mirror of
https://github.com/HarbourMasters/2ship2harkinian.git
synced 2024-11-27 08:10:31 +00:00
8b2b12dbe8
* bump latest lus and bring over array resource * use upstream otrexporter
1591 lines
59 KiB
C++
1591 lines
59 KiB
C++
#include "BenPort.h"
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#include <iostream>
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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#include <chrono>
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#include <ResourceManager.h>
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#include "graphic/Fast3D/Fast3dWindow.h"
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#include <File.h>
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#include <DisplayList.h>
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#include <Window.h>
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#include <GameVersions.h>
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#include "z64animation.h"
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#include "z64bgcheck.h"
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#include <libultraship/libultra/gbi.h>
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#ifdef _WIN32
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#include <Windows.h>
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#else
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#include <time.h>
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#endif
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#include <AudioPlayer.h>
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#include "variables.h"
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#include "z64.h"
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#include "macros.h"
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#include <utils/StringHelper.h>
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#include <nlohmann/json.hpp>
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/gfx_rendering_api.h>
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#ifdef __APPLE__
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#include <SDL_scancode.h>
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#else
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#include <SDL2/SDL_scancode.h>
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#endif
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#include "Extractor/Extract.h"
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// OTRTODO
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//#include <functions.h>
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#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
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#ifdef ENABLE_CROWD_CONTROL
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#include "Enhancements/crowd-control/CrowdControl.h"
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CrowdControl* CrowdControl::Instance;
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#endif
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#include <libultraship/libultraship.h>
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#include <BenGui/BenGui.hpp>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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#include "Enhancements/Enhancements.h"
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#include "2s2h/Enhancements/GfxPatcher/AuthenticGfxPatches.h"
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#include "2s2h/DeveloperTools/DebugConsole.h"
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#include "2s2h/DeveloperTools/DeveloperTools.h"
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#include "2s2h/SaveManager/SaveManager.h"
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// Resource Types/Factories
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#include "resource/type/Blob.h"
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#include "resource/type/DisplayList.h"
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#include "resource/type/Matrix.h"
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#include "resource/type/Texture.h"
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#include "resource/type/Vertex.h"
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#include "2s2h/resource/type/2shResourceType.h"
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#include "2s2h/resource/type/Animation.h"
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#include "2s2h/resource/type/Array.h"
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#include "2s2h/resource/type/AudioSample.h"
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#include "2s2h/resource/type/AudioSequence.h"
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#include "2s2h/resource/type/AudioSoundFont.h"
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#include "2s2h/resource/type/CollisionHeader.h"
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#include "2s2h/resource/type/Cutscene.h"
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#include "2s2h/resource/type/Path.h"
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#include "2s2h/resource/type/PlayerAnimation.h"
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#include "2s2h/resource/type/Scene.h"
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#include "2s2h/resource/type/Skeleton.h"
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#include "2s2h/resource/type/SkeletonLimb.h"
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#include "resource/factory/BlobFactory.h"
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#include "resource/factory/DisplayListFactory.h"
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#include "resource/factory/MatrixFactory.h"
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#include "resource/factory/TextureFactory.h"
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#include "resource/factory/VertexFactory.h"
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#include "2s2h/resource/importer/AnimationFactory.h"
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#include "2s2h/resource/importer/ArrayFactory.h"
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#include "2s2h/resource/importer/AudioSampleFactory.h"
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#include "2s2h/resource/importer/AudioSequenceFactory.h"
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#include "2s2h/resource/importer/AudioSoundFontFactory.h"
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#include "2s2h/resource/importer/CollisionHeaderFactory.h"
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#include "2s2h/resource/importer/CutsceneFactory.h"
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#include "2s2h/resource/importer/PathFactory.h"
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#include "2s2h/resource/importer/PlayerAnimationFactory.h"
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#include "2s2h/resource/importer/SceneFactory.h"
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#include "2s2h/resource/importer/SkeletonFactory.h"
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#include "2s2h/resource/importer/SkeletonLimbFactory.h"
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#include "2s2h/resource/importer/TextMMFactory.h"
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#include "2s2h/resource/importer/BackgroundFactory.h"
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#include "2s2h/resource/importer/TextureAnimationFactory.h"
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#include "2s2h/resource/importer/KeyFrameFactory.h"
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OTRGlobals* OTRGlobals::Instance;
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GameInteractor* GameInteractor::Instance;
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extern "C" char** cameraStrings;
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bool prevAltAssets = false;
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std::vector<std::shared_ptr<std::string>> cameraStdStrings;
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Color_RGB8 kokiriColor = { 0x1E, 0x69, 0x1B };
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Color_RGB8 goronColor = { 0x64, 0x14, 0x00 };
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Color_RGB8 zoraColor = { 0x00, 0xEC, 0x64 };
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OTRGlobals::OTRGlobals() {
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std::vector<std::string> archiveFiles;
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std::string mmPathO2R = Ship::Context::LocateFileAcrossAppDirs("mm.o2r", appShortName);
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std::string mmPathZIP = Ship::Context::LocateFileAcrossAppDirs("mm.zip", appShortName);
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if (std::filesystem::exists(mmPathO2R)) {
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archiveFiles.push_back(mmPathO2R);
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} else if (std::filesystem::exists(mmPathZIP)) {
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archiveFiles.push_back(mmPathZIP);
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} else {
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std::string mmPath = Ship::Context::LocateFileAcrossAppDirs("mm.otr", appShortName);
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if (std::filesystem::exists(mmPath)) {
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archiveFiles.push_back(mmPath);
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}
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}
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std::string shipOtrPath = Ship::Context::GetPathRelativeToAppBundle("2ship.o2r");
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if (std::filesystem::exists(shipOtrPath)) {
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archiveFiles.push_back(shipOtrPath);
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}
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std::string patchesPath = Ship::Context::LocateFileAcrossAppDirs("mods", appShortName);
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if (patchesPath.length() > 0 && std::filesystem::exists(patchesPath)) {
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if (std::filesystem::is_directory(patchesPath)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patchesPath)) {
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if (StringHelper::IEquals(p.path().extension().string(), ".o2r")) {
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archiveFiles.push_back(p.path().generic_string());
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} else if (StringHelper::IEquals(p.path().extension().string(), ".zip")) {
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archiveFiles.push_back(p.path().generic_string());
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} else if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
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archiveFiles.push_back(p.path().generic_string());
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}
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}
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}
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}
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std::unordered_set<uint32_t> ValidHashes = { OOT_PAL_MQ, OOT_NTSC_JP_MQ, OOT_NTSC_US_MQ, OOT_PAL_GC_MQ_DBG,
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OOT_NTSC_US_10, OOT_NTSC_US_11, OOT_NTSC_US_12, OOT_PAL_10,
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OOT_PAL_11, OOT_NTSC_JP_GC_CE, OOT_NTSC_JP_GC, OOT_NTSC_US_GC,
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OOT_PAL_GC, OOT_PAL_GC_DBG1, OOT_PAL_GC_DBG2 };
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// tell LUS to reserve 3 SoH specific threads (Game, Audio, Save)
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context =
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Ship::Context::CreateInstance("2 Ship 2 Harkinian", appShortName, "2ship2harkinian.json", archiveFiles, {}, 3);
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prevAltAssets = CVarGetInteger("gAltAssets", 0);
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context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets);
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// Override LUS defaults
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Ship::Context::GetInstance()->GetLogger()->set_level(
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(spdlog::level::level_enum)CVarGetInteger("gDeveloperTools.LogLevel", 1));
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Ship::Context::GetInstance()->GetLogger()->set_pattern("[%H:%M:%S.%e] [%s:%#] [%l] %v");
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// context = Ship::Context::CreateUninitializedInstance("Ship of Harkinian", appShortName, "shipofharkinian.json");
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auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
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overlay->LoadFont("Press Start 2P", "fonts/PressStart2P-Regular.ttf", 12.0f);
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overlay->LoadFont("Fipps", "fonts/Fipps-Regular.otf", 32.0f);
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overlay->SetCurrentFont(CVarGetString(CVAR_GAME_OVERLAY_FONT, "Press Start 2P"));
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auto loader = context->GetResourceManager()->GetResourceLoader();
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
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"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
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static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
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"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML,
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"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
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"Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
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"Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY,
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"Array", static_cast<uint32_t>(SOH::ResourceType::SOH_Array), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY,
