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MM_Characters_DrawWindows progress
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@ -36,10 +36,8 @@ void DECOMP_MM_Characters_DrawWindows(char wheelFlag)
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tileview->rect.x = psVar11[0] + tMeta[0x10].currX;
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tileview->rect.x = psVar11[0] + tMeta[0x10].currX;
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tileview->rect.y = psVar11[1] + tMeta[0x10].currY;
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tileview->rect.y = psVar11[1] + tMeta[0x10].currY;
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tileview->rect.w = OVR_230.characterSelect_sizeX;
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// windowSize (X and Y)
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tileview->rect.h = OVR_230.characterSelect_sizeY;
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tileview->aspectX = OVR_230.characterSelect_aspectX;
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tileview->aspectY = OVR_230.characterSelect_aspectY;
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// negative StartX
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// negative StartX
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if ((short)tileview->rect.x < 0) {
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if ((short)tileview->rect.x < 0) {
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@ -471,7 +471,7 @@ extern struct
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// ...
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// ...
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// 0x800b59dc
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// 0x800b59dc
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int characterSelect_aspectY;
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int characterSelect_sizeY;
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int unkE0;
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int unkE0;
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@ -523,7 +523,7 @@ extern struct
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int isRosterExpanded;
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int isRosterExpanded;
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// 800b5a30
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// 800b5a30
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int characterSelect_aspectX;
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int characterSelect_sizeX;
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// 800b5a34
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// 800b5a34
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int unkPtr1;
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int unkPtr1;
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