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* Add Fierce Deity anchored backwalk enhancement * adjust ztarget hook to clamp speed instead of modifying animation frame logic --------- Co-authored-by: Archez <archez39@me.com> |
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docs | ||
libultraship@3d2b4da8e3 | ||
mm | ||
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CMakeLists.txt | ||
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LICENSE | ||
README.md | ||
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run-docker.sh |
2 Ship 2 Harkinian
Discord
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this README
, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.
Quick Start
2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
1. Verify your ROM dump
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1
hash with the hashes here.
2. Download 2 Ship 2 Harkinian from Releases
3. Launch the Game!
Windows
- Extract the zip
- Launch
2ship.exe
Linux
- Place your supported copy of the game in the same folder as the appimage.
- Execute
2ship.appimage
. You may have tochmod +x
the appimage via terminal.
macOS
- Run
2ship.app
. - When prompted, select your supported copy of the game.
4. Play!
Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!
Configuration
Default keyboard configuration
N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
---|---|---|---|---|---|---|---|
Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts
Keys | Action |
---|---|
F1 | Toggle menubar |
F11 | Fullscreen |
Tab | Toggle Alternate assets |
Ctrl+R | Reset |
Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings
menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the 2ship2harkinian.json
file by finding the line "Backend":{
... and changing the id
value to 3
and set the Name
to OpenGL
. DirectX 11
with id 2
is the default on Windows. Metal
with id 4
is the default on macOS.
Custom Assets
Custom assets are packed in .o2r
or .otr
files. To use custom assets, place them in the mods
folder.
If you're interested in creating and/or packing your own custom asset .o2r
/.otr
files, check out the following tools:
- retro - OTR and O2R generator
- fast64 - Blender plugin (Note that MM is not fully supported at this time)
Development
Building
If you want to manually compile 2S2H, please consult the building instructions.
Playtesting
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.