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Mirror Mode (#535)
* Mirror mode initial version * Update mm/src/code/z_actor.c Co-authored-by: Archez <Archez@users.noreply.github.com> * mirror mode support for minimaps and dungeon pause map * mirror mode support overworld pause map and song of soaring * mirror mode support for various remaining things * mirror mode support pause warp enhancement * Add searchable menu item --------- Co-authored-by: Archez <Archez@users.noreply.github.com> Co-authored-by: Archez <archez39@me.com>
This commit is contained in:
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@ -626,6 +626,14 @@ void DrawEnhancementsMenu() {
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if (UIWidgets::CVarCheckbox("Time Moves When You Move", "gModes.TimeMovesWhenYouMove")) {
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RegisterTimeMovesWhenYouMove();
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}
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if (UIWidgets::CVarCheckbox("Mirrored World", "gModes.MirroredWorld.Mode")) {
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if (CVarGetInteger("gModes.MirroredWorld.Mode", 0)) {
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CVarSetInteger("gModes.MirroredWorld.State", 1);
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} else {
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CVarClear("gModes.MirroredWorld.State");
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}
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}
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ImGui::EndMenu();
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}
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@ -878,7 +878,19 @@ void AddEnhancements() {
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"Time only moves when Link is not standing still.",
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WIDGET_CVAR_CHECKBOX,
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{},
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([](widgetInfo& info) { RegisterTimeMovesWhenYouMove(); }) } },
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([](widgetInfo& info) { RegisterTimeMovesWhenYouMove(); }) },
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{ "Mirrored World",
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"gModes.MirroredWorld.Mode",
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"Mirrors the world horizontally.",
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WIDGET_CVAR_CHECKBOX,
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{},
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([](widgetInfo& info) {
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if (CVarGetInteger("gModes.MirroredWorld.Mode", 0)) {
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CVarSetInteger("gModes.MirroredWorld.State", 1);
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} else {
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CVarClear("gModes.MirroredWorld.State");
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}
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}) } },
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{ { .widgetName = "Saving", .widgetType = WIDGET_SEPARATOR_TEXT },
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{ "Persistent Owl Saves", "gEnhancements.Saving.PersistentOwlSaves",
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"Continuing a save will not remove the owl save. Playing Song of "
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@ -172,7 +172,7 @@ void Camera_DebugCam(Camera* camera) {
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if (CVarGetInteger("gEnhancements.Camera.DebugCam.6DOF", 0)) {
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camera->roll += (CHECK_BTN_ANY(sCamPlayState->state.input[controllerPort].cur.button, BTN_DLEFT) -
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CHECK_BTN_ANY(sCamPlayState->state.input[controllerPort].cur.button, BTN_DRIGHT)) *
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1200.0f * camSpeed;
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1200.0f * camSpeed * GameInteractor_InvertControl(GI_INVERT_DEBUG_DPAD_X);
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} else {
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camera->roll = Camera_ScaledStepToCeilS(0, camera->roll, 0.1f, 5);
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}
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@ -268,16 +268,24 @@ int GameInteractor_InvertControl(GIInvertType type) {
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break;
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}
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/*
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// Invert all X axis inputs if the Mirrored World mode is enabled
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if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
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switch (type) {
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case GI_INVERT_CAMERA_RIGHT_STICK_X:
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case GI_INVERT_MOVEMENT_X:
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case GI_INVERT_FIRST_PERSON_AIM_X:
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case GI_INVERT_SHIELD_X:
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case GI_INVERT_SHOP_X:
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case GI_INVERT_HORSE_X:
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case GI_INVERT_ZORA_SWIM_X:
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case GI_INVERT_DEBUG_DPAD_X:
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case GI_INVERT_TELESCOPE_X:
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result *= -1;
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break;
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default:
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break;
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}
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}
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*/
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/*
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if (CrowdControl::State::InvertedInputs) {
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@ -67,6 +67,14 @@ typedef enum {
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typedef enum {
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GI_INVERT_CAMERA_RIGHT_STICK_X,
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GI_INVERT_CAMERA_RIGHT_STICK_Y,
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GI_INVERT_MOVEMENT_X,
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GI_INVERT_FIRST_PERSON_AIM_X,
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GI_INVERT_SHIELD_X,
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GI_INVERT_SHOP_X,
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GI_INVERT_HORSE_X,
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GI_INVERT_ZORA_SWIM_X,
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GI_INVERT_DEBUG_DPAD_X,
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GI_INVERT_TELESCOPE_X,
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} GIInvertType;
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typedef enum {
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@ -31,6 +31,7 @@ typedef struct {
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static std::vector<NameTag> nameTags;
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static std::vector<Gfx> nameTagDl;
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static bool sMirrorWorldActive = false;
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void NameTag_RegisterHooks();
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@ -94,8 +95,7 @@ void DrawNameTag(PlayState* play, const NameTag* nameTag) {
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// Set position, billboard effect, scale (with mirror mode), then center nametag
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Matrix_Translate(nameTag->actor->world.pos.x, posY, nameTag->actor->world.pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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// BENTODO: Apply mirror world flipping to X scale
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Matrix_Scale(scale, -scale, 1.0f, MTXMODE_APPLY);
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Matrix_Scale(scale * (sMirrorWorldActive ? -1.0f : 1.0f), -scale, 1.0f, MTXMODE_APPLY);
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Matrix_Translate(-(float)nameTag->width / 2, -nameTag->height, 0, MTXMODE_APPLY);
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Matrix_ToMtx(nameTag->mtx);
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@ -206,6 +206,8 @@ void UpdateNameTags() {
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return aDistToCamera > bDistToCamera;
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});
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sMirrorWorldActive = CVarGetInteger("gModes.MirroredWorld.State", 0);
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}
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extern "C" void NameTag_RegisterForActorWithOptions(Actor* actor, const char* text, NameTagOptions options) {
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@ -66,71 +66,101 @@ void HandleConfirmingState(PauseContext* pauseCtx, Input* input) {
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}
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}
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// This is a variation of KaleidoScope_UpdateWorldMapCursor that deals with the warp points instead of region points
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// and supports mirror mode
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void UpdateCursorForOwlWarpPoints(PauseContext* pauseCtx) {
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if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE) &&
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(pauseCtx->pageIndex == PAUSE_MAP)) {
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InterfaceContext* interfaceCtx = &gPlayState->interfaceCtx;
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s16 oldCursorPoint = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
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bool mirrorWorldActive = CVarGetInteger("gModes.MirroredWorld.State", 0);
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bool goingLeft = pauseCtx->stickAdjX < -30;
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bool goingRight = pauseCtx->stickAdjX > 30;
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// Handle moving off page buttons
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if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT && goingRight) {
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pauseCtx->cursorSpecialPos = 0;
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = mirrorWorldActive ? OWL_WARP_STONE_TOWER + 1 : REGION_NONE;
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Audio_PlaySfx(NA_SE_SY_CURSOR);
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} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT && goingLeft) {
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pauseCtx->cursorSpecialPos = 0;
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = mirrorWorldActive ? REGION_NONE : OWL_WARP_STONE_TOWER + 1;
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Audio_PlaySfx(NA_SE_SY_CURSOR);
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}
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// Handle updating cursor color and A button action
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if (pauseCtx->cursorSpecialPos == 0) {
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if (pauseCtx->stickAdjX > 30) {
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pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_BLUE;
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if (gSaveContext.buttonStatus[EQUIP_SLOT_A] == BTN_DISABLED) {
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gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
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gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
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Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
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}
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if (!sIsConfirming && interfaceCtx->aButtonHorseDoAction != DO_ACTION_WARP) {
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Interface_SetAButtonDoAction(gPlayState, DO_ACTION_WARP);
