mirror of
https://github.com/shibbo/3dcomp.git
synced 2024-11-27 07:20:22 +00:00
Merge pull request #1 from LDAsuku/main
update scripts to work on non-windows and match some Collider & LiveActor functions
This commit is contained in:
commit
f9ee12f9ae
1
.gitignore
vendored
1
.gitignore
vendored
@ -2,6 +2,7 @@ compiler/*
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*.o
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.vscode/*
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.ninja_log
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.ninja_deps
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*.nso
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__pycache__/*
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build.ninja
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22
build.py
22
build.py
@ -18,7 +18,7 @@ if "-non-matching" in sys.argv:
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if "-clean" in sys.argv:
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subprocess.call("ninja -t clean", shell=True)
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INCLUDE_DIRS = ["include", "lib\\ActionLibrary\\include", "lib\\agl\\include", "lib\\eui\\incldue", "lib\\nn\\include", "lib\\sead\\include", "compiler\\nx\\aarch64\\include", "compiler\\nx\\aarch64\\include\\c++" ]
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INCLUDE_DIRS = ["include", "lib/ActionLibrary/include", "lib/agl/include", "lib/eui/incldue", "lib/nn/include", "lib/sead/include", "compiler/nx/aarch64/include", "compiler/nx/aarch64/include/c++" ]
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LIBRARIES = [ "Game", "ActionLibrary", "agl", "eui", "nn", "sead"]
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incdirs = ""
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@ -26,13 +26,19 @@ for dir in INCLUDE_DIRS:
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incdirs += f'-I {dir} '
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COMPILER_CMD = f"-x c++ -O3 -fno-omit-frame-pointer -mno-implicit-float -fno-cxx-exceptions -fno-strict-aliasing -std=gnu++14 -fno-common -fno-short-enums -ffunction-sections -fdata-sections -fPIC -mcpu=cortex-a57+fp+simd+crypto+crc -g -Wall {nonmatching_str} {incdirs} -c "
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COMPILER_PATH = pathlib.Path("compiler\\nx\\aarch64\\bin\\clang++")
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OBJDUMP_PATH = pathlib.Path("compiler\\nx\\aarch64\\bin\\llvm-objdump")
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COMPILER_PATH = pathlib.Path("compiler/nx/aarch64/bin/clang++.exe")
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OBJDUMP_PATH = pathlib.Path("compiler/nx/aarch64/bin/llvm-objdump.exe")
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isNotWindows = os.name != 'nt'
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def genNinja(tasks):
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with open('build.ninja', 'w') as ninja_file:
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ninja_writer = Writer(ninja_file)
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ninja_writer.rule("compile", command=f'{COMPILER_PATH} {COMPILER_CMD} $in -o $out',description=f'Compiling $in')
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cmd = f'{COMPILER_PATH} {COMPILER_CMD} $in -o $out'
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if isNotWindows:
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cmd = f'wine {cmd}'
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ninja_writer.rule("compile", command=cmd, description=f'Compiling $in')
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for task in tasks:
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source_path, build_path = task
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@ -74,7 +80,11 @@ def generateMaps(path):
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for task in objdump_tasks:
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source_path, build_path, map_path = task
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mapFileOutput = subprocess.check_output([OBJDUMP_PATH, build_path, "-t"]).decode("utf-8").replace("\r", "")
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cmd = [OBJDUMP_PATH, build_path, "-t"]
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if isNotWindows:
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cmd = ["wine"] + cmd
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mapFileOutput = subprocess.check_output(cmd).decode("utf-8").replace("\r", "")
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lines = mapFileOutput.split("\n")
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newOutput = []
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@ -99,4 +109,4 @@ def generateMaps(path):
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w.writelines(newOutput)
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for lib in LIBRARIES:
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compileLibrary(lib, f"lib\\{lib}\\source")
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compileLibrary(lib, f"lib/{lib}/source")
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12
check.py
12
check.py
@ -4,6 +4,7 @@ from capstone import *
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from capstone.arm64 import *
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from elftools.elf.elffile import ELFFile
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import time
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import hashlib
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LIBRARIES = ["ActionLibrary", "agl", "eui", "nn", "sead"]
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@ -92,7 +93,14 @@ def getModule(map, sym):
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def getFunctionData(functionAddr, functionSize):
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with open("fury.nso", "rb") as f:
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nso_file = nso.NSO(f.read())
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data = f.read()
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digest = hashlib.sha256(data).hexdigest().upper()
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if digest != "80E48BC7BDF7AAA635E7B48C24F49C6A4D8AC19949FB1B9F66EADF2CFBA3BF85":
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print("fury.nso is not valid")
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sys.exit(1)
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nso_file = nso.NSO(data)
