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84 lines
2.0 KiB
C
84 lines
2.0 KiB
C
#ifndef Z64LIGHT_H
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#define Z64LIGHT_H
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#include "ultra64.h"
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#include "PR/gbi.h"
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#include "color.h"
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#include "z64math.h"
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struct PlayState;
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typedef struct {
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/* 0x00 */ s16 ambientColor[3];
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/* 0x06 */ s16 light1Color[3];
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/* 0x0C */ s16 light2Color[3];
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/* 0x12 */ s16 fogColor[3];
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/* 0x18 */ s16 fogNear;
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/* 0x1A */ s16 zFar;
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} AdjLightSettings; // size = 0x1C
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ u8 color[3];
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/* 0x9 */ u8 drawGlow;
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/* 0xA */ s16 radius;
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} LightPoint; // size = 0xC
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typedef struct {
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/* 0x0 */ s8 x;
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/* 0x1 */ s8 y;
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/* 0x2 */ s8 z;
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/* 0x3 */ u8 color[3];
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} LightDirectional; // size = 0x6
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typedef union LightParams {
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LightPoint point;
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LightDirectional dir;
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} LightParams; // size = 0xC
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typedef struct LightInfo {
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/* 0x0 */ u8 type;
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/* 0x2 */ LightParams params;
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} LightInfo; // size = 0xE
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typedef struct Lights {
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/* 0x00 */ u8 enablePosLights;
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/* 0x01 */ u8 numLights;
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/* 0x08 */ Lightsn l;
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} Lights; // size = 0x80
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typedef struct LightNode {
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/* 0x0 */ LightInfo* info;
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/* 0x4 */ struct LightNode* prev;
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/* 0x8 */ struct LightNode* next;
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} LightNode; // size = 0xC
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#define LIGHTS_BUFFER_SIZE 32
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typedef struct LightsBuffer {
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/* 0x000 */ s32 numOccupied;
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/* 0x004 */ s32 searchIndex;
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/* 0x008 */ LightNode lights[LIGHTS_BUFFER_SIZE];
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} LightsBuffer; // size = 0x188
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typedef struct LightContext {
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/* 0x0 */ LightNode* listHead;
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/* 0x4 */ u8 ambientColor[3];
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/* 0x7 */ u8 fogColor[3];
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/* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 996
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/* 0xC */ s16 zFar; // draw distance. range 0 - 12800
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} LightContext; // size = 0x10
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typedef enum LightType {
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/* 0 */ LIGHT_POINT_NOGLOW,
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/* 1 */ LIGHT_DIRECTIONAL,
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/* 2 */ LIGHT_POINT_GLOW
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} LightType;
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typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
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typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, struct PlayState* play);
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#endif
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