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"Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(),
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RESOURCE_FORMAT_BINARY, "PlayerAnimation",
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static_cast<uint32_t>(SOH::ResourceType::SOH_PlayerAnimation), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySceneV0>(), RESOURCE_FORMAT_BINARY,
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"Room", static_cast<uint32_t>(SOH::ResourceType::SOH_Room), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryCollisionHeaderV0>(),
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RESOURCE_FORMAT_BINARY, "CollisionHeader",
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static_cast<uint32_t>(SOH::ResourceType::SOH_CollisionHeader), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySkeletonV0>(), RESOURCE_FORMAT_BINARY,
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"Skeleton", static_cast<uint32_t>(SOH::ResourceType::SOH_Skeleton), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySkeletonLimbV0>(),
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RESOURCE_FORMAT_BINARY, "SkeletonLimb",
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static_cast<uint32_t>(SOH::ResourceType::SOH_SkeletonLimb), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPathMMV0>(), RESOURCE_FORMAT_BINARY,
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"Path", static_cast<uint32_t>(SOH::ResourceType::SOH_Path), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryCutsceneV0>(), RESOURCE_FORMAT_BINARY,
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"Cutscene", static_cast<uint32_t>(SOH::ResourceType::SOH_Cutscene), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryTextMMV0>(), RESOURCE_FORMAT_BINARY,
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"TextMM", static_cast<uint32_t>(SOH::ResourceType::TSH_TextMM), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAudioSampleV2>(), RESOURCE_FORMAT_BINARY,
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"AudioSample", static_cast<uint32_t>(SOH::ResourceType::SOH_AudioSample), 2);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAudioSoundFontV2>(),
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RESOURCE_FORMAT_BINARY, "AudioSoundFont",
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static_cast<uint32_t>(SOH::ResourceType::SOH_AudioSoundFont), 2);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAudioSequenceV2>(),
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RESOURCE_FORMAT_BINARY, "AudioSequence",
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static_cast<uint32_t>(SOH::ResourceType::SOH_AudioSequence), 2);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryBackgroundV0>(), RESOURCE_FORMAT_BINARY,
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"Background", static_cast<uint32_t>(SOH::ResourceType::SOH_Background), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryTextureAnimationV0>(),
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RESOURCE_FORMAT_BINARY, "TextureAnimation",
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static_cast<uint32_t>(SOH::ResourceType::TSH_TexAnim), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryKeyFrameAnim>(), RESOURCE_FORMAT_BINARY,
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"KeyFrameAnim", static_cast<uint32_t>(SOH::ResourceType::TSH_CKeyFrameAnim), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryKeyFrameSkel>(), RESOURCE_FORMAT_BINARY,
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"KeyFrameSkel", static_cast<uint32_t>(SOH::ResourceType::TSH_CKeyFrameSkel), 0);
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context->GetControlDeck()->SetSinglePlayerMappingMode(true);
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// gSaveStateMgr = std::make_shared<SaveStateMgr>();
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// gRandomizer = std::make_shared<Randomizer>();
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hasMasterQuest = hasOriginal = false;
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// Move the camera strings from read only memory onto the heap (writable memory)
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// This is in OTRGlobals right now because this is a place that will only ever be run once at the beginning of
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// startup. We should probably find some code in db_camera that does initialization and only run once, and then
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// dealloc on deinitialization.
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// cameraStrings = (char**)malloc(sizeof(constCameraStrings));
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// for (int32_t i = 0; i < sizeof(constCameraStrings) / sizeof(char*); i++) {
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// // OTRTODO: never deallocated...
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// auto dup = strdup(constCameraStrings[i]);
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// cameraStrings[i] = dup;
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//}
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auto versions = context->GetResourceManager()->GetArchiveManager()->GetGameVersions();
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#if 0
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for (uint32_t version : versions) {
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if (!ValidHashes.contains(version)) {
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#if defined(__SWITCH__)
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SPDLOG_ERROR("Invalid OTR File!");
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#elif defined(__WIIU__)
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Ship::WiiU::ThrowInvalidOTR();
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Invalid OTR File",
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"Attempted to load an invalid OTR file. Try regenerating.", nullptr);
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SPDLOG_ERROR("Invalid OTR File!");
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#endif
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exit(1);
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}
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switch (version) {
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case OOT_PAL_MQ:
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case OOT_NTSC_JP_MQ:
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case OOT_NTSC_US_MQ:
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case OOT_PAL_GC_MQ_DBG:
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hasMasterQuest = true;
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break;
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case OOT_NTSC_US_10:
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case OOT_NTSC_US_11:
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case OOT_NTSC_US_12:
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case OOT_PAL_10:
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case OOT_PAL_11:
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case OOT_NTSC_JP_GC_CE:
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case OOT_NTSC_JP_GC:
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case OOT_NTSC_US_GC:
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case OOT_PAL_GC:
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case OOT_PAL_GC_DBG1:
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case OOT_PAL_GC_DBG2:
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hasOriginal = true;
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break;
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default:
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break;
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}
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}
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#endif
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}
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OTRGlobals::~OTRGlobals() {
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}
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bool OTRGlobals::HasMasterQuest() {
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return hasMasterQuest;
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}
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bool OTRGlobals::HasOriginal() {
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return hasOriginal;
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}
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uint32_t OTRGlobals::GetInterpolationFPS() {
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if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
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return CVarGetInteger("gInterpolationFPS", 20);
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}
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if (CVarGetInteger("gMatchRefreshRate", 0)) {
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return Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
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}
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return std::min<uint32_t>(Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(),
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CVarGetInteger("gInterpolationFPS", 20));
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}
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struct ExtensionEntry {
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std::string path;
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std::string ext;
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};
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extern "C" void OTRMessage_Init();
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extern "C" void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
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extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
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extern "C" int AudioPlayer_Buffered(void);
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extern "C" int AudioPlayer_GetDesiredBuffered(void);
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extern "C" void ResourceMgr_LoadDirectory(const char* resName);
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std::unordered_map<std::string, ExtensionEntry> ExtensionCache;
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static struct {
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std::thread thread;
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std::condition_variable cv_to_thread, cv_from_thread;
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std::mutex mutex;
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bool running;
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bool processing;
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} audio;
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void OTRAudio_Thread() {
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while (audio.running) {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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while (!audio.processing && audio.running) {
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audio.cv_to_thread.wait(Lock);
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}
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if (!audio.running) {
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break;
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}
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}
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std::unique_lock<std::mutex> Lock(audio.mutex);
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// AudioMgr_ThreadEntry(&gAudioMgr);
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// 528 and 544 relate to 60 fps at 32 kHz 32000/60 = 533.333..
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// in an ideal world, one third of the calls should use num_samples=544 and two thirds num_samples=528
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//#define SAMPLES_HIGH 560
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//#define SAMPLES_LOW 528
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// PAL values
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//#define SAMPLES_HIGH 656
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//#define SAMPLES_LOW 624
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// 44KHZ values
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#define SAMPLES_HIGH 752
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#define SAMPLES_LOW 720
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#define AUDIO_FRAMES_PER_UPDATE (R_UPDATE_RATE > 0 ? R_UPDATE_RATE : 1)
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#define NUM_AUDIO_CHANNELS 2
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int samples_left = AudioPlayer_Buffered();
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u32 num_audio_samples = samples_left < AudioPlayer_GetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
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// 3 is the maximum authentic frame divisor.
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s16 audio_buffer[SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3];
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for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
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AudioMgr_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS),
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num_audio_samples);
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}
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AudioPlayer_Play((u8*)audio_buffer,
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num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
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audio.processing = false;
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audio.cv_from_thread.notify_one();
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}
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}
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// C->C++ Bridge
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extern "C" void OTRAudio_Init() {
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// Precache all our samples, sequences, etc...
