QueueDraw comments

This commit is contained in:
Niko 2024-08-31 23:41:36 -04:00
parent f768c03764
commit 1ef8ec651e
2 changed files with 8 additions and 5 deletions

View File

@ -7677,8 +7677,11 @@ LAB_80071480:
puVar12 = &LAB_8006cdec; // reference to FUN_8006cdec(void), called later in this function indirectly. underwater or in mud something and near clip??
}
}
*(BADSPACEBASE **)param_3 = register0x00000074;
// overwrite RBI pointer from QueueDraw?
*(BADSPACEBASE **)param_3 = register0x00000074;
*(undefined **)(param_3 + 4) = unaff_s8;
puVar29 = (undefined *)((uint)puVar29 | 0x40);
// function to render the instance

View File

@ -463,10 +463,10 @@ struct InstDrawPerPlayer
struct ModelHeader* mh;
// 0xe4
int unkE4;
int unkE8;
int unkEC;
int unkF0;
int unkE4; // ptrOT + offset
int unkE8; // ptrOT + offset
int unkEC; // drawFunc1
int unkF0; // drawFunc2
// 0xec - render function
// 0xf0 - func (for what?)