Add CrossSlash command line exporter program

This commit is contained in:
ficedula 2023-09-16 17:09:26 +01:00
parent f7c4ae4aed
commit 65275487d4
8 changed files with 411 additions and 1 deletions

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@ -34,7 +34,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Braver.FFNxCompatibility",
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "IrosArchive", "IrosArchive\IrosArchive.csproj", "{803429DC-A6B4-43C2-9F73-D6EA51EA6B99}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Braver.EquipMenuMod", "PluginImplementations\Braver.EquipMenuMod\Braver.EquipMenuMod.csproj", "{A6C5FE20-7D00-4FD9-AE27-65176B098FC7}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Braver.EquipMenuMod", "PluginImplementations\Braver.EquipMenuMod\Braver.EquipMenuMod.csproj", "{A6C5FE20-7D00-4FD9-AE27-65176B098FC7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CrossSlash", "CrossSlash\CrossSlash.csproj", "{9A97BA9B-CC8B-4A13-BBB7-5249A6234FD6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -98,6 +100,10 @@ Global
{A6C5FE20-7D00-4FD9-AE27-65176B098FC7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A6C5FE20-7D00-4FD9-AE27-65176B098FC7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A6C5FE20-7D00-4FD9-AE27-65176B098FC7}.Release|Any CPU.Build.0 = Release|Any CPU
{9A97BA9B-CC8B-4A13-BBB7-5249A6234FD6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9A97BA9B-CC8B-4A13-BBB7-5249A6234FD6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9A97BA9B-CC8B-4A13-BBB7-5249A6234FD6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9A97BA9B-CC8B-4A13-BBB7-5249A6234FD6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -0,0 +1,35 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Version>0.1.0</Version>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Terminal.Gui" Version="1.14.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ficedula.FF7.Exporters\Ficedula.FF7.Exporters.csproj" />
<ProjectReference Include="..\Ficedula.FF7\Ficedula.FF7.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,146 @@
// This program and the accompanying materials are made available under the terms of the
// Eclipse Public License v2.0 which accompanies this distribution, and is available at
// https://www.eclipse.org/legal/epl-v20.html
//
// SPDX-License-Identifier: EPL-2.0
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terminal.Gui;
namespace CrossSlash {
public class ExportGuiWindow : Window {
private Label _lblLGP, _lblGLB;
private ListView _lvHRCs;
private TextView _txtAnims;
private List<string> _hrcFiles;
private string _lgpFile, _glbFile;
public ExportGuiWindow() {
Title = "CrossSlash Exporter (Ctrl-Q to Quit)";
var btnLGP = new Button {
Text = "Select char LGP file",
Width = Dim.Percent(25),
};
btnLGP.Clicked += BtnLGP_Clicked;
_lblLGP = new Label {
Text = "(No LGP selected)",
X = Pos.Right(btnLGP) + 1,
};
Label lblHRC = new Label {
Y = Pos.Bottom(btnLGP) + 1,
Width = Dim.Percent(25),
Text = "HRC/Model",
};
_lvHRCs = new ListView {
Y = lblHRC.Y,
X = Pos.Right(lblHRC),
Width = Dim.Fill(1),
Height = 8,
};
Label lblAnims = new Label {
Width = Dim.Percent(25),
Y = Pos.Bottom(_lvHRCs) + 1,
Text = "Animations:"
};
_txtAnims = new TextView {
X = Pos.Right(lblAnims) + 1,
Y = lblAnims.Y,
Width = Dim.Fill(),
Height = 8,
};
var btnGLB = new Button {
Text = "Save GLB As",
Width = Dim.Percent(25),
Y = Pos.Bottom(_txtAnims) + 1,
};
btnGLB.Clicked += BtnGLB_Clicked;
_lblGLB = new Label {
X = Pos.Right(btnGLB) + 1,
Y = btnGLB.Y,
Text = "(No file selected)",
};
var btnExport = new Button {
Y = Pos.Bottom(btnGLB) + 1,
Width = Dim.Fill(1),
Text = "Export"
};
btnExport.Clicked += BtnExport_Clicked;
Add(btnLGP, _lblLGP, lblHRC, _lvHRCs, lblAnims, _txtAnims, btnGLB, _lblGLB, btnExport);
}
private void BtnExport_Clicked() {
try {
var anims = _txtAnims.Text
.ToString()
.Split('\r', '\n')
.Where(s => !string.IsNullOrWhiteSpace(s));
if (!File.Exists(_lgpFile))
throw new Exception("No LGP file selected");
if (string.IsNullOrEmpty(_glbFile))
throw new Exception("No GLB save as filename selected");
if (_lvHRCs.SelectedItem < 0)
throw new Exception("No HRC file selected");
if (!anims.Any())
throw new Exception("No animations specified");
using (var lgp = new Ficedula.FF7.LGPFile(_lgpFile)) {
var exporter = new Ficedula.FF7.Exporters.FieldModel(lgp);
var model = exporter.BuildScene(_hrcFiles[_lvHRCs.SelectedItem], anims);
model.SaveGLB(_glbFile);
}
MessageBox.Query("Success", "Export Succeeded", "OK");
} catch (Exception ex) {
MessageBox.ErrorQuery("Error", ex.Message, "OK");
}
}
private void BtnGLB_Clicked() {
var d = new SaveDialog(
"Save As", "Save output model to which file",
new List<string> { ".glb" }
);
Application.Run(d);
if (!d.Canceled && d.FileName != null) {
_lblGLB.Text = _glbFile = (string)d.FilePath;
}
}
private void BtnLGP_Clicked() {
var d = new OpenDialog(
"Open LGP", "Choose the char.lgp file to read models from",
new List<string> { ".lgp" }
);
Application.Run(d);
if (!d.Canceled && d.FilePaths.Any()) {
try {
using (var lgp = new Ficedula.FF7.LGPFile(d.FilePaths[0])) {
_hrcFiles = lgp.Filenames
.Where(s => Path.GetExtension(s).Equals(".hrc", StringComparison.InvariantCultureIgnoreCase))
.ToList();
_lvHRCs.SetSource(_hrcFiles);
}
} catch (Exception ex) {
MessageBox.ErrorQuery("Error", ex.Message, "OK");
}
_lblLGP.Text = _lgpFile = d.FilePaths[0];
}
}
}
}