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ResourceMgr_LoadDirectory("audio");
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if (!audio.running) {
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audio.running = true;
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audio.thread = std::thread(OTRAudio_Thread);
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}
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}
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|
|
extern "C" void OTRAudio_Exit() {
|
|
// Tell the audio thread to stop
|
|
{
|
|
std::unique_lock<std::mutex> Lock(audio.mutex);
|
|
audio.running = false;
|
|
}
|
|
audio.cv_to_thread.notify_all();
|
|
|
|
// Wait until the audio thread quit
|
|
audio.thread.join();
|
|
}
|
|
|
|
extern "C" void OTRExtScanner() {
|
|
auto lst = *Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles("*").get();
|
|
|
|
for (auto& rPath : lst) {
|
|
std::vector<std::string> raw = StringHelper::Split(rPath, ".");
|
|
std::string ext = raw[raw.size() - 1];
|
|
std::string nPath = rPath.substr(0, rPath.size() - (ext.size() + 1));
|
|
replace(nPath.begin(), nPath.end(), '\\', '/');
|
|
|
|
ExtensionCache[nPath] = { rPath, ext };
|
|
}
|
|
}
|
|
|
|
void Ben_ProcessDroppedFiles(std::string filePath) {
|
|
SPDLOG_INFO("Processing dropped file: {}", filePath);
|
|
|
|
bool handled = false;
|
|
|
|
if (!handled) {
|
|
handled = SaveManager_HandleFileDropped(filePath);
|
|
}
|
|
|
|
if (!handled) {
|
|
handled = BinarySaveConverter_HandleFileDropped(filePath);
|
|
}
|
|
|
|
// if (!handled) {
|
|
// handled = Randomizer_HandleFileDropped(filePath);
|
|
// }
|
|
|
|
// if (!handled) {
|
|
// handled = Presets_HandleFileDropped(filePath);
|
|
// }
|
|
|
|
if (!handled) {
|
|
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
|
|
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Unsupported file dropped, ignoring");
|
|
}
|
|
}
|
|
|
|
extern "C" void InitOTR() {
|
|
#if not defined(__SWITCH__) && not defined(__WIIU__)
|
|
if (!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("mm.o2r", appShortName)) &&
|
|
!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("mm.zip", appShortName)) &&
|
|
!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("mm.otr", appShortName))) {
|
|
std::string installPath = Ship::Context::GetAppBundlePath();
|
|
if (!std::filesystem::exists(installPath + "/assets/extractor")) {
|
|
Extractor::ShowErrorBox(
|
|
"Extractor assets not found",
|
|
"No game O2R files found. Missing assets/extractor folder needed to generate O2R file. Exiting...");
|
|
exit(1);
|
|
}
|
|
|
|
if (Extractor::ShowYesNoBox("No O2R Files", "No O2R files found. Generate one now?") == IDYES) {
|
|
Extractor extract;
|
|
if (!extract.Run()) {
|
|
Extractor::ShowErrorBox("Error", "An error occurred, no OTR file was generated. Exiting...");
|
|
exit(1);
|
|
}
|
|
extract.CallZapd(installPath, Ship::Context::GetAppDirectoryPath(appShortName));
|
|
} else {
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef __SWITCH__
|
|
Ship::Switch::Init(Ship::PreInitPhase);
|
|
#elif defined(__WIIU__)
|
|
Ship::WiiU::Init("soh");
|
|
#endif
|
|
|
|
OTRGlobals::Instance = new OTRGlobals();
|
|
GameInteractor::Instance = new GameInteractor();
|
|
BenGui::SetupGuiElements();
|
|
InitEnhancements();
|
|
InitDeveloperTools();
|
|
GfxPatcher_ApplyNecessaryAuthenticPatches();
|
|
DebugConsole_Init();
|
|
|
|
OTRMessage_Init();
|
|
OTRAudio_Init();
|
|
// OTRExtScanner();
|
|
|
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFileDropped>(Ben_ProcessDroppedFiles);
|
|
|
|
time_t now = time(NULL);
|
|
tm* tm_now = localtime(&now);
|
|
if (tm_now->tm_mon == 11 && tm_now->tm_mday >= 24 && tm_now->tm_mday <= 25) {
|
|
CVarRegisterInteger("gLetItSnow", 1);
|
|
} else {
|
|
CVarClear("gLetItSnow");
|
|
}
|
|
|
|
srand(now);
|
|
#ifdef ENABLE_CROWD_CONTROL
|
|
CrowdControl::Instance = new CrowdControl();
|
|
CrowdControl::Instance->Init();
|
|
if (CVarGetInteger("gCrowdControl", 0)) {
|
|
CrowdControl::Instance->Enable();
|
|
} else {
|
|
CrowdControl::Instance->Disable();
|
|
}
|
|
#endif
|
|
|
|
std::shared_ptr<Ship::Config> conf = OTRGlobals::Instance->context->GetConfig();
|
|
}
|
|
|
|
extern "C" void SaveManager_ThreadPoolWait() {
|
|
// SaveManager::Instance->ThreadPoolWait();
|
|
}
|
|
|
|
extern "C" void DeinitOTR() {
|
|
SaveManager_ThreadPoolWait();
|
|
OTRAudio_Exit();
|
|
#ifdef ENABLE_CROWD_CONTROL
|
|
CrowdControl::Instance->Disable();
|
|
CrowdControl::Instance->Shutdown();
|
|
#endif
|
|
|
|
// Destroying gui here because we have shared ptrs to LUS objects which output to SPDLOG which is destroyed before
|
|
// these shared ptrs.
|
|
BenGui::Destroy();
|
|
|
|
OTRGlobals::Instance->context = nullptr;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
extern "C" uint64_t GetFrequency() {
|
|
LARGE_INTEGER nFreq;
|
|
|
|
QueryPerformanceFrequency(&nFreq);
|
|
|
|
return nFreq.QuadPart;
|
|
}
|
|
|
|
extern "C" uint64_t GetPerfCounter() {
|
|
LARGE_INTEGER ticks;
|
|
QueryPerformanceCounter(&ticks);
|
|
|
|
return ticks.QuadPart;
|
|
}
|
|
#else
|
|
extern "C" uint64_t GetFrequency() {
|
|
return 1000; // sec -> ms
|
|
}
|
|
|
|
extern "C" uint64_t GetPerfCounter() {
|
|
struct timespec monotime;
|
|
clock_gettime(CLOCK_MONOTONIC, &monotime);
|
|
|
|
uint64_t remainingMs = (monotime.tv_nsec / 1000000);
|
|
|
|
// in milliseconds
|
|
return monotime.tv_sec * 1000 + remainingMs;
|
|
}
|
|
#endif
|
|
|
|
extern "C" uint64_t GetUnixTimestamp() {
|
|
auto time = std::chrono::system_clock::now();
|
|
auto since_epoch = time.time_since_epoch();
|
|
auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(since_epoch);
|
|
long now = millis.count();
|
|
return now;
|
|
}
|
|
|
|
extern "C" void Graph_StartFrame() {
|
|
#ifndef __WIIU__
|
|
using Ship::KbScancode;
|
|
int32_t dwScancode = OTRGlobals::Instance->context->GetWindow()->GetLastScancode();
|
|
OTRGlobals::Instance->context->GetWindow()->SetLastScancode(-1);
|
|
|
|
switch (dwScancode) {
|
|
#if 0
|
|
case KbScancode::LUS_KB_F5: {
|
|
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
|
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(
|
|
6.0f, true, "Save states not enabled. Check Cheats Menu.");
|
|
return;
|
|
}
|
|
const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
|
const SaveStateReturn stateReturn =
|
|
OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE });
|
|
|
|
switch (stateReturn) {
|
|
case SaveStateReturn::SUCCESS:
|
|
SPDLOG_INFO("[SOH] Saved state to slot {}", slot);
|
|
break;
|
|
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
|
SPDLOG_ERROR("[SOH] Can not save a state outside of \"GamePlay\"");
|
|
break;
|
|
[[unlikely]] default : break;
|
|
}
|
|
break;
|
|
}
|
|
case KbScancode::LUS_KB_F6: {
|
|
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
|
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(
|
|
6.0f, true, "Save states not enabled. Check Cheats Menu.");
|
|
return;
|
|
}
|
|
unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
|
slot++;
|
|
if (slot > 5) {
|
|
slot = 0;
|
|
}
|
|
OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot);
|
|
SPDLOG_INFO("Set SaveState slot to {}.", slot);
