mirror of
https://github.com/CTR-tools/CTR-ModSDK.git
synced 2024-11-26 23:10:26 +00:00
36 lines
1.8 KiB
Plaintext
36 lines
1.8 KiB
Plaintext
Folder structure:
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build - Paste your original CTR rom in this folder to build and play sample mods
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decompile - Functions decompiled from CTR that can be rebuilt and modified
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ghidra - Commented disassembler output of 90% of the game's source code
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include - The project's includes: all the structs and globals in CTR and psn00bsdk
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mods - Finished code modifications for CTR
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├── ModPacks - Combinations of other mods
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├── Modules - Mods that you can combine with other mods
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├── Patches - Original code modifications that can be included in any mod with relatively no risk of overlap
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├── Standalones - Mods that are designed to be played without other mods
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├── Tests - Programming tests and other miscellaneous mods
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├── Tutorials - Basic mods you can learn from
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├── v2 - Early CTR mods
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└── Windows - Mods that require external Windows programs
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plugins - Third-party programs and extensions added to the modding toolchain. See psx-modding-toolchain's documentation for more info
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syms - Symbol tables for all game regions
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tools - Miscellaneous tools for making mods
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8bitnop.bin
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config.json - See psx-modding-toolchain's documentation for more info
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disc.json - See psx-modding-toolchain's documentation for more info
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nop.s
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readme.txt - You're here!
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Code names for supported builds:
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903 - September 03 - USA Prototype #3, henceforth referred to as SepReview
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926 - September 26 - USA Retail
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1006 - October 06 - Japan Taikenban Demo, henceforth referred to as JpnTrial
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1020 - October 20 - Europe Retail
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1111 - November 11 - Japan Retail
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Rename your CTR iso in the build folder to the following:
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-If retail NTSC-U, rename to "ctr-u.bin"
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-If retail PAL, rename to "ctr-pal.bin"
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-If retail NTSC-J, rename to "ctr-j.bin"
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-If September 3 prototype, rename to "ctr-sep3.bin"
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-If Taikenban demo, rename to "ctr-j-trial.bin" |