mirror of
https://github.com/zladx/LADX-Disassembly.git
synced 2024-11-26 22:30:28 +00:00
210 lines
5.9 KiB
Makefile
210 lines
5.9 KiB
Makefile
.POSIX:
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.SUFFIXES:
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.PRECIOUS: %.2bpp oam_%.2bpp
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.PHONY: default build build-all test test-all all clean
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#
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# Dev tools binaries and options
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#
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2BPP := rgbgfx
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ASM := rgbasm
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# Get assembler version
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ASMVER := $(shell $(ASM) --version | cut -f2 -dv)
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ASMVERMAJ := $(shell echo $(ASMVER) | cut -f1 -d.)
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ASMVERMIN := $(shell echo $(ASMVER) | cut -f2 -d.)
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# Abort if RGBDS version is too low and 'clean' is not the only target
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ifneq ($(MAKECMDGOALS), "clean")
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ifeq ($(shell expr \
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\( $(ASMVERMAJ) = 0 \) \&\
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\( $(ASMVERMIN) \< 5 \)\
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), 1)
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$(error Requires RGBDS version >= 0.5.0)
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endif
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endif
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ASFLAGS := --export-all
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# If we're using RGBDS >= 0.6.0, add flags to force behavior that used to be default
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ifeq ($(shell expr \
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\( $(ASMVERMAJ) \> 0 \) \|\
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\(\
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\( $(ASMVERMAJ) = 0 \) \&\
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\( $(ASMVERMIN) \> 5 \)\
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\)\
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), 1)
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ASFLAGS += \
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--auto-ldh\
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--nop-after-halt
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endif
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LD := rgblink
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LDFLAGS :=
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FX := rgbfix
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FXFLAGS := \
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--color-compatible \
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--sgb-compatible \
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--ram-size 0x03 \
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--old-licensee 0x33 \
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--new-licensee "01" \
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--mbc-type 0x1B \
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--pad-value 0xFF \
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--validate
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# Default target: build and test only the US 1.0 revision.
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# (Use `make all` to build and test all targets.)
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default: build test
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#
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# Generic rules
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#
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# Dependencies for the base version (English 1.0)
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asm_files = $(shell find src -type f -name '*.asm' -o -name '*.inc')
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gfx_files = $(shell find src/gfx -type f -name '*.png')
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bin_files = $(shell find src -type f -name '*.tilemap.encoded' -o -name '*.attrmap.encoded')
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# Compile an PNG file for OAM memory to a 2BPP file
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# (inverting the palette and de-interleaving the tiles).
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oam_%.2bpp: oam_%.png
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tools/gfx/gfx.py --invert --interleave --out $@ 2bpp $<
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# Compile a PNG file to a 2BPP file, without any special conversion.
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# (This typically uses `rgbgfx`, which is much faster than the
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# Python-based `gfx.py`.)
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%.2bpp: %.png
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$(2BPP) -o $@ $<
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# Compile all dependencies (ASM, 2BPP) into an single object file.
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# (This means all the source code is always fully recompiled: for now,
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# we don't compile the different ASM files separately.)
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# Locale-specific rules below (e.g. `src/main.azlj.o`) will add their own
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# pre-requisites to the ones defined by this rule.
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src/main.%.o: src/main.asm $(asm_files) $(gfx_files:.png=.2bpp) $(bin_files)
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$(ASM) $(ASFLAGS) $($*_ASFLAGS) -i src/ -o $@ $<
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# Link object files into a GBC executable rom
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# The arguments used are both the global options (e.g. `LDFLAGS`) and the
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# locale-specific options (e.g. `azlg-r1_LDFLAGS`).
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%.gbc: src/main.%.o
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$(LD) $(LDFLAGS) $($*_LDFLAGS) -n $*.sym -o $@ $^
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$(FX) $(FXFLAGS) $($*_FXFLAGS) $@
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# Make may attempt to re-generate the Makefile; prevent this.
