ficedula
fccd541a45
Implement basic field dialog networking messages
2023-12-01 15:01:00 +00:00
ficedula
6692cefc6d
Implement Fire1 animation and camera effect
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Implement RotateAroundFocus camera opcode
2023-12-01 11:06:35 +00:00
ficedula
8b3f632359
Minor spelling correction in CrossSlash help
2023-12-01 10:52:42 +00:00
ficedula
fbdb4ff5bd
Update main readme with link to Qhimm forums & discord
2023-11-26 23:13:22 +00:00
ficedula
bf27c2dc24
Added tag CrossSlash_0.2.1 for changeset 56b2a2cb3609
2023-10-24 20:00:06 +01:00
ficedula
112bb28a1b
Add 32-bit support to Tex file decoder and exporter
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Deal with P files that claim to be textured even though no texture is present
2023-10-24 19:59:52 +01:00
ficedula
e93da51270
Implement auto dispose to tidy up code a bit
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Fix new Razor template management so field menus work properly
2023-10-15 21:51:44 +01:00
ficedula
7023dcefe6
Make field BG scroll use floats everywhere so 2D and 3D scrolls always match even when scrolling at 60+fps
2023-10-15 19:50:53 +01:00
ficedula
2ee1338bcd
Fix pointer not showing up on dialog windows now they have plugin support (d'oh!)
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Fix vertical field auto scroll flicking between two values constantly when player fills most of screen height
2023-10-15 10:15:42 +01:00
ficedula
766ce312c5
Implement alpha blending on battle models
2023-10-13 15:41:30 +01:00
ficedula
40da50c49f
Implement smooth/linear camera transitions and associated camera opcodes
2023-10-11 23:02:01 +01:00
ficedula
11f70afe4c
Implement exe data source, exe embedded camera data
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Camera interpreter for battle screen implementing most common opcodes working
2023-10-10 23:32:01 +01:00
ficedula
b5a2055da9
Add initial camdat decoders
2023-10-06 15:41:53 +01:00
ficedula
efc8eb0ac3
Rework battle effects to use Razor scripts for control
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Implement Fire1 as a first effect test, woo
2023-10-02 23:31:53 +01:00
ficedula
50e725191f
CrossSlash v0.2.0
2023-09-29 12:18:10 +01:00
ficedula
15aa4ae839
Make configuration code part of core library, use for parsing CrossSlash parameters
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Add some abstract CrossSlash code for easier support of export types
Add LGP, Tex, Audio export types to CrossSlash
2023-09-29 12:16:21 +01:00
ficedula
10924792ea
Move various bits of shared code into core library
2023-09-25 20:56:11 +01:00
ficedula
9409b38f8e
Initial sprite decode/rendering code running
2023-09-25 20:44:09 +01:00
ficedula
e8dc0b8858
Fix GLTF plugin not disposing resources properly
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Add better field autosave options
2023-09-24 11:05:34 +01:00
ficedula
0ce8708334
Braver-
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Add support for field model loader plugins
Add built in plugins
Improve plugin loading code slightly
Add GLTF loader plugin for field models
CrossSlash-
Add option to bake vertex colours into texture
Add support for exporting summon models
2023-09-24 09:54:02 +01:00
ficedula
801de56e90
Upgrade packages, particularly SkiaSharp
2023-09-22 11:18:30 +01:00
ficedula
79bdab6358
Correct Y axis flip on exported battle models, should just be rotating them
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Read in, and export, HRC model bone names
2023-09-19 20:41:25 +01:00
ficed
262ae6b715
Merge pull request #2 from julianxhokaxhiu/fix/deprecation-notice
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NET7: Fix NETSDK1137 warning
2023-09-18 23:40:28 +01:00
ficedula
7ad0855f8b
CrossSlash;
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-add battle model export, move some GLTF export code into ancestor class
-add option to swap triangle winding
2023-09-18 23:15:35 +01:00
ficedula
e7724a5a33
CrossSlash;
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-add option to convert colours from SRGB->Linear
-correct shader for textured polys (not sure why I thought metallic was ever needed...)
