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pc port fixes
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@ -560,7 +560,7 @@ void RainLogic(struct GameTracker* gGT)
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TileView_UpdateFrustum(&gGT->tileView[i]);
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#else
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// temporary until TileView_UpdateFrustum is done
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DECOMP_TileView_SetMatrixVP(&gGT->tileView[0]);
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DECOMP_TileView_SetMatrixVP(&gGT->tileView[i]);
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#endif
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camQB = gGT->cameraDC[i].ptrQuadBlock;
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@ -529,6 +529,6 @@
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#endif
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#include "../decompile/General/232/232_Block1.c"
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#include "../decompile/General/232/232_99_AH_MaskHint_boolCanSpawn.c"
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#include "../decompile/General/232/232_31_AH_MaskHint_boolCanSpawn.c"
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#include "../decompile/General/233/233_37_40_CS_Garage.c"
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