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Makefile: ;
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#
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# Japanese
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#
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azlj_asm = $(shell find revisions/J0 -type f -name '*.asm')
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azlj_gfx = $(shell find revisions/J0 -type f -name '*.png')
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azlj_bin = $(shell find revisions/J0 -type f -name '*.tilemap.encoded' -o -name '*.attrmap.encoded')
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games += azlj.gbc
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src/main.azlj.o: $(azlj_asm) $(azlj_gfx:.png=.2bpp) $(azlj_bin)
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azlj_ASFLAGS = -DLANG=JP -DVERSION=0 -i revisions/J0/src/
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azlj_FXFLAGS = --rom-version 0 --title "ZELDA"
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games += azlj-r1.gbc
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src/main.azlj-r1.o: $(azlj_asm) $(azlj_gfx:.png=.2bpp) $(azlj_bin)
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azlj-r1_ASFLAGS = -DLANG=JP -DVERSION=1 -i revisions/J0/src/
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azlj-r1_FXFLAGS = --rom-version 1 --title "ZELDA"
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games += azlj-r2.gbc
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src/main.azlj-r2.o: $(azlj_asm) $(azlj_gfx:.png=.2bpp) $(azlj_bin)
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azlj-r2_ASFLAGS = -DLANG=JP -DVERSION=2 -i revisions/J0/src/
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azlj-r2_FXFLAGS = --rom-version 2 --title "ZELDA" --game-id "AZLJ"
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#
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# German
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#
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azlg_asm = $(shell find revisions/G0 -type f -name '*.asm')
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azlg_gfx = $(shell find revisions/G0 -type f -name '*.png')
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azlg_bin = $(shell find revisions/G0 -type f -name '*.tilemap.encoded' -o -name '*.attrmap.encoded')
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games += azlg.gbc
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src/main.azlg.o: $(azlg_asm) $(azlg_gfx:.png=.2bpp) $(azlg_bin)
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azlg_ASFLAGS = -DLANG=DE -DVERSION=0 -i revisions/G0/src/
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azlg_FXFLAGS = --rom-version 0 --non-japanese --title "ZELDA"
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games += azlg-r1.gbc
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src/main.azlg-r1.o: $(azlg_asm) $(azlg_gfx:.png=.2bpp) $(azlg_bin) azlj-r2.gbc
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azlg-r1_ASFLAGS = -DLANG=DE -DVERSION=1 -i revisions/G0/src/
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azlg-r1_LDFLAGS = -O azlj-r2.gbc
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azlg-r1_FXFLAGS = --rom-version 1 --non-japanese --title "ZELDA" --game-id "AZLD"
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#
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# French
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#
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azlf_asm = $(shell find revisions/F0 -type f -name '*.asm')
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azlf_gfx = $(shell find revisions/F0 -type f -name '*.png')
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azlf_bin = $(shell find revisions/F0 -type f -name '*.tilemap.encoded' -o -name '*.attrmap.encoded')
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games += azlf.gbc
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src/main.azlf.o: $(azlf_asm) $(azlf_gfx:.png=.2bpp) $(azlf_bin)
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azlf_ASFLAGS = -DLANG=FR -DVERSION=0 -i revisions/F0/src/
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azlf_FXFLAGS = --rom-version 0 --non-japanese --title "ZELDA"
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games += azlf-r1.gbc
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src/main.azlf-r1.o: $(azlf_asm) $(azlf_gfx:.png=.2bpp) $(azlf_bin) azlg-r1.gbc
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azlf-r1_ASFLAGS = -DLANG=FR -DVERSION=1 -i revisions/F0/src/
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azlf-r1_LDFLAGS = -O azlg-r1.gbc
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azlf-r1_FXFLAGS = --rom-version 1 --non-japanese --title "ZELDA" --game-id "AZLF"
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#
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# English
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#
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games += azle.gbc
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src/main.azle.o:
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azle_ASFLAGS = -DLANG=EN -DVERSION=0
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azle_FXFLAGS = --rom-version 0 --non-japanese --title "ZELDA"
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games += azle-r1.gbc
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src/main.azle-r1.o:
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azle-r1_ASFLAGS = -DLANG=EN -DVERSION=1
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azle-r1_FXFLAGS = --rom-version 1 --non-japanese --title "ZELDA"
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games += azle-r2.gbc
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src/main.azle-r2.o: azlf-r1.gbc
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azle-r2_ASFLAGS = -DLANG=EN -DVERSION=2
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azle-r2_LDFLAGS = -O azlf-r1.gbc
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azle-r2_FXFLAGS = --rom-version 2 --non-japanese --title "ZELDA" --game-id "AZLE"
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#
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# Main targets
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#
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# By default, build the US 1.0 revision.
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build: azle.gbc
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# Build all revisions.
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build-all: $(games)
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# Test the default revision.
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test: build
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@tools/compare.sh ladx.md5 azle.gbc
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# Test all revisions.
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test-all: build-all
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@tools/compare.sh ladx.md5 $(games)
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all: build-all test-all
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clean:
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rm -f $(games)
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rm -f $(games:%.gbc=src/main.%.o)
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rm -f $(games:.gbc=.map)
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rm -f $(games:.gbc=.sym)
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rm -f $(gfx_files:.png=.2bpp)
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rm -f $(azlj_gfx:.png=.2bpp)
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rm -f $(azlg_gfx:.png=.2bpp)
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rm -f $(azlf_gfx:.png=.2bpp)
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