2023-09-18 21:17:36 +01:00
ficedula
7ed886bf77
Use invariant locale as HRC file parsing isn't locale dependent
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Export skinned meshes to GLTF
2023-09-18 00:02:50 +01:00
Julian Xhokaxhiu
2bb99c3850
NET7: Fix NETSDK1137 warning
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See https://learn.microsoft.com/en-us/dotnet/core/tools/sdk-errors/netsdk1137
2023-09-17 19:44:56 +02:00
ficedula
d71ae52b06
CrossSlash - tweak export orientation/position, set non-texture materials to opaque
2023-09-17 10:36:26 +01:00
ficedula
65275487d4
Add CrossSlash command line exporter program
2023-09-16 17:09:26 +01:00
ficedula
f7c4ae4aed
Field model exporter
2023-09-15 16:17:46 +01:00
ficedula
5e50c260b3
Field:
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Scroll to keep player in view triggers sooner, more similar behaviour to FF7
Fix object collision/movement check
Fix playing animations sometimes incorrectly deciding new animation was same as current one
2023-09-12 21:01:59 +01:00
ficedula
aa3b060077
Fix battle menus not working properly - broken when networking support was added
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Make default talk and collide distances more compatible with FF7
2023-09-11 23:17:18 +01:00
ficedula
9656695db3
Get field tile Z ordering/clipping working much closer to what FF7 does - fixes a lot of locations
2023-09-10 21:25:07 +01:00
ficed
2a89e2f58d
Merge pull request #1 from julianxhokaxhiu/feature/net7
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feat: Migrate to .NET 7 + minor enhancements
2023-08-28 13:05:20 +01:00
ficedula
0ad8a95a75
Networking config menu and supporting infrastructure added
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Basics of battle networking working - clients get menus sent to them, can select actions/targets,
send queued actions back to host for execution.
2023-08-28 12:08:47 +01:00
Julian Xhokaxhiu
c145ec6c6a
Uniform the entire project to net7.0-windows
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And use dynamic variables for Exec commands
2023-08-27 17:49:55 +02:00
Julian Xhokaxhiu
82d5a346e8
Include plugins binaries into the bin output path
2023-08-27 17:37:11 +02:00
Julian Xhokaxhiu
5e5a564621
Remove BaseOutputPath property
2023-08-27 17:04:31 +02:00
Julian Xhokaxhiu
a1eebfb511
Migrate project to .NET 7.0
2023-08-27 17:04:30 +02:00
Julian Xhokaxhiu
1c8aee8180
Add .gitignore
2023-08-27 16:58:11 +02:00
ficedula
55c91f03bb
...and update project reference
2023-08-27 10:48:20 +01:00
ficedula
43e63a4808
Added missing project - d'oh!
2023-08-27 10:40:19 +01:00
ficedula
2114a63c37
Get basic networked battle display running
2023-08-22 22:25:01 +01:00
ficedula
f0f231450f
Added tag v0.1.7 for changeset eba775fdc93d
2023-08-15 21:36:47 +01:00
ficedula
1a5e33190d
Extend UI plugins to allow hooking into UI screen processing
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Add sample equip menu mod to display extra info for weapons etc.
Correct Tolk focus pan calculation
2023-08-15 21:22:35 +01:00
ficedula
5798d5cf37
Add DataOnly plugin to support non-code plugins that just override files
2023-08-05 13:44:39 +01:00
ficedula
a6ecf60fb3
Move dialog boxes to render using a layout for easier customisation
2023-08-05 12:39:02 +01:00
ficedula
282a908c6c
Add position info to focus tracking
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Set pan of Tolk focus sound based on positions
2023-07-29 13:48:48 +01:00
ficedula
de48c53992
Added tag v0.1.6 for changeset 84df53a4a56f
2023-07-28 21:50:52 +01:00
ficedula
dd176b4120
Add movie plugins
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Support movie AD playback
Workaround blank backgrounds for now
Implement fade type 12
Work around SPECIAL subop 0xF8
Description on character name screen
2023-07-28 21:31:37 +01:00