Archez
72f6fd158c
Fix Dawn Of screen crashing with 4th glitch ( #718 )
2024-06-25 23:40:51 -04:00
Garrett Cox
2e4710c6c2
Tweaks to warp point ( #666 )
...
* Tweaks to warp point
* wait for console logo exit
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-06-25 00:16:10 -04:00
Malkierian
1f3ca038a8
PowerShell clang fix ( #714 )
...
* Fixes script running in commandline mode by adding System.Net inclusion at the top.
Also adds clang-format.exe to gitignore.
* Change System.Net namespace to System.
2024-06-24 23:42:12 -04:00
inspectredc
791064e870
Add Basic README ( #664 )
...
* Add basic readme
* Update README.md
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-06-24 23:17:36 -04:00
balloondude2
3ef3e7a239
[Enhancement] Fix Fierce Deity interactions with Bombers ( #674 )
...
* Allow FD to talk to Bomber Jim. Adds comments to unknown data.
* fd works with blue bombers and guard bomber
* clang format
2024-06-24 20:46:58 -04:00
louist103
0d4e554ac6
Save editor temple clear fix ( #709 )
2024-06-24 09:34:40 -04:00
louist103
a933d73589
Fix the check for preventing a HESS crash. ( #710 )
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* Fix the check
* Change style
* Another fix in SKelanime.
* Format
2024-06-23 17:11:21 -04:00
Archez
a38b9daa6d
Add HUD Editor support for horse carrots ( #704 )
2024-06-23 15:19:33 -04:00
Archez
120562952c
bump lus with color combiner fixes ( #711 )
2024-06-23 14:51:57 -04:00
Archez
fc309f5eaa
bump lus with ucode change ( #708 )
2024-06-22 15:05:32 -04:00
inspectredc
e87d7c6954
Delete z_message_tables.inc ( #685 )
2024-06-18 20:01:17 -04:00
Archez
8b2b12dbe8
Bump latest lus and bring over Array resource ( #689 )
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* bump latest lus and bring over array resource
* use upstream otrexporter
2024-06-18 20:00:16 -04:00
Archez
c2199dddcf
Fix: Add reset func for moon crash giants cutscene ( #694 )
2024-06-15 15:52:42 -04:00
justawayofthesamurai
cc3e015f12
Added a fix for the moonjump so it doesn't crash the game when changing the day. ( #693 )
2024-06-15 15:02:30 -04:00
inspectredc
a383b4b330
Fix Fast Text Not Working on Instant Textboxes ( #662 )
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* Fix Fast Text Not Working on Instant Textboxes
* format
2024-06-14 20:55:24 -04:00
inspectredc
df81f97e43
Add Free Look Camera Reset ( #663 )
2024-06-14 20:55:05 -04:00
inspectredc
e60ca15ae6
Merge pull request #683 from HarbourMasters/develop-rika
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`develop-rika` -> `develop`
2024-06-10 11:51:48 +01:00
briaguya
84b9b4218a
ci: wget sdl from gh release ( #677 )
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fix that worked from https://github.com/HarbourMasters/2ship2harkinian/pull/676 but pointing to the right branch
2024-06-08 21:53:14 +01:00
Garrett Cox
6fd7fc3a9d
Merge pull request #659 from HarbourMasters/develop-rika
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`develop-rika` -> `develop`
2024-06-04 07:42:49 -05:00
Patrick12115
51a6d9d926
[Enhancement] Fast Deku Flower Launch ( #549 )
...
* Add fast deku flower launch enhancement
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
* Migrate to a hook
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-06-04 01:58:32 -05:00
Archez
4b36181ee2
Fix dungeon map palette loading ( #653 )
2024-06-04 01:57:47 -05:00
Patrick12115
5e17828cc4
[Cheat] Longer Deku Flower Gliding ( #548 )
...
* Add Longer Flower Glide enhancement
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
* Tweak to just modify an array
* Update mm/2s2h/Enhancements/Cheats/LongerFlowerGlide.cpp
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-06-04 00:02:48 -05:00
Patrick12115
d2a11f1476
[Enhancement] Instant Putaway ( #547 )
...
* Instant Putaway Enhancement
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
* Tweak some things and merge with Player Movement
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-06-03 22:38:29 -05:00
Garrett Cox
f8f00e6d9b
Add draw distance enhancements for actors and scene geometry ( #539 )
2024-06-02 23:15:33 -05:00
Caladius
2d8bc175fe
[Enhancement] Blast Mask with Powder Keg ( #642 )
...
* Blast Mask adds Powder Keg explosive property.
* Alphabetical Menu Listing + clang
* Apply suggestions from code review
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-06-02 22:27:33 -05:00
Malkierian
5de6a9ac8f
Add 2ship-specific BUILDING.md and supportedHashes.json. ( #551 )
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* Add 2ship-specific BUILDING.md and supportedHashes.json.
* Somehow missed N64 hash.
Shipwright -> 2ship2harkinian
Ship.sln -> 2s2h.sln
* Mac dependencies
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
---------
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2024-06-02 21:54:36 -05:00
Caladius
03a597d44c
[Enhancement] Banker - Adds Min Max Functionality ( #591 )
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* Adds min and max functionality by pressing the R and Z buttons while the Deposit Rupees dialogue box is opened.
* Place functionality behind a cvar.
* clangified
* I slished when i shoulda slashed!
* removal of src/
* Typo in tooltip
* Updated to dynamic hook registration and fix sfx spam.
