamelasFatherReachForwardAnim" Offset="0x1138" /> <!-- Original name is "hg_garuru_loop" -->
<Animation Name="gPamelasFatherCurlUpAnim" Offset="0x15D4" /> <!-- Original name is "hg_kurusimu" -->
<Animation Name="gPamelasFatherCrouchedPanicAnim" Offset="0x1960" /> <!-- Original name is "hg_kurusimu_loop" -->
<Animation Name="gPamelasFatherIdleAnim" Offset="0x260C" /> <!-- Original name is "hg_wait" -->
<DList Name="gPamelasFatherGibdoPelvisDL" Offset="0x5790" />
<DList Name="gPamelasFatherGibdoRightFootDL" Offset="0x5878" />
@ -61,11 +61,11 @@
<Limb Name="gPamelasFatherGibdoRightFootLimb" Type="Standard" EnumName="PAMELAS_FATHER_GIBDO_LIMB_RIGHT_FOOT" Offset="0x852C" />
<Skeleton Name="gPamelasFatherGibdoSkel" Type="Flex" LimbType="Standard" LimbNone="PAMELAS_FATHER_GIBDO_LIMB_NONE" LimbMax="PAMELAS_FATHER_GIBDO_LIMB_MAX" EnumName="PamelasFatherGibdoLimb" Offset="0x8580" />
<Animation Name="gPamelasFatherLurchForwardAnim" Offset="0x9D44" />
<Animation Name="gPamelasFatherRecoilFromHitAnim" Offset="0xA164" />
<Animation Name="gPamelasFatherPanicAnim" Offset="0xAE1C" />
<Animation Name="gPamelasFatherLurchForwardAnim" Offset="0x9D44" /> <!-- Original name is "hg_walk" -->
<Animation Name="gPamelasFatherRecoilFromHitAnim" Offset="0xA164" /> <!-- Original name is "hg_yarare" -->
<Animation Name="gPamelasFatherPanicAnim" Offset="0xAE1C" /> <!-- Original name is "hg_yurayura" -->
<TextureAnimation Name="gPamelasFatherEyeTexAnim" Offset="0xAE50" />
<Animation Name="gPamelasFatherArmsFoldedAnim" Offset="0xB644" />
<Animation Name="gPamelasFatherArmsFoldedAnim" Offset="0xB644" /> <!-- Original name is "hgo_wait" -->
<DList Name="gPamelasFatherHumanPelvisDL" Offset="0xE860" />
<DList Name="gPamelasFatherHumanRightFootDL" Offset="0xE9E0" />
@ -121,11 +121,11 @@
<Limb Name="gPamelasFatherHumanRightFootLimb" Type="Standard" EnumName="PAMELAS_FATHER_HUMAN_LIMB_RIGHT_FOOT" Offset="0x12A04" />
<Skeleton Name="gPamelasFatherHumanSkel" Type="Flex" LimbType="Standard" LimbNone="PAMELAS_FATHER_HUMAN_LIMB_NONE" LimbMax="PAMELAS_FATHER_HUMAN_LIMB_MAX" EnumName="PamelasFatherHumanLimb" Offset="0x12A58" />
<Animation Name="gPamelasFatherAstonishedAnim" Offset="0x13684" />
<Animation Name="gPamelasFatherReachDownToLiftAnim" Offset="0x14220" />
<Animation Name="gPamelasFatherTossAnim" Offset="0x14A9C" />
<Animation Name="gPamelasFatherKneelDownAndHugAnim" Offset="0x152EC" />
<Animation Name="gPamelasFatherConsoleAnim" Offset="0x15C70" />
<Animation Name="gPamelasFatherConsoleHeadUpAnim" Offset="0x165F0" />
<Animation Name="gPamelasFatherAstonishedAnim" Offset="0x13684" /> <!-- Original name is "ho_bozen_loop" -->
<Animation Name="gPamelasFatherReachDownToLiftAnim" Offset="0x14220" /> <!-- Original name is "ho_siawase" -->
<Animation Name="gPamelasFatherTossAnim" Offset="0x14A9C" /> <!-- Original name is "ho_siawase_loop" -->
<Animation Name="gPamelasFatherKneelDownAndHugAnim" Offset="0x152EC" /> <!-- Original name is "ho_uketome" -->
<Animation Name="gPamelasFatherConsoleAnim" Offset="0x15C70" /> <!-- Original name is "ho_uketome_loop" -->
<Animation Name="gPamelasFatherConsoleHeadUpAnim" Offset="0x165F0" /> <!-- Original name is "ho_watasiwa" -->
</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<!-- Object for the Clock Town cow statues -->
<File Name="object_hariko" Segment="6">
<DList Name="gHarikoBodyDL" Offset="0x80" />
<DList Name="gHarikoFaceDL" Offset="0x110" />
<DList Name="gHarikoBodyDL" Offset="0x80" /> <!-- Original name is "hariko_body_model" -->
<DList Name="gHarikoFaceDL" Offset="0x110" /> <!-- Original name is "hariko_atamaT_model" -->
<Texture Name="gHarikoBodyTex" OutName="hariko_body" Format="rgba16" Width="8" Height="8" Offset="0x1A0" />
<Texture Name="gHarikoFaceTex" OutName="hariko_face" Format="rgba16" Width="16" Height="16" Offset="0x220" />
</File>

View File

@ -1,39 +1,50 @@
<Root>
<File Name="object_hata" Segment="6">
<Collision Name="object_hata_Colheader_0000C0" Offset="0xC0" />
<Animation Name="object_hata_Anim_000444" Offset="0x444" />
<Texture Name="object_hata_Tex_000460" OutName="tex_000460" Format="rgba16" Width="32" Height="32" Offset="0x460" />
<Texture Name="object_hata_Tex_000C60" OutName="tex_000C60" Format="rgba16" Width="32" Height="32" Offset="0xC60" />
<Texture Name="object_hata_Tex_001460" OutName="tex_001460" Format="ia8" Width="128" Height="32" Offset="0x1460" />
<DList Name="object_hata_DL_0026D0" Offset="0x26D0" />
<DList Name="object_hata_DL_002850" Offset="0x2850" />
<DList Name="object_hata_DL_002920" Offset="0x2920" />
<DList Name="object_hata_DL_0029F0" Offset="0x29F0" />
<DList Name="object_hata_DL_002AC0" Offset="0x2AC0" />
<DList Name="object_hata_DL_002B90" Offset="0x2B90" />
<DList Name="object_hata_DL_002C60" Offset="0x2C60" />
<DList Name="object_hata_DL_002D30" Offset="0x2D30" />
<DList Name="object_hata_DL_002E00" Offset="0x2E00" />
<Limb Name="object_hata_Standardlimb_002E90" Type="Standard" EnumName="OBJECT_HATA_LIMB_01" Offset="0x2E90" />
<Limb Name="object_hata_Standardlimb_002E9C" Type="Standard" EnumName="OBJECT_HATA_LIMB_02" Offset="0x2E9C" />
<Limb Name="object_hata_Standardlimb_002EA8" Type="Standard" EnumName="OBJECT_HATA_LIMB_03" Offset="0x2EA8" />
<Limb Name="object_hata_Standardlimb_002EB4" Type="Standard" EnumName="OBJECT_HATA_LIMB_04" Offset="0x2EB4" />
<Limb Name="object_hata_Standardlimb_002EC0" Type="Standard" EnumName="OBJECT_HATA_LIMB_05" Offset="0x2EC0" />
<Limb Name="object_hata_Standardlimb_002ECC" Type="Standard" EnumName="OBJECT_HATA_LIMB_06" Offset="0x2ECC" />
<Limb Name="object_hata_Standardlimb_002ED8" Type="Standard" EnumName="OBJECT_HATA_LIMB_07" Offset="0x2ED8" />
<Limb Name="object_hata_Standardlimb_002EE4" Type="Standard" EnumName="OBJECT_HATA_LIMB_08" Offset="0x2EE4" />
<Limb Name="object_hata_Standardlimb_002EF0" Type="Standard" EnumName="OBJECT_HATA_LIMB_09" Offset="0x2EF0" />
<Limb Name="object_hata_Standardlimb_002EFC" Type="Standard" EnumName="OBJECT_HATA_LIMB_0A" Offset="0x2EFC" />
<Limb Name="object_hata_Standardlimb_002F08" Type="Standard" EnumName="OBJECT_HATA_LIMB_0B" Offset="0x2F08" />
<Limb Name="object_hata_Standardlimb_002F14" Type="Standard" EnumName="OBJECT_HATA_LIMB_0C" Offset="0x2F14" />
<Limb Name="object_hata_Standardlimb_002F20" Type="Standard" EnumName="OBJECT_HATA_LIMB_0D" Offset="0x2F20" />
<Limb Name="object_hata_Standardlimb_002F2C" Type="Standard" EnumName="OBJECT_HATA_LIMB_0E" Offset="0x2F2C" />
<Limb Name="object_hata_Standardlimb_002F38" Type="Standard" EnumName="OBJECT_HATA_LIMB_0F" Offset="0x2F38" />
<Limb Name="object_hata_Standardlimb_002F44" Type="Standard" EnumName="OBJECT_HATA_LIMB_10" Offset="0x2F44" />
<Limb Name="object_hata_Standardlimb_002F50" Type="Standard" EnumName="OBJECT_HATA_LIMB_11" Offset="0x2F50" />
<Limb Name="object_hata_Standardlimb_002F5C" Type="Standard" EnumName="OBJECT_HATA_LIMB_12" Offset="0x2F5C" />
<Limb Name="object_hata_Standardlimb_002F68" Type="Standard" EnumName="OBJECT_HATA_LIMB_13" Offset="0x2F68" />
<Limb Name="object_hata_Standardlimb_002F74" Type="Standard" EnumName="OBJECT_HATA_LIMB_14" Offset="0x2F74" />
<Skeleton Name="object_hata_Skel_002FD0" Type="Normal" LimbType="Standard" LimbNone="OBJECT_HATA_LIMB_NONE" LimbMax="OBJECT_HATA_LIMB_MAX" EnumName="ObjectHataLimb" Offset="0x2FD0" />
<!-- Flagpole Collision -->
<Collision Name="gFlagpoleCol" Offset="0xC0" /> <!-- Original name is "hata_bgdatainfo" -->
<!-- Flagpole Animation -->
<Animation Name="gFlagpoleFlapAnim" Offset="0x444" /> <!-- Original name is "ht_hata" -->
<!-- Flagpole Textures -->
<Texture Name="gFlagpolePoleTex" OutName="flagpole_pole" Format="rgba16" Width="32" Height="32" Offset="0x460" />
<Texture Name="gFlagpoleTopTex" OutName="flagpole_top" Format="rgba16" Width="32" Height="32" Offset="0xC60" />
<Texture Name="gFlagpoleFlagTex" OutName="flagpole_flag" Format="ia8" Width="128" Height="32" Offset="0x1460" />
<!-- Flagpole DLists -->
<DList Name="gFlagpolePoleDL" Offset="0x26D0"/>
<DList Name="gFlagpoleFlag1FlyEndDL" Offset="0x2AC0"/>
<DList Name="gFlagpoleFlag1FlyMidDL" Offset="0x29F0"/>
<DList Name="gFlagpoleFlag1HoistMidDL" Offset="0x2920"/>
<DList Name="gFlagpoleFlag1HoistEndDL" Offset="0x2850"/>
<DList Name="gFlagpoleFlag2FlyEndDL" Offset="0x2E00"/>
<DList Name="gFlagpoleFlag2FlyMidDL" Offset="0x2D30"/>
<DList Name="gFlagpoleFlag2HoistMidDL" Offset="0x2C60"/>
<DList Name="gFlagpoleFlag2HoistEndDL" Offset="0x2B90"/>
<!-- Flagpole Limbs -->
<Limb Name="gFlagpolePoleBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_BASE" Offset="0x2E90" />
<Limb Name="gFlagpolePoleLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_POLE" Offset="0x2E9C" />
<Limb Name="gFlagpoleFlag1BaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_BASE" Offset="0x2EA8" />
<Limb Name="gFlagpoleFlag1HoistEndBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_HOIST_END_BASE" Offset="0x2EB4" />
<Limb Name="gFlagpoleFlag1HoistMidBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_HOIST_MID_BASE" Offset="0x2EC0" />
<Limb Name="gFlagpoleFlag1FlyMidBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_FLY_MID_BASE" Offset="0x2ECC" />
<Limb Name="gFlagpoleFlag1FlyEndBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_FLY_END_BASE" Offset="0x2ED8" />
<Limb Name="gFlagpoleFlag1FlyEndLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_FLY_END" Offset="0x2EE4" />
<Limb Name="gFlagpoleFlag1FlyMidLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_FLY_MID" Offset="0x2EF0" />
<Limb Name="gFlagpoleFlag1HoistMidLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_HOIST_MID" Offset="0x2EFC" />
<Limb Name="gFlagpoleFlag1HoistEndLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_HOIST_END" Offset="0x2F08" />
<Limb Name="gFlagpoleFlag2BaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_BASE" Offset="0x2F14" />
<Limb Name="gFlagpoleFlag2HoistEndBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_HOIST_END_BASE" Offset="0x2F20" />
<Limb Name="gFlagpoleFlag2HoistMidBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_HOIST_MID_BASE" Offset="0x2F2C" />
<Limb Name="gFlagpoleFlag2FlyMidBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_FLY_MID_BASE" Offset="0x2F38" />
<Limb Name="gFlagpoleFlag2FlyEndBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_FLY_END_BASE" Offset="0x2F44" />
<Limb Name="gFlagpoleFlag2FlyEndLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_FLY_END" Offset="0x2F50" />
<Limb Name="gFlagpoleFlag2FlyMidLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_FLY_MID" Offset="0x2F5C" />
<Limb Name="gFlagpoleFlag2HoistMidLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_HOIST_MID" Offset="0x2F68" />
<Limb Name="gFlagpoleFlag2HoistEndLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_HOIST_END" Offset="0x2F74" />
<!-- Flagpole Skeleton -->
<Skeleton Name="gFlagpoleSkel" Type="Normal" LimbType="Standard" LimbNone="FLAGPOLE_LIMB_NONE" LimbMax="FLAGPOLE_LIMB_MAX" EnumName="FlagpoleLimb" Offset="0x2FD0" />
</File>
</Root>

View File

@ -3,11 +3,11 @@
<Texture Name="object_hgdoor_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="32" Offset="0x0" />
<Texture Name="object_hgdoor_Tex_000400" OutName="tex_000400" Format="rgba16" Width="32" Height="64" Offset="0x400" />
<Texture Name="object_hgdoor_Tex_001400" OutName="tex_001400" Format="i8" Width="8" Height="32" Offset="0x1400" />
<DList Name="object_hgdoor_DL_001670" Offset="0x1670" />
<DList Name="object_hgdoor_DL_001768" Offset="0x1768" />
<Collision Name="object_hgdoor_Colheader_0018C0" Offset="0x18C0" />
<DList Name="object_hgdoor_DL_001AB0" Offset="0x1AB0" />
<DList Name="object_hgdoor_DL_001BA8" Offset="0x1BA8" />
<Collision Name="object_hgdoor_Colheader_001D10" Offset="0x1D10" />
<DList Name="object_hgdoor_DL_001670" Offset="0x1670" /> <!-- Original name is "tobira_left_model" -->
<DList Name="object_hgdoor_DL_001768" Offset="0x1768" /> <!-- Original name is "huda_l_model" -->
<Collision Name="object_hgdoor_Colheader_0018C0" Offset="0x18C0" /> <!-- Original name is "z2_music_box_house_t_l_bgdatainfo" -->
<DList Name="object_hgdoor_DL_001AB0" Offset="0x1AB0" /> <!-- Original name is "tobira_right_model" -->
<DList Name="object_hgdoor_DL_001BA8" Offset="0x1BA8" /> <!-- Original name is "huda_r_model" -->
<Collision Name="object_hgdoor_Colheader_001D10" Offset="0x1D10" /> <!-- Original name is "z2_music_box_house_t_r_bgdatainfo" -->
</File>
</Root>

View File

@ -1,6 +1,6 @@
<Root>
<File Name="object_hintnuts" Segment="6">
<Animation Name="object_hintnuts_Anim_000168" Offset="0x168" />
<Animation Name="object_hintnuts_Anim_000168" Offset="0x168" /> <!-- Original name is "dnh_atack" -->
<DList Name="object_hintnuts_DL_000B30" Offset="0xB30" />
<DList Name="object_hintnuts_DL_000C68" Offset="0xC68" />
<DList Name="object_hintnuts_DL_000D10" Offset="0xD10" />
@ -10,7 +10,7 @@
<DList Name="object_hintnuts_DL_001028" Offset="0x1028" />
<DList Name="object_hintnuts_DL_0010C8" Offset="0x10C8" />
<DList Name="object_hintnuts_DL_001208" Offset="0x1208" />
<DList Name="object_hintnuts_DL_0012F0" Offset="0x12F0" />
<DList Name="object_hintnuts_DL_0012F0" Offset="0x12F0" /> <!-- Original name is "dnh_ball_model" -->
<DList Name="object_hintnuts_DL_0014E0" Offset="0x14E0" />
<Texture Name="object_hintnuts_Tex_0015A8" OutName="tex_0015A8" Format="rgba16" Width="32" Height="32" Offset="0x15A8" />
<Texture Name="object_hintnuts_Tex_001DA8" OutName="tex_001DA8" Format="rgba16" Width="16" Height="16" Offset="0x1DA8" />
@ -28,13 +28,13 @@
<Limb Name="object_hintnuts_Standardlimb_00237C" Type="Standard" EnumName="OBJECT_HINTNUTS_LIMB_08" Offset="0x237C" />
<Limb Name="object_hintnuts_Standardlimb_002388" Type="Standard" EnumName="OBJECT_HINTNUTS_LIMB_09" Offset="0x2388" />
<Skeleton Name="object_hintnuts_Skel_0023B8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HINTNUTS_LIMB_NONE" LimbMax="OBJECT_HINTNUTS_LIMB_MAX" EnumName="ObjectHintnutsLimb" Offset="0x23B8" />
<Animation Name="object_hintnuts_Anim_0024CC" Offset="0x24CC" />
<Animation Name="object_hintnuts_Anim_0026C4" Offset="0x26C4" />
<Animation Name="object_hintnuts_Anim_002894" Offset="0x2894" />
<Animation Name="object_hintnuts_Anim_0029BC" Offset="0x29BC" />
<Animation Name="object_hintnuts_Anim_002B90" Offset="0x2B90" />
<Animation Name="object_hintnuts_Anim_002E84" Offset="0x2E84" />
<Animation Name="object_hintnuts_Anim_002F7C" Offset="0x2F7C" />
<Animation Name="object_hintnuts_Anim_003128" Offset="0x3128" />
<Animation Name="object_hintnuts_Anim_0024CC" Offset="0x24CC" /> <!-- Original name is "dnh_dig" -->
<Animation Name="object_hintnuts_Anim_0026C4" Offset="0x26C4" /> <!-- Original name is "dnh_jump" -->
<Animation Name="object_hintnuts_Anim_002894" Offset="0x2894" /> <!-- Original name is "dnh_lookaround" -->
<Animation Name="object_hintnuts_Anim_0029BC" Offset="0x29BC" /> <!-- Original name is "dnh_mahi" -->
<Animation Name="object_hintnuts_Anim_002B90" Offset="0x2B90" /> <!-- Original name is "dnh_start" -->
<Animation Name="object_hintnuts_Anim_002E84" Offset="0x2E84" /> <!-- Original name is "dnh_talk" -->
<Animation Name="object_hintnuts_Anim_002F7C" Offset="0x2F7C" /> <!-- Original name is "dnh_wait" -->
<Animation Name="object_hintnuts_Anim_003128" Offset="0x3128" /> <!-- Original name is "dnh_walk" -->
</File>
</Root>

