This commit is contained in:
Niko 2023-04-09 10:03:24 -04:00
parent 9f5435b5a4
commit 39c77d3506

View File

@ -98,10 +98,10 @@ void DrawCharacter(int index, int screenPosX, int screenPosY, int letterX, int l
puVar2[9] = uVar4 + 7 | uVar5;
// texture page
uVar1 = sdata->debugFont.texPage;
uVar1 = sdata->debugFont.tpage;
// color palette
*(unsigned short *)((int)puVar2 + 0xe) = sdata->debugFont.palette;
*(unsigned short *)((int)puVar2 + 0xe) = sdata->debugFont.clut;
// optional: (I forget what this does, change color each frame?)
//*(unsigned short *)((int)puVar2 + 0xe) = sdata->gGT->timer >> 6;