2ship2harkinian/include
Derek Hensley 6e62ae4075
SubS Animations and LimbRotTables (#624)
* Bring over the matching code, rename struct vars to be consistent, and move animation structs to z64animation.h

* Clean up function prototypes

* Format and some stack var renames

* Update tutorial

* Rename animation structs

* Rename SubS functions

* Rename Actor function

* Rename arg names

* Bring over code for func_8013D9C8

* Rename and cleanup

* Some more cleanup

* Small cleanup

* Animmode enum

* Adjust actorfixer

* More uses of animmode enum, as well as fixing typo

* Change hex 0xD to 13

* typo

* Fix merge

* Format

* Fix merge

* Actorfixer

* Format
2022-02-14 02:10:56 +00:00
..
io z_actor with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
PR Import abi.h from OoT (#466) 2021-11-19 14:18:06 -03:00
ultra64 __osMalloc.c OK (#395) 2022-01-11 23:25:14 +00:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
command_macros_base.h Texture alignment macros (#284) 2021-11-04 20:36:02 -03:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h SubS Animations and LimbRotTables (#624) 2022-02-14 02:10:56 +00:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
initvars.h Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
macros.h code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
os_internal.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
os_malloc.h __osMalloc.c OK (#395) 2022-01-11 23:25:14 +00:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Main OK (#329) 2021-09-29 18:27:07 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
sequence.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
sfx.h ovl_En_Ma4 matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
system_malloc.h __osMalloc.c OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
variables.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
z64actor.h SubS Animations and LimbRotTables (#624) 2022-02-14 02:10:56 +00:00
z64animation.h SubS Animations and LimbRotTables (#624) 2022-02-14 02:10:56 +00:00
z64audio.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
z64bgcheck.h Rename "Quake2" -> "Distortion" (#588) 2022-01-30 17:55:42 -03:00
z64collision_check.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64cutscene.h En_Elf (#371) 2021-12-27 01:47:56 +00:00
z64dma.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64effect.h Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z64item.h Dm_Char05 (#583) 2022-02-13 23:58:41 +00:00
z64jpeg.h z_jpeg, jpegutils and jpegdecoder OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h ovl_En_Test4 with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64math.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z64object.h Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z64ocarina.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
z64player.h z_actor with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64save.h code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
z64scene.h z_actor with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64transition.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_en_hy.h Ovl_En_Cne_01 Ok and Documented (#641) 2022-02-14 00:30:30 +00:00