View File

@ -8,9 +8,9 @@
<Texture Name="object_horse_game_check_Tex_001D90" OutName="tex_001D90" Format="rgba16" Width="32" Height="32" Offset="0x1D90" />
<Texture Name="object_horse_game_check_Tex_002590" OutName="tex_002590" Format="i8" Width="64" Height="32" Offset="0x2590" />
<Collision Name="object_horse_game_check_Colheader_002FB8" Offset="0x2FB8" />
<DList Name="object_horse_game_check_DL_003030" Offset="0x3030" />
<DList Name="object_horse_game_check_DL_003030" Offset="0x3030" /> <!-- Original name is "z2_umajamp_modelT" -->
<DList Name="object_horse_game_check_DL_0030C0" Offset="0x30C0" />
<Texture Name="object_horse_game_check_Tex_0030C8" OutName="tex_0030C8" Format="rgba16" Width="32" Height="32" Offset="0x30C8" />
<Collision Name="object_horse_game_check_Colheader_003918" Offset="0x3918" />
<Collision Name="object_horse_game_check_Colheader_003918" Offset="0x3918" /> <!-- Original name is "z2_umajamp_bgdatainfo" -->
</File>
</Root>

View File

@ -1,4 +1,5 @@
<Root>
<!-- Epona -->
<File Name="object_horse_link_child" Segment="6">
<DList Name="object_horse_link_child_DL_000C70" Offset="0xC70" />
<DList Name="object_horse_link_child_DL_001028" Offset="0x1028" />
@ -9,10 +10,13 @@
<DList Name="object_horse_link_child_DL_0014B8" Offset="0x14B8" />
<DList Name="object_horse_link_child_DL_001568" Offset="0x1568" />
<DList Name="object_horse_link_child_DL_001678" Offset="0x1678" />
<Texture Name="object_horse_link_child_Tex_001728" OutName="tex_001728" Format="rgba16" Width="16" Height="16" Offset="0x1728" />
<Texture Name="object_horse_link_child_Tex_001928" OutName="tex_001928" Format="ci8" Width="32" Height="16" Offset="0x1928" />
<Texture Name="object_horse_link_child_Tex_001B28" OutName="tex_001B28" Format="ci8" Width="32" Height="16" Offset="0x1B28" />
<Texture Name="object_horse_link_child_Tex_001D28" OutName="tex_001D28" Format="ci8" Width="32" Height="16" Offset="0x1D28" />
<Texture Name="gEponaTLUT" OutName="epona_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1728" />
<Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728" />
<Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728" />
<Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728" />
<Texture Name="object_horse_link_child_Tex_001F28" OutName="tex_001F28" Format="rgba16" Width="4" Height="8" Offset="0x1F28" />
<Texture Name="object_horse_link_child_Tex_001F68" OutName="tex_001F68" Format="rgba16" Width="16" Height="16" Offset="0x1F68" />
<Texture Name="object_horse_link_child_Tex_002168" OutName="tex_002168" Format="rgba16" Width="16" Height="16" Offset="0x2168" />
@ -20,16 +24,20 @@
<Texture Name="object_horse_link_child_Tex_002568" OutName="tex_002568" Format="rgba16" Width="4" Height="4" Offset="0x2568" />
<Texture Name="object_horse_link_child_Tex_002588" OutName="tex_002588" Format="rgba16" Width="8" Height="32" Offset="0x2588" />
<Texture Name="object_horse_link_child_Tex_002788" OutName="tex_002788" Format="rgba16" Width="16" Height="16" Offset="0x2788" />
<Animation Name="object_horse_link_child_Anim_002F98" Offset="0x2F98" />
<Animation Name="object_horse_link_child_Anim_0035B0" Offset="0x35B0" />
<Animation Name="object_horse_link_child_Anim_003D38" Offset="0x3D38" />
<Animation Name="object_horse_link_child_Anim_0043AC" Offset="0x43AC" />
<Animation Name="object_horse_link_child_Anim_004DE8" Offset="0x4DE8" />
<Animation Name="object_horse_link_child_Anim_005F64" Offset="0x5F64" />
<Animation Name="object_horse_link_child_Anim_006D44" Offset="0x6D44" />
<Animation Name="object_horse_link_child_Anim_007468" Offset="0x7468" />
<Animation Name="object_horse_link_child_Anim_007D50" Offset="0x7D50" />
<Animation Name="gEponaGallopAnim" Offset="0x2F98" /> <!-- Original name is "hlc_anim_fastrun_30" -->
<Animation Name="object_horse_link_child_Anim_0035B0" Offset="0x35B0" /> <!-- Original name is "hlc_anim_jump100" -->
<Animation Name="object_horse_link_child_Anim_003D38" Offset="0x3D38" /> <!-- Original name is "hlc_anim_jump200" -->
<Animation Name="gEponaTrotAnim" Offset="0x43AC" /> <!-- Original name is "hlc_anim_slowrun_30" -->
<Animation Name="object_horse_link_child_Anim_004DE8" Offset="0x4DE8" /> <!-- Original name is "hlc_anim_stand" -->
<Animation Name="object_horse_link_child_Anim_005F64" Offset="0x5F64" /> <!-- Original name is "hlc_anim_stop" -->
<Animation Name="gEponaIdleAnim" Offset="0x6D44" /> <!-- Original name is "hlc_anim_wait" -->
<Animation Name="gEponaWhinnyAnim" Offset="0x7468" /> <!-- Original name is "hlc_anim_wait02" -->
<Animation Name="gEponaWalkAnim" Offset="0x7D50" /> <!-- Original name is "hlc_anim_walk_30" -->
<!-- <Blob Name="object_horse_link_child_Blob_007D60" Size="0x2388" Offset="0x7D60" /> -->
<!-- z64Utils will not render because of skin type skeleton -->
<Limb Name="object_horse_link_child_Skinlimb_00A0E8" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_01" Offset="0xA0E8" />
<Limb Name="object_horse_link_child_Skinlimb_00A0F8" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_02" Offset="0xA0F8" />
<Limb Name="object_horse_link_child_Skinlimb_00A108" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_03" Offset="0xA108" />
@ -76,14 +84,17 @@
<Limb Name="object_horse_link_child_Skinlimb_00A398" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_2C" Offset="0xA398" />
<Limb Name="object_horse_link_child_Skinlimb_00A3A8" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_2D" Offset="0xA3A8" />
<Limb Name="object_horse_link_child_Skinlimb_00A3B8" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_2E" Offset="0xA3B8" />
<Skeleton Name="object_horse_link_child_Skel_00A480" Type="Normal" LimbType="Standard" LimbNone="OBJECT_HORSE_LINK_CHILD_LIMB_NONE" LimbMax="OBJECT_HORSE_LINK_CHILD_LIMB_MAX" EnumName="ObjectHorseLinkChildLimb" Offset="0xA480" />
<Animation Name="object_horse_link_child_Anim_00A8DC" Offset="0xA8DC" />
<Animation Name="object_horse_link_child_Anim_00AD08" Offset="0xAD08" />
<Animation Name="object_horse_link_child_Anim_00B3E0" Offset="0xB3E0" />
<Animation Name="object_horse_link_child_Anim_00BDE0" Offset="0xBDE0" />
<Animation Name="object_horse_link_child_Anim_00D178" Offset="0xD178" />
<Animation Name="object_horse_link_child_Anim_00D4E8" Offset="0xD4E8" />
<Skeleton Name="gEponaSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_HORSE_LINK_CHILD_LIMB_NONE" LimbMax="OBJECT_HORSE_LINK_CHILD_LIMB_MAX" EnumName="ObjectHorseLinkChildLimb" Offset="0xA480" />
<Animation Name="object_horse_link_child_Anim_00A8DC" Offset="0xA8DC" /> <!-- Original name is "hlc_inanaki" -->
<Animation Name="object_horse_link_child_Anim_00AD08" Offset="0xAD08" /> <!-- Original name is "hlc_inanaki_modori" -->
<Animation Name="object_horse_link_child_Anim_00B3E0" Offset="0xB3E0" /> <!-- Original name is "hlc_inanaki_wait" -->
<Animation Name="object_horse_link_child_Anim_00BDE0" Offset="0xBDE0" /> <!-- Original name is "hlc_lost_house2" -->
<Animation Name="object_horse_link_child_Anim_00D178" Offset="0xD178" /> <!-- Original name is "hlc_lost_house_inanaki" -->
<Animation Name="object_horse_link_child_Anim_00D4E8" Offset="0xD4E8" /> <!-- Original name is "hlc_lost_house_inanaki_run" -->
<DList Name="object_horse_link_child_DL_00D500" Offset="0xD500" />
<!-- skin textures -->
<Texture Name="object_horse_link_child_Tex_00DAF0" OutName="tex_00DAF0" Format="rgba16" Width="16" Height="16" Offset="0xDAF0" />
<Texture Name="object_horse_link_child_Tex_00DCF0" OutName="tex_00DCF0" Format="rgba16" Width="32" Height="32" Offset="0xDCF0" />
</File>

View File

@ -1,9 +1,9 @@
<Root>
<!-- Grog: the Cucco keeper, you raise his Cucco chicks into adults to earn the Bunny Hood mask -->
<File Name="object_hs" Segment="6">
<Animation Name="gHsShiveringAnim" Offset="0x304" /> <!-- unused, "h_purupuru" japanese onomatopoeic for 'shivering' -->
<Animation Name="gHsPleadingAnim" Offset="0x528" /> <!-- unused, "h_tanomuu" japanese for 'to beg' -->
<Animation Name="gHsIdleAnim" Offset="0x5C0" /> <!-- "h_matsu" japanese for 'to wait' -->
<Animation Name="gHsShiveringAnim" Offset="0x304" /> <!-- Original name is "h_purupuru" (onomatopoeic for "shivering"), unused -->
<Animation Name="gHsPleadingAnim" Offset="0x528" /> <!-- Original name is "h_tanomuu" ("to beg"), unused -->
<Animation Name="gHsIdleAnim" Offset="0x5C0" /> <!-- Original name is "h_matsu" ("to wait") -->
<DList Name="object_hs_DL_003760" Offset="0x3760" />
<DList Name="object_hs_DL_003AB0" Offset="0x3AB0" />
<DList Name="object_hs_DL_004140" Offset="0x4140" />
@ -30,12 +30,12 @@
<Texture Name="gHsBackTex" OutName="back" Format="ci8" Width="16" Height="32" Offset="0x5F70" />
<Limb Name="gHsRootLimb" Type="Standard" EnumName="HS_LIMB_ROOT" Offset="0x6170" />
<Limb Name="gHsLeftUpperArmLimb" Type="Standard" EnumName="HS_LIMB_LEFT_UPPER_ARM" Offset="0x617C" />
<Limb Name="gHsLeftForarmLimb" Type="Standard" EnumName="HS_LIMB_LEFT_FORARM" Offset="0x6188" />
<Limb Name="gHsLeftForearmLimb" Type="Standard" EnumName="HS_LIMB_LEFT_FOREARM" Offset="0x6188" />
<Limb Name="gHsLeftHandLimb" Type="Standard" EnumName="HS_LIMB_LEFT_HAND" Offset="0x6194" />
<Limb Name="gHsRightUpperArmLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_UPPER_ARM" Offset="0x61A0" />
<Limb Name="gHsRightForarmLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_FORARM" Offset="0x61AC" />
<Limb Name="gHsRightForearmLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_FOREARM" Offset="0x61AC" />
<Limb Name="gHsRightHandLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_HAND" Offset="0x61B8" />
<Limb Name="gHsHeadRoot" Type="Standard" EnumName="HS_LIMB_HEAD_ROOT" Offset="0x61C4" />
<Limb Name="gHsHeadRootLimb" Type="Standard" EnumName="HS_LIMB_HEAD_ROOT" Offset="0x61C4" />
<Limb Name="gHsHeadLimb" Type="Standard" EnumName="HS_LIMB_HEAD" Offset="0x61D0" />
<Limb Name="gHsHairSpikesLimb" Type="Standard" EnumName="HS_LIMB_HAIR_SPIKES" Offset="0x61DC" />
<!-- this limb is nulled in the override limb function -->
@ -44,8 +44,8 @@
<Limb Name="object_hs_Standardlimb_0061F4" Type="Standard" EnumName="OBJECT_HS_LIMB_0C" Offset="0x61F4" />
<Limb Name="object_hs_Standardlimb_006200" Type="Standard" EnumName="OBJECT_HS_LIMB_0D" Offset="0x6200" />
<!-- shoulders down to toes plus box hes sitting on -->
<Limb Name="gHsChestAndLowerBodyPlusBox" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" />
<Limb Name="gHsChestAndLowerBodyPlusBoxLimb" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" />
<Limb Name="gHsCuccoFeedBagsLimb" Type="Standard" EnumName="HS_LIMB_CUCCO_FEED_BAGS" Offset="0x6218" />
<Skeleton Name="gHsSkeleton" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HS_LIMB_NONE" LimbMax="OBJECT_HS_LIMB_MAX" EnumName="ObjectHsLimb" Offset="0x6260" />
<Skeleton Name="gHsSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HS_LIMB_NONE" LimbMax="OBJECT_HS_LIMB_MAX" EnumName="ObjectHsLimb" Offset="0x6260" />
</File>
</Root>

View File

@ -1,10 +1,10 @@
<Root>
<File Name="object_hsstump" Segment="6">
<DList Name="object_hsstump_DL_0003B0" Offset="0x3B0" />
<DList Name="object_hsstump_DL_0003B8" Offset="0x3B8" />
<DList Name="object_hsstump_DL_0003B8" Offset="0x3B8" /> <!-- Original name is "z2_miki_model" -->
<Texture Name="object_hsstump_Tex_0005A0" OutName="tex_0005A0" Format="rgba16" Width="16" Height="16" Offset="0x5A0" />
<Texture Name="object_hsstump_TLUT_0007A0" OutName="tlut_0007A0" Format="rgba16" Width="4" Height="4" Offset="0x7A0" />
<Texture Name="object_hsstump_Tex_0007C0" OutName="tex_0007C0" Format="ci4" Width="64" Height="64" Offset="0x7C0" />
<Collision Name="object_hsstump_Colheader_0011B0" Offset="0x11B0" />
<Collision Name="object_hsstump_Colheader_0011B0" Offset="0x11B0" /> <!-- Original name is "z2_miki_bgdatainfo" -->
</File>
</Root>

View File

@ -1,12 +1,12 @@
<Root>
<File Name="object_hunsui" Segment="6">
<DList Name="object_hunsui_DL_000220" Offset="0x220" />
<DList Name="object_hunsui_DL_000220" Offset="0x220" /> <!-- Original name might be "m2_SEAhunsui_4_modelT" -->
<Texture Name="object_hunsui_Tex_0003E0" OutName="tex_0003E0" Format="rgba16" Width="32" Height="32" Offset="0x3E0" />
<TextureAnimation Name="object_hunsui_Matanimheader_000BF0" Offset="0xBF0" />
<Collision Name="object_hunsui_Colheader_000C74" Offset="0xC74" />
<DList Name="object_hunsui_DL_000EC0" Offset="0xEC0" />
<Collision Name="object_hunsui_Colheader_000C74" Offset="0xC74" /> <!-- Original name might be "m2_SEAhunsui_4_bgdatainfo" -->
<DList Name="object_hunsui_DL_000EC0" Offset="0xEC0" /> <!-- Original name might be "m2_SEAhunsui20_5_modelT" -->
<Texture Name="object_hunsui_Tex_001078" OutName="tex_001078" Format="rgba16" Width="32" Height="32" Offset="0x1078" />
<TextureAnimation Name="object_hunsui_Matanimheader_001888" Offset="0x1888" />
<Collision Name="object_hunsui_Colheader_00190C" Offset="0x190C" />
<Collision Name="object_hunsui_Colheader_00190C" Offset="0x190C" /> <!-- Original name might be "m2_SEAhunsui20_5_bgdatainfo". Unused duplicate of object_hunsui_Colheader_000C74 -->
</File>
</Root>

View File

@ -1,23 +1,23 @@
<Root>
<File Name="object_ice_block" Segment="6">
<!-- IceArrow Freezes ChuChu into a Pushable/Climbable Cube block -->
<DList Name="gIceBlockCubeDL" Offset="0x1A0" />
<DList Name="gIceBlockCubeEndDL" Offset="0x310" />
<DList Name="gIceBlockCubeDL" Offset="0x1A0" /> <!-- Original name is "ic_block_modelT" -->
<DList Name="gIceBlockCubeEndDL" Offset="0x310" /> <!-- Original name is "ic_block_model" -->
<!-- this TexAnim is for the cube surface -->
<TextureAnimation Name="gIceBlockCubeSublimatingAirTexAnim" Offset="0x328" />
<Collision Name="gIceBlockCol" Offset="0x438" />
<Collision Name="gIceBlockCol" Offset="0x438" /> <!-- Original name is "ic_block_bgdatainfo" -->
<!-- IceArrow Freezes Octarock into a floating Iceberg platform -->
<DList Name="gIceBlockIceBergDL" Offset="0x7F0" />
<DList Name="gIceBlockIceBergEndDL" Offset="0x9B8" />
<DList Name="gIceBlockIceBergDL" Offset="0x7F0" /> <!-- Original name is "ic_blockdai_modelT" -->
<DList Name="gIceBlockIceBergEndDL" Offset="0x9B8" /> <!-- Original name is "ic_blockdai_model" -->
<!-- this TexAnim is for the iceberg surface -->
<TextureAnimation Name="gIceBlockIceBergSublimatingAirTexAnim" Offset="0x9D0" />
<!-- Shard of Ice thrown off of IceBlock (EffectEnIceBlock) -->
<!-- IceArrow creates frozen block or platform, throws shards during growing animation -->
<!-- too big to be a snow flake, more like thin block of ice, better described as "Chip", or "Shard" or "Plate" -->
<DList Name="gIceBlockShardEffectEndDL" Offset="0xA30" />
<DList Name="gIceBlockShardEffectDL" Offset="0xA38" />
<DList Name="gIceBlockShardEffectEndDL" Offset="0xA30" /> <!-- Original name is "ic_kakera_modelT" -->
<DList Name="gIceBlockShardEffectDL" Offset="0xA38" /> <!-- Original name is "ic_kakera_model" -->
<!-- These two appear to be identical (but different hash) -->
<!-- first is used in CubeDL and ShardDL -->

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_icefloe" Segment="6">
<DList Name="gIcefloeIcePlatformDL" Offset="0x1E0" />
<DList Name="gIcefloeIcePlatformDL" Offset="0x1E0" /> <!-- Original name is "w_ice_model" -->
<Texture Name="gIcefloePlatformTex" OutName="icefloe_iceplatform" Format="rgba16" Width="32" Height="32" Offset="0x2C8" />
<Collision Name="gIcefloePlatformCol" Offset="0xC90" />
<Collision Name="gIcefloePlatformCol" Offset="0xC90" /> <!-- Original name is "w_ice_bgdatainfo" -->
</File>
</Root>

