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QueueDraw comments
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@ -7677,8 +7677,11 @@ LAB_80071480:
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puVar12 = &LAB_8006cdec; // reference to FUN_8006cdec(void), called later in this function indirectly. underwater or in mud something and near clip??
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}
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}
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*(BADSPACEBASE **)param_3 = register0x00000074;
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// overwrite RBI pointer from QueueDraw?
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*(BADSPACEBASE **)param_3 = register0x00000074;
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*(undefined **)(param_3 + 4) = unaff_s8;
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puVar29 = (undefined *)((uint)puVar29 | 0x40);
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// function to render the instance
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@ -463,10 +463,10 @@ struct InstDrawPerPlayer
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struct ModelHeader* mh;
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// 0xe4
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int unkE4;
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int unkE8;
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int unkEC;
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int unkF0;
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int unkE4; // ptrOT + offset
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int unkE8; // ptrOT + offset
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int unkEC; // drawFunc1
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int unkF0; // drawFunc2
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// 0xec - render function
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// 0xf0 - func (for what?)
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