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}
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} else {
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pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_WHITE;
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if (gSaveContext.buttonStatus[EQUIP_SLOT_A] != BTN_DISABLED) {
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gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_DISABLED;
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gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
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Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
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}
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if (interfaceCtx->aButtonHorseDoAction != DO_ACTION_INFO) {
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Interface_SetAButtonDoAction(gPlayState, DO_ACTION_INFO);
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}
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}
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// Handle mirror mode flip and starting cursor movement
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if (pauseCtx->cursorSpecialPos == 0 && (goingLeft || goingRight)) {
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pauseCtx->cursorShrinkRate = 4.0f;
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sStickAdjTimer = 0;
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if (mirrorWorldActive) {
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goingLeft = !goingLeft;
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goingRight = !goingRight;
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}
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}
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// Actually move the cursor
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if (goingRight) {
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do {
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP]++;
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if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] > OWL_WARP_STONE_TOWER) {
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KaleidoScope_MoveCursorToSpecialPos(gPlayState, PAUSE_CURSOR_PAGE_RIGHT);
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return;
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KaleidoScope_MoveCursorToSpecialPos(gPlayState, mirrorWorldActive ? PAUSE_CURSOR_PAGE_LEFT
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: PAUSE_CURSOR_PAGE_RIGHT);
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pauseCtx->cursorItem[PAUSE_MAP] = PAUSE_ITEM_NONE;
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break;
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}
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} while (!pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]);
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if (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]) {
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pauseCtx->cursorItem[PAUSE_MAP] =
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sOwlWarpPauseItems[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] - ITEM_MAP_POINT_GREAT_BAY;
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pauseCtx->cursorSlot[PAUSE_MAP] = 31 + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
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Audio_PlaySfx(NA_SE_SY_CURSOR);
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}
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} else if (pauseCtx->stickAdjX < -30) {
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pauseCtx->cursorShrinkRate = 4.0f;
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sStickAdjTimer = 0;
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} else if (goingLeft) {
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do {
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP]--;
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if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] < OWL_WARP_GREAT_BAY_COAST) {
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KaleidoScope_MoveCursorToSpecialPos(gPlayState, PAUSE_CURSOR_PAGE_LEFT);
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return;
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if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] <= REGION_NONE) {
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KaleidoScope_MoveCursorToSpecialPos(gPlayState, mirrorWorldActive ? PAUSE_CURSOR_PAGE_RIGHT
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: PAUSE_CURSOR_PAGE_LEFT);
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pauseCtx->cursorItem[PAUSE_MAP] = PAUSE_ITEM_NONE;
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break;
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}
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} while (!pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]);
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if (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]) {
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}
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// Updates name panel and cursor slot
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if (pauseCtx->cursorSpecialPos == 0) {
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// Offset from `ITEM_MAP_POINT_GREAT_BAY` is to get the correct ordering in `map_name_static`
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pauseCtx->cursorItem[PAUSE_MAP] =
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sOwlWarpPauseItems[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] - ITEM_MAP_POINT_GREAT_BAY;
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// Used as cursor vtxIndex
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pauseCtx->cursorSlot[PAUSE_MAP] = 31 + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
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}
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if (!pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]) {
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pauseCtx->cursorItem[PAUSE_MAP] = PAUSE_ITEM_NONE;
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}
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if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_WORLD_MAP]) {
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Audio_PlaySfx(NA_SE_SY_CURSOR);
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}
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} else {
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sStickAdjTimer++;
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}
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} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT && pauseCtx->stickAdjX > 30) {
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KaleidoScope_MoveCursorFromSpecialPos(gPlayState);
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for (int i = OWL_WARP_GREAT_BAY_COAST; i <= OWL_WARP_STONE_TOWER; i++) {
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if (pauseCtx->worldMapPoints[i]) {
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = i;
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pauseCtx->cursorItem[PAUSE_MAP] =
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sOwlWarpPauseItems[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] - ITEM_MAP_POINT_GREAT_BAY;
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pauseCtx->cursorSlot[PAUSE_MAP] = 31 + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
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KaleidoScope_UpdateWorldMapCursor(gPlayState);
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KaleidoScope_UpdateNamePanel(gPlayState);
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return;
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}
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}
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KaleidoScope_MoveCursorToSpecialPos(gPlayState, PAUSE_CURSOR_PAGE_RIGHT);
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} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT && pauseCtx->stickAdjX < -30) {
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KaleidoScope_MoveCursorFromSpecialPos(gPlayState);
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for (int i = OWL_WARP_STONE_TOWER; i >= OWL_WARP_GREAT_BAY_COAST; i--) {
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if (pauseCtx->worldMapPoints[i]) {
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = i;
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pauseCtx->cursorItem[PAUSE_MAP] =
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sOwlWarpPauseItems[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] - ITEM_MAP_POINT_GREAT_BAY;
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pauseCtx->cursorSlot[PAUSE_MAP] = 31 + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
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KaleidoScope_UpdateWorldMapCursor(gPlayState);
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KaleidoScope_UpdateNamePanel(gPlayState);
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return;
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}
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}
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KaleidoScope_MoveCursorToSpecialPos(gPlayState, PAUSE_CURSOR_PAGE_LEFT);
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}
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}
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@ -1330,6 +1330,7 @@ void PadMgr_ThreadEntry();
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void Heaps_Alloc(void);
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void KaleidoScope_UpdateOwlWarpNamePanel(PlayState* play);
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void KaleidoScope_UpdateNamePanel(PlayState* play);
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void SkinMatrix_Clear(MtxF* mf);
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// #endregion
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// #region 2S2H [Port] New methods added for porting
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void AudioSeq_SetPortVolumeScale(u8 seqPlayerIndex, f32 volume);
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@ -41,6 +41,7 @@ typedef struct View {
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/* 0x15C */ u16 perspNorm; // used to normalize the projection matrix
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/* 0x160 */ u32 flags; // bit 3: Render to an orthographic perspective
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/* 0x164 */ s32 unk164;
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/* */ Mtx* shipMirrorProjectionPtr;
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} View; // size = 0x168
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#define VIEW_VIEWING (1 << 0)
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@ -867,7 +867,11 @@ Acmd* AudioSynth_ProcessSamples(s16* aiBuf, s32 numSamplesPerUpdate, Acmd* cmd,
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}
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size = numSamplesPerUpdate * SAMPLE_SIZE;
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if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
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aInterleave(cmd++, DMEM_TEMP, DMEM_RIGHT_CH, DMEM_LEFT_CH, size);
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} else {
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aInterleave(cmd++, DMEM_TEMP, DMEM_LEFT_CH, DMEM_RIGHT_CH, size);
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}
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if (gAudioCustomSynthFunction != NULL) {
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cmd = gAudioCustomSynthFunction(cmd, 2 * size, updateIndex);
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@ -1402,6 +1402,10 @@ void func_800B6F20(PlayState* play, Input* input, f32 magnitude, s16 baseYaw) {
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s16 relativeYaw = baseYaw - Camera_GetInputDirYaw(GET_ACTIVE_CAM(play));
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input->cur.stick_x = -Math_SinS(relativeYaw) * magnitude;
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// 2S2H [Enhancement] Allow inverting the X axis with GI, primarily for mirror mode,
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// otherwise link moves in the opposite direction and likely get soft locked, and
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// kafei turns the wrong direction as he paths.
