refactor environment

This commit is contained in:
Niko 2023-04-29 13:07:06 -04:00
parent f250fc6d91
commit 4e7e5ae717
1833 changed files with 73 additions and 5425 deletions

1
.gitignore vendored
View File

@ -1 +0,0 @@
psx-modding-toolchain/games/CrashTeamRacing/mods/MyMods

View File

@ -16,11 +16,12 @@ This repository also houses an effort to fully decompile and reverse-engineer [C
## Requirements
This SDK requires the installation of [mateusfavarin](https://github.com/mateusfavarin)'s [psx-modding-toolchain](https://github.com/mateusfavarin/psx-modding-toolchain). You can check the repo's readme for instructions on the installation and additional documentation on its usage.
This SDK requires the installation of [mateusfavarin](https://github.com/mateusfavarin)'s [psx-modding-toolchain](https://github.com/mateusfavarin/psx-modding-toolchain). You can check the repo's readme for instructions on the installation and additional documentation on its usage. All python and pip steps are mandatory.
## Downloading the SDK
Clone this repository:
After setting up psx-modding-toolchain, clone this repository
into the local directory psx-modding-toolchain/games:
```
$ git clone https://github.com/CTR-Tools/CTR-ModSDK.git
@ -28,7 +29,6 @@ $ git clone https://github.com/CTR-Tools/CTR-ModSDK.git
- You can find [example mods](https://github.com/CTR-tools/CTR-ModSDK/tree/main/psx-modding-toolchain/games/CrashTeamRacing/mods) in our repo.
- Each mod folder includes a `readme.txt` file on what the mod does and how to use it.
- Building a mod requires installation of psx-modding-toolchain, please refer to the [above section for its installation and usage](https://github.com/CTR-tools/CTR-ModSDK#Downloading%20the%20SDK).
# CTR-in-C

Some files were not shown because too many files have changed in this diff Show More