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return nso_file.getFunction(functionAddr, functionSize)
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@ -119,7 +127,7 @@ path = getModule("map", sym)
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if path == "":
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for lib in LIBRARIES:
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path = getModule(f"lib\\{lib}\\map", sym)
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path = getModule(f"lib/{lib}/map", sym)
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if path != "":
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break
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@ -51534,7 +51534,7 @@ _ZNK2al9LiveActor18getSceneCameraInfoEv=00000071008499A0=0000000C=true
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_ZThn56_NK2al9LiveActor18getSceneCameraInfoEv=00000071008499B0=0000000C=true
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_ZNK2al9LiveActor20getCameraDirector_RSEv=00000071008499C0=0000000C=true
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_ZThn64_NK2al9LiveActor20getCameraDirector_RSEv=00000071008499D0=0000000C=true
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_ZN2al9LiveActor14initPoseKeeperEPNS_19ActorPoseKeeperBaseE=00000071008499E0=00000008=false
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_ZN2al9LiveActor14initPoseKeeperEPNS_19ActorPoseKeeperBaseE=00000071008499E0=00000008=true
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_ZN2al9LiveActor15initExecuteInfoEPNS_16ActorExecuteInfoE=00000071008499F0=00000008=false
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_ZN2al9LiveActor15initModelKeeperEPNS_11ModelKeeperE=0000007100849A00=00000040=false
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_ZN2al9LiveActor16initActionKeeperEPKcS2_=0000007100849A40=00000034=false
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@ -51547,11 +51547,11 @@ _ZN2al9LiveActor19initOceanWaveKeeperEPNS_15OceanWaveKeeperE=0000007100849B60=00
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_ZN2al9LiveActor21initStageSwitchKeeperEv=0000007100849B70=00000030=false
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_ZThn32_N2al9LiveActor21initStageSwitchKeeperEv=0000007100849BA0=00000030=false
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_ZN2al9LiveActor14initRailKeeperERKNS_13ActorInitInfoE=0000007100849BD0=00000030=false
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_ZN2al9LiveActor12initColliderEffj=0000007100849C00=000000B8=false
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_ZN2al9LiveActor12initColliderEffj=0000007100849C00=000000B8=true
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_ZN2al9LiveActor16initShadowKeeperEPNS_12ShadowKeeperE=0000007100849CC0=00000008=false
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_ZN2al9LiveActor14initItemKeeperEi=0000007100849CD0=00000044=false
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_ZN2al9LiveActor15initScoreKeeperEv=0000007100849D20=00000030=false
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_ZN2al9LiveActor27initActorPrePassLightKeeperEPNS_23ActorPrePassLightKeeperE=0000007100849D50=00000008=false
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_ZN2al9LiveActor15initScoreKeeperEv=0000007100849D20=00000030=true
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_ZN2al9LiveActor27initActorPrePassLightKeeperEPNS_23ActorPrePassLightKeeperE=0000007100849D50=00000008=true
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_ZN2al9LiveActor18initSubActorKeeperEPNS_14SubActorKeeperE=0000007100849D60=0000000C=true
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_ZN2al9LiveActor13initSceneInfoEPNS_14ActorSceneInfoE=0000007100849D70=00000008=true
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_ZN2al9LiveActor18initActorAlphaCtrlEPNS_14ActorAlphaCtrlERKNS_13ActorInitInfoE=0000007100849D80=0000001C=false
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@ -58392,7 +58392,7 @@ _ZN2al12ViewInfoCtrl13initActorInfoEPNS_17ClippingActorInfoEPNS_11PlacementIdE=0
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_ZN2al12ViewInfoCtrl7endInitEv=00000071009544C0=00000030=false
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_ZN2al12ViewInfoCtrl6updateEv=00000071009544F0=00000160=false
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_ZNK2al12ViewInfoCtrl15tryFindViewInfoEPNS_11PlacementIdE=0000007100954650=00000070=false
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_ZN2al8ColliderC1EPNS_17CollisionDirectorEPKN4sead8Matrix34IfEEPKNS3_7Vector3IfEESB_ffj=00000071009546C0=00000134=false
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_ZN2al8ColliderC1EPNS_17CollisionDirectorEPKN4sead8Matrix34IfEEPKNS3_7Vector3IfEESB_ffj=00000071009546C0=00000134=true
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_ZN2al8Collider5clearEv=0000007100954800=00000024=false
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_ZN2al8Collider17setTriangleFilterEPKNS_18TriangleFilterBaseE=0000007100954830=00000008=false
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_ZN2al8Collider23setCollisionPartsFilterEPKNS_24CollisionPartsFilterBaseE=0000007100954840=00000008=false
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@ -12,49 +12,39 @@ namespace al {
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class Collider : public IUseCollision {
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public:
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Collider(CollisionDirector*, const sead::Matrix34f*, const sead::Vector3f*, const sead::Vector3f*, f32, f32, u32);
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virtual CollisionDirector* getCollisionDirector() const;
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void onInvalidate();
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CollisionDirector* mCollisionDirector; // 0x08
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TriangleFilterBase* mTriFilterBase; // 0x10
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CollisionPartsFilterBase* mColFilterBase; // 0x18
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void* _20;
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void* _28;
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void* _30;
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f32 mRadius; // 0x38
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f32 mOffsetY; // 0x3C
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void* _40;
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u32 _48;
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u32 mStoredPlaneNum; // 0x4C