|
|
break;
|
|
}
|
|
case KbScancode::LUS_KB_F7: {
|
|
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
|
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(
|
|
6.0f, true, "Save states not enabled. Check Cheats Menu.");
|
|
return;
|
|
}
|
|
const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
|
const SaveStateReturn stateReturn =
|
|
OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD });
|
|
|
|
switch (stateReturn) {
|
|
case SaveStateReturn::SUCCESS:
|
|
SPDLOG_INFO("[SOH] Loaded state from slot {}", slot);
|
|
break;
|
|
case SaveStateReturn::FAIL_INVALID_SLOT:
|
|
SPDLOG_ERROR("[SOH] Invalid State Slot Number {}", slot);
|
|
break;
|
|
case SaveStateReturn::FAIL_STATE_EMPTY:
|
|
SPDLOG_ERROR("[SOH] State Slot {} is empty", slot);
|
|
break;
|
|
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
|
SPDLOG_ERROR("[SOH] Can not load a state outside of \"GamePlay\"");
|
|
break;
|
|
[[unlikely]] default : break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
#if defined(_WIN32) || defined(__APPLE__)
|
|
case KbScancode::LUS_KB_F9: {
|
|
// Toggle TTS
|
|
CVarSetInteger("gA11yTTS", !CVarGetInteger("gA11yTTS", 0));
|
|
break;
|
|
}
|
|
#endif
|
|
case KbScancode::LUS_KB_TAB: {
|
|
// Toggle HD Assets
|
|
CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
|
|
// ShouldClearTextureCacheAtEndOfFrame = true;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (CVarGetInteger(CVAR_NEW_FILE_DROPPED, 0)) {
|
|
std::string filePath = CVarGetString(CVAR_DROPPED_FILE, "");
|
|
if (!filePath.empty()) {
|
|
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnFileDropped>(filePath);
|
|
}
|
|
CVarClear(CVAR_NEW_FILE_DROPPED);
|
|
CVarClear(CVAR_DROPPED_FILE);
|
|
}
|
|
|
|
OTRGlobals::Instance->context->GetWindow()->StartFrame();
|
|
}
|
|
|
|
void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
|
|
for (const auto& m : mtx_replacements) {
|
|
gfx_run(Commands, m);
|
|
gfx_end_frame();
|
|
}
|
|
}
|
|
|
|
// C->C++ Bridge
|
|
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
|
{
|
|
std::unique_lock<std::mutex> Lock(audio.mutex);
|
|
audio.processing = true;
|
|
}
|
|
|
|
audio.cv_to_thread.notify_one();
|
|
std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
|
|
int target_fps = CVarGetInteger("gInterpolationFPS", 20);
|
|
static int last_fps;
|
|
static int last_update_rate;
|
|
static int time;
|
|
int fps = target_fps;
|
|
int original_fps = 60 / R_UPDATE_RATE;
|
|
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
|
|
|
|
if (target_fps == 20 || original_fps > target_fps) {
|
|
fps = original_fps;
|
|
}
|
|
|
|
if (last_fps != fps || last_update_rate != R_UPDATE_RATE) {
|
|
time = 0;
|
|
}
|
|
|
|
// time_base = fps * original_fps (one second)
|
|
int next_original_frame = fps;
|
|
|
|
while (time + original_fps <= next_original_frame) {
|
|
time += original_fps;
|
|
if (time != next_original_frame) {
|
|
mtx_replacements.push_back(FrameInterpolation_Interpolate((float)time / next_original_frame));
|
|
} else {
|
|
mtx_replacements.emplace_back();
|
|
}
|
|
}
|
|
|
|
time -= fps;
|
|
|
|
int threshold = CVarGetInteger("gExtraLatencyThreshold", 80);
|
|
|
|
if (wnd != nullptr) {
|
|
wnd->SetTargetFps(fps);
|
|
wnd->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
|
|
}
|
|
|
|
// When the gfx debugger is active, only run with the final mtx
|
|
if (GfxDebuggerIsDebugging()) {
|
|
mtx_replacements.clear();
|
|
mtx_replacements.emplace_back();
|
|
}
|
|
|
|
RunCommands(commands, mtx_replacements);
|
|
|
|
last_fps = fps;
|
|
last_update_rate = R_UPDATE_RATE;
|
|
|
|
{
|
|
std::unique_lock<std::mutex> Lock(audio.mutex);
|
|
while (audio.processing) {
|
|
audio.cv_from_thread.wait(Lock);
|
|
}
|
|
}
|
|
|
|
bool curAltAssets = CVarGetInteger("gAltAssets", 0);
|
|
if (prevAltAssets != curAltAssets) {
|
|
prevAltAssets = curAltAssets;
|
|
Ship::Context::GetInstance()->GetResourceManager()->SetAltAssetsEnabled(curAltAssets);
|
|
gfx_texture_cache_clear();
|
|
// TODO: skeleton patch, hooks
|
|
// SOH::SkeletonPatcher::UpdateSkeletons();
|
|
// GameInteractor::Instance->ExecuteHooks<GameInteractor::OnAssetAltChange>();
|
|
}
|
|
|
|
// OTRTODO: FIGURE OUT END FRAME POINT
|
|
/* if (OTRGlobals::Instance->context->GetWindow()->lastScancode != -1)
|
|
OTRGlobals::Instance->context->GetWindow()->lastScancode = -1;*/
|
|
}
|
|
|
|
float divisor_num = 0.0f;
|
|
|
|
// Batch a coordinate to have its depth read later by OTRGetPixelDepth
|
|
extern "C" void OTRGetPixelDepthPrepare(float x, float y) {
|
|
// Invert the Y value to match the origin values used in the renderer
|
|
float adjustedY = SCREEN_HEIGHT - y;
|
|
|
|
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
|
|
if (wnd == nullptr) {
|
|
return;
|
|
}
|
|
|
|
wnd->GetPixelDepthPrepare(x, adjustedY);
|
|
}
|
|
|
|
extern "C" uint16_t OTRGetPixelDepth(float x, float y) {
|
|
// Invert the Y value to match the origin values used in the renderer
|
|
float adjustedY = SCREEN_HEIGHT - y;
|
|
|
|
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
|
|
if (wnd == nullptr) {
|
|
return 0;
|
|
}
|
|
|
|
return wnd->GetPixelDepth(x, adjustedY);
|
|
}
|
|
|
|
extern "C" bool ResourceMgr_IsAltAssetsEnabled() {
|
|
return Ship::Context::GetInstance()->GetResourceManager()->IsAltAssetsEnabled();
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_GetNumGameVersions() {
|
|
return Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions().size();
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_GetGameVersion(int index) {
|
|
return Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_GetGamePlatform(int index) {
|
|
uint32_t version =
|
|
Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
|
|
|
|
switch (version) {
|
|
case OOT_NTSC_US_10:
|
|
case OOT_NTSC_US_11:
|
|
case OOT_NTSC_US_12:
|
|
case OOT_PAL_10:
|
|
case OOT_PAL_11:
|
|
case MM_NTSC_US_10:
|
|
return GAME_PLATFORM_N64;
|
|
case OOT_NTSC_JP_GC:
|
|
case OOT_NTSC_US_GC:
|
|
case OOT_PAL_GC:
|
|
case OOT_NTSC_JP_MQ:
|
|
case OOT_NTSC_US_MQ:
|
|
case OOT_PAL_MQ:
|
|
case OOT_PAL_GC_DBG1:
|
|
case OOT_PAL_GC_DBG2:
|
|
case OOT_PAL_GC_MQ_DBG:
|
|
case MM_NTSC_US_GC:
|
|
return GAME_PLATFORM_GC;
|
|
}
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_GetGameRegion(int index) {
|
|
uint32_t version =
|
|
Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
|
|
|
|
switch (version) {
|
|
case OOT_NTSC_US_10:
|
|
case OOT_NTSC_US_11:
|
|
case OOT_NTSC_US_12:
|
|
case OOT_NTSC_JP_GC:
|
|
case OOT_NTSC_US_GC:
|
|
case OOT_NTSC_JP_MQ:
|
|
case OOT_NTSC_US_MQ:
|
|
case MM_NTSC_US_10:
|
|
case MM_NTSC_US_GC:
|
|
return GAME_REGION_NTSC;
|
|
case OOT_PAL_10:
|
|
case OOT_PAL_11:
|
|
case OOT_PAL_GC:
|
|
case OOT_PAL_MQ:
|
|
case OOT_PAL_GC_DBG1:
|
|
case OOT_PAL_GC_DBG2:
|
|
case OOT_PAL_GC_MQ_DBG:
|
|
return GAME_REGION_PAL;
|
|
}
|
|
}
|
|
|
|
extern "C" void ResourceMgr_LoadDirectory(const char* resName) {
|
|
Ship::Context::GetInstance()->GetResourceManager()->LoadDirectory(resName);
|
|
}
|
|
extern "C" void ResourceMgr_DirtyDirectory(const char* resName) {
|
|
Ship::Context::GetInstance()->GetResourceManager()->DirtyDirectory(resName);
|
|
}
|
|
|
|
// OTRTODO: There is probably a more elegant way to go about this...
