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22 lines
592 B
C
22 lines
592 B
C
#ifndef Z64_HORSE_H
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#define Z64_HORSE_H
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#include "ultra64.h"
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#include "z64.h"
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s32 Horse_GetJumpingFencePathIndex(PlayState* play);
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s32 Horse_CopyPointFromPathList(PlayState* play, s32 pathIndex, s32 pointIndex, Vec3s* dst, s16* arg4);
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s32 Horse_IsValidSpawn(s16 sceneId);
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void Horse_ResetHorseData(PlayState* play);
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void Horse_Spawn(PlayState* play, Player* player);
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void Horse_RotateToPoint(Actor* actor, Vec3f* pos, s16 turnYaw);
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s32 Horse_IsActive(PlayState* play, ActorContext* actorCtx);
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extern s32 gHorseIsMounted;
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extern s32 D_801BDAA0;
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extern s32 gHorsePlayedEponasSong;
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#endif
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