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https://github.com/zladx/LADX-Disassembly.git
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Merge pull request #325 from zladx/tileset-commands
This commit is contained in:
commit
9d144979fe
@ -977,17 +977,17 @@ label_D15::
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ld a, TRANSCIENT_VFX_SWORD_POKE ; $0D19: $3E $05
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jp AddTranscientVfx ; $0D1B: $C3 $C7 $0C
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; Schedule the loading of the tilesets for the next room,
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; Schedule the loading of object and OAM tilesets for the next room,
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; (either during a map transition or a room transition).
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;
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; Actual loading will be done during the next vblank period.
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LoadRoomTiles::
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SelectRoomTilesets::
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ld a, BANK(TilesetTables) ; $0D1E: $3E $20
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ld [MBC3SelectBank], a ; $0D20: $EA $00 $21
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; ------------------------------------------------------------
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;
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; Load Background tileset
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; Select the new BG objects tileset
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;
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; ------------------------------------------------------------
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@ -1104,7 +1104,7 @@ LoadRoomTiles::
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; ------------------------------------------------------------
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;
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; Select Sprites tileset
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; Select the new OAM tileset
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; Main theme is data_020_70D3. Final subset is selected by the room/scene
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; TODO: multible iterations of commenting needed. This code is total spagetti.
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;
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@ -4484,7 +4484,7 @@ GetObjectPhysicsFlagsAndRestoreBank3::
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pop af ; $2A35: $F1
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ret ; $2A36: $C9
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LoadTileset1E::
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LoadCreditsKoholintDisappearingTiles::
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ld a, BANK(EndingTiles) ; $2A37: $3E $13
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call AdjustBankNumberForGBC ; $2A39: $CD $0B $0B
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ld [MBC3SelectBank], a ; $2A3C: $EA $00 $21
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@ -4499,8 +4499,10 @@ LoadTileset1E::
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ld bc, TILE_SIZE * $80 ; $2A51: $01 $00 $08
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jp CopyData ; $2A54: $C3 $14 $29
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LoadTileset1F::
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; Copy tiles for the stairs sequence of credits to tiles memory
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LoadCreditsStairsTiles::
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call LoadTileset15 ; $2A57: $CD $66 $2A
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ld de, vTiles0 + $400 ; $2A5A: $11 $00 $84
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ld hl, EndingTiles + $3600 ; $2A5D: $21 $00 $76
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ld bc, TILE_SIZE * $10 ; $2A60: $01 $00 $01
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@ -4537,7 +4539,9 @@ LoadTileset15::
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ld bc, TILE_SIZE * $20 ; $2AA8: $01 $00 $02
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jp CopyData ; $2AAB: $C3 $14 $29
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LoadTileset1D::
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; Copy tiles for the various Koholint views while the instruments are
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; playing to tiles memory
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LoadCreditsKoholintViewsTiles::
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ld a, BANK(Overworld1Tiles) ; $2AAE: $3E $0C
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call AdjustBankNumberForGBC ; $2AB0: $CD $0B $0B
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ld [MBC3SelectBank], a ; $2AB3: $EA $00 $21
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@ -4550,7 +4554,7 @@ LoadTileset1D::
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call AdjustBankNumberForGBC ; $2AC4: $CD $0B $0B
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ld [MBC3SelectBank], a ; $2AC7: $EA $00 $21
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ld hl, Npc3Tiles + $2000 ; $2ACA: $21 $00 $60
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ld de, $8000 ; $2ACD: $11 $00 $80
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ld de, vTiles0 ; $2ACD: $11 $00 $80
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ld bc, TILE_SIZE * $80 ; $2AD0: $01 $00 $08
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call CopyData ; $2AD3: $CD $14 $29
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@ -4558,11 +4562,11 @@ LoadTileset1D::
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call AdjustBankNumberForGBC ; $2AD8: $CD $0B $0B
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ld [MBC3SelectBank], a ; $2ADB: $EA $00 $21
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ld hl, Overworld2Tiles + $600 ; $2ADE: $21 $00 $60
