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https://github.com/HarbourMasters/2ship2harkinian.git
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fix billboard mtx segment values (#29)
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@ -107,6 +107,7 @@
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(void)0
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// #region 2S2H [Port]
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#define D_01000000_TO_SEGMENTED (0x01000000 | 1)
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// Compute 0x0E segment value as compile time constant for 32bit and 64bit
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#define D_0E000000_TO_SEGMENTED(member) ((0x0E000000 + offsetof(GfxMasterList, member)) | 1)
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#define D_0F000000_TO_SEGMENTED (0x0F000000 | 1)
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@ -1947,7 +1947,7 @@ void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View
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TEXEL0, 0, PRIMITIVE, 0);
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, D_01000000_TO_SEGMENTED, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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switch (sLensFlareTypes[i]) {
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case LENS_FLARE_CIRCLE0:
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@ -2080,7 +2080,7 @@ void Environment_DrawRainImpl(PlayState* play, View* view, GraphicsContext* gfxC
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for (i = 0; i < precip; i++) {
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Matrix_Translate(((Rand_ZeroOne() - 0.7f) * 100.0f) + spF0, ((Rand_ZeroOne() - 0.7f) * 100.0f) + spEC,
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((Rand_ZeroOne() - 0.7f) * 100.0f) + spE8, MTXMODE_NEW);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, D_01000000_TO_SEGMENTED, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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Matrix_RotateYS(yaw + (s16)(i << 5), MTXMODE_APPLY);
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Matrix_RotateXS(pitch + (s16)(i << 5), MTXMODE_APPLY);
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Matrix_Scale(0.3f, 1.0f, 0.3f, MTXMODE_APPLY);
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@ -2377,7 +2377,7 @@ void Environment_DrawLightning(PlayState* play, s32 unused) {
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Lib_SegmentedToVirtual(sLightningTextures[sLightningBolts[i].textureIndex]));
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Gfx_SetupDL61_Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, D_01000000_TO_SEGMENTED, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL);
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}
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}
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@ -681,7 +681,7 @@ void EnArrow_Draw(Actor* thisx, PlayState* play) {
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Matrix_ReplaceRotation(&gIdentityMtxF);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, D_01000000_TO_SEGMENTED, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_06F9F0);
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} else {
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func_800B8050(&this->actor, play, 0);
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@ -676,7 +676,7 @@ void func_808DDE9C(Actor* thisx, PlayState* play2) {
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if (!((temp_f20 < -252.0f) && (temp_f20 > -500.0f) && (temp_f2 > 3820.0f) && (temp_f2 < 4150.0f))) {
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Matrix_Translate(temp_f20, temp_f22, temp_f2, MTXMODE_NEW);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, D_01000000_TO_SEGMENTED, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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Matrix_RotateYS((s16)this->unk_14C[2].unk_04 + (s16)(i << 5), MTXMODE_APPLY);
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Matrix_RotateXS((s16)this->unk_14C[2].unk_00 + (s16)(i << 5), MTXMODE_APPLY);
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@ -113,7 +113,7 @@ void EffectSsDeadDd_Draw(PlayState* play, u32 index, EffectSs* this) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rAlpha);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rAlpha);
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, D_01000000_TO_SEGMENTED, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
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PRIMITIVE, 0);
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gSPDisplayList(POLY_XLU_DISP++, gLensFlareCircleDL);
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