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@ -690,6 +690,7 @@ common, exe, VehStuckProc_Tumble_Init, 0x0, General/Vehicle/VehStuckProc_Tumble_
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// need VehStuckProc_Warp
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// need VehTalkMask
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//ommon, exe, VehTalkMask_ThTick, 0x0, General/Vehicle/VehTalkMask_ThTick.c
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// need VehTurbo_ProcessBucket (in wip)
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common, exe, VehTurbo_ThTick, 0x0, General/Vehicle/VehTurbo_ThTick.c
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@ -7296,6 +7296,7 @@ LAB_800b48dc:
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// AH_MaskHint_SpawnParticles
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FUN_800b42b4(0x18,&DAT_800b5384,0x1000);
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// VehTalkMask_PlayXA
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FUN_800691e4(DAT_8008d860,(int)DAT_800b5558);
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// If you're in Adventure Arena
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@ -35682,6 +35682,7 @@ void FUN_80069178(void)
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// INSTANCE_BirthWithThread
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// 0x300 flag = SmallStackPool
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// 0xe = "aku aku" thread bucket
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// 0x6 = sizeof(struct MaskHint)
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iVar1 = FUN_800309a4(0x39,&DAT_8008d660,0x300,0xe,FUN_80068f90,6,0);
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// get thread from instance
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@ -35692,7 +35693,8 @@ void FUN_80069178(void)
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// object -> 4
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*(undefined2 *)(*(int *)(iVar1 + 0x30) + 4) = 0;
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return;
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return instance;
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}
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@ -1,3 +1,13 @@
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#include <common.h>
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struct MaskHint
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{
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struct MaskHint* self; // why?
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short scale;
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// end of struct
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};
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struct BossGarageDoor
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{
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int direction; // 1, 0, -1
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