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missing instances of level id enum
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@ -4,16 +4,7 @@ int LOAD_GetAdvPackIndex()
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{
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{
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int levelID = sdata->gGT->levelID;
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int levelID = sdata->gGT->levelID;
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if(
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if ((levelID != GEM_STONE_VALLEY) && (levelID != GLACIER_PARK)) return 1;
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// Not on GemStone Valley
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(levelID != 0x19) &&
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// Not on Glacier Park
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(levelID != 0x1c)
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)
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{
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return 1;
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}
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return 2;
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return 2;
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}
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}
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@ -612,7 +612,7 @@ void RenderAllBoxSceneSplitLines(struct GameTracker* gGT)
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if(LOAD_IsOpen_Podiums() != 0)
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if(LOAD_IsOpen_Podiums() != 0)
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{
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{
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// ND Box Scene
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// ND Box Scene
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if(gGT->levelID == 0x29)
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if(gGT->levelID == NAUGHTY_DOG_CRATE)
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{
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{
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CS_BoxScene_InstanceSplitLines();
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CS_BoxScene_InstanceSplitLines();
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}
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}
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@ -829,13 +829,13 @@ void RenderAllLevelGeometry(struct GameTracker* gGT)
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if(
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if(
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// adv character selection screen
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// adv character selection screen
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(gGT->levelID == 0x28) ||
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(gGT->levelID == ADVENTURE_CHARACTER_SELECT) ||
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// cutscene that's not Crash Bandicoot intro
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// cutscene that's not Crash Bandicoot intro
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// where he's sleeping and snoring on a hill
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// where he's sleeping and snoring on a hill
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(
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(
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((gGT->gameMode1 & GAME_CUTSCENE) != 0) &&
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((gGT->gameMode1 & GAME_CUTSCENE) != 0) &&
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(gGT->levelID != 0x25)
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(gGT->levelID != INTRO_CRASH)
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)
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)
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)
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)
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{
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{
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