MM_Characters_DrawWindows progress

This commit is contained in:
Niko 2023-04-10 19:30:41 -04:00
parent e454964ac5
commit 51cfaaf221
2 changed files with 4 additions and 6 deletions

View File

@ -36,10 +36,8 @@ void DECOMP_MM_Characters_DrawWindows(char wheelFlag)
tileview->rect.x = psVar11[0] + tMeta[0x10].currX; tileview->rect.x = psVar11[0] + tMeta[0x10].currX;
tileview->rect.y = psVar11[1] + tMeta[0x10].currY; tileview->rect.y = psVar11[1] + tMeta[0x10].currY;
tileview->rect.w = OVR_230.characterSelect_sizeX;
// windowSize (X and Y) tileview->rect.h = OVR_230.characterSelect_sizeY;
tileview->aspectX = OVR_230.characterSelect_aspectX;
tileview->aspectY = OVR_230.characterSelect_aspectY;
// negative StartX // negative StartX
if ((short)tileview->rect.x < 0) { if ((short)tileview->rect.x < 0) {

View File

@ -471,7 +471,7 @@ extern struct
// ... // ...
// 0x800b59dc // 0x800b59dc
int characterSelect_aspectY; int characterSelect_sizeY;
int unkE0; int unkE0;
@ -523,7 +523,7 @@ extern struct
int isRosterExpanded; int isRosterExpanded;
// 800b5a30 // 800b5a30
int characterSelect_aspectX; int characterSelect_sizeX;
// 800b5a34 // 800b5a34
int unkPtr1; int unkPtr1;