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ld de, $8800 ; $2AE1: $11 $00 $88
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ld de, vTiles1 ; $2AE1: $11 $00 $88
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ld bc, TILE_SIZE * $80 ; $2AE4: $01 $00 $08
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jp CopyData ; $2AE7: $C3 $14 $29
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LoadTileset18::
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LoadCreditsLinkOnSeaCloseTiles::
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ld hl, EndingTiles ; $2AEA: $21 $00 $40
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ldh a, [hIsGBC] ; $2AED: $F0 $FE
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and a ; $2AEF: $A7
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@ -4571,11 +4575,11 @@ LoadTileset18::
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ld a, BANK(PhotoAlbumTiles) ; $2AF5: $3E $35
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jr label_2B06 ; $2AF7: $18 $0D
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LoadTileset17::
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LoadCreditsSunAboveTiles::
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ld hl, EndingTiles + $800 ; $2AF9: $21 $00 $48
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jr label_2B01 ; $2AFC: $18 $03
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LoadTileset16::
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LoadCreditsLinkOnSeaLargeTiles::
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ld hl, EndingTiles + $2000 ; $2AFE: $21 $00 $60
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label_2B01::
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@ -4596,7 +4600,7 @@ label_2B06::
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ld bc, TILE_SIZE * $100 ; $2B20: $01 $00 $10
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jp CopyData ; $2B23: $C3 $14 $29
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LoadTileset1B::
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LoadCreditsRollTiles::
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call PlayAudioStep ; $2B26: $CD $A4 $08
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ld hl, FontLargeTiles + $100 ; $2B29: $21 $00 $68
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@ -4668,7 +4672,7 @@ ELSE
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jp CopyData ; $2B6F: $C3 $14 $29
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ENDC
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LoadTileset1A::
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LoadCreditsLinkFaceCloseUpTiles::
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ld hl, EndingTiles + $3800 ; $2B72: $21 $00 $78
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ldh a, [hIsGBC] ; $2B75: $F0 $FE
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and a ; $2B77: $A7
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@ -4677,7 +4681,7 @@ LoadTileset1A::
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ld a, BANK(EndingCGBAltTiles) ; $2B7D: $3E $35
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jr label_2B95 ; $2B7F: $18 $14
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LoadTileset19::
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LoadCreditsLinkSeatedOnLogTiles::
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ld hl, EndingTiles + $800 ; $2B81: $21 $00 $48
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ldh a, [hIsGBC] ; $2B84: $F0 $FE
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and a ; $2B86: $A7
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@ -4996,7 +5000,7 @@ func_2D50::
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call CopyData ; $2D75: $CD $14 $29
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ret ; $2D78: $C9
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; Load Map n°10 (introduction sequence)
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; Copy opening sequence tiles to tiles memory
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LoadIntroSequenceTiles::
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; Load rain tiles
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ld a, BANK(IntroRainTiles) ; $2D79: $3E $01
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@ -5020,6 +5024,7 @@ LoadIntroSequenceTiles::
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ld bc, TILE_SIZE * $100 ; $2DA1: $01 $00 $10
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jp CopyData ; $2DA4: $C3 $14 $29
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; Copy title screen tiles to tiles memory
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LoadTitleScreenTiles::
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; Load title logo
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ld a, BANK(TitleLogoTitles) ; $2DA7: $3E $0F
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@ -5061,7 +5066,8 @@ LoadTitleScreenTiles::
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ld bc, TILE_SIZE * $10 ; $2DE3: $01 $00 $01
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jp CopyData ; $2DE6: $C3 $14 $29
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LoadWorldMinimapTiles::
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; Copy tiles for the World Map to tiles memory
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LoadWorldMapTiles::
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; Load world map tiles
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ld a, BANK(WorldMapTiles) ; $2DE9: $3E $0C
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call SwitchAdjustedBank ; $2DEB: $CD $13 $08
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@ -5070,25 +5076,29 @@ LoadWorldMinimapTiles::
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ld bc, TILE_SIZE * $80 ; $2DF4: $01 $00 $08
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call CopyData ; $2DF7: $CD $14 $29
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; Load some overworld tiles
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; Load some overworld objects tiles (house, owl, etc),
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; to display them when the cursor hovers a specific room.
