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COLL progress
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@ -232,10 +232,13 @@ void DECOMP_COLL_StartSearch_NearPlayer(struct Thread *th, struct Driver *d)
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// if quadblock is not ground
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if ((uVar1 & 0x1000) == 0)
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{
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// NO SCRUB
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scrubId = 6;
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// is not invisible
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if ((uVar1 & 1) == 0)
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{
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// SOLID
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scrubId = 0;
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}
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}
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@ -271,6 +274,7 @@ void DECOMP_COLL_StartSearch_NearPlayer(struct Thread *th, struct Driver *d)
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// driver is now on ground
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d->unkAA |= 8;
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// ROAD
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scrubId = 5;
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}
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