View File

@ -1,7 +1,8 @@
<Root>
<!-- Object for Icicles -->
<File Name="object_icicle" Segment="6">
<DList Name="object_icicle_DL_0000D0" Offset="0xD0" />
<Collision Name="object_icicle_Colheader_000294" Offset="0x294" />
<Texture Name="object_icicle_Tex_0002C0" OutName="tex_0002C0" Format="i8" Width="64" Height="64" Offset="0x2C0" />
<DList Name="gIcicleDL" Offset="0xD0" /> <!-- Original name is "ice_turara_model" -->
<Collision Name="gIcicleCol" Offset="0x294" /> <!-- Original name is "ice_turara_bgdatainfo" -->
<Texture Name="gIcicleTex" OutName="icicle" Format="i8" Width="64" Height="64" Offset="0x2C0" />
</File>
</Root>

View File

@ -1,34 +1,34 @@
<Root>
<!-- This is the object for the Iron Knuckle Enemy -->
<File Name="object_ik" Segment="6">
<Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0xCE8" />
<Animation Name="gIronKnuckleRecoverVerticalAttackAnim" Offset="0x15F8" />
<Animation Name="gIronKnuckleEndVerticalAttackAnim" Offset="0x1ABC" />
<Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x2484" />
<Animation Name="gIronKnuckleEndHorizontalAttackAnim" Offset="0x2E7C" />
<Animation Name="gIronKnuckleBackHitAnim" Offset="0x367C" />
<Animation Name="gIronKnuckleBlockAnim" Offset="0x391C" />
<Animation Name="gIronKnuckleDeathAnim" Offset="0x4A04" />
<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x5254" />
<Animation Name="gIronKnuckleRunAnim" Offset="0x57F4" />
<Animation Name="gIronKnuckleWalkAnim" Offset="0x6294" />
<Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0xCE8" /> <!-- Original name is "ironknack_attackA" -->
<Animation Name="gIronKnuckleRecoverVerticalAttackAnim" Offset="0x15F8" /> <!-- Original name is "ironknack_attackA_end" -->
<Animation Name="gIronKnuckleEndVerticalAttackAnim" Offset="0x1ABC" /> <!-- Original name is "ironknack_attackA_hit" -->
<Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x2484" /> <!-- Original name is "ironknack_attackB" -->
<Animation Name="gIronKnuckleEndHorizontalAttackAnim" Offset="0x2E7C" /> <!-- Original name is "ironknack_attackB_end" -->
<Animation Name="gIronKnuckleBackHitAnim" Offset="0x367C" /> <!-- Original name is "ironknack_back_hit" -->
<Animation Name="gIronKnuckleBlockAnim" Offset="0x391C" /> <!-- Original name is "ironknack_defense" -->
<Animation Name="gIronKnuckleDeathAnim" Offset="0x4A04" /> <!-- Original name is "ironknack_down" -->
<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x5254" /> <!-- Original name is "ironknack_front_hit" -->
<Animation Name="gIronKnuckleRunAnim" Offset="0x57F4" /> <!-- Original name is "ironknack_run" -->
<Animation Name="gIronKnuckleWalkAnim" Offset="0x6294" /> <!-- Original name is "ironknack_walk" -->
<Array Name="gObjectIkVtx_009740" Count="566" Offset="0x6730">
<Vtx/>
</Array>
<DList Name="gIronKnuckleArmorFrontDL" Offset="0x9A40" />
<DList Name="gIronKnuckleArmorBackDL" Offset="0x9BC8" />
<DList Name="gIronKnuckleArmorFrontDL" Offset="0x9A40" /> <!-- Original name is "ironknack_front_armer" -->
<DList Name="gIronKnuckleArmorBackDL" Offset="0x9BC8" /> <!-- Original name is "ironknack_back_armer" -->
<DList Name="gIronKnuckleAxeDL" Offset="0x9D20" />
<DList Name="gIronKnuckleRightHandDL" Offset="0x9FD8" />
<DList Name="gIronKnuckleLowerRightPauldronDL" Offset="0xA130" />
<DList Name="gIronKnuckleLowerRightPauldronDL" Offset="0xA130" /> <!-- Original name is "ironknack_Rshoulder_b" -->
<DList Name="gIronKnuckleLeftHandDL" Offset="0xA1F0" />
<DList Name="gIronKnuckleLowerLeftPauldronDL" Offset="0xA348" />
<DList Name="gIronKnuckleUpperRightPauldronDL" Offset="0xA408" />
<DList Name="gIronKnuckleUpperLeftPauldronDL" Offset="0xA4F0" />
<DList Name="gIronKnuckleLowerLeftPauldronDL" Offset="0xA348" /> <!-- Original name is "ironknack_Lshoulder_b" -->
<DList Name="gIronKnuckleUpperRightPauldronDL" Offset="0xA408" /> <!-- Original name is "ironknack_Rshoulder" -->
<DList Name="gIronKnuckleUpperLeftPauldronDL" Offset="0xA4F0" /> <!-- Original name is "ironknack_Lshoulder" -->
<DList Name="gIronKnuckleFrontTorsoArmorMarkingDL" Offset="0xA5D8" />
<DList Name="gIronKnuckleRearTorsoArmorMarkingDL" Offset="0xA6D0" />
<DList Name="gIronKnuckleRivetsMarking1DL" Offset="0xA780" />
<DList Name="gIronKnuckleRivetsMarking2DL" Offset="0xA820" />
<DList Name="gIronKnuckleBasMarkingDL" Offset="0xBF80" />
<DList Name="gIronKnuckleBasMarkingDL" Offset="0xBF80" /> <!-- Original name is "ironknack_head" -->
<DList Name="gIronKnuckleGerudoHeadDL" Offset="0xC200" />
<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0xCF08" />
<DList Name="gIronKnuckleTanArmorMaterialDL" Offset="0xD038" />
@ -52,25 +52,25 @@
<DList Name="gIronKnuckleBootTipRightDL" Offset="0x104A0" />
<DList Name="gIronKnuckleWaistArmorRightDL" Offset="0x106E0" />
<Texture Name="gIronKnuckleChainMailTLUT" OutName="iron_knuckle_chain_mail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x10A30" />
<Texture Name="gIronKnuckleRivet1Tex" OutName="iron_knuckle_rivet_1_tex" Format="ia16" Width="16" Height="16" Offset="0x10C30" />
<Texture Name="gIronKnuckleHair1Tex" OutName="iron_knuckle_hair_1_tex" Format="ci8" Width="16" Height="16" Offset="0x10E30" />
<Texture Name="gIronKnuckleAxePomelJewel1Tex" OutName="iron_knuckle_axe_pomel_1_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x10F30" />
<Texture Name="gIronKnuckleRivet1Tex" OutName="iron_knuckle_rivet_1" Format="ia16" Width="16" Height="16" Offset="0x10C30" />
<Texture Name="gIronKnuckleHair1Tex" OutName="iron_knuckle_hair_1" Format="ci8" Width="16" Height="16" Offset="0x10E30" />
<Texture Name="gIronKnuckleAxePomelJewel1Tex" OutName="iron_knuckle_axe_pomel_1_jewel" Format="ci8" Width="16" Height="16" Offset="0x10F30" />
<Texture Name="gIronKnuckleAxeTLUT" OutName="iron_knuckle_axe_tlut" Format="rgba16" Width="4" Height="4" Offset="0x11030" />
<Texture Name="gIronKnuckleFireTex" OutName="iron_knuckle_fire_tex" Format="i4" Width="32" Height="64" Offset="0x111A0" />
<Texture Name="gIronKnuckleRivet2Tex" OutName="iron_knuckle_rivet_2_tex" Format="ia8" Width="32" Height="32" Offset="0x115A0" />
<Texture Name="gIronKnuckleFireTex" OutName="iron_knuckle_fire" Format="i4" Width="32" Height="64" Offset="0x111A0" />
<Texture Name="gIronKnuckleRivet2Tex" OutName="iron_knuckle_rivet_2" Format="ia8" Width="32" Height="32" Offset="0x115A0" />
<Texture Name="gIronKnuckleBlockPatternTex" OutName="iron_knuckle_block_pattern" Format="rgba16" Width="16" Height="16" Offset="0x119A0" />
<Texture Name="gIronKnuckleChainMailTex" OutName="iron_knuckle_chain_mail_tex" Format="rgba16" Width="16" Height="16" Offset="0x11BA0" />
<Texture Name="gIronKnuckleArmorEmblemTex" OutName="iron_knuckle_emblem_tex" Format="ia16" Width="32" Height="32" Offset="0x11DA0" />
<Texture Name="gIronKnuckleGerudoEyeTex" OutName="iron_knuckle_gerudo_eye_tex" Format="rgba16" Width="32" Height="32" Offset="0x125A0" />
<Texture Name="gIronKnuckleChestJewelTex" OutName="iron_knuckle_chest_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x12DA0" />
<Texture Name="gIronKnuckleArmorRivet2Tex" OutName="iron_knuckle_armor_rivet_2_tex" Format="ia8" Width="16" Height="16" Offset="0x12EA0" />
<Texture Name="gIronKnuckleChainMailTex" OutName="iron_knuckle_chain_mail" Format="rgba16" Width="16" Height="16" Offset="0x11BA0" />
<Texture Name="gIronKnuckleArmorEmblemTex" OutName="iron_knuckle_emblem" Format="ia16" Width="32" Height="32" Offset="0x11DA0" />
<Texture Name="gIronKnuckleGerudoEyeTex" OutName="iron_knuckle_gerudo_eye" Format="rgba16" Width="32" Height="32" Offset="0x125A0" />
<Texture Name="gIronKnuckleChestJewelTex" OutName="iron_knuckle_chest_jewel" Format="ci8" Width="16" Height="16" Offset="0x12DA0" />
<Texture Name="gIronKnuckleArmorRivet2Tex" OutName="iron_knuckle_armor_rivet_2" Format="ia8" Width="16" Height="16" Offset="0x12EA0" />
<Texture Name="gIronKnuckleArmorTLUT" OutName="iron_knuckle_armor_tlut" Format="rgba16" Width="4" Height="4" Offset="0x12FA0" />
<Texture Name="gIronKnuckleForeheadJewelTex" OutName="iron_knuckle_forehead_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x13090" />
<Texture Name="gIronKnuckleGerudoSkinTex" OutName="iron_knuckle_gerudo_skin_tex" Format="ci8" Width="8" Height="8" Offset="0x13190" />
<Texture Name="gIronKnuckleHair2Tex" OutName="iron_knuckle_hair_2_tex" Format="ci8" Width="16" Height="16" Offset="0x131D0" />
<Texture Name="gIronKnuckleEarTex" OutName="iron_knuckle_ear_tex" Format="ci8" Width="8" Height="16" Offset="0x132D0" />
<Texture Name="gIronKnuckleForeheadDecal1Tex" OutName="iron_knuckle_forehead_decal_1_tex" Format="ci8" Width="8" Height="16" Offset="0x13350" />
<Texture Name="gIronKnuckleForeheadDecal2Tex" OutName="iron_knuckle_forehead_decal_2_tex" Format="ci8" Width="16" Height="16" Offset="0x133D0" />
<Texture Name="gIronKnuckleForeheadJewelTex" OutName="iron_knuckle_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x13090" />
<Texture Name="gIronKnuckleGerudoSkinTex" OutName="iron_knuckle_gerudo_skin" Format="ci8" Width="8" Height="8" Offset="0x13190" />
<Texture Name="gIronKnuckleHair2Tex" OutName="iron_knuckle_hair_2" Format="ci8" Width="16" Height="16" Offset="0x131D0" />
<Texture Name="gIronKnuckleEarTex" OutName="iron_knuckle_ear" Format="ci8" Width="8" Height="16" Offset="0x132D0" />
<Texture Name="gIronKnuckleForeheadDecal1Tex" OutName="iron_knuckle_forehead_decal_1" Format="ci8" Width="8" Height="16" Offset="0x13350" />
<Texture Name="gIronKnuckleForeheadDecal2Tex" OutName="iron_knuckle_forehead_decal_2" Format="ci8" Width="16" Height="16" Offset="0x133D0" />
<Limb Name="gIronKnuckleRootLimb" Type="Standard" EnumName="IRON_KNUCKLE_LIMB_ROOT" Offset="0x134D0" />
<Limb Name="gIronKnuckleTassetCenterLimb" EnumName="IRON_KNUCKLE_LIMB_TASSET_CENTER" Type="Standard" Offset="0x134DC" />
<Limb Name="gIronKnuckleTassetRightLimb" EnumName="IRON_KNUCKLE_LIMB_TASSET_RIGHT" Type="Standard" Offset="0x134E8" />