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ld hl, Overworld1Tiles + $100 ; $2DFA: $21 $00 $50
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ld de, vTiles0 + $200 ; $2DFD: $11 $00 $82
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ld bc, TILE_SIZE * $10 ; $2E00: $01 $00 $01
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jp CopyData ; $2E03: $C3 $14 $29
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; Copy tiles for Face Shrine mural to tiles memory
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LoadFaceShrineReliefTiles::
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ld hl, ReliefTiles ; $2E06: $21 $00 $70
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jr LoadStaticPictureTiles ; $2E09: $18 $08
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; Copy tiles for the Schule painting to tiles memory
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LoadSchulePaintingTiles::
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ld hl, PaintingTiles ; $2E0B: $21 $00 $78
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jr LoadStaticPictureTiles ; $2E0E: $18 $03
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; Copy tiles for Christine portrait to tiles memory
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LoadChristinePortraitTiles::
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ld hl, ChristineTiles ; $2E10: $21 $00 $58
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; fallthrough
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; Load tiles for a static full-screen picture to vTiles2
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; Copy tiles for a static full-screen picture to vTiles2
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; Inputs:
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; hl tiles source address
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LoadStaticPictureTiles::
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@ -5112,7 +5122,8 @@ LoadEaglesTowerTopTiles::
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ld bc, TILE_SIZE * $40 ; $2E3B: $01 $00 $04
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jp CopyData ; $2E3E: $C3 $14 $29
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LoadTileset13::
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; Copy tiles for Marin's beach sequence to tiles memory
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LoadMarinBeachTiles::
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ld a, BANK(FontLargeTiles) ; $2E41: $3E $10
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call SwitchAdjustedBank ; $2E43: $CD $13 $08
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@ -5126,7 +5137,7 @@ LoadTileset13::
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ld bc, TILE_SIZE * $60 ; $2E58: $01 $00 $06
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jp CopyData ; $2E5B: $C3 $14 $29
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; Tiles for Saving and Game Over screens
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; Copy tiles for Saving and Game Over screens to tiles memory
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LoadSaveMenuTiles::
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ld a, BANK(SaveMenuTiles) ; $2E5E: $3E $0F
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call SwitchBank ; $2E60: $CD $0C $08
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@ -5139,9 +5150,12 @@ LoadSaveMenuTiles::
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NpcTilesBankTable::
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db $00, BANK(Npc2Tiles), BANK(Npc1Tiles), BANK(Npc3Tiles) ; $2E6F
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; For overworld or indoor rooms, load lower section of OAM tiles (NPCs),
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; and upper section of BG tiles.
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LoadWorldTiles::
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; For overworld or indoor rooms, load room-specific tiles.
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;
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; That means:
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; - the lower section of OAM tiles (NPCs),
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; - the upper section of BG tiles.
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LoadRoomSpecificTiles::
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ldh a, [hMapId] ; $2E73: $F0 $F7
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cp MAP_COLOR_DUNGEON ; $2E75: $FE $FF
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jr nz, .colorDungeonEnd ; $2E77: $20 $0B
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@ -7384,8 +7398,8 @@ LoadRoomTemplate_trampoline::
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ld [MBC3SelectBank], a ; $38F8: $EA $00 $21
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ret ; $38FB: $C9
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LoadTileset0E_trampoline::
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callsb LoadTileset0E ; $38FC: $3E $20 $EA $00 $21 $CD $8B $58
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LoadWorldMapBGMap_trampoline::
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callsb LoadWorldMapBGMap ; $38FC: $3E $20 $EA $00 $21 $CD $8B $58
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ret ; $3904: $C9
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SwitchToMapDataBank::
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@ -7402,11 +7416,11 @@ SwitchToMapDataBank::
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ld [MBC3SelectBank], a ; $3911: $EA $00 $21
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ret ; $3914: $C9
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LoadTileset22_trampoline::
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jpsb LoadTileset22 ; $3915: $3E $27 $EA $00 $21 $C3 $C5 $7F
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LoadCreditsMarinPortraitTiles_trampoline::
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jpsb LoadCreditsMarinPortraitTiles ; $3915: $3E $27 $EA $00 $21 $C3 $C5 $7F
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LoadTileset23_trampoline::
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jpsb LoadTileset23 ; $391D: $3E $20 $EA $00 $21 $C3 $E6 $7D
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LoadThanksForPlayingTiles_trampoline::
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jpsb LoadThanksForPlayingTiles ; $391D: $3E $20 $EA $00 $21 $C3 $E6 $7D
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include "code/home/entities.asm"
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@ -2922,44 +2922,50 @@ PadRoomObjectsArea::
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.end
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ret ; $6CE2: $C9
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; Fade from white?
