2ship2harkinian/include/z64sound_source.h
Anghelo Carvajal 587d12e3cb
Yet another header cleanup (#1284)
* thread, scene and interface

* non header stuff

* fix missing stuff

* z64sound_source.h

* collision_check.h

* Update include/z64sound_source.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64scene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64thread.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

* review

* Update src/code/z_collision_check.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_sound_source.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-06-18 16:43:47 +10:00

25 lines
684 B
C

#ifndef Z64SOUND_SOURCE_H
#define Z64SOUND_SOURCE_H
#include "ultra64.h"
#include "z64math.h"
struct PlayState;
typedef struct {
/* 0x00 */ u8 countdown;
/* 0x01 */ u8 playSfxEachFrame;
/* 0x02 */ u16 sfxId;
/* 0x04 */ Vec3f worldPos;
/* 0x10 */ Vec3f projectedPos;
} SoundSource; // size = 0x1C
#define SOUND_SOURCE_COUNT 16
void SoundSource_InitAll(struct PlayState* play);
void SoundSource_UpdateAll(struct PlayState* play);
void SoundSource_PlaySfxAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId);
void SoundSource_PlaySfxEachFrameAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId);
#endif