2ship2harkinian/include/z64light.h
Derek Hensley d36b0d506d
Misc NON_MATCHINGS/NON_EQUIVALENTS (#696)
* Match the rest in fireObj

* Fix FireObjLightParams struct

* Fix up bomjima

* Match ObjSnowball

* 2 functions in EnGoroiwa

* Rename randMultiplier

* Minor cleanup

* More cleanup

* Boss02 Ok

* Match Boss06_Draw

* format

* bss

* Remove static from osFlash bss

* PR suggestions

* Remove LightInfoPositional

* 0x4000

* Format

* Cleanup

* Fix bombjima data

* Boss02 newline

* PR stuff

* Change func_8012CF0C to NON_EQUIVALENT

* Matched func_8012CF0C by AngheloAlf

* RSPMatrix -> Mtx

* Bubbles fix
2022-03-09 22:02:27 -03:00

95 lines
2.3 KiB
C

#ifndef _Z64LIGHT_H_
#define _Z64LIGHT_H_
#include "ultra64.h"
#include "PR/gbi.h"
#include "color.h"
typedef struct {
/* 0x00 */ u8 ambientColor[3];
/* 0x03 */ s8 diffuseDir1[3];
/* 0x06 */ u8 diffuseColor1[3];
/* 0x09 */ s8 diffusePos2[3];
/* 0x0C */ u8 diffuseColor[3];
/* 0x0F */ u8 fogColor[3];
/* 0x12 */ u16 fogNear;
/* 0x14 */ u16 fogFar;
} LightSettings; // size = 0x16
typedef struct {
/* 0x00 */ s16 ambientColor[3];
/* 0x06 */ s16 diffuseColor1[3];
/* 0x0C */ s16 diffuseColor2[3];
/* 0x12 */ s16 fogColor[3];
/* 0x18 */ s16 fogNear;
/* 0x1A */ s16 fogFar;
} EnvLightSettings; // size = 0x1C
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
/* 0x4 */ s16 z;
/* 0x6 */ u8 color[3];
/* 0x9 */ u8 drawGlow;
/* 0xA */ s16 radius;
} LightPoint; // size = 0xC
typedef struct {
/* 0x0 */ s8 x;
/* 0x1 */ s8 y;
/* 0x2 */ s8 z;
/* 0x3 */ u8 color[3];
} LightDirectional; // size = 0x6
typedef union LightParams {
LightPoint point;
LightDirectional dir;
} LightParams; // size = 0xC
typedef struct LightInfo {
/* 0x0 */ u8 type;
/* 0x2 */ LightParams params;
} LightInfo; // size = 0xE
typedef struct Lights {
/* 0x00 */ u8 enablePosLights;
/* 0x01 */ u8 numLights;
/* 0x08 */ Lightsn l;
} Lights; // size = 0x80
typedef struct LightNode {
/* 0x0 */ LightInfo* info;
/* 0x4 */ struct LightNode* prev;
/* 0x8 */ struct LightNode* next;
} LightNode; // size = 0xC
// TODO move LightsBuffer to .c file once .bss has been split
#define LIGHTS_BUFFER_SIZE 32
typedef struct LightsBuffer {
/* 0x000 */ s32 numOccupied;
/* 0x004 */ s32 searchIndex;
/* 0x008 */ LightNode lights[LIGHTS_BUFFER_SIZE];
} LightsBuffer; // size = 0x188
typedef struct LightContext {
/* 0x0 */ LightNode* listHead;
/* 0x4 */ Color_RGB8 ambient;
/* 0x7 */ u8 unk7;
/* 0x8 */ u8 unk8;
/* 0x9 */ u8 unk9;
/* 0xA */ s16 unkA;
/* 0xC */ s16 unkC;
} LightContext; // size = 0x10
typedef enum LightType {
/* 0x00 */ LIGHT_POINT_NOGLOW,
/* 0x01 */ LIGHT_DIRECTIONAL,
/* 0x02 */ LIGHT_POINT_GLOW
} LightType;
typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, struct GlobalContext* globalCtx);
#endif