34
CrossSlash/Program.cs Normal file
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@ -0,0 +1,34 @@
// This program and the accompanying materials are made available under the terms of the
// Eclipse Public License v2.0 which accompanies this distribution, and is available at
// https://www.eclipse.org/legal/epl-v20.html
//
// SPDX-License-Identifier: EPL-2.0
using CrossSlash;
using Terminal.Gui;
Console.WriteLine("CrossSlash");
switch (args.Length) {
case 0:
Application.Run<ExportGuiWindow>();
Application.Shutdown();
break;
case 1:
case 2:
case 3:
Console.WriteLine("USAGE: CrossSlash [OutputGLBFile] [LGPFile] [HRCFile] [Anim] [Anim] [Anim]...");
Console.WriteLine(@"e.g. CrossSlash C:\temp\tifa.glb C:\games\FF7\data\field\char.lgp AAGB.HRC ABCD.a ABCE.a");
break;
default:
Console.WriteLine($"Opening LGP {args[1]}...");
using (var lgp = new Ficedula.FF7.LGPFile(args[1])) {
var exporter = new Ficedula.FF7.Exporters.FieldModel(lgp);
Console.WriteLine($"Exporting model {args[2]}...");
var model = exporter.BuildScene(args[2], args.Skip(3));
Console.WriteLine($"Saving output to {args[0]}...");
model.SaveGLB(args[0]);
Console.WriteLine("Done");
}
break;
}

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project>
<PropertyGroup>
<Configuration>Release</Configuration>
<Platform>Any CPU</Platform>
<PublishDir>bin\Release\net7.0-windows\publish\win-x64\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<_TargetId>Folder</_TargetId>
<TargetFramework>net7.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>true</SelfContained>
<PublishSingleFile>true</PublishSingleFile>
<PublishReadyToRun>false</PublishReadyToRun>
</PropertyGroup>
</Project>

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@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CrossSlash.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CrossSlash.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</root>

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@ -0,0 +1,7 @@
{
"profiles": {
"CrossSlash": {
"commandName": "Project"
}
}
}