View File

@ -1,38 +1,38 @@
<Root>
<File Name="object_ikana_obj" Segment="6">
<DList Name="object_ikana_obj_DL_000040" Offset="0x40" />
<DList Name="object_ikana_obj_DL_000048" Offset="0x48" />
<Collision Name="object_ikana_obj_Colheader_000128" Offset="0x128" />
<DList Name="object_ikana_obj_DL_000280" Offset="0x280" />
<DList Name="object_ikana_obj_DL_000288" Offset="0x288" />
<DList Name="object_ikana_obj_DL_000370" Offset="0x370" />
<DList Name="object_ikana_obj_DL_000378" Offset="0x378" />
<Collision Name="object_ikana_obj_Colheader_000488" Offset="0x488" />
<DList Name="object_ikana_obj_DL_0008C0" Offset="0x8C0" />
<DList Name="gStoneTowerTemplePunchablePillarDL" Offset="0x8C8" />
<Collision Name="gStoneTowerTemplePunchablePillarCol" Offset="0xC50" />
<DList Name="object_ikana_obj_DL_000CE0" Offset="0xCE0" />
<DList Name="object_ikana_obj_DL_000CE8" Offset="0xCE8" />
<Collision Name="object_ikana_obj_Colheader_000F28" Offset="0xF28" />
<DList Name="object_ikana_obj_DL_001100" Offset="0x1100" />
<DList Name="object_ikana_obj_DL_001210" Offset="0x1210" />
<DList Name="object_ikana_obj_DL_000040" Offset="0x40" /> <!-- Original name is "m2_IKA_BOMBfl_modelT" -->
<DList Name="object_ikana_obj_DL_000048" Offset="0x48" /> <!-- Original name is "m2_IKA_BOMBfl_model" -->
<Collision Name="object_ikana_obj_Colheader_000128" Offset="0x128" /> <!-- Original name is "m2_IKA_BOMBfl_bgdatainfo" -->
<DList Name="object_ikana_obj_DL_000280" Offset="0x280" /> <!-- Original name is "m2_IKA_BOMBhahen_modelT" -->
<DList Name="object_ikana_obj_DL_000288" Offset="0x288" /> <!-- Original name is "m2_IKA_BOMBhahen_model" -->
<DList Name="object_ikana_obj_DL_000370" Offset="0x370" /> <!-- Original name is "m2_IKA_BOMBwall_modelT" -->
<DList Name="object_ikana_obj_DL_000378" Offset="0x378" /> <!-- Original name is "m2_IKA_BOMBwall_model" -->
<Collision Name="object_ikana_obj_Colheader_000488" Offset="0x488" /> <!-- Original name is "m2_IKA_BOMBwall_bgdatainfo" -->
<DList Name="object_ikana_obj_DL_0008C0" Offset="0x8C0" /> <!-- Original name is "m2_IKA_Dalma_modelT" -->
<DList Name="gStoneTowerTemplePunchablePillarDL" Offset="0x8C8" /> <!-- Original name is "m2_IKA_Dalma_model" -->
<Collision Name="gStoneTowerTemplePunchablePillarCol" Offset="0xC50" /> <!-- Original name is "m2_IKA_Dalma_bgdatainfo" -->
<DList Name="object_ikana_obj_DL_000CE0" Offset="0xCE0" /> <!-- Not present in MM3D, but it was probably named "m2_IKA_KOUSI_modelT" based on the rest of this object. -->
<DList Name="object_ikana_obj_DL_000CE8" Offset="0xCE8" /> <!-- Original name is "m2_IKA_KOUSI_model" -->
<Collision Name="object_ikana_obj_Colheader_000F28" Offset="0xF28" /> <!-- Original name is "m2_IKA_KOUSI_bgdatainfo" -->
<DList Name="object_ikana_obj_DL_001100" Offset="0x1100" /> <!-- Original name is "m2_IKA_LIGHT_modelT" -->
<DList Name="object_ikana_obj_DL_001210" Offset="0x1210" /> <!-- Original name is "m2_IKA_LIGHT_model" -->
<TextureAnimation Name="object_ikana_obj_Matanimheader_001228" Offset="0x1228" />
<DList Name="gStoneTowerTempleMirrorLightAbsorptionDL" Offset="0x14B0" />
<DList Name="object_ikana_obj_DL_001660" Offset="0x1660" />
<DList Name="gStoneTowerTempleMirrorLightAbsorptionDL" Offset="0x14B0" /> <!-- Original name is "m2_IKA_MRin_modelT" -->
<DList Name="object_ikana_obj_DL_001660" Offset="0x1660" /> <!-- Original name is "m2_IKA_MRin_model" -->
<TextureAnimation Name="gStoneTowerTempleMirrorLightAbsorptionTexAnim" Offset="0x1678" />
<DList Name="gStoneTowerTempleMirrorLightEmissionDL" Offset="0x1880" />
<DList Name="object_ikana_obj_DL_001AC0" Offset="0x1AC0" />
<DList Name="gStoneTowerTempleMirrorLightEmissionDL" Offset="0x1880" /> <!-- Original name is "m2_IKA_MRout_modelT" -->
<DList Name="object_ikana_obj_DL_001AC0" Offset="0x1AC0" /> <!-- Original name is "m2_IKA_MRout_model" -->
<TextureAnimation Name="gStoneTowerTempleMirrorLightEmissionTexAnim" Offset="0x1AD8" />
<DList Name="object_ikana_obj_DL_001E10" Offset="0x1E10" />
<DList Name="gStoneTowerTempleMirrorDL" Offset="0x1E18" />
<Collision Name="gStoneTowerTempleMirrorCol" Offset="0x2358" />
<DList Name="object_ikana_obj_DL_004710" Offset="0x4710" />
<DList Name="object_ikana_obj_DL_0048A0" Offset="0x48A0" />
<Collision Name="object_ikana_obj_Colheader_006368" Offset="0x6368" />
<DList Name="object_ikana_obj_DL_007360" Offset="0x7360" />
<DList Name="object_ikana_obj_DL_007448" Offset="0x7448" />
<DList Name="object_ikana_obj_DL_001E10" Offset="0x1E10" /> <!-- Original name is "m2_IKA_Mirror_modelT" -->
<DList Name="gStoneTowerTempleMirrorDL" Offset="0x1E18" /> <!-- Original name is "m2_IKA_Mirror_model" -->
<Collision Name="gStoneTowerTempleMirrorCol" Offset="0x2358" /> <!-- Original name is "m2_IKA_Mirror_bgdatainfo" -->
<DList Name="object_ikana_obj_DL_004710" Offset="0x4710" /> <!-- Not present in MM3D, but it was probably named "m2_IKA_room05_modelT" based on the rest of this object. -->
<DList Name="object_ikana_obj_DL_0048A0" Offset="0x48A0" /> <!-- Original name is "m2_IKA_room05_model" -->
<Collision Name="object_ikana_obj_Colheader_006368" Offset="0x6368" /> <!-- Original name is "m2_IKA_room05_bgdatainfo" -->
<DList Name="object_ikana_obj_DL_007360" Offset="0x7360" /> <!-- Not present in MM3D, but it was probably named "m2_IKA_room06_modelT" based on the rest of this object. -->
<DList Name="object_ikana_obj_DL_007448" Offset="0x7448" /> <!-- Original name is "m2_IKA_room06_model" -->
<TextureAnimation Name="object_ikana_obj_Matanimheader_007B68" Offset="0x7B68" />
<Collision Name="object_ikana_obj_Colheader_0084F8" Offset="0x84F8" />
<Collision Name="object_ikana_obj_Colheader_0084F8" Offset="0x84F8" /> <!-- Original name is "m2_IKA_room06_bgdatainfo" -->
<Texture Name="object_ikana_obj_TLUT_008530" OutName="tlut_008530" Format="rgba16" Width="4" Height="4" Offset="0x8530" />
<!-- <Blob Name="object_ikana_obj_Blob_008550" Size="0x40" Offset="0x8550" /> -->
<Texture Name="object_ikana_obj_TLUT_008590" OutName="tlut_008590" Format="rgba16" Width="4" Height="4" Offset="0x8590" />
@ -58,10 +58,10 @@
<Texture Name="gStoneTowerEmblemFrameTex" OutName="stone_tower_temple_emblem_frame" Format="ia8" Width="32" Height="64" Offset="0x109B0" />
<Texture Name="object_ikana_obj_Tex_0111B0" OutName="tex_0111B0" Format="rgba16" Width="32" Height="32" Offset="0x111B0" />
<Texture Name="object_ikana_obj_Tex_0119B0" OutName="tex_0119B0" Format="rgba16" Width="32" Height="32" Offset="0x119B0" />
<DList Name="object_ikana_obj_DL_012B70" Offset="0x12B70" />
<DList Name="object_ikana_obj_DL_013EA0" Offset="0x13EA0" />
<DList Name="object_ikana_obj_DL_013EA8" Offset="0x13EA8" />
<DList Name="object_ikana_obj_DL_014A40" Offset="0x14A40" />
<DList Name="object_ikana_obj_DL_012B70" Offset="0x12B70" /> <!-- Original name is probably "m2_IKA_RASENsita_model" (the model is just a green cube in MM3D) -->
<DList Name="object_ikana_obj_DL_013EA0" Offset="0x13EA0" /> <!-- Original name is probably "m2_IKA_RASENue_modelT" (the model is just a green cube in MM3D) -->
<DList Name="object_ikana_obj_DL_013EA8" Offset="0x13EA8" /> <!-- Original name is probably "m2_IKA_RASENue_model" (the model is just a green cube in MM3D) -->
<DList Name="object_ikana_obj_DL_014A40" Offset="0x14A40" /> <!-- Original name is "m2_IKA_shutter_model" -->
<Texture Name="object_ikana_obj_Tex_014BA0" OutName="tex_014BA0" Format="rgba16" Width="32" Height="64" Offset="0x14BA0" />
</File>
</Root>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_ikn_demo" Segment="6">
<!-- <Blob Name="object_ikn_demo_Blob_000000" Size="0x10" Offset="0x0" /> -->
<Animation Name="object_ikn_demo_Anim_0000B8" Offset="0xB8" />
<Animation Name="object_ikn_demo_Anim_0000B8" Offset="0xB8" /> <!-- Original name is "osk_default" -->
<DList Name="object_ikn_demo_DL_001D20" Offset="0x1D20" />
<DList Name="object_ikn_demo_DL_002128" Offset="0x2128" />
<DList Name="object_ikn_demo_DL_002208" Offset="0x2208" />
@ -44,13 +44,13 @@
<Limb Name="object_ikn_demo_Standardlimb_003898" Type="Standard" EnumName="OBJECT_IKN_DEMO_1_LIMB_0F" Offset="0x3898" />
<Limb Name="object_ikn_demo_Standardlimb_0038A4" Type="Standard" EnumName="OBJECT_IKN_DEMO_1_LIMB_10" Offset="0x38A4" />
<Skeleton Name="object_ikn_demo_Skel_0038F0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_IKN_DEMO_1_LIMB_NONE" LimbMax="OBJECT_IKN_DEMO_1_LIMB_MAX" EnumName="ObjectIknDemo1Limb" Offset="0x38F0" />
<Animation Name="object_ikn_demo_Anim_003CAC" Offset="0x3CAC" />
<Animation Name="object_ikn_demo_Anim_004208" Offset="0x4208" />
<Animation Name="object_ikn_demo_Anim_004514" Offset="0x4514" />
<Animation Name="object_ikn_demo_Anim_004A58" Offset="0x4A58" />
<Animation Name="object_ikn_demo_Anim_0065D8" Offset="0x65D8" />
<Animation Name="object_ikn_demo_Anim_0067B8" Offset="0x67B8" />
<Animation Name="object_ikn_demo_Anim_006808" Offset="0x6808" />
<Animation Name="object_ikn_demo_Anim_003CAC" Offset="0x3CAC" /> <!-- Original name is "osk_hanasu_loop" -->
<Animation Name="object_ikn_demo_Anim_004208" Offset="0x4208" /> <!-- Original name is "osk_hanasu_wait" -->
<Animation Name="object_ikn_demo_Anim_004514" Offset="0x4514" /> <!-- Original name is "osk_okoru_loop" -->
<Animation Name="object_ikn_demo_Anim_004A58" Offset="0x4A58" /> <!-- Original name is "osk_okoru_wait" -->
<Animation Name="object_ikn_demo_Anim_0065D8" Offset="0x65D8" /> <!-- Original name is "osk_utau_loop" -->
<Animation Name="object_ikn_demo_Anim_0067B8" Offset="0x67B8" /> <!-- Original name is "sk1_bibiru_loop" -->
<Animation Name="object_ikn_demo_Anim_006808" Offset="0x6808" /> <!-- Original name is "sk1_default" -->
<DList Name="object_ikn_demo_DL_0072F0" Offset="0x72F0" />
<DList Name="object_ikn_demo_DL_007680" Offset="0x7680" />
<DList Name="object_ikn_demo_DL_0077B0" Offset="0x77B0" />
@ -64,19 +64,19 @@
<Limb Name="object_ikn_demo_Standardlimb_007B18" Type="Standard" EnumName="OBJECT_IKN_DEMO_2_LIMB_05" Offset="0x7B18" />
<Limb Name="object_ikn_demo_Standardlimb_007B24" Type="Standard" EnumName="OBJECT_IKN_DEMO_2_LIMB_06" Offset="0x7B24" />
<Skeleton Name="object_ikn_demo_Skel_007B48" Type="Flex" LimbType="Standard" LimbNone="OBJECT_IKN_DEMO_2_LIMB_NONE" LimbMax="OBJECT_IKN_DEMO_2_LIMB_MAX" EnumName="ObjectIknDemo2Limb" Offset="0x7B48" />
<Animation Name="object_ikn_demo_Anim_0081A8" Offset="0x81A8" />
<Animation Name="object_ikn_demo_Anim_0083F4" Offset="0x83F4" />
<Animation Name="object_ikn_demo_Anim_008724" Offset="0x8724" />
<Animation Name="object_ikn_demo_Anim_008AF4" Offset="0x8AF4" />
<Animation Name="object_ikn_demo_Anim_008CEC" Offset="0x8CEC" />
<Animation Name="object_ikn_demo_Anim_008F1C" Offset="0x8F1C" />
<Animation Name="object_ikn_demo_Anim_009044" Offset="0x9044" />
<Animation Name="object_ikn_demo_Anim_009254" Offset="0x9254" />
<Animation Name="object_ikn_demo_Anim_0098E4" Offset="0x98E4" />
<Animation Name="object_ikn_demo_Anim_009A44" Offset="0x9A44" />
<Animation Name="object_ikn_demo_Anim_009CC8" Offset="0x9CC8" />
<Animation Name="object_ikn_demo_Anim_009EA8" Offset="0x9EA8" />
<Animation Name="object_ikn_demo_Anim_009F00" Offset="0x9F00" />
<Animation Name="object_ikn_demo_Anim_0081A8" Offset="0x81A8" /> <!-- Original name is "sk1_hajikareru" -->
<Animation Name="object_ikn_demo_Anim_0083F4" Offset="0x83F4" /> <!-- Original name is "sk1_hajikareru_loop" -->
<Animation Name="object_ikn_demo_Anim_008724" Offset="0x8724" /> <!-- Original name is "sk1_hebo" -->
<Animation Name="object_ikn_demo_Anim_008AF4" Offset="0x8AF4" /> <!-- Original name is "sk1_hebo_loop" -->
<Animation Name="object_ikn_demo_Anim_008CEC" Offset="0x8CEC" /> <!-- Original name is "sk1_odoroku" -->
<Animation Name="object_ikn_demo_Anim_008F1C" Offset="0x8F1C" /> <!-- Original name is "sk1_odoroku_loop" -->
<Animation Name="object_ikn_demo_Anim_009044" Offset="0x9044" /> <!-- Original name is "sk1_sagaru" -->
<Animation Name="object_ikn_demo_Anim_009254" Offset="0x9254" /> <!-- Original name is "sk1_sagaru_loop" -->
<Animation Name="object_ikn_demo_Anim_0098E4" Offset="0x98E4" /> <!-- Original name is "sk1_syutugen_loop" -->
<Animation Name="object_ikn_demo_Anim_009A44" Offset="0x9A44" /> <!-- Original name is "sk1_warau" -->
<Animation Name="object_ikn_demo_Anim_009CC8" Offset="0x9CC8" /> <!-- Original name is "sk1_warau_loop" -->
<Animation Name="object_ikn_demo_Anim_009EA8" Offset="0x9EA8" /> <!-- Original name is "sk2_bibiru_loop" -->
<Animation Name="object_ikn_demo_Anim_009F00" Offset="0x9F00" /> <!-- Original name is "sk2_default" -->
<DList Name="object_ikn_demo_DL_00AB80" Offset="0xAB80" />
<DList Name="object_ikn_demo_DL_00AEA0" Offset="0xAEA0" />
<DList Name="object_ikn_demo_DL_00B028" Offset="0xB028" />
@ -90,18 +90,18 @@
<Limb Name="object_ikn_demo_Standardlimb_00B460" Type="Standard" EnumName="OBJECT_IKN_DEMO_3_LIMB_05" Offset="0xB460" />
<Limb Name="object_ikn_demo_Standardlimb_00B46C" Type="Standard" EnumName="OBJECT_IKN_DEMO_3_LIMB_06" Offset="0xB46C" />
<Skeleton Name="object_ikn_demo_Skel_00B490" Type="Flex" LimbType="Standard" LimbNone="OBJECT_IKN_DEMO_3_LIMB_NONE" LimbMax="OBJECT_IKN_DEMO_3_LIMB_MAX" EnumName="ObjectIknDemo3Limb" Offset="0xB490" />
<Animation Name="object_ikn_demo_Anim_00B704" Offset="0xB704" />
<Animation Name="object_ikn_demo_Anim_00B8C0" Offset="0xB8C0" />
<Animation Name="object_ikn_demo_Anim_00B9E4" Offset="0xB9E4" />
<Animation Name="object_ikn_demo_Anim_00BDB4" Offset="0xBDB4" />
<Animation Name="object_ikn_demo_Anim_00BF04" Offset="0xBF04" />
<Animation Name="object_ikn_demo_Anim_00C154" Offset="0xC154" />
<Animation Name="object_ikn_demo_Anim_00C2C4" Offset="0xC2C4" />
<Animation Name="object_ikn_demo_Anim_00C59C" Offset="0xC59C" />
<Animation Name="object_ikn_demo_Anim_00C804" Offset="0xC804" />
<Animation Name="object_ikn_demo_Anim_00CA74" Offset="0xCA74" />
<Animation Name="object_ikn_demo_Anim_00CD28" Offset="0xCD28" />
<Animation Name="object_ikn_demo_Anim_00D044" Offset="0xD044" />
<Animation Name="object_ikn_demo_Anim_00B704" Offset="0xB704" /> <!-- Original name is "sk2_hajiku" -->
<Animation Name="object_ikn_demo_Anim_00B8C0" Offset="0xB8C0" /> <!-- Original name is "sk2_hajiku_loop" -->
<Animation Name="object_ikn_demo_Anim_00B9E4" Offset="0xB9E4" /> <!-- Original name is "sk2_hiku" -->
<Animation Name="object_ikn_demo_Anim_00BDB4" Offset="0xBDB4" /> <!-- Original name is "sk2_hiku_loop" -->
<Animation Name="object_ikn_demo_Anim_00BF04" Offset="0xBF04" /> <!-- Original name is "sk2_maee" -->
<Animation Name="object_ikn_demo_Anim_00C154" Offset="0xC154" /> <!-- Original name is "sk2_maee_loop" -->
<Animation Name="object_ikn_demo_Anim_00C2C4" Offset="0xC2C4" /> <!-- Original name is "sk2_muu" -->
<Animation Name="object_ikn_demo_Anim_00C59C" Offset="0xC59C" /> <!-- Original name is "sk2_muu_loop" -->
<Animation Name="object_ikn_demo_Anim_00C804" Offset="0xC804" /> <!-- Original name is "sk2_nani" -->
<Animation Name="object_ikn_demo_Anim_00CA74" Offset="0xCA74" /> <!-- Original name is "sk2_nani_loop" -->
<Animation Name="object_ikn_demo_Anim_00CD28" Offset="0xCD28" /> <!-- Original name is "sk2_odoroku" -->
<Animation Name="object_ikn_demo_Anim_00D044" Offset="0xD044" /> <!-- Original name is "sk2_odoroku_loop' "-->
<Texture Name="object_ikn_demo_Tex_00D060" OutName="tex_00D060" Format="rgba16" Width="8" Height="8" Offset="0xD060" />
<!-- <Blob Name="object_ikn_demo_Blob_00D0E0" Size="0x100" Offset="0xD0E0" /> -->
<Texture Name="object_ikn_demo_Tex_00D1E0" OutName="tex_00D1E0" Format="rgba16" Width="16" Height="16" Offset="0xD1E0" />

View File

@ -1,15 +1,15 @@
<Root>
<File Name="object_ikninside_obj" Segment="6">
<DList Name="object_ikninside_obj_DL_000590" Offset="0x590" />
<DList Name="object_ikninside_obj_DL_000EA0" Offset="0xEA0" />
<DList Name="object_ikninside_obj_DL_000590" Offset="0x590" /> <!-- Original name is "w2_RASENsite_model" -->
<DList Name="object_ikninside_obj_DL_000EA0" Offset="0xEA0" /> <!-- Original name is "w2_RASENue_model" -->
<Texture Name="object_ikninside_obj_Tex_001120" OutName="tex_001120" Format="rgba16" Width="32" Height="64" Offset="0x1120" />
<Texture Name="object_ikninside_obj_Tex_002120" OutName="tex_002120" Format="rgba16" Width="32" Height="64" Offset="0x2120" />
<Texture Name="object_ikninside_obj_Tex_003120" OutName="tex_003120" Format="rgba16" Width="32" Height="64" Offset="0x3120" />
<DList Name="object_ikninside_obj_DL_004440" Offset="0x4440" />
<DList Name="object_ikninside_obj_DL_004440" Offset="0x4440" /> <!-- Original name is "w2_ikn_marutobira_model" -->
<Texture Name="object_ikninside_obj_TLUT_004620" OutName="tlut_004620" Format="rgba16" Width="16" Height="16" Offset="0x4620" />
<Texture Name="object_ikninside_obj_Tex_004820" OutName="tex_004820" Format="ci8" Width="32" Height="64" Offset="0x4820" />
<Texture Name="object_ikninside_obj_Tex_005020" OutName="tex_005020" Format="ci8" Width="16" Height="32" Offset="0x5020" />
<DList Name="object_ikninside_obj_DL_005260" Offset="0x5260" />
<DList Name="object_ikninside_obj_DL_005260" Offset="0x5260" /> <!-- Original name is "w2_ikn_zenetu_model" -->
<Texture Name="object_ikninside_obj_Tex_0052F0" OutName="tex_0052F0" Format="ia16" Width="16" Height="64" Offset="0x52F0" />
<!-- <Blob Name="object_ikninside_obj_Blob_005AF0" Size="0x220" Offset="0x5AF0" /> -->
<Texture Name="object_ikninside_obj_Tex_005D10" OutName="tex_005D10" Format="ia16" Width="32" Height="32" Offset="0x5D10" />
@ -22,27 +22,27 @@
<Texture Name="object_ikninside_obj_Tex_008D30" OutName="tex_008D30" Format="rgba16" Width="32" Height="32" Offset="0x8D30" />
<Texture Name="object_ikninside_obj_Tex_009530" OutName="tex_009530" Format="rgba16" Width="16" Height="64" Offset="0x9530" />
<Texture Name="object_ikninside_obj_Tex_009D30" OutName="tex_009D30" Format="rgba16" Width="32" Height="32" Offset="0x9D30" />
<DList Name="object_ikninside_obj_DL_00A5A0" Offset="0xA5A0" />
<DList Name="object_ikninside_obj_DL_00A5A8" Offset="0xA5A8" />
<DList Name="object_ikninside_obj_DL_00A740" Offset="0xA740" />
<DList Name="object_ikninside_obj_DL_00A748" Offset="0xA748" />
<DList Name="object_ikninside_obj_DL_00AB10" Offset="0xAB10" />
<DList Name="object_ikninside_obj_DL_00AD50" Offset="0xAD50" />
<DList Name="object_ikninside_obj_DL_00AEC0" Offset="0xAEC0" />
<DList Name="object_ikninside_obj_DL_00B0A8" Offset="0xB0A8" />
<DList Name="object_ikninside_obj_DL_00A5A0" Offset="0xA5A0" /> <!-- Original name is "w2_ikn_hahen_modelT" -->
<DList Name="object_ikninside_obj_DL_00A5A8" Offset="0xA5A8" /> <!-- Original name is "w2_ikn_hahen_model" -->
<DList Name="object_ikninside_obj_DL_00A740" Offset="0xA740" /> <!-- Original name is "w2_ikn_hahen2_modelT" -->
<DList Name="object_ikninside_obj_DL_00A748" Offset="0xA748" /> <!-- Original name is "w2_ikn_hahen2_model" -->
<DList Name="object_ikninside_obj_DL_00AB10" Offset="0xAB10" /> <!-- Original name is "w2_ikn_hikari_modelT" -->
<DList Name="object_ikninside_obj_DL_00AD50" Offset="0xAD50" /> <!-- Original name is "w2_ikn_hikari_model" -->
<DList Name="object_ikninside_obj_DL_00AEC0" Offset="0xAEC0" /> <!-- Original name is "w2_ikn_hikari2_modelT" -->
<DList Name="object_ikninside_obj_DL_00B0A8" Offset="0xB0A8" /> <!-- Original name is "w2_ikn_hikari2_model" -->
<Texture Name="object_ikninside_obj_Tex_00B0B0" OutName="tex_00B0B0" Format="ia16" Width="32" Height="32" Offset="0xB0B0" />
<Texture Name="object_ikninside_obj_Tex_00B8B0" OutName="tex_00B8B0" Format="ia16" Width="16" Height="32" Offset="0xB8B0" />
<TextureAnimation Name="object_ikninside_obj_Matanimheader_00BCB8" Offset="0xBCB8" />
<TextureAnimation Name="object_ikninside_obj_Matanimheader_00BCC8" Offset="0xBCC8" />
<DList Name="object_ikninside_obj_DL_00C300" Offset="0xC300" />
<DList Name="object_ikninside_obj_DL_00C308" Offset="0xC308" />
<DList Name="object_ikninside_obj_DL_00C300" Offset="0xC300" /> <!-- Original name is "w2_ikn_turitenjo_modelT" -->
<DList Name="object_ikninside_obj_DL_00C308" Offset="0xC308" /> <!-- Original name is "w2_ikn_turitenjo_model" -->
<TextureAnimation Name="object_ikninside_obj_Matanimheader_00C670" Offset="0xC670" />
<Collision Name="object_ikninside_obj_Colheader_00CBAC" Offset="0xCBAC" />
<DList Name="object_ikninside_obj_DL_00CC70" Offset="0xCC70" />
<DList Name="object_ikninside_obj_DL_00CC78" Offset="0xCC78" />
<Collision Name="object_ikninside_obj_Colheader_00CBAC" Offset="0xCBAC" /> <!-- Original name is "w2_ikn_turitenjo_bgdatainfo" -->
<DList Name="object_ikninside_obj_DL_00CC70" Offset="0xCC70" /> <!-- Original name is "w2_ikn_yuka_modelT" -->
<DList Name="object_ikninside_obj_DL_00CC78" Offset="0xCC78" /> <!-- Original name is "w2_ikn_yuka_model" -->
<Texture Name="object_ikninside_obj_Tex_00CD60" OutName="tex_00CD60" Format="rgba16" Width="16" Height="64" Offset="0xCD60" />
<Texture Name="object_ikninside_obj_Tex_00D560" OutName="tex_00D560" Format="i4" Width="64" Height="64" Offset="0xD560" />
<TextureAnimation Name="object_ikninside_obj_Matanimheader_00DD70" Offset="0xDD70" />
<Collision Name="object_ikninside_obj_Colheader_00DE48" Offset="0xDE48" />
<Collision Name="object_ikninside_obj_Colheader_00DE48" Offset="0xDE48" /> <!-- Original name is "w2_ikn_yuka_bgdatainfo" -->
</File>
</Root>

