mirror of
https://github.com/HarbourMasters/2ship2harkinian.git
synced 2024-11-23 05:59:40 +00:00
72a5644350
* O2R support * Still look for .otrs * Update submodule * Hotfix for exporter
230 lines
12 KiB
CMake
230 lines
12 KiB
CMake
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
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project(2s2h VERSION 0.0.1 LANGUAGES C CXX)
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set(PROJECT_BUILD_NAME "PRE ALPHA" CACHE STRING "")
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set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT mm)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
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if (CMAKE_SYSTEM_NAME MATCHES "Windows|Linux")
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if(NOT DEFINED BUILD_CROWD_CONTROL)
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set(BUILD_CROWD_CONTROL OFF)
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endif()
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endif()
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# Enable the Gfx debugger in LUS to use libgfxd from ZAPDTR
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set(GFX_DEBUG_DISASSEMBLER ON)
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################################################################################
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# Set target arch type if empty. Visual studio solution generator provides it.
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(NOT CMAKE_VS_PLATFORM_NAME)
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set(CMAKE_VS_PLATFORM_NAME "x64")
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endif()
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message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
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if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
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OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
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message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
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endif()
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endif()
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################################################################################
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# VCPKG dependencies for Windows
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(CMake/automate-vcpkg.cmake)
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if ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
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set(VCPKG_TRIPLET x86-windows-static)
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set(VCPKG_TARGET_TRIPLET x86-windows-static)
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elseif ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
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set(VCPKG_TRIPLET x64-windows-static)
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set(VCPKG_TARGET_TRIPLET x64-windows-static)
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endif()
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vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog)
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endif()
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################################################################################
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# Global configuration types
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
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set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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else()
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set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_C_FLAGS_DEBUG "-g")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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endif()
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if(NOT CMAKE_BUILD_TYPE )
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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endif()
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################################################################################
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# Common utils
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################################################################################
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include(CMake/Utils.cmake)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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get_linux_lsb_release_information()
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message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
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else()
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message(STATUS ${CMAKE_SYSTEM_NAME})
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endif()
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################################################################################
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# Additional Global Settings(add specific info there)
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################################################################################
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include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
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################################################################################
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# Use solution folders feature
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################################################################################
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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################################################################################
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# Sub-projects
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################################################################################
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add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship)
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add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
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add_subdirectory(OTRExporter)
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add_subdirectory(mm)
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set_property(TARGET mm PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
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set_property(TARGET mm PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/mm/linux/2s2h.desktop")
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set_property(TARGET mm PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/2s2hIcon.png")
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if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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install(PROGRAMS "${CMAKE_BINARY_DIR}/linux/2s2h.sh" DESTINATION . COMPONENT appimage)
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install(FILES "${CMAKE_SOURCE_DIR}/2ship.zip" DESTINATION . COMPONENT ship)
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install(TARGETS ZAPD DESTINATION ./assets/extractor COMPONENT extractor)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/mm/assets/extractor/" DESTINATION ./assets/extractor COMPONENT extractor)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/mm/assets/xml/" DESTINATION ./assets/extractor/xmls COMPONENT extractor)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists/" DESTINATION ./assets/extractor/filelists COMPONENT extractor)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_MM.txt" DESTINATION ./assets/extractor/symbols COMPONENT extractor)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_MM.txt" DESTINATION ./assets/extractor/symbols COMPONENT extractor)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_MM.txt" DESTINATION ./assets/extractor/symbols COMPONENT extractor)
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endif()
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if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/mm/assets/extractor/" DESTINATION ./assets/extractor COMPONENT 2s2h)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/mm/assets/xml/" DESTINATION ./assets/extractor/xmls COMPONENT 2s2h)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists/" DESTINATION ./assets/extractor/filelists COMPONENT 2s2h)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_MM.txt" DESTINATION ./assets/extractor/symbols COMPONENT 2s2h)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_MM.txt" DESTINATION ./assets/extractor/symbols COMPONENT 2s2h)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_MM.txt" DESTINATION ./assets/extractor/symbols COMPONENT 2s2h)
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endif()
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find_package(Python3 COMPONENTS Interpreter)
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# Target to generate OTRs
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add_custom_target(
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ExtractAssets
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# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
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COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f mm.zip 2ship.zip
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../mm/assets/xml --custom-otr-file 2ship.zip "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/mm/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
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COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
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COMMENT "Running asset extraction..."
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DEPENDS ZAPD
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BYPRODUCTS mm.zip ${CMAKE_SOURCE_DIR}/mm.zip ${CMAKE_SOURCE_DIR}/2ship.zip
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)
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# Target to generate headers
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add_custom_target(
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ExtractAssetHeaders
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../mm/assets/xml --gen-headers
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
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COMMENT "Generating asset headers..."
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DEPENDS ZAPD
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)
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# Target to generate only 2ship.zip
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add_custom_target(
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Generate2ShipOtr
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# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
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COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f 2ship.zip
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file 2ship.zip "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/mm/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
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COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLY2SHIPOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
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COMMENT "Generating 2ship.zip..."
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DEPENDS ZAPD
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)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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file(COPY ${CMAKE_SOURCE_DIR}/mm/linux/2s2hIcon.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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add_custom_target(CreateOSXIcons
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COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset
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COMMAND sips -z 16 16 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_16x16.png
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COMMAND sips -z 32 32 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_16x16@2x.png
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COMMAND sips -z 32 32 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_32x32.png
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COMMAND sips -z 64 64 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_32x32@2x.png
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COMMAND sips -z 128 128 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_128x128.png
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COMMAND sips -z 256 256 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_128x128@2x.png
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COMMAND sips -z 256 256 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_256x256.png
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COMMAND sips -z 512 512 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_256x256@2x.png
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COMMAND sips -z 512 512 mm/macosx/2s2hIcon.png --out ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_512x512.png
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COMMAND cp mm/macosx/2s2hIcon.png ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset/icon_512x512@2x.png
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COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/2s2h.icns ${CMAKE_BINARY_DIR}/macosx/2s2h.iconset
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Creating OSX icons ..."
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)
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add_dependencies(mm CreateOSXIcons)
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install(TARGETS ZAPD DESTINATION ${CMAKE_BINARY_DIR}/assets/extractor)
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set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/mm/assets/extractor/" DESTINATION ./assets/extractor)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/mm/assets/xml/" DESTINATION ./assets/extractor/xmls)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists/" DESTINATION ./assets/extractor/filelists)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_MM.txt" DESTINATION ./assets/extractor/symbols)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_MM.txt" DESTINATION ./assets/extractor/symbols)
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install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_MM.txt" DESTINATION ./assets/extractor/symbols)
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# install(DIRECTORY ${CMAKE_BINARY_DIR}/assets
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# DESTINATION .
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# PATTERN ZAPD.out
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# PERMISSIONS ${PROGRAM_PERMISSIONS_EXECUTE}
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# )
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install(CODE "
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include(BundleUtilities)
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/2s2h-macos\" \"\" \"${dirs}\")
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")
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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install(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT 2s2h RENAME readme.txt )
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install(CODE "file(MAKE_DIRECTORY \"\${CMAKE_INSTALL_PREFIX}/mods\")" COMPONENT 2s2h)
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install(CODE "file(TOUCH \"\${CMAKE_INSTALL_PREFIX}/mods/custom_mod_files_go_here.txt\")" COMPONENT 2s2h)
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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set(CPACK_GENERATOR "External")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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set(CPACK_GENERATOR "ZIP")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set(CPACK_GENERATOR "Bundle")
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endif()
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set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
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include(CMake/Packaging.cmake)
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