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input->cur.stick_x *= GameInteractor_InvertControl(GI_INVERT_MOVEMENT_X);
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input->rel.stick_x = input->cur.stick_x;
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input->cur.stick_y = Math_CosS(relativeYaw) * magnitude;
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input->rel.stick_y = input->cur.stick_y;
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@ -3326,6 +3326,9 @@ void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) {
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if ((scale >= 1.0f) && (imgX > -adjustedXBounds) && (imgX < adjustedXBounds) && (imgY > -1.0f) &&
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(imgY < 1.0f)) {
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if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
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imgX *= -1.0f;
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}
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// #endregion
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imgX = (imgX * (SCREEN_WIDTH / 2)) + (SCREEN_WIDTH / 2);
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imgY = (imgY * -(SCREEN_HEIGHT / 2)) + (SCREEN_HEIGHT / 2);
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@ -1,5 +1,7 @@
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#include "global.h"
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#include <libultraship/bridge.h>
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#include "BenPort.h"
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#include "2s2h/Enhancements/GameInteractor/GameInteractor.h"
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f32 Math_CosS(s16 angle) {
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return coss(angle) * SHT_MINV;
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@ -223,12 +225,14 @@ void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input) {
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f32 y = input->rel.stick_y;
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f32 magnitude;
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x *= GameInteractor_InvertControl(GI_INVERT_MOVEMENT_X);
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magnitude = sqrtf(SQ(x) + SQ(y));
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*outMagnitude = (60.0f < magnitude) ? 60.0f : magnitude;
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if (magnitude > 0.0f) {
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x = input->cur.stick_x;
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y = input->cur.stick_y;
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x *= GameInteractor_InvertControl(GI_INVERT_MOVEMENT_X);
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*outAngle = Math_Atan2S_XY(y, -x);
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} else {
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*outAngle = 0;
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@ -156,6 +156,31 @@ static const char* sMapGrandTextures[] = {
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map_grand_static_Blob_034BB0, map_grand_static_Blob_034F50,
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};
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static bool sMirrorWorldActive = false;
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static u16 sOriginalMapDataRoomFlags[32] = { 0 };
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s32 Ship_MapModifyPosMirrorMode(s32 pos, s32 offset) {
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if (sMirrorWorldActive) {
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pos -= offset;
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pos *= -1;
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pos += offset;
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}
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return pos;
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}
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void Ship_MapDispUpdateMirrorMode() {
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sMirrorWorldActive = CVarGetInteger("gModes.MirroredWorld.State", 0);
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for (s32 i = 0; i < sSceneNumRooms; i++) {
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sMapDataRooms[i].flags = sOriginalMapDataRoomFlags[i];
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if (sMirrorWorldActive) {
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// Toggle the bit in case the scene already has this flag set, this way the map is still "flipped" visually
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sMapDataRooms[i].flags ^= MAP_DATA_ROOM_FLIP_X;
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}
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}
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}
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|
||||
// BENTODO, can we just set dest insetead of doing a memcpy?
|
||||
void MapDisp_GetMapITexture(void* dst, s32 mapCompactId) {
|
||||
s32 mapSize = MapDisp_GetSizeOfMapITex(mapCompactId);
|
||||
@ -414,6 +439,9 @@ void MapDisp_Minimap_DrawActorIcon(PlayState* play, Actor* actor) {
|
||||
sMapDisp.minimapCurY - sMapDisp.minimapBaseY + texOffsetY;
|
||||
}
|
||||
|
||||
posX = Ship_MapModifyPosMirrorMode(posX, sMapDisp.minimapBaseX + sMapDisp.minimapCurX - sMapDisp.minimapBaseX +
|
||||
texOffsetX);
|
||||
|
||||
// 2S2H [Cosmetic] Widescreen support
|
||||
if ((posX > OTRGetRectDimensionFromLeftEdge(0)) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) {
|
||||
// #region 2S2H [Cosmetic] Hud Editor override actor values and use them below
|
||||
@ -449,6 +477,9 @@ void MapDisp_Minimap_DrawActorIcon(PlayState* play, Actor* actor) {
|
||||
if (MapDisp_IsDataRotated(play)) {
|
||||
compassRot += 0x7FFF;
|
||||
}
|
||||
if (sMirrorWorldActive) {
|
||||
compassRot *= -1;
|
||||
}
|
||||
Matrix_RotateYF(compassRot / 10.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
|
||||
// #region 2S2H [Cosmetic] Hud Editor yellow compass matrix scale on x and z
|
||||
@ -586,6 +617,9 @@ void MapDisp_Minimap_DrawDoorActor(PlayState* play, Actor* actor) {
|
||||
texOffsetY;
|
||||
}
|
||||
|
||||
posX = Ship_MapModifyPosMirrorMode(posX, sMapDisp.minimapBaseX + sMapDisp.minimapCurX - sMapDisp.minimapBaseX +
|
||||
texOffsetX);
|
||||
|
||||
// 2S2H [Cosmetic] Widescreen support
|
||||
if ((posX > OTRGetRectDimensionFromLeftEdge(0)) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) {
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
@ -893,6 +927,8 @@ void MapDisp_InitMapData(PlayState* play, void* segmentAddress) {
|
||||
|
||||
for (i = 0; i < sSceneNumRooms; i++) {
|
||||
sMapDataRooms[i] = *mapDataRooms++;
|
||||
// 2S2H [Enhancement] Track original flags to that we can make modifications mid-scene
|
||||
sOriginalMapDataRoomFlags[i] = sMapDataRooms[i].flags;
|
||||
}
|
||||
|
||||
sMapDataScene.rooms = sMapDataRooms;
|
||||
@ -996,6 +1032,7 @@ void MapDisp_Update(PlayState* play) {
|
||||
s16 targetY;
|
||||
|
||||
if ((sMapDisp.mapDataScene != NULL) && (sSceneNumRooms != 0)) {
|
||||
Ship_MapDispUpdateMirrorMode();
|
||||
// #region 2S2H [Cosmetic] Hud Editor minimap base position
|
||||
// This value is used to determine the relative positioning for all the other elements
|
||||
MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom];
|
||||
@ -1161,6 +1198,8 @@ void MapDisp_SwapRooms(s16 nextRoom) {
|
||||
(f32)prevOffsetY);
|
||||
}
|
||||
|
||||
sMapDisp.minimapPrevX = Ship_MapModifyPosMirrorMode(sMapDisp.minimapPrevX, offsetX - prevOffsetX);
|
||||
|
||||
sMapDisp.minimapCurX = minimapBaseX - sMapDisp.minimapPrevX;
|
||||
sMapDisp.minimapCurY = minimapBaseY - sMapDisp.minimapPrevY;
|
||||
}
|
||||
@ -1243,6 +1282,9 @@ void MapDisp_Minimap_DrawRedCompassIcon(PlayState* play, s32 x, s32 z, s32 rot)
|
||||
(sMapDisp.minimapCurY - sMapDisp.minimapBaseY) + texOffsetY;
|
||||
}
|
||||
|
||||
posX = Ship_MapModifyPosMirrorMode(posX, sMapDisp.minimapBaseX + sMapDisp.minimapCurX - sMapDisp.minimapBaseX +
|
||||
texOffsetX);
|
||||
|
||||
// 2S2H [Cosmetic] Widescreen support
|
||||
if ((posX > OTRGetRectDimensionFromLeftEdge(0)) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) {
|
||||
// 2S2H [Cosmetic] Hud Editor red compass position
|
||||
@ -1264,6 +1306,9 @@ void MapDisp_Minimap_DrawRedCompassIcon(PlayState* play, s32 x, s32 z, s32 rot)
|
||||
if (MapDisp_IsDataRotated(play)) {
|
||||
rot += 0x7FFF;
|
||||
}
|
||||
if (sMirrorWorldActive) {
|
||||
rot *= -1;
|
||||
}
|
||||
Matrix_RotateYF(rot / 10.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
|
||||
// #region 2S2H [Cosmetic] Hud Editor red compass scale the matrix in x and z
|
||||
@ -1642,7 +1687,10 @@ void MapDisp_DrawRooms(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32
|
||||
|
||||
if (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_X) {
|
||||
offsetX = ((texWidth / 2) - offsetX) + (texWidth / 2);
|
||||
s = (texWidth - 1) << 5;
|
||||
// 2S2H [Port] The width originally was subtracted by 1, but this caused the flipped texture to overflow on
|
||||
// the edge. There are no vanilla scenes that leverage this, so its possibly an authentic bug.
