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Fixed Ice Interpolation on z_en_bigslime (#389)
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@ -3165,6 +3165,7 @@ void EnBigslime_DrawShatteringEffects(EnBigslime* this, PlayState* play) {
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for (i = 0; i < BIGSLIME_NUM_ICE_SHARD; i++) {
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iceShardEffect = &this->iceShardEffect[i];
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FrameInterpolation_RecordOpenChild(iceShardEffect, i);
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if (iceShardEffect->isEnabled > false) {
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Matrix_SetTranslateRotateYXZ(iceShardEffect->pos.x, iceShardEffect->pos.y, iceShardEffect->pos.z,
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&iceShardEffect->rot);
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@ -3172,6 +3173,7 @@ void EnBigslime_DrawShatteringEffects(EnBigslime* this, PlayState* play) {
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gBigslimeIceShardVtxDL);
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}
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FrameInterpolation_RecordCloseChild();
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}
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CLOSE_DISPS(play->state.gfxCtx);
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