View File

@ -24,19 +24,19 @@
<Texture Name="object_iknv_obj_Tex_007360" OutName="tex_007360" Format="i8" Width="32" Height="64" Offset="0x7360" />
<Texture Name="object_iknv_obj_Tex_007B60" OutName="tex_007B60" Format="rgba16" Width="32" Height="32" Offset="0x7B60" />
<Texture Name="object_iknv_obj_Tex_008360" OutName="tex_008360" Format="i8" Width="32" Height="128" Offset="0x8360" />
<DList Name="object_iknv_obj_DL_00DB60" Offset="0xDB60" />
<DList Name="object_iknv_obj_DL_00DDD8" Offset="0xDDD8" />
<DList Name="object_iknv_obj_DL_00DB60" Offset="0xDB60" /> <!-- Original name is "z2_dokuana_modelT" -->
<DList Name="object_iknv_obj_DL_00DDD8" Offset="0xDDD8" /> <!-- Original name is "z2_dokuana_model" -->
<TextureAnimation Name="object_iknv_obj_Matanimheader_00F1C0" Offset="0xF1C0" />
<DList Name="object_iknv_obj_DL_010D90" Offset="0x10D90" />
<DList Name="object_iknv_obj_DL_010D98" Offset="0x10D98" />
<DList Name="object_iknv_obj_DL_010D90" Offset="0x10D90" /> <!-- Original name is "z2_doukutu_modelT" -->
<DList Name="object_iknv_obj_DL_010D98" Offset="0x10D98" /> <!-- Original name is "z2_doukutu_model" -->
<!-- <Blob Name="object_iknv_obj_Blob_0113E0" Size="0x10" Offset="0x113E0" /> -->
<DList Name="object_iknv_obj_DL_0115E0" Offset="0x115E0" />
<DList Name="object_iknv_obj_DL_011788" Offset="0x11788" />
<DList Name="object_iknv_obj_DL_0115E0" Offset="0x115E0" /> <!-- Original name is "z2_doumizu_modelT" -->
<DList Name="object_iknv_obj_DL_011788" Offset="0x11788" /> <!-- Original name is "z2_doumizu_model" -->
<TextureAnimation Name="object_iknv_obj_Matanimheader_0117A0" Offset="0x117A0" />
<Collision Name="object_iknv_obj_Colheader_0117C8" Offset="0x117C8" />
<DList Name="object_iknv_obj_DL_011880" Offset="0x11880" />
<DList Name="object_iknv_obj_DL_011950" Offset="0x11950" />
<Collision Name="object_iknv_obj_Colheader_0119D4" Offset="0x119D4" />
<Collision Name="object_iknv_obj_Colheader_0117C8" Offset="0x117C8" /> <!-- Original name is "z2_doumizu_bgdatainfo" -->
<DList Name="object_iknv_obj_DL_011880" Offset="0x11880" /> <!-- Original name is "z2_ikiriguti_modelT" -->
<DList Name="object_iknv_obj_DL_011950" Offset="0x11950" /> <!-- Original name is "z2_ikiriguti_model" -->
<Collision Name="object_iknv_obj_Colheader_0119D4" Offset="0x119D4" /> <!-- Original name is "z2_ikiriguti_bgdatainfo" -->
<DList Name="object_iknv_obj_DL_011E70" Offset="0x11E70" />
<DList Name="object_iknv_obj_DL_011F40" Offset="0x11F40" />
<DList Name="object_iknv_obj_DL_012020" Offset="0x12020" />
@ -57,14 +57,14 @@
<DList Name="object_iknv_obj_DL_012550" Offset="0x12550" />
<DList Name="object_iknv_obj_DL_0125E0" Offset="0x125E0" />
<DList Name="object_iknv_obj_DL_0126D0" Offset="0x126D0" />
<DList Name="object_iknv_obj_DL_012700" Offset="0x12700" />
<DList Name="object_iknv_obj_DL_012700" Offset="0x12700" /> <!-- Original name is "z2_ikkawa_modelT" -->
<TextureAnimation Name="object_iknv_obj_Matanimheader_012728" Offset="0x12728" />
<Collision Name="object_iknv_obj_Colheader_012788" Offset="0x12788" />
<DList Name="object_iknv_obj_DL_012880" Offset="0x12880" />
<DList Name="object_iknv_obj_DL_0129C0" Offset="0x129C0" />
<DList Name="object_iknv_obj_DL_0129C8" Offset="0x129C8" />
<Collision Name="object_iknv_obj_Colheader_012CA4" Offset="0x12CA4" />
<DList Name="object_iknv_obj_DL_013050" Offset="0x13050" />
<DList Name="object_iknv_obj_DL_013058" Offset="0x13058" />
<Collision Name="object_iknv_obj_Colheader_012788" Offset="0x12788" /> <!-- Original name is "z2_ikkawa_bgdatainfo" -->
<DList Name="object_iknv_obj_DL_012880" Offset="0x12880" /> <!-- Original name is "z2_ikkawa_c_model" -->
<DList Name="object_iknv_obj_DL_0129C0" Offset="0x129C0" /> <!-- Not present in MM3D, but it was probably named "z2_iwado_model" based on the rest of this object. -->
<DList Name="object_iknv_obj_DL_0129C8" Offset="0x129C8" /> <!-- Original name is "z2_iwado_model" -->
<Collision Name="object_iknv_obj_Colheader_012CA4" Offset="0x12CA4" /> <!-- Original name is "z2_iwado_bgdatainfo" -->
<DList Name="object_iknv_obj_DL_013050" Offset="0x13050" /> <!-- Original name is "z2_suisya_modelT" -->
<DList Name="object_iknv_obj_DL_013058" Offset="0x13058" /> <!-- Original name is "z2_suisya_model" -->
</File>
</Root>

View File

@ -1,10 +1,10 @@
<Root>
<File Name="object_in" Segment="6">
<Animation Name="object_in_Anim_0003B4" Offset="0x3B4" />
<Animation Name="object_in_Anim_000CB0" Offset="0xCB0" />
<Animation Name="object_in_Anim_001BE0" Offset="0x1BE0" />
<Animation Name="object_in_Anim_0003B4" Offset="0x3B4" /> <!-- Original name is "in2_fusagu" -->
<Animation Name="object_in_Anim_000CB0" Offset="0xCB0" /> <!-- Original name is "in2_kachi" -->
<Animation Name="object_in_Anim_001BE0" Offset="0x1BE0" /> <!-- Original name is "in2_kuyasii" -->
<TextureAnimation Name="object_in_Matanimheader_001C30" Offset="0x1C30" />
<Animation Name="object_in_Anim_001D10" Offset="0x1D10" />
<Animation Name="object_in_Anim_001D10" Offset="0x1D10" /> <!-- Original name is "in_matsu1" -->
<!-- <Blob Name="object_in_Blob_001D20" Size="0x1738" Offset="0x1D20" /> -->
<Texture Name="object_in_Tex_003520" OutName="tex_003520" Format="ci8" Width="8" Height="8" Offset="0x3520" />
<Texture Name="object_in_Tex_0035E0" OutName="tex_0035E0" Format="ci8" Width="32" Height="32" Offset="0x35E0" />
@ -113,21 +113,21 @@
<Limb Name="object_in_Standardlimb_014E44" Type="Standard" EnumName="OBJECT_IN_LIMB_12" Offset="0x14E44" />
<Limb Name="object_in_Standardlimb_014E50" Type="Standard" EnumName="OBJECT_IN_LIMB_13" Offset="0x14E50" />
<Skeleton Name="object_in_Skel_014EA8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_IN_LIMB_NONE" LimbMax="OBJECT_IN_LIMB_MAX" EnumName="ObjectInLimb" Offset="0x14EA8" />
<Animation Name="object_in_Anim_014F8C" Offset="0x14F8C" />
<Animation Name="object_in_Anim_015918" Offset="0x15918" />
<Animation Name="object_in_Anim_015E38" Offset="0x15E38" />
<Animation Name="object_in_Anim_016484" Offset="0x16484" />
<Animation Name="object_in_Anim_016A60" Offset="0x16A60" />
<Animation Name="object_in_Anim_0170DC" Offset="0x170DC" />
<Animation Name="object_in_Anim_0177AC" Offset="0x177AC" />
<Animation Name="object_in_Anim_018240" Offset="0x18240" />
<Animation Name="object_in_Anim_0187C8" Offset="0x187C8" />
<Animation Name="object_in_Anim_0198A8" Offset="0x198A8" />
<Animation Name="object_in_Anim_019EB4" Offset="0x19EB4" />
<Animation Name="object_in_Anim_01A140" Offset="0x1A140" />
<Animation Name="object_in_Anim_01B3C4" Offset="0x1B3C4" />
<Animation Name="object_in_Anim_01B904" Offset="0x1B904" />
<Animation Name="object_in_Anim_01C0B0" Offset="0x1C0B0" />
<Animation Name="object_in_Anim_014F8C" Offset="0x14F8C" /> <!-- Original name is "in_matsu2" -->
<Animation Name="object_in_Anim_015918" Offset="0x15918" /> <!-- Original name is "in_shigoto" -->
<Animation Name="object_in_Anim_015E38" Offset="0x15E38" /> <!-- Original name is "ingo_anim_fastrun" -->
<Animation Name="object_in_Anim_016484" Offset="0x16484" /> <!-- Original name is "ingo_anim_fastrun_muti" -->
<Animation Name="object_in_Anim_016A60" Offset="0x16A60" /> <!-- Original name is "ingo_anim_slowrun" -->
<Animation Name="object_in_Anim_0170DC" Offset="0x170DC" /> <!-- Original name is "ingo_anim_slowrun_muti" -->
<Animation Name="object_in_Anim_0177AC" Offset="0x177AC" /> <!-- Original name is "ingo_anim_stop" -->
<Animation Name="object_in_Anim_018240" Offset="0x18240" /> <!-- Original name is "ingo_anim_stop_muti" -->
<Animation Name="object_in_Anim_0187C8" Offset="0x187C8" /> <!-- Original name is "ingo_anim_wait1" -->
<Animation Name="object_in_Anim_0198A8" Offset="0x198A8" /> <!-- Original name is "ingo_anim_wait2" -->
<Animation Name="object_in_Anim_019EB4" Offset="0x19EB4" /> <!-- Original name is "ingo_jump" -->
<Animation Name="object_in_Anim_01A140" Offset="0x1A140" /> <!-- Original name is "ingo_run1" -->
<Animation Name="object_in_Anim_01B3C4" Offset="0x1B3C4" /> <!-- Original name is "ingo_tyakuti" -->
<Animation Name="object_in_Anim_01B904" Offset="0x1B904" /> <!-- Original name is "ingo_wait1" -->
<Animation Name="object_in_Anim_01C0B0" Offset="0x1C0B0" /> <!-- Original name is "ingo_walk_loop" -->
<DList Name="object_in_DL_01C520" Offset="0x1C520" />
<DList Name="object_in_DL_01C528" Offset="0x1C528" />
<Texture Name="object_in_TLUT_01C8F0" OutName="tlut_01C8F0" Format="rgba16" Width="16" Height="16" Offset="0x1C8F0" />

View File

@ -1,6 +1,6 @@
<Root>
<File Name="object_in2" Segment="6">
<Animation Name="object_in2_Anim_000084" Offset="0x84" />
<Animation Name="object_in2_Anim_000084" Offset="0x84" /> <!-- Original name is "in2_kihon" -->
<DList Name="object_in2_DL_002D60" Offset="0x2D60" />
<DList Name="object_in2_DL_003060" Offset="0x3060" />
<DList Name="object_in2_DL_0035B0" Offset="0x35B0" />
@ -67,16 +67,16 @@
<Limb Name="object_in2_Standardlimb_00784C" Type="Standard" EnumName="OBJECT_IN2_LIMB_12" Offset="0x784C" />
<Limb Name="object_in2_Standardlimb_007858" Type="Standard" EnumName="OBJECT_IN2_LIMB_13" Offset="0x7858" />
<Skeleton Name="object_in2_Skel_0078B0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_IN2_LIMB_NONE" LimbMax="OBJECT_IN2_LIMB_MAX" EnumName="ObjectIn2Limb" Offset="0x78B0" />
<Animation Name="object_in2_Anim_008090" Offset="0x8090" />
<Animation Name="object_in2_Anim_00898C" Offset="0x898C" />
<Animation Name="object_in2_Anim_009450" Offset="0x9450" />
<Animation Name="object_in2_Anim_009CDC" Offset="0x9CDC" />
<Animation Name="object_in2_Anim_00A5E0" Offset="0xA5E0" />
<Animation Name="object_in2_Anim_00A70C" Offset="0xA70C" />
<Animation Name="object_in2_Anim_00AD18" Offset="0xAD18" />
<Animation Name="object_in2_Anim_00B8B0" Offset="0xB8B0" />
<Animation Name="object_in2_Anim_00B990" Offset="0xB990" />
<Animation Name="object_in2_Anim_00BA80" Offset="0xBA80" />
<Animation Name="object_in2_Anim_00C03C" Offset="0xC03C" />
<Animation Name="object_in2_Anim_008090" Offset="0x8090" /> <!-- Original name is "in2_suwarukard" -->
<Animation Name="object_in2_Anim_00898C" Offset="0x898C" /> <!-- Original name is "in2_suwarunomu" -->
<Animation Name="object_in2_Anim_009450" Offset="0x9450" /> <!-- Original name is "in2_suwaruokoru" -->
<Animation Name="object_in2_Anim_009CDC" Offset="0x9CDC" /> <!-- Original name is "in2_suwaruwait" -->
<Animation Name="object_in2_Anim_00A5E0" Offset="0xA5E0" /> <!-- Original name is "in2_suwaruwait2" -->
<Animation Name="object_in2_Anim_00A70C" Offset="0xA70C" /> <!-- Original name is "in2_suwaruwait3" -->
<Animation Name="object_in2_Anim_00AD18" Offset="0xAD18" /> <!-- Original name is "in2_walk" -->
<Animation Name="object_in2_Anim_00B8B0" Offset="0xB8B0" /> <!-- Original name is "in2_walk2suwaru" -->
<Animation Name="object_in2_Anim_00B990" Offset="0xB990" /> <!-- Original name is "in2_matsu1" -->
<Animation Name="object_in2_Anim_00BA80" Offset="0xBA80" /> <!-- Original name is "in_neru1" -->
<Animation Name="object_in2_Anim_00C03C" Offset="0xC03C" /> <!-- Original name is "in_pekopeko" -->
</File>
</Root>

View File

@ -1,6 +1,7 @@
<Root>
<!-- Object for small rocks -->
<File Name="object_ishi" Segment="6">
<Texture Name="object_ishi_Tex_0001B0" OutName="tex_0001B0" Format="rgba16" Width="32" Height="32" Offset="0x1B0" />
<DList Name="object_ishi_DL_0009B0" Offset="0x9B0" />
<Texture Name="gSmallRockTex" OutName="small_rock" Format="rgba16" Width="32" Height="32" Offset="0x1B0" />
<DList Name="gSmallRockDL" Offset="0x9B0" />
</File>
</Root>

View File

@ -1,10 +1,10 @@
<Root>
<File Name="object_js" Segment="6">
<Animation Name="object_js_Anim_00016C" Offset="0x16C" />
<Animation Name="object_js_Anim_0003DC" Offset="0x3DC" />
<Animation Name="object_js_Anim_000AD4" Offset="0xAD4" />
<Animation Name="object_js_Anim_000C7C" Offset="0xC7C" />
<Animation Name="object_js_Anim_000F4C" Offset="0xF4C" />
<Animation Name="object_js_Anim_00016C" Offset="0x16C" /> <!-- Original name is "js_chigau" -->
<Animation Name="object_js_Anim_0003DC" Offset="0x3DC" /> <!-- Original name is "js_chigau2wait" -->
<Animation Name="object_js_Anim_000AD4" Offset="0xAD4" /> <!-- Original name is "js_furueru" -->
<Animation Name="object_js_Anim_000C7C" Offset="0xC7C" /> <!-- Original name is "js_maido" -->
<Animation Name="object_js_Anim_000F4C" Offset="0xF4C" /> <!-- Original name is "js_matsu" -->
<DList Name="object_js_DL_003F30" Offset="0x3F30" />
<DList Name="object_js_DL_004510" Offset="0x4510" />
<DList Name="object_js_DL_004688" Offset="0x4688" />
@ -40,6 +40,6 @@
<Limb Name="object_js_Standardlimb_006948" Type="Standard" EnumName="OBJECT_JS_LIMB_0B" Offset="0x6948" />
<Limb Name="object_js_Standardlimb_006954" Type="Standard" EnumName="OBJECT_JS_LIMB_0C" Offset="0x6954" />
<Skeleton Name="object_js_Skel_006990" Type="Flex" LimbType="Standard" LimbNone="OBJECT_JS_LIMB_NONE" LimbMax="OBJECT_JS_LIMB_MAX" EnumName="ObjectJsLimb" Offset="0x6990" />
<Collision Name="object_js_Colheader_0069E8" Offset="0x69E8" />
<Collision Name="object_js_Colheader_0069E8" Offset="0x69E8" /> <!-- Original name is "test_floor_bgdatainfo" -->
</File>
</Root>

