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Disassembly of Legend of Zelda: Links Awakening DX
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Diving spots warp data labeling |
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Links Awakening DX Disassembly
Disassembly of one of my favorite games. Taking it easy for now.
It builds the following ROMs:
- azlj.gbc (Japanese, v1.0)
md5: f75874e3654360094fc2b09bd1fed7e8
- azlj-r1.gbc (Japanese, v1.1)
md5: 6d8f9cd72201caabdfd0455a819af9ce
- azlj-r2.gbc (Japanese, v1.2)
md5: 2e2596c008d47df901394d28f5bd66ec
- azle.gbc (English, v1.0)
md5: 07c211479386825042efb4ad31bb525f
- azle-r1.gbc (English, v1.1)
md5: ccbb56212e3dbaa9007d389a17e9d075
- azle-r2.gbc (English, v1.2)
md5: 7351daa3c0a91d8f6fe2fbcca6182478
- azlg.gbc (German, v1.0)
md5: e91fd46e7092d32ca264f21853f09539
- azlg-r1.gbc (German, v1.1)
md5: b0080c2f1919a4bb0ea73b788f4a6786
- azlf.gbc (French, v1.0)
md5: 1043fd167d0ed9c4094e3c9d8e757f1e
- azlf-r1.gbc (French, v1.1)
md5: 68242187b65166b5f8225b20e2021659
Additionally, a wiki includes a high-level overview of the game engine, and technical informations on the data formats used throughout the game.
Usage
- Install Python 3 and rgbds (version >= 0.6.0 required);
make all
.
This will build both the games and their debug symbols. Once built, use BGB to load the debug symbols into the debugger.
How to contribute
- Fork this repository;
- Find a little piece of code to improve:
- Maybe a typo, a missing constant, an obvious label that could be renamed;
- Or start following a thread (Link's animations? The island fade-out special effect? Trading items constants?) and document some details along your read;
- You can also look at the known improvements – especially good first issues;
- Submit a pull request.
Having questions, or do you need help? Join the discussion on Discord. You can also read disassembling How-Tos in the Wiki, for some infos about the tools and disassembling processes.
Resources
- Artemis251's Link's Awakening Cache: ROM map, maps data format
- Xkeeper's Link's Awakening depot: maps tilesets and save format infos
- LALE: level editor, notes on maps data format
- The Legend of Zelda Link's Awakening /DX Speedrunning Wiki : infos on wrong warps and map data format
- Zelda III Disassembly (archive): good source on Zelda SNES source code, which has many similarities to LADX
- Disassembling Link's Awakening: a series of blog posts and progress reports
- Discord: LADX
Contributors
Thanks to these people for contributing:
- mojobojo - https://github.com/mojobojo
- kemenaran - https://github.com/kemenaran
- Drenn1 - https://github.com/Drenn1
- Sanqui - https://github.com/Sanqui
- Kyle McGuffin - https://github.com/kcmcg
- Marijn van der Werf - https://github.com/marijnvdwerf
- samuel-flynn - https://github.com/samuel-flynn
- Xkeeper - https://github.com/Xkeeper0
- Vextrove - https://github.com/Vextrove
- daid - https://github.com/daid
- stephaneseng - https://github.com/stephaneseng
- zelosos - https://gitlab.com/zelosos
- tobiasvl - https://github.com/tobiasvl