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;
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; Used when:
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; - Displaying a menu
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; - Displaying a static picture (peach, eagle's tower collapse)
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LoadTileset0F::
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ld bc, $400 ; $6CE3: $01 $00 $04
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ld hl, $9800 ; $6CE6: $21 $00 $98
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ld hl, vBGMap0 ; $6CE6: $21 $00 $98
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jr_001_6CE9::
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.loop
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ld e, $00 ; $6CE9: $1E $00
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ld a, l ; $6CEB: $7D
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and $20 ; $6CEC: $E6 $20
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jr z, jr_001_6CF1 ; $6CEE: $28 $01
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jr z, .jr_001_6CF1 ; $6CEE: $28 $01
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inc e ; $6CF0: $1C
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jr_001_6CF1::
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.jr_001_6CF1
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ld d, $AE ; $6CF1: $16 $AE
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ld a, l ; $6CF3: $7D
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and $01 ; $6CF4: $E6 $01
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xor e ; $6CF6: $AB
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jr z, jr_001_6CFA ; $6CF7: $28 $01
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jr z, .jr_001_6CFA ; $6CF7: $28 $01
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inc d ; $6CF9: $14
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jr_001_6CFA::
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.jr_001_6CFA
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ld a, l ; $6CFA: $7D
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and $1F ; $6CFB: $E6 $1F
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cp $14 ; $6CFD: $FE $14
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jr nc, jr_001_6D02 ; $6CFF: $30 $01
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jr nc, .jr_001_6D02 ; $6CFF: $30 $01
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ld [hl], d ; $6D01: $72
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jr_001_6D02::
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.jr_001_6D02
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inc hl ; $6D02: $23
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dec bc ; $6D03: $0B
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ld a, b ; $6D04: $78
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or c ; $6D05: $B1
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jr nz, jr_001_6CE9 ; $6D06: $20 $E1
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jr nz, .loop ; $6D06: $20 $E1
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ldh a, [hIsGBC] ; $6D08: $F0 $FE
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and a ; $6D0A: $A7
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jr z, jr_001_6D10 ; $6D0B: $28 $03
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jr z, .jr_001_6D10 ; $6D0B: $28 $03
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call func_001_6D11 ; $6D0D: $CD $11 $6D
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jr_001_6D10::
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.jr_001_6D10
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ret ; $6D10: $C9
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func_001_6D11::
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@ -2972,7 +2978,7 @@ func_001_6D11::
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jr_001_6D1C::
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ld a, $01 ; $6D1C: $3E $01
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||||
ld [rVBK], a ; $6D1E: $E0 $4F
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ld hl, $9800 ; $6D20: $21 $00 $98
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ld hl, vBGMap0 ; $6D20: $21 $00 $98
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ld bc, $400 ; $6D23: $01 $00 $04
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jr_001_6D26::
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|
@ -247,33 +247,33 @@ TilemapLoadingHandlersTable::
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._06 dw LoadIndoorTiles
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._07 dw LoadBaseOverworldTiles ; same as command $05
