2ship2harkinian/mm/include/z64skybox.h
Garrett Cox 2332f63f5a Initial commit for 2S2H
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
2024-05-22 09:04:51 -05:00

92 lines
2.7 KiB
C

#ifndef Z64SKYBOX_H
#define Z64SKYBOX_H
#include "PR/ultratypes.h"
#include "PR/gbi.h"
#include "color.h"
#include "z64dma.h"
#include "z64math.h"
#include "z64view.h"
struct GraphicsContext;
struct GameState;
struct PlayState;
typedef enum SkyboxId {
/* 0 */ SKYBOX_NONE,
/* 1 */ SKYBOX_NORMAL_SKY,
/* 2 */ SKYBOX_2,
/* 3 */ SKYBOX_3,
/* 5 */ SKYBOX_CUTSCENE_MAP = 5
} SkyboxId;
typedef struct SkyboxContext {
/* 0x000 */ View view;
/* 0x168 */ void* staticSegments[2][5];
/* 0x178 */ void* paletteStaticSegment;
/* 0x17C */ Gfx (*dListBuf)[150];
/* 0x180 */ Gfx* roomDL;
/* 0x184 */ Vtx* roomVtx;
/* 0x188 */ DmaRequest unk188;
/* 0x1A8 */ DmaRequest unk1A8;
/* 0x1C8 */ DmaRequest unk1C8;
/* 0x1E8 */ OSMesgQueue loadQueue;
/* 0x200 */ OSMesg loadMsg;
/* 0x204 */ s16 skyboxShouldDraw;
/* 0x208 */ Vec3f rot;
/* 0x214 */ Vec3f eye;
/* 0x220 */ s16 angle;
/* 0x222 */ Color_RGB8 prim;
/* 0x225 */ Color_RGB8 env;
} SkyboxContext; // size = 0x228
typedef struct {
char** file;
char* palette;
} SkyboxFiles;
#if 0
typedef struct SkyboxContext {
/* 0x000 */ View view;
/* 0x168 */ void* staticSegments[4];
/* 0x178 */ void* paletteStaticSegment;
/* 0x17C */ Gfx (*dListBuf)[150];
/* 0x180 */ Gfx* roomDL;
/* 0x184 */ Vtx* roomVtx;
/* 0x188 */ DmaRequest unk188;
/* 0x1A8 */ DmaRequest unk1A8;
/* 0x1C8 */ DmaRequest unk1C8;
/* 0x1E8 */ OSMesgQueue loadQueue;
/* 0x200 */ OSMesg loadMsg;
/* 0x204 */ s16 skyboxShouldDraw;
/* 0x208 */ Vec3f rot;
/* 0x214 */ Vec3f eye;
/* 0x220 */ s16 angle;
/* 0x222 */ Color_RGB8 prim;
/* 0x225 */ Color_RGB8 env;
} SkyboxContext; // size = 0x228
#endif
typedef struct struct_801C5F44 {
/* 0x00 */ s32 unk0;
/* 0x04 */ s32 unk4;
/* 0x08 */ s32 unk8;
/* 0x0C */ s32 unkC;
/* 0x10 */ s32 unk10;
} struct_801C5F44; // size = 0x14
s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7,
s32 arg8);
void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
void Skybox_Setup(struct GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
void func_80143324(struct PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId);
void Skybox_Init(struct GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);
void Skybox_Draw(SkyboxContext* skyboxCtx, struct GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y,
f32 z);
void Skybox_Update(SkyboxContext* skyboxCtx);
#endif