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u8 _50[0x70 - 0x50];
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Triangle mFloor; // 0x70
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u32 _E0;
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sead::Vector3f mGroundPos; // 0xE4
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u8 _F0[0x110 - 0xF0];
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f32 _110;
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f32 _114;
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Triangle mWall; // 0x118
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u32 _188;
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sead::Vector3f mWallPos; // 0x18C
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u8 _198[0x1B8 - 0x198];
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f32 _1B8;
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f32 _1BC;
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Triangle mCeiling; // 0x1C0
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u32 _230;
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sead::Vector3f mCeilingPos; // 0x234
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u8 _240[0x260 - 0x240];
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f32 _260;
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u32 _264;
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u32 _268;
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u32 _26C;
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u32 _270;
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bool _274;
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CollisionDirector* mCollisionDirector = nullptr; // 0x08
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TriangleFilterBase* mTriFilterBase = nullptr; // 0x10
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CollisionPartsFilterBase* mColFilterBase = nullptr; // 0x18
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const sead::Matrix34f* mBaseMtx = nullptr; // 0x20
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const sead::Vector3f* mTrans = nullptr; // 0x28
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const sead::Vector3f* mGravity = nullptr; // 0x30
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f32 mRadius = 0.0f; // 0x38
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f32 mOffsetY = 0.0f; // 0x3C
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void* _40 = nullptr;
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u32 _48 = 0;
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u32 mStoredPlaneNum = 0; // 0x4C
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HitInfo *_50 = nullptr;
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sead::Vector3f _58;
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sead::Vector3f _64;
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HitInfo mFloor; // 0x70
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f32 _110 = 0.0f;
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HitInfo mWall; // 0x118
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f32 _1B8 = 0.0f;
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HitInfo mCeiling; // 0x1c0
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f32 _260 = 0.0f;
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u32 _264 = 0;
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sead::Vector3f _268;
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u8 _274;
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bool _275;
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bool _276;
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bool _277;
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sead::Vector3f _278;
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u32 _284;
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f32 _284;
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};
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};
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@ -1,6 +1,7 @@
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#pragma once
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#include <math/seadVector.hpp>
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#include <types.hpp>
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namespace al {
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class CollisionParts;
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@ -40,6 +41,16 @@ namespace al {
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sead::Vector3f mNormals[4]; // 0x18
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sead::Vector3f mPos[3]; // 0x48
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};
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class HitInfo {
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public:
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HitInfo();
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Triangle mTriangle; // 0x00
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u32 _6C;
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sead::Vector3f mPos; // 0x70
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u8 _7C[0x9C - 0x7C];
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};
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};
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bool operator==(const al::Triangle &, const al::Triangle &);
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@ -188,7 +188,7 @@ namespace al {
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void initShadowKeeper(ShadowKeeper *);
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void initItemKeeper(s32);
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void initScoreKeeper();
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void initACtorPrePassLightKeeper(ActorPrePassLightKeeper *);
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void initActorPrePassLightKeeper(ActorPrePassLightKeeper *);
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void initSubActorKeeper(SubActorKeeper *);
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void initSceneInfo(ActorSceneInfo *);
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void initActorAlphaCtrl(ActorAlphaCtrl *, const ActorInitInfo &);
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39
lib/ActionLibrary/source/Library/Collision/Collider.cpp
Normal file
39
lib/ActionLibrary/source/Library/Collision/Collider.cpp
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@ -0,0 +1,39 @@
