3dcomp/build.py

187 lines
6.3 KiB
Python

# build.py
# the main build script for building each library
import glob
import hashlib
import subprocess
import sys
import os
import pathlib
from ninja_syntax import Writer
import helpers
nonmatching_str = ""
clean = False
if "-non-matching" in sys.argv:
nonmatching_str = "-DNON_MATCHING"
print("Non-functions matches will be compiled")
if "-clean" in sys.argv:
subprocess.call("ninja -t clean", shell=True)
INCLUDE_DIRS = [
"include",
"lib/ActionLibrary/include",
"lib/agl/include",
"lib/eui/include",
"lib/nn/include",
"lib/sead/include",
"compiler/nx/aarch64/include",
"compiler/nx/aarch64/include/c++",
]
LIBRARIES = ["Game", "ActionLibrary", "agl", "eui", "nn", "sead"]
incdirs = " ".join([f'-I {dir}' for dir in INCLUDE_DIRS])
COMPILER_CMD = f"-x c++ -O3 -fno-omit-frame-pointer -mno-implicit-float -fno-cxx-exceptions -fno-strict-aliasing -std=gnu++14 -fno-common -fno-short-enums -ffunction-sections -fdata-sections -fPIC -mcpu=cortex-a57+fp+simd+crypto+crc -g -Wall {nonmatching_str} {incdirs} -c"
OBJDUMP_PATH = pathlib.Path("compilers/800/nx/aarch64/bin/llvm-objdump.exe")
# if we don't have this file, create it
HASHES_BASE_PATH = pathlib.Path("data\\hashes.txt")
CHANGED_PATH = pathlib.Path("data\\changed.txt")
if not os.path.exists(CHANGED_PATH):
open(CHANGED_PATH, 'a').close()
# our hashes that we are starting out with
start_hashes = {}
if os.path.exists(HASHES_BASE_PATH):
with open(HASHES_BASE_PATH, "r") as f:
lines = f.readlines()
for line in lines:
line = line.strip("\n")
spl = line.split("=")
obj = spl[0]
hash = spl[1]
start_hashes[obj] = hash
isNotWindows = os.name != 'nt'
def genNinja(compile_tasks):
with open('build.ninja', 'w') as ninja_file:
ninja_writer = Writer(ninja_file)
# Define a single compile rule with a placeholder for the compiler path
ninja_writer.rule("compile", command='$compiler_path ' + COMPILER_CMD + ' $in -o $out', description='Compiling $in')
for source_path, build_path in compile_tasks:
# Get the appropriate compiler path for the current file
compiler_path = helpers.getCompilerPath(os.path.basename(source_path))
# Build the file with the correct compiler path
ninja_writer.build(outputs=[build_path], rule="compile", inputs=[source_path], variables={'compiler_path': compiler_path})
def compileLibraries(libraries):
compile_tasks = []
for name in libraries:
path = "source" if name == "Game" else f"lib/{name}/source"
# let's do our source files first which we use ninja for
for root, dirs, files in os.walk(path):
for file in files:
if file.endswith(".cpp") or file.endswith(".c"):
source_path = os.path.join(root, file)
if file.endswith(".cpp"):
build_path = source_path.replace("source", "build", 1).replace(".cpp", ".o")
elif file.endswith(".c"):
build_path = source_path.replace("source", "build", 1).replace(".c", ".o")
os.makedirs(os.path.dirname(build_path), exist_ok=True)
compile_tasks.append((source_path, build_path))
genNinja(compile_tasks)
subprocess.run(['ninja', '-f', 'build.ninja'], check=True)
for name in libraries:
path = "source" if name == "Game" else f"lib/{name}/source"
generateMaps(path)
def generateMaps(path):
objdump_tasks = list()
# now for our map files which we don't need ninja for
for root, dirs, files in os.walk(path):
for file in files:
if file.endswith(".cpp") or file.endswith(".c"):
source_path = os.path.join(root, file)
if file.endswith(".cpp"):
build_path = source_path.replace("source", "build", 1).replace(".cpp", ".o")
elif file.endswith(".c"):
build_path = source_path.replace("source", "build", 1).replace(".c", ".o")
map_path = build_path.replace("build", "map", 1).replace(".o", ".map")
os.makedirs(os.path.dirname(map_path), exist_ok=True)
objdump_tasks.append((source_path, build_path, map_path))
for task in objdump_tasks:
source_path, build_path, map_path = task
mapFileOutput = subprocess.check_output([OBJDUMP_PATH, build_path, "-t"]).decode("utf-8").replace("\r", "")
lines = mapFileOutput.split("\n")
newOutput = []
for line in lines:
if line == '':
continue
if line.startswith("build") or line.startswith("SYMBOL TABLE"):
continue
more_split = line.split(" ")
# if global, it is most likely a symbol
# gw includes weak globals
if more_split[1] == "g" or more_split[1] == "gw":
# symbol is always the last entry
sym = more_split[(len(more_split) - 1)]
newOutput.append(f"{sym}\n")
with open(map_path, "w") as w:
w.writelines(newOutput)
compileLibraries(LIBRARIES)
obj_hashes = {}
changed_objs = []
for lib in LIBRARIES:
objs = []
if lib == "Game":
objs = glob.glob(os.path.join("build", "**", "*.o"), recursive=True)
else:
objs = glob.glob(os.path.join("lib", lib, "build", "**", "*.o"), recursive=True)
# generate our hashes
for obj in objs:
obj_hashes[obj] = hashlib.md5(open(obj,'rb').read()).hexdigest()
# now we determine what objects were changed based on comparing the two MD5 hashes
for obj in obj_hashes:
if obj in start_hashes:
if start_hashes[obj] != obj_hashes[obj]:
changed_objs.append(obj)
# this means that the object isn't in the starting hashes
else:
changed_objs.append(obj)
# do we have changed objs?
# if we do, then we write those changed objects to our text file
# if not, we clear the file
if len(changed_objs) > 0:
with open(CHANGED_PATH, "w") as w:
for obj in changed_objs:
w.write(f"{obj}\n")
else:
open(CHANGED_PATH, 'w').close()
# write our new hashes
with open(HASHES_BASE_PATH, "w") as w:
for obj in obj_hashes:
w.write(f"{obj}={obj_hashes[obj]}\n")