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._08 dw FillBGMapWith7E
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._09 dw LoadWorldTiles
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._09 dw LoadRoomSpecificTiles
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._0A dw LoadMapData.return
|
||||
._0B dw LoadWorldMinimapTiles
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._0B dw LoadWorldMapTiles
|
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._0C dw LoadMapData.return
|
||||
._0D dw LoadSaveMenuTiles
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||||
._0E dw LoadTileset0E_trampoline
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._0F dw LoadTileset0F_trampoline
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._0E dw LoadWorldMapBGMap_trampoline
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._0F dw LoadTileset0F_trampoline ; fade from white? used in menus
|
||||
._10 dw LoadIntroSequenceTiles
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._11 dw LoadTitleScreenTiles
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._12 dw LoadChristinePortraitTiles
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||||
._13 dw LoadTileset13
|
||||
._13 dw LoadMarinBeachTiles
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._14 dw LoadFaceShrineReliefTiles
|
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._15 dw LoadTileset15
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._16 dw LoadTileset16
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||||
._17 dw LoadTileset17
|
||||
._18 dw LoadTileset18
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||||
._19 dw LoadTileset19
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||||
._1A dw LoadTileset1A
|
||||
._1B dw LoadTileset1B
|
||||
._1C dw LoadTileset1A
|
||||
._1D dw LoadTileset1D
|
||||
._1E dw LoadTileset1E
|
||||
._1F dw LoadTileset1F
|
||||
._16 dw LoadCreditsLinkOnSeaLargeTiles
|
||||
._17 dw LoadCreditsSunAboveTiles
|
||||
._18 dw LoadCreditsLinkOnSeaCloseTiles
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||||
._19 dw LoadCreditsLinkSeatedOnLogTiles
|
||||
._1A dw LoadCreditsLinkFaceCloseUpTiles
|
||||
._1B dw LoadCreditsRollTiles
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||||
._1C dw LoadCreditsLinkFaceCloseUpTiles
|
||||
._1D dw LoadCreditsKoholintViewsTiles
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||||
._1E dw LoadCreditsKoholintDisappearingTiles
|
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._1F dw LoadCreditsStairsTiles
|
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._20 dw LoadSchulePaintingTiles
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._21 dw LoadEaglesTowerTopTiles
|
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._22 dw LoadTileset22_trampoline
|
||||
._23 dw LoadTileset23_trampoline
|
||||
._22 dw LoadCreditsMarinPortraitTiles_trampoline
|
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._23 dw LoadThanksForPlayingTiles_trampoline
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|
||||
data_020_46AA::
|
||||
db HIGH(ColorDungeonNpcTiles + $1100), BANK(ColorDungeonNpcTiles)
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@ -2228,7 +2228,8 @@ Data_020_578B::
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db $04, $04, $04, $04, $04, $04, $07, $00 ; $587B
|
||||
db $04, $04, $00, $00, $00, $00, $03, $03 ; $5883
|
||||
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||||
LoadTileset0E::
|
||||
; Copy the World Map tilemap to BG memory
|
||||
LoadWorldMapBGMap::
|
||||
ld a, LOW(Data_20_568B) ; $588B: $3E $8B
|
||||
ldh [hMultiPurposeA], a ; $588D: $E0 $E1
|
||||
ld a, HIGH(Data_20_568B) ; $588F: $3E $56
|
||||
@ -6226,7 +6227,8 @@ jr_020_7DCB:
|
||||
|
||||
ret ; $7DE5: $C9
|
||||
|
||||
LoadTileset23::
|
||||
; Copy tiles for the Credits "Thanks for playing" message to tiles memory
|
||||
LoadThanksForPlayingTiles::
|
||||
ld c, HIGH(vTiles0 + $1000 - $8000) ; dest ; $7DE6: $0E $10
|
||||
ld b, HIGH(ThanksForPlayingTiles) ; src ; $7DE8: $06 $68
|
||||
ld a, BANK(ThanksForPlayingTiles) ; src bank ; $7DEA: $3E $38
|
||||
|
@ -1066,11 +1066,13 @@ MarinPortraitTilesTable::
|
||||
._02 db HIGH(MarinPortraitTiles + $200), BANK(MarinPortraitTiles)
|
||||
._03 db HIGH(MarinPortraitOverlayTiles + $000), BANK(MarinPortraitOverlayTiles)
|
||||
._04 db HIGH(MarinPortraitOverlayTiles + $100), BANK(MarinPortraitOverlayTiles)
|
||||
._05 db HIGH(PhotoAlbumTiles + $700), BANK(PhotoAlbumTiles)
|
||||
._05 db HIGH(PhotoAlbumTiles + $700), BANK(PhotoAlbumTiles)
|
||||
|
||||
; Copy data from a source specified in the table
|
||||
; to a destination in VRAM specified by wD01A
|
||||
LoadTileset22::
|
||||
; Copy tiles of Marin's portrait to tiles memory, in several steps.
