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documenting code relating to the unused raisable moving blocks
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@ -1,9 +1,9 @@
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; define sprite variants by selecting tile n° and setting OAM attributes (palette + flags) in a list
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Entity8CSpriteVariants::
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RaisableBlockSpriteVariants::
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db $F8, OAM_GBC_PAL_0 | OAMF_PAL1
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db $FA, OAM_GBC_PAL_0 | OAMF_PAL1
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Entity8CHandler::
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RaisableBlockShiftedRightEntityHandler::
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ldh a, [hActiveEntityState] ;; 06:4EA1 $F0 $F0
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and a ;; 06:4EA3 $A7
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jr nz, .update ;; 06:4EA4 $20 $11
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@ -21,28 +21,28 @@ Entity8CHandler::
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ld hl, wEntitiesPosZTable ;; 06:4EAE $21 $10 $C3
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add hl, bc ;; 06:4EB1 $09
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ld [hl], $10 ;; 06:4EB2 $36 $10
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; Done
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jp IncrementEntityState ;; 06:4EB4 $C3 $12 $3B
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.update
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ld de, Entity8CSpriteVariants ;; 06:4EB7 $11 $9D $4E
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ld de, RaisableBlockSpriteVariants ;; 06:4EB7 $11 $9D $4E
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call RenderActiveEntitySpritesPair ;; 06:4EBA $CD $C0 $3B
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call ReturnIfNonInteractive_06 ;; 06:4EBD $CD $C6 $64
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ldh a, [hMovingBlockMoverState] ;; 06:4EC0 $F0 $BA
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cp $02 ;; 06:4EC2 $FE $02
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jr z, .movingBlockMoverRetracting ;; 06:4EC4 $28 $2C
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jr z, .shoveLink ;; 06:4EC4 $28 $2C
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and a ;; 06:4EC6 $A7
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jr z, .jr_006_4EE3 ;; 06:4EC7 $28 $1A
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jr z, .moverNotGrabbed ;; 06:4EC7 $28 $1A
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; If the moving block mover is being pulled, raise the block into the air
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ld hl, wEntitiesInertiaTable ;; 06:4EC9 $21 $D0 $C3
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add hl, bc ;; 06:4ECC $09
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inc [hl] ;; 06:4ECD $34
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ld a, [hl] ;; 06:4ECE $7E
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cp $0A ;; 06:4ECF $FE $0A
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jr nz, .ret_4EE2 ;; 06:4ED1 $20 $0F
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jr nz, .return ;; 06:4ED1 $20 $0F
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ld [hl], b ;; 06:4ED3 $70
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@ -53,34 +53,33 @@ Entity8CHandler::
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add hl, bc ;; 06:4EDB $09
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ld a, [hl] ;; 06:4EDC $7E
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cp $20 ;; 06:4EDD $FE $20
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jr nc, .ret_4EE2 ;; 06:4EDF $30 $01
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jr nc, .return ;; 06:4EDF $30 $01
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inc [hl] ;; 06:4EE1 $34
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.ret_4EE2
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.return
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ret ;; 06:4EE2 $C9
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.jr_006_4EE3
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.moverNotGrabbed
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ld hl, wEntitiesPosZTable ;; 06:4EE3 $21 $10 $C3
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add hl, bc ;; 06:4EE6 $09
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ld a, [hl] ;; 06:4EE7 $7E
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and a ;; 06:4EE8 $A7
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jr z, jr_006_4F0E ;; 06:4EE9 $28 $23
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.jr_4EEB
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jr z, .onGround ;; 06:4EE9 $28 $23
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; If the moving block mover isn't grabbed, and the block is in the air, fall slowly
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ldh a, [hFrameCounter] ;; 06:4EEB $F0 $E7
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.jr_4EED
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and $0F ;; 06:4EED $E6 $0F
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jr nz, .movingBlockMoverRetracting ;; 06:4EEF $20 $01
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jr nz, .shoveLink ;; 06:4EEF $20 $01
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dec [hl] ;; 06:4EF1 $35
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.movingBlockMoverRetracting
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.shoveLink
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ld a, [hl] ;; 06:4EF2 $7E
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cp $04 ;; 06:4EF3 $FE $04
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jr nc, .ret_4F0D ;; 06:4EF5 $30 $16
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jr nc, .shoveLinkEnd ;; 06:4EF5 $30 $16
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; If the block hits Link while falling, shove him away
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call CheckLinkCollisionWithEnemy_trampoline ;; 06:4EF7 $CD $5A $3B
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ret nc ;; 06:4EFA $D0
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@ -93,25 +92,30 @@ Entity8CHandler::
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ldh a, [hMultiPurpose1] ;; 06:4F09 $F0 $D8
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ldh [hLinkSpeedX], a ;; 06:4F0B $E0 $9A
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.ret_4F0D
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.shoveLinkEnd