|
|
// Kenix: This is definitely leaking memory when it's called.
|
|
extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize) {
|
|
auto lst = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles(searchMask);
|
|
char** result = (char**)malloc(lst->size() * sizeof(char*));
|
|
|
|
for (size_t i = 0; i < lst->size(); i++) {
|
|
char* str = (char*)malloc(lst.get()[0][i].size() + 1);
|
|
memcpy(str, lst.get()[0][i].data(), lst.get()[0][i].size());
|
|
str[lst.get()[0][i].size()] = '\0';
|
|
result[i] = str;
|
|
}
|
|
*resultSize = lst->size();
|
|
|
|
return result;
|
|
}
|
|
|
|
extern "C" uint8_t ResourceMgr_FileExists(const char* filePath) {
|
|
std::string path = filePath;
|
|
if (path.substr(0, 7) == "__OTR__") {
|
|
path = path.substr(7);
|
|
}
|
|
|
|
return ExtensionCache.contains(path);
|
|
}
|
|
|
|
extern "C" void ResourceMgr_LoadFile(const char* resName) {
|
|
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(resName);
|
|
}
|
|
|
|
std::shared_ptr<Ship::IResource> GetResourceByName(const char* path) {
|
|
return Ship::Context::GetInstance()->GetResourceManager()->LoadResource(path);
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadFileFromDisk(const char* filePath) {
|
|
FILE* file = fopen(filePath, "r");
|
|
fseek(file, 0, SEEK_END);
|
|
int fSize = ftell(file);
|
|
fseek(file, 0, SEEK_SET);
|
|
|
|
char* data = (char*)malloc(fSize);
|
|
fread(data, 1, fSize, file);
|
|
|
|
fclose(file);
|
|
|
|
return data;
|
|
}
|
|
|
|
extern "C" uint8_t ResourceMgr_ResourceIsBackground(char* texPath) {
|
|
auto res = GetResourceByName(texPath);
|
|
return res->GetInitData()->Type == static_cast<uint32_t>(SOH::ResourceType::SOH_Background);
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadJPEG(char* data, size_t dataSize) {
|
|
static char* finalBuffer = 0;
|
|
|
|
if (finalBuffer == 0)
|
|
finalBuffer = (char*)malloc(dataSize);
|
|
|
|
int w;
|
|
int h;
|
|
int comp;
|
|
|
|
unsigned char* pixels =
|
|
stbi_load_from_memory((const unsigned char*)data, 320 * 240 * 2, &w, &h, &comp, STBI_rgb_alpha);
|
|
// unsigned char* pixels = stbi_load_from_memory((const unsigned char*)data, 480 * 240 * 2, &w, &h, &comp,
|
|
// STBI_rgb_alpha);
|
|
int idx = 0;
|
|
|
|
for (int y = 0; y < h; y++) {
|
|
for (int x = 0; x < w; x++) {
|
|
uint16_t* bufferTest = (uint16_t*)finalBuffer;
|
|
int pixelIdx = ((y * w) + x) * 4;
|
|
|
|
uint8_t r = pixels[pixelIdx + 0] / 8;
|
|
uint8_t g = pixels[pixelIdx + 1] / 8;
|
|
uint8_t b = pixels[pixelIdx + 2] / 8;
|
|
|
|
uint8_t alphaBit = pixels[pixelIdx + 3] != 0;
|
|
|
|
uint16_t data = (r << 11) + (g << 6) + (b << 1) + alphaBit;
|
|
|
|
finalBuffer[idx++] = (data & 0xFF00) >> 8;
|
|
finalBuffer[idx++] = (data & 0x00FF);
|
|
}
|
|
}
|
|
|
|
return (char*)finalBuffer;
|
|
}
|
|
|
|
extern "C" uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
|
|
|
|
extern "C" uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
|
|
|
|
extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
|
|
auto res = GetResourceByName(filePath);
|
|
|
|
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
|
|
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
|
|
else if (res->GetInitData()->Type == static_cast<uint32_t>(SOH::ResourceType::SOH_Array))
|
|
return (char*)(std::static_pointer_cast<SOH::Array>(res))->Vertices.data();
|
|
else {
|
|
return (char*)ResourceGetDataByName(filePath);
|
|
}
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadIfDListByName(const char* filePath) {
|
|
auto res = GetResourceByName(filePath);
|
|
|
|
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
|
|
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// extern "C" Sprite* GetSeedTexture(uint8_t index) {
|
|
// return OTRGlobals::Instance->gRandomizer->GetSeedTexture(index);
|
|
// }
|
|
|
|
extern "C" char* ResourceMgr_LoadPlayerAnimByName(const char* animPath) {
|
|
auto anim = std::static_pointer_cast<SOH::PlayerAnimation>(GetResourceByName(animPath));
|
|
|
|
return (char*)&anim->limbRotData[0];
|
|
}
|
|
|
|
extern "C" void ResourceMgr_PushCurrentDirectory(char* path) {
|
|
gfx_push_current_dir(path);
|
|
}
|
|
|
|
extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path) {
|
|
auto res = std::static_pointer_cast<LUS::DisplayList>(GetResourceByName(path));
|
|
return (Gfx*)&res->Instructions[0];
|
|
}
|
|
|
|
typedef struct {
|
|
int index;
|
|
Gfx instruction;
|
|
} GfxPatch;
|
|
|
|
std::unordered_map<std::string, std::unordered_map<std::string, GfxPatch>> originalGfx;
|
|
|
|
// Attention! This is primarily for cosmetics & bug fixes. For things like mods and model replacement you should be
|
|
// using OTRs instead (When that is available). Index can be found using the commented out section below.
