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fix test
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@ -98,10 +98,10 @@ void DrawCharacter(int index, int screenPosX, int screenPosY, int letterX, int l
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puVar2[9] = uVar4 + 7 | uVar5;
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// texture page
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uVar1 = sdata->debugFont.texPage;
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uVar1 = sdata->debugFont.tpage;
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// color palette
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*(unsigned short *)((int)puVar2 + 0xe) = sdata->debugFont.palette;
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*(unsigned short *)((int)puVar2 + 0xe) = sdata->debugFont.clut;
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// optional: (I forget what this does, change color each frame?)
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//*(unsigned short *)((int)puVar2 + 0xe) = sdata->gGT->timer >> 6;
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