View File

@ -1,122 +1,147 @@
<Root>
<!-- Assets for Garos and the Garo Master -->
<File Name="object_jso" Segment="6">
<!-- <Blob Name="object_jso_Blob_000000" Size="0x20" Offset="0x0" /> -->
<DList Name="object_jso_DL_001210" Offset="0x1210" />
<DList Name="object_jso_DL_001348" Offset="0x1348" />
<DList Name="object_jso_DL_0013F8" Offset="0x13F8" />
<DList Name="object_jso_DL_001508" Offset="0x1508" />
<DList Name="object_jso_DL_001640" Offset="0x1640" />
<DList Name="object_jso_DL_0016F0" Offset="0x16F0" />
<DList Name="object_jso_DL_001800" Offset="0x1800" />
<DList Name="object_jso_DL_001908" Offset="0x1908" />
<DList Name="object_jso_DL_001A18" Offset="0x1A18" />
<DList Name="object_jso_DL_001B00" Offset="0x1B00" />
<DList Name="object_jso_DL_001C48" Offset="0x1C48" />
<DList Name="object_jso_DL_001D78" Offset="0x1D78" />
<DList Name="object_jso_DL_001EA8" Offset="0x1EA8" />
<DList Name="object_jso_DL_001FA8" Offset="0x1FA8" />
<DList Name="object_jso_DL_001FF8" Offset="0x1FF8" />
<DList Name="object_jso_DL_0020B0" Offset="0x20B0" />
<DList Name="object_jso_DL_002100" Offset="0x2100" />
<!-- <Blob Name="object_jso_Blob_0021B8" Size="0x100" Offset="0x21B8" /> -->
<Texture Name="object_jso_Tex_0022B8" OutName="tex_0022B8" Format="rgba16" Width="16" Height="16" Offset="0x22B8" />
<Texture Name="object_jso_Tex_0024B8" OutName="tex_0024B8" Format="rgba16" Width="8" Height="16" Offset="0x24B8" />
<!-- <Blob Name="object_jso_Blob_0025B8" Size="0x80" Offset="0x25B8" /> -->
<Texture Name="object_jso_Tex_002638" OutName="tex_002638" Format="rgba16" Width="4" Height="4" Offset="0x2638" />
<Texture Name="object_jso_Tex_002658" OutName="tex_002658" Format="rgba16" Width="8" Height="32" Offset="0x2658" />
<Texture Name="object_jso_TLUT_002858" OutName="tlut_002858" Format="rgba16" Width="16" Height="16" Offset="0x2858" />
<Texture Name="object_jso_TLUT_002A58" OutName="tlut_002A58" Format="rgba16" Width="16" Height="16" Offset="0x2A58" />
<Texture Name="object_jso_Tex_002C58" OutName="tex_002C58" Format="ci8" Width="16" Height="16" Offset="0x2C58" />
<Texture Name="object_jso_Tex_002D58" OutName="tex_002D58" Format="ci8" Width="16" Height="16" Offset="0x2D58" />
<DList Name="object_jso_DL_002ED8" Offset="0x2ED8" />
<Texture Name="object_jso_Tex_002FB8" OutName="tex_002FB8" Format="rgba16" Width="8" Height="8" Offset="0x2FB8" />
<Limb Name="object_jso_Standardlimb_003038" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_01" Offset="0x3038" />
<Limb Name="object_jso_Standardlimb_003044" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_02" Offset="0x3044" />
<Limb Name="object_jso_Standardlimb_003050" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_03" Offset="0x3050" />
<Limb Name="object_jso_Standardlimb_00305C" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_04" Offset="0x305C" />
<Limb Name="object_jso_Standardlimb_003068" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_05" Offset="0x3068" />
<Limb Name="object_jso_Standardlimb_003074" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_06" Offset="0x3074" />
<Limb Name="object_jso_Standardlimb_003080" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_07" Offset="0x3080" />
<Limb Name="object_jso_Standardlimb_00308C" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_08" Offset="0x308C" />
<Limb Name="object_jso_Standardlimb_003098" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_09" Offset="0x3098" />
<Limb Name="object_jso_Standardlimb_0030A4" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_0A" Offset="0x30A4" />
<Limb Name="object_jso_Standardlimb_0030B0" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_0B" Offset="0x30B0" />
<Limb Name="object_jso_Standardlimb_0030BC" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_0C" Offset="0x30BC" />
<Limb Name="object_jso_Standardlimb_0030C8" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_0D" Offset="0x30C8" />
<Limb Name="object_jso_Standardlimb_0030D4" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_0E" Offset="0x30D4" />
<Limb Name="object_jso_Standardlimb_0030E0" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_0F" Offset="0x30E0" />
<Limb Name="object_jso_Standardlimb_0030EC" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_10" Offset="0x30EC" />
<Limb Name="object_jso_Standardlimb_0030F8" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_11" Offset="0x30F8" />
<Limb Name="object_jso_Standardlimb_003104" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_12" Offset="0x3104" />
<Limb Name="object_jso_Standardlimb_003110" Type="Standard" EnumName="OBJECT_JSO_1_LIMB_13" Offset="0x3110" />
<Skeleton Name="object_jso_Skel_003168" Type="Flex" LimbType="Standard" LimbNone="OBJECT_JSO_1_LIMB_NONE" LimbMax="OBJECT_JSO_1_LIMB_MAX" EnumName="ObjectJso1Limb" Offset="0x3168" />
<Animation Name="object_jso_Anim_003238" Offset="0x3238" />
<Animation Name="object_jso_Anim_003530" Offset="0x3530" />
<Animation Name="object_jso_Anim_00378C" Offset="0x378C" />
<Animation Name="object_jso_Anim_0038AC" Offset="0x38AC" />
<Animation Name="object_jso_Anim_003D5C" Offset="0x3D5C" />
<Animation Name="object_jso_Anim_004018" Offset="0x4018" />
<Animation Name="object_jso_Anim_004384" Offset="0x4384" />
<Animation Name="object_jso_Anim_0044F8" Offset="0x44F8" />
<Animation Name="object_jso_Anim_004858" Offset="0x4858" />
<Animation Name="object_jso_Anim_005778" Offset="0x5778" />
<Animation Name="object_jso_Anim_005D5C" Offset="0x5D5C" />
<Animation Name="object_jso_Anim_00603C" Offset="0x603C" />
<Animation Name="object_jso_Anim_0063A4" Offset="0x63A4" />
<Animation Name="object_jso_Anim_0067F0" Offset="0x67F0" />
<Animation Name="object_jso_Anim_0070BC" Offset="0x70BC" />
<Animation Name="object_jso_Anim_0071E0" Offset="0x71E0" />
<Animation Name="object_jso_Anim_0072AC" Offset="0x72AC" />
<Animation Name="object_jso_Anim_00788C" Offset="0x788C" />
<Animation Name="object_jso_Anim_007B04" Offset="0x7B04" />
<Animation Name="object_jso_Anim_0081F4" Offset="0x81F4" />
<DList Name="object_jso_DL_008F50" Offset="0x8F50" />
<DList Name="object_jso_DL_009008" Offset="0x9008" />
<DList Name="object_jso_DL_0090C0" Offset="0x90C0" />
<DList Name="object_jso_DL_009190" Offset="0x9190" />
<DList Name="object_jso_DL_009248" Offset="0x9248" />
<DList Name="object_jso_DL_009300" Offset="0x9300" />
<DList Name="object_jso_DL_0093D0" Offset="0x93D0" />
<DList Name="object_jso_DL_009428" Offset="0x9428" />
<DList Name="object_jso_DL_0094E0" Offset="0x94E0" />
<DList Name="object_jso_DL_009758" Offset="0x9758" />
<DList Name="object_jso_DL_0098C8" Offset="0x98C8" />
<DList Name="object_jso_DL_0099B8" Offset="0x99B8" />
<DList Name="object_jso_DL_009AA8" Offset="0x9AA8" />
<DList Name="object_jso_DL_009B80" Offset="0x9B80" />
<DList Name="object_jso_DL_009BD8" Offset="0x9BD8" />
<DList Name="object_jso_DL_009C98" Offset="0x9C98" />
<DList Name="object_jso_DL_009CF0" Offset="0x9CF0" />
<Texture Name="object_jso_Tex_009DB0" OutName="tex_009DB0" Format="rgba16" Width="8" Height="16" Offset="0x9DB0" />
<Texture Name="object_jso_Tex_009EB0" OutName="tex_009EB0" Format="rgba16" Width="8" Height="8" Offset="0x9EB0" />
<Texture Name="object_jso_Tex_009F30" OutName="tex_009F30" Format="rgba16" Width="16" Height="32" Offset="0x9F30" />
<Texture Name="object_jso_Tex_00A330" OutName="tex_00A330" Format="rgba16" Width="16" Height="16" Offset="0xA330" />
<Texture Name="object_jso_Tex_00A530" OutName="tex_00A530" Format="rgba16" Width="16" Height="8" Offset="0xA530" />
<Texture Name="object_jso_Tex_00A630" OutName="tex_00A630" Format="rgba16" Width="8" Height="8" Offset="0xA630" />
<Texture Name="object_jso_Tex_00A6B0" OutName="tex_00A6B0" Format="rgba16" Width="16" Height="16" Offset="0xA6B0" />
<Texture Name="object_jso_Tex_00A8B0" OutName="tex_00A8B0" Format="rgba16" Width="4" Height="4" Offset="0xA8B0" />
<Limb Name="object_jso_Standardlimb_00A8D0" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_01" Offset="0xA8D0" />
<Limb Name="object_jso_Standardlimb_00A8DC" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_02" Offset="0xA8DC" />
<Limb Name="object_jso_Standardlimb_00A8E8" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_03" Offset="0xA8E8" />
<Limb Name="object_jso_Standardlimb_00A8F4" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_04" Offset="0xA8F4" />
<Limb Name="object_jso_Standardlimb_00A900" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_05" Offset="0xA900" />
<Limb Name="object_jso_Standardlimb_00A90C" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_06" Offset="0xA90C" />
<Limb Name="object_jso_Standardlimb_00A918" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_07" Offset="0xA918" />
<Limb Name="object_jso_Standardlimb_00A924" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_08" Offset="0xA924" />
<Limb Name="object_jso_Standardlimb_00A930" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_09" Offset="0xA930" />
<Limb Name="object_jso_Standardlimb_00A93C" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_0A" Offset="0xA93C" />
<Limb Name="object_jso_Standardlimb_00A948" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_0B" Offset="0xA948" />
<Limb Name="object_jso_Standardlimb_00A954" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_0C" Offset="0xA954" />
<Limb Name="object_jso_Standardlimb_00A960" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_0D" Offset="0xA960" />
<Limb Name="object_jso_Standardlimb_00A96C" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_0E" Offset="0xA96C" />
<Limb Name="object_jso_Standardlimb_00A978" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_0F" Offset="0xA978" />
<Limb Name="object_jso_Standardlimb_00A984" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_10" Offset="0xA984" />
<Limb Name="object_jso_Standardlimb_00A990" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_11" Offset="0xA990" />
<Limb Name="object_jso_Standardlimb_00A99C" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_12" Offset="0xA99C" />
<Limb Name="object_jso_Standardlimb_00A9A8" Type="Standard" EnumName="OBJECT_JSO_2_LIMB_13" Offset="0xA9A8" />
<Skeleton Name="object_jso_Skel_00AA00" Type="Flex" LimbType="Standard" LimbNone="OBJECT_JSO_2_LIMB_NONE" LimbMax="OBJECT_JSO_2_LIMB_MAX" EnumName="ObjectJso2Limb" Offset="0xAA00" />
<Animation Name="object_jso_Anim_00AE80" Offset="0xAE80" />
<Animation Name="object_jso_Anim_00B1DC" Offset="0xB1DC" />
<Animation Name="object_jso_Anim_00B5F0" Offset="0xB5F0" />
<!-- Unused Empty Texture Animations -->
<TextureAnimation Name="gGaroEmpty1TexAnim" Offset="0x0" />
<TextureAnimation Name="gGaroEmpty2TexAnim" Offset="0x10" />
<!-- Garo Master Limb DisplayLists -->
<DList Name="gGaroMasterLeftThighDL" Offset="0x1210" />
<DList Name="gGaroMasterLeftShinDL" Offset="0x1348" />
<DList Name="gGaroMasterLeftFootDL" Offset="0x13F8" />
<DList Name="gGaroMasterRightThighDL" Offset="0x1508" />
<DList Name="gGaroMasterRightShinDL" Offset="0x1640" />
<DList Name="gGaroMasterRightFootDL" Offset="0x16F0" />
<DList Name="gGaroMasterTorsoDL" Offset="0x1800" />
<DList Name="gGaroMasterHeadDL" Offset="0x1908" />
<DList Name="gGaroMasterRobeTopDL" Offset="0x1A18" />
<DList Name="gGaroMasterRobeFrontDL" Offset="0x1B00" />
<DList Name="gGaroMasterRobeRightDL" Offset="0x1C48" />
<DList Name="gGaroMasterRobeLeftDL" Offset="0x1D78" />
<DList Name="gGaroMasterRobeBackDL" Offset="0x1EA8" />
<DList Name="gGaroMasterRightArmDL" Offset="0x1FA8" />
<DList Name="gGaroMasterRightSwordDL" Offset="0x1FF8" />
<DList Name="gGaroMasterLeftArmDL" Offset="0x20B0" />
<DList Name="gGaroMasterLeftSwordDL" Offset="0x2100" />
<!-- Garo Master Textures -->
<Texture Name="gGaroMasterUnusedLegWrappingTex" OutName="garo_master_unused_leg_wrapping" Format="rgba16" Width="8" Height="16" Offset="0x21B8" /> <!-- unused duplicate of gGaroLegWrappingTex -->
<Texture Name="gGaroMasterRobeFrontTex" OutName="garo_master_robe_front" Format="rgba16" Width="16" Height="16" Offset="0x22B8" />
<Texture Name="gGaroMasterShinTex" OutName="garo_master_shin" Format="rgba16" Width="8" Height="16" Offset="0x24B8" />
<Texture Name="gGaroMasterDuplicateEyeTex" OutName="garo_master_duplicate_eye" Format="rgba16" Width="8" Height="8" Offset="0x25B8" /> <!-- unused duplicate of gGaroMasterEyeTex -->
<Texture Name="gGaroMasterSwordTex" OutName="garo_master_sword" Format="rgba16" Width="4" Height="4" Offset="0x2638" />
<Texture Name="gGaroMasterRobeTex" OutName="garo_master_robe" Format="rgba16" Width="8" Height="32" Offset="0x2658" />
<Texture Name="gGaroMasterClothingTLUT" OutName="garo_master_clothing_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2858" />
<Texture Name="gGaroMasterMaskTLUT" OutName="garo_master_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2A58" />
<Texture Name="gGaroMasterClothingTex" OutName="garo_master_clothing" Format="ci8" Width="16" Height="16" Offset="0x2C58" />
<Texture Name="gGaroMasterMaskTex" OutName="garo_master_mask" Format="ci8" Width="16" Height="16" Offset="0x2D58" />
<!-- Garo Master Eyes Texture and DisplayList -->
<DList Name="gGaroMasterEyesDL" Offset="0x2ED8" />
<Texture Name="gGaroMasterEyeTex" OutName="garo_master_eye" Format="rgba16" Width="8" Height="8" Offset="0x2FB8" />
<!-- Garo Master Limbs -->
<Limb Name="gGaroMasterRootLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_ROOT" Offset="0x3038" />
<Limb Name="gGaroMasterTorsoLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_TORSO" Offset="0x3044" />
<Limb Name="gGaroMasterLeftArmLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_LEFT_ARM" Offset="0x3050" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<Limb Name="gGaroMasterLeftSwordLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_LEFT_SWORD" Offset="0x305C" />
<Limb Name="gGaroMasterRightArmLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_RIGHT_ARM" Offset="0x3068" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<Limb Name="gGaroMasterRightSwordLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_RIGHT_SWORD" Offset="0x3074" />
<Limb Name="gGaroMasterRobeTopLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_ROBE_TOP" Offset="0x3080" />
<Limb Name="gGaroMasterRobeBackLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_ROBE_BACK" Offset="0x308C" />
<Limb Name="gGaroMasterRobeLeftLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_ROBE_LEFT" Offset="0x3098" />
<Limb Name="gGaroMasterRobeRightLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_ROBE_RIGHT" Offset="0x30A4" />
<Limb Name="gGaroMasterRobeFrontLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_ROBE_FRONT" Offset="0x30B0" />
<Limb Name="gGaroMasterHeadLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_HEAD" Offset="0x30BC" />
<Limb Name="gGaroMasterLowerBodyRootLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_LOWER_BODY_ROOT" Offset="0x30C8" />
<Limb Name="gGaroMasterRightThighLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_RIGHT_THIGH" Offset="0x30D4" />
<Limb Name="gGaroMasterRightShinLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_RIGHT_SHIN" Offset="0x30E0" />
<Limb Name="gGaroMasterRightFootLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_RIGHT_FOOT" Offset="0x30EC" />
<Limb Name="gGaroMasterLeftThighLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_LEFT_THIGH" Offset="0x30F8" />
<Limb Name="gGaroMasterLeftShinLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_LEFT_SHIN" Offset="0x3104" />
<Limb Name="gGaroMasterLeftFootLimb" Type="Standard" EnumName="GARO_MASTER_LIMB_LEFT_FOOT" Offset="0x3110" />
<!-- Garo Master Skeleton -->
<Skeleton Name="gGaroMasterSkel" Type="Flex" LimbType="Standard" LimbNone="GARO_MASTER_LIMB_NONE" LimbMax="GARO_MASTER_LIMB_MAX" EnumName="GaroMasterLimb" Offset="0x3168" />
<!-- Garo and Garo Master Animations -->
<Animation Name="gGaroStaticJumpPoseAnim" Offset="0x3238" /> <!-- Unused, one-frame long animation of the Garo jumping or falling. Original name is "jsk_pose" -->
<Animation Name="gGaroDashAttackAnim" Offset="0x3530" /> <!-- Original name is "jso_attack1" -->
<Animation Name="gGaroSlashStartAnim" Offset="0x378C" /> <!-- Original name is "jso_attack2" -->
<Animation Name="gGaroSlashLoopAnim" Offset="0x38AC" /> <!-- Original name is "jso_attack_wait" -->
<Animation Name="gGaroJumpBackAnim" Offset="0x3D5C" /> <!-- Original name is "jso_back" -->
<Animation Name="gGaroTakeOutBombAnim" Offset="0x4018" /> <!-- Original name is "jso_bomb" -->
<Animation Name="gGaroLandAnim" Offset="0x4384" /> <!-- Original name is "jso_chakuchiD" ("chakuchi" = "landing", "D" is probably short for "demo") -->
<Animation Name="gGaroDamagedAnim" Offset="0x44F8" /> <!-- Original name is "jso_damage" -->
<Animation Name="gGaroGuardAnim" Offset="0x4858" /> <!-- Original name is "jso_defense" -->
<Animation Name="gGaroAppearAndDrawSwordsAnim" Offset="0x5778" /> <!-- Original name is "jso_demo_start" -->
<Animation Name="gGaroFallDownAnim" Offset="0x5D5C" /> <!-- Original name is "jso_down" -->
<Animation Name="gGaroKnockedBackAnim" Offset="0x603C" /> <!-- Original name is "jso_hajiku" ("repelled" or "bounced back") -->
<Animation Name="gGaroTrembleAnim" Offset="0x63A4" /> <!-- Original name is "jso_henahena" (onomatopoeic for "weakly; helplessly") -->
<Animation Name="gGaroCollapseAnim" Offset="0x67F0" /> <!-- Original name is "jso_hetari" ("to sink down to the floor") -->
<Animation Name="gGaroDrawSwordsAnim" Offset="0x70BC" /> <!-- Original name is "jso_jakin" (possibly onomatopoeic for drawing a sword from a sheath) -->
<Animation Name="gGaroJumpDownAnim" Offset="0x71E0" /> <!-- Original name is "jso_jumpD" -->
<Animation Name="gGaroSpinAttackAnim" Offset="0x72AC" /> <!-- Original name is "jso_kaiten" ("rotation; turn; spin") -->
<Animation Name="gGaroLookAroundAnim" Offset="0x788C" /> <!-- Original name is "jso_kyoro" (onomatopoeic for "looking around restlessly") -->
<Animation Name="gGaroCowerAnim" Offset="0x7B04" /> <!-- Original name is "jso_ororo" (possibly onomatopoeic for "in a panic; helplessly" or "sobbing; tearfully") -->
<Animation Name="gGaroAppearAnim" Offset="0x81F4" /> <!-- Original name is "jso_start" -->
<!-- Garo Limb DisplayLists -->
<DList Name="gGaroLeftThighDL" Offset="0x8F50" />
<DList Name="gGaroLeftShinDL" Offset="0x9008" />
<DList Name="gGaroLeftFootDL" Offset="0x90C0" />
<DList Name="gGaroRightThighDL" Offset="0x9190" />
<DList Name="gGaroRightShinDL" Offset="0x9248" />
<DList Name="gGaroRightFootDL" Offset="0x9300" />
<DList Name="gGaroTorsoDL" Offset="0x93D0" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gGaroHeadDL" Offset="0x9428" />
<DList Name="gGaroRobeTopDL" Offset="0x94E0" />
<DList Name="gGaroRobeFrontDL" Offset="0x9758" />
<DList Name="gGaroRobeRightDL" Offset="0x98C8" />
<DList Name="gGaroRobeLeftDL" Offset="0x99B8" />
<DList Name="gGaroRobeBackDL" Offset="0x9AA8" />
<DList Name="gGaroRightArmDL" Offset="0x9B80" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gGaroRightSwordDL" Offset="0x9BD8" />
<DList Name="gGaroLeftArmDL" Offset="0x9C98" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gGaroLeftSwordDL" Offset="0x9CF0" />
<!-- Garo Textures -->
<Texture Name="gGaroLegWrappingTex" OutName="garo_leg_wrapping" Format="rgba16" Width="8" Height="16" Offset="0x9DB0" />
<Texture Name="gGaroThighTex" OutName="garo_thigh" Format="rgba16" Width="8" Height="8" Offset="0x9EB0" />
<Texture Name="gGaroRobeFrontTex" OutName="garo_robe_front" Format="rgba16" Width="16" Height="32" Offset="0x9F30" />
<Texture Name="gGaroRobeTex" OutName="garo_robe" Format="rgba16" Width="16" Height="16" Offset="0xA330" />
<Texture Name="gGaroRobeStitchingTex" OutName="garo_robe_stitching" Format="rgba16" Width="16" Height="8" Offset="0xA530" />
<Texture Name="gGaroRobeTopTex" OutName="garo_robe_top" Format="rgba16" Width="8" Height="8" Offset="0xA630" />
<Texture Name="gGaroEyesTex" OutName="garo_eyes" Format="rgba16" Width="16" Height="16" Offset="0xA6B0" />
<Texture Name="gGaroSwordTex" OutName="garo_sword" Format="rgba16" Width="4" Height="4" Offset="0xA8B0" />
<!-- Garo Limbs -->
<Limb Name="gGaroRootLimb" Type="Standard" EnumName="GARO_LIMB_ROOT" Offset="0xA8D0" />
<Limb Name="gGaroTorsoLimb" Type="Standard" EnumName="GARO_LIMB_TORSO" Offset="0xA8DC" />
<Limb Name="gGaroLeftArmLimb" Type="Standard" EnumName="GARO_LIMB_LEFT_ARM" Offset="0xA8E8" />
<Limb Name="gGaroLeftSwordLimb" Type="Standard" EnumName="GARO_LIMB_LEFT_SWORD" Offset="0xA8F4" />
<Limb Name="gGaroRightArmLimb" Type="Standard" EnumName="GARO_LIMB_RIGHT_ARM" Offset="0xA900" />
<Limb Name="gGaroRightSwordLimb" Type="Standard" EnumName="GARO_LIMB_RIGHT_SWORD" Offset="0xA90C" />
<Limb Name="gGaroRobeTopLimb" Type="Standard" EnumName="GARO_LIMB_ROBE_TOP" Offset="0xA918" />
<Limb Name="gGaroRobeBackLimb" Type="Standard" EnumName="GARO_LIMB_ROBE_BACK" Offset="0xA924" />
<Limb Name="gGaroRobeLeftLimb" Type="Standard" EnumName="GARO_LIMB_ROBE_LEFT" Offset="0xA930" />
<Limb Name="gGaroRobeRightLimb" Type="Standard" EnumName="GARO_LIMB_ROBE_RIGHT" Offset="0xA93C" />
<Limb Name="gGaroRobeFrontLimb" Type="Standard" EnumName="GARO_LIMB_ROBE_FRONT" Offset="0xA948" />
<Limb Name="gGaroHeadLimb" Type="Standard" EnumName="GARO_LIMB_HEAD" Offset="0xA954" />
<Limb Name="gGaroLowerBodyRootLimb" Type="Standard" EnumName="GARO_LIMB_LOWER_BODY_ROOT" Offset="0xA960" />
<Limb Name="gGaroRightThighLimb" Type="Standard" EnumName="GARO_LIMB_RIGHT_THIGH" Offset="0xA96C" />
<Limb Name="gGaroRightShinLimb" Type="Standard" EnumName="GARO_LIMB_RIGHT_SHIN" Offset="0xA978" />
<Limb Name="gGaroRightFootLimb" Type="Standard" EnumName="GARO_LIMB_RIGHT_FOOT" Offset="0xA984" />
<Limb Name="gGaroLeftThighLimb" Type="Standard" EnumName="GARO_LIMB_LEFT_THIGH" Offset="0xA990" />
<Limb Name="gGaroLeftShinLimb" Type="Standard" EnumName="GARO_LIMB_LEFT_SHIN" Offset="0xA99C" />
<Limb Name="gGaroLeftFootLimb" Type="Standard" EnumName="GARO_LIMB_LEFT_FOOT" Offset="0xA9A8" />
<!-- Garo Skeleton -->
<Skeleton Name="gGaroSkel" Type="Flex" LimbType="Standard" LimbNone="GARO_LIMB_NONE" LimbMax="GARO_LIMB_MAX" EnumName="GaroLimb" Offset="0xAA00" />
<!-- Garo and Garo Master Animations -->
<Animation Name="gGaroIdleAnim" Offset="0xAE80" /> <!-- Original name is "jso_wait" -->
<Animation Name="gGaroLaughAnim" Offset="0xB1DC" /> <!-- Original name is "jso_waitD" -->
<Animation Name="gGaroBounceAnim" Offset="0xB5F0" /> <!-- Original name is "jso_walk" -->
</File>
</Root>