|
|
extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction) {
|
|
auto res = std::static_pointer_cast<LUS::DisplayList>(
|
|
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(path));
|
|
|
|
// Leaving this here for people attempting to find the correct Dlist index to patch
|
|
/*if (strcmp("__OTR__objects/object_gi_longsword/gGiBiggoronSwordDL", path) == 0) {
|
|
for (int i = 0; i < res->instructions.size(); i++) {
|
|
Gfx* gfx = (Gfx*)&res->instructions[i];
|
|
// Log all commands
|
|
// SPDLOG_INFO("index:{} command:{}", i, gfx->words.w0 >> 24);
|
|
// Log only SetPrimColors
|
|
if (gfx->words.w0 >> 24 == 250) {
|
|
SPDLOG_INFO("index:{} r:{} g:{} b:{} a:{}", i, _SHIFTR(gfx->words.w1, 24, 8), _SHIFTR(gfx->words.w1, 16,
|
|
8), _SHIFTR(gfx->words.w1, 8, 8), _SHIFTR(gfx->words.w1, 0, 8));
|
|
}
|
|
}
|
|
}*/
|
|
|
|
// Index refers to individual gfx words, which are half the size on 32-bit
|
|
// if (sizeof(uintptr_t) < 8) {
|
|
// index /= 2;
|
|
// }
|
|
|
|
// Do not patch custom assets as they most likely do not have the same instructions as authentic assets
|
|
if (res->GetInitData()->IsCustom) {
|
|
return;
|
|
}
|
|
|
|
Gfx* gfx = (Gfx*)&res->Instructions[index];
|
|
|
|
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
|
|
originalGfx[path][patchName] = { index, *gfx };
|
|
}
|
|
|
|
*gfx = instruction;
|
|
}
|
|
|
|
extern "C" void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex,
|
|
int sourceIndex) {
|
|
auto res = std::static_pointer_cast<LUS::DisplayList>(
|
|
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(path));
|
|
|
|
// Do not patch custom assets as they most likely do not have the same instructions as authentic assets
|
|
if (res->GetInitData()->IsCustom) {
|
|
return;
|
|
}
|
|
|
|
Gfx* destinationGfx = (Gfx*)&res->Instructions[destinationIndex];
|
|
Gfx sourceGfx = *(Gfx*)&res->Instructions[sourceIndex];
|
|
|
|
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
|
|
originalGfx[path][patchName] = { destinationIndex, *destinationGfx };
|
|
}
|
|
|
|
*destinationGfx = sourceGfx;
|
|
}
|
|
|
|
extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName) {
|
|
if (originalGfx.contains(path) && originalGfx[path].contains(patchName)) {
|
|
auto res = std::static_pointer_cast<LUS::DisplayList>(
|
|
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(path));
|
|
|
|
Gfx* gfx = (Gfx*)&res->Instructions[originalGfx[path][patchName].index];
|
|
*gfx = originalGfx[path][patchName].instruction;
|
|
|
|
originalGfx[path].erase(patchName);
|
|
}
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadVtxArrayByName(const char* path) {
|
|
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
|
|
|
|
return (char*)res->Vertices.data();
|
|
}
|
|
|
|
extern "C" size_t ResourceMgr_GetVtxArraySizeByName(const char* path) {
|
|
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
|
|
|
|
return res->Vertices.size();
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadArrayByName(const char* path) {
|
|
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
|
|
|
|
return (char*)res->Scalars.data();
|
|
}
|
|
|
|
extern "C" size_t ResourceMgr_GetArraySizeByName(const char* path) {
|
|
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
|
|
|
|
return res->Scalars.size();
|
|
}
|
|
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
|
|
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
|
|
|
|
// if (res->CachedGameAsset != nullptr)
|
|
// return (char*)res->CachedGameAsset;
|
|
// else
|
|
// {
|
|
Vec3s* data = (Vec3s*)malloc(sizeof(Vec3s) * res->Scalars.size());
|
|
|
|
for (size_t i = 0; i < res->Scalars.size(); i += 3) {
|
|
data[(i / 3)].x = res->Scalars[i + 0].s16;
|
|
data[(i / 3)].y = res->Scalars[i + 1].s16;
|
|
data[(i / 3)].z = res->Scalars[i + 2].s16;
|
|
}
|
|
|
|
// res->CachedGameAsset = data;
|
|
|
|
return (char*)data;
|
|
// }
|
|
}
|
|
|
|
extern "C" AnimatedMaterial* ResourceMgr_LoadAnimatedMatByName(const char* path) {
|
|
return (AnimatedMaterial*)ResourceGetDataByName(path);
|
|
}
|
|
|
|
extern "C" CollisionHeader* ResourceMgr_LoadColByName(const char* path) {
|
|
return (CollisionHeader*)ResourceGetDataByName(path);
|
|
}
|
|
|
|
extern "C" Vtx* ResourceMgr_LoadVtxByName(char* path) {
|
|
return (Vtx*)ResourceGetDataByName(path);
|
|
}
|
|
|
|
extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path) {
|
|
SequenceData* sequence = (SequenceData*)ResourceGetDataByName(path);
|
|
return *sequence;
|
|
}
|
|
extern "C" KeyFrameSkeleton* ResourceMgr_LoadKeyFrameSkelByName(const char* path) {
|
|
return (KeyFrameSkeleton*)ResourceGetDataByName(path);
|
|
}
|
|
|
|
extern "C" KeyFrameAnimation* ResourceMgr_LoadKeyFrameAnimByName(const char* path) {
|
|
return (KeyFrameAnimation*)ResourceGetDataByName(path);
|
|
}
|
|
// std::map<std::string, SoundFontSample*> cachedCustomSFs;
|
|
#if 0
|
|
extern "C" SoundFontSample* ReadCustomSample(const char* path) {
|
|
return nullptr;
|
|
/*
|
|
if (!ExtensionCache.contains(path))
|
|
return nullptr;
|
|
|
|
ExtensionEntry entry = ExtensionCache[path];
|
|
|
|
auto sampleRaw = Ship::Context::GetInstance()->GetResourceManager()->LoadFile(entry.path);
|
|
uint32_t* strem = (uint32_t*)sampleRaw->Buffer.get();
|
|
uint8_t* strem2 = (uint8_t*)strem;
|
|
|
|
SoundFontSample* sampleC = new SoundFontSample;
|
|
|
|
if (entry.ext == "wav") {
|
|
drwav_uint32 channels;
|
|
drwav_uint32 sampleRate;
|
|
drwav_uint64 totalPcm;
|
|
drmp3_int16* pcmData =
|
|
drwav_open_memory_and_read_pcm_frames_s16(strem2, sampleRaw->BufferSize, &channels, &sampleRate,
|
|
&totalPcm, NULL); sampleC->size = totalPcm; sampleC->sampleAddr = (uint8_t*)pcmData; sampleC->codec = CODEC_S16;
|
|
|
|
sampleC->loop = new AdpcmLoop;
|
|
sampleC->loop->start = 0;
|
|
sampleC->loop->end = sampleC->size - 1;
|
|
sampleC->loop->count = 0;
|
|
sampleC->sampleRateMagicValue = 'RIFF';
|
|
sampleC->sampleRate = sampleRate;
|
|
|
|
cachedCustomSFs[path] = sampleC;
|
|
return sampleC;
|
|
} else if (entry.ext == "mp3") {
|
|
drmp3_config mp3Info;
|
|
drmp3_uint64 totalPcm;
|
|
drmp3_int16* pcmData =
|
|
drmp3_open_memory_and_read_pcm_frames_s16(strem2, sampleRaw->BufferSize, &mp3Info, &totalPcm, NULL);
|
|
|
|
sampleC->size = totalPcm * mp3Info.channels * sizeof(short);
|
|
sampleC->sampleAddr = (uint8_t*)pcmData;
|
|
sampleC->codec = CODEC_S16;
|
|
|
|
sampleC->loop = new AdpcmLoop;
|
|
sampleC->loop->start = 0;
|
|
sampleC->loop->end = sampleC->size;
|
|
sampleC->loop->count = 0;
|
|
sampleC->sampleRateMagicValue = 'RIFF';
|
|
sampleC->sampleRate = mp3Info.sampleRate;
|
|
|
|
cachedCustomSFs[path] = sampleC;
|
|
return sampleC;
|
|
}
|
|
|
|
return nullptr;
|
|
*/
|
|
}
|
|
|
|
extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path) {
|
|
return (SoundFontSample*)ResourceGetDataByName(path);
|
|
}
|
|
#endif
|
|
|
|
extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path) {
|
|
return (SoundFont*)ResourceGetDataByName(path);
|
|
}
|
|
extern "C" int ResourceMgr_OTRSigCheck(char* imgData) {
|
|
uintptr_t i = (uintptr_t)(imgData);
|
|
|
|
// if (i == 0xD9000000 || i == 0xE7000000 || (i & 1) == 1)
|
|
if ((i & 1) == 1)
|
|
return 0;
|
|
|
|
// if ((i & 0xFF000000) != 0xAB000000 && (i & 0xFF000000) != 0xCD000000 && i != 0) {
|
|
if (i != 0) {
|
|
if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' &&
|
|
imgData[5] == '_' && imgData[6] == '_')
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path) {
|
|
return (AnimationHeaderCommon*)ResourceGetDataByName(path);
|
|
}
|
|
|
|
extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime) {
|
|
std::string pathStr = std::string(path);
|
|
static const std::string sOtr = "__OTR__";
|
|
|
|
if (pathStr.starts_with(sOtr)) {
|
|
pathStr = pathStr.substr(sOtr.length());
|
|
}
|
|
|
|
bool isAlt = ResourceMgr_IsAltAssetsEnabled();
|
|
|
|
if (isAlt) {
|
|
pathStr = Ship::IResource::gAltAssetPrefix + pathStr;
|
|
}
|
|
|
|
SkeletonHeader* skelHeader = (SkeletonHeader*)ResourceGetDataByName(pathStr.c_str());
|
|
|
|
// If there isn't an alternate model, load the regular one
|
|
if (isAlt && skelHeader == NULL) {
|
|
skelHeader = (SkeletonHeader*)ResourceGetDataByName(path);
|
|
}
|
|
|
|
// This function is only called when a skeleton is initialized.
