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@ -312,7 +312,7 @@ void FUN_80024974(int param_1)
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*(int *)(param_1 + 0x94) = DAT_8008d018 + 0x8000;
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*(int *)(param_1 + 0x138) = DAT_8008d01c + 0x8000;
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// Enable all instances
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// ElimBG_ToggleAllInstances
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FUN_800248bc(param_1,0);
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// game is not paused anymore
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@ -337,8 +337,7 @@ void FUN_80024974(int param_1)
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// ElimBG_SaveScreenshot_Full
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FUN_8002459c(param_1);
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// Disable all instances
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// (prevent PrimMem from overwriting VRAM backup)
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// ElimBG_ToggleAllInstances
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FUN_800248bc(param_1,1);
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// you are now ready to draw the screenshot
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@ -792,7 +792,7 @@ LAB_80035098:
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// MainFreeze_SafeAdvDestroy
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FUN_800399fc();
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// deactivate pause
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// ElimBG_Deactivate
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FUN_80024c08(PTR_DAT_8008d2ac);
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// make MenuBox invisible
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@ -5684,13 +5684,13 @@ void FUN_80039a44(int param_1)
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// String 0x2: "Resume"
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case 1:
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// deactivate pause??
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// ElimBG_Deactivate
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FUN_80024c08(PTR_DAT_8008d2ac);
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// Unpause game
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*(uint *)PTR_DAT_8008d2ac = *(uint *)PTR_DAT_8008d2ac & 0xfffffffe;
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// unpause audio
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// MainFrame_TogglePauseAudio(unpause)
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FUN_80034b48(0);
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// OtherFX_Play
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@ -5996,7 +5996,7 @@ void FUN_80039e98(void)
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// OtherFX_Play to pause
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FUN_80028468(1,1);
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// Activate pause menu
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// ElimBG_Activate
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FUN_8002481c(PTR_DAT_8008d2ac);
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}
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return;
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@ -8924,10 +8924,10 @@ undefined4 main(void)
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// Happens on first frame that loading ends
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case 1:
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// deactivate pause
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// ElimBG_Deactivate
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FUN_80024c08(PTR_DAT_8008d2ac);
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// count number of times you lost race
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// MainStats_RestartRaceCountLoss
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FUN_8003d068();
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// Voiceline_ClearTimeStamp
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@ -9446,7 +9446,7 @@ void FUN_8003cf7c(short param_1)
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// destroy "most" fx, let menu fx play to end
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FUN_8002c8a8(1,0,0);
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// deactivate pause
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// ElimBG_Deactivate
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FUN_80024c08(PTR_DAT_8008d2ac);
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// LOAD_LevelFile
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