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@ -886,6 +886,7 @@ void FUN_800ac94c(void)
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// CameraDC, it must be zero to follow you
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*(undefined2 *)(puVar1 + 0x1532) = 0;
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// gGT->pushBuffer[0].distToScreen_CURR
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*(undefined4 *)(puVar1 + 0x274) = 0x100;
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}
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return;
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@ -7132,8 +7133,10 @@ void FUN_800b4364(void)
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DAT_800b4548 = DAT_800b4548 & 0xfffffbfb | 0x20;
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// distance to screen (perspective)
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// gGT->pushBuffer[0].distToScreen_PREV
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*(undefined4 *)(puVar1 + 0x180) = 0x100;
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// gGT->pushBuffer[0].distToScreen_CURR
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*(undefined4 *)(puVar1 + 0x274) = 0x100;
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*(uint *)puVar1 = *(uint *)puVar1 & 0xfffdffff;
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