|
||||
// Removing it will allow the texture to display correctly for things like Mirror Mode.
|
||||
s = (texWidth - 0) << 5;
|
||||
dsdx = 0xFC00;
|
||||
} else {
|
||||
s = 0;
|
||||
@ -1665,6 +1713,8 @@ void MapDisp_DrawRooms(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32
|
||||
texPosY =
|
||||
((mapDataRoom->centerZ - (f32)sMapDisp.sceneMidZ) * scaleFrac - offsetY) + ((viewHeight / two) + viewY);
|
||||
|
||||
texPosX = Ship_MapModifyPosMirrorMode(texPosX, -offsetX + ((viewWidth / two) + viewX));
|
||||
|
||||
if (i == play->roomCtx.curRoom.num) {
|
||||
if (Map_IsInBossScene(play)) {
|
||||
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 1,
|
||||
@ -1781,6 +1831,8 @@ void MapDisp_DrawChests(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s3
|
||||
texPosY = (s32)((((mapDataChests[i].z - (f32)sMapDisp.sceneMidZ) * scaleFrac) - offsetZ) +
|
||||
((viewHeight / 2) + viewY));
|
||||
|
||||
texPosX = Ship_MapModifyPosMirrorMode(texPosX, -offsetX + ((viewWidth / 2) + viewX));
|
||||
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, texPosX << 2, texPosY << 2, (texPosX + 8) << 2, (texPosY + 8) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
@ -1833,6 +1885,9 @@ void MapDisp_DrawRoomExits(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth,
|
||||
((viewWidth / 2) + viewX);
|
||||
texPosY = ((f32)sTransitionActors[i].pos.z - sMapDisp.sceneMidZ) * scaleFrac +
|
||||
((viewHeight / 2) + viewY);
|
||||
|
||||
texPosX = Ship_MapModifyPosMirrorMode(texPosX, ((viewWidth / 2) + viewX));
|
||||
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, ((texPosX - 1) << 2), ((texPosY - 1) << 2),
|
||||
((texPosX + 1) << 2), ((texPosY + 1) << 2), G_TX_RENDERTILE, 0, 0, 1 << 10,
|
||||
1 << 10);
|
||||
@ -1894,6 +1949,9 @@ void MapDisp_DrawBossIcon(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth,
|
||||
((viewWidth / 2) + viewX);
|
||||
texPosY = ((((f32)sTransitionActors[i].pos.z - sMapDisp.sceneMidZ) * scaleFrac) - offsetZ) +
|
||||
((viewHeight / 2) + viewY);
|
||||
|
||||
texPosX = Ship_MapModifyPosMirrorMode(texPosX, -offsetX + ((viewWidth / 2) + viewX));
|
||||
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, texPosX << 2, texPosY << 2, (texPosX + 8) << 2, (texPosY + 8) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
@ -8610,7 +8610,15 @@ void Interface_Draw(PlayState* play) {
|
||||
Map_DrawMinimap(play);
|
||||
|
||||
if ((R_PAUSE_BG_PRERENDER_STATE != 2) && (R_PAUSE_BG_PRERENDER_STATE != 3)) {
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.shipMirrorProjectionPtr,
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
}
|
||||
Target_Draw(&play->actorCtx.targetCtx, play);
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr,
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
}
|
||||
}
|
||||
|
||||
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
|
||||
|
@ -1248,6 +1248,18 @@ void Play_DrawMain(PlayState* this) {
|
||||
|
||||
View_Apply(&this->view, 0xF);
|
||||
|
||||
// Setup mirror mode matrix handling when we are not drawing kaleido
|
||||
if (R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP && CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
gSPSetExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
|
||||
gSPSetExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
|
||||
gSPMatrix(POLY_OPA_DISP++, this->view.shipMirrorProjectionPtr,
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
gSPMatrix(POLY_XLU_DISP++, this->view.shipMirrorProjectionPtr,
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
gSPMatrix(POLY_OPA_DISP++, this->view.viewingPtr, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
||||
gSPMatrix(POLY_XLU_DISP++, this->view.viewingPtr, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
||||
}
|
||||
|
||||
// The billboard matrix temporarily stores the viewing matrix
|
||||
Matrix_MtxToMtxF(&this->view.viewing, &this->billboardMtxF);
|
||||
Matrix_MtxToMtxF(&this->view.projection, &this->viewProjectionMtxF);
|
||||
@ -1523,6 +1535,11 @@ void Play_DrawMain(PlayState* this) {
|
||||
Play_PostWorldDraw(this);
|
||||
}
|
||||
}
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
gSPClearExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
|
||||
gSPClearExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
|
||||
}
|
||||
}
|
||||
|
||||
SkipPostWorldDraw:
|
||||
|
@ -325,6 +325,7 @@ s32 View_ApplyPerspective(View* view) {
|
||||
s32 height;
|
||||
Vp* vp;
|
||||
Mtx* projection;
|
||||
Mtx* projectionFlipped;
|
||||
Mtx* viewing;
|
||||
GraphicsContext* gfxCtx = view->gfxCtx;
|
||||
|
||||
@ -342,13 +343,26 @@ s32 View_ApplyPerspective(View* view) {
|
||||
|
||||
// Perspective projection
|
||||
projection = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
|
||||
projectionFlipped = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
|
||||
view->projectionPtr = projection;
|
||||
view->shipMirrorProjectionPtr = projectionFlipped;
|
||||
|
||||
width = view->viewport.rightX - view->viewport.leftX;
|
||||
height = view->viewport.bottomY - view->viewport.topY;
|
||||
aspect = (f32)width / (f32)height;
|
||||
|
||||
guPerspective(projection, &view->perspNorm, view->fovy, aspect, view->zNear, view->zFar, view->scale);
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
MtxF flipF;
|
||||
SkinMatrix_Clear(&flipF);
|
||||
flipF.xx = -1.0;
|
||||
MtxF projectionF;
|
||||
Matrix_MtxToMtxF(projection, &projectionF);
|
||||
SkinMatrix_MtxFMtxFMult(&projectionF, &flipF, &projectionF);
|
||||
Matrix_MtxFToMtx(&projectionF, projectionFlipped);
|
||||
}
|
||||
|
||||
view->projection = *projection;
|
||||
|
||||
View_StepDistortion(view, projection);
|
||||
@ -450,6 +464,7 @@ s32 View_ApplyPerspective(View* view) {
|
||||
s32 View_ApplyOrtho(View* view) {
|
||||
Vp* vp;
|
||||