|
|
// Therefore we can take this oppurtunity to take note of the Skeleton that is created...
|
|
if (skelAnime != nullptr) {
|
|
auto stringPath = std::string(path);
|
|
// Ship::SkeletonPatcher::RegisterSkeleton(stringPath, skelAnime);
|
|
}
|
|
|
|
return skelHeader;
|
|
}
|
|
|
|
extern "C" void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime) {
|
|
if (skelAnime != nullptr)
|
|
SOH::SkeletonPatcher::UnregisterSkeleton(skelAnime);
|
|
}
|
|
|
|
extern "C" void ResourceMgr_ClearSkeletons(SkelAnime* skelAnime) {
|
|
if (skelAnime != nullptr)
|
|
SOH::SkeletonPatcher::ClearSkeletons();
|
|
}
|
|
|
|
extern "C" s32* ResourceMgr_LoadCSByName(const char* path) {
|
|
return (s32*)ResourceGetDataByName(path);
|
|
}
|
|
|
|
std::filesystem::path GetSaveFile(std::shared_ptr<Ship::Config> Conf) {
|
|
const std::string fileName =
|
|
Conf->GetString("Game.SaveName", Ship::Context::GetPathRelativeToAppDirectory("oot_save.sav"));
|
|
std::filesystem::path saveFile = std::filesystem::absolute(fileName);
|
|
|
|
if (!exists(saveFile.parent_path())) {
|
|
create_directories(saveFile.parent_path());
|
|
}
|
|
|
|
return saveFile;
|
|
}
|
|
|
|
std::filesystem::path GetSaveFile() {
|
|
const std::shared_ptr<Ship::Config> pConf = OTRGlobals::Instance->context->GetConfig();
|
|
|
|
return GetSaveFile(pConf);
|
|
}
|
|
|
|
void OTRGlobals::CheckSaveFile(size_t sramSize) const {
|
|
const std::shared_ptr<Ship::Config> pConf = Instance->context->GetConfig();
|
|
|
|
std::filesystem::path savePath = GetSaveFile(pConf);
|
|
std::fstream saveFile(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
|
|
if (saveFile.fail()) {
|
|
saveFile.open(savePath, std::fstream::in | std::fstream::out | std::fstream::binary | std::fstream::app);
|
|
for (int i = 0; i < sramSize; ++i) {
|
|
saveFile.write("\0", 1);
|
|
}
|
|
}
|
|
saveFile.close();
|
|
}
|
|
|
|
// extern "C" void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size) {
|
|
// SaveManager::ReadSaveFile(GetSaveFile(), addr, dramAddr, size);
|
|
// }
|
|
|
|
// extern "C" void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size) {
|
|
// SaveManager::WriteSaveFile(GetSaveFile(), addr, dramAddr, size);
|
|
// }
|
|
|
|
std::wstring StringToU16(const std::string& s) {
|
|
std::vector<unsigned long> result;
|
|
size_t i = 0;
|
|
while (i < s.size()) {
|
|
unsigned long uni;
|
|
size_t nbytes;
|
|
bool error = false;
|
|
unsigned char c = s[i++];
|
|
if (c < 0x80) { // ascii
|
|
uni = c;
|
|
nbytes = 0;
|
|
} else if (c <= 0xBF) { // assuming kata/hiragana delimiter
|
|
nbytes = 0;
|
|
uni = '\1';
|
|
} else if (c <= 0xDF) {
|
|
uni = c & 0x1F;
|
|
nbytes = 1;
|
|
} else if (c <= 0xEF) {
|
|
uni = c & 0x0F;
|
|
nbytes = 2;
|
|
} else if (c <= 0xF7) {
|
|
uni = c & 0x07;
|
|
nbytes = 3;
|
|
}
|
|
for (size_t j = 0; j < nbytes; ++j) {
|
|
unsigned char c = s[i++];
|
|
uni <<= 6;
|
|
uni += c & 0x3F;
|
|
}
|
|
if (uni != '\1')
|
|
result.push_back(uni);
|
|
}
|
|
std::wstring utf16;
|
|
for (size_t i = 0; i < result.size(); ++i) {
|
|
unsigned long uni = result[i];
|
|
if (uni <= 0xFFFF) {
|
|
utf16 += (wchar_t)uni;
|
|
} else {
|
|
uni -= 0x10000;
|
|
utf16 += (wchar_t)((uni >> 10) + 0xD800);
|
|
utf16 += (wchar_t)((uni & 0x3FF) + 0xDC00);
|
|
}
|
|
}
|
|
return utf16;
|
|
}
|
|
|
|
int CopyStringToCharBuffer(const std::string& inputStr, char* buffer, const int maxBufferSize) {
|
|
if (!inputStr.empty()) {
|
|
// Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents
|
|
// negatives.
|
|
memset(buffer, 0, std::max<int>(0, maxBufferSize));
|
|
// Gaurentee that this value will be greater than 0, regardless of passed variables.
|
|
const int copiedCharLen = std::min<int>(std::max<int>(0, maxBufferSize - 1), inputStr.length());
|
|
memcpy(buffer, inputStr.c_str(), copiedCharLen);
|
|
return copiedCharLen;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)) {
|
|
const std::vector<uint32_t> hira1 = {
|
|
u'を', u'ぁ', u'ぃ', u'ぅ', u'ぇ', u'ぉ', u'ゃ', u'ゅ', u'ょ', u'っ', u'-', u'あ', u'い',
|
|
u'う', u'え', u'お', u'か', u'き', u'く', u'け', u'こ', u'さ', u'し', u'す', u'せ', u'そ',
|
|
};
|
|
|
|
const std::vector<uint32_t> hira2 = {
|
|
u'た', u'ち', u'つ', u'て', u'と', u'な', u'に', u'ぬ', u'ね', u'の', u'は', u'ひ', u'ふ', u'へ', u'ほ', u'ま',
|
|
u'み', u'む', u'め', u'も', u'や', u'ゆ', u'よ', u'ら', u'り', u'る', u'れ', u'ろ', u'わ', u'ん', u'゛', u'゜',
|
|
};
|
|
|
|
std::wstring wstr = StringToU16(str);
|
|
|
|
for (const auto& c : wstr) {
|
|
unsigned char convt = ' ';
|
|
if (c < 0x80) {
|
|
printImpl(printer, c);
|
|
} else if (c >= u'。' && c <= u'゚') { // katakana
|
|
printImpl(printer, c - 0xFEC0);
|
|
} else {
|
|
auto it = std::find(hira1.begin(), hira1.end(), c);
|
|
if (it != hira1.end()) { // hiragana block 1
|
|
printImpl(printer, 0x88 + std::distance(hira1.begin(), it));
|
|
}
|
|
|
|
auto it2 = std::find(hira2.begin(), hira2.end(), c);
|
|
if (it2 != hira2.end()) { // hiragana block 2
|
|
printImpl(printer, 0xe0 + std::distance(hira2.begin(), it2));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Gets the width of the main ImGui window
|
|
extern "C" uint32_t OTRGetCurrentWidth() {
|
|
return OTRGlobals::Instance->context->GetWindow()->GetWidth();
|
|
}
|
|
|
|
// Gets the height of the main ImGui window
|
|
extern "C" uint32_t OTRGetCurrentHeight() {
|
|
return OTRGlobals::Instance->context->GetWindow()->GetHeight();
|
|
}
|
|
|
|
Color_RGB8 GetColorForControllerLED() {
|
|
#if 0
|
|
auto brightness = CVarGetFloat("gLedBrightness", 1.0f) / 1.0f;
|
|
Color_RGB8 color = { 0, 0, 0 };
|
|
if (brightness > 0.0f) {
|
|
LEDColorSource source =
|
|
static_cast<LEDColorSource>(CVarGetInteger("gLedColorSource", LED_SOURCE_TUNIC_ORIGINAL));
|
|
bool criticalOverride = CVarGetInteger("gLedCriticalOverride", 1);
|
|
if (gPlayState && (source == LED_SOURCE_TUNIC_ORIGINAL || source == LED_SOURCE_TUNIC_COSMETICS)) {
|
|
switch (CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1) {
|
|
case PLAYER_TUNIC_KOKIRI:
|
|
color = source == LED_SOURCE_TUNIC_COSMETICS
|
|
? CVarGetColor24("gCosmetics.Link_KokiriTunic.Value", kokiriColor)