View File

@ -1,6 +1,7 @@
<Root>
<!-- Assets for Pierre, the scarecrow -->
<File Name="object_ka" Segment="6">
<Animation Name="object_ka_Anim_000214" Offset="0x214" />
<Animation Name="object_ka_Anim_000214" Offset="0x214" /> <!-- Original name is "dance" -->
<DList Name="object_ka_DL_001550" Offset="0x1550" />
<DList Name="object_ka_DL_001600" Offset="0x1600" />
<DList Name="object_ka_DL_0017D8" Offset="0x17D8" />
@ -59,11 +60,11 @@
<Limb Name="object_ka_Standardlimb_00652C" Type="Standard" EnumName="OBJECT_KA_LIMB_1A" Offset="0x652C" />
<Limb Name="object_ka_Standardlimb_006538" Type="Standard" EnumName="OBJECT_KA_LIMB_1B" Offset="0x6538" />
<Skeleton Name="object_ka_Skel_0065B0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_KA_LIMB_NONE" LimbMax="OBJECT_KA_LIMB_MAX" EnumName="ObjectKaLimb" Offset="0x65B0" />
<Animation Name="object_ka_Anim_00686C" Offset="0x686C" />
<Animation Name="object_ka_Anim_006A6C" Offset="0x6A6C" />
<Animation Name="object_ka_Anim_0071EC" Offset="0x71EC" />
<Animation Name="object_ka_Anim_007444" Offset="0x7444" />
<Animation Name="object_ka_Anim_007B90" Offset="0x7B90" />
<Animation Name="object_ka_Anim_0081A4" Offset="0x81A4" />
<Animation Name="object_ka_Anim_00686C" Offset="0x686C" /> <!-- Original name is "ka_basicdance" -->
<Animation Name="object_ka_Anim_006A6C" Offset="0x6A6C" /> <!-- Original name is "ka_dance" (this animation was removed in MM3D, but it's present in OoT3D) -->
<Animation Name="object_ka_Anim_0071EC" Offset="0x71EC" /> <!-- Original name is "ka_hello" -->
<Animation Name="object_ka_Anim_007444" Offset="0x7444" /> <!-- Original name is "ka_newwait" -->
<Animation Name="object_ka_Anim_007B90" Offset="0x7B90" /> <!-- Original name is "ka_onegai" -->
<Animation Name="object_ka_Anim_0081A4" Offset="0x81A4" /> <!-- Original name is "ka_turndance" -->
</File>
</Root>

View File

@ -1,22 +1,22 @@
<Root>
<File Name="object_kaizoku_obj" Segment="6">
<DList Name="object_kaizoku_obj_DL_0001A0" Offset="0x1A0" />
<DList Name="object_kaizoku_obj_DL_0001A0" Offset="0x1A0" /> <!-- Original name is "Y2_KaizokuShutter_model" -->
<Texture Name="object_kaizoku_obj_Tex_000300" OutName="tex_000300" Format="rgba16" Width="32" Height="64" Offset="0x300" />
<DList Name="gPirateLiftPlatformDL" Offset="0x1680" />
<Collision Name="gPirateLiftPlatformCol" Offset="0x19B0" />
<Texture Name="object_kaizoku_obj_Tex_0019E0" OutName="tex_0019E0" Format="rgba16" Width="64" Height="32" Offset="0x19E0" />
<Texture Name="object_kaizoku_obj_Tex_0029E0" OutName="tex_0029E0" Format="rgba16" Width="16" Height="32" Offset="0x29E0" />
<Texture Name="object_kaizoku_obj_Tex_002DE0" OutName="tex_002DE0" Format="rgba16" Width="16" Height="16" Offset="0x2DE0" />
<DList Name="gPirateBarredShutterDL" Offset="0x32A0" />
<Collision Name="gPirateBarredShutterCol" Offset="0x35B0" />
<DList Name="gPirateBarredShutterDL" Offset="0x32A0" /> <!-- Original name is "Y2_AMIdoor_model" -->
<Collision Name="gPirateBarredShutterCol" Offset="0x35B0" /> <!-- Original name is "Y2_AMIdoor_bgdatainfo" -->
<Texture Name="object_kaizoku_obj_Tex_0035E0" OutName="tex_0035E0" Format="rgba16" Width="32" Height="64" Offset="0x35E0" />
<Texture Name="object_kaizoku_obj_Tex_0045E0" OutName="tex_0045E0" Format="rgba16" Width="32" Height="32" Offset="0x45E0" />
<Texture Name="object_kaizoku_obj_Tex_004DE0" OutName="tex_004DE0" Format="rgba16" Width="32" Height="16" Offset="0x4DE0" />
<DList Name="gPirateGratedShutterDL" Offset="0x5720" />
<Collision Name="gPirateGratedShutterCol" Offset="0x5EC8" />
<DList Name="gPirateGratedShutterDL" Offset="0x5720" /> <!-- Original name is "Y2_AMIshutter_model" -->
<Collision Name="gPirateGratedShutterCol" Offset="0x5EC8" /> <!-- Original name is "Y2_AMIshutter_bgdatainfo" -->
<Texture Name="object_kaizoku_obj_TLUT_005F00" OutName="tlut_005F00" Format="rgba16" Width="4" Height="4" Offset="0x5F00" />
<Texture Name="object_kaizoku_obj_Tex_005F20" OutName="tex_005F20" Format="ci4" Width="64" Height="64" Offset="0x5F20" />
<DList Name="object_kaizoku_obj_DL_007630" Offset="0x7630" />
<DList Name="object_kaizoku_obj_DL_007630" Offset="0x7630" /> <!-- Original name is "Y2_boat_model" -->
<Texture Name="object_kaizoku_obj_TLUT_0083C8" OutName="tlut_0083C8" Format="rgba16" Width="16" Height="16" Offset="0x83C8" />
<Texture Name="object_kaizoku_obj_TLUT_0085C8" OutName="tlut_0085C8" Format="rgba16" Width="4" Height="4" Offset="0x85C8" />
<Texture Name="object_kaizoku_obj_TLUT_0085E8" OutName="tlut_0085E8" Format="rgba16" Width="4" Height="4" Offset="0x85E8" />
@ -27,15 +27,15 @@
<Texture Name="object_kaizoku_obj_Tex_008D08" OutName="tex_008D08" Format="ci8" Width="32" Height="32" Offset="0x8D08" />
<Texture Name="object_kaizoku_obj_Tex_009108" OutName="tex_009108" Format="ci8" Width="32" Height="32" Offset="0x9108" />
<Texture Name="object_kaizoku_obj_Tex_009508" OutName="tex_009508" Format="ci4" Width="4" Height="4" Offset="0x9508" />
<Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" />
<DList Name="gPiratesFortressDoorDL" Offset="0x9F20" />
<Texture Name="gPiratesFortressDoorTexDL" OutName="door_tex" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
<Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" /> <!-- Original name is "Y2_boat_bgdatainfo" -->
<DList Name="gPiratesFortressDoorDL" Offset="0x9F20" /> <!-- Original name is "Y2_KaizokuDoor_model" -->
<Texture Name="gPiratesFortressDoorTex" OutName="door" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
<Texture Name="object_kaizoku_obj_Tex_00AA10" OutName="tex_00AA10" Format="i4" Width="32" Height="32" Offset="0xAA10" />
<DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" />
<DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" /> <!-- Original name is "Y2_kibako_model" -->
<Texture Name="object_kaizoku_obj_TLUT_00AF38" OutName="tlut_00AF38" Format="rgba16" Width="4" Height="4" Offset="0xAF38" />
<Texture Name="object_kaizoku_obj_TLUT_00AF58" OutName="tlut_00AF58" Format="rgba16" Width="4" Height="4" Offset="0xAF58" />
<Texture Name="object_kaizoku_obj_Tex_00AF78" OutName="tex_00AF78" Format="ci4" Width="32" Height="64" Offset="0xAF78" />
<Texture Name="object_kaizoku_obj_Tex_00B378" OutName="tex_00B378" Format="ci4" Width="32" Height="64" Offset="0xB378" />
<Collision Name="object_kaizoku_obj_Colheader_00B868" Offset="0xB868" />
<Collision Name="object_kaizoku_obj_Colheader_00B868" Offset="0xB868" /> <!-- Original name is "Y2_kibako_bgdatainfo" -->
</File>
</Root>

View File

@ -5,29 +5,29 @@
<Array Name="gTurtleWaveVtx" Count="20" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gTurtleWaveDL" Offset="0x140" />
<DList Name="gTurtleWaveDL" Offset="0x140" /> <!-- Original name is "efc_wave_model" -->
<Texture Name="gTurtleWaveUnusedTex" OutName="turtle_wave_unused" Format="i8" Width="32" Height="64" Offset="0x2D8" />
<Texture Name="gTurtleWaveTex" OutName="turtle_wave" Format="i8" Width="64" Height="64" Offset="0xAD8" />
<TextureAnimation Name="gTurtleWaveTexAnim" Offset="0x1AF0" />
<!-- Turtle -->
<Collision Name="gTurtleZoraCapeAsleepCol" Offset="0x2328" />
<Collision Name="gTurtleZoraCapeAsleepCol" Offset="0x2328" /> <!-- Original name is "kam_all_bgdatainfo" -->
<TextureAnimation Name="gTurtleEmptyTexAnim" Offset="0x2360"/>
<Collision Name="gTurtleZoraCapeAwakeCol" Offset="0x2470" />
<Collision Name="gTurtleUnusedCol" Offset="0x2E04" />
<Collision Name="gTurtleZoraCapeAwakeCol" Offset="0x2470" /> <!-- Original name is "kam_kamebgbox_bgdatainfo" -->
<Collision Name="gTurtleUnusedCol" Offset="0x2E04" /> <!-- Original name might be "kam_kamebg_bgdatainfo"? MM3D has this, but the collision vertices do not match at all. -->
<Animation Name="gTurtleGlitchy1Anim" Offset="0x3980" />
<Animation Name="gTurtleCoughAnim" Offset="0x47B8" />
<Animation Name="gTurtleIdleAnim" Offset="0x48B0" />
<Animation Name="gTurtleGlitchy1Anim" Offset="0x3980" /> <!-- Original name is "kam_laugh" -->
<Animation Name="gTurtleCoughAnim" Offset="0x47B8" /> <!-- Original name is "kam_laughlong" -->
<Animation Name="gTurtleIdleAnim" Offset="0x48B0" /> <!-- Original name is "kam_mezame" -->
<DList Name="gTurtleAsleepDL" Offset="0x4E70" /> <!-- When asleep, the turtle looks like a giant rock -->
<DList Name="gTurtleAsleepDL" Offset="0x4E70" /> <!-- When asleep, the turtle looks like a giant rock. Original name is "kam_sima_3_model" -->
<Texture Name="gTurtleAsleepTLUT" OutName="turtle_asleep_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5248" />
<Texture Name="gTurtleAsleepGrassTex" OutName="turtle_asleep_grass" Format="ci8" Width="32" Height="32" Offset="0x5448" />
<Texture Name="gTurtleAsleepGrassDirtTex" OutName="turtle_asleep_grass_dirt" Format="ci8" Width="64" Height="32" Offset="0x5848" />
<Animation Name="gTurtleSwimAnim" Offset="0x6980" />
<Animation Name="gTurtleSwimAnim" Offset="0x6980" /> <!-- Original name is "kam_swim" -->
<DList Name="gTurtleShellDL" Offset="0x8760" />
<DList Name="gTurtleFrontLeftUpperFlipperDL" Offset="0x8E18" />
@ -88,12 +88,12 @@
<Limb Name="gTurtleFrontRightEndFlipperLimb" Type="Standard" EnumName="TURTLE_LIMB_FRONT_RIGHT_END_FLIPPER" Offset="0xE6E0" />
<Skeleton Name="gTurtleSkel" Type="Flex" LimbType="Standard" LimbNone="TURTLE_LIMB_NONE" LimbMax="TURTLE_LIMB_MAX" EnumName="TurtleLimb" Offset="0xE748" />
<Animation Name="gTurtleGlitchy2Anim" Offset="0xEF98" />
<Animation Name="gTurtleSpeak1Anim" Offset="0x100CC" />
<Animation Name="gTurtleGlitchyRaiseHeadAnim" Offset="0x10918" />
<Animation Name="gTurtleSpeak2Anim" Offset="0x119D4" />
<Animation Name="gTurtleFloatAnim" Offset="0x12260" />
<Animation Name="gTurtleGlitchyLookAroundAnim" Offset="0x13264" />
<Animation Name="gTurtleYawnAnim" Offset="0x14E8C" />
<Animation Name="gTurtleGlitchy2Anim" Offset="0xEF98" /> <!-- Original name is "kam_talk" -->
<Animation Name="gTurtleSpeak1Anim" Offset="0x100CC" /> <!-- Original name is "kam_talklong" -->
<Animation Name="gTurtleGlitchyRaiseHeadAnim" Offset="0x10918" /> <!-- Original name is "kam_unazuku" -->
<Animation Name="gTurtleSpeak2Anim" Offset="0x119D4" /> <!-- Original name is "kam_unazukulong" -->
<Animation Name="gTurtleFloatAnim" Offset="0x12260" /> <!-- Original name is "kam_wait" -->
<Animation Name="gTurtleGlitchyLookAroundAnim" Offset="0x13264" /> <!-- Original name is "kam_yawn" -->
<Animation Name="gTurtleYawnAnim" Offset="0x14E8C" /> <!-- Original name is "kam_yawnlong" -->
</File>
</Root>