Mtx* projection;
|
||||
Mtx* projectionFlipped;
|
||||
GraphicsContext* gfxCtx = view->gfxCtx;
|
||||
|
||||
OPEN_DISPS(gfxCtx);
|
||||
@ -465,11 +480,23 @@ s32 View_ApplyOrtho(View* view) {
|
||||
gSPViewport(OVERLAY_DISP++, vp);
|
||||
|
||||
projection = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
|
||||
projectionFlipped = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
|
||||
view->projectionPtr = projection;
|
||||
view->shipMirrorProjectionPtr = projectionFlipped;
|
||||
|
||||
guOrtho(projection, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f, gScreenHeight * 0.5f,
|
||||
view->zNear, view->zFar, view->scale);
|
||||
|
||||
// if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
// MtxF flipF;
|
||||
// SkinMatrix_Clear(&flipF);
|
||||
// flipF.xx = -1.0;
|
||||
// MtxF projectionF;
|
||||
// Matrix_MtxToMtxF(projection, &projectionF);
|
||||
// SkinMatrix_MtxFMtxFMult(&projectionF, &flipF, &projectionF);
|
||||
// Matrix_MtxFToMtx(&projectionF, projectionFlipped);
|
||||
// }
|
||||
|
||||
view->projection = *projection;
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
@ -486,6 +513,7 @@ s32 View_ApplyOrtho(View* view) {
|
||||
s32 View_ApplyOrthoToOverlay(View* view) {
|
||||
Vp* vp;
|
||||
Mtx* projection;
|
||||
Mtx* projectionFlipped;
|
||||
GraphicsContext* gfxCtx;
|
||||
|
||||
gfxCtx = view->gfxCtx;
|
||||
@ -509,10 +537,23 @@ s32 View_ApplyOrthoToOverlay(View* view) {
|
||||
|
||||
gSPViewport(OVERLAY_DISP++, vp);
|
||||
projection = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
|
||||
projectionFlipped = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
|
||||
view->projectionPtr = projection;
|
||||
view->shipMirrorProjectionPtr = projectionFlipped;
|
||||
|
||||
guOrtho(projection, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f, gScreenHeight * 0.5f,
|
||||
view->zNear, view->zFar, view->scale);
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
MtxF flipF;
|
||||
SkinMatrix_Clear(&flipF);
|
||||
flipF.xx = -1.0;
|
||||
MtxF projectionF;
|
||||
Matrix_MtxToMtxF(projection, &projectionF);
|
||||
SkinMatrix_MtxFMtxFMult(&projectionF, &flipF, &projectionF);
|
||||
Matrix_MtxFToMtx(&projectionF, projectionFlipped);
|
||||
}
|
||||
|
||||
view->projection = *projection;
|
||||
|
||||
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_fsn.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "2s2h/Enhancements/GameInteractor/GameInteractor.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10)
|
||||
|
||||
@ -452,6 +453,10 @@ void EnFsn_UpdateCursorPos(EnFsn* this, PlayState* play) {
|
||||
this->cursorPos.x = x + xOffset;
|
||||
this->cursorPos.y = y + yOffset;
|
||||
this->cursorPos.z = 1.2f;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
this->cursorPos.x = SCREEN_WIDTH - this->cursorPos.x;
|
||||
}
|
||||
}
|
||||
|
||||
s32 EnFsn_FacingShopkeeperDialogResult(EnFsn* this, PlayState* play) {
|
||||
@ -509,6 +514,8 @@ void EnFsn_UpdateJoystickInputState(EnFsn* this, PlayState* play) {
|
||||
s8 stickX = CONTROLLER1(&play->state)->rel.stick_x;
|
||||
s8 stickY = CONTROLLER1(&play->state)->rel.stick_y;
|
||||
|
||||
stickX *= GameInteractor_InvertControl(GI_INVERT_SHOP_X);
|
||||
|
||||
if (this->stickAccumX == 0) {
|
||||
if ((stickX > 30) || (stickX < -30)) {
|
||||
this->stickAccumX = stickX;
|
||||
@ -1602,6 +1609,11 @@ void EnFsn_DrawStickDirectionPrompts(EnFsn* this, PlayState* play) {
|
||||
s32 drawStickRightPrompt = this->stickLeftPrompt.isEnabled;
|
||||
s32 drawStickLeftPrompt = this->stickRightPrompt.isEnabled;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0) && (drawStickLeftPrompt != drawStickRightPrompt)) {
|
||||
drawStickLeftPrompt = !drawStickLeftPrompt;
|
||||
drawStickRightPrompt = !drawStickRightPrompt;
|
||||
}
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
if (drawStickRightPrompt || drawStickLeftPrompt) {
|
||||
|
@ -267,6 +267,11 @@ void EnGakufu_Draw(Actor* thisx, PlayState* play) {
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x02, play->interfaceCtx.parameterSegment);
|
||||
|
||||
// Invert the whole music staff, so the notes appear correctly in mirrored world
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
Matrix_Scale(-1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||||
}
|
||||
|
||||
for (i = 0; (i < ARRAY_COUNT(this->buttonIndex)) && (this->buttonIndex[i] != OCARINA_BTN_INVALID); i++) {
|
||||
Matrix_Push();
|
||||
Matrix_Translate(30 * i - 105, sOcarinaBtnWallYOffsets[this->buttonIndex[i]] * 7.5f, 1.0f, MTXMODE_APPLY);
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "overlays/actors/ovl_Obj_Um/z_obj_um.h"
|
||||
#include "overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h"
|
||||
#include "objects/object_horse_link_child/object_horse_link_child.h"
|
||||
#include "2s2h/Enhancements/GameInteractor/GameInteractor.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_10)
|
||||
|
||||
@ -3691,6 +3692,8 @@ void EnHorse_UpdateStick(EnHorse* this, PlayState* play) {
|
||||
this->lastStick = this->curStick;
|
||||
this->curStick.x = input->rel.stick_x;
|
||||
this->curStick.z = input->rel.stick_y;
|
||||
|
||||
this->curStick.x *= GameInteractor_InvertControl(GI_INVERT_HORSE_X);
|
||||
}
|
||||
|
||||
void EnHorse_ResolveCollision(EnHorse* this, PlayState* play, CollisionPoly* colPoly) {
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_ossan.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "2s2h/Enhancements/GameInteractor/GameInteractor.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10)
|
||||
|
||||
@ -298,6 +299,10 @@ void EnOssan_UpdateCursorPos(PlayState* play, EnOssan* this) {
|
||||
Actor_GetScreenPos(play, &this->items[this->cursorIndex]->actor, &x, &y);
|
||||
this->cursorPos.x = x;
|
||||