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#include "Library/Collision/Collider.hpp"
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#include "Library/Collision/HitInfo.hpp"
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namespace al {
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Collider::Collider(CollisionDirector *pCollisionDirector, const sead::Matrix34f *pBaseMtx, const sead::Vector3f *pTrans, const sead::Vector3f *pGravity, f32 radius, f32 offsetY, u32 numHitInfos) :
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mCollisionDirector(pCollisionDirector),
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mBaseMtx(pBaseMtx),
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mTrans(pTrans),
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mGravity(pGravity),
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mRadius(radius),
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mOffsetY(offsetY),
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_48(numHitInfos),
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_58(sead::Vector3f(0.0f, 0.0f, 0.0f)),
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_64(sead::Vector3f(0.0f, 0.0f, 0.0f)),
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_268(sead::Vector3f(0.0f, 1.0f, 0.0f)),
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_278(*pTrans),
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_284(radius)
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{
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if (_48 == 0) {
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_50 = nullptr;
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}
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else {
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_50 = new HitInfo[_48]();
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}
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mStoredPlaneNum = 0;
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_110 = -99999.0f;
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_1B8 = -99999.0f;
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_260 = -99999.0f;
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_58 = sead::Vector3f(0.0f, 0.0f, 0.0f);
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_64 = sead::Vector3f(0.0f, 0.0f, 0.0f);
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_274 &= 0xc0;
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_274 |= 0x03;
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}
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}
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@ -4,6 +4,7 @@
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#include "Library/Actor/ActorInitInfo.hpp"
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#include "Library/Actor/ActorPoseFunction.hpp"
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#include "Library/Actor/ActorPoseKeeperBase.hpp"
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#include "Library/Actor/ActorPoseUtil.hpp"
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#include "Library/Actor/ActorPrePassLightKeeper.hpp"
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#include "Library/Actor/ActorSceneInfo.hpp"
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#include "Library/Audio/AudioKeeper.hpp"
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@ -18,6 +19,7 @@
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#include "Library/Execute/ActorSystemFunction.hpp"
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#include "Library/HitSensor/HitSensorKeeper.hpp"
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#include "Library/LiveActor/LiveActor.hpp"
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#include "Library/Item/ActorScoreKeeper.hpp"
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#include "Library/LiveActor/ActorPoseUtil.hpp"
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#include "Library/LiveActor/LiveActorFlag.hpp"
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#include "Library/LiveActor/LiveActorUtil.hpp"
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@ -617,17 +619,30 @@ namespace al {
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return mActorSceneInfo->mCameraDirector;
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}
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// al::LiveActor::initPoseKeeper
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void LiveActor::initPoseKeeper(ActorPoseKeeperBase *pPoseKeeper) {
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mActorPoseKeeper = pPoseKeeper;
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}
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// al::LiveActor::initRailKeeper
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// al::LiveActor::initCollider
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void LiveActor::initCollider(f32 radius, f32 offsetY, u32 numHitInfos) {
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mCollider = new Collider(getCollisionDirector(), getBaseMtx(), &al::getTrans(this), &al::getGravity(this), radius, offsetY, numHitInfos);
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mActorFlags->mIsNoCollide = false;
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}
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void LiveActor::initShadowKeeper(ShadowKeeper* pShadowKeeper) {
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mShadowKeeper = pShadowKeeper;
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}
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// al::LiveActor::initItemKeeper
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// al::LiveActor::initScoreKeepe
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// al::LiveActor::initActorPrePassLightKeeper
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void LiveActor::initScoreKeeper() {
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mScoreKeeper = new ActorScoreKeeper();
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}
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void LiveActor::initActorPrePassLightKeeper(ActorPrePassLightKeeper *pLightKeeper) {
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mLightKeeper = pLightKeeper;
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}
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void LiveActor::initSubActorKeeper(SubActorKeeper *pSubActorKeeper) {
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mSubActorKeeper = pSubActorKeeper;
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