|
||||
;
|
||||
; Inputs:
|
||||
; wD01A: copy step (from 0 to 5)
|
||||
LoadCreditsMarinPortraitTiles::
|
||||
; Destination address higher byte
|
||||
ld a, [wD01A] ; $7FC5: $FA $1A $D0
|
||||
cp $05 ; $7FC8: $FE $05
|
||||
|
@ -2043,7 +2043,7 @@ jr_017_55FC:
|
||||
|
||||
; Handles:
|
||||
; - the fade-to-white of Link on the stairs
|
||||
; - the various views ok Koholint
|
||||
; - the various views of Koholint
|
||||
; - the island disappearing
|
||||
; - link's platform rumbling
|
||||
CreditsInstrumentsPlayingHandler::
|
||||
@ -2106,10 +2106,13 @@ func_017_5665::
|
||||
|
||||
ld a, $1D ; $5676: $3E $1D
|
||||
ld [wTileMapToLoad], a ; $5678: $EA $FE $D6
|
||||
|
||||
ld a, $01 ; $567B: $3E $01
|
||||
ld [wPaletteUnknownE], a ; $567D: $EA $D5 $DD
|
||||
|
||||
xor a ; $5680: $AF
|
||||
ldh [hBaseScrollY], a ; $5681: $E0 $97
|
||||
|
||||
call DisableAllEntities ; $5683: $CD $2A $56
|
||||
jp IncrementD000AndReturn ; $5686: $C3 $25 $56
|
||||
|
||||
@ -2489,6 +2492,7 @@ func_017_58C3::
|
||||
jr_017_58D0:
|
||||
ret ; $58D0: $C9
|
||||
|
||||
; Load koholint island disapearing GFX
|
||||
func_017_58D1::
|
||||
ld a, [wD006] ; $58D1: $FA $06 $D0
|
||||
and a ; $58D4: $A7
|
||||
@ -2500,8 +2504,10 @@ func_017_58D1::
|
||||
|
||||
ld a, $1E ; $58DF: $3E $1E
|
||||
ld [wTileMapToLoad], a ; $58E1: $EA $FE $D6
|
||||
|
||||
ld a, $01 ; $58E4: $3E $01
|
||||
ld [wPaletteUnknownE], a ; $58E6: $EA $D5 $DD
|
||||
|
||||
call DisableAllEntities ; $58E9: $CD $2A $56
|
||||
jp IncrementD000AndReturn ; $58EC: $C3 $25 $56
|
||||
|
||||
@ -2736,8 +2742,10 @@ func_017_5A66::
|
||||
ld [wScreenShakeHorizontal], a ; $5A7E: $EA $55 $C1
|
||||
ld a, LINK_ANIMATION_STATE_STANDING_DOWN ; $5A81: $3E $00
|
||||
ldh [hLinkAnimationState], a ; $5A83: $E0 $9D
|
||||
|
||||
ld a, $15 ; $5A85: $3E $15
|
||||
ld [wTileMapToLoad], a ; $5A87: $EA $FE $D6
|
||||
|
||||
xor a ; $5A8A: $AF
|
||||
ld [wPaletteUnknownE], a ; $5A8B: $EA $D5 $DD
|
||||
ld a, $E8 ; $5A8E: $3E $E8
|
||||
@ -3324,6 +3332,7 @@ CreditsSunAboveHandler::
|
||||
CreditsSunAbove0Handler::
|
||||
ld a, $17 ; $6129: $3E $17
|
||||
ld [wTileMapToLoad], a ; $612B: $EA $FE $D6
|
||||
|
||||
ld a, $01 ; $612E: $3E $01
|
||||
ld [wPaletteUnknownE], a ; $6130: $EA $D5 $DD
|
||||