this->cursorPos.y = y;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
this->cursorPos.x = SCREEN_WIDTH - this->cursorPos.x;
|
||||
}
|
||||
}
|
||||
|
||||
void EnOssan_EndInteraction(PlayState* play, EnOssan* this) {
|
||||
@ -465,6 +470,8 @@ void EnOssan_UpdateJoystickInputState(PlayState* play, EnOssan* this) {
|
||||
s8 stickX = CONTROLLER1(&play->state)->rel.stick_x;
|
||||
s8 stickY = CONTROLLER1(&play->state)->rel.stick_y;
|
||||
|
||||
stickX *= GameInteractor_InvertControl(GI_INVERT_SHOP_X);
|
||||
|
||||
this->moveHorizontal = this->moveVertical = false;
|
||||
|
||||
if (this->stickAccumX == 0) {
|
||||
@ -1680,6 +1687,11 @@ void EnOssan_DrawStickDirectionPrompts(PlayState* play, EnOssan* this) {
|
||||
s32 drawStickRightPrompt = this->stickLeftPrompt.isEnabled;
|
||||
s32 drawStickLeftPrompt = this->stickRightPrompt.isEnabled;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0) && (drawStickLeftPrompt != drawStickRightPrompt)) {
|
||||
drawStickLeftPrompt = !drawStickLeftPrompt;
|
||||
drawStickRightPrompt = !drawStickRightPrompt;
|
||||
}
|
||||
|
||||
(void)"../z_en_oB1.c";
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "objects/object_mastergolon/object_mastergolon.h"
|
||||
#include "objects/object_masterzoora/object_masterzoora.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "2s2h/Enhancements/GameInteractor/GameInteractor.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10)
|
||||
|
||||
@ -456,6 +457,10 @@ void EnSob1_UpdateCursorPos(PlayState* play, EnSob1* this) {
|
||||
this->cursorPos.x = x + xOffset;
|
||||
this->cursorPos.y = y + yOffset;
|
||||
this->cursorPos.z = 1.2f;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
this->cursorPos.x = SCREEN_WIDTH - this->cursorPos.x;
|
||||
}
|
||||
}
|
||||
|
||||
void EnSob1_EndInteraction(PlayState* play, EnSob1* this) {
|
||||
@ -584,6 +589,8 @@ void EnSob1_UpdateJoystickInputState(PlayState* play, EnSob1* this) {
|
||||
s8 stickX = CONTROLLER1(&play->state)->rel.stick_x;
|
||||
s8 stickY = CONTROLLER1(&play->state)->rel.stick_y;
|
||||
|
||||
stickX *= GameInteractor_InvertControl(GI_INVERT_SHOP_X);
|
||||
|
||||
if (this->stickAccumX == 0) {
|
||||
if ((stickX > 30) || (stickX < -30)) {
|
||||
this->stickAccumX = stickX;
|
||||
@ -1579,6 +1586,11 @@ void EnSob1_DrawStickDirectionPrompt(PlayState* play, EnSob1* this) {
|
||||
s32 drawStickRightPrompt = this->stickLeftPrompt.isEnabled;
|
||||
s32 drawStickLeftPrompt = this->stickRightPrompt.isEnabled;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0) && (drawStickLeftPrompt != drawStickRightPrompt)) {
|
||||
drawStickLeftPrompt = !drawStickLeftPrompt;
|
||||
drawStickRightPrompt = !drawStickRightPrompt;
|
||||
}
|
||||
|
||||
(void)"../z_en_soB1.c";
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "z_en_trt.h"
|
||||
#include "objects/object_trt/object_trt.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "2s2h/Enhancements/GameInteractor/GameInteractor.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@ -166,6 +167,10 @@ void EnTrt_UpdateCursorPos(PlayState* play, EnTrt* this) {
|
||||
this->cursorPos.x = x + xOffset;
|
||||
this->cursorPos.y = y + yOffset;
|
||||
this->cursorPos.z = 1.2f;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
this->cursorPos.x = SCREEN_WIDTH - this->cursorPos.x;
|
||||
}
|
||||
}
|
||||
|
||||
void EnTrt_SetupGetMushroomCutscene(EnTrt* this) {
|
||||
@ -273,6 +278,8 @@ void EnTrt_UpdateJoystickInputState(PlayState* play, EnTrt* this) {
|
||||
s8 stickX = CONTROLLER1(&play->state)->rel.stick_x;
|
||||
s8 stickY = CONTROLLER1(&play->state)->rel.stick_y;
|
||||
|
||||
stickX *= GameInteractor_InvertControl(GI_INVERT_SHOP_X);
|
||||
|
||||
if (this->stickAccumX == 0) {
|
||||
if ((stickX > 30) || (stickX < -30)) {
|
||||
this->stickAccumX = stickX;
|
||||
@ -1657,6 +1664,11 @@ void EnTrt_DrawStickDirectionPrompt(PlayState* play, EnTrt* this) {
|
||||
s32 drawStickRightPrompt = this->stickLeftPrompt.isEnabled;
|
||||
s32 drawStickLeftPrompt = this->stickRightPrompt.isEnabled;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0) && (drawStickLeftPrompt != drawStickRightPrompt)) {
|
||||
drawStickLeftPrompt = !drawStickLeftPrompt;
|
||||
drawStickRightPrompt = !drawStickRightPrompt;
|
||||
}
|
||||
|
||||
(void)"../z_en_trt.c";
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
@ -8330,6 +8330,7 @@ void func_8083A98C(Actor* thisx, PlayState* play2) {
|
||||
|
||||
// Yaw: shape.rot.y is used as a fixed starting position
|
||||
inputX = sPlayerControlInput->rel.stick_x * -4;
|
||||
inputX *= GameInteractor_InvertControl(GI_INVERT_TELESCOPE_X);
|
||||
// Start from current position: no input -> no change
|
||||
newYaw = thisx->focus.rot.y - thisx->shape.rot.y;
|
||||
// Add input, clamped to prevent turning too fast
|
||||
@ -12562,9 +12563,9 @@ s32 Player_UpdateNoclip(Player* this, PlayState* play) {
|
||||
if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_DDOWN)) {
|
||||
angle = temp + 0x8000;
|
||||
} else if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_DLEFT)) {
|
||||
angle = temp + 0x4000;
|
||||
angle = temp + 0x4000 * GameInteractor_InvertControl(GI_INVERT_DEBUG_DPAD_X);
|
||||
} else if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_DRIGHT)) {
|
||||
angle = temp - 0x4000;
|
||||
angle = temp - 0x4000 * GameInteractor_InvertControl(GI_INVERT_DEBUG_DPAD_X);
|
||||
}
|
||||
|
||||
this->actor.world.pos.x += speed * Math_SinS(angle);
|
||||
@ -13006,12 +13007,15 @@ void Player_Destroy(Actor* thisx, PlayState* play) {
|
||||
s32 func_80847190(PlayState* play, Player* this, s32 arg2) {
|
||||
s32 pad;
|
||||
s16 var_s0;
|
||||
s32 stickX = sPlayerControlInput->rel.stick_x;
|
||||
|
||||
stickX *= GameInteractor_InvertControl(GI_INVERT_FIRST_PERSON_AIM_X);
|
||||
|
||||
if (!func_800B7128(this) && !func_8082EF20(this) && !arg2) {