|
|
: kokiriColor;
|
|
break;
|
|
case PLAYER_TUNIC_GORON:
|
|
color = source == LED_SOURCE_TUNIC_COSMETICS
|
|
? CVarGetColor24("gCosmetics.Link_GoronTunic.Value", goronColor)
|
|
: goronColor;
|
|
break;
|
|
case PLAYER_TUNIC_ZORA:
|
|
color = source == LED_SOURCE_TUNIC_COSMETICS
|
|
? CVarGetColor24("gCosmetics.Link_ZoraTunic.Value", zoraColor)
|
|
: zoraColor;
|
|
break;
|
|
}
|
|
}
|
|
if (source == LED_SOURCE_CUSTOM) {
|
|
color = CVarGetColor24("gLedPort1Color", { 255, 255, 255 });
|
|
}
|
|
if (criticalOverride || source == LED_SOURCE_HEALTH) {
|
|
if (HealthMeter_IsCritical()) {
|
|
color = { 0xFF, 0, 0 };
|
|
} else if (source == LED_SOURCE_HEALTH) {
|
|
if (gSaveContext.health / gSaveContext.healthCapacity <= 0.4f) {
|
|
color = { 0xFF, 0xFF, 0 };
|
|
} else {
|
|
color = { 0, 0xFF, 0 };
|
|
}
|
|
}
|
|
}
|
|
color.r = color.r * brightness;
|
|
color.g = color.g * brightness;
|
|
color.b = color.b * brightness;
|
|
}
|
|
#endif
|
|
return { 0, 0, 0 };
|
|
}
|
|
|
|
extern "C" void OTRControllerCallback(uint8_t rumble) {
|
|
// We call this every tick, SDL accounts for this use and prevents driver spam
|
|
// https://github.com/libsdl-org/SDL/blob/f17058b562c8a1090c0c996b42982721ace90903/src/joystick/SDL_joystick.c#L1114-L1144
|
|
Ship::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetLED()->SetLEDColor(
|
|
GetColorForControllerLED());
|
|
|
|
static std::shared_ptr<Ship::InputEditorWindow> controllerConfigWindow = nullptr;
|
|
if (controllerConfigWindow == nullptr) {
|
|
controllerConfigWindow = std::dynamic_pointer_cast<Ship::InputEditorWindow>(
|
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Input Editor"));
|
|
// TODO: Add SoH Controller Config window rumble testing to upstream LUS config window
|
|
// note: the current implementation may not be desired in LUS, as "true" rumble support
|
|
// using osMotor calls is planned: https://github.com/Kenix3/libultraship/issues/9
|
|
//
|
|
// } else if (controllerConfigWindow->TestingRumble()) {
|
|
// return;
|
|
}
|
|
|
|
if (rumble) {
|
|
Ship::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetRumble()->StartRumble();
|
|
} else {
|
|
Ship::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetRumble()->StopRumble();
|
|
}
|
|
}
|
|
|
|
extern "C" float OTRGetAspectRatio() {
|
|
return gfx_current_dimensions.aspect_ratio;
|
|
}
|
|
|
|
extern "C" float OTRGetDimensionFromLeftEdge(float v) {
|
|
return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * OTRGetAspectRatio() + (v));
|
|
}
|
|
|
|
extern "C" float OTRGetDimensionFromRightEdge(float v) {
|
|
return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * OTRGetAspectRatio() -
|
|
(gfx_native_dimensions.width - v));
|
|
}
|
|
|
|
// Gets the width of the current render target area
|
|
extern "C" uint32_t OTRGetGameRenderWidth() {
|
|
return gfx_current_dimensions.width;
|
|
}
|
|
|
|
// Gets the height of the current render target area
|
|
extern "C" uint32_t OTRGetGameRenderHeight() {
|
|
return gfx_current_dimensions.height;
|
|
}
|
|
|
|
f32 floorf(f32 x);
|
|
f32 ceilf(f32 x);
|
|
|
|
extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
|
|
return ((int)floorf(OTRGetDimensionFromLeftEdge(v)));
|
|
}
|
|
|
|
extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
|
|
return ((int)ceilf(OTRGetDimensionFromRightEdge(v)));
|
|
}
|
|
|
|
// Takes a HUD coordinate(320x240) and converts it to the game window pixel coordinates (any size, any aspect ratio)
|
|
// Though the HUD uses a 320x240 coordinates system, the size of the HUD box is scaled up to match the window height
|
|
// If the game window is 4:3, this will return the same value.
|
|
|
|
/*
|
|
Example, if the game window is 16:9 at twice the resolution of the HUD:
|
|
Calling with X (0,0) will return 8
|
|
Calling with Y (1,1) will return 10
|
|
|
|
. . . x _ _ _ _ _ _ _ . . .
|
|
. . . _ y _ _ _ _ _ _ . . .
|
|
. . . _ _ _ HUD _ _ _ . . .
|
|
. . . _ _ _ _ _ _ _ _ . . .
|
|
. . . _ _ _ _ _ _ _ _ . . .
|
|
*/
|
|
extern "C" int32_t OTRConvertHUDXToScreenX(int32_t v) {
|
|
float gameAspectRatio = gfx_current_dimensions.aspect_ratio;
|
|
int32_t gameHeight = gfx_current_dimensions.height;
|
|
int32_t gameWidth = gfx_current_dimensions.width;
|
|
float hudAspectRatio = 4.0f / 3.0f;
|
|
int32_t hudHeight = gameHeight;
|
|
int32_t hudWidth = hudHeight * hudAspectRatio;
|
|
|
|
float hudScreenRatio = (hudWidth / 320.0f);
|
|
float hudCoord = v * hudScreenRatio;
|
|
float gameOffset = (gameWidth - hudWidth) / 2;
|
|
float gameCoord = hudCoord + gameOffset;
|
|
float gameScreenRatio = (320.0f / gameWidth);
|
|
float screenScaledCoord = gameCoord * gameScreenRatio;
|
|
int32_t screenScaledCoordInt = screenScaledCoord;
|
|
|
|
return screenScaledCoordInt;
|
|
}
|
|
|
|
extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement) {
|
|
gfx_register_blended_texture(name, mask, replacement);
|
|
}
|
|
|
|
extern "C" void Gfx_UnregisterBlendedTexture(const char* name) {
|
|
gfx_unregister_blended_texture(name);
|
|
}
|
|
|
|
extern "C" void Gfx_TextureCacheDelete(const uint8_t* texAddr) {
|
|
char* imgName = (char*)texAddr;
|
|
|
|
if (texAddr == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (ResourceMgr_OTRSigCheck(imgName)) {
|
|
texAddr = (const uint8_t*)ResourceGetDataByName(imgName);
|
|
}
|
|
|
|
gfx_texture_cache_delete(texAddr);
|
|
}
|
|
|
|
extern "C" int AudioPlayer_Buffered(void) {
|
|
return AudioPlayerBuffered();
|
|
}
|
|
|
|
extern "C" int AudioPlayer_GetDesiredBuffered(void) {
|
|
return AudioPlayerGetDesiredBuffered();
|
|
}
|
|
|
|
extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len) {
|
|
AudioPlayerPlayFrame(buf, len);
|
|
}
|
|
|
|
extern "C" int Controller_ShouldRumble(size_t slot) {
|
|
for (auto [id, mapping] : Ship::Context::GetInstance()
|
|
->GetControlDeck()
|
|
->GetControllerByPort(static_cast<uint8_t>(slot))
|
|
->GetRumble()
|
|
->GetAllRumbleMappings()) {
|
|
if (mapping->PhysicalDeviceIsConnected()) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|