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QueueDraw comments
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@ -457,14 +457,14 @@ struct InstDrawPerPlayer
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int lodIndex;
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// 0xdc
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short unkDC[2];
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short depthOffset[2];
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// 0xe0 - pointer to LOD ModelHeader
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struct ModelHeader* mh;
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// 0xe4
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int unkE4; // ptrOT + offset
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int unkE8; // ptrOT + offset
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int unkE4; // ptrOT + depthOffset
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int unkE8; // ptrOT + depthOffset
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int unkEC; // drawFunc1
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int unkF0; // drawFunc2
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