|
||||
var_s0 = sPlayerControlInput->rel.stick_y * 0xF0;
|
||||
Math_SmoothStepToS(&this->actor.focus.rot.x, var_s0, 0xE, 0xFA0, 0x1E);
|
||||
|
||||
var_s0 = sPlayerControlInput->rel.stick_x * -0x10;
|
||||
var_s0 = stickX * -0x10;
|
||||
var_s0 = CLAMP(var_s0, -0xBB8, 0xBB8);
|
||||
this->actor.focus.rot.y += var_s0;
|
||||
} else {
|
||||
@ -13028,8 +13032,7 @@ s32 func_80847190(PlayState* play, Player* this, s32 arg2) {
|
||||
}
|
||||
|
||||
var_s0 = this->actor.focus.rot.y - this->actor.shape.rot.y;
|
||||
temp3 = ((sPlayerControlInput->rel.stick_x >= 0) ? 1 : -1) *
|
||||
(s32)((1.0f - Math_CosS(sPlayerControlInput->rel.stick_x * 0xC8)) * -1500.0f);
|
||||
temp3 = ((stickX >= 0) ? 1 : -1) * (s32)((1.0f - Math_CosS(stickX * 0xC8)) * -1500.0f);
|
||||
var_s0 += temp3;
|
||||
|
||||
this->actor.focus.rot.y = CLAMP(var_s0, -0x4AAA, 0x4AAA) + this->actor.shape.rot.y;
|
||||
@ -14630,6 +14633,7 @@ void Player_Action_18(Player* this, PlayState* play) {
|
||||
s16 var_a2;
|
||||
s16 var_a3;
|
||||
|
||||
xStick *= GameInteractor_InvertControl(GI_INVERT_SHIELD_X);
|
||||
var_a1 = (yStick * Math_CosS(temp_a0)) + (Math_SinS(temp_a0) * xStick);
|
||||
temp_ft5 = (xStick * Math_CosS(temp_a0)) - (Math_SinS(temp_a0) * yStick);
|
||||
|
||||
@ -16006,6 +16010,8 @@ void Player_Action_50(Player* this, PlayState* play) {
|
||||
PlayerAnimationHeader* anim1;
|
||||
PlayerAnimationHeader* anim2;
|
||||
|
||||
xStick *= GameInteractor_InvertControl(GI_INVERT_MOVEMENT_X);
|
||||
|
||||
this->fallStartHeight = this->actor.world.pos.y;
|
||||
|
||||
this->stateFlags2 |= PLAYER_STATE2_40;
|
||||
@ -16564,11 +16570,14 @@ void func_80850BA8(Player* this) {
|
||||
void func_80850BF8(Player* this, f32 arg1) {
|
||||
f32 temp_fv0;
|
||||
s16 temp_ft0;
|
||||
s8 stickX = sPlayerControlInput->rel.stick_x;
|
||||
|
||||
stickX *= GameInteractor_InvertControl(GI_INVERT_ZORA_SWIM_X);
|
||||
|
||||
Math_AsymStepToF(&this->unk_B48, arg1, 1.0f, (fabsf(this->unk_B48) * 0.01f) + 0.4f);
|
||||
temp_fv0 = Math_CosS(sPlayerControlInput->rel.stick_x * 0x10E);
|
||||
temp_fv0 = Math_CosS(stickX * 0x10E);
|
||||
|
||||
temp_ft0 = (((sPlayerControlInput->rel.stick_x >= 0) ? 1 : -1) * (1.0f - temp_fv0) * -1100.0f);
|
||||
temp_ft0 = (((stickX >= 0) ? 1 : -1) * (1.0f - temp_fv0) * -1100.0f);
|
||||
temp_ft0 = CLAMP(temp_ft0, -0x1F40, 0x1F40);
|
||||
|
||||
this->currentYaw += temp_ft0;
|
||||
@ -16585,6 +16594,9 @@ void Player_Action_56(Player* this, PlayState* play) {
|
||||
s16 sp3E;
|
||||
s16 sp3C;
|
||||
s16 sp3A;
|
||||
s8 stickX = sPlayerControlInput->rel.stick_x;
|
||||
|
||||
stickX *= GameInteractor_InvertControl(GI_INVERT_ZORA_SWIM_X);
|
||||
|
||||
this->stateFlags2 |= PLAYER_STATE2_20;
|
||||
|
||||
@ -16634,7 +16646,7 @@ void Player_Action_56(Player* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
Math_SmoothStepToS(&this->unk_B86[1], sPlayerControlInput->rel.stick_x * 0xC8, 0xA, 0x3E8, 0x64);
|
||||
Math_SmoothStepToS(&this->unk_B86[1], stickX * 0xC8, 0xA, 0x3E8, 0x64);
|
||||
Math_SmoothStepToS(&this->unk_B8E, this->unk_B86[1], IREG(40) + 1, IREG(41), IREG(42));
|
||||
} else if (this->unk_B86[0] == 0) {
|
||||
PlayerAnimation_Update(play, &this->skelAnime);
|
||||
@ -16662,7 +16674,7 @@ void Player_Action_56(Player* this, PlayState* play) {
|
||||
Math_SmoothStepToS(&this->unk_AAA, sp3E, 4, 0xFA0, 0x190);
|
||||
|
||||
// X
|
||||
sp42 = sPlayerControlInput->rel.stick_x * 0x64;
|
||||
sp42 = stickX * 0x64;
|
||||
if (Math_ScaledStepToS(&this->unk_B8A, sp42, 0x384) && (sp42 == 0)) {
|
||||
Math_SmoothStepToS(&this->unk_B86[1], 0, 4, 0x5DC, 0x64);
|
||||
Math_SmoothStepToS(&this->unk_B8E, this->unk_B86[1], IREG(44) + 1, IREG(45), IREG(46));
|
||||
|
@ -550,6 +550,18 @@ void KaleidoScope_DrawWorldMap(PlayState* play) {
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
// Use matrix scaling to flip the entire overworld map for mirror world
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
// Invert culling to counter act the matrix flip
|
||||
gSPSetExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
|
||||
Matrix_Push();
|
||||
// We need to shift the matrix a little to the left before flipping it so that it aligns in the same spot
|
||||
Matrix_Translate(-2.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(-1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
Matrix_Pop();
|
||||
}
|
||||
|
||||
KaleidoScope_SetCursorVtxPos(pauseCtx, pauseCtx->cursorSlot[PAUSE_MAP] * 4, pauseCtx->mapPageVtx);
|
||||
|
||||
// Draw the world map image
|
||||
@ -852,14 +864,24 @@ void KaleidoScope_DrawWorldMap(PlayState* play) {
|
||||
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||
|
||||
POLY_OPA_DISP =
|
||||
Gfx_DrawTexRectRGBA16(POLY_OPA_DISP, gQuestIconLinkHumanFaceTex, 16, 16, sWorldMapCursorsRectLeft[n],
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
POLY_OPA_DISP = Gfx_DrawTexRectRGBA16(POLY_OPA_DISP, gQuestIconLinkHumanFaceTex, 16, 16,
|
||||
(SCREEN_WIDTH - sWorldMapCursorsRectLeft[n] - 16 - 1),
|
||||
sWorldMapCursorsRectTop[n], 16, 16, 1 << 10, 1 << 10);
|
||||
} else {
|
||||
POLY_OPA_DISP = Gfx_DrawTexRectRGBA16(POLY_OPA_DISP, gQuestIconLinkHumanFaceTex, 16, 16,
|
||||
sWorldMapCursorsRectLeft[n], sWorldMapCursorsRectTop[n], 16, 16,
|
||||
1 << 10, 1 << 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
gSPClearExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
@ -876,11 +898,122 @@ u16 sOwlWarpPauseItems[] = {
|
||||
ITEM_MAP_POINT_STONE_TOWER, // OWL_WARP_STONE_TOWER
|
||||
};
|
||||
|
||||
// 2S2H [Enhancement] Same as KaleidoScope_UpdateWorldMapCursor but with behavior and controls inverted to account for
|
||||
// mirrored world being used
|
||||
void Ship_UpdateWorldMapCursorMirrorWorld(PlayState* play) {
|
||||
PauseContext* pauseCtx = &play->pauseCtx;