* clang
* Remove double assignment.
* Update to HOOK_ID and adds Withdrawal functionaility.
* Updated currentTextId's to actual format.
* Clangs
* Move to dialogue menu
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-06-02 21:52:30 -05:00
Patrick12115
139a240ed3
[Graphics] Disable Black Bar Letterboxes ( #590 )
...
* Black Bars be gone
* Move it to draw/apply functions
Updates in real time now
* Added return instead
* added space
* Update mm/2s2h/Enhancements/Enhancements.cpp
* Update mm/2s2h/Enhancements/Enhancements.cpp
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-06-02 21:32:19 -05:00
Caladius
26321c9a17
Adds Dungeon Items to the Save Editor ( #585 )
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* Adds Dungeon Items to the Save Editor
* clang'd up
* Update mm/include/z64save.h
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Move a few static arrays
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-06-02 21:18:17 -05:00
Caladius
888b8fe24a
Skip Magic Arrow Equip Animation ( #546 )
...
* Recreate Magic Equip Animation Skip PR for new Fork.
* After Running Clang Powershell Script
* Delete clang-format.exe
* Apply suggestions from code review
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-06-02 20:18:16 -05:00
Garrett Cox
53e76c5aeb
Add time-moves-when-you-move mode ( #536 )
2024-06-02 20:10:08 -05:00
Garrett Cox
b54542494e
Add various tweaks and a warning to debug mode toggle ( #643 )
2024-06-02 12:50:32 -05:00
Archez
eae50e33e3
Fix the PRNG not being seeded when opening intro is skipped ( #640 )
2024-06-02 12:23:06 -05:00
Garrett Cox
04e5ac449d
Merge pull request #631 from HarbourMasters/develop-rika
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`develop-rika` -> `develop`
2024-05-31 23:36:54 -05:00
inspectredc
50b06bff0b
lus fix metal crash ( #628 )
2024-05-31 23:36:17 -05:00
Garrett Cox
3a86bdf2dc
Version bump Rika Bravo ( #626 )
2024-05-31 19:51:23 -05:00
Garrett Cox
78f0525ec0
Bump LUS ( #625 )
2024-05-31 19:50:36 -05:00
inspectredc
a3add6092b
Fix Dpad Ocarina L Btn & GI Dpad Stuff ( #578 )
2024-05-31 19:21:57 -05:00
Jacob Erly
a39a9a58e9
Adds sanity checks for bottle duping over items and prevents the issue causing Big Goron to not give the player the Keg License. ( #605 )
...
* Update Infinite.cpp
Adds sanity checks for bottle duping and prevents the issue causing Big Goron to not give the player the Keg License.
* Update Infinite.cpp
Formatting.
* Update Infinite.cpp
* Update Infinite.cpp
More formatting trying to work around this Clang stuff while working from Github.
2024-05-31 18:13:42 -04:00
Archez
7bf60f6771
fix hud editor position bugs ( #622 )
2024-05-31 17:39:26 -04:00
Malkierian
63c293f78a
Implement Alt Assets Variable LUS ( #619 )
...
* Bump LUS to `94b755b77c0c0f566686c9d23fa4c15e23473a0c`.
Remove `CVAR_ALT_ASSETS` from LUS cvars cmake.
Change all pertinent `CVarGetInteger` calls for `CVAR_ALT_ASSETS` to `ResourceManager::IsAltAssetsEnabled`.
Implement frame-end toggle of `mAltAssetsEnabled`.
* Remove `ShouldClearTextureCacheAtEndOfFrame`.
Move prevAltAssets check to end of `Gfx_ProcessGfxCommands`.
* Missed initial `mAltAssetsEnabled` set.
2024-05-31 17:26:04 -04:00
Garrett Cox
57d4e62ed0
Fix issue where skipping clock tower cutscene would not return you correctly ( #618 )
2024-05-30 23:21:18 -05:00
Reinhardt R. Gaming
877d7f732b
Display a MSAA value of 1x as "Off" ( #597 )
...
* Change terminology for MSAA setting + tooltip
* Update BenMenuBar.cpp
2024-05-30 22:46:41 -05:00
inspectredc
47e98e8ee9
Fix GC Warning Labels ( #529 )
2024-05-30 22:46:07 -05:00
briaguya
65870f3c07
update to latest lus main ( #614 )
...
* update to latest lus main
* upstream otrexporter and zapdtr submodules
* upstream LUS submodule
2024-05-30 23:30:05 -04:00
Garrett Cox
464c55fcbb
Tweaks to autosaves and pause saves to always persist them, along with preventing saves when it's too early or late in the game ( #616 )
2024-05-30 23:20:29 -04:00
Garrett Cox
8ac7dc6b7d
Fix play as kafei by swapping out resources later ( #617 )
2024-05-30 23:10:45 -04:00
Qlonever
e484e0ba82
fix control code logic ( #586 )
2024-05-30 22:36:14 -04:00
briaguya
f32bccc5b9
ci(linux): install libzip without crypto, bump sdl from 2.28.5 -> 2.30.3 ( #588 )
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* ci(linux): install libzip without crypto, bump sdl from 2.28.5 -> 2.30.3
* just install libzip with apt for otr gen
* copy the .so to a place linuxdeploy looks for it
* but do it in the right place
2024-05-30 22:21:24 -04:00
Archez
c7aafb65fd
Fix o2r file copy ( #592 )
...
* fix o2r file copy script
* move script to cmake folder
2024-05-30 22:12:14 -04:00