mirror of
https://github.com/CTR-tools/CTR-ModSDK.git
synced 2024-11-26 23:10:26 +00:00
180 lines
3.2 KiB
C
180 lines
3.2 KiB
C
// transparent parameter of DrawPoly funcs
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enum BlendModeDecal
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{
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// 50% transparency
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TRANS_50_DECAL=1,
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// additive blending
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ADD_DECAL=2,
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// subtractive blending
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SUBTRACT_DECAL=3,
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// additive blending on 25% transparency
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ADD_25_DECAL=4
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};
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enum Font
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{
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// erased in final builds
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FONT_DEBUG=0,
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// most gameplay
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FONT_BIG=1,
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// good for debugging
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FONT_SMALL=2,
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// same as "BIG" but less spacing
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FONT_CREDITS=3,
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// total amount of enum entries
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FONT_NUM=4,
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};
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// used in DecalFont_DrawLineStrlen
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enum FontFlags
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{
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// end text at X position
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JUSTIFY_RIGHT=0x4000,
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// center text
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JUSTIFY_CENTER=0x8000
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};
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// text color gradients corresponding to ptrColors
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// used in DecalFont_DrawLineStrlen
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enum Colors
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{
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// normal UI text colors
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ORANGE,
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PERIWINKLE,
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ORANGE_DARKENED,
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RED,
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// used for blinking
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WHITE,
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// driver colors
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// these are flat colors instead of gradients
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// used for minimap marker and time trial records
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CRASH_BLUE,
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CORTEX_RED,
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TINY_GREEN,
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COCO_MAGENTA,
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N_GIN_PURPLE,
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DINGODILE_OLIVE,
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POLAR_CYAN,
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PURA_VIOLET,
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PINSTRIPE_PALE_DARK_BLUE, // different in sep3
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PAPU_YELLOW,
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ROO_ORANGE,
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JOE_COLOR,
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TROPY_LIGHT_BLUE,
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PENTA_WHITE,
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FAKE_CRASH_GRAY,
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OXIDE_LIGHT_GREEN,
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// pitch black, used for text shadows
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BLACK,
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// the only color in ptrColors that isn't a flat color or a top-to-bottom gradient
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// used for silver stars in time trial menu and platinum relic text in relic races
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SILVER,
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// gray #808080, identical to fake crash's
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// the neutral vertex color for the PSX
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// used for sprites that don't need coloring, as a result
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GRAY,
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// colors assigned to each player in multiplayer modes
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PLAYER_BLUE,
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PLAYER_RED,
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PLAYER_GREEN,
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PLAYER_YELLOW,
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DARK_RED,
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LIGHT_GREEN,
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FOREST_GREEN,
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CREDITS_FADE, // written dynamically while credits are running, makes text fade to black bg
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// Only in USA, EUR, JPN, not Sep3
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#if BUILD >= UsaRetail
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BLUE,
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LIME_GREEN,
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ORANGE_RED,
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#endif
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// total amount of enum entries
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NUM_COLORS
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};
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struct TextureLayout
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{
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// 0x14
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// top left corner
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unsigned char u0;
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unsigned char v0;
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// 0x16
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// holds X and Y with bit shifting
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unsigned short clut;
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// 0x18
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// top right corner
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unsigned char u1;
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unsigned char v1;
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// 0x1a
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// holds X and Y with bit shifting
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unsigned short tpage;
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// 0x1c
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// bottom left corner
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unsigned char u2;
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unsigned char v2;
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// 0x1e
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// bottom right corner
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unsigned char u3;
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unsigned char v3;
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};
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struct Icon
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{
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// https://github.com/DCxDemo/CTR-tools/blob/master/ctr-tools/CTRFramework/CTRFramework.Code/lev/TextureLayout.cs
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// 0x0
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char name[0x10];
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// 0x10
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int global_IconArray_Index;
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struct TextureLayout texLayout;
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};
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struct IconGroup
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{
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// 0x0
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char name[16];
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// 0x10
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short groupID;
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// 0x12
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short numIcons;
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// 0x14
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//struct Icon* icons[0];
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};
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#define ICONGROUP_GETICONS(x) (struct Icon **)((unsigned int)x + sizeof(struct IconGroup))
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_Static_assert(sizeof(struct TextureLayout) == 0xC);
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_Static_assert(sizeof(struct Icon) == 0x20);
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#define setIconUV(p, icon) \
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*(u_int*)&p->u0 = *(u_int*)&icon->texLayout.u0, \
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*(u_int*)&p->u1 = *(u_int*)&icon->texLayout.u1, \
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*(u_short*)&p->u2 = *(u_short*)&icon->texLayout.u2, \
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*(u_short*)&p->u3 = *(u_short*)&icon->texLayout.u3
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