View File

@ -1,18 +1,19 @@
<Root>
<!-- Assets for cuttable signs -->
<File Name="object_kanban" Segment="6">
<DList Name="object_kanban_DL_000C30" Offset="0xC30" />
<DList Name="object_kanban_DL_000CB0" Offset="0xCB0" />
<DList Name="object_kanban_DL_000DB8" Offset="0xDB8" />
<DList Name="object_kanban_DL_000E78" Offset="0xE78" />
<DList Name="object_kanban_DL_000F38" Offset="0xF38" />
<DList Name="object_kanban_DL_000FF8" Offset="0xFF8" />
<DList Name="object_kanban_DL_0010B8" Offset="0x10B8" />
<DList Name="object_kanban_DL_0011C0" Offset="0x11C0" />
<DList Name="object_kanban_DL_0012C8" Offset="0x12C8" />
<DList Name="object_kanban_DL_0013D0" Offset="0x13D0" />
<DList Name="object_kanban_DL_001488" Offset="0x1488" />
<DList Name="object_kanban_DL_001540" Offset="0x1540" />
<DList Name="object_kanban_DL_001630" Offset="0x1630" />
<Texture Name="object_kanban_Tex_0016B0" OutName="tex_0016B0" Format="i8" Width="16" Height="16" Offset="0x16B0" />
<DList Name="gSignMaterialDL" Offset="0xC30" />
<DList Name="gSignUpperSideLeftModelDL" Offset="0xCB0" /> <!-- Original name is "kanban_L_top_R_model" -->
<DList Name="gSignLeftSideUpperModelDL" Offset="0xDB8" /> <!-- Original name is "kanban_L_top_L_model" -->
<DList Name="gSignLeftSideLowerModelDL" Offset="0xE78" /> <!-- Original name is "kanban_L_bottom_L_model" -->
<DList Name="gSignRightSideUpperModelDL" Offset="0xF38" /> <!-- Original name is "kanban_R_top_R_model" -->
<DList Name="gSignRightSideLowerModelDL" Offset="0xFF8" /> <!-- Original name is "kanban_R_bottom_R_model" -->
<DList Name="gSignLowerSideLeftModelDL" Offset="0x10B8" /> <!-- Original name is "kanban_L_bottom_R_model" -->
<DList Name="gSignUpperSideRightModelDL" Offset="0x11C0" /> <!-- Original name is "kanban_R_top_L_model" -->
<DList Name="gSignLowerSideRightModelDL" Offset="0x12C8" /> <!-- Original name is "kanban_R_bottom_L_model" -->
<DList Name="gSignPostUpperModelDL" Offset="0x13D0" /> <!-- Original name is "kanban_bo_top_model" -->
<DList Name="gSignPostLowerModelDL" Offset="0x1488" /> <!-- Original name is "kanban_bo_center_model" -->
<DList Name="gSignPostStandModelDL" Offset="0x1540" /> <!-- Original name is "kanban_bo_bottom_model" -->
<DList Name="gSignParticleDL" Offset="0x1630" /> <!-- Original name is "kanban_eff_modelT" -->
<Texture Name="gSignParticleTex" OutName="sign_particle" Format="i8" Width="16" Height="16" Offset="0x16B0" />
</File>
</Root>

View File

@ -1,16 +1,16 @@
<Root>
<File Name="object_kbt" Segment="6">
<Animation Name="object_kbt_Anim_000670" Offset="0x670" />
<Animation Name="object_kbt_Anim_000FE8" Offset="0xFE8" />
<Animation Name="object_kbt_Anim_001674" Offset="0x1674" />
<Animation Name="object_kbt_Anim_001940" Offset="0x1940" />
<Animation Name="object_kbt_Anim_001BF4" Offset="0x1BF4" />
<Animation Name="object_kbt_Anim_002084" Offset="0x2084" />
<Animation Name="object_kbt_Anim_002710" Offset="0x2710" />
<Animation Name="object_kbt_Anim_002DE0" Offset="0x2DE0" />
<Animation Name="object_kbt_Anim_003414" Offset="0x3414" />
<Animation Name="object_kbt_Anim_003D24" Offset="0x3D24" />
<Animation Name="object_kbt_Anim_004274" Offset="0x4274" />
<Animation Name="object_kbt_Anim_000670" Offset="0x670" /> <!-- Original name is "kbt_neru" -->
<Animation Name="object_kbt_Anim_000FE8" Offset="0xFE8" /> <!-- Original name is "kbt_nerutalk" -->
<Animation Name="object_kbt_Anim_001674" Offset="0x1674" /> <!-- Original name is "kbt_niramitalk" -->
<Animation Name="object_kbt_Anim_001940" Offset="0x1940" /> <!-- Original name is "kbt_niramu" -->
<Animation Name="object_kbt_Anim_001BF4" Offset="0x1BF4" /> <!-- Original name is "kbt_niramu02" -->
<Animation Name="object_kbt_Anim_002084" Offset="0x2084" /> <!-- Original name is "kbt_okiru" -->
<Animation Name="object_kbt_Anim_002710" Offset="0x2710" /> <!-- Original name is "kbt_talk01" -->
<Animation Name="object_kbt_Anim_002DE0" Offset="0x2DE0" /> <!-- Original name is "kbt_talk02" -->
<Animation Name="object_kbt_Anim_003414" Offset="0x3414" /> <!-- Original name is "kbt_talk03" -->
<Animation Name="object_kbt_Anim_003D24" Offset="0x3D24" /> <!-- Original name is "kbt_talk04" -->
<Animation Name="object_kbt_Anim_004274" Offset="0x4274" /> <!-- Original name is "kbt_testwait" -->
<DList Name="object_kbt_DL_007550" Offset="0x7550" />
<DList Name="object_kbt_DL_0076F8" Offset="0x76F8" />
<DList Name="object_kbt_DL_0077E0" Offset="0x77E0" />
@ -69,7 +69,7 @@
<Limb Name="object_kbt_Standardlimb_00DE84" Type="Standard" EnumName="OBJECT_KBT_LIMB_12" Offset="0xDE84" />
<Limb Name="object_kbt_Standardlimb_00DE90" Type="Standard" EnumName="OBJECT_KBT_LIMB_13" Offset="0xDE90" />
<Skeleton Name="object_kbt_Skel_00DEE8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_KBT_LIMB_NONE" LimbMax="OBJECT_KBT_LIMB_MAX" EnumName="ObjectKbtLimb" Offset="0xDEE8" />
<Animation Name="object_kbt_Anim_00E7BC" Offset="0xE7BC" />
<Animation Name="object_kbt_Anim_00F0C8" Offset="0xF0C8" />
<Animation Name="object_kbt_Anim_00E7BC" Offset="0xE7BC" /> <!-- Original name is "kbt_wait01" -->
<Animation Name="object_kbt_Anim_00F0C8" Offset="0xF0C8" /> <!-- Original name is "kbt_wait02" -->
</File>
</Root>

View File

@ -7,21 +7,21 @@
<!-- DmOpstage draws both an empty XLU and non-empty OPA at the same time, each version has its own empty DL instead of reusing. -->
<DList Name="gKeikokuDemoFloorEmptyDL" Offset="0x970" />
<DList Name="gKeikokuDemoFloorDL" Offset="0x978" />
<DList Name="gKeikokuDemoFloorDL" Offset="0x978" /> <!-- Original name is "daichi_model" -->
<!-- DmOpstage type DMOPSTAGE_TYPE_GROUND textures -->
<Texture Name="gKeikokuDemoYellowFlowersOnGrassTex" OutName="yellow_flowers_on_grass" Format="rgba16" Width="32" Height="32" Offset="0xC50" />
<Texture Name="gKeikokuDemoFallLeavesOnGrassTex" OutName="fall_leaves_on_grass" Format="rgba16" Width="32" Height="32" Offset="0x1450" />
<!-- DmOpstage type DMOPSTAGE_TYPE_GROUND Dyna Collider -->
<Collision Name="gKeikokuDemoFloorColliderHeader" Offset="0x1C98" />
<Collision Name="gKeikokuDemoFloorCol" Offset="0x1C98" /> <!-- Original name is "daichi_bgdatainfo" -->
<DList Name="gKeikokuDemoTallTreeWithRootBaseEmptyDL" Offset="0x2870" />
<DList Name="gKeikokuDemoTallTreeWithRootBaseDL" Offset="0x2878" />
<DList Name="gKeikokuDemoTallTreeWithRootBaseDL" Offset="0x2878" /> <!-- Original name is "lost_woods_wood1_model" -->
<DList Name="gKeikokuDemoTallTreeCutEmptyDL" Offset="0x3060" />
<DList Name="gKeikokuDemoTallTreeCutDL" Offset="0x3068" />
<DList Name="gKeikokuDemoTallTreeCutDL" Offset="0x3068" /> <!-- Original name is "lost_woods_wood2_model" -->
<DList Name="gKeikokuDemoTallTreeStraightEmptyDL" Offset="0x3720" />
<DList Name="gKeikokuDemoTallTreeStraightDL" Offset="0x3728" />
<DList Name="gKeikokuDemoTallTreeStraightDL" Offset="0x3728" /> <!-- Original name is "lost_woods_wood3_model" -->
<Texture Name="gKeikokuDemoTreeLeavesTex" OutName="tree_leaves" Format="ia16" Width="32" Height="32" Offset="0x3930" />
<Texture Name="gKeikokuDemoTreeCutEndGrainTex" OutName="cut_end_grain" Format="rgba16" Width="32" Height="32" Offset="0x4130" />

View File

@ -8,19 +8,19 @@
<TextureAnimation Name="object_keikoku_obj_Matanimheader_0005F8" Offset="0x5F8" />
<Texture Name="object_keikoku_obj_Tex_000600" OutName="tex_000600" Format="i4" Width="64" Height="64" Offset="0x600" />
<Texture Name="object_keikoku_obj_Tex_000E00" OutName="tex_000E00" Format="i4" Width="64" Height="64" Offset="0xE00" />
<DList Name="object_keikoku_obj_DL_001640" Offset="0x1640" />
<DList Name="object_keikoku_obj_DL_001640" Offset="0x1640" /> <!-- Original name is "g2T_model" -->
<Texture Name="object_keikoku_obj_Tex_001780" OutName="tex_001780" Format="ia4" Width="32" Height="128" Offset="0x1780" />
<Texture Name="object_keikoku_obj_Tex_001F80" OutName="tex_001F80" Format="ia4" Width="16" Height="64" Offset="0x1F80" />
<Texture Name="object_keikoku_obj_Tex_002180" OutName="tex_002180" Format="ia8" Width="8" Height="32" Offset="0x2180" />
<Collision Name="object_keikoku_obj_Colheader_002300" Offset="0x2300" />
<Collision Name="object_keikoku_obj_Colheader_002300" Offset="0x2300" /> <!-- Original name is "z2_00_saku01_bgdatainfo" -->
<DList Name="object_keikoku_obj_DL_0027D0" Offset="0x27D0" />
<DList Name="object_keikoku_obj_DL_0027D8" Offset="0x27D8" />
<DList Name="object_keikoku_obj_DL_0027D8" Offset="0x27D8" /> <!-- Original name is "z2_00_yama01_model" -->
<Texture Name="object_keikoku_obj_Tex_002A78" OutName="tex_002A78" Format="rgba16" Width="16" Height="64" Offset="0x2A78" />
<Texture Name="object_keikoku_obj_Tex_003278" OutName="tex_003278" Format="rgba16" Width="32" Height="32" Offset="0x3278" />
<Texture Name="object_keikoku_obj_Tex_003A78" OutName="tex_003A78" Format="i4" Width="64" Height="64" Offset="0x3A78" />
<TextureAnimation Name="object_keikoku_obj_Matanimheader_004290" Offset="0x4290" />
<DList Name="object_keikoku_obj_DL_0044A0" Offset="0x44A0" />
<DList Name="object_keikoku_obj_DL_0044A8" Offset="0x44A8" />
<DList Name="object_keikoku_obj_DL_0044A8" Offset="0x44A8" /> <!-- Original name is "z2_00_yama02_model" -->
<Texture Name="object_keikoku_obj_Tex_004618" OutName="tex_004618" Format="rgba16" Width="16" Height="32" Offset="0x4618" />
<Texture Name="object_keikoku_obj_Tex_004A18" OutName="tex_004A18" Format="rgba16" Width="32" Height="32" Offset="0x4A18" />
</File>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_kepn_koya" Segment="6">
<DList Name="object_kepn_koya_DL_003470" Offset="0x3470" />
<DList Name="object_kepn_koya_DL_003478" Offset="0x3478" />
<DList Name="object_kepn_koya_DL_003470" Offset="0x3470" /> <!-- Original name is "w2_kepn_koya_modelT" -->
<DList Name="object_kepn_koya_DL_003478" Offset="0x3478" /> <!-- Original name is "w2_kepn_koya_model" -->
<Texture Name="object_kepn_koya_TLUT_005118" OutName="tlut_005118" Format="rgba16" Width="16" Height="16" Offset="0x5118" />
<Texture Name="object_kepn_koya_Tex_005318" OutName="tex_005318" Format="ci8" Width="16" Height="16" Offset="0x5318" />
<Texture Name="object_kepn_koya_Tex_005418" OutName="tex_005418" Format="ci8" Width="64" Height="32" Offset="0x5418" />
@ -13,6 +13,6 @@
<Texture Name="object_kepn_koya_Tex_006E18" OutName="tex_006E18" Format="ci8" Width="32" Height="32" Offset="0x6E18" />
<Texture Name="object_kepn_koya_Tex_007218" OutName="tex_007218" Format="rgba16" Width="8" Height="8" Offset="0x7218" />
<Texture Name="object_kepn_koya_Tex_007298" OutName="tex_007298" Format="ci8" Width="8" Height="8" Offset="0x7298" />
<Collision Name="object_kepn_koya_Colheader_00805C" Offset="0x805C" />
<Collision Name="object_kepn_koya_Colheader_00805C" Offset="0x805C" /> <!-- Original name is "w2_kepn_koya_bgdatainfo" -->
</File>
</Root>

View File

@ -1,13 +1,13 @@
<Root>
<File Name="object_kgy" Segment="6">
<Animation Name="object_kgy_Anim_0008FC" Offset="0x8FC" />
<Animation Name="object_kgy_Anim_001764" Offset="0x1764" />
<Animation Name="object_kgy_Anim_001EA4" Offset="0x1EA4" />
<Animation Name="object_kgy_Anim_00292C" Offset="0x292C" />
<Animation Name="object_kgy_Anim_003334" Offset="0x3334" />
<Animation Name="object_kgy_Anim_003D88" Offset="0x3D88" />
<Animation Name="object_kgy_Anim_0042E4" Offset="0x42E4" />
<Animation Name="object_kgy_Anim_004B98" Offset="0x4B98" />
<Animation Name="object_kgy_Anim_0008FC" Offset="0x8FC" /> <!-- Original name is "kgy_abareru" -->
<Animation Name="object_kgy_Anim_001764" Offset="0x1764" /> <!-- Original name is "kgy_katsugu" -->
<Animation Name="object_kgy_Anim_001EA4" Offset="0x1EA4" /> <!-- Original name is "kgy_muki" -->
<Animation Name="object_kgy_Anim_00292C" Offset="0x292C" /> <!-- Original name is "kgy_mukiwait" -->
<Animation Name="object_kgy_Anim_003334" Offset="0x3334" /> <!-- Original name is "kgy_tataku" -->
<Animation Name="object_kgy_Anim_003D88" Offset="0x3D88" /> <!-- Original name is "kgy_tataku02" -->
<Animation Name="object_kgy_Anim_0042E4" Offset="0x42E4" /> <!-- Original name is "kgy_utsumuki" -->
<Animation Name="object_kgy_Anim_004B98" Offset="0x4B98" /> <!-- Original name is "kgy_wait01" -->
<DList Name="object_kgy_DL_009C80" Offset="0x9C80" />
<DList Name="object_kgy_DL_009DA0" Offset="0x9DA0" />
<DList Name="object_kgy_DL_009F28" Offset="0x9F28" />
@ -39,10 +39,10 @@
<Texture Name="object_kgy_Tex_00E228" OutName="tex_00E228" Format="i8" Width="32" Height="32" Offset="0xE228" />
<Texture Name="object_kgy_Tex_00E628" OutName="tex_00E628" Format="ci8" Width="16" Height="16" Offset="0xE628" />
<DList Name="object_kgy_DL_00E8E8" Offset="0xE8E8" />
<DList Name="object_kgy_DL_00E8F0" Offset="0xE8F0" />
<DList Name="object_kgy_DL_00E8F0" Offset="0xE8F0" /> <!-- Original name is "swordA_model" -->
<TextureAnimation Name="object_kgy_Matanimheader_00EE58" Offset="0xEE58" />
<DList Name="object_kgy_DL_00F178" Offset="0xF178" />
<DList Name="object_kgy_DL_00F180" Offset="0xF180" />
<DList Name="object_kgy_DL_00F180" Offset="0xF180" /> <!-- Original name is "swordB_model" -->
<TextureAnimation Name="object_kgy_Matanimheader_00F6A0" Offset="0xF6A0" />
<Texture Name="object_kgy_Tex_00F6B0" OutName="tex_00F6B0" Format="i8" Width="16" Height="16" Offset="0xF6B0" />
<Limb Name="object_kgy_Standardlimb_00F7B0" Type="Standard" EnumName="OBJECT_KGY_LIMB_01" Offset="0xF7B0" />
@ -68,7 +68,7 @@
<Limb Name="object_kgy_Standardlimb_00F8A0" Type="Standard" EnumName="OBJECT_KGY_LIMB_15" Offset="0xF8A0" />
<Limb Name="object_kgy_Standardlimb_00F8AC" Type="Standard" EnumName="OBJECT_KGY_LIMB_16" Offset="0xF8AC" />
<Skeleton Name="object_kgy_Skel_00F910" Type="Flex" LimbType="Standard" LimbNone="OBJECT_KGY_LIMB_NONE" LimbMax="OBJECT_KGY_LIMB_MAX" EnumName="ObjectKgyLimb" Offset="0xF910" />
<Animation Name="object_kgy_Anim_0101F0" Offset="0x101F0" />
<Animation Name="object_kgy_Anim_010B84" Offset="0x10B84" />
<Animation Name="object_kgy_Anim_0101F0" Offset="0x101F0" /> <!-- Original name is "kgy_wait02" -->
<Animation Name="object_kgy_Anim_010B84" Offset="0x10B84" /> <!-- Original name is "kgy_yorokobu" -->
</File>
</Root>

View File

@ -2,8 +2,8 @@
<!-- Object for small wooden crate -->
<File Name="object_kibako" Segment="6">
<Texture Name="gSmallCrateTex" OutName="small_crate" Format="rgba16" Width="32" Height="64" Offset="0x0" />
<DList Name="gSmallCrateDL" Offset="0x1180" />
<DList Name="gSmallCrateDL" Offset="0x1180" /> <!-- Original name is "field_kibako_model" -->
<Texture Name="gSmallCrateFragmentTex" OutName="small_crate_fragment" Format="rgba16" Width="64" Height="16" Offset="0x1240" />
<DList Name="gSmallCrateFragmentDL" Offset="0x1A70" />
<DList Name="gSmallCrateFragmentDL" Offset="0x1A70" /> <!-- Original name is "field_kibako_hahen_model" -->
</File>
</Root>

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