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Fix vertex extraction (#423)
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@ -12,7 +12,7 @@
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<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x5254" /> <!-- Original name is "ironknack_front_hit" -->
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<Animation Name="gIronKnuckleRunAnim" Offset="0x57F4" /> <!-- Original name is "ironknack_run" -->
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<Animation Name="gIronKnuckleWalkAnim" Offset="0x6294" /> <!-- Original name is "ironknack_walk" -->
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<Array Name="gObjectIkVtx_009740" Count="566" Offset="0x6730">
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<Array Name="gObjectIkVtx_0062B0" Count="889" Offset="0x62B0">
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<Vtx/>
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</Array>
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<DList Name="gIronKnuckleArmorFrontDL" Offset="0x9A40" /> <!-- Original name is "ironknack_front_armer" -->
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@ -12,7 +12,7 @@
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<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x5254" /> <!-- Original name is "ironknack_front_hit" -->
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<Animation Name="gIronKnuckleRunAnim" Offset="0x57F4" /> <!-- Original name is "ironknack_run" -->
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<Animation Name="gIronKnuckleWalkAnim" Offset="0x6294" /> <!-- Original name is "ironknack_walk" -->
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<Array Name="gObjectIkVtx_009740" Count="566" Offset="0x6730">
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<Array Name="gObjectIkVtx_0062B0" Count="889" Offset="0x62B0">
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<Vtx/>
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</Array>
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<DList Name="gIronKnuckleArmorFrontDL" Offset="0x9A40" /> <!-- Original name is "ironknack_front_armer" -->
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