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Fix climbing ledges.
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@ -1401,8 +1401,8 @@ void PlayerAnimation_Change(PlayState* play, SkelAnime* skelAnime, PlayerAnimati
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skelAnime->morphWeight = 0.0f;
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}
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// We need to restore the original animation because player does `this->skelAnime == &anim` type checks.
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skelAnime->animation = ogAnim;
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skelAnime->animation = animation;
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skelAnime->curFrame = 0.0f;
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skelAnime->startFrame = startFrame;
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skelAnime->curFrame = startFrame;
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