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https://github.com/CTR-tools/CTR-ModSDK.git
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Mods2, 780 bytes
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@ -19,7 +19,6 @@ extern struct MenuBox menuBox221;
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int UI_ConvertX_2(int x, int const_0x200);
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int UI_ConvertY_2(int y, int const_0x200);
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void DECOMP_UI_DrawNumCrystal(short x, short y, struct Driver* d);
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void UI_DrawLimitClock(short x, short y, short fontSize);
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void MENUBOX_ClearInput();
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void MENUBOX_Show(struct MenuBox*);
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@ -109,7 +108,7 @@ void DECOMP_CC_EndEvent_DrawMenu()
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posXY[0], posXY[1],
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FONT_BIG, (JUSTIFY_CENTER | ORANGE));
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UI_DrawLimitClock(posXY[0]-0x33, posXY[1]+0x11, FONT_BIG);
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DECOMP_UI_DrawLimitClock(posXY[0]-0x33, posXY[1]+0x11, FONT_BIG);
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}
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@ -741,7 +741,8 @@ void DECOMP_AA_EndEvent_DisplayTime(short driverId, short param_2)
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#endif
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UI_Lerp2D_Linear(&posXY[0], lerpStartX, lerpEndY, lerpEndX, lerpEndY, currFrame, endFrame);
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UI_DrawRaceClock(posXY[0], posXY[1], 1, driver);
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DECOMP_UI_DrawRaceClock(posXY[0], posXY[1], 1, driver);
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// "TOTAL"
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width = DecalFont_GetLineWidth(sdata->lngStrings[0xc4], 1);
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@ -206,7 +206,8 @@ void DECOMP_RR_EndEvent_DrawMenu(void)
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// interpolate fly-in
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UI_Lerp2D_Linear(&pos[0], startX, 0x32, 0x100, endY, startFrame, FPS_DOUBLE(0x14));
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UI_DrawRaceClock(pos[0], pos[1] - 8, 1, d);
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DECOMP_UI_DrawRaceClock(pos[0], pos[1] - 8, 1, d);
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if ((gGT->unknownFlags_1d44 & 0x2000000) != 0)
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{
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// if race ended less than 491 frames ago
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@ -73,7 +73,8 @@ AddStuff:
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// draw race clock in top-left corner
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UI_Lerp2D_Linear(&pos[0], 0x14, 8, startX_also_strFlags, 8, framesSinceRaceEnded, FPS_DOUBLE(0x14));
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UI_DrawRaceClock((int)pos[0], (int)pos[1], 0, gGT->drivers[0]);
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DECOMP_UI_DrawRaceClock((int)pos[0], (int)pos[1], 0, gGT->drivers[0]);
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return;
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}
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@ -276,7 +277,7 @@ void DECOMP_TT_EndEvent_DisplayTime(int paramX, short paramY, u_int UI_DrawRaceC
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// "YOUR TIME"
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DecalFont_DrawLine(sdata->lngStrings[197], paramX, ((u_int)pos[1] - 0x4c), FONT_BIG, (JUSTIFY_CENTER | ORANGE));
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UI_DrawRaceClock(pos[0], pos[1], UI_DrawRaceClockFlags, d);
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DECOMP_UI_DrawRaceClock(pos[0], pos[1], UI_DrawRaceClockFlags, d);
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rectangle.x = (pos[0] - textWidth) - 6;
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rectangle.y = pos[1] - 0x50;
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1
decompile/General/AltMods/Mods2.c
Normal file
1
decompile/General/AltMods/Mods2.c
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@ -0,0 +1 @@
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// not used yet
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@ -1,7 +1,10 @@
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#include <common.h>
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void UI_VsQuipReadDriver();
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void UI_BattleDrawHeadArrows();
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void Mods1_EndOfFile();
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void Mods2_EndOfFile();
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void ModsMain()
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{
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@ -14,8 +17,11 @@ void ModsMain()
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printf("\n\n");
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printf("Bytes Free for Mods\n");
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// UI defrag
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// UI defrag Block1
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printf("Mods1: %d\n", (int)UI_VsQuipReadDriver - (int)Mods1_EndOfFile);
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// UI defrag Block2
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printf("Mods2: %d\n", (int)UI_BattleDrawHeadArrows - (int)Mods2_EndOfFile);
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// add more...
