fix warnings

This commit is contained in:
Alejandro Javier Asenjo Nitti 2023-11-03 23:37:08 -03:00
parent e18669668a
commit f252cbe2c6

View File

@ -49,6 +49,7 @@ void func_80C0DB18(EnBsb* this, PlayState* play);
void func_80C0E1C0(EnBsb* this, PlayState* play);
void func_80C0E480(EnBsb* this, PlayState* play);
void func_80C0E4FC(EnBsb* this, PlayState* play);
s32 func_80C0E9CC(EnBsb* this, PlayState* play);
void func_80C0B290(EnBsb* this, s32 arg0);
void func_80C0B31C(PlayState* play, EnBsb* this, Vec3f* pos);
s32 func_80C0B888(EnBsb* this, PlayState* play);
@ -782,21 +783,16 @@ void func_80C0CDE4(EnBsb* this, PlayState* play) {
temp_fv0 = sqrtf((SQ(x) + SQ(y)) + SQ(z));
// clang-format off
if (
this->unk_0F34.base.atFlags & AT_BOUNCED
|| temp_v0->stateFlags1 & 0x400000
&& temp_fv0 <= 70.0f
&& (temp_v1 = (temp_v0->actor.shape.rot.y - this->actor.shape.rot.y) + 0x8000, (temp_v1 < 0x2000))
&& temp_v1 > -0x2000
) {
this->unk_0F34.base.atFlags &= ~(AT_BOUNCED|AT_HIT);
if ((this->unk_0F34.base.atFlags & AT_BOUNCED) ||
(temp_v0->stateFlags1 & 0x400000) && (temp_fv0 <= 70.0f) &&
(temp_v1 = (temp_v0->actor.shape.rot.y - this->actor.shape.rot.y) + 0x8000, (temp_v1 < 0x2000)) &&
(temp_v1 > -0x2000)) {
this->unk_0F34.base.atFlags &= ~(AT_BOUNCED | AT_HIT);
EffectSsHitmark_SpawnFixedScale(play, 3, &sp34);
Actor_PlaySfx(&this->actor, NA_SE_IT_SHIELD_BOUND);
func_80C0CF4C(this);
return;
}
// clang-format on
if (this->unk_02C4 <= curFrame) {
func_80C0C86C(this);
@ -1234,9 +1230,10 @@ void func_80C0E1C0(EnBsb* this, PlayState* play) {
D_80C0F8D0 = this->skelAnime.curFrame;
for (i = 0; i < 17; i++) {
newActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BSB, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, this->actor.shape.rot.x,
this->actor.shape.rot.y, this->actor.shape.rot.z, this->unk_03FC[i] + 0x8000);
newActor =
(EnBsb*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BSB, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, this->actor.shape.rot.x,
this->actor.shape.rot.y, this->actor.shape.rot.z, this->unk_03FC[i] + 0x8000);
if (newActor != NULL) {
newActor->unk_02C0 = this->unk_0330[i].y;
}
@ -1678,7 +1675,7 @@ void EnBsb_Draw(Actor* thisx, PlayState* play) {
}
void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 arg0, s16 arg1) {
EnBsbUnkStruct* var_s0 = &this->unk_0444;
EnBsbUnkStruct* var_s0 = this->unk_0444;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->unk_0444); i++, var_s0++) {
@ -1699,7 +1696,7 @@ void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 a
void func_80C0F640(EnBsb* this, PlayState* play) {
s32 i;
EnBsbUnkStruct* var_v0 = &this->unk_0444;
EnBsbUnkStruct* var_v0 = this->unk_0444;
for (i = 0; i < ARRAY_COUNT(this->unk_0444); i++, var_v0++) {
if (var_v0->unk_00 != 0) {
@ -1726,7 +1723,7 @@ void func_80C0F758(EnBsb* this, PlayState* play) {
EnBsbUnkStruct* var_s0;
OPEN_DISPS(play->state.gfxCtx);
var_s0 = &this->unk_0444;
var_s0 = this->unk_0444;
Gfx_SetupDL25_Opa(play->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->unk_0444); i++, var_s0++) {