Commit Graph

84 Commits

Author SHA1 Message Date
Pierre de La Morinerie
e1369ce0be text: document the faulty <tab> character in FR 2024-01-03 09:43:58 +01:00
Pierre de La Morinerie
3f3541aa23 gfx: fix typo in filename (prarie → prairie) 2023-08-31 16:25:56 +02:00
Pierre de La Morinerie
fb1f653187 Port changes to localized revisions 2023-08-31 16:13:32 +02:00
Tobias V. Langhoff
7f4b2acd4c Fix some title screen related issues 2023-07-04 22:15:11 +02:00
Kelsey Higham
5c3ad32d48
Clarify the relationship between Unicode, ROM codepoints, and tile addresses (#491)
Co-authored-by: Pierre de La Morinerie <kemenaran@gmail.com>
2022-11-30 15:00:37 -08:00
Pierre de La Morinerie
05c5db29a2 gfx: use the same font tileset for DMG and CGB
The font tileset is included twice, but only the DMG tiles are ever
used (including when running on CGB).
2022-11-25 15:26:14 +01:00
Pierre de La Morinerie
b57bf1e1b2 data: document diacritics use in the different languages 2022-10-30 21:43:03 +01:00
Tobias V. Langhoff
c8e3a1fb77 Rename "dakuten" to the more general term "diacritic" 2022-10-16 14:17:45 +02:00
Pierre de La Morinerie
0aa0c58f61 src: declare all charmaps explicitely 2022-09-30 22:52:20 +02:00
Pierre de La Morinerie
ca96e60ad3
Merge pull request #438 from zladx/dialog-ids-2
macros: improve dialog macros to use the dialog labels
2022-04-08 19:18:29 +02:00
Pierre de La Morinerie
076bd354d0 macros: improve dialog macros to use the dialog labels
This makes the dialog id easier to search in the codebase.

Macro code written by @daid.
2022-04-08 13:22:34 +02:00
Pierre de La Morinerie
6b62da37f9 tilemaps: rename tilemap07
Give it its proper name.
2022-04-08 09:16:22 +02:00
Pierre de La Morinerie
69b9d14c92 tilemaps: rename tilemap09
Give it its proper name.
2022-04-08 09:16:22 +02:00
Pierre de La Morinerie
7e2d0656ab data: fix name of MenuFileSelectionTilemap 2022-03-26 22:59:54 +01:00
Pierre de La Morinerie
bc96ec88c2 src: document LayoutStaffLetters during Credits
Also the staff names charmap.
2021-12-04 23:45:10 +01:00
Pierre de La Morinerie
4857948ba1 data: rename file_menu_bg to file_menu_quit_ok 2021-12-03 08:49:31 +01:00
Pierre de La Morinerie
2fc8bbf1be data: rename file_menu_bg_2 to file_menu_return_to_menu 2021-12-03 08:49:31 +01:00
Pierre de La Morinerie
dc2a9f82e0 data: rename tilemap03 to menu_file_selection 2021-11-22 23:09:50 +01:00
Pierre de La Morinerie
3f91902c24 data: rename menu_file_selection to menu_file_selection_commands
This is actually a partial tilemap, used to draw the "COPY" and "ERASE"
commands at the bottom of the screen – then fallthrough the initial
menu file selection tilemap.

When there are no save files yet, the tilemap is not drawn.
2021-11-22 23:05:27 +01:00
Pierre de La Morinerie
01122cea17 data: rename tilemap06 to menu_file_erase 2021-11-22 22:55:25 +01:00
Pierre de La Morinerie
74773942ed Split cgb_misc into credits roll and photographer 2021-04-05 09:01:24 +02:00
Pierre de La Morinerie
f87c4b2050 Fix split of cgb_misc.png 2021-04-05 09:01:23 +02:00
Pierre de La Morinerie
255d2b6c9c data: add FR attrmaps 2021-01-26 14:42:16 +01:00
Pierre de La Morinerie
19696a78ba data: add GE attrmaps 2021-01-26 14:42:16 +01:00
Pierre de La Morinerie
60d48aac62 data: add JP attrmaps 2021-01-26 14:42:16 +01:00
Pierre de La Morinerie
a19054c250 tools: rename 'background_tile_commands' to 'tilemaps'
This will help to introduce 'attrmaps' later.
2021-01-26 00:47:17 +01:00
Pierre de La Morinerie
ff133eff5e backgrounds: fix French revisions 2020-12-19 21:46:31 +01:00
Pierre de La Morinerie
15a11bc7d2 backgrounds: fix German revisions 2020-12-19 21:37:07 +01:00
Pierre de La Morinerie
d91ec74325 backgrounds: fix Japanese revisions 2020-12-19 21:36:57 +01:00
Pierre de La Morinerie
ad8a4c3733 revisions: remove useless file
It isn't different from the base file.
2020-11-30 14:44:23 +01:00
Pierre de La Morinerie
2ba776d350 gfx: better name inventory items spritesheets 2020-11-11 21:44:10 +01:00
Pierre de La Morinerie
46c20e4353 gfx: split intro and ending tiles from photo_elements_4 2020-11-11 21:44:10 +01:00
Pierre de La Morinerie
8b80c5b983 gfx: split Marin's Portrait tiles to their own file 2020-11-11 21:43:52 +01:00
Daid
9ffb2c0f2b Label the palette color memory locations. 2020-10-02 21:18:18 +02:00
zelosos
78fcb4a676 fix depricated warnings German version 2020-08-31 12:40:41 +02:00
zelosos
80733c91e2 fix depricated warnings Japan version 2020-08-31 12:40:00 +02:00
Pierre de La Morinerie
6ae933419a gfx: interleave spritesheets
Fix #208
2020-07-03 21:51:40 +02:00
Marijn van der Werf
57d8533083 Fixup French overlay 2020-06-17 15:33:46 +02:00
Marijn van der Werf
6cbd5f70b2 Update French charset 2020-06-17 15:25:02 +02:00
Marijn van der Werf
57c6cb120e Conditionally set Cave Cavern map style 2020-06-17 15:25:02 +02:00
Marijn van der Werf
4c9d03e00b Conditionally include dialog changes 2020-06-17 15:25:02 +02:00
Marijn van der Werf
8557102abb Move text box data to seperate file 2020-06-17 15:25:02 +02:00
Marijn van der Werf
78305a8cde Integrate file_menus differences 2020-06-17 15:25:02 +02:00
Marijn van der Werf
00aa95a9d3 Integrate intro changes 2020-06-17 15:25:02 +02:00
Marijn van der Werf
4641cfd8a5 lower diff 2020-06-17 15:25:02 +02:00
Marijn van der Werf
71d6d9d8fa Integrate dialog changes 2020-06-17 15:25:02 +02:00
Marijn van der Werf
f3bcbb649f Integrate overworld_macros changes 2020-06-17 15:25:02 +02:00
Marijn van der Werf
38c5cdefea Integrate file_save_screen differences 2020-06-17 15:25:02 +02:00
Marijn van der Werf
4d72e9d76d Integrate world_handler changes 2020-06-17 15:25:02 +02:00
Marijn van der Werf
a199da54d1 Integrate game over screen changes 2020-06-17 15:25:02 +02:00