xor a ; $6133: $AF
|
||||
|
@ -568,7 +568,7 @@ IncrementRoomTransitionStateAndReturn::
|
||||
ret ; $7B3D: $C9
|
||||
|
||||
RoomTransitionLoadTiles::
|
||||
call LoadRoomTiles ; $7B3E: $CD $1E $0D
|
||||
call SelectRoomTilesets ; $7B3E: $CD $1E $0D
|
||||
|
||||
; If room has mobile blocks…
|
||||
ld a, [wRoomSwitchableObject] ; $7B41: $FA $FA $D6
|
||||
|
@ -232,7 +232,7 @@ GameplayWorldSubtype2Handler::
|
||||
ei ; $44C8: $FB
|
||||
|
||||
jr_001_44C9::
|
||||
call LoadRoomTiles ; $44C9: $CD $1E $0D
|
||||
call SelectRoomTilesets ; $44C9: $CD $1E $0D
|
||||
xor a ; $44CC: $AF
|
||||
ldh [hNeedsUpdatingBGTiles], a ; $44CD: $E0 $90
|
||||
ldh [hNeedsUpdatingEnnemiesTiles], a ; $44CF: $E0 $91
|
||||
|
@ -23,7 +23,7 @@ GAMEPLAY_FILE_DELETE equ $04
|
||||
GAMEPLAY_FILE_COPY equ $05
|
||||
GAMEPLAY_FILE_SAVE equ $06
|
||||
GAMEPLAY_WORLD_MAP equ $07
|
||||
GAMEPLAY_PEACH_PIC equ $08
|
||||
GAMEPLAY_PEACH_PIC equ $08 ; also used for the Eagle's Tower collapse cutscene
|
||||
GAMEPLAY_MARIN_BEACH equ $09
|
||||
GAMEPLAY_WF_MURAL equ $0A
|
||||
GAMEPLAY_WORLD equ $0B
|
||||
@ -213,7 +213,7 @@ LINK_ANIMATION_STATE_MOVING_SWIMMING_1_RIGHT equ $47
|
||||
LINK_ANIMATION_STATE_HOLD_SWIMMING_1_LEFT equ $48
|
||||
LINK_ANIMATION_STATE_MOVING_SWIMMING_1_LEFT equ $49
|
||||
LINK_ANIMATION_STATE_HOLD_SWIMMING_1_UP equ $4A
|
||||
LINK_ANIMATION_STATE_MOVING_SWIMMING_1_UP equ $4B
|
||||
LINK_ANIMATION_STATE_MOVING_SWIMMING_1_UP equ $4B
|
||||
LINK_ANIMATION_STATE_HOLD_SWIMMING_1_DOWN equ $4C
|
||||
LINK_ANIMATION_STATE_MOVING_SWIMMING_1_DOWN equ $4D
|
||||
LINK_ANIMATION_STATE_HOLD_SWIMMING_2 equ $4E
|
||||
@ -351,7 +351,7 @@ ONE_HEART equ $08
|
||||
|
||||
LOW_MAX_HEALTH equ $07
|
||||
MEDIUM_MAX_HEALTH equ $0B
|
||||
;HIGH_MAX_HEALTH equ
|
||||
;HIGH_MAX_HEALTH equ
|
||||
|
||||
; how much time has to pass until the player can receive damage again
|
||||
DAMAGE_COOLDOWN_TIME equ $A0
|
||||
|
@ -2342,7 +2342,8 @@ wEnginePaused::
|
||||
wLCDControl::
|
||||
ds 1 ; D6FD
|
||||
|
||||
; TODO comment
|
||||
; ID of a VRAM copying command that will be executed on next vblank.
|
||||
; See possible values at TilemapLoadingHandlersTable
|
||||
wTileMapToLoad::
|
||||
ds 1 ; D6FE
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user