Braver/Ficedula.FF7/Accessory.cs

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// This program and the accompanying materials are made available under the terms of the
// Eclipse Public License v2.0 which accompanies this distribution, and is available at
// https://www.eclipse.org/legal/epl-v20.html
//
// SPDX-License-Identifier: EPL-2.0
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ficedula.FF7 {
public enum AccessoryEffect {
None = 0xff,
Haste = 0,
Berserk = 1,
Curse = 2,
Reflect = 3,
IncreaseSteal = 4,
IncreaseManipulate = 5,
Barriers = 6,
//TODO- Cat's Bell? How is that indicated?
}
public class Accessory : EquipItem {
public EquipElement ElementEffect { get; set; }
public Elements Elements { get; set; }
public AccessoryEffect AccessoryEffect { get; set; }
public Statuses ProtectStatuses { get; set; }
}
public class AccessoryCollection {
private List<Accessory> _accessories = new();
public IReadOnlyList<Accessory> Accessories => _accessories.AsReadOnly();
public AccessoryCollection(Kernel kernel) {
var descriptions = new KernelText(kernel.Sections.ElementAt(14));
var names = new KernelText(kernel.Sections.ElementAt(22));
var data = new MemoryStream(kernel.Sections.ElementAt(7));
int index = 0;
while (data.Position < data.Length) {
Accessory accessory = new Accessory {
Name = names.Get(index),
Description = descriptions.Get(index),
ID = index,
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};
index++;
ushort stats = data.ReadU16(), values = data.ReadU16();
foreach(int _ in Enumerable.Range(0, 2)) {
switch (stats & 0xff) {
case 0:
accessory.StrBonus = values & 0xff;
break;
case 1:
accessory.VitBonus = values & 0xff;
break;
case 2:
accessory.MagBonus = values & 0xff;
break;
case 3:
accessory.SprBonus = values & 0xff;
break;
case 4:
accessory.DexBonus = values & 0xff;
break;
case 5:
accessory.LckBonus = values & 0xff;
break;
}
stats >>= 8;
values >>= 8;
}
accessory.ElementEffect = (EquipElement)data.ReadU8();
accessory.AccessoryEffect = (AccessoryEffect)data.ReadU8();
accessory.Elements = (Elements)data.ReadU16();
accessory.ProtectStatuses = (Statuses)data.ReadU32();
accessory.EquippableOn = data.ReadU16();
accessory.Restrictions = (EquipRestrictions)(~data.ReadU16() & 0x7);
_accessories.Add(accessory);
}
}
}
}