Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
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William Adam-Grenier 9bca51e726
Implement & Mock InitSystemON (#31)
* Added SystemInitOn
* Added logging with spdlog
* Fix SetNextGPhase
* Improve clang 
* Remove SDL2 building for now
* Mocked Memory Utils
* Continue Adding To InitSystemON
* Fix Flipped Logic
* Fix Formatting
2023-03-01 23:33:22 -05:00
.github Implement & Mock InitSystemON (#31) 2023-03-01 23:33:22 -05:00
logo Add New Logo By @MasterHimuro (#17) 2022-06-02 14:27:12 -04:00
resources Revamp Project Structure (#29) 2023-01-26 15:04:35 -05:00
reversing Implement & Mock InitSystemON (#31) 2023-03-01 23:33:22 -05:00
third-party Implement & Mock InitSystemON (#31) 2023-03-01 23:33:22 -05:00
zero_rom Implement & Mock InitSystemON (#31) 2023-03-01 23:33:22 -05:00
.clang-format Implement & Mock InitSystemON (#31) 2023-03-01 23:33:22 -05:00
.gitignore Implement & Mock InitSystemON (#31) 2023-03-01 23:33:22 -05:00
CMakeLists.txt Implement & Mock InitSystemON (#31) 2023-03-01 23:33:22 -05:00
LICENSE Initial commit 2021-12-27 17:59:25 -08:00
README.md Revamp Project Structure (#29) 2023-01-26 15:04:35 -05:00

Mikompilation

Build-Windows Mikompilation Discord

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Decompilation project for the Fatal Frame 2 : Crimson ButterflyProject Zero 2ぜろ紅い蝶あかいちょう game engine. Our goal is to have a fully playable port on PC and maybe on future platforms too.

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