|
||||
s16 oldCursorPoint;
|
||||
|
||||
bool goingLeft = pauseCtx->stickAdjX < -30;
|
||||
bool goingRight = pauseCtx->stickAdjX > 30;
|
||||
|
||||
if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE) &&
|
||||
(pauseCtx->pageIndex == PAUSE_MAP) && !PauseOwlWarp_IsOwlWarpEnabled()) {
|
||||
pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_WHITE;
|
||||
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
|
||||
if (gSaveContext.buttonStatus[EQUIP_SLOT_A] != BTN_DISABLED) {
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_DISABLED;
|
||||
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
||||
}
|
||||
|
||||
if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT && goingRight) {
|
||||
pauseCtx->cursorSpecialPos = 0;
|
||||
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = REGION_MAX;
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT && goingLeft) {
|
||||
pauseCtx->cursorSpecialPos = 0;
|
||||
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = REGION_NONE;
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
|
||||
if (pauseCtx->cursorSpecialPos == 0 && (goingLeft || goingRight)) {
|
||||
pauseCtx->cursorShrinkRate = 4.0f;
|
||||
goingLeft = !goingLeft;
|
||||
goingRight = !goingRight;
|
||||
}
|
||||
|
||||
if (goingRight) {
|
||||
do {
|
||||
pauseCtx->cursorPoint[PAUSE_WORLD_MAP]++;
|
||||
if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] >= REGION_MAX) {
|
||||
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_LEFT);
|
||||
pauseCtx->cursorItem[PAUSE_MAP] = PAUSE_ITEM_NONE;
|
||||
break;
|
||||
}
|
||||
} while (!pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]);
|
||||
} else if (goingLeft) {
|
||||
do {
|
||||
pauseCtx->cursorPoint[PAUSE_WORLD_MAP]--;
|
||||
if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] <= REGION_NONE) {
|
||||
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_RIGHT);
|
||||
pauseCtx->cursorItem[PAUSE_MAP] = PAUSE_ITEM_NONE;
|
||||
break;
|
||||
}
|
||||
} while (!pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]);
|
||||
}
|
||||
|
||||
if (pauseCtx->cursorSpecialPos == 0) {
|
||||
pauseCtx->cursorItem[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
// Used as cursor vtxIndex
|
||||
pauseCtx->cursorSlot[PAUSE_MAP] = 31 + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
}
|
||||
|
||||
if (!pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]) {
|
||||
pauseCtx->cursorItem[PAUSE_MAP] = PAUSE_ITEM_NONE;
|
||||
}
|
||||
if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_WORLD_MAP]) {
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
} else if (pauseCtx->state == PAUSE_STATE_OWLWARP_SELECT) {
|
||||
pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_BLUE;
|
||||
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
|
||||
if (goingLeft || goingRight) {
|
||||
pauseCtx->cursorShrinkRate = 4.0f;
|
||||
goingLeft = !goingLeft;
|
||||
goingRight = !goingRight;
|
||||
}
|
||||
|
||||
if (goingRight) {
|
||||
do {
|
||||
pauseCtx->cursorPoint[PAUSE_WORLD_MAP]++;
|
||||
if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] > OWL_WARP_STONE_TOWER) {
|
||||
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = OWL_WARP_GREAT_BAY_COAST;
|
||||
}
|
||||
} while (!pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]);
|
||||
} else if (goingLeft) {
|
||||
do {
|
||||
pauseCtx->cursorPoint[PAUSE_WORLD_MAP]--;
|
||||
if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] < OWL_WARP_GREAT_BAY_COAST) {
|
||||
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = OWL_WARP_STONE_TOWER;
|
||||
}
|
||||
} while (!pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]]);
|
||||
}
|
||||
|
||||
// Offset from `ITEM_MAP_POINT_GREAT_BAY` is to get the correct ordering in `map_name_static`
|
||||
pauseCtx->cursorItem[PAUSE_MAP] =
|
||||
sOwlWarpPauseItems[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] - ITEM_MAP_POINT_GREAT_BAY;
|
||||
// Used as cursor vtxIndex
|
||||
pauseCtx->cursorSlot[PAUSE_MAP] = 31 + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
|
||||
if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_WORLD_MAP]) {
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KaleidoScope_UpdateWorldMapCursor(PlayState* play) {
|
||||
static u16 sStickAdjTimer = 0; // unused timer that counts up every frame. Resets on reading a stickAdj.
|
||||
PauseContext* pauseCtx = &play->pauseCtx;
|
||||
s16 oldCursorPoint;
|
||||
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
Ship_UpdateWorldMapCursorMirrorWorld(play);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE) &&
|
||||
(pauseCtx->pageIndex == PAUSE_MAP) && !PauseOwlWarp_IsOwlWarpEnabled()) {
|
||||
pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_WHITE;
|
||||
|
@ -2918,13 +2918,17 @@ void KaleidoScope_UpdateCursorSize(PlayState* play) {
|
||||
pauseCtx->cursorX = sWorldMapCursorsX[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]];
|
||||
pauseCtx->cursorY = sWorldMapCursorsY[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]];
|
||||
}
|
||||
if (!IS_PAUSE_STATE_OWLWARP) {
|
||||
if (!IS_PAUSE_STATE_OWLWARP && !PauseOwlWarp_IsOwlWarpEnabled()) {
|
||||
pauseCtx->cursorHeight = 10.0f;
|
||||
pauseCtx->cursorWidth = 10.0f;
|
||||
} else {
|
||||
pauseCtx->cursorHeight = 15.0f;
|
||||
pauseCtx->cursorWidth = 15.0f;
|
||||
}
|
||||
// Flip the position of the cursor with an additional offset to align with flipped map points
|
||||
if (CVarGetInteger("gModes.MirroredWorld.State", 0)) {
|
||||
pauseCtx->cursorX = (pauseCtx->cursorX * -1.0) + 5.0f;
|
||||
}
|
||||
} else {
|
||||
pauseCtx->cursorX = sDungeonMapCursorsX[pauseCtx->cursorPoint[PAUSE_MAP]];
|
||||
pauseCtx->cursorY = sDungeonMapCursorsY[pauseCtx->cursorPoint[PAUSE_MAP]];
|
||||
|
Loading…
Reference in New Issue
Block a user