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ret ;; 06:4F0D $C9
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jr_006_4F0E:
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.onGround
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call CheckLinkCollisionWithEnemy_trampoline ;; 06:4F0E $CD $5A $3B
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ret nc ;; 06:4F11 $D0
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jp label_006_641F ;; 06:4F12 $C3 $1F $64
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jp PushLinkOutOfEntity_06.forcePush ;; 06:4F12 $C3 $1F $64
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Entity8DHandler::
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RaisableBlockShiftedDownEntityHandler::
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ldh a, [hActiveEntityState] ;; 06:4F15 $F0 $F0
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and a ;; 06:4F17 $A7
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jp nz, Entity8CHandler.update ;; 06:4F18 $C2 $B7 $4E
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jp nz, RaisableBlockShiftedRightEntityHandler.update ; 06:4F18 $C2 $B7 $4E
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; Init
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; (hActiveEntityState == 0)
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; wEntitiesPosYTable += 8
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ld hl, wEntitiesPosYTable ;; 06:4F1B $21 $10 $C2
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add hl, bc ;; 06:4F1E $09
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ld a, [hl] ;; 06:4F1F $7E
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add $08 ;; 06:4F20 $C6 $08
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ld [hl], a ;; 06:4F22 $77
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; wEntitiesPosZTable += 10
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ld hl, wEntitiesPosZTable ;; 06:4F23 $21 $10 $C3
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add hl, bc ;; 06:4F26 $09
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ld [hl], $10 ;; 06:4F27 $36 $10
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@ -153,8 +153,8 @@ EntityHandlersTable::
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._89 far_pointer HinoxEntityHandler
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._8A far_pointer TileGlintShownEntityHandler
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._8B far_pointer TileGlintHiddenEntityHandler
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._8C far_pointer Entity8CHandler ; unused moving block?
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._8D far_pointer Entity8DHandler ; unused moving block?
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._8C far_pointer RaisableBlockShiftedRightEntityHandler ; unused
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._8D far_pointer RaisableBlockShiftedDownEntityHandler ; unused
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._8E far_pointer CueBallEntityHandler
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._8F far_pointer MaskedMimicGoriyaEntityHandler
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._90 far_pointer ThreeOfAKindEntityHandler ; $90
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@ -37,7 +37,7 @@ PushLinkOutOfEntity_06::
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call CheckLinkCollisionWithEnemy_trampoline ;; 06:641A $CD $5A $3B
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jr nc, ret_006_643C ;; 06:641D $30 $1D
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label_006_641F:
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.forcePush
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call CopyLinkFinalPositionToPosition ;; 06:641F $CD $BE $0C
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call ResetPegasusBoots ;; 06:6422 $CD $B6 $0C
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ld a, [wC1A6] ;; 06:6425 $FA $A6 $C1
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@ -190,8 +190,8 @@ DEF ENTITY_ARMOS_KNIGHT EQU $88
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DEF ENTITY_HINOX EQU $89
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DEF ENTITY_TILE_GLINT_SHOWN EQU $8A
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DEF ENTITY_TILE_GLINT_HIDDEN EQU $8B
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DEF ENTITY_8C EQU $8C ; unknown
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DEF ENTITY_8D EQU $8D ; unknown
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DEF ENTITY_RAISABLE_BLOCK_SHIFTED_RIGHT EQU $8C ; unused
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DEF ENTITY_RAISABLE_BLOCK_SHIFTED_DOWN EQU $8D ; unused
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DEF ENTITY_CUE_BALL EQU $8E
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DEF ENTITY_MASKED_MIMIC_GORIYA EQU $8F
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DEF ENTITY_THREE_OF_A_KIND EQU $90
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@ -189,8 +189,8 @@ entity_types = [
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'ENTITY_HINOX',
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'ENTITY_TILE_GLINT_SHOWN',
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'ENTITY_TILE_GLINT_HIDDEN',
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'ENTITY_8C',
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'ENTITY_8D',
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'ENTITY_RAISABLE_BLOCK_SHIFTED_RIGHT',
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'ENTITY_RAISABLE_BLOCK_SHIFTED_DOWN',
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'ENTITY_CUE_BALL',
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'ENTITY_MASKED_MIMIC_GORIYA',
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'ENTITY_THREE_OF_A_KIND',
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@ -305,8 +305,8 @@ rules = [
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0x89: "ENTITY_HINOX",
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0x8A: "ENTITY_TILE_GLINT_SHOWN",
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0x8B: "ENTITY_TILE_GLINT_HIDDEN",
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0x8C: "ENTITY_8C",
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0x8D: "ENTITY_8D",
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0x8C: "ENTITY_RAISABLE_BLOCK_SHIFTED_RIGHT",
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0x8D: "ENTITY_RAISABLE_BLOCK_SHIFTED_DOWN",
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0x8E: "ENTITY_CUE_BALL",
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0x8F: "ENTITY_MASKED_MIMIC_GORIYA",
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0x90: "ENTITY_THREE_OF_A_KIND",
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