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Fix: Clean up flags when using debug warp (#728)
* Fix: Clean up flags when using debug warp * comments
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@ -20,13 +20,33 @@ void MapSelect_LoadConsoleLogo(MapSelectState* this) {
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void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) {
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if (gSaveContext.fileNum == 0xFF) {
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Sram_InitDebugSave();
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// #region 2S2H [Debug] Clear all flags when using debug file slot.
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// This is mostly copied from Sram_OpenSave.
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for (size_t i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
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gSaveContext.eventInf[i] = 0;
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}
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for (size_t i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
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gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
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gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
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gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
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gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
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}
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// #endregion
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}
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// #region 2S2H [Debug] Clear some potential lingering flags
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CLEAR_EVENTINF(EVENTINF_17);
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CLEAR_EVENTINF(EVENTINF_TRIGGER_DAYTELOP);
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// #endregion
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
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// #region 2S2H
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// #region 2S2H [Dpad]
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gSaveContext.shipSaveContext.dpad.status[EQUIP_SLOT_D_RIGHT] = BTN_ENABLED;
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gSaveContext.shipSaveContext.dpad.status[EQUIP_SLOT_D_LEFT] = BTN_ENABLED;
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gSaveContext.shipSaveContext.dpad.status[EQUIP_SLOT_D_DOWN] = BTN_ENABLED;
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