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11
decompile/General/UI/UI_AAA_BigBlock2.c
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11
decompile/General/UI/UI_AAA_BigBlock2.c
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@ -0,0 +1,11 @@
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#include <common.h>
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#include "UI_DrawRaceClock.c"
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#include "UI_DrawLimitClock.c"
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#include "../AltMods/Mods2.c"
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void Mods2_EndOfFile()
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{
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// leave empty
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}
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@ -1,12 +1,12 @@
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// 542+38+14+18+16+19+1+1+2+2+1+3+2+4+2+2+2+16+3+47-12 = 723 rewritten so far
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// 542 for every 'common' and ','
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// 541+38+14+18+16+19+1+1+1+2+2+1+3+2+4+2+2+2+16+3+47-12 = 723 rewritten so far
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// 541 for every 'common' and ','
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// additions for every file that has multiple functions,
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// 38 for 230_Block1
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// 14 for 230_Block2
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// 18 for 230_Block3
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// 16 for 232 adv hub
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// 19 for the 20 UI functions
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// most others for 231 or VehPtr
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// +1 for UI Block #2
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// +1 for DebugFont
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// +1 for 222
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// +2 for 223
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@ -663,8 +663,10 @@ common, exe, UI_DrawDriverIcon, 0x0, General/UI/UI_DrawDriverIcon.c
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common, exe, UI_Lerp2D_Angular, 0x0, General/UI/UI_Lerp2D_Angular.c
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common, exe, UI_Lerp2D_HUD, 0x0, General/UI/UI_Lerp2D_HUD.c
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common, exe, UI_Lerp2D_Linear, 0x0, General/UI/UI_Lerp2D_Linear.c
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common, exe, UI_DrawRaceClock, 0x0, General/UI/UI_DrawRaceClock.c
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common, exe, UI_DrawLimitClock, 0x0, General/UI/UI_DrawLimitClock.c
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// squish 2 functions
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common, exe, UI_DrawRaceClock, 0x0, General/UI/UI_AAA_BigBlock2.c
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// UI_BattleDrawHeadArrows
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// UI_TrackerSelf
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@ -67,7 +67,7 @@ void FUN_8009f710(void)
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FUN_80022878(*(undefined4 *)(DAT_8008d878 + 0x5b4),(int)(short)uStack64,(int)(short)uStack62,1,
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0xffff8000);
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// Draw the Countdown Clock. First two params are PosX and PosY
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// UI_DrawLimitClock
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FUN_8004f894((int)(((uint)uStack64 - 0x33) * 0x10000) >> 0x10,
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(int)(((uint)uStack62 + 0x11) * 0x10000) >> 0x10,1);
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@ -11588,7 +11588,7 @@ LAB_8004f378:
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}
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// countdown clock, used for Battle Mode and Crystal Challenge
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// UI_DrawLimitClock (battle + crystal challenge)
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// param1: X coordinate on the screen
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// param2: Y coordinate on the screen
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// param3: text size
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@ -15253,7 +15253,7 @@ LAB_80053c98:
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// if you have a time limit (battle)
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if ((*(uint *)PTR_DAT_8008d2ac & 0x10000) != 0)
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{
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// draw countdown clock
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// UI_DrawLimitClock
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FUN_8004f894(0xd7,0x68,2);
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}
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}
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@ -15582,15 +15582,9 @@ void FUN_8005435c(void)
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// TIME
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FUN_80022878(*(undefined4 *)(DAT_8008d878 + 0x48),0x14,8,2,0);
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// "TIME" and the actual time are printed at the same
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// X-coordinate, so we know 0x14 is the X, which only
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// leaves the next parameter as the only possible value for
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// the Y-coordinate.
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// draw countdown clock
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// UI_DrawLimitClock
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FUN_8004f894(0x14,0x10,1);
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// If game is paused
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if ((*(uint *)PTR_DAT_8008d2ac & 0xf) != 0) {
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return;
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